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-rw-r--r--Makefile2
-rw-r--r--configs/default2
-rw-r--r--configure.ac5
-rw-r--r--docs/egl.html4
-rw-r--r--docs/fbdev-dri.html10
-rw-r--r--docs/news.html1
-rw-r--r--src/egl/main/Makefile2
-rw-r--r--src/egl/main/egldisplay.c2
-rw-r--r--src/gallium/auxiliary/Makefile1
-rw-r--r--src/gallium/auxiliary/SConscript1
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample.h1
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c2
-rw-r--r--src/gallium/auxiliary/rbug/rbug_context.c20
-rw-r--r--src/gallium/auxiliary/rbug/rbug_core.c10
-rw-r--r--src/gallium/auxiliary/rbug/rbug_demarshal.c64
-rw-r--r--src/gallium/auxiliary/rbug/rbug_proto.h5
-rw-r--r--src/gallium/auxiliary/rbug/rbug_shader.c12
-rw-r--r--src/gallium/auxiliary/rbug/rbug_texture.c14
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_exec.c6
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h4
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_sse2.c55
-rw-r--r--src/gallium/auxiliary/util/u_format.c8
-rw-r--r--src/gallium/auxiliary/util/u_index_modify.c127
-rw-r--r--src/gallium/auxiliary/util/u_index_modify.h41
-rw-r--r--src/gallium/auxiliary/util/u_surface.c2
-rw-r--r--src/gallium/docs/source/tgsi.rst2
-rw-r--r--src/gallium/drivers/llvmpipe/lp_query.c5
-rw-r--r--src/gallium/drivers/llvmpipe/lp_screen.c3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_line.c19
-rw-r--r--src/gallium/drivers/nouveau/nouveau_winsys.h4
-rw-r--r--src/gallium/drivers/nv50/nv50_context.h1
-rw-r--r--src/gallium/drivers/nv50/nv50_pc.c4
-rw-r--r--src/gallium/drivers/nv50/nv50_pc_regalloc.c2
-rw-r--r--src/gallium/drivers/nv50/nv50_program.h1
-rw-r--r--src/gallium/drivers/nv50/nv50_screen.c60
-rw-r--r--src/gallium/drivers/nv50/nv50_screen.h2
-rw-r--r--src/gallium/drivers/nv50/nv50_shader_state.c45
-rw-r--r--src/gallium/drivers/nv50/nv50_state_validate.c2
-rw-r--r--src/gallium/drivers/nvfx/nvfx_vertprog.c4
-rw-r--r--src/gallium/drivers/r300/r300_render_translate.c112
-rw-r--r--src/gallium/drivers/r600/eg_hw_states.c19
-rw-r--r--src/gallium/drivers/r600/eg_state_inlines.h14
-rw-r--r--src/gallium/drivers/r600/eg_states_inc.h33
-rw-r--r--src/gallium/drivers/r600/r600.h28
-rw-r--r--src/gallium/drivers/r600/r600_asm.c11
-rw-r--r--src/gallium/drivers/r600/r600_asm.h1
-rw-r--r--src/gallium/drivers/r600/r600_blit.c4
-rw-r--r--src/gallium/drivers/r600/r600_buffer.c2
-rw-r--r--src/gallium/drivers/r600/r600_context.c25
-rw-r--r--src/gallium/drivers/r600/r600_draw.c41
-rw-r--r--src/gallium/drivers/r600/r600_hw_states.c252
-rw-r--r--src/gallium/drivers/r600/r600_query.c9
-rw-r--r--src/gallium/drivers/r600/r600_resource.h2
-rw-r--r--src/gallium/drivers/r600/r600_screen.c32
-rw-r--r--src/gallium/drivers/r600/r600_screen.h9
-rw-r--r--src/gallium/drivers/r600/r600_shader.c118
-rw-r--r--src/gallium/drivers/r600/r600_state.c37
-rw-r--r--src/gallium/drivers/r600/r600_state2.c47
-rw-r--r--src/gallium/drivers/r600/r600_state_inlines.h15
-rw-r--r--src/gallium/drivers/r600/r600_states_inc.h60
-rw-r--r--src/gallium/drivers/r600/r600_texture.c30
-rw-r--r--src/gallium/drivers/r600/r600d.h39
-rw-r--r--src/gallium/drivers/r600/radeon.h14
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_depth_test.c8
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.c2
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_emit.h3
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_insn.c63
-rw-r--r--src/gallium/include/state_tracker/sw_winsys.h2
-rw-r--r--src/gallium/state_trackers/d3d1x/Makefile11
-rw-r--r--src/gallium/state_trackers/d3d1x/Makefile.inc19
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/Makefile7
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h112
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/include/le32.h45
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/include/tpf.h808
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_assemble.cpp59
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_dump.cpp43
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp86
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_analyze.cpp186
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_dump.cpp222
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_parse.cpp424
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_text.cpp385
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/utils.h45
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/tools/fxdis.cpp75
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xstutil/Makefile5
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h1073
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xstutil/src/dxgi_enums.cpp147
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/Makefile4
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl1554
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl191
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h47
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl269
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl2492
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl287
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl704
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl470
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl129
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl84
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h25
-rw-r--r--src/gallium/state_trackers/d3d1x/docs/Makefile4
-rw-r--r--src/gallium/state_trackers/d3d1x/docs/coding_style.txt85
-rw-r--r--src/gallium/state_trackers/d3d1x/docs/module_dependencies.dot25
-rw-r--r--src/gallium/state_trackers/d3d1x/docs/source_layout.txt17
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgi/Makefile17
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_loader.cpp206
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp1314
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_private.h50
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgid3d10/Makefile4
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp149
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgid3d11/Makefile4
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp135
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d10/Makefile20
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/gd3d10/d3d10.pl12
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/Makefile6
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp237
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h2033
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h87
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h715
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h1447
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d1x/Makefile6
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h101
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d1x/d3d_enums.cpp147
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d1x/tools/dxbc2tgsi.cpp82
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.cpp832
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.h34
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3dapi/Makefile4
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3dapi/galliumcom.idl76
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d10_1.idl30
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d11.idl31
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3dapi/galliumdxgi.idl77
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/mstools/download-mstools73
-rw-r--r--src/gallium/state_trackers/d3d1x/progs/Makefile32
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/bin/d3d10tri.exebin0 -> 11776 bytes
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/bin/d3d11gears.exebin0 -> 27136 bytes
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/bin/d3d11spikysphere.exebin0 -> 17408 bytes
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/bin/d3d11tex.exebin0 -> 22016 bytes
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/bin/d3d11tri.exebin0 -> 11776 bytes
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h51
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp188
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp164
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp118
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl50
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h112
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h128
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj98
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h51
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl53
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h142
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h130
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h424
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp172
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp124
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp573
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl75
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h309
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h308
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.vcxproj100
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp227
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl193
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h623
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h297
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h211
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h105
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj102
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp116
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl66
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h234
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h153
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj98
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp120
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl50
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h112
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h128
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.vcxproj99
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/data/cornell_box_image.h1028
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/data/tux_image.h1028
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/progs.sln49
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/tools/fxc16
l---------src/gallium/state_trackers/d3d1x/w32api1
-rw-r--r--src/gallium/state_trackers/egl/Makefile20
-rw-r--r--src/gallium/state_trackers/egl/common/egl_g3d.c4
-rw-r--r--src/gallium/state_trackers/egl/common/native.h2
-rw-r--r--src/gallium/state_trackers/egl/drm/modeset.c619
-rw-r--r--src/gallium/state_trackers/egl/drm/native_drm.c240
-rw-r--r--src/gallium/state_trackers/egl/drm/native_drm.h (renamed from src/gallium/state_trackers/egl/kms/native_kms.h)99
-rw-r--r--src/gallium/state_trackers/egl/kms/native_kms.c808
-rw-r--r--src/gallium/targets/SConscript.dri1
-rw-r--r--src/gallium/targets/dri-i915/SConscript1
-rw-r--r--src/gallium/tests/python/samples/tri.py8
-rw-r--r--src/gallium/winsys/r600/drm/eg_states.h27
-rw-r--r--src/gallium/winsys/r600/drm/r600.c36
-rw-r--r--src/gallium/winsys/r600/drm/r600_drm.c3
-rw-r--r--src/gallium/winsys/r600/drm/r600_priv.h1
-rw-r--r--src/gallium/winsys/r600/drm/r600_state.c14
-rw-r--r--src/gallium/winsys/r600/drm/r600_state2.c3
-rw-r--r--src/gallium/winsys/r600/drm/r600_states.h20
-rw-r--r--src/gallium/winsys/r600/drm/radeon.c36
-rw-r--r--src/gallium/winsys/r600/drm/radeon_bo_pb.c40
-rw-r--r--src/gallium/winsys/r600/drm/radeon_priv.h1
-rw-r--r--src/gallium/winsys/r600/drm/radeon_ws_bo.c11
-rw-r--r--src/glsl/ast.h42
-rw-r--r--src/glsl/ast_to_hir.cpp31
-rw-r--r--src/glsl/builtin_function.cpp264
-rw-r--r--src/glsl/builtins/ir/equal24
-rw-r--r--src/glsl/builtins/ir/greaterThan54
-rw-r--r--src/glsl/builtins/ir/greaterThanEqual54
-rw-r--r--src/glsl/builtins/ir/lessThan54
-rw-r--r--src/glsl/builtins/ir/lessThanEqual54
-rw-r--r--src/glsl/builtins/ir/notEqual24
-rw-r--r--src/glsl/glsl_parser_extras.cpp5
-rw-r--r--src/glsl/ir.h94
-rw-r--r--src/glsl/ir_clone.cpp3
-rw-r--r--src/glsl/ir_constant_expression.cpp55
-rw-r--r--src/glsl/ir_function_can_inline.cpp5
-rw-r--r--src/glsl/ir_validate.cpp6
-rw-r--r--src/glsl/lower_variable_index_to_cond_assign.cpp1
-rw-r--r--src/glx/dri2_glx.c5
-rw-r--r--src/mesa/drivers/dri/common/vblank.c2
-rw-r--r--src/mesa/drivers/dri/common/xmlconfig.c8
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c7
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c19
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c1
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_tex.c22
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_surface.c5
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tex.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tex.c2
-rw-r--r--src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c2
-rw-r--r--src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c2
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c8
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h47
-rw-r--r--src/mesa/main/texobj.c1
-rw-r--r--src/mesa/main/version.h6
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c6
-rw-r--r--src/mesa/x86/common_x86.c2
235 files changed, 28991 insertions, 2036 deletions
diff --git a/Makefile b/Makefile
index 16c505a9c53..cbf2bb719a1 100644
--- a/Makefile
+++ b/Makefile
@@ -180,7 +180,7 @@ ultrix-gcc:
# Rules for making release tarballs
-VERSION=7.9-devel
+VERSION=7.10-devel
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
GLUT_NAME = MesaGLUT-$(VERSION)
diff --git a/configs/default b/configs/default
index f2aedefc068..0301345b1fc 100644
--- a/configs/default
+++ b/configs/default
@@ -9,7 +9,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=7
-MESA_MINOR=9
+MESA_MINOR=10
MESA_TINY=0
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
diff --git a/configure.ac b/configure.ac
index bf8feb63528..cf743ba9bfb 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1363,7 +1363,7 @@ fi
AC_ARG_WITH([egl-platforms],
[AS_HELP_STRING([--with-egl-platforms@<:@=DIRS...@:>@],
[comma delimited native platforms libEGL supports, e.g.
