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-rw-r--r--src/gallium/drivers/nvfx/nvfx_fragprog.c139
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.c3
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.h9
3 files changed, 108 insertions, 43 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_fragprog.c b/src/gallium/drivers/nvfx/nvfx_fragprog.c
index 47df71f2325..12b002a8198 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragprog.c
@@ -25,6 +25,7 @@ struct nvfx_fpc {
unsigned long long r_temps_discard;
struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS];
struct nvfx_reg *r_temp;
+ unsigned sprite_coord_temp;
int num_regs;
@@ -114,9 +115,10 @@ emit_src(struct nvfx_fpc *fpc, int pos, struct nvfx_src src)
sr |= (src.reg.index << NVFX_FP_REG_SRC_SHIFT);
break;
case NVFXSR_RELOCATED:
- sr |= (NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT);
+ sr |= (NVFX_FP_REG_TYPE_TEMP << NVFX_FP_REG_TYPE_SHIFT);
+ sr |= (fpc->sprite_coord_temp << NVFX_FP_REG_SRC_SHIFT);
//printf("adding relocation at %x for %x\n", fpc->inst_offset, src.index);
- util_dynarray_append(&fpc->fp->slot_relocations[src.reg.index], unsigned, fpc->inst_offset);
+ util_dynarray_append(&fpc->fp->slot_relocations[src.reg.index], unsigned, fpc->inst_offset + pos + 1);
break;
case NVFXSR_CONST:
if (!fpc->have_const) {
@@ -1003,7 +1005,8 @@ DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_fp, "NVFX_DUMP_FP", FALSE)
static struct nvfx_fragment_program*
nvfx_fragprog_translate(struct nvfx_context *nvfx,
- struct nvfx_pipe_fragment_program *pfp)
+ struct nvfx_pipe_fragment_program *pfp,
+ boolean emulate_sprite_flipping)
{
struct tgsi_parse_context parse;
struct nvfx_fpc *fpc = NULL;
@@ -1027,8 +1030,20 @@ nvfx_fragprog_translate(struct nvfx_context *nvfx,
goto out_err;
tgsi_parse_init(&parse, pfp->pipe.tokens);
-
util_dynarray_init(&insns);
+
+ if(emulate_sprite_flipping)
+ {
+ struct nvfx_reg reg = temp(fpc);
+ struct nvfx_src sprite_input = nvfx_src(nvfx_reg(NVFXSR_RELOCATED, fp->num_slots));
+ float v[4] = {1, -1, 0, 0};
+ struct nvfx_src imm = nvfx_src(constant(fpc, -1, v));
+
+ fpc->sprite_coord_temp = reg.index;
+ fpc->r_temps_discard = 0ULL;
+ nvfx_fp_emit(fpc, arith(0, MAD, reg, NVFX_FP_MASK_ALL, sprite_input, swz(imm, X, Y, X, X), swz(imm, Z, X, Z, Z)));
+ }
+
while (!tgsi_parse_end_of_tokens(&parse)) {
tgsi_parse_token(&parse);
@@ -1166,14 +1181,16 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx)
struct nouveau_channel* chan = nvfx->screen->base.channel;
struct nvfx_pipe_fragment_program *pfp = nvfx->fragprog;
struct nvfx_vertex_program* vp;
- unsigned sprite_coord_enable;
- unsigned key = 0;
+ unsigned sprite_coord_enable = nvfx->rasterizer->pipe.point_quad_rasterization * nvfx->rasterizer->pipe.sprite_coord_enable;
+ // TODO: correct or flipped?
