diff options
-rw-r--r-- | progs/tests/multiwindow.c | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c new file mode 100644 index 00000000000..e004b0336ca --- /dev/null +++ b/progs/tests/multiwindow.c @@ -0,0 +1,169 @@ +/* $Id: multiwindow.c,v 1.1 2001/08/21 14:25:31 brianp Exp $ */ + +/* + * A skeleton/template GLUT program + * + * Written by Brian Paul and in the public domain. + */ + + +/* + * $Log: multiwindow.c,v $ + * Revision 1.1 2001/08/21 14:25:31 brianp + * simple multi-window GLUT test prog + * + * Revision 1.1.1.1 1999/08/19 00:55:42 jtg + * Imported sources + * + * Revision 1.2 1998/11/07 14:20:14 brianp + * added simple rotation, animation of cube + * + * Revision 1.1 1998/11/07 14:14:37 brianp + * Initial revision + * + */ + + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> + + +static GLint Window[2]; + +static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; +static GLboolean Anim = GL_TRUE; + + +static void Idle( void ) +{ + Xrot += 3.0; + Yrot += 4.0; + Zrot += 2.0; + + glutSetWindow(Window[0]); + glutPostRedisplay(); + glutSetWindow(Window[1]); + glutPostRedisplay(); +} + + +static void Display0( void ) +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + glPushMatrix(); + glRotatef(Xrot, 1, 0, 0); + glRotatef(Yrot, 0, 1, 0); + glRotatef(Zrot, 0, 0, 1); + + glColor3f(0, 1, 0); + glutSolidCube(2.0); + + glPopMatrix(); + + glutSwapBuffers(); +} + + +static void Display1( void ) +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(Xrot, 1, 0, 0); + glRotatef(Yrot, 0, 1, 0); + glRotatef(Zrot, 0, 0, 1); + + glShadeModel(GL_FLAT); + + glBegin(GL_TRIANGLE_STRIP); + glColor3f(1, 0, 0); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glColor3f(1, 0, 0); + glVertex2f( -1, 1); + glColor3f(0, 0, 1); + glVertex2f( 1, 1); + glEnd(); + + glPopMatrix(); + + glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -15.0 ); +} + + +static void Key( unsigned char key, int x, int y ) +{ + const GLfloat step = 3.0; + (void) x; + (void) y; + switch (key) { + case 'a': + Anim = !Anim; + if (Anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); + break; + case 'z': + Zrot -= step; + break; + case 'Z': + Zrot += step; + break; + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 400, 400 ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + Window[0] = glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display0 ); + glutIdleFunc(Idle); + printf("GL_RENDERER[0] = %s\n", (char *) glGetString(GL_RENDERER)); + + glutInitWindowPosition( 500, 0 ); + glutInitWindowSize( 400, 400 ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + Window[1] = glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display1 ); + glutIdleFunc(Idle); + printf("GL_RENDERER[1] = %s\n", (char *) glGetString(GL_RENDERER)); + + glutMainLoop(); + + return 0; +} |