- "x11,kms" @<:@default=auto@:>@])],
+ "x11,drm" @<:@default=auto@:>@])],
[with_egl_platforms="$withval"],
[with_egl_platforms=yes])
AC_ARG_WITH([egl-displays],
@@ -1376,6 +1376,9 @@ case "$with_egl_platforms" in
yes)
if test "x$enable_egl" = xyes && test "x$mesa_driver" != xosmesa; then
EGL_PLATFORMS="x11"
+ if test "$mesa_driver" = dri; then
+ EGL_PLATFORMS="$EGL_PLATFORMS drm"
+ fi
fi
;;
*)
diff --git a/docs/egl.html b/docs/egl.html
index 47582672944..d38f2dd7b7d 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -72,13 +72,13 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
<li><code>--with-egl-platforms</code>
<p>List the platforms (window systems) to support. Its argument is a comma
-seprated string such as <code>--with-egl-platforms=x11,kms</code>. It decides
+seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
-<p>The available platforms are <code>x11</code>, <code>kms</code>,
+<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
only be built with SCons.</p>
diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html
index e941b1679ed..0eea5e8e324 100644
--- a/docs/fbdev-dri.html
+++ b/docs/fbdev-dri.html
@@ -9,6 +9,9 @@
<center><h1>Mesa fbdev/DRI Drivers</h1></center>
<br>
+<h1><center>NOTE: this information is obsolete and will be removed at
+a future date</center></h1>
+
<h1>1. Introduction</h1>
<p>
@@ -22,7 +25,7 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
<p>
Applications in the fbdev/DRI environment use
-the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
+the MiniGLX interface to choose pixel
formats, create rendering contexts, etc. It's a subset of the GLX and
Xlib interfaces allowing some degree of application portability between
the X and X-less environments.
@@ -315,8 +318,7 @@ It means that the sample_server process is not running.
<h1>5.0 Programming Information</h1>
<p>
-OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
-interface.
+OpenGL/Mesa is interfaced to fbdev via the MiniGLX interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just
enough functionality to setup OpenGL rendering and respond to simple
input events.
@@ -332,7 +334,7 @@ This allows some degree of flexibility for software development and testing.
However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
Some of the structures are different and some macros/functions work
differently.
-See the <code>GL/miniglx.h</code> header file for details.
+See the GL/miniglx.h header file for details.
</p>
diff --git a/docs/news.html b/docs/news.html
index 09385ad35e1..2f3f143fcdc 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -1277,7 +1277,6 @@ grateful.
<p>
</p><h2>March 18, 1999</h2>
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
-For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
<p>
</p><h2>February 16, 1999</h2>
<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile
index baee1a2f9dd..19085a31f18 100644
--- a/src/egl/main/Makefile
+++ b/src/egl/main/Makefile
@@ -57,7 +57,7 @@ EGL_NATIVE_PLATFORM=_EGL_INVALID_PLATFORM
ifeq ($(firstword $(EGL_PLATFORMS)),x11)
EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11
endif
-ifeq ($(firstword $(EGL_PLATFORMS)),kms)
+ifeq ($(firstword $(EGL_PLATFORMS)),drm)
EGL_NATIVE_PLATFORM=_EGL_PLATFORM_DRM
endif
ifeq ($(firstword $(EGL_PLATFORMS)),fbdev)
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 31ff090484c..cc0f03e01ba 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -27,7 +27,7 @@ _eglGetNativePlatformFromEnv(void)
} egl_platforms[_EGL_NUM_PLATFORMS] = {
{ _EGL_PLATFORM_WINDOWS, "gdi" },
{ _EGL_PLATFORM_X11, "x11" },
- { _EGL_PLATFORM_DRM, "kms" },
+ { _EGL_PLATFORM_DRM, "drm" },
{ _EGL_PLATFORM_FBDEV, "fbdev" }
};
_EGLPlatformType plat = _EGL_INVALID_PLATFORM;
diff --git a/src/gallium/auxiliary/Makefile b/src/gallium/auxiliary/Makefile
index f05538bbac4..02af4d9280a 100644
--- a/src/gallium/auxiliary/Makefile
+++ b/src/gallium/auxiliary/Makefile
@@ -122,6 +122,7 @@ C_SOURCES = \
util/u_handle_table.c \
util/u_hash.c \
util/u_hash_table.c \
+ util/u_index_modify.c \
util/u_keymap.c \
util/u_linear.c \
util/u_linkage.c \
diff --git a/src/gallium/auxiliary/SConscript b/src/gallium/auxiliary/SConscript
index baaa26fea92..48547c4b2c6 100644
--- a/src/gallium/auxiliary/SConscript
+++ b/src/gallium/auxiliary/SConscript
@@ -171,6 +171,7 @@ source = [
'util/u_handle_table.c',
'util/u_hash.c',
'util/u_hash_table.c',
+ 'util/u_index_modify.c',
'util/u_keymap.c',
'util/u_linear.c',
'util/u_linkage.c',
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
index 1a9cc944a33..8b042d5242e 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
@@ -225,6 +225,7 @@ texture_dims(enum pipe_texture_target tex)
case PIPE_TEXTURE_1D:
return 1;
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_CUBE:
return 2;
case PIPE_TEXTURE_3D:
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index 2d80db6dc9f..f86d0553c7d 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -1195,7 +1195,6 @@ lp_build_sample_soa(LLVMBuilderRef builder,
lp_is_simple_wrap_mode(static_state->wrap_s) &&
lp_is_simple_wrap_mode(static_state->wrap_t)) {
/* do sampling/filtering with fixed pt arithmetic */
- printf("new sample\n");
lp_build_sample_aos(&bld, unit, s, t, r, ddx, ddy,
lod_bias, explicit_lod,
width, height, depth,
@@ -1217,7 +1216,6 @@ lp_build_sample_soa(LLVMBuilderRef builder,
static_state->wrap_t);
}
- printf("old sample\n");
lp_build_sample_general(&bld, unit, s, t, r, ddx, ddy,
lod_bias, explicit_lod,
width, height, depth,
diff --git a/src/gallium/auxiliary/rbug/rbug_context.c b/src/gallium/auxiliary/rbug/rbug_context.c
index 1832425658f..a3fd7e8430e 100644
--- a/src/gallium/auxiliary/rbug/rbug_context.c
+++ b/src/gallium/auxiliary/rbug/rbug_context.c
@@ -480,7 +480,7 @@ struct rbug_proto_context_list * rbug_demarshal_context_list(struct rbug_proto_h
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_LIST)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_LIST)
return NULL;
pos = 0;
@@ -506,7 +506,7 @@ struct rbug_proto_context_info * rbug_demarshal_context_info(struct rbug_proto_h
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_INFO)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_INFO)
return NULL;
pos = 0;
@@ -533,7 +533,7 @@ struct rbug_proto_context_draw_block * rbug_demarshal_context_draw_block(struct
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_DRAW_BLOCK)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_DRAW_BLOCK)
return NULL;
pos = 0;
@@ -561,7 +561,7 @@ struct rbug_proto_context_draw_step * rbug_demarshal_context_draw_step(struct rb
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_DRAW_STEP)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_DRAW_STEP)
return NULL;
pos = 0;
@@ -589,7 +589,7 @@ struct rbug_proto_context_draw_unblock * rbug_demarshal_context_draw_unblock(str
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_DRAW_UNBLOCK)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_DRAW_UNBLOCK)
return NULL;
pos = 0;
@@ -617,7 +617,7 @@ struct rbug_proto_context_draw_rule * rbug_demarshal_context_draw_rule(struct rb
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_DRAW_RULE)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_DRAW_RULE)
return NULL;
pos = 0;
@@ -649,7 +649,7 @@ struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_FLUSH)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_FLUSH)
return NULL;
pos = 0;
@@ -677,7 +677,7 @@ struct rbug_proto_context_list_reply * rbug_demarshal_context_list_reply(struct
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_LIST_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_LIST_REPLY)
return NULL;
pos = 0;
@@ -705,7 +705,7 @@ struct rbug_proto_context_info_reply * rbug_demarshal_context_info_reply(struct
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_INFO_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_INFO_REPLY)
return NULL;
pos = 0;
@@ -739,7 +739,7 @@ struct rbug_proto_context_draw_blocked * rbug_demarshal_context_draw_blocked(str
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_CONTEXT_DRAW_BLOCKED)
+ if (header->opcode != (int32_t)RBUG_OP_CONTEXT_DRAW_BLOCKED)
return NULL;
pos = 0;
diff --git a/src/gallium/auxiliary/rbug/rbug_core.c b/src/gallium/auxiliary/rbug/rbug_core.c
index 876ae5a0ce6..1d47d13c9f3 100644
--- a/src/gallium/auxiliary/rbug/rbug_core.c
+++ b/src/gallium/auxiliary/rbug/rbug_core.c
