diff options
-rw-r--r-- | src/glsl/Makefile.sources | 1 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 | ||||
-rw-r--r-- | src/glsl/ir_optimization.h | 1 | ||||
-rw-r--r-- | src/glsl/opt_rebalance_tree.cpp | 300 |
4 files changed, 303 insertions, 0 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index 5945590a57e..b54eae72dea 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -96,6 +96,7 @@ LIBGLSL_FILES = \ $(GLSL_SRCDIR)/opt_function_inlining.cpp \ $(GLSL_SRCDIR)/opt_if_simplification.cpp \ $(GLSL_SRCDIR)/opt_noop_swizzle.cpp \ + $(GLSL_SRCDIR)/opt_rebalance_tree.cpp \ $(GLSL_SRCDIR)/opt_redundant_jumps.cpp \ $(GLSL_SRCDIR)/opt_structure_splitting.cpp \ $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \ diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index ede9ea2bc59..80f53e3d796 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1569,6 +1569,7 @@ do_common_optimization(exec_list *ir, bool linked, progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_cse(ir) || progress; + progress = do_rebalance_tree(ir) || progress; progress = do_algebraic(ir, native_integers) || progress; progress = do_lower_jumps(ir) || progress; progress = do_vec_index_to_swizzle(ir) || progress; diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index c63921c26ce..e99bebbb859 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -71,6 +71,7 @@ bool do_common_optimization(exec_list *ir, bool linked, const struct gl_shader_compiler_options *options, bool native_integers); +bool do_rebalance_tree(exec_list *instructions); bool do_algebraic(exec_list *instructions, bool native_integers); bool do_constant_folding(exec_list *instructions); bool do_constant_variable(exec_list *instructions); diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp new file mode 100644 index 00000000000..773aab3f681 --- /dev/null +++ b/src/glsl/opt_rebalance_tree.cpp @@ -0,0 +1,300 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_rebalance_tree.cpp + * + * Rebalances a reduction expression tree. + * + * For reduction operations (e.g., x + y + z + w) we generate an expression + * tree like + * + * + + * / \ + * + w + * / \ + * + z + * / \ + * x y + * + * which we can rebalance into + * + * + + * / \ + * / \ + * + + + * / \ / \ + * x y z w + * + * to get a better instruction scheduling. + * + * See "Tree Rebalancing in Optimal Editor Time and Space" by Quentin F. Stout + * and Bette L. Warren. + * + * Also see http://penguin.ewu.edu/~trolfe/DSWpaper/ for a very readable + * explanation of the of the tree_to_vine() (rightward rotation) and + * vine_to_tree() (leftward rotation) algorithms. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_optimization.h" + +/* The DSW algorithm generates a degenerate tree (really, a linked list) in + * tree_to_vine(). We'd rather not leave a binary expression with only one + * operand, so trivial modifications (the ternary operators below) are needed + * to ensure that we only rotate around the ir_expression nodes of the tree. + */ +static unsigned +tree_to_vine(ir_expression *root) +{ + unsigned size = 0; + ir_rvalue *vine_tail = root; + ir_rvalue *remainder = root->operands[1]; + + while (remainder != NULL) { + ir_expression *remainder_temp = remainder->as_expression(); + ir_expression *remainder_left = remainder_temp ? + remainder_temp->operands[0]->as_expression() : NULL; + + if (remainder_left == NULL) { + /* move vine_tail down one */ + vine_tail = remainder; + remainder = remainder->as_expression() ? + ((ir_expression *)remainder)->operands[1] : NULL; + size++; + } else { + /* rotate */ + ir_expression *tempptr = remainder_left; + ((ir_expression *)remainder)->operands[0] = tempptr->operands[1]; + tempptr->operands[1] = remainder; + remainder = tempptr; + ((ir_expression *)vine_tail)->operands[1] = tempptr; + } + } + + return size; +} + +static void +compression(ir_expression *root, unsigned count) +{ + ir_expression *scanner = root; + + for (unsigned i = 0; i < count; i++) { + ir_expression *child = (ir_expression *)scanner->operands[1]; + scanner->operands[1] = child->operands[1]; + scanner = (ir_expression *)scanner->operands[1]; + child->operands[1] = scanner->operands[0]; + scanner->operands[0] = child; + } +} + +static void +vine_to_tree(ir_expression *root, unsigned size) +{ + int n = size - 1; + for (int m = n / 2; m > 0; m = n / 2) { + compression(root, m); + n -= m + 1; + } +} + +namespace { + +class