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-rw-r--r--src/gallium/auxiliary/vl/vl_bicubic_filter.c27
1 files changed, 11 insertions, 16 deletions
diff --git a/src/gallium/auxiliary/vl/vl_bicubic_filter.c b/src/gallium/auxiliary/vl/vl_bicubic_filter.c
index 774702c600e..570f1538583 100644
--- a/src/gallium/auxiliary/vl/vl_bicubic_filter.c
+++ b/src/gallium/auxiliary/vl/vl_bicubic_filter.c
@@ -35,6 +35,7 @@
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_rect.h"
+#include "util/u_upload_mgr.h"
#include "vl_types.h"
#include "vl_vertex_buffers.h"
@@ -384,8 +385,7 @@ vl_bicubic_filter_render(struct vl_bicubic_filter *filter,
struct pipe_framebuffer_state fb_state;
struct pipe_scissor_state scissor;
union pipe_color_union clear_color;
- struct pipe_transfer *buf_transfer;
- struct pipe_resource *surface_size;
+
assert(filter && src && dst);
if (dst_clip) {
@@ -402,14 +402,6 @@ vl_bicubic_filter_render(struct vl_bicubic_filter *filter,
clear_color.f[0] = clear_color.f[1] = 0.0f;
clear_color.f[2] = clear_color.f[3] = 0.0f;
- surface_size = pipe_buffer_create
- (
- filter->pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- PIPE_USAGE_DEFAULT,
- 2*sizeof(float)
- );
-
memset(&viewport, 0, sizeof(viewport));
if(dst_area){
@@ -423,14 +415,16 @@ vl_bicubic_filter_render(struct vl_bicubic_filter *filter,
}
viewport.scale[2] = 1;
- float *ptr = pipe_buffer_map(filter->pipe, surface_size,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
- &buf_transfer);
+ struct pipe_constant_buffer cb = {};
+ float *ptr;
+
+ u_upload_alloc(filter->pipe->const_uploader, 0, 2 * sizeof(float), 256,
+ &cb.buffer_offset, &cb.buffer, (void**)&ptr);
+ cb.buffer_size = 2 * sizeof(float);
ptr[0] = 0.5f/viewport.scale[0];
ptr[1] = 0.5f/viewport.scale[1];
-
- pipe_buffer_unmap(filter->pipe, buf_transfer);
+ u_upload_unmap(filter->pipe->const_uploader);
memset(&fb_state, 0, sizeof(fb_state));
fb_state.width = dst->width;
@@ -441,7 +435,8 @@ vl_bicubic_filter_render(struct vl_bicubic_filter *filter,
filter->pipe->set_scissor_states(filter->pipe, 0, 1, &scissor);
filter->pipe->clear_render_target(filter->pipe, dst, &clear_color,
0, 0, dst->width, dst->height, false);
- pipe_set_constant_buffer(filter->pipe, PIPE_SHADER_FRAGMENT, 0, surface_size);
+ filter->pipe->set_constant_buffer(filter->pipe, PIPE_SHADER_FRAGMENT,
+ 0, &cb);
filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
filter->pipe->bind_blend_state(filter->pipe, filter->blend);
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,