diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_misc_state.c | 53 |
1 files changed, 38 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index f6cfdc41b11..9c07be2c219 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -317,6 +317,16 @@ brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt, *out_tile_mask_y = tile_mask_y; } +static struct intel_mipmap_tree * +get_stencil_miptree(struct intel_renderbuffer *irb) +{ + if (!irb) + return NULL; + if (irb->mt->stencil_mt) + return irb->mt->stencil_mt; + return irb->mt; +} + void brw_workaround_depthstencil_alignment(struct brw_context *brw) { @@ -328,13 +338,12 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw) struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); struct intel_mipmap_tree *depth_mt = NULL; - struct intel_mipmap_tree *stencil_mt = NULL; + struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb); uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0; + uint32_t stencil_draw_x = 0, stencil_draw_y = 0; if (depth_irb) depth_mt = depth_irb->mt; - if (stencil_irb) - stencil_mt = stencil_irb->mt; uint32_t tile_mask_x, tile_mask_y; brw_get_depthstencil_tile_masks(depth_mt, stencil_mt, @@ -372,13 +381,20 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw) intel_renderbuffer_set_draw_offset(stencil_irb); } + stencil_mt = get_stencil_miptree(stencil_irb); + tile_x = depth_irb->draw_x & tile_mask_x; tile_y = depth_irb->draw_y & tile_mask_y; } if (stencil_irb) { - int stencil_tile_x = stencil_irb->draw_x & tile_mask_x; - int stencil_tile_y = stencil_irb->draw_y & tile_mask_y; + stencil_mt = get_stencil_miptree(stencil_irb); + intel_miptree_get_image_offset(stencil_mt, + stencil_irb->mt_level, + stencil_irb->mt_layer, + &stencil_draw_x, &stencil_draw_y); + int stencil_tile_x = stencil_draw_x & tile_mask_x; + int stencil_tile_y = stencil_draw_y & tile_mask_y; /* If stencil doesn't match depth, then we'll need to rebase stencil * as well. (if we hadn't decided to rebase stencil before, the @@ -394,8 +410,12 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw) /* If we have (just) stencil, check it for ignored low bits as well */ if (stencil_irb) { - stencil_tile_x = stencil_irb->draw_x & tile_mask_x; - stencil_tile_y = stencil_irb->draw_y & tile_mask_y; + intel_miptree_get_image_offset(stencil_mt, + stencil_irb->mt_level, + stencil_irb->mt_layer, + &stencil_draw_x, &stencil_draw_y); + stencil_tile_x = stencil_draw_x & tile_mask_x; + stencil_tile_y = stencil_draw_y & tile_mask_y; if (stencil_tile_x & 7 || stencil_tile_y & 7) rebase_stencil = true; @@ -408,11 +428,16 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw) if (rebase_stencil) { intel_renderbuffer_move_to_temp(intel, stencil_irb); + stencil_mt = get_stencil_miptree(stencil_irb); - stencil_tile_x = stencil_irb->draw_x & tile_mask_x; - stencil_tile_y = stencil_irb->draw_y & tile_mask_y; + intel_miptree_get_image_offset(stencil_mt, + stencil_irb->mt_level, + stencil_irb->mt_layer, + &stencil_draw_x, &stencil_draw_y); + stencil_tile_x = stencil_draw_x & tile_mask_x; + stencil_tile_y = stencil_draw_y & tile_mask_y; - if (depth_irb && depth_irb->mt == stencil_mt) { + if (depth_irb && depth_irb->mt == stencil_irb->mt) { intel_miptree_reference(&depth_irb->mt, stencil_irb->mt); intel_renderbuffer_set_draw_offset(depth_irb); } else if (depth_irb && !rebase_depth) { @@ -484,9 +509,7 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw) } } if (stencil_irb) { - stencil_mt = stencil_irb->mt; - if (stencil_mt->stencil_mt) - stencil_mt = stencil_mt->stencil_mt; + stencil_mt = get_stencil_miptree(stencil_irb); brw->depthstencil.stencil_mt = stencil_mt; if (stencil_mt->format == MESA_FORMAT_S8) { @@ -495,8 +518,8 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw) * that the region is untiled even though it's W tiled. */ brw->depthstencil.stencil_offset = - (stencil_irb->draw_y & ~tile_mask_y) * stencil_mt->region->pitch + - (stencil_irb->draw_x & ~tile_mask_x) * 64; + (stencil_draw_y & ~tile_mask_y) * stencil_mt->region->pitch + + (stencil_draw_x & ~tile_mask_x) * 64; } } } |