diff options
-rw-r--r-- | src/mesa/state_tracker/st_cb_program.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 17 |
2 files changed, 16 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index 3a62212cce7..0bc6e90ee07 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -114,6 +114,9 @@ st_program_string_notify( struct gl_context *ctx, struct st_context *st = st_context(ctx); struct st_program *stp = (struct st_program *) prog; + /* GLSL-to-NIR should not end up here. */ + assert(!stp->shader_program); + if (target == GL_FRAGMENT_PROGRAM_ARB || target == GL_FRAGMENT_SHADER_ATI) { if (target == GL_FRAGMENT_SHADER_ATI) { @@ -124,18 +127,15 @@ st_program_string_notify( struct gl_context *ctx, } st_release_fp_variants(st, stp); - if (!stp->shader_program && /* not GLSL->NIR */ - !st_translate_fragment_program(st, stp)) + if (!st_translate_fragment_program(st, stp)) return false; } else if (target == GL_VERTEX_PROGRAM_ARB) { st_release_vp_variants(st, stp); - if (!stp->shader_program && /* not GLSL->NIR */ - !st_translate_vertex_program(st, stp)) + if (!st_translate_vertex_program(st, stp)) return false; } else { st_release_common_variants(st, stp); - if (!stp->shader_program && /* not GLSL->NIR */ - !st_translate_common_program(st, stp)) + if (!st_translate_common_program(st, stp)) return false; } diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 9f41a7a3b0b..f8f1ee3fce2 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -790,11 +790,12 @@ st_link_nir(struct gl_context *ctx, continue; struct gl_program *prog = shader->Program; + struct st_program *stp = st_program(prog); st_glsl_to_nir_post_opts(st, prog, shader_program); /* Initialize st_vertex_program members. */ if (i == MESA_SHADER_VERTEX) - st_prepare_vertex_program(st_program(prog)); + st_prepare_vertex_program(stp); /* Get pipe_stream_output_info. */ if (i == MESA_SHADER_VERTEX || @@ -804,12 +805,14 @@ st_link_nir(struct gl_context *ctx, st_store_ir_in_disk_cache(st, prog, true); - if (!ctx->Driver.ProgramStringNotify(ctx, - _mesa_shader_stage_to_program(i), - prog)) { - _mesa_reference_program(ctx, &shader->Program, NULL); - return false; - } + if (prog->info.stage == MESA_SHADER_VERTEX) + st_release_vp_variants(st, stp); + else if (prog->info.stage == MESA_SHADER_FRAGMENT) + st_release_fp_variants(st, stp); + else + st_release_common_variants(st, stp); + + st_finalize_program(st, prog); /* The GLSL IR won't be needed anymore. */ ralloc_free(shader->ir); |