diff options
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_reg.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_vtbl.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_reg.h | 112 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_vtbl.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_render.c | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 219 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.h | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.h | 14 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_reg.h | 125 |
9 files changed, 299 insertions, 214 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h index d1084a84c07..d210c2d08e4 100644 --- a/src/mesa/drivers/dri/i915/i830_reg.h +++ b/src/mesa/drivers/dri/i915/i830_reg.h @@ -494,10 +494,6 @@ #define VFT1_TEX0_FMT(x) (x) #define VFT1_TEX0_MASK 3 #define VFT1_TEX1_SHIFT 2 -#define TEXCOORDFMT_2D 0 -#define TEXCOORDFMT_3D 1 -#define TEXCOORDFMT_4D 2 -#define TEXCOORDFMT_1D 3 /*New stuff picked up along the way */ diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index cff051b16bd..4d3ad0083a1 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -31,6 +31,7 @@ #include "i830_reg.h" #include "intel_batchbuffer.h" #include "intel_regions.h" +#include "intel_tris.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" @@ -435,7 +436,8 @@ i830_emit_state(struct intel_context *intel) * Set the space as LOOP_CLIPRECTS now, since that's what our primitives * will be emitted under. */ - intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8, + intel_batchbuffer_require_space(intel->batch, + get_state_size(state) + INTEL_PRIM_EMIT_SIZE, LOOP_CLIPRECTS); count = 0; again: @@ -675,6 +677,9 @@ i830_new_batch(struct intel_context *intel) struct i830_context *i830 = i830_context(&intel->ctx); i830->state.emitted = 0; + /* Signal that we should put new vertices into a new vertex buffer. */ + intel->prim.needs_new_vb = GL_TRUE; + /* Check that we didn't just wrap our batchbuffer at a bad time. */ assert(!intel->no_batch_wrap); } diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h index b718b8610c7..8891e11c6fd 100644 --- a/src/mesa/drivers/dri/i915/i915_reg.h +++ b/src/mesa/drivers/dri/i915/i915_reg.h @@ -325,118 +325,6 @@ #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) #define SCISSOR_RECT_0_XMAX(x) (x) -/* p189 */ -#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) -#define I1_LOAD_S(n) (1<<(4+n)) - -#define S0_VB_OFFSET_MASK 0xffffffc -#define S0_AUTO_CACHE_INV_DISABLE (1<<0) - -#define S1_VERTEX_WIDTH_SHIFT 24 -#define S1_VERTEX_WIDTH_MASK (0x3f<<24) -#define S1_VERTEX_PITCH_SHIFT 16 -#define S1_VERTEX_PITCH_MASK (0x3f<<16) - -#define TEXCOORDFMT_2D 0x0 -#define TEXCOORDFMT_3D 0x1 -#define TEXCOORDFMT_4D 0x2 -#define TEXCOORDFMT_1D 0x3 -#define TEXCOORDFMT_2D_16 0x4 -#define TEXCOORDFMT_4D_16 0x5 -#define TEXCOORDFMT_NOT_PRESENT 0xf -#define S2_TEXCOORD_FMT0_MASK 0xf -#define S2_TEXCOORD_FMT1_SHIFT 4 -#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) -#define S2_TEXCOORD_NONE (~0) - -/* S3 not interesting */ - -#define S4_POINT_WIDTH_SHIFT 23 -#define S4_POINT_WIDTH_MASK (0x1ff<<23) -#define S4_LINE_WIDTH_SHIFT 19 -#define S4_LINE_WIDTH_ONE (0x2<<19) -#define S4_LINE_WIDTH_MASK (0xf<<19) -#define S4_FLATSHADE_ALPHA (1<<18) -#define S4_FLATSHADE_FOG (1<<17) -#define S4_FLATSHADE_SPECULAR (1<<16) -#define S4_FLATSHADE_COLOR (1<<15) -#define S4_CULLMODE_BOTH (0<<13) -#define S4_CULLMODE_NONE (1<<13) -#define S4_CULLMODE_CW (2<<13) -#define S4_CULLMODE_CCW (3<<13) -#define S4_CULLMODE_MASK (3<<13) -#define S4_VFMT_POINT_WIDTH (1<<12) -#define S4_VFMT_SPEC_FOG (1<<11) -#define S4_VFMT_COLOR (1<<10) -#define S4_VFMT_DEPTH_OFFSET (1<<9) -#define S4_VFMT_XYZ (1<<6) -#define S4_VFMT_XYZW (2<<6) -#define S4_VFMT_XY (3<<6) -#define S4_VFMT_XYW (4<<6) -#define S4_VFMT_XYZW_MASK (7<<6) -#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) -#define S4_FORCE_DEFAULT_SPECULAR (1<<4) -#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) -#define S4_VFMT_FOG_PARAM (1<<2) -#define S4_SPRITE_POINT_ENABLE (1<<1) -#define S4_LINE_ANTIALIAS_ENABLE (1<<0) - -#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ - S4_VFMT_SPEC_FOG | \ - S4_VFMT_COLOR | \ - S4_VFMT_DEPTH_OFFSET | \ - S4_VFMT_XYZW_MASK | \ - S4_VFMT_FOG_PARAM) - - -#define S5_WRITEDISABLE_ALPHA (1<<31) -#define S5_WRITEDISABLE_RED (1<<30) -#define S5_WRITEDISABLE_GREEN (1<<29) -#define S5_WRITEDISABLE_BLUE (1<<28) -#define S5_WRITEDISABLE_MASK (0xf<<28) -#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) -#define S5_LAST_PIXEL_ENABLE (1<<26) -#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) -#define S5_FOG_ENABLE (1<<24) -#define S5_STENCIL_REF_SHIFT 16 -#define S5_STENCIL_REF_MASK (0xff<<16) -#define S5_STENCIL_TEST_FUNC_SHIFT 13 -#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) -#define S5_STENCIL_FAIL_SHIFT 10 -#define S5_STENCIL_FAIL_MASK (0x7<<10) -#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 -#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) -#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 -#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) -#define S5_STENCIL_WRITE_ENABLE (1<<3) -#define S5_STENCIL_TEST_ENABLE (1<<2) -#define S5_COLOR_DITHER_ENABLE (1<<1) -#define S5_LOGICOP_ENABLE (1<<0) - - -#define S6_ALPHA_TEST_ENABLE (1<<31) -#define S6_ALPHA_TEST_FUNC_SHIFT 28 -#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) -#define S6_ALPHA_REF_SHIFT 20 -#define S6_ALPHA_REF_MASK (0xff<<20) -#define S6_DEPTH_TEST_ENABLE (1<<19) -#define S6_DEPTH_TEST_FUNC_SHIFT 16 -#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) -#define S6_CBUF_BLEND_ENABLE (1<<15) -#define S6_CBUF_BLEND_FUNC_SHIFT 12 -#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) -#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 -#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) -#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 -#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) -#define S6_DEPTH_WRITE_ENABLE (1<<3) -#define S6_COLOR_WRITE_ENABLE (1<<2) -#define S6_TRISTRIP_PV_SHIFT 0 -#define S6_TRISTRIP_PV_MASK (0x3<<0) - -#define S7_DEPTH_OFFSET_CONST_MASK ~0 - - /* Helper macros for blend factors */ #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 43f5703d9e0..23d63fb47a5 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -39,6 +39,7 @@ #include "intel_batchbuffer.h" #include "intel_tex.h" #include "intel_regions.h" +#include "intel_tris.h" #include "i915_reg.h" #include "i915_context.h" @@ -313,7 +314,8 @@ i915_emit_state(struct intel_context *intel) * Set the space as LOOP_CLIPRECTS now, since that's what our primitives * will be emitted under. */ - intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8, + intel_batchbuffer_require_space(intel->batch, + get_state_size(state) + INTEL_PRIM_EMIT_SIZE, LOOP_CLIPRECTS); count = 0; again: @@ -587,6 +589,8 @@ i915_new_batch(struct