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-rw-r--r--progs/glsl/multinoise.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c
index 914b872f449..2351863aff8 100644
--- a/progs/glsl/multinoise.c
+++ b/progs/glsl/multinoise.c
@@ -23,19 +23,23 @@ static const char *VertShaderText =
static const char *FragShaderText[ 4 ] = {
"void main()\n"
"{\n"
- " gl_FragColor = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
+ " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
+ " gl_FragColor.a = 1;\n"
"}\n",
"void main()\n"
"{\n"
- " gl_FragColor = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
+ " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
+ " gl_FragColor.a = 1;\n"
"}\n",
"void main()\n"
"{\n"
- " gl_FragColor = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
+ " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
+ " gl_FragColor.a = 1;\n"
"}\n",
"void main()\n"
"{\n"
- " gl_FragColor = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
+ " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
+ " gl_FragColor.a = 1;\n"
"}\n"
};