+ boolean emulate_sprite_flipping = sprite_coord_enable && nvfx->rasterizer->pipe.sprite_coord_mode;
+ unsigned key = emulate_sprite_flipping;
struct nvfx_fragment_program* fp;
fp = pfp->fps[key];
if (!fp)
{
- fp = nvfx_fragprog_translate(nvfx, pfp);
+ fp = nvfx_fragprog_translate(nvfx, pfp, emulate_sprite_flipping);
if(!fp)
{
@@ -1193,7 +1210,8 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx)
}
}
- fp = nvfx_fragprog_translate(nvfx, nvfx->dummy_fs);
+ fp = nvfx_fragprog_translate(nvfx, nvfx->dummy_fs, FALSE);
+ emulate_sprite_flipping = FALSE;
if(!fp)
{
@@ -1205,21 +1223,19 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx)
pfp->fps[key] = fp;
}
- nvfx->hw_fragprog = fp;
-
vp = nvfx->render_mode == HW ? nvfx->vertprog : nvfx->swtnl.vertprog;
- sprite_coord_enable = nvfx->rasterizer->pipe.point_quad_rasterization * nvfx->rasterizer->pipe.sprite_coord_enable;
if (fp->last_vp_id != vp->id || fp->last_sprite_coord_enable != sprite_coord_enable) {
- int sprite_input = -1;
+ int sprite_real_input = -1;
+ int sprite_reloc_input;
unsigned i;
fp->last_vp_id = vp->id;
fp->last_sprite_coord_enable = sprite_coord_enable;
if(sprite_coord_enable)
{
- sprite_input = vp->sprite_fp_input;
- if(sprite_input < 0)
+ sprite_real_input = vp->sprite_fp_input;
+ if(sprite_real_input < 0)
{
unsigned used_texcoords = 0;
for(unsigned i = 0; i < fp->num_slots; ++i) {
@@ -1232,19 +1248,24 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx)
}
}
- sprite_input = NVFX_FP_OP_INPUT_SRC_TC(__builtin_ctz(~used_texcoords));
+ sprite_real_input = NVFX_FP_OP_INPUT_SRC_TC(__builtin_ctz(~used_texcoords));
}
- fp->point_sprite_control |= (1 << (sprite_input - NVFX_FP_OP_INPUT_SRC_TC0 + 8));
+ fp->point_sprite_control |= (1 << (sprite_real_input - NVFX_FP_OP_INPUT_SRC_TC0 + 8));
}
else
fp->point_sprite_control = 0;
+ if(emulate_sprite_flipping)
+ sprite_reloc_input = 0;
+ else
+ sprite_reloc_input = sprite_real_input;
+
for(i = 0; i < fp->num_slots; ++i) {
unsigned generic = fp->slot_to_generic[i];
if((1 << generic) & sprite_coord_enable)
{
- if(fp->slot_to_fp_input[i] != sprite_input)
+ if(fp->slot_to_fp_input[i] != sprite_reloc_input)
goto update_slots;
}
else
@@ -1255,6 +1276,12 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx)
}
}
+ if(emulate_sprite_flipping)
+ {
+ if(fp->slot_to_fp_input[fp->num_slots] != sprite_real_input)
+ goto update_slots;
+ }
+
if(0)
{
update_slots:
@@ -1263,21 +1290,23 @@ update_slots:
{
unsigned generic = fp->slot_to_generic[i];
if((1 << generic) & sprite_coord_enable)
- fp->slot_to_fp_input[i] = sprite_input;
+ fp->slot_to_fp_input[i] = sprite_reloc_input;
else
fp->slot_to_fp_input[i] = vp->generic_to_fp_input[generic] & 0xf;
}
+ fp->slot_to_fp_input[fp->num_slots] = sprite_real_input;
+
if(nvfx->is_nv4x)
{
fp->or = 0;
- for(i = 0; i < fp->num_slots; ++i) {
+ for(i = 0; i <= fp->num_slots; ++i) {
unsigned fp_input = fp->slot_to_fp_input[i];
if(fp_input == NVFX_FP_OP_INPUT_SRC_TC(8))
fp->or |= (1 << 12);
else if(fp_input == NVFX_FP_OP_INPUT_SRC_TC(9))
fp->or |= (1 << 13);
- else if(fp_input != 0xf)
+ else if(fp_input >= NVFX_FP_OP_INPUT_SRC_TC(0) && fp_input <= NVFX_FP_OP_INPUT_SRC_TC(7))
fp->or |= (1 << (fp_input - NVFX_FP_OP_INPUT_SRC_TC0 + 14));
}
}
@@ -1292,7 +1321,7 @@ update_slots:
* one bound to this fragment program.
* Doing such a check would likely be a pessimization.
*/
- if (nvfx->dirty & (NVFX_NEW_FRAGCONST | NVFX_NEW_FRAGPROG)) {
+ if ((nvfx->hw_fragprog != fp) || (nvfx->dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FRAGCONST))) {
int offset;
uint32_t* fpmap;
@@ -1365,16 +1394,45 @@ update:
*/
if(fp->progs_left_with_obsolete_slot_assignments) {
unsigned char* fpbo_slots = &fp->fpbo->slots[fp->bo_prog_idx * 8];
- for(unsigned i = 0; i < fp->num_slots; ++i) {
+ /* also relocate sprite coord slot, if any */
+ for(unsigned i = 0; i <= fp->num_slots; ++i) {
unsigned value = fp->slot_to_fp_input[i];;
if(value != fpbo_slots[i]) {
- unsigned* p = (unsigned*)fp->slot_relocations[i].data;
- unsigned* pend = (unsigned*)((char*)fp->slot_relocations[i].data + fp->slot_relocations[i].size);
- for(; p != pend; ++p) {
- unsigned off = *p;
- unsigned dw = fp->insn[off];