ir_rebalance_visitor : public ir_rvalue_enter_visitor { +public: + ir_rebalance_visitor() + { + progress = false; + } + + void handle_rvalue(ir_rvalue **rvalue); + + bool progress; +}; + +struct is_reduction_data { + ir_expression_operation operation; + const glsl_type *type; + unsigned num_expr; + bool is_reduction; + bool contains_constant; +}; + +} /* anonymous namespace */ + +static bool +is_reduction_operation(ir_expression_operation operation) +{ + switch (operation) { + case ir_binop_add: + case ir_binop_mul: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + case ir_binop_logic_and: + case ir_binop_logic_xor: + case ir_binop_logic_or: + case ir_binop_min: + case ir_binop_max: + return true; + default: + return false; + } +} + +/* Note that this function does not attempt to recognize that reduction trees + * are already balanced. + * + * We return false from this function for a number of reasons other than an + * expression tree not being a mathematical reduction. Namely, + * + * - if the tree contains multiple constants that we may be able to combine. + * - if the tree contains matrices: + * - they might contain vec4's with many constant components that we can + * simplify after splitting. + * - applying the matrix chain ordering optimization is more than just + * balancing an expression tree. + * - if the tree contains operations on multiple types. + * - if the tree contains ir_dereference_{array,record}, since foo[a+b] + c + * would trick the visiting pass. + */ +static void +is_reduction(ir_instruction *ir, void *data) +{ + struct is_reduction_data *ird = (struct is_reduction_data *)data; + if (!ird->is_reduction) + return; + + /* We don't want to balance a tree that contains multiple constants, since + * we'll be able to constant fold them if they're not in separate subtrees. + */ + if (ir->as_constant()) { + if (ird->contains_constant) { + ird->is_reduction = false; + } + ird->contains_constant = true; + return; + } + + /* Array/record dereferences have subtrees that are not part of the expr + * tree we're balancing. Skip trees containing them. + */ + if (ir->ir_type == ir_type_dereference_array || + ir->ir_type == ir_type_dereference_record) { + ird->is_reduction = false; + return; + } + + ir_expression *expr = ir->as_expression(); + if (!expr) + return; + + /* Non-constant matrices might still contain constant vec4 that we can + * constant fold once split up. Handling matrices will need some more + * work. + */ + if (expr->type->is_matrix()) { + ird->is_reduction = false; + return; + } + + if (ird->type != NULL && ird->type != expr->type) { + ird->is_reduction = false; + return; + } + ird->type = expr->type; + + ird->num_expr++; + if (is_reduction_operation(expr->operation)) { + if (ird->operation != 0 && ird->operation != expr->operation) + ird->is_reduction = false; + ird->operation = expr->operation; + } else { + ird->is_reduction = false; + } +} + +static ir_rvalue * +handle_expression(ir_expression *expr) +{ + struct is_reduction_data ird; + ird.operation = (ir_expression_operation)0; + ird.type = NULL; + ird.num_expr = 0; + ird.is_reduction = true; + ird.contains_constant = false; + + visit_tree(expr, is_reduction, (void *)&ird); + + if (ird.is_reduction && ird.num_expr > 2) { + ir_constant z = ir_constant(0.0f); + ir_expression pseudo_root = ir_expression(ir_binop_add, &z, expr); + + unsigned size = tree_to_vine(&pseudo_root); + vine_to_tree(&pseudo_root, size); + + expr = (ir_expression *)pseudo_root.operands[1]; + } + return expr; +} + +void +ir_rebalance_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_expression *expr = (*rvalue)->as_expression(); + if (!expr || !is_reduction_operation(expr->operation)) + return; + + ir_rvalue *new_rvalue = handle_expression(expr); + + /* If we failed to rebalance the tree (e.g., because it wasn't a reduction, + * or some other set of cases) new_rvalue will point to the same root as + * before. + * + * Similarly, if the tree rooted at *rvalue was a reduction and was already + * balanced, the algorithm will rearrange the tree but will ultimately + * return an identical tree, so this check will handle that as well and + * will not set progress = true. + */ + if (new_rvalue == *rvalue) + return; + + *rvalue = new_rvalue; + this->progress = true; +} + +bool +do_rebalance_tree(exec_list *instructions) +{ + ir_rebalance_visitor v; + + v.run(instructions); + + return v.progress; +} |