diff options
-rw-r--r-- | src/freedreno/ir3/ir3_compiler_nir.c | 17 | ||||
-rw-r--r-- | src/freedreno/ir3/ir3_context.c | 16 |
2 files changed, 16 insertions, 17 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c index 1a75181a967..e453f33fb91 100644 --- a/src/freedreno/ir3/ir3_compiler_nir.c +++ b/src/freedreno/ir3/ir3_compiler_nir.c @@ -542,23 +542,6 @@ emit_alu(struct ir3_context *ctx, nir_alu_instr *alu) case nir_op_umin: dst[0] = ir3_MIN_U(b, src[0], 0, src[1], 0); break; - case nir_op_imul: - if (bs[0] > 16 || bs[1] > 16) { - /* - * dst = (al * bl) + (ah * bl << 16) + (al * bh << 16) - * mull.u tmp0, a, b ; mul low, i.e. al * bl - * madsh.m16 tmp1, a, b, tmp0 ; mul-add shift high mix, - * ; i.e. ah * bl << 16 - * madsh.m16 dst, b, a, tmp1 ; i.e. al * bh << 16 - */ - dst[0] = ir3_MADSH_M16(b, src[1], 0, src[0], 0, - ir3_MADSH_M16(b, src[0], 0, src[1], 0, - ir3_MULL_U(b, src[0], 0, - src[1], 0), 0), 0); - } else { - dst[0] = ir3_MUL_S(b, src[0], 0, src[1], 0); - } - break; case nir_op_umul_low: dst[0] = ir3_MULL_U(b, src[0], 0, src[1], 0); break; diff --git a/src/freedreno/ir3/ir3_context.c b/src/freedreno/ir3/ir3_context.c index 99997427ec3..e572f33ef24 100644 --- a/src/freedreno/ir3/ir3_context.c +++ b/src/freedreno/ir3/ir3_context.c @@ -84,6 +84,22 @@ ir3_context_init(struct ir3_compiler *compiler, */ NIR_PASS_V(ctx->s, nir_lower_bool_to_int32); NIR_PASS_V(ctx->s, nir_lower_locals_to_regs); + + /* We want to lower nir_op_imul as late as possible, to catch also + * those generated by earlier passes (e.g, nir_lower_locals_to_regs). + * However, we want a final swing of a few passes to have a chance + * at optimizing the result. + */ + bool progress; + NIR_PASS(progress, ctx->s, ir3_nir_lower_imul); + if (progress) { + NIR_PASS_V(ctx->s, nir_opt_algebraic); + NIR_PASS_V(ctx->s, nir_opt_copy_prop_vars); + NIR_PASS_V(ctx->s, nir_opt_dead_write_vars); + NIR_PASS_V(ctx->s, nir_opt_dce); + NIR_PASS_V(ctx->s, nir_opt_constant_folding); + } + NIR_PASS_V(ctx->s, nir_convert_from_ssa, true); if (ir3_shader_debug & IR3_DBG_DISASM) { |