diff options
-rw-r--r-- | src/mesa/drivers/svga/svgamesa.c | 615 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa15.c | 178 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa15.h | 44 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa16.c | 178 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa16.h | 45 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa24.c | 201 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa24.h | 45 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa32.c | 176 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa32.h | 45 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa8.c | 159 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa8.h | 45 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgapix.h | 71 |
12 files changed, 1468 insertions, 334 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 4c4d9f793e0..09e3fec33c7 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,9 +1,9 @@ -/* $Id: svgamesa.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ +/* $Id: svgamesa.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.0 - * Copyright (C) 1995-1998 Brian Paul + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public @@ -21,23 +21,19 @@ */ - /* - * Linux SVGA/Mesa interface. - * - * This interface is not finished! Still have to implement pixel - * reading functions and double buffering. Then, look into accelerated - * line and polygon rendering. And, clean up a bunch of other stuff. - * Any volunteers? + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) */ + #ifdef HAVE_CONFIG_H #include "conf.h" #endif #ifdef SVGA - #ifdef PC_HEADER #include "all.h" #else @@ -48,315 +44,198 @@ #include "context.h" #include "matrix.h" #include "types.h" +#include <string.h> #endif +#include "svgapix.h" +#include "svgamesa8.h" +#include "svgamesa15.h" +#include "svgamesa16.h" +#include "svgamesa24.h" +#include "svgamesa32.h" -struct svgamesa_context { - GLcontext *gl_ctx; /* the core Mesa context */ - GLvisual *gl_vis; /* describes the color buffer */ - GLframebuffer *gl_buffer; /* the ancillary buffers */ - GLuint index; /* current color index */ - GLint red, green, blue; /* current rgb color */ - GLint width, height; /* size of color buffer */ - GLint depth; /* bits per pixel (8,16,24 or 32) */ -}; - - -static SVGAMesaContext SVGAMesa = NULL; /* the current context */ - - - -/* - * Convert Mesa window Y coordinate to VGA screen Y coordinate: - */ -#define FLIP(Y) (SVGAMesa->height-(Y)-1) - - - -/**********************************************************************/ -/***** Miscellaneous functions *****/ -/**********************************************************************/ - - -static void get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) -{ - *width = SVGAMesa->width = vga_getxdim(); - *height = SVGAMesa->height = vga_getydim(); -} - - -/* Set current color index */ -static void set_index( GLcontext *ctx, GLuint index ) -{ - SVGAMesa->index = index; - vga_setcolor( index ); -} - - -/* Set current drawing color */ -static void set_color( GLcontext *ctx, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ) -{ - SVGAMesa->red = red; - SVGAMesa->green = green; - SVGAMesa->blue = blue; - vga_setrgbcolor( red, green, blue ); -} +struct svga_buffer SVGABuffer; +vga_modeinfo * SVGAInfo; +SVGAMesaContext SVGAMesa; /* the current context */ +#ifdef SVGA_DEBUG -static void clear_index( GLcontext *ctx, GLuint index ) -{ - /* TODO: Implements glClearIndex() */ -} - - -static void clear_color( GLcontext *ctx, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ) -{ - /* TODO: Implements glClearColor() */ -} - - -static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) -{ - if (mask & GL_COLOR_BUFFER_BIT) { - vga_clear(); - } - return mask & (~GL_COLOR_BUFFER_BIT); -} +#include <sys/types.h> +#include <signal.h> +FILE * logfile; +char cbuf[1024]={0}; -static GLboolean set_buffer( GLcontext *ctx, GLenum buffer ) +void SVGAlog(char * what) { - /* TODO: implement double buffering and use this function to select */ - /* between front and back buffers. */ - if (buffer == GL_FRONT_LEFT) - return GL_TRUE; - else if (buffer == GL_BACK_LEFT) - return GL_TRUE; - else - return GL_FALSE; -} - - - + logfile=fopen("svgamesa.log","a"); + if (!logfile) return; + fprintf(logfile,"%s\n",what); + fclose(logfile); +} +#endif /**********************************************************************/ -/***** Write spans of pixels *****/ +/***** Init stuff... *****/ /**********************************************************************/ - -static void write_ci32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLuint index[], const GLubyte mask[] ) -{ - int i; - y = FLIP(y); - for (i=0;i<n;i++,x++) { - if (mask[i]) { - vga_setcolor( index[i] ); - vga_drawpixel( x, y ); - } - } -} - -static void write_ci8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte index[], const GLubyte mask[] ) -{ - int i; - y = FLIP(y); - for (i=0;i<n;i++,x++) { - if (mask[i]) { - vga_setcolor( index[i] ); - vga_drawpixel( x, y ); - } - } -} - - - -static void write_mono_ci_span( const GLcontext *ctx, GLuint n, - GLint x, GLint y, const GLubyte mask[] ) -{ - int i; - y = FLIP(y); - /* use current color index */ - vga_setcolor( SVGAMesa->index ); - for (i=0;i<n;i++,x++) { - if (mask[i]) { - vga_drawpixel( x, y ); - } +int SVGAMesaInit( int GraphMode ) +{ + vga_init(); + if (!vga_hasmode(GraphMode)) + { + fprintf(stderr,"GraphMode %d unavailable...",GraphMode); +#ifdef SVGA_DEBUG + SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)"); +#endif + return(1); } -} - - - -static void write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - y=FLIP(y); - if (mask) { - /* draw some pixels */ - for (i=0; i<n; i++, x++) { - if (mask[i]) { - vga_setrgbcolor( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ); - vga_drawpixel( x, y ); - } - } + SVGAInfo=vga_getmodeinfo(GraphMode); + if (SVGAInfo->flags & IS_MODEX) + { + fprintf(stderr,"ModeX not implemented..."); +#ifdef SVGA_DEBUG + SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)"); +#endif + return(2); } - else { - /* draw all pixels */ - for (i=0; i<n; i++, x++) { - vga_setrgbcolor( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ); - vga_drawpixel( x, y ); - } + if (!SVGAInfo->bytesperpixel) + { + fprintf(stderr,"1 / 4 bit color not implemented..."); +#ifdef SVGA_DEBUG + SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)"); +#endif + return(3); } -} - - - -static void write_mono_rgba_span( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte mask[]) -{ - int i; - y=FLIP(y); - /* use current rgb color */ - vga_setrgbcolor( SVGAMesa->red, SVGAMesa->green, SVGAMesa->blue ); - for (i=0; i<n; i++, x++) { - if (mask[i]) { - vga_drawpixel( x, y ); - } - } -} - - - -/**********************************************************************/ -/***** Read spans of pixels *****/ -/**********************************************************************/ - - -static void read_ci32_span( const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint index[]) -{ - int i; - y = FLIP(y); - for (i=0; i<n; i++,x++) { - index[i] = vga_getpixel( x, y ); + switch (SVGAInfo->colors) { + case 256: SVGABuffer.Depth = 8; break; + case 32768: SVGABuffer.Depth = 15; break; + case 65536: SVGABuffer.Depth = 16; break; + default: SVGABuffer.Depth = SVGAInfo->bytesperpixel<<3; break; } + SVGABuffer.BufferSize=SVGAInfo->linewidth*SVGAInfo->height; +#ifdef SVGA_DEBUG + sprintf(cbuf,"SVGAMesaInit: double buffer info.\n" \ + " depth : %d\n" \ + " mode : %d\n" \ + " width : %d\n" \ + " height : %d\n" \ + " bufsize: %d\n", \ + SVGABuffer.Depth,GraphMode,SVGAInfo->linewidth, \ + SVGAInfo->height,SVGABuffer.BufferSize); + SVGAlog(cbuf); +#endif + SVGABuffer.FrontBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); + if (!SVGABuffer.FrontBuffer) { + { + fprintf(stderr,"Not enough RAM for FRONT_LEFT_BUFFER..."); +#ifdef SVGA_DEBUG + SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)"); +#endif + return(4); + } + } +#ifdef SVGA_DEBUG + sprintf(cbuf,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer.FrontBuffer); + SVGAlog(cbuf); +#endif + SVGABuffer.BackBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); + if (!SVGABuffer.BackBuffer) { + { + free(SVGABuffer.FrontBuffer); + fprintf(stderr,"Not enough RAM for BACK_LEFT_BUFFER..."); +#ifdef SVGA_DEBUG + SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)"); +#endif + return(5); + } + } +#ifdef SVGA_DEBUG + sprintf(cbuf,"SVGAMesaInit: BackBuffer - %p",SVGABuffer.BackBuffer); + SVGAlog(cbuf); +#endif + + vga_setmode(GraphMode); + SVGABuffer.VideoRam=vga_getgraphmem(); +#ifdef SVGA_DEBUG + sprintf(cbuf,"SVGAMesaInit: VRAM - %p",SVGABuffer.VideoRam); + SVGAlog(cbuf); + sprintf(cbuf,"SVGAMesaInit: done. (Mode %d)",GraphMode); + SVGAlog(cbuf); +#endif + return 0; +} + +int SVGAMesaClose( void ) +{ + vga_setmode(TEXT); + free(SVGABuffer.FrontBuffer); + free(SVGABuffer.BackBuffer); + return 0; } - - -static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) +void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue) { - int i; - for (i=0; i<n; i++, x++) { - /* TODO */ - } + if (ndx<256) vga_setpalette(ndx, red>>2, green>>2, blue>>2); } - - /**********************************************************************/ -/***** Write arrays of pixels *****/ +/***** Miscellaneous functions *****/ /**********************************************************************/ - -static void write_ci32_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLuint index[], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - vga_setcolor( index[i] ); - vga_drawpixel( x[i], FLIP(y[i]) ); - } - } -} - - -static void write_mono_ci_pixels( const GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - const GLubyte mask[] ) -{ - int i; - /* use current color index */ - vga_setcolor( SVGAMesa->index ); - for (i=0; i<n; i++) { - if (mask[i]) { - vga_drawpixel( x[i], FLIP(y[i]) ); - } - } +static void copy_buffer( GLubyte * buffer) { + int size = SVGABuffer.BufferSize, page = 0; + +#ifdef SVGA_DEBUG + sprintf(cbuf,"copy_buffer: copy %p to %p",buffer,SVGABuffer.VideoRam); + SVGAlog(cbuf); +#endif + + while(size>0) { + vga_setpage(page++); + if (size>>16) { + memcpy(SVGABuffer.VideoRam,buffer,0x10000); + buffer+=0x10000; + }else{ + memcpy(SVGABuffer.VideoRam,buffer,size & 0xffff); + } + size-=0xffff; + } } - - -static void write_rgba_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], const GLubyte mask[] ) +static void get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) { - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - vga_setrgbcolor( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ); - vga_drawpixel( x[i], FLIP(y[i]) ); - } - } + *width = SVGAMesa->width = vga_getxdim(); + *height = SVGAMesa->height = vga_getydim(); } - - -static void write_mono_rgba_pixels( const GLcontext *ctx, - GLuint n, - const GLint x[], const GLint y[], - const GLubyte mask[] ) +static GLboolean set_buffer( GLcontext *ctx, GLenum buffer ) { - int i; - /* use current rgb color */ - vga_setrgbcolor( SVGAMesa->red, SVGAMesa->green, SVGAMesa->blue ); - for (i=0; i<n; i++) { - if (mask[i]) { - vga_drawpixel( x[i], FLIP(y[i]) ); - } - } + void * tmpptr; + + if (buffer == GL_FRONT_LEFT) + { +/* vga_waitretrace(); */ + copy_buffer(SVGABuffer.FrontBuffer); + tmpptr=SVGABuffer.BackBuffer; + SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; + SVGABuffer.FrontBuffer=tmpptr; + return GL_TRUE; + } + else if (buffer == GL_BACK_LEFT) + { +/* vga_waitretrace(); */ + copy_buffer(SVGABuffer.BackBuffer); + return GL_TRUE; + } + else + return GL_FALSE; } - - - /**********************************************************************/ -/***** Read arrays of pixels *****/ +/***** *****/ /**********************************************************************/ -/* Read an array of color index pixels. */ -static void read_ci32_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint index[], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++,x++) { - index[i] = vga_getpixel( x[i], FLIP(y[i]) ); - } -} - - - -static void read_rgba_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) -{ - /* TODO */ -} - - - static void svgamesa_update_state( GLcontext *ctx ) { /* Initialize all the pointers in the DD struct. Do this whenever */ @@ -364,13 +243,6 @@ static void svgamesa_update_state( GLcontext *ctx ) ctx->Driver.UpdateState = svgamesa_update_state; - ctx->Driver.ClearIndex = clear_index; - ctx->Driver.ClearColor = clear_color; - ctx->Driver.Clear = clear; - - ctx->Driver.Index = set_index; - ctx->Driver.Color = set_color; - ctx->Driver.SetBuffer = set_buffer; ctx->Driver.GetBufferSize = get_buffer_size; @@ -378,59 +250,119 @@ static void svgamesa_update_state( GLcontext *ctx ) ctx->Driver.LineFunc = NULL; ctx->Driver.TriangleFunc = NULL; - /* Pixel/span writing functions: */ - /* TODO: use different funcs for 8, 16, 32-bit depths */ - ctx->Driver.WriteRGBASpan = write_rgba_span; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels; - ctx->Driver.WriteCI32Span = write_ci32_span; - ctx->Driver.WriteCI8Span = write_ci8_span; - ctx->Driver.WriteMonoCISpan = write_mono_ci_span; - ctx->Driver.WriteCI32Pixels = write_ci32_pixels; - ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels; - - /* Pixel/span reading functions: */ - /* TODO: use different funcs for 8, 16, 32-bit depths */ - ctx->Driver.ReadCI32Span = read_ci32_span; - ctx->Driver.ReadRGBASpan = read_rgba_span; - ctx->Driver.ReadCI32Pixels = read_ci32_pixels; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels; + switch (SVGABuffer.Depth) { + case 8: ctx->Driver.ClearIndex = __clear_index8; + ctx->Driver.Clear = __clear8; + ctx->Driver.Index = __set_index8; + + ctx->Driver.ReadCI32Span = __read_ci32_span8; + ctx->Driver.ReadCI32Pixels = __read_ci32_pixels8; + ctx->Driver.WriteCI8Span = __write_ci8_span8; + ctx->Driver.WriteCI32Span = __write_ci32_span8; + ctx->Driver.WriteCI32Pixels = __write_ci32_pixels8; + ctx->Driver.WriteMonoCISpan = __write_mono_ci_span8; + ctx->Driver.WriteMonoCIPixels = __write_mono_ci_pixels8; +#ifdef SVGA_DEBUG + SVGAlog("SVGAUpdateState: 8 bit mode."); +#endif + + break; + case 15: ctx->Driver.ClearColor = __clear_color15; + ctx->Driver.Clear = __clear15; + ctx->Driver.Color = __set_color15; + + ctx->Driver.ReadRGBASpan = __read_rgba_span15; + ctx->Driver.ReadRGBAPixels = __read_rgba_pixels15; + ctx->Driver.WriteRGBASpan = __write_rgba_span15; + ctx->Driver.WriteRGBAPixels = __write_rgba_pixels15; + ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span15; + ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels15; +#ifdef SVGA_DEBUG + SVGAlog("SVGAUpdateState: 15 bit mode."); +#endif + break; + case 16: ctx->Driver.ClearColor = __clear_color16; + ctx->Driver.Clear = __clear16; + ctx->Driver.Color = __set_color16; + + ctx->Driver.ReadRGBASpan = __read_rgba_span16; + ctx->Driver.ReadRGBAPixels = __read_rgba_pixels16; + ctx->Driver.WriteRGBASpan = __write_rgba_span16; + ctx->Driver.WriteRGBAPixels = __write_rgba_pixels16; + ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span16; + ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels16; + break; +#ifdef SVGA_DEBUG + SVGAlog("SVGAUpdateState: 16 bit mode."); +#endif + case 24: ctx->Driver.ClearColor = __clear_color24; + ctx->Driver.Clear = __clear24; + ctx->Driver.Color = __set_color24; + + ctx->Driver.ReadRGBASpan = __read_rgba_span24; + ctx->Driver.ReadRGBAPixels = __read_rgba_pixels24; + ctx->Driver.WriteRGBASpan = __write_rgba_span24; + ctx->Driver.WriteRGBAPixels = __write_rgba_pixels24; + ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span24; + ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels24; + break; +#ifdef SVGA_DEBUG + SVGAlog("SVGAUpdateState: 32 bit mode."); +#endif + case 32: ctx->Driver.ClearColor = __clear_color32; + ctx->Driver.Clear = __clear32; + ctx->Driver.Color = __set_color32; + + ctx->Driver.ReadRGBASpan = __read_rgba_span32; + ctx->Driver.ReadRGBAPixels = __read_rgba_pixels32; + ctx->Driver.WriteRGBASpan = __write_rgba_span32; + ctx->Driver.WriteRGBAPixels = __write_rgba_pixels32; + ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span32; + ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels32; + } } - - /* * Create a new VGA/Mesa context and return a handle to it. */ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) { SVGAMesaContext ctx; +#ifndef DEV GLboolean rgb_flag; GLfloat redscale, greenscale, bluescale, alphascale; GLboolean alpha_flag = GL_FALSE; - int colors; GLint index_bits; GLint redbits, greenbits, bluebits, alphabits; - /* determine if we're in RGB or color index mode */ - colors = vga_getcolors(); - if (colors==32768) { + if ((SVGABuffer.Depth==32) || (SVGABuffer.Depth==24)) { rgb_flag = GL_TRUE; redscale = greenscale = bluescale = alphascale = 255.0; redbits = greenbits = bluebits = 8; alphabits = 0; index_bits = 0; } - else if (colors==256) { + else if (SVGABuffer.Depth==8) { rgb_flag = GL_FALSE; redscale = greenscale = bluescale = alphascale = 0.0; redbits = greenbits = bluebits = alphabits = 0; index_bits = 8; } - else { - printf(">16 bit color not implemented yet!\n"); - return NULL; + else if (SVGABuffer.Depth==15) { + rgb_flag = GL_TRUE; + redscale = greenscale = bluescale = alphascale = 31.0; + redbits = greenbits = bluebits = 5; + alphabits = 0; + index_bits = 0; + } + else if (SVGABuffer.Depth==16) { + rgb_flag = GL_TRUE; + redscale = bluescale = alphascale = 31.0; + greenscale = 63.0; + redbits = bluebits = 5; + greenbits = 6; + alphabits = 0; + index_bits = 0; } ctx = (SVGAMesaContext) calloc( 1, sizeof(struct svgamesa_context) ); @@ -459,18 +391,16 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) ctx->red = ctx->green = ctx->blue = 255; ctx->width = ctx->height = 0; /* temporary until first "make-current" */ - +#endif return ctx; } - - - /* * Destroy the given VGA/Mesa context. */ void SVGAMesaDestroyContext( SVGAMesaContext ctx ) { +#ifndef DEV if (ctx) { gl_destroy_visual( ctx->gl_vis ); gl_destroy_context( ctx->gl_ctx ); @@ -480,15 +410,15 @@ void SVGAMesaDestroyContext( SVGAMesaContext ctx ) SVGAMesa = NULL; } } +#endif } - - /* * Make the specified VGA/Mesa context the current one. */ void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) { +#ifndef DEV SVGAMesa = ctx; svgamesa_update_state( ctx->gl_ctx ); gl_make_current( ctx->gl_ctx, ctx->gl_buffer ); @@ -499,10 +429,9 @@ void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) ctx->height = vga_getydim(); gl_Viewport( ctx->gl_ctx, 0, 0, ctx->width, ctx->height ); } +#endif } - - /* * Return a handle to the current VGA/Mesa context. */ @@ -511,20 +440,38 @@ SVGAMesaContext SVGAMesaGetCurrentContext( void ) return SVGAMesa; } - /* * Swap front/back buffers for current context if double buffered. */ void SVGAMesaSwapBuffers( void ) { + void * tmpptr; + +/* vga_waitretrace(); */ + copy_buffer(SVGABuffer.BackBuffer); + +#ifndef DEV FLUSH_VB( SVGAMesa->gl_ctx, "swap buffers" ); - if (SVGAMesa->gl_vis->DBflag) { - vga_flip(); - } + if (SVGAMesa->gl_vis->DBflag) +#endif /* DEV */ + { +#ifdef SVGA_DEBUG + sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping..."); + SVGAlog(cbuf); +#endif /* SVGA_DEBUG */ + tmpptr=SVGABuffer.BackBuffer; + SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; + SVGABuffer.FrontBuffer=tmpptr; +#ifdef SVGA_DEBUG + sprintf(cbuf,"SVGAMesaSwapBuffers : WriteBuffer : %p\n" + " Readbuffer : %p", \ + SVGABuffer.BackBuffer, SVGABuffer.FrontBuffer ); + SVGAlog(cbuf); +#endif /* SVGA_DEBUG */ + } } - -#else +#else /*SVGA*/ /* * Need this to provide at least one external definition when SVGA is diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c new file mode 100644 index 00000000000..f5a4df515ba --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -0,0 +1,178 @@ +/* $Id: svgamesa15.