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-rw-r--r--src/gallium/drivers/svga/svga_state_sampler.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index 11f36e3553b..bcc055dc961 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -393,6 +393,7 @@ update_samplers(struct svga_context *svga, unsigned dirty )
for (i = 0; i < count; i++) {
bool fs_shadow = false;
+ /* _NEW_FS */
if (shader == PIPE_SHADER_FRAGMENT) {
struct svga_shader_variant *fs = svga->state.hw_draw.fs;
/* If the fragment shader is doing the shadow comparison
@@ -469,8 +470,8 @@ update_samplers(struct svga_context *svga, unsigned dirty )
struct svga_tracked_state svga_hw_sampler = {
"texture sampler emit",
- (SVGA_NEW_SAMPLER |
- SVGA_NEW_STIPPLE |
- SVGA_NEW_TEXTURE_FLAGS),
+ (SVGA_NEW_FS |
+ SVGA_NEW_SAMPLER |
+ SVGA_NEW_STIPPLE),
update_samplers
};