@@ -233,7 +233,7 @@ struct rbug_proto_noop * rbug_demarshal_noop(struct rbug_proto_header *header)
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_NOOP)
+ if (header->opcode != (int32_t)RBUG_OP_NOOP)
return NULL;
pos = 0;
@@ -259,7 +259,7 @@ struct rbug_proto_ping * rbug_demarshal_ping(struct rbug_proto_header *header)
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_PING)
+ if (header->opcode != (int32_t)RBUG_OP_PING)
return NULL;
pos = 0;
@@ -285,7 +285,7 @@ struct rbug_proto_error * rbug_demarshal_error(struct rbug_proto_header *header)
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_ERROR)
+ if (header->opcode != (int32_t)RBUG_OP_ERROR)
return NULL;
pos = 0;
@@ -312,7 +312,7 @@ struct rbug_proto_ping_reply * rbug_demarshal_ping_reply(struct rbug_proto_heade
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_PING_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_PING_REPLY)
return NULL;
pos = 0;
@@ -339,7 +339,7 @@ struct rbug_proto_error_reply * rbug_demarshal_error_reply(struct rbug_proto_hea
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_ERROR_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_ERROR_REPLY)
return NULL;
pos = 0;
diff --git a/src/gallium/auxiliary/rbug/rbug_demarshal.c b/src/gallium/auxiliary/rbug/rbug_demarshal.c
index 47390fbcee7..06caa45469d 100644
--- a/src/gallium/auxiliary/rbug/rbug_demarshal.c
+++ b/src/gallium/auxiliary/rbug/rbug_demarshal.c
@@ -91,3 +91,67 @@ struct rbug_header * rbug_demarshal(struct rbug_proto_header *header)
return NULL;
}
}
+
+const char* rbug_proto_get_name(enum rbug_opcode opcode)
+{
+ switch(opcode) {
+ case RBUG_OP_NOOP:
+ return "RBUG_OP_NOOP";
+ case RBUG_OP_PING:
+ return "RBUG_OP_PING";
+ case RBUG_OP_ERROR:
+ return "RBUG_OP_ERROR";
+ case RBUG_OP_PING_REPLY:
+ return "RBUG_OP_PING_REPLY";
+ case RBUG_OP_ERROR_REPLY:
+ return "RBUG_OP_ERROR_REPLY";
+ case RBUG_OP_TEXTURE_LIST:
+ return "RBUG_OP_TEXTURE_LIST";
+ case RBUG_OP_TEXTURE_INFO:
+ return "RBUG_OP_TEXTURE_INFO";
+ case RBUG_OP_TEXTURE_WRITE:
+ return "RBUG_OP_TEXTURE_WRITE";
+ case RBUG_OP_TEXTURE_READ:
+ return "RBUG_OP_TEXTURE_READ";
+ case RBUG_OP_TEXTURE_LIST_REPLY:
+ return "RBUG_OP_TEXTURE_LIST_REPLY";
+ case RBUG_OP_TEXTURE_INFO_REPLY:
+ return "RBUG_OP_TEXTURE_INFO_REPLY";
+ case RBUG_OP_TEXTURE_READ_REPLY:
+ return "RBUG_OP_TEXTURE_READ_REPLY";
+ case RBUG_OP_CONTEXT_LIST:
+ return "RBUG_OP_CONTEXT_LIST";
+ case RBUG_OP_CONTEXT_INFO:
+ return "RBUG_OP_CONTEXT_INFO";
+ case RBUG_OP_CONTEXT_DRAW_BLOCK:
+ return "RBUG_OP_CONTEXT_DRAW_BLOCK";
+ case RBUG_OP_CONTEXT_DRAW_STEP:
+ return "RBUG_OP_CONTEXT_DRAW_STEP";
+ case RBUG_OP_CONTEXT_DRAW_UNBLOCK:
+ return "RBUG_OP_CONTEXT_DRAW_UNBLOCK";
+ case RBUG_OP_CONTEXT_DRAW_RULE:
+ return "RBUG_OP_CONTEXT_DRAW_RULE";
+ case RBUG_OP_CONTEXT_FLUSH:
+ return "RBUG_OP_CONTEXT_FLUSH";
+ case RBUG_OP_CONTEXT_LIST_REPLY:
+ return "RBUG_OP_CONTEXT_LIST_REPLY";
+ case RBUG_OP_CONTEXT_INFO_REPLY:
+ return "RBUG_OP_CONTEXT_INFO_REPLY";
+ case RBUG_OP_CONTEXT_DRAW_BLOCKED:
+ return "RBUG_OP_CONTEXT_DRAW_BLOCKED";
+ case RBUG_OP_SHADER_LIST:
+ return "RBUG_OP_SHADER_LIST";
+ case RBUG_OP_SHADER_INFO:
+ return "RBUG_OP_SHADER_INFO";
+ case RBUG_OP_SHADER_DISABLE:
+ return "RBUG_OP_SHADER_DISABLE";
+ case RBUG_OP_SHADER_REPLACE:
+ return "RBUG_OP_SHADER_REPLACE";
+ case RBUG_OP_SHADER_LIST_REPLY:
+ return "RBUG_OP_SHADER_LIST_REPLY";
+ case RBUG_OP_SHADER_INFO_REPLY:
+ return "RBUG_OP_SHADER_INFO_REPLY";
+ default:
+ return NULL;
+ }
+}
diff --git a/src/gallium/auxiliary/rbug/rbug_proto.h b/src/gallium/auxiliary/rbug/rbug_proto.h
index 4f3eb75dc4d..2fce725bc9e 100644
--- a/src/gallium/auxiliary/rbug/rbug_proto.h
+++ b/src/gallium/auxiliary/rbug/rbug_proto.h
@@ -91,4 +91,9 @@ struct rbug_proto_header
*/
struct rbug_connection;
+/**
+ * Get printable string for opcode.
+ */
+const char* rbug_proto_get_name(enum rbug_opcode opcode);
+
#endif
diff --git a/src/gallium/auxiliary/rbug/rbug_shader.c b/src/gallium/auxiliary/rbug/rbug_shader.c
index fccd2f55efd..1742941cc17 100644
--- a/src/gallium/auxiliary/rbug/rbug_shader.c
+++ b/src/gallium/auxiliary/rbug/rbug_shader.c
@@ -305,7 +305,7 @@ struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_hea
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_LIST)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST)
return NULL;
pos = 0;
@@ -332,7 +332,7 @@ struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_hea
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_INFO)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO)
return NULL;
pos = 0;
@@ -360,7 +360,7 @@ struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_pro
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_DISABLE)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_DISABLE)
return NULL;
pos = 0;
@@ -389,7 +389,7 @@ struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_pro
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_REPLACE)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_REPLACE)
return NULL;
pos = 0;
@@ -418,7 +418,7 @@ struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rb
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_LIST_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST_REPLY)
return NULL;
pos = 0;
@@ -446,7 +446,7 @@ struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rb
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_INFO_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO_REPLY)
return NULL;
pos = 0;
diff --git a/src/gallium/auxiliary/rbug/rbug_texture.c b/src/gallium/auxiliary/rbug/rbug_texture.c
index 5a918fe6bc0..2ad577915e8 100644
--- a/src/gallium/auxiliary/rbug/rbug_texture.c
+++ b/src/gallium/auxiliary/rbug/rbug_texture.c
@@ -417,7 +417,7 @@ struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_h
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_TEXTURE_LIST)
+ if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST)
return NULL;
pos = 0;
@@ -443,7 +443,7 @@ struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_h
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_TEXTURE_INFO)
+ if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO)
return NULL;
pos = 0;
@@ -470,7 +470,7 @@ struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_TEXTURE_WRITE)
+ if (header->opcode != (int32_t)RBUG_OP_TEXTURE_WRITE)
return NULL;
pos = 0;
@@ -506,7 +506,7 @@ struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_h
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_TEXTURE_READ)
+ if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ)
return NULL;
pos = 0;
@@ -540,7 +540,7 @@ struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_TEXTURE_LIST_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST_REPLY)
return NULL;
pos = 0;
@@ -568,7 +568,7 @@ struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_TEXTURE_INFO_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO_REPLY)
return NULL;
pos = 0;
@@ -606,7 +606,7 @@ struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_TEXTURE_READ_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ_REPLY)
return NULL;
pos = 0;
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index 0757f05dfab..3a71540506d 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -605,8 +605,10 @@ tgsi_check_soa_dependencies(const struct tgsi_full_instruction *inst)
for (i = 0; i < inst->Instruction.NumSrcRegs; i++) {
if ((inst->Src[i].Register.File ==
inst->Dst[0].Register.File) &&
- (inst->Src[i].Register.Index ==
- inst->Dst[0].Register.Index)) {
+ ((inst->Src[i].Register.Index ==
+ inst->Dst[0].Register.Index) ||
+ inst->Src[i].Register.Indirect ||
+ inst->Dst[0].Register.Indirect)) {
/* loop over dest channels */
uint channelsWritten = 0x0;
FOR_EACH_ENABLED_CHANNEL(*inst, chan) {
diff --git a/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h b/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h
index e472947507d..b3123ed016d 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h
@@ -163,6 +163,10 @@ OP12(USGE)
OP12(USHR)
OP12(USLT)
OP12(USNE)
+OP01(SWITCH)
+OP01(CASE)
+OP00(DEFAULT)
+OP00(ENDSWITCH)
#undef OP00
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index 13e2e8eb995..67deffbd119 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@ -2830,31 +2830,52 @@ static void soa_to_aos( struct x86_function *func,
* Check if the instructions dst register is the same as any src
* register and warn if there's a posible SOA dependency.
