diff options
-rw-r--r-- | src/mesa/main/teximage.c | 62 |
1 files changed, 50 insertions, 12 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 1346e3d0679..0e0ff4cf363 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.4 1999/10/13 18:42:50 brianp Exp $ */ +/* $Id: teximage.c,v 1.5 1999/10/17 23:24:16 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -245,6 +245,7 @@ void gl_free_texture_image( struct gl_texture_image *teximage ) { if (teximage->Data) { FREE( teximage->Data ); + teximage->Data = NULL; } FREE( teximage ); } @@ -296,6 +297,33 @@ static void set_teximage_component_sizes( struct gl_texture_image *texImage ) texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; + case GL_RED: + texImage->RedBits = 8; + texImage->GreenBits = 0; + texImage->BlueBits = 0; + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_GREEN: + texImage->RedBits = 0; + texImage->GreenBits = 8; + texImage->BlueBits = 0; + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_BLUE: + texImage->RedBits = 0; + texImage->GreenBits = 0; + texImage->BlueBits = 8; + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; case GL_RGB: texImage->RedBits = 8; texImage->GreenBits = 8; @@ -1511,12 +1539,13 @@ void gl_TexSubImage1D( GLcontext *ctx, if (image) { /* unpacking must have been error-free */ - GLint texcomponents = components_in_intformat(destTex->Format); + const GLint texcomponents = components_in_intformat(destTex->Format); + const GLint xoffsetb = xoffset + destTex->Border; if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ - GLubyte *dst = destTex->Data + texcomponents * xoffset; + GLubyte *dst = destTex->Data + texcomponents * xoffsetb; GLubyte *src = (GLubyte *) image->Data; MEMCPY( dst, src, width * texcomponents ); } @@ -1524,7 +1553,7 @@ void gl_TexSubImage1D( GLcontext *ctx, /* General case, convert image pixels into texels, scale, bias, etc */ struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); - GLubyte *dst = destTex->Data + texcomponents * xoffset; + GLubyte *dst = destTex->Data + texcomponents * xoffsetb; GLubyte *src = subTexImg->Data; MEMCPY( dst, src, width * texcomponents ); gl_free_texture_image(subTexImg); @@ -1627,13 +1656,15 @@ void gl_TexSubImage2D( GLcontext *ctx, if (image) { /* unpacking must have been error-free */ - GLint texcomponents = components_in_intformat(destTex->Format); + const GLint texcomponents = components_in_intformat(destTex->Format); + const GLint xoffsetb = xoffset + destTex->Border; + const GLint yoffsetb = yoffset + destTex->Border; if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ GLubyte *dst = destTex->Data - + (yoffset * destTex->Width + xoffset) * texcomponents; + + (yoffsetb * destTex->Width + xoffsetb) * texcomponents; GLubyte *src = (GLubyte *) image->Data; GLint j; for (j=0;j<height;j++) { @@ -1647,7 +1678,7 @@ void gl_TexSubImage2D( GLcontext *ctx, struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); GLubyte *dst = destTex->Data - + (yoffset * destTex->Width + xoffset) * texcomponents; + + (yoffsetb * destTex->Width + xoffsetb) * texcomponents; GLubyte *src = subTexImg->Data; GLint j; for (j=0;j<height;j++) { @@ -1769,12 +1800,15 @@ void gl_TexSubImage3DEXT( GLcontext *ctx, GLint texcomponents = components_in_intformat(destTex->Format); GLint dstRectArea = destTex->Width * destTex->Height; GLint srcRectArea = width * height; + const GLint xoffsetb = xoffset + destTex->Border; + const GLint yoffsetb = yoffset + destTex->Border; + const GLint zoffsetb = zoffset + destTex->Border; if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ GLubyte *dst = destTex->Data - + (zoffset * dstRectArea + yoffset * destTex->Width + xoffset) + + (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb) * texcomponents; GLubyte *src = (GLubyte *) image->Data; GLint j, k; @@ -1793,7 +1827,7 @@ void gl_TexSubImage3DEXT( GLcontext *ctx, struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); GLubyte *dst = destTex->Data - + (zoffset * dstRectArea + yoffset * destTex->Width + xoffset) + + (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb) * texcomponents; GLubyte *src = subTexImg->Data; GLint j, k; @@ -2066,16 +2100,20 @@ void gl_CopyTexImage2D( GLcontext *ctx, static void copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, GLint width, GLint height, GLint srcx, GLint srcy, - GLint dstx, GLint dsty, GLint zoffset ) + GLint dstx, GLint dsty, GLint dstz ) { GLint i, j; GLint format, components, rectarea; - GLint texwidth, texheight; + GLint texwidth, texheight, zoffset; + /* dst[xyz] may be negative if we have a texture border! */ + dstx += dest->Border; + dsty += dest->Border; + dstz += dest->Border; texwidth = dest->Width; texheight = dest->Height; rectarea = texwidth * texheight; - zoffset *= rectarea; + zoffset = dstz * rectarea; format = dest->Format; components = components_in_intformat( format ); |