intel_context *intel) * difficulties associated with them (physical address requirements). */ i915->state.emitted = 0; + /* Signal that we should put new vertices into a new vertex buffer. */ + intel->prim.needs_new_vb = GL_TRUE; /* Check that we didn't just wrap our batchbuffer at a bad time. */ assert(!intel->no_batch_wrap); diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index 5e6500cfa1b..838d450378c 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -67,7 +67,7 @@ #define HAVE_ELTS 0 -static GLuint hw_prim[GL_POLYGON + 1] = { +static uint32_t hw_prim[GL_POLYGON + 1] = { 0, PRIM3D_LINELIST, PRIM3D_LINESTRIP, @@ -114,7 +114,7 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); INTEL_FIREVERTICES(intel); intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]); - intelStartInlinePrimitive(intel, hw_prim[prim], LOOP_CLIPRECTS); + intel_set_prim(intel, hw_prim[prim]); } @@ -126,12 +126,11 @@ do { \ #define FLUSH() INTEL_FIREVERTICES(intel) -#define GET_SUBSEQUENT_VB_MAX_VERTS() \ - ((intel->batch->size - 1500) / (intel->vertex_size*4)) -#define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS() +#define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4)) +#define GET_CURRENT_VB_MAX_VERTS() \ + ((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4)) -#define ALLOC_VERTS( nr ) \ - intelExtendInlinePrimitive( intel, (nr) * intel->vertex_size ) +#define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr) #define EMIT_VERTS( ctx, j, nr, buf ) \ _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf ) diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index bbb4e0f3cda..a1121925cb9 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -25,6 +25,12 @@ * **************************************************************************/ +/** @file intel_tris.c + * + * This file contains functions for managing the vertex buffer and emitting + * primitives into it. + */ + #include "glheader.h" #include "context.h" #include "macros.h" @@ -47,111 +53,159 @@ #include "intel_reg.h" #include "intel_span.h" #include "intel_tex.h" +#include "intel_chipset.h" +#include "i830_context.h" +#include "i830_reg.h" static void intelRenderPrimitive(GLcontext * ctx, GLenum prim); static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim); -/* - */ -static void -intel_flush_inline_primitive(struct intel_context *intel) +/** Sets the primitive type for a primitive sequence, flushing as needed. */ +void intel_set_prim(struct intel_context *intel, uint32_t prim) { - GLuint used = intel->batch->ptr - intel->prim.start_ptr; + if (prim != intel->prim.primitive) { + INTEL_FIREVERTICES(intel); + intel->prim.primitive = prim; + } +} - assert(intel->prim.primitive != ~0); +/** Returns mapped VB space for the given number of vertices */ +uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count) +{ + uint32_t *addr; + + /* Check for space in the existing VB */ + if (intel->prim.vb_bo == NULL || + intel->prim.needs_new_vb || + (intel->prim.current_offset + + count * intel->vertex_size * 4) > INTEL_VB_SIZE || + (intel->prim.count + count) >= (1 << 16)) { + /* Flush existing prim if any */ + INTEL_FIREVERTICES(intel); -/* _mesa_printf("/\n"); */ + /* Start a new VB */ + dri_bo_unreference(intel->prim.vb_bo); + intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb", + INTEL_VB_SIZE, 4); + intel->prim.start_offset = 0; + intel->prim.current_offset = 0; - if (used < 8) - goto