*/
-static void
+static boolean
check_soa_dependencies(const struct tgsi_full_instruction *inst)
{
- switch (inst->Instruction.Opcode) {
+ uint opcode = inst->Instruction.Opcode;
+
+ /* XXX: we only handle src/dst aliasing in a few opcodes currently.
+ * Need to use an additional temporay to hold the result in the
+ * cases where the code is too opaque to fix.
+ */
+
+ switch (opcode) {
case TGSI_OPCODE_ADD:
case TGSI_OPCODE_MOV:
case TGSI_OPCODE_MUL:
+ case TGSI_OPCODE_RCP:
+ case TGSI_OPCODE_RSQ:
+ case TGSI_OPCODE_EXP:
+ case TGSI_OPCODE_LOG:
+ case TGSI_OPCODE_DP3:
+ case TGSI_OPCODE_DP4:
+ case TGSI_OPCODE_DP2A:
+ case TGSI_OPCODE_EX2:
+ case TGSI_OPCODE_LG2:
+ case TGSI_OPCODE_POW:
case TGSI_OPCODE_XPD:
+ case TGSI_OPCODE_DPH:
+ case TGSI_OPCODE_COS:
+ case TGSI_OPCODE_SIN:
+ case TGSI_OPCODE_TEX:
+ case TGSI_OPCODE_TXB:
+ case TGSI_OPCODE_TXP:
+ case TGSI_OPCODE_NRM:
+ case TGSI_OPCODE_NRM4:
+ case TGSI_OPCODE_DP2:
/* OK - these opcodes correctly handle SOA dependencies */
- break;
+ return TRUE;
default:
- if (tgsi_check_soa_dependencies(inst)) {
- uint opcode = inst->Instruction.Opcode;
+ if (!tgsi_check_soa_dependencies(inst))
+ return TRUE;
- /* XXX: we only handle src/dst aliasing in a few opcodes
- * currently. Need to use an additional temporay to hold
- * the result in the cases where the code is too opaque to
- * fix.
- */
- if (opcode != TGSI_OPCODE_MOV) {
- debug_printf("Warning: src/dst aliasing in instruction"
- " is not handled:\n");
- tgsi_dump_instruction(inst, 1);
- }
- }
+ debug_printf("Warning: src/dst aliasing in instruction"
+ " is not handled:\n");
+ debug_printf("Warning: ");
+ tgsi_dump_instruction(inst, 1);
+
+ return FALSE;
}
}
@@ -2954,7 +2975,7 @@ tgsi_emit_sse2(
tgsi_get_processor_name(proc));
}
- check_soa_dependencies(&parse.FullToken.FullInstruction);
+ ok = check_soa_dependencies(&parse.FullToken.FullInstruction);
break;
case TGSI_TOKEN_TYPE_IMMEDIATE:
diff --git a/src/gallium/auxiliary/util/u_format.c b/src/gallium/auxiliary/util/u_format.c
index a4ee91b0cf9..4896faa12bf 100644
--- a/src/gallium/auxiliary/util/u_format.c
+++ b/src/gallium/auxiliary/util/u_format.c
@@ -173,6 +173,14 @@ util_format_fits_8unorm(const struct util_format_description *format_desc)
{
unsigned chan;
+ /*
+ * After linearized sRGB values require more than 8bits.
+ */
+
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
+ return FALSE;
+ }
+
switch (format_desc->layout) {
case UTIL_FORMAT_LAYOUT_S3TC:
diff --git a/src/gallium/auxiliary/util/u_index_modify.c b/src/gallium/auxiliary/util/u_index_modify.c
new file mode 100644
index 00000000000..65b079ed537
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_index_modify.c
@@ -0,0 +1,127 @@
+/*
+ * Copyright 2010 Marek Olšák <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "pipe/p_context.h"
+#include "util/u_index_modify.h"
+#include "util/u_inlines.h"
+
+void util_shorten_ubyte_elts(struct pipe_context *context,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start,
+ unsigned count)
+{
+ struct pipe_screen* screen = context->screen;
+ struct pipe_resource* new_elts;
+ unsigned char *in_map;
+ unsigned short *out_map;
+ struct pipe_transfer *src_transfer, *dst_transfer;
+ unsigned i;
+
+ new_elts = pipe_buffer_create(screen,
+ PIPE_BIND_INDEX_BUFFER,
+ 2 * count);
+
+ in_map = pipe_buffer_map(context, *elts, PIPE_TRANSFER_READ, &src_transfer);
+ out_map = pipe_buffer_map(context, new_elts, PIPE_TRANSFER_WRITE, &dst_transfer);
+
+ in_map += start;
+
+ for (i = 0; i < count; i++) {
+ *out_map = (unsigned short)(*in_map + index_bias);
+ in_map++;
+ out_map++;
+ }
+
+ pipe_buffer_unmap(context, *elts, src_transfer);
+ pipe_buffer_unmap(context, new_elts, dst_transfer);
+
+ *elts = new_elts;
+}
+
+void util_rebuild_ushort_elts(struct pipe_context *context,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start, unsigned count)
+{
+ struct pipe_transfer *in_transfer = NULL;
+ struct pipe_transfer *out_transfer = NULL;
+ struct pipe_resource *new_elts;
+ unsigned short *in_map;
+ unsigned short *out_map;
+ unsigned i;
+
+ new_elts = pipe_buffer_create(context->screen,
+ PIPE_BIND_INDEX_BUFFER,
+ 2 * count);
+
+ in_map = pipe_buffer_map(context, *elts,
+ PIPE_TRANSFER_READ, &in_transfer);
+ out_map = pipe_buffer_map(context, new_elts,
+ PIPE_TRANSFER_WRITE, &out_transfer);
+
+ in_map += start;
+ for (i = 0; i < count; i++) {
+ *out_map = (unsigned short)(*in_map + index_bias);
+ in_map++;
+ out_map++;
+ }
+
+ pipe_buffer_unmap(context, *elts, in_transfer);
+ pipe_buffer_unmap(context, new_elts, out_transfer);
+
+ *elts = new_elts;
+}
+
+void util_rebuild_uint_elts(struct pipe_context *context,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start, unsigned count)
+{
+ struct pipe_transfer *in_transfer = NULL;
+ struct pipe_transfer *out_transfer = NULL;
+ struct pipe_resource *new_elts;
+ unsigned int *in_map;
+ unsigned int *out_map;
+ unsigned i;
+
+ new_elts = pipe_buffer_create(context->screen,
+ PIPE_BIND_INDEX_BUFFER,
+ 2 * count);
+
+ in_map = pipe_buffer_map(context, *elts,
+ PIPE_TRANSFER_READ, &in_transfer);
+ out_map = pipe_buffer_map(context, new_elts,
+ PIPE_TRANSFER_WRITE, &out_transfer);
+
+ in_map += start;
+ for (i = 0; i < count; i++) {
+ *out_map = (unsigned int)(*in_map + index_bias);
+ in_map++;
+ out_map++;
+ }
+
+ pipe_buffer_unmap(context, *elts, in_transfer);
+ pipe_buffer_unmap(context, new_elts, out_transfer);
+
+ *elts = new_elts;
+}
diff --git a/src/gallium/auxiliary/util/u_index_modify.h b/src/gallium/auxiliary/util/u_index_modify.h
new file mode 100644
index 00000000000..01a6cae94fc
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_index_modify.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2010 Marek Olšák <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef UTIL_INDEX_MODIFY_H
+#define UTIL_INDEX_MODIFY_H
+
+void util_shorten_ubyte_elts(struct pipe_context *context,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start,
+ unsigned count);
+
+void util_rebuild_ushort_elts(struct pipe_context *context,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start, unsigned count);
+
+void util_rebuild_uint_elts(struct pipe_context *context,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start, unsigned count);
+#endif
diff --git a/src/gallium/auxiliary/util/u_surface.c b/src/gallium/auxiliary/util/u_surface.c
index af99163b2ed..f78b6838a72 100644
--- a/src/gallium/auxiliary/util/u_surface.c
+++ b/src/gallium/auxiliary/util/u_surface.c
@@ -332,7 +332,7 @@ util_clear_depth_stencil(struct pipe_context *pipe,
uint32_t *row = (uint32_t *)dst_map;
for (j = 0; j < width; j++) {
uint32_t tmp = *row & dst_mask;
- *row++ = tmp & (zstencil & ~dst_mask);
+ *row++ = tmp | (zstencil & ~dst_mask);
}
dst_map += dst_stride;
}
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index e588c5b7bd8..4c1f47ac670 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -726,7 +726,7 @@ This instruction replicates its result.
