diff options
-rw-r--r-- | src/intel/blorp/blorp_clear.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c index 901fde9095b..b8a68ffdbec 100644 --- a/src/intel/blorp/blorp_clear.c +++ b/src/intel/blorp/blorp_clear.c @@ -34,13 +34,14 @@ #define FILE_DEBUG_FLAG DEBUG_BLORP +#pragma pack(push, 1) struct brw_blorp_const_color_prog_key { enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */ bool use_simd16_replicated_data; bool clear_rgb_as_red; - bool pad[3]; }; +#pragma pack(pop) static bool blorp_params_get_clear_kernel(struct blorp_batch *batch, @@ -108,10 +109,12 @@ blorp_params_get_clear_kernel(struct blorp_batch *batch, return result; } +#pragma pack(push, 1) struct layer_offset_vs_key { enum blorp_shader_type shader_type; unsigned num_inputs; }; +#pragma pack(pop) /* In the case of doing attachment clears, we are using a surface state that * is handed to us so we can't set (and don't even know) the base array layer. @@ -1089,6 +1092,7 @@ blorp_nir_bit(nir_builder *b, nir_ssa_def *src, unsigned bit) nir_imm_int(b, 1)); } +#pragma pack(push, 1) struct blorp_mcs_partial_resolve_key { enum blorp_shader_type shader_type; @@ -1096,6 +1100,7 @@ struct blorp_mcs_partial_resolve_key bool int_format; uint32_t num_samples; }; +#pragma pack(pop) static bool blorp_params_get_mcs_partial_resolve_kernel(struct blorp_batch *batch, |