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#include "svgapix.h" + +GLshort * shortBuffer; + +int __svga_drawpixel15(int x, int y, unsigned long c) +{ + unsigned long offset; + + shortBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + shortBuffer[offset]=c; + return 0; +} + +unsigned long __svga_getpixel15(int x, int y) +{ + unsigned long offset; + + shortBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + return shortBuffer[offset]; +} + +void __set_color15( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3); +/* SVGAMesa->hicolor=(red)<<10 | (green)<<5 | (blue); */ +} + +void __clear_color15( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->clear_hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3); +/* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ +} + +GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & GL_COLOR_BUFFER_BIT) { + shortBuffer=(void *)SVGABuffer.BackBuffer; + if (all) { + for (i=0;i<SVGABuffer.BufferSize / 2;i++) shortBuffer[i]=SVGAMesa->clear_hicolor; + } else { + for (i=x;i<width;i++) + for (j=y;j<height;j++) + __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor); + } + } + return mask & (~GL_COLOR_BUFFER_BIT); +} + +void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \ + (rgba[i][GCOMP]>>3)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } + } + else { + /* draw all pixels */ + for (i=0; i<n; i++, x++) { + __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \ + (rgba[i][GCOMP]>>3)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } +} + +void __write_mono_rgba_span15( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte mask[]) +{ + int i; + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel15( x, y, SVGAMesa->hicolor); + } + } +} + +void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + int i,pix; + for (i=0; i<n; i++, x++) { + pix = __svga_getpixel15( x, y); + rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff; + rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; + rgba[i][BCOMP] = ((pix )<<3) & 0xff; + } +} + +void __write_rgba_pixels15( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel15( x[i], y[i], (rgba[i][RCOMP]>>3)<<10 | \ + (rgba[i][GCOMP]>>3)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } +} + + +void __write_mono_rgba_pixels15( const GLcontext *ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLubyte mask[] ) +{ + int i; + /* use current rgb color */ + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel15( x[i], y[i], SVGAMesa->hicolor ); + } + } +} + +void __read_rgba_pixels15( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i,pix; + for (i=0; i<n; i++,x++) { + pix = __svga_getpixel15( x[i], y[i] ); + rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff; + rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; + rgba[i][BCOMP] = ((pix )<<3) & 0xff; + } +} diff --git a/src/mesa/drivers/svga/svgamesa15.h b/src/mesa/drivers/svga/svgamesa15.h new file mode 100644 index 00000000000..498575c5fc2 --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa15.h @@ -0,0 +1,44 @@ +/* $Id: svgamesa15.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#ifndef SVGA_MESA_15_H +#define SVGA_MESA_15_H + +extern void __set_color15( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern void __clear_color15( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); +extern void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]); +extern void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); +extern void __write_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); +extern void __read_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); + +#endif /* SVGA_MESA_15_H */ diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c new file mode 100644 index 00000000000..423483dca0c --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa16.c @@ -0,0 +1,178 @@ +/* $Id: svgamesa16.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#include "svgapix.h" + +GLshort * shortBuffer; + +int __svga_drawpixel16(int x, int y, unsigned long c) +{ + unsigned long offset; + + shortBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + shortBuffer[offset]=c; + return 0; +} + +unsigned long __svga_getpixel16(int x, int y) +{ + unsigned long offset; + + shortBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + return shortBuffer[offset]; +} + +void __set_color16( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->hicolor=(red>>3)<<11 | (green>>2)<<5 | (blue>>3); +/* SVGAMesa->hicolor=(red)<<11 | (green)<<5 | (blue); */ +} + +void __clear_color16( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->clear_hicolor=(red>>3)<<11 | (green>>2)<<5 | (blue>>3); +/* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */ +} + +GLbitfield __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & GL_COLOR_BUFFER_BIT) { + if (all) { + shortBuffer=(void *)SVGABuffer.BackBuffer; + for (i=0;i<SVGABuffer.BufferSize / 2;i++) shortBuffer[i]=SVGAMesa->clear_hicolor; + } else { + for (i=x;i<width;i++) + for (j=y;j<height;j++) + __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor); + } + } + return mask & (~GL_COLOR_BUFFER_BIT); +} + +void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \ + (rgba[i][GCOMP]>>2)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } + } + else { + /* draw all pixels */ + for (i=0; i<n; i++, x++) { + __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \ + (rgba[i][GCOMP]>>2)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } +} + +void __write_mono_rgba_span16( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte mask[]) +{ + int i; + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel16( x, y, SVGAMesa->hicolor); + } + } +} + +void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + int i,pix; + for (i=0; i<n; i++, x++) { + pix = __svga_getpixel16( x, y ); + rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff; + rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff; + rgba[i][BCOMP] = ((pix )<<3) & 0xff; + } +} + +void __write_rgba_pixels16( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel16( x[i], y[i], (rgba[i][RCOMP]>>3)<<11 | \ + (rgba[i][GCOMP]>>2)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } +} + + +void __write_mono_rgba_pixels16( const GLcontext *ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLubyte mask[] ) +{ + int i; + /* use current rgb color */ + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel16( x[i], y[i], SVGAMesa->hicolor ); + } + } +} + +void __read_rgba_pixels16( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i,pix; + for (i=0; i<n; i++,x++) { + pix = __svga_getpixel16( x[i], y[i] ); + rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff; + rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff; + rgba[i][BCOMP] = ((pix )<<3) & 0xff; + } +} diff --git a/src/mesa/drivers/svga/svgamesa16.h b/src/mesa/drivers/svga/svgamesa16.h new file mode 100644 index 00000000000..114defdd7c5 --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa16.h @@ -0,0 +1,45 @@ +/* $Id: svgamesa16.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#ifndef SVGA_MESA_16_H +#define SVGA_MESA_16_H + +extern void __set_color16( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern void __clear_color16( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern GLbitfield __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); +extern void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]); +extern void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); +extern void __write_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); +extern void __read_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); + +#endif /* SVGA_MESA_16_H */ + diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c new file mode 100644 index 00000000000..6e31c06713a --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -0,0 +1,201 @@ +/* $Id: svgamesa24.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#include "svgapix.h" + +_RGB * rgbBuffer; + +inline int RGB2BGR24(int c) +{ + asm("rorw $8, %0\n" + "rorl $16, %0\n" + "rorw $8, %0\n" + "shrl $8, %0\n" + : "=q"(c):"0"(c)); + return c; +} + + +int __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b) +{ + unsigned long offset; + + rgbBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + + rgbBuffer[offset].r=r; + rgbBuffer[offset].g=g; + rgbBuffer[offset].b=b; + + return 0; +} + +unsigned long __svga_getpixel24(int x, int y) +{ + unsigned long offset; + + rgbBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b; +} + +void __set_color24( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->red = red; + SVGAMesa->green = green; + SVGAMesa->blue = blue; +/* SVGAMesa->truecolor = red<<16 | green<<8 | blue; */ +} + +void __clear_color24( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->clear_red = red; + SVGAMesa->clear_green = green; + SVGAMesa->clear_blue = blue; +/* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */ +} + +GLbitfield __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & GL_COLOR_BUFFER_BIT) { + if (all) { + rgbBuffer=(void *)SVGABuffer.BackBuffer; + for (i=0;i<SVGABuffer.BufferSize / 3;i++) + { + rgbBuffer[i].r=SVGAMesa->clear_red; + rgbBuffer[i].g=SVGAMesa->clear_green; + rgbBuffer[i].b=SVGAMesa->clear_blue; + } + } else { + for (i=x;i<width;i++) + for (j=y;j<height;j++) + __svga_drawpixel24( i, j, SVGAMesa->clear_red, + SVGAMesa->clear_green, + SVGAMesa->clear_blue); + } + } + return mask & (~GL_COLOR_BUFFER_BIT); +} + +void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel24( x, y, rgba[i][RCOMP], + rgba[i][GCOMP], + rgba[i][BCOMP]); + } + } + } + else { + /* draw all pixels */ + for (i=0; i<n; i++, x++) { + __svga_drawpixel24( x, y, rgba[i][RCOMP], + rgba[i][GCOMP], + rgba[i][BCOMP]); + } + } +} + +void __write_mono_rgba_span24( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte mask[]) +{ + int i; + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel24( x, y, SVGAMesa->red, + SVGAMesa->green, + SVGAMesa->blue); + } + } +} + +void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + int i; + for (i=0; i<n; i++, x++) { + *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x, y)); + } +} + +void __write_rgba_pixels24( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel24( x[i], y[i], rgba[i][RCOMP], + rgba[i][GCOMP], + rgba[i][BCOMP]); + } + } +} + +void __write_mono_rgba_pixels24( const GLcontext *ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLubyte mask[] ) +{ + int i; + /* use current rgb color */ + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel24( x[i], y[i], SVGAMesa->red, + SVGAMesa->green, + SVGAMesa->blue); + } + } +} + +void __read_rgba_pixels24( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++,x++) { + *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x[i], y[i])); + } +} diff --git a/src/mesa/drivers/svga/svgamesa24.h b/src/mesa/drivers/svga/svgamesa24.h new file mode 100644 index 00000000000..9ec4e2dbac0 --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa24.h @@ -0,0 +1,45 @@ +/* $Id: svgamesa24.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#ifndef SVGA_MESA_24_H +#define SVGA_MESA_24_H + +extern void __set_color24( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern void __clear_color24( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern GLbitfield __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); +extern void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]); +extern void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); +extern void __write_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); +extern void __read_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); + +#endif /* SVGA_MESA_24_H */ + diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c new file mode 100644 index 00000000000..204d582cf3d --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -0,0 +1,176 @@ +/* $Id: svgamesa32.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#include "svgapix.h" + +GLint * intBuffer; + +inline int RGB2BGR32(int c) +{ + asm("rorw $8, %0\n" + "rorl $16, %0\n" + "rorw $8, %0\n" + "shrl $8, %0\n" + : "=q"(c):"0"(c)); + return c; +} + +int __svga_drawpixel32(int x, int y, unsigned long c) +{ + unsigned long offset; + + intBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + intBuffer[offset]=c; + return 0; +} + +unsigned long __svga_getpixel32(int x, int y) +{ + unsigned long offset; + + intBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + return intBuffer[offset]; +} + +void __set_color32( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->red = red; + SVGAMesa->green = green; + SVGAMesa->blue = blue; + SVGAMesa->truecolor = red<<16 | green<<8 | blue; +} + +void __clear_color32( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; +} + +GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & GL_COLOR_BUFFER_BIT) { + if (all) { + intBuffer=(void *)SVGABuffer.BackBuffer; + for (i=0;i<SVGABuffer.BufferSize / 4;i++) intBuffer[i]=SVGAMesa->clear_truecolor; + } else { + for (i=x;i<width;i++) + for (j=y;j<height;j++) + __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); + } + } + return mask & (~GL_COLOR_BUFFER_BIT); +} + +void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); + } + } + } + else { + /* draw all pixels */ + for (i=0; i<n; i++, x++) { + __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); + } + } +} + +void __write_mono_rgba_span32( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte mask[]) +{ + int i; + for (i=0; i<n; i++, x++) { + if (mask[i]) { + __svga_drawpixel32( x, y, SVGAMesa->truecolor); + } + } +} + +void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + int i; + for (i=0; i<n; i++, x++) { + *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y )); + } +} + +void __write_rgba_pixels32( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i]))); + } + } +} + +void __write_mono_rgba_pixels32( const GLcontext *ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLubyte mask[] ) +{ + int i; + /* use current rgb color */ + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel32( x[i], y[i], SVGAMesa->truecolor ); + } + } +} + +void __read_rgba_pixels32( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++,x++) { + *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] )); + } +} diff --git a/src/mesa/drivers/svga/svgamesa32.h b/src/mesa/drivers/svga/svgamesa32.h new file mode 100644 index 00000000000..5029ea06a65 --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa32.h @@ -0,0 +1,45 @@ +/* $Id: svgamesa32.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#ifndef SVGA_MESA_32_H +#define SVGA_MESA_32_H + +extern void __set_color32( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern void __clear_color32( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +extern GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); +extern void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]); +extern void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); +extern void __write_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); +extern void __write_mono_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); +extern void __read_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); + +#endif /* SVGA_MESA_32_H */ + diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c new file mode 100644 index 00000000000..ed613735592 --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa8.c @@ -0,0 +1,159 @@ +/* $Id: svgamesa8.