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-rw-r--r--docs/features.txt2
-rw-r--r--src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml131
2 files changed, 132 insertions, 1 deletions
diff --git a/docs/features.txt b/docs/features.txt
index 82ebac79b04..49ed0fdb7e6 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -379,7 +379,7 @@ GL_EXT_direct_state_access additions from other extensions (complete list):
GL_ARB_buffer_storage DONE
GL_ARB_clear_buffer_object DONE
GL_ARB_framebuffer_no_attachments DONE
- GL_ARB_gpu_shader_fp64 not started
+ GL_ARB_gpu_shader_fp64 DONE
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 DONE
GL_ARB_sparse_texture n/a
diff --git a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
index 2f2b914b388..7f4ee1bc71b 100644
--- a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
+++ b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
@@ -124,6 +124,137 @@
<param name="params" type="GLdouble *"/>
</function>
+ <!-- EXT_direct_state_access interaction -->
+ <function name="ProgramUniform1dEXT" alias="ProgramUniform1d">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramUniform2dEXT" alias="ProgramUniform2d">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramUniform3dEXT" alias="ProgramUniform3d">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramUniform4dEXT" alias="ProgramUniform4d">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramUniform1dvEXT" alias="ProgramUniform1dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *" count="count"/>
+ </function>
+
+ <function name="ProgramUniform2dvEXT" alias="ProgramUniform2dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="2"/>
+ </function>
+
+ <function name="ProgramUniform3dvEXT" alias="ProgramUniform3dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="3"/>
+ </function>
+
+ <function name="ProgramUniform4dvEXT" alias="ProgramUniform4dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
+ </function>
+
+ <function name="ProgramUniformMatrix2dvEXT" alias="ProgramUniformMatrix2dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
+ </function>
+
+ <function name="ProgramUniformMatrix3dvEXT" alias="ProgramUniformMatrix3dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="9"/>
+ </function>
+
+ <function name="ProgramUniformMatrix4dvEXT" alias="ProgramUniformMatrix4dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="16"/>
+ </function>
+
+ <function name="ProgramUniformMatrix2x3dvEXT" alias="ProgramUniformMatrix2x3dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
+ </function>
+
+ <function name="ProgramUniformMatrix2x4dvEXT" alias="ProgramUniformMatrix2x4dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
+ </function>
+
+ <function name="ProgramUniformMatrix3x2dvEXT" alias="ProgramUniformMatrix3x2dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
+ </function>
+
+ <function name="ProgramUniformMatrix3x4dvEXT" alias="ProgramUniformMatrix3x4dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
+ </function>
+
+ <function name="ProgramUniformMatrix4x2dvEXT" alias="ProgramUniformMatrix4x2dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
+ </function>
+
+ <function name="ProgramUniformMatrix4x3dvEXT" alias="ProgramUniformMatrix4x3dv">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
+ </function>
+
<enum name="DOUBLE_VEC2" value="0x8FFC"/>
<enum name="DOUBLE_VEC3" value="0x8FFD"/>
<enum name="DOUBLE_VEC4" value="0x8FFE"/>