diff options
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 129 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 6 |
2 files changed, 77 insertions, 58 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 39415247d9b..7ad8e298134 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -159,8 +159,7 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) exec->vtx.attrsz[i], exec->vtx.attrptr[i]); - if (memcmp(current, tmp, sizeof(tmp)) != 0) - { + if (memcmp(current, tmp, sizeof(tmp)) != 0) { memcpy(current, tmp, sizeof(tmp)); /* Given that we explicitly state size here, there is no need @@ -192,14 +191,18 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) } -static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) +/** + * Copy current vertex attribute values into the current vertex. + */ +static void +vbo_exec_copy_from_current(struct vbo_exec_context *exec) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); GLint i; - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; + for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { + const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr; switch (exec->vtx.attrsz[i]) { case 4: exec->vtx.attrptr[i][3] = current[3]; case 3: exec->vtx.attrptr[i][2] = current[2]; @@ -213,17 +216,21 @@ static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) /** * Flush existing data, set new attrib size, replay copied vertices. + * This is called when we transition from a small vertex attribute size + * to a larger one. Ex: glTexCoord2f -> glTexCoord4f. + * We need to go back over the previous 2-component texcoords and insert + * zero and one values. */ -static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, - GLuint attr, - GLuint newsz ) +static void +vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, + GLuint attr, GLuint newSize ) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); - GLint lastcount = exec->vtx.vert_count; + const GLint lastcount = exec->vtx.vert_count; GLfloat *old_attrptr[VBO_ATTRIB_MAX]; - GLuint old_vtx_size = exec->vtx.vertex_size; - GLuint oldsz = exec->vtx.attrsz[attr]; + const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ + const GLuint oldSize = exec->vtx.attrsz[attr]; GLuint i; /* Run pipeline on current vertices, copy wrapped vertices @@ -239,7 +246,7 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr)); } - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Do a COPY_TO_CURRENT to ensure back-copying works for the * case when the attribute already exists in the vertex and is * having its size increased. @@ -251,21 +258,21 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * begin/end so that they don't bloat the vertices. */ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - !oldsz && lastcount > 8 && exec->vtx.vertex_size) { + !oldSize && lastcount > 8 && exec->vtx.vertex_size) { vbo_exec_copy_to_current( exec ); reset_attrfv( exec ); } /* Fix up sizes: */ - exec->vtx.attrsz[attr] = newsz; - exec->vtx.vertex_size += newsz - oldsz; + exec->vtx.attrsz[attr] = newSize; + exec->vtx.vertex_size += newSize - oldSize; exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / (exec->vtx.vertex_size * sizeof(GLfloat))); exec->vtx.vert_count = 0; exec->vtx.buffer_ptr = exec->vtx.buffer_map; - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Size changed, recalculate all the attrptr[] values */ GLfloat *tmp = exec->vtx.vertex; @@ -283,11 +290,11 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * values. */ vbo_exec_copy_from_current( exec ); - - } else { + } + else { /* Just have to append the new attribute at the end */ exec->vtx.attrptr[attr] = exec->vtx.vertex + - exec->vtx.vertex_size - newsz; + exec->vtx.vertex_size - newSize; } /* Replay stored vertices to translate them @@ -311,10 +318,10 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex; if (j == attr) { - if (oldsz) { + if (oldSize) { GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, oldsz, data + old_offset); - COPY_SZ_4V(dest + new_offset, newsz, tmp); + COPY_CLEAN_4V(tmp, oldSize, data + old_offset); + COPY_SZ_4V(dest + new_offset, newSize, tmp); } else { GLfloat *current = (GLfloat *)vbo->currval[j].Ptr; COPY_SZ_4V(dest + new_offset, sz, current); @@ -337,29 +344,34 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, } -static void vbo_exec_fixup_vertex( struct gl_context *ctx, - GLuint attr, GLuint sz ) +/** + * This is when a vertex attribute transitions to a different size. + * For example, we saw a bunch of glTexCoord2f() calls and now we got a + * glTexCoord4f() call. We promote the array from size=2 to size=4. + */ +static void +vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int i; - if (sz > exec->vtx.attrsz[attr]) { + if (newSize > exec->vtx.attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ - vbo_exec_wrap_upgrade_vertex( exec, attr, sz ); + vbo_exec_wrap_upgrade_vertex( exec, attr, newSize ); } - else if (sz < exec->vtx.active_sz[attr]) { + else if (newSize < exec->vtx.active_sz[attr]) { static const GLfloat id[4] = { 0, 0, 0, 1 }; + GLuint i; /* New size is smaller - just need to fill in some * zeros. Don't need to flush or wrap. */ - for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++) + for (i = newSize; i <= exec->vtx.attrsz[attr]; i++) exec->vtx.attrptr[attr][i-1] = id[i-1]; } - exec->vtx.active_sz[attr] = sz; + exec->vtx.active_sz[attr] = newSize; /* Does setting NeedFlush belong here? Necessitates resetting * vtxfmt on each flush (otherwise flags won't get reset @@ -370,37 +382,44 @@ static void vbo_exec_fixup_vertex( struct gl_context *ctx, } -/* +/** + * This macro is used to implement all the glVertex, glColor, glTexCoord, + * glVertexAttrib, etc functions. */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ -do { \ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ +#define ATTR( A, N, V0, V1, V2, V3 ) \ +do { \ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ \ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ + ctx->Driver.BeginVertices( ctx ); \ + \ if (unlikely(exec->vtx.active_sz[A] != N)) \ vbo_exec_fixup_vertex(ctx, A, N); \ \ - { \ - GLfloat *dest = exec->vtx.attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - GLuint i; \ - \ - for (i = 0; i < exec->vtx.vertex_size; i++) \ - exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ - \ - exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - vbo_exec_vtx_wrap( exec ); \ - } \ + { \ + GLfloat *dest = exec->vtx.attrptr[A]; \ + if (N>0) dest[0] = V0; \ + if (N>1) dest[1] = V1; \ + if (N>2) dest[2] = V2; \ + if (N>3) dest[3] = V3; \ + } \ + \ + if ((A) == 0) { \ + /* This is a glVertex call */ \ + GLuint i; \ + \ + for (i = 0; i < exec->vtx.vertex_size; i++) \ + exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ + \ + exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ + \ + /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ + /* something to draw (not just updating a color or texcoord).*/ \ + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ + \ + if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ + vbo_exec_vtx_wrap( exec ); \ + } \ } while (0) diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 4ee78e9e103..c8199544526 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -646,11 +646,11 @@ static void _save_reset_vertex( struct gl_context *ctx ) do { \ struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ - if (save->active_sz[A] != N) \ + if (save->active_sz[A] != N) \ save_fixup_vertex(ctx, A, N); \ \ { \ - GLfloat *dest = save->attrptr[A]; \ + GLfloat *dest = save->attrptr[A]; \ if (N>0) dest[0] = V0; \ if (N>1) dest[1] = V1; \ if (N>2) dest[2] = V2; \ @@ -663,7 +663,7 @@ do { \ for (i = 0; i < save->vertex_size; i++) \ save->buffer_ptr[i] = save->vertex[i]; \ \ - save->buffer_ptr += save->vertex_size; \ + save->buffer_ptr += save->vertex_size; \ \ if (++save->vert_count >= save->max_vert) \ _save_wrap_filled_vertex( ctx ); \ |