dst.z = 0
- dst.y = 1
+ dst.w = 1
.. opcode:: TXB - Texture Lookup With Bias
diff --git a/src/gallium/drivers/llvmpipe/lp_query.c b/src/gallium/drivers/llvmpipe/lp_query.c
index ff0e207a54b..84c66dd36e8 100644
--- a/src/gallium/drivers/llvmpipe/lp_query.c
+++ b/src/gallium/drivers/llvmpipe/lp_query.c
@@ -92,8 +92,9 @@ llvmpipe_get_query_result(struct pipe_context *pipe,
int i;
if (!pq->fence) {
- assert(0); /* query not in issued state */
- return FALSE;
+ /* no fence because there was no scene, so results is zero */
+ *result = 0;
+ return TRUE;
}
if (!lp_fence_signalled(pq->fence)) {
diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index c66313f0ed8..96633d93654 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -412,10 +412,9 @@ llvmpipe_create_screen(struct sw_winsys *winsys)
lp_jit_screen_init(screen);
+ screen->num_threads = util_cpu_caps.nr_cpus > 1 ? util_cpu_caps.nr_cpus : 0;
#ifdef PIPE_OS_EMBEDDED
screen->num_threads = 0;
-#else
- screen->num_threads = util_cpu_caps.nr_cpus;
#endif
screen->num_threads = debug_get_num_option("LP_NUM_THREADS", screen->num_threads);
screen->num_threads = MIN2(screen->num_threads, LP_MAX_THREADS);
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_line.c b/src/gallium/drivers/llvmpipe/lp_setup_line.c
index 9f090d1992e..829eb8a5a04 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_line.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_line.c
@@ -292,6 +292,7 @@ try_setup_line( struct lp_setup_context *setup,
float x2diff;
float y2diff;
float dx, dy;
+ float area;
boolean draw_start;
boolean draw_end;
@@ -311,6 +312,18 @@ try_setup_line( struct lp_setup_context *setup,
dx = v1[0][0] - v2[0][0];
dy = v1[0][1] - v2[0][1];
+ area = (dx * dx + dy * dy);
+ if (area == 0) {
+ LP_COUNT(nr_culled_tris);
+ return TRUE;
+ }
+
+ info.oneoverarea = 1.0f / area;
+ info.dx = dx;
+ info.dy = dy;
+ info.v1 = v1;
+ info.v2 = v2;
+
/* X-MAJOR LINE */
if (fabsf(dx) >= fabsf(dy)) {
@@ -573,12 +586,6 @@ try_setup_line( struct lp_setup_context *setup,
line->plane[3].dcdx = y[3] - y[0];
- info.oneoverarea = 1.0f / (dx * dx + dy * dy);
- info.dx = dx;
- info.dy = dy;
- info.v1 = v1;
- info.v2 = v2;
-
/* Setup parameter interpolants:
*/
setup_line_coefficients( setup, line, &info);
diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h
index c9003c97f5d..ab480cabd09 100644
--- a/src/gallium/drivers/nouveau/nouveau_winsys.h
+++ b/src/gallium/drivers/nouveau/nouveau_winsys.h
@@ -12,6 +12,10 @@
#include "nouveau/nouveau_resource.h"
#include "nouveau/nouveau_pushbuf.h"
+#ifndef NV04_PFIFO_MAX_PACKET_LEN
+#define NV04_PFIFO_MAX_PACKET_LEN 2047
+#endif
+
static INLINE uint32_t
nouveau_screen_transfer_flags(unsigned pipe)
{
diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h
index 6ec9095a741..ac69c7848e9 100644
--- a/src/gallium/drivers/nv50/nv50_context.h
+++ b/src/gallium/drivers/nv50/nv50_context.h
@@ -157,6 +157,7 @@ struct nv50_context {
unsigned sampler_view_nr[3];
unsigned vbo_fifo;
+ unsigned req_lmem;
};
static INLINE struct nv50_context *
diff --git a/src/gallium/drivers/nv50/nv50_pc.c b/src/gallium/drivers/nv50/nv50_pc.c
index 676540538e5..c88e7ba742e 100644
--- a/src/gallium/drivers/nv50/nv50_pc.c
+++ b/src/gallium/drivers/nv50/nv50_pc.c
@@ -328,7 +328,7 @@ nv_pc_pass_in_order(struct nv_basic_block *root, nv_pc_pass_func f, void *priv)
static void
nv_do_print_function(void *priv, struct nv_basic_block *b)
{
- struct nv_instruction *i = b->phi;
+ struct nv_instruction *i;
debug_printf("=== BB %i ", b->id);
if (b->out[0])
@@ -547,6 +547,8 @@ nv50_generate_code(struct nv50_translation_info *ti)
ti->p->fixups = pc->fixups;
ti->p->num_fixups = pc->num_fixups;
+ ti->p->uses_lmem = ti->store_to_memory;
+
NV50_DBGMSG("SHADER TRANSLATION - %s\n", ret ? "failure" : "success");
out:
diff --git a/src/gallium/drivers/nv50/nv50_pc_regalloc.c b/src/gallium/drivers/nv50/nv50_pc_regalloc.c
index b9d5ba5ef67..39ae36681c0 100644
--- a/src/gallium/drivers/nv50/nv50_pc_regalloc.c
+++ b/src/gallium/drivers/nv50/nv50_pc_regalloc.c
@@ -767,7 +767,7 @@ nv50_ctor_register_set(struct nv_pc *pc, struct register_set *set)
static void
insert_ordered_tail(struct nv_value *list, struct nv_value *nval)
{
- struct nv_value *elem = list->prev;
+ struct nv_value *elem;
for (elem = list->prev;
elem != list && elem->livei->bgn > nval->livei->bgn;
diff --git a/src/gallium/drivers/nv50/nv50_program.h b/src/gallium/drivers/nv50/nv50_program.h
index 37b02bbec7c..33c4c8ca6df 100644
--- a/src/gallium/drivers/nv50/nv50_program.h
+++ b/src/gallium/drivers/nv50/nv50_program.h
@@ -45,6 +45,7 @@ struct nv50_program {
ubyte type;
boolean translated;
+ boolean uses_lmem;
struct nouveau_bo *bo;
struct nouveau_stateobj *so;
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
index 49af9b59beb..7c9342b7471 100644
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -222,6 +222,36 @@ nv50_screen_destroy(struct pipe_screen *pscreen)
OUT_RELOC(ch, bo, (n << 18) | (gr->subc << 13) | m, fl, 0, 0)
void
+nv50_screen_reloc_constbuf(struct nv50_screen *screen, unsigned cbi)
+{
+ struct nouveau_bo *bo;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *tesla = screen->tesla;
+ unsigned size;
+ const unsigned rl = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD | NOUVEAU_BO_DUMMY;
+
+ switch (cbi) {
+ case NV50_CB_PMISC:
+ bo = screen->constbuf_misc[0];
+ size = 0x200;
+ break;
+ case NV50_CB_PVP:
+ case NV50_CB_PFP:
+ case NV50_CB_PGP:
+ bo = screen->constbuf_parm[cbi - NV50_CB_PVP];
+ size = 0;
+ break;
+ default:
+ return;
+ }
+
+ BGN_RELOC (chan, bo, tesla, NV50TCL_CB_DEF_ADDRESS_HIGH, 3, rl);
+ OUT_RELOCh(chan, bo, 0, rl);
+ OUT_RELOCl(chan, bo, 0, rl);
+ OUT_RELOC (chan, bo, (cbi << 16) | size, rl, 0, 0);
+}
+
+void
nv50_screen_relocs(struct nv50_screen *screen)
{
struct nouveau_channel *chan = screen->base.channel;
@@ -243,12 +273,7 @@ nv50_screen_relocs(struct nv50_screen *screen)
OUT_RELOCh(chan, screen->tsc, 0, rl);
OUT_RELOCl(chan, screen->tsc, 0, rl);
- BGN_RELOC (chan, screen->constbuf_misc[0],
- tesla, NV50TCL_CB_DEF_ADDRESS_HIGH, 3, rl);
- OUT_RELOCh(chan, screen->constbuf_misc[0], 0, rl);
- OUT_RELOCl(chan, screen->constbuf_misc[0], 0, rl);
- OUT_RELOC (chan, screen->constbuf_misc[0],
- (NV50_CB_PMISC << 16) | 0x0200, rl, 0, 0);
+ nv50_screen_reloc_constbuf(screen, NV50_CB_PMISC);
BGN_RELOC (chan, screen->constbuf_misc[0],
tesla, NV50TCL_CB_DEF_ADDRESS_HIGH, 3, rl);
@@ -257,14 +282,21 @@ nv50_screen_relocs(struct nv50_screen *screen)
OUT_RELOC (chan, screen->constbuf_misc[0],
(NV50_CB_AUX << 16) | 0x0200, rl, 0, 0);
- for (i = 0; i < 3; ++i) {
- BGN_RELOC (chan, screen->constbuf_parm[i],
- tesla, NV50TCL_CB_DEF_ADDRESS_HIGH, 3, rl);
- OUT_RELOCh(chan, screen->constbuf_parm[i], 0, rl);
- OUT_RELOCl(chan, screen->constbuf_parm[i], 0, rl);
- OUT_RELOC (chan, screen->constbuf_parm[i],
- ((NV50_CB_PVP + i) << 16) | 0x0000, rl, 0, 0);
- }
+ for (i = 0; i < 3; ++i)
+ nv50_screen_reloc_constbuf(screen, NV50_CB_PVP + i);
+
+ BGN_RELOC (chan, screen->stack_bo,
+ tesla, NV50TCL_STACK_ADDRESS_HIGH, 2, rl);
+ OUT_RELOCh(chan, screen->stack_bo, 0, rl);
+ OUT_RELOCl(chan, screen->stack_bo, 0, rl);
+
+ if (!screen->cur_ctx->req_lmem)
+ return;
+
+ BGN_RELOC (chan, screen->local_bo,
+ tesla, NV50TCL_LOCAL_ADDRESS_HIGH, 2, rl);
+ OUT_RELOCh(chan, screen->local_bo, 0, rl);
+ OUT_RELOCl(chan, screen->local_bo, 0, rl);
}
#ifndef NOUVEAU_GETPARAM_GRAPH_UNITS
diff --git a/src/gallium/drivers/nv50/nv50_screen.h b/src/gallium/drivers/nv50/nv50_screen.h
index ad6bdeb27c8..6e15230b486 100644
--- a/src/gallium/drivers/nv50/nv50_screen.h
+++ b/src/gallium/drivers/nv50/nv50_screen.h
@@ -39,6 +39,8 @@ nv50_screen(struct pipe_screen *screen)
extern void nv50_screen_relocs(struct nv50_screen *);
+extern void nv50_screen_reloc_constbuf(struct nv50_screen *, unsigned cbi);
+
struct nv50_format {
uint32_t rt;
uint32_t tic;
diff --git a/src/gallium/drivers/nv50/nv50_shader_state.c b/src/gallium/drivers/nv50/nv50_shader_state.c
