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-rw-r--r--src/mesa/es/main/stubs.c23
-rw-r--r--src/mesa/main/shaders.c28
-rw-r--r--src/mesa/main/shaders.h11
3 files changed, 39 insertions, 23 deletions
diff --git a/src/mesa/es/main/stubs.c b/src/mesa/es/main/stubs.c
index b829543cc01..65866917150 100644
--- a/src/mesa/es/main/stubs.c
+++ b/src/mesa/es/main/stubs.c
@@ -60,29 +60,6 @@ _vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLint length)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
{
_vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f);
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index f382680b443..f877320d699 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -739,3 +739,31 @@ _mesa_ValidateProgramARB(GLhandleARB program)
ctx->Driver.ValidateProgram(ctx, program);
}
+#ifdef FEATURE_ES2
+
+void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+
+void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+
+void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
+ const void* binary, GLint length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+#endif
diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h
index 17339ccf623..6ab6d6bfeaf 100644
--- a/src/mesa/main/shaders.h
+++ b/src/mesa/main/shaders.h
@@ -232,5 +232,16 @@ extern void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
+/* GLES 2.0 */
+extern void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision);
+
+extern void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void);
+
+extern void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
+ const void* binary, GLint length);
#endif /* SHADERS_H */