do_discard; + dri_bufmgr_check_aperture_space(intel->prim.vb_bo); - *(int *) intel->prim.start_ptr = (_3DPRIMITIVE | - intel->prim.primitive | (used / 4 - 2)); + intel->prim.needs_new_vb = GL_FALSE; - goto finished; + dri_bo_map(intel->prim.vb_bo, GL_TRUE); + } - do_discard: - intel->batch->ptr -= used; + intel->prim.flush = intel_flush_prim; - finished: - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; -} + addr = (uint32_t *)((char *)intel->prim.vb_bo->virtual + + intel->prim.current_offset); + intel->prim.current_offset += intel->vertex_size * 4 * count; + intel->prim.count += count; + return addr; +} -/* Emit a primitive referencing vertices in a vertex buffer. - */ -void -intelStartInlinePrimitive(struct intel_context *intel, - GLuint prim, GLuint batch_flags) +/** Dispatches the accumulated primitive to the batchbuffer. */ +void intel_flush_prim(struct intel_context *intel) { BATCH_LOCALS; + /* Must be called after an intel_start_prim. */ + assert(intel->prim.primitive != ~0); + + if (intel->prim.count == 0) + return; + intel_wait_flips(intel); + dri_bo_unmap(intel->prim.vb_bo); + intel->vtbl.emit_state(intel); + /* Ensure that we don't start a new batch for the following emit, which + * depends on the state just emitted. emit_state should be making sure we + * have the space for this. + */ intel->no_batch_wrap = GL_TRUE; -/* _mesa_printf("%s *", __progname); */ - - /* Emit a slot which will be filled with the inline primitive - * command later. + /* Check that we actually emitted the state into this batch, using the + * UPLOAD_CTX bit as the signal. */ - BEGIN_BATCH(2, batch_flags); - OUT_BATCH(0); - assert((intel->batch->dirty_state & (1<<1)) == 0); - intel->prim.start_ptr = intel->batch->ptr; - intel->prim.primitive = prim; - intel->prim.flush = intel_flush_inline_primitive; +#if 0 + printf("emitting %d..%d=%d vertices size %d\n", intel->prim.start_offset, + intel->prim.current_offset, intel->prim.count, + intel->vertex_size * 4); +#endif - OUT_BATCH(0); - ADVANCE_BATCH(); + if (IS_9XX(intel->intelScreen->deviceID)) { + BEGIN_BATCH(5, LOOP_CLIPRECTS); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S(0) | I1_LOAD_S(1) | 1); + assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK) == 0); + OUT_RELOC(intel->prim.vb_bo, I915_GEM_DOMAIN_VERTEX, 0, + intel->prim.start_offset); + OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) | + (intel->vertex_size << S1_VERTEX_PITCH_SHIFT)); + + OUT_BATCH(_3DPRIMITIVE | + PRIM_INDIRECT | + PRIM_INDIRECT_SEQUENTIAL | + intel->prim.primitive | + intel->prim.count); + OUT_BATCH(0); /* Beginning vertex index */ + ADVANCE_BATCH(); + } else { + struct i830_context *i830 = i830_context(&intel->ctx); + + BEGIN_BATCH(5, LOOP_CLIPRECTS); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S(0) | I1_LOAD_S(2) | 1); + /* S0 */ + assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK_830) == 0); + OUT_RELOC(intel->prim.vb_bo, I915_GEM_DOMAIN_VERTEX, 0, + intel->prim.start_offset | + (intel->vertex_size << S0_VB_PITCH_SHIFT_830) | + S0_VB_ENABLE_830); + /* S1 + * This is somewhat unfortunate -- VB width is tied up with + * vertex format data that we've already uploaded through + * _3DSTATE_VFT[01]_CMD. We may want to replace emits of VFT state with + * STATE_IMMEDIATE_1 like this to avoid duplication. + */ + OUT_BATCH((i830->state.Ctx[I830_CTXREG_VF] & VFT0_TEX_COUNT_MASK) >> + VFT0_TEX_COUNT_SHIFT << S2_TEX_COUNT_SHIFT_830 | + (i830->state.Ctx[I830_CTXREG_VF2] << 