diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_misc_state.c | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index 2b5ec8ac677..1f3b64fd538 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -355,26 +355,48 @@ static void emit_depthbuffer(struct brw_context *brw) ADVANCE_BATCH(); } - /* Emit hiz buffer. */ if (hiz_region || stencil_irb) { - BEGIN_BATCH(3); - OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); - OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1); - OUT_RELOC(hiz_region->buffer, - I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - 0); - ADVANCE_BATCH(); - } + /* + * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate + * stencil enable' and 'hiz enable' bits were set. Therefore we must + * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if + * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted; + * failure to do so causes hangs on gen5 and a stall on gen6. + */ - /* Emit stencil buffer. */ - if (hiz_region || stencil_irb) { - BEGIN_BATCH(3); - OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); - OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1); - OUT_RELOC(stencil_irb->region->buffer, - I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - 0); - ADVANCE_BATCH(); + /* Emit hiz buffer. */ + if (hiz_region) { + BEGIN_BATCH(3); + OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); + OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1); + OUT_RELOC(hiz_region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + ADVANCE_BATCH(); + } else { + BEGIN_BATCH(3); + OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } + + /* Emit stencil buffer. */ + if (stencil_irb) { + BEGIN_BATCH(3); + OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); + OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1); + OUT_RELOC(stencil_irb->region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + ADVANCE_BATCH(); + } else { + BEGIN_BATCH(3); + OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } } /* |