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-rw-r--r--src/broadcom/compiler/nir_to_vir.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 68e86f3a1c2..46f3c9bc419 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -969,7 +969,11 @@ emit_frag_end(struct v3d_compile *c)
switch (glsl_get_base_type(var->type)) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
- conf |= TLB_TYPE_I32_COLOR;
+ /* The F32 vs I32 distinction was dropped in 4.2. */
+ if (c->devinfo->ver < 42)
+ conf |= TLB_TYPE_I32_COLOR;
+ else
+ conf |= TLB_TYPE_F32_COLOR;
conf |= ((num_components - 1) <<
TLB_VEC_SIZE_MINUS_1_SHIFT);
@@ -1159,7 +1163,7 @@ emit_vert_end(struct v3d_compile *c)
/* GFXH-1684: VPM writes need to be complete by the end of the shader.
*/
- if (c->devinfo->ver >= 40 && c->devinfo->ver <= 41)
+ if (c->devinfo->ver >= 40 && c->devinfo->ver <= 42)
vir_VPMWT(c);
}