16) | + intel->vertex_size << S2_VERTEX_0_WIDTH_SHIFT_830); + + OUT_BATCH(_3DPRIMITIVE | + PRIM_INDIRECT | + PRIM_INDIRECT_SEQUENTIAL | + intel->prim.primitive | + intel->prim.count); + OUT_BATCH(0); /* Beginning vertex index */ + ADVANCE_BATCH(); + } intel->no_batch_wrap = GL_FALSE; -/* _mesa_printf(">"); */ -} - - -void -intelWrapInlinePrimitive(struct intel_context *intel) -{ - GLuint prim = intel->prim.primitive; - enum cliprect_mode cliprect_mode = intel->batch->cliprect_mode; - - intel_flush_inline_primitive(intel); - intel_batchbuffer_flush(intel->batch); - intelStartInlinePrimitive(intel, prim, cliprect_mode); /* ??? */ -} - -GLuint * -intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords) -{ - GLuint sz = dwords * sizeof(GLuint); - GLuint *ptr; - - assert(intel->prim.flush == intel_flush_inline_primitive); - - if (intel_batchbuffer_space(intel->batch) < sz) - intelWrapInlinePrimitive(intel); - -/* _mesa_printf("."); */ - - intel->vtbl.assert_not_dirty(intel); - - ptr = (GLuint *) intel->batch->ptr; - intel->batch->ptr += sz; - - return ptr; + /* If we're going to keep using this VB for more primitives, map it + * again. + */ + if (!intel->prim.needs_new_vb) + dri_bo_map(intel->prim.vb_bo, GL_TRUE); + + intel->prim.flush = NULL; + intel->prim.start_offset = intel->prim.current_offset; + if (!IS_9XX(intel->intelScreen->deviceID)) + intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128); + intel->prim.count = 0; } - - /*********************************************************************** * Emit primitives as inline vertices * ***********************************************************************/ @@ -182,7 +236,7 @@ intel_draw_quad(struct intel_context *intel, intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize); + GLuint *vb = intel_get_prim_space(intel, 6); int j; COPY_DWORDS(j, vb, vertsize, v0); @@ -210,7 +264,7 @@ intel_draw_triangle(struct intel_context *intel, intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize); + GLuint *vb = intel_get_prim_space(intel, 3); int j; COPY_DWORDS(j, vb, vertsize, v0); @@ -224,7 +278,7 @@ intel_draw_line(struct intel_context *intel, intelVertexPtr v0, intelVertexPtr v1) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize); + GLuint *vb = intel_get_prim_space(intel, 2); int j; COPY_DWORDS(j, vb, vertsize, v0); @@ -236,7 +290,7 @@ static void intel_draw_point(struct intel_context *intel, intelVertexPtr v0) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, vertsize); + GLuint *vb = intel_get_prim_space(intel, 1); int j; /* Adjust for sub pixel position -- still required for conform. */ @@ -745,7 +799,7 @@ intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) { struct intel_context *intel = intel_context(ctx); const GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize); + GLuint *vb = intel_get_prim_space(intel, (n - 2) * 3); GLubyte *vertptr = (GLubyte *) intel->verts; const GLuint *start = (const GLuint *) V(elts[0]); int i, j; @@ -950,7 +1004,7 @@ intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) if (hwprim != intel->prim.primitive) { INTEL_FIREVERTICES(intel); - intelStartInlinePrimitive(intel, hwprim, LOOP_CLIPRECTS); + intel_set_prim(intel, hwprim); } } @@ -1083,15 +1137,18 @@ intel_meta_draw_poly(struct intel_context *intel, union fi *vb; GLint i; GLboolean was_locked = intel->locked; + unsigned int saved_vertex_size = intel->vertex_size; if (!was_locked) LOCK_HARDWARE(intel); + intel->vertex_size = 