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-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h2
2 files changed, 5 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 13569add74d..1f4fbbfb653 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -130,8 +130,10 @@ intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
struct brw_context *brw = brw_context(ctx);
__DRIcontext *driContext = brw->driContext;
- if (brw->saved_viewport)
- brw->saved_viewport(ctx, x, y, w, h);
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
dri2InvalidateDrawable(driContext->driDrawablePriv);
@@ -220,10 +222,8 @@ brw_init_driver_functions(struct brw_context *brw,
* So EGL still relies on viewport hacks to handle window resizing.
* This should go away with DRI3000.
*/
- if (!brw->driContext->driScreenPriv->dri2.useInvalidate) {
- brw->saved_viewport = functions->Viewport;
+ if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
functions->Viewport = intel_viewport;
- }
functions->Flush = intel_glFlush;
functions->Finish = intelFinish;
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index bec4d6b5541..e1f73ae8bbb 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1442,8 +1442,6 @@ struct brw_context
__DRIcontext *driContext;
struct intel_screen *intelScreen;
- void (*saved_viewport)(struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height);
};
static INLINE bool