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-rw-r--r--src/vulkan/anv_cmd_buffer.c31
-rw-r--r--src/vulkan/anv_device.c7
-rw-r--r--src/vulkan/anv_nir_apply_dynamic_offsets.c144
-rw-r--r--src/vulkan/anv_pipeline.c2
-rw-r--r--src/vulkan/anv_private.h7
5 files changed, 118 insertions, 73 deletions
diff --git a/src/vulkan/anv_cmd_buffer.c b/src/vulkan/anv_cmd_buffer.c
index be8a537f656..c0e28bdf047 100644
--- a/src/vulkan/anv_cmd_buffer.c
+++ b/src/vulkan/anv_cmd_buffer.c
@@ -487,19 +487,28 @@ void anv_CmdBindDescriptorSets(
if (set_layout->dynamic_offset_count > 0) {
VkShaderStage s;
for_each_bit(s, set_layout->shader_stages) {
- anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, s,
- dynamic_offsets);
- uint32_t *offsets =
- cmd_buffer->state.push_constants[s]->dynamic_offsets +
- layout->set[firstSet + i].dynamic_offset_start;
-
- typed_memcpy(offsets, pDynamicOffsets + dynamic_slot,
- set_layout->dynamic_offset_count);
-
+ anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, s, dynamic);
+
+ struct anv_push_constants *push =
+ cmd_buffer->state.push_constants[s];
+
+ unsigned d = layout->set[firstSet + i].dynamic_offset_start;
+ const uint32_t *offsets = pDynamicOffsets + dynamic_slot;
+ struct anv_descriptor *desc = set->descriptors;
+
+ for (unsigned b = 0; b < set_layout->binding_count; b++) {
+ if (set_layout->binding[b].dynamic_offset_index < 0)
+ continue;
+
+ unsigned array_size = set_layout->binding[b].array_size;
+ for (unsigned j = 0; j < array_size; j++) {
+ push->dynamic[d].offset = *(offsets++);
+ push->dynamic[d].range = (desc++)->range;
+ d++;
+ }
+ }
}
cmd_buffer->state.push_constants_dirty |= set_layout->shader_stages;
-
- dynamic_slot += set_layout->dynamic_offset_count;
}
}
}
diff --git a/src/vulkan/anv_device.c b/src/vulkan/anv_device.c
index c5bea7253ed..9483816b53f 100644
--- a/src/vulkan/anv_device.c
+++ b/src/vulkan/anv_device.c
@@ -1777,6 +1777,13 @@ void anv_UpdateDescriptorSets(
.offset = write->pDescriptors[j].bufferInfo.offset,
.range = write->pDescriptors[j].bufferInfo.range,
};
+
+ /* For buffers with dynamic offsets, we use the full possible
+ * range in the surface state and do the actual range-checking
+ * in the shader.
+ */
+ if (bind_layout->dynamic_offset_index >= 0)
+ desc[j].range = buffer->size - desc[j].offset;
}
default:
diff --git a/src/vulkan/anv_nir_apply_dynamic_offsets.c b/src/vulkan/anv_nir_apply_dynamic_offsets.c
index e14644cd222..d6c09474da7 100644
--- a/src/vulkan/anv_nir_apply_dynamic_offsets.c
+++ b/src/vulkan/anv_nir_apply_dynamic_offsets.c
@@ -107,77 +107,100 @@ apply_dynamic_offsets_block(nir_block *block, void *void_state)
nir_intrinsic_instr *offset_load =
nir_intrinsic_instr_create(state->shader, offset_load_op);
- offset_load->num_components = 1;
- offset_load->const_index[0] = state->indices_start + index;
+ offset_load->num_components = 2;
+ offset_load->const_index[0] = state->indices_start + index * 2;
if (const_arr_idx) {
- offset_load->const_index[1] = const_arr_idx->u[0];
+ offset_load->const_index[1] = const_arr_idx->u[0] * 2;
} else {
offset_load->const_index[1] = 0;
- nir_src_copy(&offset_load->src[0], &res_intrin->src[0],
- &intrin->instr);
+ offset_load->src[0] = nir_src_for_ssa(
+ nir_imul(b, nir_ssa_for_src(b, res_intrin->src[0], 1),
+ nir_imm_int(b, 2)));
}
- nir_ssa_dest_init(&offset_load->instr, &offset_load->dest, 1, NULL);
+ nir_ssa_dest_init(&offset_load->instr, &offset_load->dest, 2, NULL);
nir_builder_instr_insert(b, &offset_load->instr);
- nir_ssa_def *offset = &offset_load->dest.ssa;
+ /* We calculate the full offset and don't bother with the base
+ * offset. We need the full offset for the predicate anyway.