index 8c1a5999cfe..1a2fe758a85 100644
--- a/src/gallium/drivers/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nv50/nv50_shader_state.c
@@ -47,10 +47,17 @@ nv50_transfer_constbuf(struct nv50_context *nv50,
start = 0;
while (count) {
- unsigned nr = count;
- nr = MIN2(nr, 2047);
+ unsigned nr = AVAIL_RING(chan);
+
+ if (nr < 8) {
+ FIRE_RING(chan);
+ continue;
+ }
+ nr = MIN2(count, nr - 7);
+ nr = MIN2(nr, NV04_PFIFO_MAX_PACKET_LEN);
+
+ nv50_screen_reloc_constbuf(nv50->screen, cbi);
- /* FIXME: emit relocs for unsuiTed MM */
BEGIN_RING(chan, tesla, NV50TCL_CB_ADDR, 1);
OUT_RING (chan, (start << 8) | cbi);
BEGIN_RING_NI(chan, tesla, NV50TCL_CB_DATA(0), nr);
@@ -77,8 +84,16 @@ nv50_program_validate_data(struct nv50_context *nv50, struct nv50_program *p)
unsigned start = 0;
while (count) {
- unsigned nr = count;
- nr = MIN2(nr, 2047);
+ unsigned nr = AVAIL_RING(chan);
+
+ if (nr < 8) {
+ FIRE_RING(chan);
+ continue;
+ }
+ nr = MIN2(count, nr - 7);
+ nr = MIN2(nr, NV04_PFIFO_MAX_PACKET_LEN);
+
+ nv50_screen_reloc_constbuf(nv50->screen, NV50_CB_PMISC);
BEGIN_RING(chan, tesla, NV50TCL_CB_ADDR, 1);
OUT_RING (chan, (start << 8) | NV50_CB_PMISC);
@@ -111,8 +126,7 @@ nv50_program_validate_data(struct nv50_context *nv50, struct nv50_program *p)
break;
default:
assert(0);
- cbi = 0;
- break;
+ return;
}
nv50_transfer_constbuf(nv50, nv50->constbuf[p->type], p->parm_size, cbi);
@@ -281,6 +295,17 @@ nv50_program_validate(struct nv50_program *p)
return p->translated;
}
+static INLINE void
+nv50_program_validate_common(struct nv50_context *nv50, struct nv50_program *p)
+{
+ nv50_program_validate_code(nv50, p);
+
+ if (p->uses_lmem)
+ nv50->req_lmem |= 1 << p->type;
+ else
+ nv50->req_lmem &= ~(1 << p->type);
+}
+
struct nouveau_stateobj *
nv50_vertprog_validate(struct nv50_context *nv50)
{
@@ -300,7 +325,7 @@ nv50_vertprog_validate(struct nv50_context *nv50)
if (!(nv50->dirty & NV50_NEW_VERTPROG))
return NULL;
- nv50_program_validate_code(nv50, p);
+ nv50_program_validate_common(nv50, p);
so_ref(p->so, &so);
return so;
@@ -325,7 +350,7 @@ nv50_fragprog_validate(struct nv50_context *nv50)
if (!(nv50->dirty & NV50_NEW_FRAGPROG))
return NULL;
- nv50_program_validate_code(nv50, p);
+ nv50_program_validate_common(nv50, p);
so_ref(p->so, &so);
return so;
@@ -350,7 +375,7 @@ nv50_geomprog_validate(struct nv50_context *nv50)
if (!(nv50->dirty & NV50_NEW_GEOMPROG))
return NULL;
- nv50_program_validate_code(nv50, p);
+ nv50_program_validate_common(nv50, p);
so_ref(p->so, &so);
return so;
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
index f1d8202dffa..16c2dab9af6 100644
--- a/src/gallium/drivers/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -333,7 +333,7 @@ struct state_validate {
{ validate_vtxbuf , NV50_NEW_ARRAYS },
{ validate_vtxattr , NV50_NEW_ARRAYS },
{ validate_clip , NV50_NEW_CLIP },
- {}
+ { NULL , 0 }
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
diff --git a/src/gallium/drivers/nvfx/nvfx_vertprog.c b/src/gallium/drivers/nvfx/nvfx_vertprog.c
index 23f045ecf6c..e543fda50ef 100644
--- a/src/gallium/drivers/nvfx/nvfx_vertprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_vertprog.c
@@ -377,6 +377,8 @@ tgsi_src(struct nvfx_vpc *vpc, const struct tgsi_full_src_register *fsrc) {
src.swz[2] = fsrc->Register.SwizzleZ;
src.swz[3] = fsrc->Register.SwizzleW;
src.indirect = 0;
+ src.indirect_reg = 0;
+ src.indirect_swz = 0;
if(fsrc->Register.Indirect) {
if(fsrc->Indirect.File == TGSI_FILE_ADDRESS &&
@@ -973,7 +975,7 @@ nvfx_vertprog_prepare(struct nvfx_context* nvfx, struct nvfx_vpc *vpc)
DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_vp, "NVFX_DUMP_VP", FALSE)
static struct nvfx_vertex_program*
-nvfx_vertprog_translate(struct nvfx_context *nvfx, const struct pipe_shader_state* vps, const struct tgsi_shader_info* info)
+nvfx_vertprog_translate(struct nvfx_context *nvfx, const struct pipe_shader_state* vps, struct tgsi_shader_info* info)
{
struct tgsi_parse_context parse;
struct nvfx_vertex_program* vp = NULL;
diff --git a/src/gallium/drivers/r300/r300_render_translate.c b/src/gallium/drivers/r300/r300_render_translate.c
index 0ea11e5bfc2..9247064508f 100644
--- a/src/gallium/drivers/r300/r300_render_translate.c
+++ b/src/gallium/drivers/r300/r300_render_translate.c
@@ -29,6 +29,7 @@
#include "r300_context.h"
#include "translate/translate.h"
+#include "util/u_index_modify.h"
void r300_begin_vertex_translate(struct r300_context *r300)
{
@@ -188,111 +189,6 @@ void r300_end_vertex_translate(struct r300_context *r300)
NULL);
}
-static void r300_shorten_ubyte_elts(struct r300_context* r300,
- struct pipe_resource** elts,
- int index_bias,
- unsigned start,
- unsigned count)
-{
- struct pipe_context* context = &r300->context;
- struct pipe_screen* screen = r300->context.screen;
- struct pipe_resource* new_elts;
- unsigned char *in_map;
- unsigned short *out_map;
- struct pipe_transfer *src_transfer, *dst_transfer;
- unsigned i;
-
- new_elts = pipe_buffer_create(screen,
- PIPE_BIND_INDEX_BUFFER,
- 2 * count);
-
- in_map = pipe_buffer_map(context, *elts, PIPE_TRANSFER_READ, &src_transfer);
- out_map = pipe_buffer_map(context, new_elts, PIPE_TRANSFER_WRITE, &dst_transfer);
-
- in_map += start;
-
- for (i = 0; i < count; i++) {
- *out_map = (unsigned short)(*in_map + index_bias);
- in_map++;
- out_map++;
- }
-
- pipe_buffer_unmap(context, *elts, src_transfer);
- pipe_buffer_unmap(context, new_elts, dst_transfer);
-
- *elts = new_elts;
-}
-
-static void r300_rebuild_ushort_elts(struct r300_context *r300,
- struct pipe_resource **elts,
- int index_bias,
- unsigned start, unsigned count)
-{
- struct pipe_context *context = &r300->context;
- struct pipe_transfer *in_transfer = NULL;
- struct pipe_transfer *out_transfer = NULL;
- struct pipe_resource *new_elts;
- unsigned short *in_map;
- unsigned short *out_map;
- unsigned i;
-
- new_elts = pipe_buffer_create(context->screen,
- PIPE_BIND_INDEX_BUFFER,
- 2 * count);
-
- in_map = pipe_buffer_map(context, *elts,
- PIPE_TRANSFER_READ, &in_transfer);
- out_map = pipe_buffer_map(context, new_elts,
- PIPE_TRANSFER_WRITE, &out_transfer);
-
- in_map += start;
- for (i = 0; i < count; i++) {
- *out_map = (unsigned short)(*in_map + index_bias);
- in_map++;
- out_map++;
- }
-
- pipe_buffer_unmap(context, *elts, in_transfer);
- pipe_buffer_unmap(context, new_elts, out_transfer);
-
- *elts = new_elts;
-}
-
-static void r300_rebuild_uint_elts(struct r300_context *r300,
- struct pipe_resource **elts,
- int index_bias,
- unsigned start, unsigned count)
-{
- struct pipe_context *context = &r300->context;
- struct pipe_transfer *in_transfer = NULL;
- struct pipe_transfer *out_transfer = NULL;
- struct pipe_resource *new_elts;
- unsigned int *in_map;
- unsigned int *out_map;
- unsigned i;
-
- new_elts = pipe_buffer_create(context->screen,
- PIPE_BIND_INDEX_BUFFER,
- 2 * count);
-
- in_map = pipe_buffer_map(context, *elts,
- PIPE_TRANSFER_READ, &in_transfer);
- out_map = pipe_buffer_map(context, new_elts,
- PIPE_TRANSFER_WRITE, &out_transfer);
-
- in_map += start;
- for (i = 0; i < count; i++) {
- *out_map = (unsigned int)(*in_map + index_bias);
- in_map++;
- out_map++;
- }
-
- pipe_buffer_unmap(context, *elts, in_transfer);
- pipe_buffer_unmap(context, new_elts, out_transfer);
-
- *elts = new_elts;
-}
-
void r300_translate_index_buffer(struct r300_context *r300,
struct pipe_resource **index_buffer,
unsigned *index_size, unsigned index_offset,
@@ -300,21 +196,21 @@ void r300_translate_index_buffer(struct r300_context *r300,
{
switch (*index_size) {
case 1:
- r300_shorten_ubyte_elts(r300, index_buffer, index_offset, *start, count);
+ util_shorten_ubyte_elts(&r300->context, index_buffer, index_offset, *start, count);
*index_size = 2;
*start = 0;
break;
case 2:
if (*start % 2 != 0 || index_offset) {
- r300_rebuild_ushort_elts(r300, index_buffer, index_offset, *start, count);
+ util_rebuild_ushort_elts(&r300->context, index_buffer, index_offset, *start, count);
*start = 0;
}
break;
case 4:
if (index_offset) {
