diff options
-rw-r--r-- | src/glsl/Makefile.sources | 1 | ||||
-rw-r--r-- | src/glsl/nir/nir.h | 5 | ||||
-rw-r--r-- | src/glsl/nir/nir_lower_samplers.cpp | 170 |
3 files changed, 176 insertions, 0 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index 7e8901b70bd..6e0a0f03b82 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -18,6 +18,7 @@ NIR_FILES = \ $(GLSL_SRCDIR)/nir/nir.h \ $(GLSL_SRCDIR)/nir/nir_intrinsics.c \ $(GLSL_SRCDIR)/nir/nir_intrinsics.h \ + $(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \ $(GLSL_SRCDIR)/nir/nir_lower_variables_scalar.c \ $(GLSL_SRCDIR)/nir/nir_opcodes.c \ $(GLSL_SRCDIR)/nir/nir_opcodes.h \ diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index ca4c43c5e47..0595b221442 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -32,6 +32,7 @@ #include "../list.h" #include "GL/gl.h" /* GLenum */ #include "util/ralloc.h" +#include "main/mtypes.h" #include "nir_types.h" #include <stdio.h> @@ -1254,6 +1255,10 @@ void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals, void nir_remove_dead_variables(nir_shader *shader); +void nir_lower_samplers(nir_shader *shader, + struct gl_shader_program *shader_program, + struct gl_program *prog); + #ifdef __cplusplus } /* extern "C" */ #endif diff --git a/src/glsl/nir/nir_lower_samplers.cpp b/src/glsl/nir/nir_lower_samplers.cpp new file mode 100644 index 00000000000..e10456db230 --- /dev/null +++ b/src/glsl/nir/nir_lower_samplers.cpp @@ -0,0 +1,170 @@ +/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "nir.h" +#include "../program.h" +#include "program/hash_table.h" +#include "ir_uniform.h" + +extern "C" { +#include "main/compiler.h" +#include "main/mtypes.h" +#include "program/prog_parameter.h" +#include "program/program.h" +} + +static unsigned +get_deref_name_offset(nir_deref_var *deref_var, + gl_shader_program *shader_program, char **name, + void *mem_ctx) +{ + nir_deref *deref = &deref_var->deref; + nir_deref_array *deref_array; + nir_deref_struct *deref_struct; + + *name = ralloc_strdup(mem_ctx, deref_var->var->name); + + while (deref->child != NULL) { + deref = deref->child; + switch (deref->deref_type) { + case nir_deref_type_array: + deref_array = nir_deref_as_array(deref); + if (deref_array->has_indirect) { + /* GLSL 1.10 and 1.20 allowed variable sampler array indices, + * while GLSL 1.30 requires that the array indices be + * constant integer expressions. We don't expect any driver + * to actually work with a really variable array index, so + * all that would work would be an unrolled loop counter that + * ends up being constant. + */ + ralloc_strcat(&shader_program->InfoLog, + "warning: Variable sampler array index unsupported.\n" + "This feature of the language was removed in GLSL 1.20 " + "and is unlikely to be supported for 1.10 in Mesa.\n"); + } + if (deref->child == NULL) { + return deref_array->base_offset; + } + ralloc_asprintf_append(name, "[%u]", deref_array->base_offset); + break; + + case nir_deref_type_struct: + deref_struct = nir_deref_as_struct(deref); + ralloc_asprintf_append(name, ".%s", deref_struct->elem); + break; + + default: + assert(0); + break; + } + } + + return 0; +} + +static unsigned +get_sampler_index(nir_deref_var *sampler, + struct gl_shader_program *shader_program, + const struct gl_program *prog) +{ + void *mem_ctx = ralloc_context(NULL); + char *name; + unsigned offset = get_deref_name_offset(sampler, shader_program, &name, + mem_ctx); + + GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target); + + unsigned location; + if (!shader_program->UniformHash->get(location, name)) { + linker_error(shader_program, + "failed to find sampler named %s.\n", name); + return 0; + } + + if (!shader_program->UniformStorage[location].sampler[shader].active) { + assert(0 && "cannot return a sampler"); + linker_error(shader_program, + "cannot return a sampler named %s, because it is not " + "used in this shader stage. This is a driver bug.\n", + name); + return 0; + } + + ralloc_free(mem_ctx); + + return shader_program->UniformStorage[location].sampler[shader].index + + offset; +} + +static void +lower_sampler(nir_tex_instr *instr, struct gl_shader_program *shader_program, + const struct gl_program *prog) +{ + if (instr->sampler) { + instr->sampler_index = get_sampler_index(instr->sampler, shader_program, + prog); + instr->sampler = NULL; + } +} + +typedef struct { + struct gl_shader_program *shader_program; + struct gl_program *prog; +} lower_state; + +static bool +lower_block_cb(nir_block *block, void *_state) +{ + lower_state *state = (lower_state *) _state; + + nir_foreach_instr(block, instr) { + if (instr->type == nir_instr_type_texture) { + nir_tex_instr *tex_instr = nir_instr_as_texture(instr); + lower_sampler(tex_instr, state->shader_program, state->prog); + } + } + + return true; +} + +static void +lower_impl(nir_function_impl *impl, struct gl_shader_program *shader_program, + struct gl_program *prog) +{ + lower_state state; + state.shader_program = shader_program; + state.prog = prog; + nir_foreach_block(impl, lower_block_cb, &state); +} + +extern "C" void +nir_lower_samplers(nir_shader *shader, struct gl_shader_program *shader_program, + struct gl_program *prog) +{ + nir_foreach_overload(shader, overload) { + if (overload->impl) + lower_impl(overload->impl, shader_program, prog); + } +} |