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#include "svgapix.h" + +int __svga_drawpixel8(int x, int y, unsigned long c) +{ + unsigned long offset; + + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->linewidth + x; + SVGABuffer.BackBuffer[offset]=c; + + return 0; +} + +unsigned long __svga_getpixel8(int x, int y) +{ + unsigned long offset; + + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->linewidth + x; + return SVGABuffer.BackBuffer[offset]; +} + +void __set_index8( GLcontext *ctx, GLuint index ) +{ + SVGAMesa->index = index; +} + +void __clear_index8( GLcontext *ctx, GLuint index ) +{ + SVGAMesa->clear_index = index; +} + +GLbitfield __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & GL_COLOR_BUFFER_BIT) { + + if (all) + { + memset(SVGABuffer.BackBuffer,SVGAMesa->clear_index,SVGABuffer.BufferSize); + } else { + for (i=x;i<width;i++) + for (j=y;j<height;j++) + __svga_drawpixel8(i,j,SVGAMesa->clear_index); + } + } + return mask & (~GL_COLOR_BUFFER_BIT); +} + +void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLuint index[], const GLubyte mask[] ) +{ + int i; + for (i=0;i<n;i++,x++) { + if (mask[i]) { + __svga_drawpixel8( x, y, index[i]); + } + } +} + +void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte index[], const GLubyte mask[] ) +{ + int i; + + for (i=0;i<n;i++,x++) { + if (mask[i]) { + __svga_drawpixel8( x, y, index[i]); + } + } +} + +void __write_mono_ci_span8( const GLcontext *ctx, GLuint n, + GLint x, GLint y, const GLubyte mask[] ) +{ + int i; + for (i=0;i<n;i++,x++) { + if (mask[i]) { + __svga_drawpixel8( x, y, SVGAMesa->index); + } + } +} + +void __read_ci32_span8( const GLcontext *ctx, + GLuint n, GLint x, GLint y, GLuint index[]) +{ + int i; + for (i=0; i<n; i++,x++) { + index[i] = __svga_getpixel8( x, y); + } +} + +void __write_ci32_pixels8( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLuint index[], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel8( x[i], y[i], index[i]); + } + } +} + + +void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++) { + if (mask[i]) { + __svga_drawpixel8( x[i], y[i], SVGAMesa->index); + } + } +} + +void __read_ci32_pixels8( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint index[], const GLubyte mask[] ) +{ + int i; + for (i=0; i<n; i++,x++) { + index[i] = __svga_getpixel8( x[i], y[i]); + } +} + diff --git a/src/mesa/drivers/svga/svgamesa8.h b/src/mesa/drivers/svga/svgamesa8.h new file mode 100644 index 00000000000..a8a175b2e9d --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa8.h @@ -0,0 +1,45 @@ +/* $Id: svgamesa8.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#ifndef SVGA_MESA_8_H +#define SVGA_MESA_8_H + +extern void __set_index8( GLcontext *ctx, GLuint index ); +extern void __clear_index8( GLcontext *ctx, GLuint index ); +extern GLbitfield __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); +extern void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ); +extern void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] ); +extern void __write_mono_ci_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); +extern void __read_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[]); +extern void __write_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ); +extern void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); +extern void __read_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ); + +#endif /* SVGA_MESA_15_H */ diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h new file mode 100644 index 00000000000..151975a909c --- /dev/null +++ b/src/mesa/drivers/svga/svgapix.h @@ -0,0 +1,71 @@ +/* $Id: svgapix.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) + */ + + +#ifndef SVGAPIX_H +#define SVGAPIX_H + +#include "GL/gl.h" +#include "GL/svgamesa.h" +#include "context.h" +#include "vga.h" + +struct svgamesa_context { + GLcontext *gl_ctx; /* the core Mesa context */ + GLvisual *gl_vis; /* describes the color buffer */ + GLframebuffer *gl_buffer; /* the ancillary buffers */ + GLuint index; /* current color index */ + GLuint clear_index; /* current clear index */ + GLint red, green, blue; /* current rgb color */ + GLuint truecolor; /* current rgb color */ + GLint clear_red, + clear_green, + clear_blue; /* current clear rgb color */ + GLuint clear_truecolor; /* current clear rgb color */ + GLushort hicolor; /* current hicolor */ + GLushort clear_hicolor; /* current clear hicolor */ + GLint width, height; /* size of color buffer */ + GLint depth; /* bits per pixel (8,16,24 or 32) */ +}; + +typedef struct { GLubyte b,g,r; } _RGB; + +struct svga_buffer { + GLint Depth; + GLint BufferSize; + GLubyte * FrontBuffer; + GLubyte * BackBuffer; + GLubyte * VideoRam; +}; + +extern struct svga_buffer SVGABuffer; +extern vga_modeinfo * SVGAInfo; +extern SVGAMesaContext SVGAMesa; /* the current context */ + +#endif /* SVGAPIX_H */ |