diff options
-rw-r--r-- | docs/GL3.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 47165fe1e9f..1fecc624208 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -101,21 +101,21 @@ GL 4.0: GL_ARB_draw_indirect DONE (i965) GL_ARB_gpu_shader5 started - 'precise' qualifier DONE - - Dynamically uniform sampler array indices not started - - Dynamically uniform UBO array indices not started + - Dynamically uniform sampler array indices started (Chris) + - Dynamically uniform UBO array indices started (Chris) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE - Packing/bitfield/conversion functions DONE - Enhanced textureGather DONE - Geometry shader instancing DONE - - Geometry shader multiple streams not started + - Geometry shader multiple streams started (Iago) - Enhanced per-sample shading DONE - - Interpolation functions started + - Interpolation functions started (Chris) - New overload resolution rules DONE - GL_ARB_gpu_shader_fp64 not started + GL_ARB_gpu_shader_fp64 started (Dave) GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi) GL_ARB_shader_subroutine not started - GL_ARB_tessellation_shader not started + GL_ARB_tessellation_shader started (Fabian) GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe) GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe) GL_ARB_texture_gather DONE (i965, nv50, nvc0, radeonsi) @@ -130,7 +130,7 @@ GL 4.1: GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi) GL_ARB_get_program_binary DONE (0 binary formats) GL_ARB_separate_shader_objects DONE (all drivers) - GL_ARB_shader_precision not started + GL_ARB_shader_precision started (Micah) GL_ARB_vertex_attrib_64bit not started GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600) @@ -154,7 +154,7 @@ GL 4.2: GL 4.3: GLSL 4.3 not started - GL_ARB_arrays_of_arrays started + GL_ARB_arrays_of_arrays started (Timothy) GL_ARB_ES3_compatibility DONE (i965) GL_ARB_clear_buffer_object DONE (all drivers) GL_ARB_compute_shader started (Paul Berry) |