6; + /* All 3d primitives should be emitted with LOOP_CLIPRECTS, * otherwise the drawing origin (DR4) might not be set correctly. */ - intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, LOOP_CLIPRECTS); - vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6); + intel_set_prim(intel, PRIM3D_TRIFAN); + vb = (union fi *) intel_get_prim_space(intel, n); for (i = 0; i < n; i++) { vb[0].f = xy[i][0]; @@ -1105,6 +1162,8 @@ intel_meta_draw_poly(struct intel_context *intel, INTEL_FIREVERTICES(intel); + intel->vertex_size = saved_vertex_size; + if (!was_locked) UNLOCK_HARDWARE(intel); } diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h index 021e5c64500..6b38cd6fbd3 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.h +++ b/src/mesa/drivers/dri/i915/intel_tris.h @@ -30,7 +30,9 @@ #include "mtypes.h" - +#define INTEL_VB_SIZE (8 * 1024) +/** 3 dwords of state_immediate and 2 of 3dprim, in intel_flush_prim */ +#define INTEL_PRIM_EMIT_SIZE (5 * 4) #define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \ _DD_NEW_TRI_UNFILLED | \ @@ -44,11 +46,8 @@ extern void intelInitTriFuncs(GLcontext * ctx); extern void intelChooseRenderState(GLcontext * ctx); -extern void intelStartInlinePrimitive(struct intel_context *intel, - GLuint prim, GLuint flags); -extern void intelWrapInlinePrimitive(struct intel_context *intel); - -GLuint *intelExtendInlinePrimitive(struct intel_context *intel, - GLuint dwords); +void intel_set_prim(struct intel_context *intel, uint32_t prim); +GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count); +void intel_flush_prim(struct intel_context *intel); #endif diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 579883437fc..1aa9c3d7117 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -182,9 +182,19 @@ struct intel_context struct { GLuint id; - GLuint primitive; - GLubyte *start_ptr; + uint32_t primitive; /**< Current hardware primitive type */ void (*flush) (struct intel_context *); + dri_bo *vb_bo; + unsigned int start_offset; /**< Byte offset of primitive sequence */ + unsigned int current_offset; /**< Byte offset of next vertex */ + unsigned int count; /**< Number of vertices in current primitive */ + /** + * Signals when a new VB should be started, regardless of remaining + * space. + * + * Used to avoid rewriting a VB that's being rendered from. + */ + GLboolean needs_new_vb; } prim; GLuint stats_wm; diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h index c12ccf4ae18..96af7e1a030 100644 --- a/src/mesa/drivers/dri/intel/intel_reg.h +++ b/src/mesa/drivers/dri/intel/intel_reg.h @@ -40,6 +40,131 @@ #define MI_WAIT_FOR_PLANE_B_FLIP (1<<6) #define MI_WAIT_FOR_PLANE_A_FLIP (1<<2) +/* p189 */ +#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16)) +#define I1_LOAD_S(n) (1<<(4+n)) + +/** @{ + * 915 definitions + */ +#define S0_VB_OFFSET_MASK 0xffffffc +#define S0_AUTO_CACHE_INV_DISABLE (1<<0) +/** @} */ + +/** @{ + * 830 definitions + */ +#define S0_VB_OFFSET_MASK_830 0xffffff8 +#define S0_VB_PITCH_SHIFT_830 1 +#define S0_VB_ENABLE_830 0 +/** @} */ + +#define S1_VERTEX_WIDTH_SHIFT 24 +#define S1_VERTEX_WIDTH_MASK (0x3f<<24) +#define S1_VERTEX_PITCH_SHIFT 16 +#define S1_VERTEX_PITCH_MASK (0x3f<<16) + +#define TEXCOORDFMT_2D 0x0 +#define TEXCOORDFMT_3D 0x1 +#define TEXCOORDFMT_4D 0x2 +#define TEXCOORDFMT_1D 0x3 +#define TEXCOORDFMT_2D_16 0x4 +#define TEXCOORDFMT_4D_16 0x5 +#define TEXCOORDFMT_NOT_PRESENT 0xf +#define S2_TEXCOORD_FMT0_MASK 0xf +#define