- dw = (dw & ~NVFX_FP_OP_INPUT_SRC_MASK) | (value << NVFX_FP_OP_INPUT_SRC_SHIFT);
- nvfx_fp_memcpy(&fpmap[*p], &dw, sizeof(dw));
+ unsigned* p;
+ unsigned* begin = (unsigned*)fp->slot_relocations[i].data;
+ unsigned* end = (unsigned*)((char*)fp->slot_relocations[i].data + fp->slot_relocations[i].size);
+ //printf("fp %p reloc slot %u/%u: %u -> %u\n", fp, i, fp->num_slots, fpbo_slots[i], value);
+ if(value == 0)
+ {
+ /* was relocated to an input, switch type to temporary */
+ for(p = begin; p != end; ++p) {
+ unsigned off = *p;
+ unsigned dw = fp->insn[off];
+ dw &=~ NVFX_FP_REG_TYPE_MASK;
+ //printf("reloc_tmp at %x\n", off);
+ nvfx_fp_memcpy(&fpmap[off], &dw, sizeof(dw));
+ }
+ } else {
+ if(!fpbo_slots[i])
+ {
+ /* was relocated to a temporary, switch type to input */
+ for(p= begin; p != end; ++p) {
+ unsigned off = *p;
+ unsigned dw = fp->insn[off];
+ //printf("reloc_in at %x\n", off);
+ dw |= NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT;
+ nvfx_fp_memcpy(&fpmap[off], &dw, sizeof(dw));
+ }
+ }
+
+ /* set the correct input index */
+ for(p = begin; p != end; ++p) {
+ unsigned off = *p & ~3;
+ unsigned dw = fp->insn[off];
+ //printf("reloc&~3 at %x\n", off);
+ dw = (dw & ~NVFX_FP_OP_INPUT_SRC_MASK) | (value << NVFX_FP_OP_INPUT_SRC_SHIFT);
+ nvfx_fp_memcpy(&fpmap[off], &dw, sizeof(dw));
+ }
}
fpbo_slots[i] = value;
}
@@ -1382,6 +1440,8 @@ update:
--fp->progs_left_with_obsolete_slot_assignments;
}
+ nvfx->hw_fragprog = fp;
+
MARK_RING(chan, 8, 1);
OUT_RING(chan, RING_3D(NV34TCL_FP_ACTIVE_PROGRAM, 1));
OUT_RELOC(chan, fp->fpbo->bo, offset, NOUVEAU_BO_VRAM |
@@ -1491,15 +1551,18 @@ nvfx_fp_state_bind(struct pipe_context *pipe, void *hwcso)
static void
nvfx_fp_state_delete(struct pipe_context *pipe, void *hwcso)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
- struct nvfx_pipe_fragment_program *pfp = hwcso;
- unsigned i;
-
- for(i = 0; i < Elements(pfp->fps); ++i)
- {
- nvfx_fragprog_destroy(nvfx, pfp->fps[i]);
- FREE(pfp->fps[i]);
- }
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nvfx_pipe_fragment_program *pfp = hwcso;
+ unsigned i;
+
+ for(i = 0; i < Elements(pfp->fps); ++i)
+ {
+ if(pfp->fps[i])
+ {
+ nvfx_fragprog_destroy(nvfx, pfp->fps[i]);
+ FREE(pfp->fps[i]);
+ }
+ }
FREE((void*)pfp->pipe.tokens);
FREE(pfp);
diff --git a/src/gallium/drivers/nvfx/nvfx_state.c b/src/gallium/drivers/nvfx/nvfx_state.c
index cb32e503c8f..5bd7dc07f02 100644
--- a/src/gallium/drivers/nvfx/nvfx_state.c
+++ b/src/gallium/drivers/nvfx/nvfx_state.c
@@ -174,7 +174,8 @@ nvfx_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
}
if(((struct nvfx_rasterizer_state*)hwcso)->pipe.point_quad_rasterization != nvfx->rasterizer->pipe.point_quad_rasterization
- || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_enable != nvfx->rasterizer->pipe.sprite_coord_enable)
+ || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_enable != nvfx->rasterizer->pipe.sprite_coord_enable
+ || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_mode != nvfx->rasterizer->pipe.sprite_coord_mode)
{
nvfx->dirty |= NVFX_NEW_SPRITE;
}
diff --git a/src/gallium/drivers/nvfx/nvfx_state.h b/src/gallium/drivers/nvfx/nvfx_state.h
index fd2174ed690..37951919182 100644
--- a/src/gallium/drivers/nvfx/nvfx_state.h
+++ b/src/gallium/drivers/nvfx/nvfx_state.h
@@ -71,10 +71,11 @@ struct nvfx_fragment_program {
struct nvfx_fragment_program_data *consts;
unsigned nr_consts;
+ /* the slot at num_slots is for the sprite coordinate, if any */
unsigned num_slots; /* how many input semantics? */
- unsigned char slot_to_generic[8]; /* semantics */
- unsigned char slot_to_fp_input[8]; /* current assignment of slots for each used semantic */
- struct util_dynarray slot_relocations[8];
+ unsigned char slot_to_generic[10]; /* semantics */
+ unsigned char slot_to_fp_input[11]; /* current assignment of slots for each used semantic */
+ struct util_dynarray slot_relocations[11];
/* This is reset to progs on any relocation update, and decreases every time we
* move to a new prog due to a constant update
@@ -99,7 +100,7 @@ struct nvfx_pipe_fragment_program {
struct pipe_shader_state pipe;
struct tgsi_shader_info info;
- struct nvfx_fragment_program* fps[1];
+ struct nvfx_fragment_program* fps[2];
};
#endif