diff options
-rw-r--r-- | src/mesa/swrast/s_span.c | 92 |
1 files changed, 54 insertions, 38 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 536ac300337..d97c1672c22 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -822,26 +822,29 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) static INLINE void interpolate_varying(GLcontext *ctx, SWspan *span) { - GLuint i, j; + GLuint var; + const GLbitfield inputsUsed = ctx->FragmentProgram._Current->Base.InputsRead; ASSERT(span->interpMask & SPAN_VARYING); ASSERT(!(span->arrayMask & SPAN_VARYING)); span->arrayMask |= SPAN_VARYING; - for (i = 0; i < MAX_VARYING; i++) { - for (j = 0; j < 4; j++) { - const GLfloat dvdx = span->varStepX[i][j]; - GLfloat v = span->var[i][j]; - const GLfloat dwdx = span->dwdx; - GLfloat w = span->w; - GLuint k; - - for (k = 0; k < span->end; k++) { - GLfloat invW = 1.0f / w; - span->array->varying[k][i][j] = v * invW; - v += dvdx; - w += dwdx; + for (var = 0; var < MAX_VARYING; var++) { + if (inputsUsed & FRAG_BIT_VAR(var)) { + GLuint j; + for (j = 0; j < 4; j++) { + const GLfloat dvdx = span->varStepX[var][j]; + GLfloat v = span->var[var][j]; + const GLfloat dwdx = span->dwdx; + GLfloat w = span->w; + GLuint k; + for (k = 0; k < span->end; k++) { + GLfloat invW = 1.0f / w; + span->array->varying[var][k][j] = v * invW; + v += dvdx; + w += dwdx; + } } } } @@ -852,25 +855,37 @@ interpolate_varying(GLcontext *ctx, SWspan *span) * Apply the current polygon stipple pattern to a span of pixels. */ static INLINE void -stipple_polygon_span( GLcontext *ctx, SWspan *span ) +stipple_polygon_span(GLcontext *ctx, SWspan *span) { - const GLuint highbit = 0x80000000; - const GLuint stipple = ctx->PolygonStipple[span->y % 32]; GLubyte *mask = span->array->mask; - GLuint i, m; ASSERT(ctx->Polygon.StippleFlag); - ASSERT((span->arrayMask & SPAN_XY) == 0); - - m = highbit >> (GLuint) (span->x % 32); - for (i = 0; i < span->end; i++) { - if ((m & stipple) == 0) { - mask[i] = 0; + if (span->arrayMask & SPAN_XY) { + /* arrays of x/y pixel coords */ + GLuint i; + for (i = 0; i < span->end; i++) { + const GLint col = span->array->x[i] % 32; + const GLint row = span->array->y[i] % 32; + const GLuint stipple = ctx->PolygonStipple[row]; + if (((1 << col) & stipple) == 0) { + mask[i] = 0; + } } - m = m >> 1; - if (m == 0) { - m = highbit; + } + else { + /* horizontal span of pixels */ + const GLuint highBit = 1 << 31; + const GLuint stipple = ctx->PolygonStipple[span->y % 32]; + GLuint i, m = highBit >> (GLuint) (span->x % 32); + for (i = 0; i < span->end; i++) { + if ((m & stipple) == 0) { + mask[i] = 0; + } + m = m >> 1; + if (m == 0) { + m = highBit; + } } } span->writeAll = GL_FALSE; @@ -1295,7 +1310,7 @@ clamp_colors(SWspan *span) * Convert the span's color arrays to the given type. */ static INLINE void -convert_color_type(GLcontext *ctx, SWspan *span, GLenum newType) +convert_color_type(SWspan *span, GLenum newType) { GLvoid *src, *dst; if (span->array->ChanType == GL_UNSIGNED_BYTE) { @@ -1598,7 +1613,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (numDrawBuffers > 0) { if (fb->_ColorDrawBuffers[output][0]->DataType != span->array->ChanType) { - convert_color_type(ctx, span, + convert_color_type(span, fb->_ColorDrawBuffers[output][0]->DataType); } } @@ -1656,9 +1671,9 @@ end: /** - * Read RGBA pixels from frame buffer. Clipping will be done to prevent + * Read RGBA pixels from a renderbuffer. Clipping will be done to prevent * reading ouside the buffer's boundaries. - * \param type datatype for returned colors + * \param dstType datatype for returned colors * \param rgba the returned colors */ void @@ -1723,7 +1738,7 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, /** - * Read CI pixels from frame buffer. Clipping will be done to prevent + * Read CI pixels from a renderbuffer. Clipping will be done to prevent * reading ouside the buffer's boundaries. */ void @@ -1805,7 +1820,8 @@ _swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint i, inCount = 0, inStart = 0; for (i = 0; i < count; i++) { - if (x[i] >= 0 && y[i] >= 0 && x[i] < rb->Width && y[i] < rb->Height) { + if (x[i] >= 0 && y[i] >= 0 && + x[i] < (GLint) rb->Width && y[i] < (GLint) rb->Height) { /* inside */ if (inCount == 0) inStart = i; @@ -1839,13 +1855,13 @@ _swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, { GLint skip = 0; - if (y < 0 || y >= rb->Height) + if (y < 0 || y >= (GLint) rb->Height) return; /* above or below */ - if (x + (GLint) count <= 0 || x >= rb->Width) + if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) return; /* entirely left or right */ - if (x + count > rb->Width) { + if ((GLint) (x + count) > (GLint) rb->Width) { /* right clip */ GLint clip = x + count - rb->Width; count -= clip; @@ -1874,10 +1890,10 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, { GLint skip = 0; - if (y < 0 || y >= rb->Height) + if (y < 0 || y >= (GLint) rb->Height) return; /* above or below */ - if (x + (GLint) count <= 0 || x >= rb->Width) + if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) return; /* entirely left or right */ if (x + count > rb->Width) { |