S2_TEXCOORD_FMT1_SHIFT 4 +#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) +#define S2_TEXCOORD_NONE (~0) +#define S2_TEX_COUNT_SHIFT_830 12 +#define S2_VERTEX_0_WIDTH_SHIFT_830 0 +#define S2_VERTEX_1_WIDTH_SHIFT_830 6 +/* S3 not interesting */ + +#define S4_POINT_WIDTH_SHIFT 23 +#define S4_POINT_WIDTH_MASK (0x1ff<<23) +#define S4_LINE_WIDTH_SHIFT 19 +#define S4_LINE_WIDTH_ONE (0x2<<19) +#define S4_LINE_WIDTH_MASK (0xf<<19) +#define S4_FLATSHADE_ALPHA (1<<18) +#define S4_FLATSHADE_FOG (1<<17) +#define S4_FLATSHADE_SPECULAR (1<<16) +#define S4_FLATSHADE_COLOR (1<<15) +#define S4_CULLMODE_BOTH (0<<13) +#define S4_CULLMODE_NONE (1<<13) +#define S4_CULLMODE_CW (2<<13) +#define S4_CULLMODE_CCW (3<<13) +#define S4_CULLMODE_MASK (3<<13) +#define S4_VFMT_POINT_WIDTH (1<<12) +#define S4_VFMT_SPEC_FOG (1<<11) +#define S4_VFMT_COLOR (1<<10) +#define S4_VFMT_DEPTH_OFFSET (1<<9) +#define S4_VFMT_XYZ (1<<6) +#define S4_VFMT_XYZW (2<<6) +#define S4_VFMT_XY (3<<6) +#define S4_VFMT_XYW (4<<6) +#define S4_VFMT_XYZW_MASK (7<<6) +#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) +#define S4_FORCE_DEFAULT_SPECULAR (1<<4) +#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) +#define S4_VFMT_FOG_PARAM (1<<2) +#define S4_SPRITE_POINT_ENABLE (1<<1) +#define S4_LINE_ANTIALIAS_ENABLE (1<<0) + +#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ + S4_VFMT_SPEC_FOG | \ + S4_VFMT_COLOR | \ + S4_VFMT_DEPTH_OFFSET | \ + S4_VFMT_XYZW_MASK | \ + S4_VFMT_FOG_PARAM) + + +#define S5_WRITEDISABLE_ALPHA (1<<31) +#define S5_WRITEDISABLE_RED (1<<30) +#define S5_WRITEDISABLE_GREEN (1<<29) +#define S5_WRITEDISABLE_BLUE (1<<28) +#define S5_WRITEDISABLE_MASK (0xf<<28) +#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) +#define S5_LAST_PIXEL_ENABLE (1<<26) +#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) +#define S5_FOG_ENABLE (1<<24) +#define S5_STENCIL_REF_SHIFT 16 +#define S5_STENCIL_REF_MASK (0xff<<16) +#define S5_STENCIL_TEST_FUNC_SHIFT 13 +#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) +#define S5_STENCIL_FAIL_SHIFT 10 +#define S5_STENCIL_FAIL_MASK (0x7<<10) +#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 +#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) +#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 +#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) +#define S5_STENCIL_WRITE_ENABLE (1<<3) +#define S5_STENCIL_TEST_ENABLE (1<<2) +#define S5_COLOR_DITHER_ENABLE (1<<1) +#define S5_LOGICOP_ENABLE (1<<0) + + +#define S6_ALPHA_TEST_ENABLE (1<<31) +#define S6_ALPHA_TEST_FUNC_SHIFT 28 +#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) +#define S6_ALPHA_REF_SHIFT 20 +#define S6_ALPHA_REF_MASK (0xff<<20) +#define S6_DEPTH_TEST_ENABLE (1<<19) +#define S6_DEPTH_TEST_FUNC_SHIFT 16 +#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) +#define S6_CBUF_BLEND_ENABLE (1<<15) +#define S6_CBUF_BLEND_FUNC_SHIFT 12 +#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) +#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 +#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) +#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 +#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) +#define S6_DEPTH_WRITE_ENABLE (1<<3) +#define S6_COLOR_WRITE_ENABLE (1<<2) +#define S6_TRISTRIP_PV_SHIFT 0 +#define S6_TRISTRIP_PV_MASK (0x3<<0) + +#define S7_DEPTH_OFFSET_CONST_MASK ~0 + /* Primitive dispatch on 830-945 */ #define _3DPRIMITIVE (CMD_3D | (0x1f << 24)) #define PRIM_INDIRECT (1<<23) |