+ */
+ nir_ssa_def *rel_offset = nir_imm_int(b, intrin->const_index[0]);
if (indirect_src >= 0) {
assert(intrin->src[indirect_src].is_ssa);
- offset = nir_iadd(b, intrin->src[indirect_src].ssa, offset);
+ rel_offset = nir_iadd(b, intrin->src[indirect_src].ssa, rel_offset);
}
+ nir_ssa_def *global_offset = nir_iadd(b, rel_offset,
+ &offset_load->dest.ssa);
- /* Now we can modify the load/store intrinsic */
-
- if (indirect_src < 0) {
- /* The original intrinsic is not an indirect variant. We need to
- * create a new one and copy the old data over first.
- */
-
- nir_intrinsic_op indirect_op;
- switch (intrin->intrinsic) {
- case nir_intrinsic_load_ubo:
- indirect_op = nir_intrinsic_load_ubo_indirect;
- break;
- case nir_intrinsic_load_ssbo:
- indirect_op = nir_intrinsic_load_ssbo_indirect;
- break;
- case nir_intrinsic_store_ssbo:
- indirect_op = nir_intrinsic_store_ssbo_indirect;
- break;
- default:
- unreachable("Invalid direct load/store intrinsic");
- }
-
- nir_intrinsic_instr *copy =
- nir_intrinsic_instr_create(state->shader, indirect_op);
- copy->num_components = intrin->num_components;
-
- for (unsigned i = 0; i < 4; i++)
- copy->const_index[i] = intrin->const_index[i];
-
- /* The indirect is always the last source */
- indirect_src = nir_intrinsic_infos[intrin->intrinsic].num_srcs;
-
- for (unsigned i = 0; i < (unsigned)indirect_src; i++)
- nir_src_copy(&copy->src[i], &intrin->src[i], &copy->instr);
-
- copy->src[indirect_src] = nir_src_for_ssa(offset);
- nir_ssa_dest_init(&copy->instr, &copy->dest,
- intrin->dest.ssa.num_components,
- intrin->dest.ssa.name);
- nir_builder_instr_insert(b, &copy->instr);
+ /* Now we replace the load/store intrinsic */
+
+ nir_intrinsic_op indirect_op;
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_ubo:
+ indirect_op = nir_intrinsic_load_ubo_indirect;
+ break;
+ case nir_intrinsic_load_ssbo:
+ indirect_op = nir_intrinsic_load_ssbo_indirect;
+ break;
+ case nir_intrinsic_store_ssbo:
+ indirect_op = nir_intrinsic_store_ssbo_indirect;
+ break;
+ default:
+ unreachable("Invalid direct load/store intrinsic");
+ }
+
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(state->shader, indirect_op);
+ copy->num_components = intrin->num_components;
+
+ /* The indirect is always the last source */
+ indirect_src = nir_intrinsic_infos[indirect_op].num_srcs - 1;
+
+ for (unsigned i = 0; i < (unsigned)indirect_src; i++)
+ nir_src_copy(&copy->src[i], &intrin->src[i], &copy->instr);
+
+ copy->src[indirect_src] = nir_src_for_ssa(global_offset);
+ nir_ssa_dest_init(&copy->instr, &copy->dest,
+ intrin->dest.ssa.num_components,
+ intrin->dest.ssa.name);
+
+ /* In order to avoid out-of-bounds access, we predicate */
+ nir_ssa_def *pred = nir_fge(b, nir_channel(b, &offset_load->dest.ssa, 1),
+ rel_offset);
+ nir_if *if_stmt = nir_if_create(b->shader);
+ if_stmt->condition = nir_src_for_ssa(pred);
+ nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
+
+ nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
+
+ if (indirect_op != nir_intrinsic_store_ssbo) {