- r300_rebuild_uint_elts(r300, index_buffer, index_offset, *start, count);
+ util_rebuild_uint_elts(&r300->context, index_buffer, index_offset, *start, count);
*start = 0;
}
break;
diff --git a/src/gallium/drivers/r600/eg_hw_states.c b/src/gallium/drivers/r600/eg_hw_states.c
index d6f417e1e37..3d10095919a 100644
--- a/src/gallium/drivers/r600/eg_hw_states.c
+++ b/src/gallium/drivers/r600/eg_hw_states.c
@@ -422,11 +422,11 @@ static void eg_dsa(struct r600_context *rctx, struct radeon_state *rstate)
S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
- query_running = false;
+ query_running = FALSE;
LIST_FOR_EACH_ENTRY(rquery, &rctx->query_list, list) {
if (rquery->state & R600_QUERY_STATE_STARTED) {
- query_running = true;
+ query_running = TRUE;
}
}
@@ -471,6 +471,7 @@ static void eg_sampler_border(struct r600_context *rctx, struct radeon_state *rs
radeon_state_init(rstate, rscreen->rw, R600_STATE_SAMPLER_BORDER, id, R600_SHADER_PS);
if (uc.ui) {
+ rstate->states[EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_INDEX] = id;
rstate->states[EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_RED] = fui(state->border_color[0]);
rstate->states[EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_GREEN] = fui(state->border_color[1]);
rstate->states[EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_BLUE] = fui(state->border_color[2]);
@@ -559,8 +560,7 @@ static void eg_resource(struct pipe_context *ctx, struct radeon_state *rstate,
rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
rstate->placement[3] = RADEON_GEM_DOMAIN_GTT;
- pitch = (tmp->pitch[0] / tmp->bpt);
- pitch = (pitch + 0x7) & ~0x7;
+ pitch = align(tmp->pitch[0] / tmp->bpt, 8);
/* FIXME properly handle first level != 0 */
rstate->states[EG_PS_RESOURCE__RESOURCE0_WORD0] =
@@ -930,7 +930,7 @@ static int eg_ps_shader(struct r600_context *rctx, struct r600_context_state *rp
const struct pipe_rasterizer_state *rasterizer;
struct r600_shader *rshader = &rpshader->shader;
unsigned i, tmp, exports_ps, num_cout;
- boolean have_pos = FALSE;
+ boolean have_pos = FALSE, have_face = FALSE;
rasterizer = &rctx->rasterizer->state.rasterizer;
@@ -945,6 +945,10 @@ static int eg_ps_shader(struct r600_context *rctx, struct r600_context_state *rp
rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
tmp |= S_028644_FLAT_SHADE(rshader->flat_shade);
}
+
+ if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
+ have_face = TRUE;
+
if (rasterizer->sprite_coord_enable & (1 << i)) {
tmp |= S_028644_PT_SPRITE_TEX(1);
}
@@ -957,10 +961,10 @@ static int eg_ps_shader(struct r600_context *rctx, struct r600_context_state *rp
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
exports_ps |= 1;
else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
- exports_ps |= (1 << (num_cout+1));
num_cout++;
}
}
+ exports_ps |= (1 << num_cout);
if (!exports_ps) {
/* always at least export 1 component per pixel */
exports_ps = 2;
@@ -971,7 +975,10 @@ static int eg_ps_shader(struct r600_context *rctx, struct r600_context_state *rp
state->states[EG_PS_SHADER__SPI_PS_IN_CONTROL_0] |= S_0286CC_POSITION_ENA(1);
state->states[EG_PS_SHADER__SPI_INPUT_Z] |= 1;
}
+
state->states[EG_PS_SHADER__SPI_PS_IN_CONTROL_1] = 0x00000000;
+ state->states[EG_PS_SHADER__SPI_PS_IN_CONTROL_1] |= S_0286D0_FRONT_FACE_ENA(have_face);
+
state->states[EG_PS_SHADER__SQ_PGM_RESOURCES_PS] = S_028844_NUM_GPRS(rshader->bc.ngpr) | S_028844_PRIME_CACHE_ON_DRAW(1) |
S_028844_STACK_SIZE(rshader->bc.nstack);
state->states[EG_PS_SHADER__SQ_PGM_EXPORTS_PS] = exports_ps;
diff --git a/src/gallium/drivers/r600/eg_state_inlines.h b/src/gallium/drivers/r600/eg_state_inlines.h
index 4e3514638b7..0a42abcdf2b 100644
--- a/src/gallium/drivers/r600/eg_state_inlines.h
+++ b/src/gallium/drivers/r600/eg_state_inlines.h
@@ -283,6 +283,9 @@ static inline uint32_t r600_translate_colorswap(enum pipe_format format)
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B4G4R4X4_UNORM:
return V_028C70_SWAP_ALT;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ return V_028C70_SWAP_STD;
/* 32-bit buffers. */
case PIPE_FORMAT_A8B8G8R8_SRGB:
@@ -310,6 +313,10 @@ static inline uint32_t r600_translate_colorswap(enum pipe_format format)
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return V_028C70_SWAP_STD;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return V_028C70_SWAP_STD;
+
case PIPE_FORMAT_R10G10B10A2_UNORM:
case PIPE_FORMAT_R10G10B10X2_SNORM:
case PIPE_FORMAT_B10G10R10A2_UNORM:
@@ -357,6 +364,9 @@ static INLINE uint32_t r600_translate_colorformat(enum pipe_format format)
case PIPE_FORMAT_B4G4R4X4_UNORM:
return V_028C70_COLOR_4_4_4_4;
+ case PIPE_FORMAT_Z16_UNORM:
+ return V_028C70_COLOR_16;
+
/* 32-bit buffers. */
case PIPE_FORMAT_A8B8G8R8_SRGB:
case PIPE_FORMAT_A8B8G8R8_UNORM:
@@ -383,6 +393,10 @@ static INLINE uint32_t r600_translate_colorformat(enum pipe_format format)
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return V_028C70_COLOR_8_24;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return V_028C70_COLOR_24_8;
+
case PIPE_FORMAT_R32_FLOAT:
return V_028C70_COLOR_32_FLOAT;
diff --git a/src/gallium/drivers/r600/eg_states_inc.h b/src/gallium/drivers/r600/eg_states_inc.h
index 462f31cc798..9f8007c8e91 100644
--- a/src/gallium/drivers/r600/eg_states_inc.h
+++ b/src/gallium/drivers/r600/eg_states_inc.h
@@ -368,27 +368,30 @@
#define EG_GS_SAMPLER_PM4 128
/* EG_PS_SAMPLER_BORDER */
-#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_RED 0
-#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_GREEN 1
-#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_BLUE 2
-#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_ALPHA 3
-#define EG_PS_SAMPLER_BORDER_SIZE 4
+#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_INDEX 0
+#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_RED 1
+#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_GREEN 2
+#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_BLUE 3
+#define EG_PS_SAMPLER_BORDER__TD_PS_SAMPLER0_BORDER_ALPHA 4
+#define EG_PS_SAMPLER_BORDER_SIZE 5
#define EG_PS_SAMPLER_BORDER_PM4 128
/* EG_VS_SAMPLER_BORDER */
-#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_RED 0
-#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_GREEN 1
-#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_BLUE 2
-#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_ALPHA 3
-#define EG_VS_SAMPLER_BORDER_SIZE 4
+#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_INDEX 0
+#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_RED 1
+#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_GREEN 2
+#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_BLUE 3
+#define EG_VS_SAMPLER_BORDER__TD_VS_SAMPLER0_BORDER_ALPHA 4
+#define EG_VS_SAMPLER_BORDER_SIZE 5
#define EG_VS_SAMPLER_BORDER_PM4 128
/* EG_GS_SAMPLER_BORDER */
-#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_RED 0
-#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_GREEN 1
-#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_BLUE 2
-#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_ALPHA 3
-#define EG_GS_SAMPLER_BORDER_SIZE 4
+#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_INDEX 0
+#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_RED 1
+#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_GREEN 2
+#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_BLUE 3
+#define EG_GS_SAMPLER_BORDER__TD_GS_SAMPLER0_BORDER_ALPHA 4
+#define EG_GS_SAMPLER_BORDER_SIZE 5
#define EG_GS_SAMPLER_BORDER_PM4 128
/* EG_CB */
diff --git a/src/gallium/drivers/r600/r600.h b/src/gallium/drivers/r600/r600.h
index bce2707e770..a123eb62e0f 100644
--- a/src/gallium/drivers/r600/r600.h
+++ b/src/gallium/drivers/r600/r600.h
@@ -90,28 +90,15 @@ enum radeon_family {
CHIP_LAST,
};
+enum chip_class {
+ R600,
+ R700,
+ EVERGREEN,
+};
+
enum radeon_family r600_get_family(struct radeon *rw);
+enum chip_class r600_get_family_class(struct radeon *radeon);
-/*
- * radeon object functions
- */
-#if 0
-struct radeon_bo {
