diff options
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.h | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index aa95f7b9e77..24c00ac1071 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -139,6 +139,19 @@ struct intel_mipmap_tree /* Effectively the key: */ GLenum target; + + /** + * Generally, this is just the same as the gl_texture_image->TexFormat or + * gl_renderbuffer->Format. + * + * However, for textures and renderbuffers with packed depth/stencil formats + * on hardware where we want or need to use separate stencil, there will be + * two miptrees for storing the data. If the depthstencil texture or rb is + * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be + * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be + * MESA_FORMAT_S8_Z24 (textures) or MESA_FORMAT_X8_Z24 (renderbuffers). + * mt->stencil_mt->format will always be MESA_FORMAT_S8. + */ gl_format format; /** @@ -191,13 +204,12 @@ struct intel_mipmap_tree /** * \brief Stencil miptree for depthstencil textures. * - * This miptree is used for depthstencil textures that require separate - * stencil. The stencil miptree's data is the golden copy of the - * parent miptree's stencil bits. When necessary, we scatter/gather the - * stencil bits between the parent miptree and the stencil miptree. + * This miptree is used for depthstencil textures and renderbuffers that + * require separate stencil. It always has the true copy of the stencil + * bits, regardless of mt->format. * - * \see intel_miptree_s8z24_scatter() - * \see intel_miptree_s8z24_gather() + * \see intel_miptree_map_depthstencil() + * \see intel_miptree_unmap_depthstencil() */ struct intel_mipmap_tree *stencil_mt; |