diff options
-rw-r--r-- | src/mesa/main/api_validate.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 33f4dd152a7..0c6d9af4a8d 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -100,11 +100,11 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, * Check if OK to render by examining framebuffer status and vertex arrays. */ static GLboolean -check_valid_to_render(GLcontext *ctx, char *function) +check_valid_to_render(GLcontext *ctx, const char *function) { if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glDraw%s(incomplete framebuffer)", function); + "%s(incomplete framebuffer)", function); return GL_FALSE; } @@ -161,7 +161,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "Elements")) + if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; /* Vertex buffer object tests */ @@ -234,7 +234,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, if (ctx->NewState) _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "RangeElements")) + if (!check_valid_to_render(ctx, "glDrawRangeElements")) return GL_FALSE; /* Vertex buffer object tests */ @@ -290,7 +290,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "Arrays")) + if (!check_valid_to_render(ctx, "glDrawArrays")) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { |