diff options
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 48e2920a158..42ddebbeef0 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -671,9 +671,14 @@ declare_vs_input_vgprs(struct nir_to_llvm_context *ctx, struct arg_info *args) { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id); if (!ctx->is_gs_copy_shader) { - add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id); - add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id); - add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id); + if (ctx->options->key.vs.as_ls) { + add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id); + add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id); + } else { + add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id); + add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id); + } + add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */ } } @@ -5173,8 +5178,13 @@ handle_vs_input_decl(struct nir_to_llvm_context *ctx, if (ctx->options->key.vs.instance_rate_inputs & (1u << index)) { buffer_index = LLVMBuildAdd(ctx->builder, ctx->abi.instance_id, ctx->abi.start_instance, ""); - ctx->shader_info->vs.vgpr_comp_cnt = MAX2(3, - ctx->shader_info->vs.vgpr_comp_cnt); + if (ctx->options->key.vs.as_ls) { + ctx->shader_info->vs.vgpr_comp_cnt = + MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt); + } else { + ctx->shader_info->vs.vgpr_comp_cnt = + MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt); + } } else buffer_index = LLVMBuildAdd(ctx->builder, ctx->abi.vertex_id, ctx->abi.base_vertex, ""); @@ -6698,8 +6708,14 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, ctx.abi.load_tess_coord = load_tess_coord; } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { if (shader_info->info.vs.needs_instance_id) { - ctx.shader_info->vs.vgpr_comp_cnt = - MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt); + if (ctx.ac.chip_class == GFX9 && + shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) { + ctx.shader_info->vs.vgpr_comp_cnt = + MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt); + } else { + ctx.shader_info->vs.vgpr_comp_cnt = + MAX2(1, ctx.shader_info->vs.vgpr_comp_cnt); + } } } else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) { shader_info->fs.can_discard = shaders[i]->info.fs.uses_discard; @@ -6938,7 +6954,7 @@ ac_fill_shader_info(struct ac_shader_variant_info *shader_info, struct nir_shade case MESA_SHADER_VERTEX: shader_info->vs.as_es = options->key.vs.as_es; shader_info->vs.as_ls = options->key.vs.as_ls; - /* in LS mode we need at least 1, invocation id needs 3, handled elsewhere */ + /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */ if (options->key.vs.as_ls) shader_info->vs.vgpr_comp_cnt = MAX2(1, shader_info->vs.vgpr_comp_cnt); break; |