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-rwxr-xr-x.gitlab-ci/deqp-runner.sh8
1 files changed, 7 insertions, 1 deletions
diff --git a/.gitlab-ci/deqp-runner.sh b/.gitlab-ci/deqp-runner.sh
index 34d28a1cd47..b2a9cd40ebb 100755
--- a/.gitlab-ci/deqp-runner.sh
+++ b/.gitlab-ci/deqp-runner.sh
@@ -7,9 +7,15 @@ DEQP_OPTIONS+=(--deqp-surface-type=pbuffer)
DEQP_OPTIONS+=(--deqp-gl-config-name=rgba8888d24s8ms0)
DEQP_OPTIONS+=(--deqp-visibility=hidden)
DEQP_OPTIONS+=(--deqp-log-images=disable)
-DEQP_OPTIONS+=(--deqp-watchdog=enable)
DEQP_OPTIONS+=(--deqp-crashhandler=enable)
+# It would be nice to be able to enable the watchdog, so that hangs in a test
+# don't need to wait the full hour for the run to time out. However, some
+# shaders end up taking long enough to compile
+# (dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 for example)
+# that they'll sporadically trigger the watchdog.
+#DEQP_OPTIONS+=(--deqp-watchdog=enable)
+
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2" or "gles31" for the test run'
exit 1