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-rw-r--r--src/glx/glxcurrent.c10
-rw-r--r--src/mapi/glapi/glapi.h4
-rw-r--r--src/mapi/mapi_glapi.c6
-rw-r--r--src/mapi/u_thread.h4
-rw-r--r--src/mesa/drivers/dri/common/dri_test.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c3
6 files changed, 3 insertions, 30 deletions
diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c
index a6884cf8da2..2e5111b8cf7 100644
--- a/src/glx/glxcurrent.c
+++ b/src/glx/glxcurrent.c
@@ -213,16 +213,6 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
struct glx_context *gc = (struct glx_context *) gc_user;
struct glx_context *oldGC = __glXGetCurrentContext();
- /* XXX: If this is left out, then libGL ends up not having this
- * symbol, and drivers using it fail to load. Compare the
- * implementation of this symbol to _glapi_noop_enable_warnings(),
- * though, which gets into the library despite no callers, the same
- * prototypes, and the same compile flags to the files containing
- * them. Moving the definition to glapi_nop.c gets it into the
- * library, though.
- */
- (void)_glthread_GetID();
-
/* Make sure that the new context has a nonzero ID. In the request,
* a zero context ID is used only to mean that we bind to no current
* context.
diff --git a/src/mapi/glapi/glapi.h b/src/mapi/glapi/glapi.h
index dcf91a7f3f4..7c22985ec40 100644
--- a/src/mapi/glapi/glapi.h
+++ b/src/mapi/glapi/glapi.h
@@ -168,10 +168,6 @@ _GLAPI_EXPORT struct _glapi_table *
_glapi_create_table_from_handle(void *handle, const char *symbol_prefix);
-_GLAPI_EXPORT unsigned long
-_glthread_GetID(void);
-
-
/*
* These stubs are kept so that the old DRI drivers still load.
*/
diff --git a/src/mapi/mapi_glapi.c b/src/mapi/mapi_glapi.c
index 7b9f1aee492..925caf36c08 100644
--- a/src/mapi/mapi_glapi.c
+++ b/src/mapi/mapi_glapi.c
@@ -222,12 +222,6 @@ _glapi_get_proc_name(unsigned int offset)
return stub ? stub_get_name(stub) : NULL;
}
-unsigned long
-_glthread_GetID(void)
-{
- return u_thread_self();
-}
-
void
_glapi_noop_enable_warnings(unsigned char enable)
{
diff --git a/src/mapi/u_thread.h b/src/mapi/u_thread.h
index 3e183589c98..0fc93929c99 100644
--- a/src/mapi/u_thread.h
+++ b/src/mapi/u_thread.h
@@ -101,8 +101,8 @@ u_thread_self(void)
* So for now, we side-step this mess and use Windows thread primitives
* directly here.
*
- * FIXME: On the other hand, u_thread_self() and _glthread_GetID() are bad
- * abstractions. Even with pthreads, there is no guarantee that
+ * FIXME: On the other hand, u_thread_self() is a bad
+ * abstraction. Even with pthreads, there is no guarantee that
* pthread_self() will return numeric IDs -- we should be using
* pthread_equal() instead of assuming we can compare thread ids...
*/
diff --git a/src/mesa/drivers/dri/common/dri_test.c b/src/mesa/drivers/dri/common/dri_test.c
index 35732857dda..7ab50d9231e 100644
--- a/src/mesa/drivers/dri/common/dri_test.c
+++ b/src/mesa/drivers/dri/common/dri_test.c
@@ -76,12 +76,6 @@ _glapi_get_dispatch_table_size(void)
return 0;
}
-PUBLIC unsigned long
-_glthread_GetID(void)
-{
- return 0;
-}
-
#ifndef NO_MAIN
int main(int argc, char** argv)
{
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index 537ab49637c..12ad438771c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -783,8 +783,7 @@ radeon_render_texture(struct gl_context * ctx,
return;
}
- DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
- _glthread_GetID(),
+ DBG("Begin render texture tex=%u w=%d h=%d refcount=%d\n",
att->Texture->Name, newImage->Width, newImage->Height,
rb->RefCount);