diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/blorp.c | 66 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/genX_blorp_exec.c | 66 |
2 files changed, 66 insertions, 66 deletions
diff --git a/src/mesa/drivers/dri/i965/blorp.c b/src/mesa/drivers/dri/i965/blorp.c index f29d1694ebd..0afbcb3bcca 100644 --- a/src/mesa/drivers/dri/i965/blorp.c +++ b/src/mesa/drivers/dri/i965/blorp.c @@ -238,28 +238,6 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir, void brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params) { - struct gl_context *ctx = &brw->ctx; - const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500; - bool check_aperture_failed_once = false; - - /* Flush the sampler and render caches. We definitely need to flush the - * sampler cache so that we get updated contents from the render cache for - * the glBlitFramebuffer() source. Also, we are sometimes warned in the - * docs to flush the cache between reinterpretations of the same surface - * data with different formats, which blorp does for stencil and depth - * data. - */ - brw_emit_mi_flush(brw); - - brw_select_pipeline(brw, BRW_RENDER_PIPELINE); - -retry: - intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING); - intel_batchbuffer_save_state(brw); - drm_intel_bo *saved_bo = brw->batch.bo; - uint32_t saved_used = USED_BATCH(brw->batch); - uint32_t saved_state_batch_offset = brw->batch.state_batch_offset; - switch (brw->gen) { case 6: gen6_blorp_exec(brw, params); @@ -280,50 +258,6 @@ retry: /* BLORP is not supported before Gen6. */ unreachable("not reached"); } - - /* Make sure we didn't wrap the batch unintentionally, and make sure we - * reserved enough space that a wrap will never happen. - */ - assert(brw->batch.bo == saved_bo); - assert((USED_BATCH(brw->batch) - saved_used) * 4 + - (saved_state_batch_offset - brw->batch.state_batch_offset) < - estimated_max_batch_usage); - /* Shut up compiler warnings on release build */ - (void)saved_bo; - (void)saved_used; - (void)saved_state_batch_offset; - - /* Check if the blorp op we just did would make our batch likely to fail to - * map all the BOs into the GPU at batch exec time later. If so, flush the - * batch and try again with nothing else in the batch. - */ - if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) { - if (!check_aperture_failed_once) { - check_aperture_failed_once = true; - intel_batchbuffer_reset_to_saved(brw); - intel_batchbuffer_flush(brw); - goto retry; - } else { - int ret = intel_batchbuffer_flush(brw); - WARN_ONCE(ret == -ENOSPC, - "i965: blorp emit exceeded available aperture space\n"); - } - } - - if (unlikely(brw->always_flush_batch)) - intel_batchbuffer_flush(brw); - - /* We've smashed all state compared to what the normal 3D pipeline - * rendering tracks for GL. - */ - brw->ctx.NewDriverState |= BRW_NEW_BLORP; - brw->no_depth_or_stencil = false; - brw->ib.type = -1; - - /* Flush the sampler cache so any texturing from the destination is - * coherent. - */ - brw_emit_mi_flush(brw); } void diff --git a/src/mesa/drivers/dri/i965/genX_blorp_exec.c b/src/mesa/drivers/dri/i965/genX_blorp_exec.c index 646ae59a34e..245272956fd 100644 --- a/src/mesa/drivers/dri/i965/genX_blorp_exec.c +++ b/src/mesa/drivers/dri/i965/genX_blorp_exec.c @@ -175,6 +175,28 @@ void genX(blorp_exec)(struct brw_context *brw, const struct brw_blorp_params *params) { + struct gl_context *ctx = &brw->ctx; + const uint32_t estimated_max_batch_usage = GEN_GEN >= 8 ? 1800 : 1500; + bool check_aperture_failed_once = false; + + /* Flush the sampler and render caches. We definitely need to flush the + * sampler cache so that we get updated contents from the render cache for + * the glBlitFramebuffer() source. Also, we are sometimes warned in the + * docs to flush the cache between reinterpretations of the same surface + * data with different formats, which blorp does for stencil and depth + * data. + */ + brw_emit_mi_flush(brw); + + brw_select_pipeline(brw, BRW_RENDER_PIPELINE); + +retry: + intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING); + intel_batchbuffer_save_state(brw); + drm_intel_bo *saved_bo = brw->batch.bo; + uint32_t saved_used = USED_BATCH(brw->batch); + uint32_t saved_state_batch_offset = brw->batch.state_batch_offset; + #if GEN_GEN == 6 /* Emit workaround flushes when we switch from drawing to blorping. */ brw_emit_post_sync_nonzero_flush(brw); @@ -195,4 +217,48 @@ genX(blorp_exec)(struct brw_context *brw, blorp_batch_init(&brw->blorp, &batch, brw); blorp_exec(&batch, params); blorp_batch_finish(&batch); + + /* Make sure we didn't wrap the batch unintentionally, and make sure we + * reserved enough space that a wrap will never happen. + */ + assert(brw->batch.bo == saved_bo); + assert((USED_BATCH(brw->batch) - saved_used) * 4 + + (saved_state_batch_offset - brw->batch.state_batch_offset) < + estimated_max_batch_usage); + /* Shut up compiler warnings on release build */ + (void)saved_bo; + (void)saved_used; + (void)saved_state_batch_offset; + + /* Check if the blorp op we just did would make our batch likely to fail to + * map all the BOs into the GPU at batch exec time later. If so, flush the + * batch and try again with nothing else in the batch. + */ + if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) { + if (!check_aperture_failed_once) { + check_aperture_failed_once = true; + intel_batchbuffer_reset_to_saved(brw); + intel_batchbuffer_flush(brw); + goto retry; + } else { + int ret = intel_batchbuffer_flush(brw); + WARN_ONCE(ret == -ENOSPC, + "i965: blorp emit exceeded available aperture space\n"); + } + } + + if (unlikely(brw->always_flush_batch)) + intel_batchbuffer_flush(brw); + + /* We've smashed all state compared to what the normal 3D pipeline + * rendering tracks for GL. + */ + brw->ctx.NewDriverState |= BRW_NEW_BLORP; + brw->no_depth_or_stencil = false; + brw->ib.type = -1; + + /* Flush the sampler cache so any texturing from the destination is + * coherent. + */ + brw_emit_mi_flush(brw); } |