+ /* It's a load, we need a phi node */
+ nir_phi_instr *phi = nir_phi_instr_create(b->shader);
+ nir_ssa_dest_init(&phi->instr, &phi->dest,
+ intrin->num_components, NULL);
+
+ nir_phi_src *src1 = ralloc(phi, nir_phi_src);
+ struct exec_node *tnode = exec_list_get_tail(&if_stmt->then_list);
+ src1->pred = exec_node_data(nir_block, tnode, cf_node.node);
+ src1->src = nir_src_for_ssa(&copy->dest.ssa);
+ exec_list_push_tail(&phi->srcs, &src1->node);
+
+ b->cursor = nir_after_cf_list(&if_stmt->else_list);
+ nir_phi_src *src2 = ralloc(phi, nir_phi_src);
+ struct exec_node *enode = exec_list_get_tail(&if_stmt->else_list);
+ src2->pred = exec_node_data(nir_block, enode, cf_node.node);
+ src2->src = nir_src_for_ssa(nir_imm_int(b, 0));
+ exec_list_push_tail(&phi->srcs, &src2->node);
+
+ nir_instr_insert_after_cf(&if_stmt->cf_node, &phi->instr);
assert(intrin->dest.is_ssa);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
- nir_src_for_ssa(&copy->dest.ssa));
-
- nir_instr_remove(&intrin->instr);
- } else {
- /* It's already indirect, so we can just rewrite the one source */
- nir_instr_rewrite_src(&intrin->instr, &intrin->src[indirect_src],
- nir_src_for_ssa(offset));
+ nir_src_for_ssa(&phi->dest.ssa));
}
+
+ nir_instr_remove(&intrin->instr);
}
return true;
@@ -208,9 +231,12 @@ anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
}
struct anv_push_constants *null_data = NULL;
- for (unsigned i = 0; i < MAX_DYNAMIC_BUFFERS; i++)
- prog_data->param[i + shader->num_uniforms] =
- (const gl_constant_value *)&null_data->dynamic_offsets[i];
+ for (unsigned i = 0; i < MAX_DYNAMIC_BUFFERS; i++) {
+ prog_data->param[i * 2 + shader->num_uniforms] =
+ (const gl_constant_value *)&null_data->dynamic[i].offset;
+ prog_data->param[i * 2 + 1 + shader->num_uniforms] =
+ (const gl_constant_value *)&null_data->dynamic[i].range;
+ }
- shader->num_uniforms += MAX_DYNAMIC_BUFFERS;
+ shader->num_uniforms += MAX_DYNAMIC_BUFFERS * 2;
}
diff --git a/src/vulkan/anv_pipeline.c b/src/vulkan/anv_pipeline.c
index 1555b23fc69..e4f68350b81 100644
--- a/src/vulkan/anv_pipeline.c
+++ b/src/vulkan/anv_pipeline.c
@@ -370,7 +370,7 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
}
if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
- prog_data->nr_params += MAX_DYNAMIC_BUFFERS;
+ prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
if (prog_data->nr_params > 0) {
prog_data->param = (const gl_constant_value **)
diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h
index 25f88fc8b84..821e16164eb 100644
--- a/src/vulkan/anv_private.h
+++ b/src/vulkan/anv_private.h
@@ -852,8 +852,11 @@ struct anv_push_constants {
uint32_t base_vertex;
uint32_t base_instance;
- /* Offsets for dynamically bound buffers */
- uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
+ /* Offsets and ranges for dynamically bound buffers */
+ struct {
+ uint32_t offset;
+ uint32_t range;
+ } dynamic[MAX_DYNAMIC_BUFFERS];
/* Image data for image_load_store on pre-SKL */
struct brw_image_param images[MAX_IMAGES];