diff options
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h | 63 |
1 files changed, 50 insertions, 13 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h index dfa0d9e1804..1ccb0204da2 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h @@ -641,23 +641,60 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen struct pipe_vertex_element elements[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT]; - unsigned num_params_to_use = std::min(num_params, (unsigned)D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT); - for(unsigned i = 0; i < num_params_to_use; ++i) + enum pipe_format formats[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT]; + unsigned offsets[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT]; + + offsets[0] = 0; + for(unsigned i = 0; i < count; ++i) + { + formats[i] = dxgi_to_pipe_format[input_element_descs[i].Format]; + + if(likely(input_element_descs[i].AlignedByteOffset != D3D11_APPEND_ALIGNED_ELEMENT)) + { + offsets[i] = input_element_descs[i].AlignedByteOffset; + } + else if(i > 0) + { + unsigned align_mask = util_format_description(formats[i])->channel[0].size; + if(align_mask & 7) // e.g. R10G10B10A2 + align_mask = 32; + align_mask = (align_mask / 8) - 1; + + offsets[i] = (offsets[i - 1] + util_format_get_blocksize(formats[i - 1]) + align_mask) & ~align_mask; + } + } + + // TODO: check for & report errors (e.g. ambiguous layouts, unmatched semantics) + + unsigned num_params_to_use = 0; + for(unsigned i = 0; i < num_params && num_params_to_use < D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT; ++i) { - int idx = -1; + if(!strcasecmp(params[i].SemanticName, "SV_INSTANCEID") || + !strcasecmp(params[i].SemanticName, "SV_VERTEXID")) + continue; + const unsigned n = num_params_to_use++; + semantic_to_idx_map_t::iterator iter = semantic_to_idx_map.find(std::make_pair(c_string(params[i].SemanticName), params[i].SemanticIndex)); - if(iter != semantic_to_idx_map.end()) - idx = iter->second; - // TODO: I kind of doubt Gallium drivers will like null elements; should we do something about it, either here, in the interface, or in the drivers? - // TODO: also, in which cases should we return errors? (i.e. duplicate semantics in vs, duplicate semantics in layout, unmatched semantic in vs, unmatched semantic in layout) - memset(&elements[i], 0, sizeof(elements[i])); - if(idx >= 0) + if(iter != semantic_to_idx_map.end()) + { + unsigned idx = iter->second; + + elements[n].src_format = formats[idx]; + elements[n].src_offset = offsets[idx]; + elements[n].vertex_buffer_index = input_element_descs[idx].InputSlot; + elements[n].instance_divisor = input_element_descs[idx].InstanceDataStepRate; + if (input_element_descs[idx].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA) + if (elements[n].instance_divisor == 0) + elements[n].instance_divisor = ~0; // XXX: can't specify 'never' to gallium + } + else { - elements[i].src_format = dxgi_to_pipe_format[input_element_descs[idx].Format]; - elements[i].src_offset = input_element_descs[idx].AlignedByteOffset; - elements[i].vertex_buffer_index = input_element_descs[idx].InputSlot; - elements[i].instance_divisor = input_element_descs[idx].InstanceDataStepRate; + // XXX: undefined input, is this valid or should we return an error ? + elements[n].src_format = PIPE_FORMAT_NONE; + elements[n].src_offset = 0; + elements[n].vertex_buffer_index = 0; + elements[n].instance_divisor = 0; } } |