- unsigned refcount;
- unsigned handle;
- unsigned size;
- unsigned alignment;
- unsigned map_count;
- void *data;
-};
-struct radeon_bo *radeon_bo(struct radeon *radeon, unsigned handle,
- unsigned size, unsigned alignment, void *ptr);
-int radeon_bo_map(struct radeon *radeon, struct radeon_bo *bo);
-void radeon_bo_unmap(struct radeon *radeon, struct radeon_bo *bo);
-struct radeon_bo *radeon_bo_incref(struct radeon *radeon, struct radeon_bo *bo);
-struct radeon_bo *radeon_bo_decref(struct radeon *radeon, struct radeon_bo *bo);
-int radeon_bo_wait(struct radeon *radeon, struct radeon_bo *bo);
-#endif
/* lowlevel WS bo */
struct radeon_ws_bo;
struct radeon_ws_bo *radeon_ws_bo(struct radeon *radeon,
@@ -122,7 +109,6 @@ void *radeon_ws_bo_map(struct radeon *radeon, struct radeon_ws_bo *bo, unsigned
void radeon_ws_bo_unmap(struct radeon *radeon, struct radeon_ws_bo *bo);
void radeon_ws_bo_reference(struct radeon *radeon, struct radeon_ws_bo **dst,
struct radeon_ws_bo *src);
-int radeon_ws_bo_wait(struct radeon *radeon, struct radeon_ws_bo *bo);
/* R600/R700 STATES */
#define R600_GROUP_MAX 16
diff --git a/src/gallium/drivers/r600/r600_asm.c b/src/gallium/drivers/r600/r600_asm.c
index 0d17f75da7e..dcb1b4fcccb 100644
--- a/src/gallium/drivers/r600/r600_asm.c
+++ b/src/gallium/drivers/r600/r600_asm.c
@@ -531,7 +531,8 @@ int r600_bc_add_vtx(struct r600_bc *bc, const struct r600_bc_vtx *vtx)
/* cf can contains only alu or only vtx or only tex */
if (bc->cf_last == NULL ||
(bc->cf_last->inst != V_SQ_CF_WORD1_SQ_CF_INST_VTX &&
- bc->cf_last->inst != V_SQ_CF_WORD1_SQ_CF_INST_VTX_TC)) {
+ bc->cf_last->inst != V_SQ_CF_WORD1_SQ_CF_INST_VTX_TC) ||
+ bc->force_add_cf) {
r = r600_bc_add_cf(bc);
if (r) {
free(nvtx);
@@ -543,6 +544,8 @@ int r600_bc_add_vtx(struct r600_bc *bc, const struct r600_bc_vtx *vtx)
/* each fetch use 4 dwords */
bc->cf_last->ndw += 4;
bc->ndw += 4;
+ if ((bc->ndw / 4) > 7)
+ bc->force_add_cf = 1;
return 0;
}
@@ -557,7 +560,8 @@ int r600_bc_add_tex(struct r600_bc *bc, const struct r600_bc_tex *tex)
/* cf can contains only alu or only vtx or only tex */
if (bc->cf_last == NULL ||
- bc->cf_last->inst != V_SQ_CF_WORD1_SQ_CF_INST_TEX) {
+ bc->cf_last->inst != V_SQ_CF_WORD1_SQ_CF_INST_TEX ||
+ bc->force_add_cf) {
r = r600_bc_add_cf(bc);
if (r) {
free(ntex);
@@ -569,6 +573,8 @@ int r600_bc_add_tex(struct r600_bc *bc, const struct r600_bc_tex *tex)
/* each texture fetch use 4 dwords */
bc->cf_last->ndw += 4;
bc->ndw += 4;
+ if ((bc->ndw / 4) > 7)
+ bc->force_add_cf = 1;
return 0;
}
@@ -696,6 +702,7 @@ static int r600_bc_cf_build(struct r600_bc *bc, struct r600_bc_cf *cf)
bc->bytecode[id++] = S_SQ_CF_ALU_WORD1_CF_INST(cf->inst >> 3) |
S_SQ_CF_ALU_WORD1_BARRIER(1) |
+ S_SQ_CF_ALU_WORD1_USES_WATERFALL(bc->chiprev == 0 ? cf->r6xx_uses_waterfall : 0) |
S_SQ_CF_ALU_WORD1_COUNT((cf->ndw / 2) - 1);
break;
case V_SQ_CF_WORD1_SQ_CF_INST_TEX:
diff --git a/src/gallium/drivers/r600/r600_asm.h b/src/gallium/drivers/r600/r600_asm.h
index 62a46cb0e1e..6aadf72957b 100644
--- a/src/gallium/drivers/r600/r600_asm.h
+++ b/src/gallium/drivers/r600/r600_asm.h
@@ -127,6 +127,7 @@ struct r600_bc_cf {
unsigned pop_count;
unsigned cf_addr; /* control flow addr */
unsigned kcache0_mode;
+ unsigned r6xx_uses_waterfall;
struct list_head alu;
struct list_head tex;
struct list_head vtx;
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 54fbc50bbc4..0506e8280af 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -283,7 +283,7 @@ static void r600_blit_state_vs_shader(struct r600_screen *rscreen, struct radeon
radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
return;
}
- switch (rscreen->chip_class) {
+ switch (radeon_get_family_class(rscreen->rw)) {
case R600:
memcpy(data, shader_bc_r600, 128);
break;
@@ -347,7 +347,7 @@ static void r600_blit_state_ps_shader(struct r600_screen *rscreen, struct radeon
radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
return;
}
- switch (rscreen->chip_class) {
+ switch (radeon_get_family_class(rscreen->rw)) {
case R600:
memcpy(data, shader_bc_r600, 48);
break;
diff --git a/src/gallium/drivers/r600/r600_buffer.c b/src/gallium/drivers/r600/r600_buffer.c
index dc3fc812e1a..ea370782fdb 100644
--- a/src/gallium/drivers/r600/r600_buffer.c
+++ b/src/gallium/drivers/r600/r600_buffer.c
@@ -171,7 +171,7 @@ static void *r600_buffer_transfer_map(struct pipe_context *pipe,
if (transfer->usage & PIPE_TRANSFER_WRITE) {
write = 1;
}
- data = radeon_ws_bo_map(rscreen->rw, rbuffer->r.bo, transfer->usage, rctx);
+ data = radeon_ws_bo_map(rscreen->rw, rbuffer->r.bo, transfer->usage, pipe);
if (!data)
return NULL;
diff --git a/src/gallium/drivers/r600/r600_context.c b/src/gallium/drivers/r600/r600_context.c
index 776dc24569b..7a63d966eb5 100644
--- a/src/gallium/drivers/r600/r600_context.c
+++ b/src/gallium/drivers/r600/r600_context.c
@@ -69,6 +69,10 @@ void r600_flush(struct pipe_context *ctx, unsigned flags,
{
struct r600_context *rctx = r600_context(ctx);
struct r600_query *rquery = NULL;
+#if 0
+ static int dc = 0;
+ char dname[256];
+#endif
/* flush upload buffers */
u_upload_flush(rctx->upload_vb);
@@ -77,10 +81,20 @@ void r600_flush(struct pipe_context *ctx, unsigned flags,
/* suspend queries */
r600_queries_suspend(ctx);
+
+#if 0
+ sprintf(dname, "gallium-%08d.bof", dc);
+ if (dc < 2) {
+ radeon_ctx_dump_bof(rctx->ctx, dname);
+ R600_ERR("dumped %s\n", dname);
+ }
+ dc++;
+#endif
+
radeon_ctx_submit(rctx->ctx);
LIST_FOR_EACH_ENTRY(rquery, &rctx->query_list, list) {
- rquery->flushed = true;
+ rquery->flushed = TRUE;
}
radeon_ctx_clear(rctx->ctx);
@@ -88,13 +102,6 @@ void r600_flush(struct pipe_context *ctx, unsigned flags,
r600_queries_resume(ctx);
}
-void r600_flush_ctx(void *data)
-{
- struct r600_context *rctx = data;
-
- rctx->context.flush(&rctx->context, 0, NULL);
-}
-
struct pipe_context *r600_create_context(struct pipe_screen *screen, void *priv)
{
struct r600_context *rctx = CALLOC_STRUCT(r600_context);
@@ -113,7 +120,7 @@ struct pipe_context *r600_create_context(struct pipe_screen *screen, void *priv)
rctx->screen = rscreen;
rctx->rw = rscreen->rw;
- if (rscreen->chip_class == EVERGREEN)
+ if (radeon_get_family_class(rscreen->rw) == EVERGREEN)
rctx->vtbl = &eg_hw_state_vtbl;
else
rctx->vtbl = &r600_hw_state_vtbl;
diff --git a/src/gallium/drivers/r600/r600_draw.c b/src/gallium/drivers/r600/r600_draw.c
index 5480ca002d2..51c9b065494 100644
--- a/src/gallium/drivers/r600/r600_draw.c
+++ b/src/gallium/drivers/r600/r600_draw.c
@@ -31,16 +31,44 @@
#include <util/u_math.h>
#include <util/u_inlines.h>
#include <util/u_memory.h>
+#include <util/u_index_modify.h>
#include "radeon.h"
#include "r600_screen.h"
#include "r600_context.h"
#include "r600_resource.h"
#include "r600_state_inlines.h"
+static void r600_translate_index_buffer(struct r600_context *r600,
+ struct pipe_resource **index_buffer,
+ unsigned *index_size, unsigned index_offset,
+ unsigned *start, unsigned count)
+{
+ switch (*index_size) {
+ case 1:
+ util_shorten_ubyte_elts(&r600->context, index_buffer, index_offset, *start, count);
+ *index_size = 2;
+ *start = 0;
+ break;
+
+ case 2:
+ if (*start % 2 != 0 || index_offset) {
+ util_rebuild_ushort_elts(&r600->context, index_buffer, index_offset, *start, count);
+ *start = 0;
+ }
+ break;
+
+ case 4:
+ if (index_offset) {
+ util_rebuild_uint_elts(&r600->context, index_buffer, index_offset, *start, count);
+ *start = 0;
+ }
+ break;
+ }
+}
+
static int r600_draw_common(struct r600_draw *draw)
{
struct r600_context *rctx = r600_context(draw->ctx);
- struct r600_screen *rscreen = rctx->screen;
/* FIXME vs_resource */
struct radeon_state *vs_resource;
struct r600_resource *rbuffer;
@@ -128,7 +156,7 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
if (rctx->any_user_vbs) {
r600_upload_user_buffers(rctx);
- rctx->any_user_vbs = false;
+ rctx->any_user_vbs = FALSE;
}
draw.ctx = ctx;
@@ -136,14 +164,19 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
draw.start = info->start;
draw.count = info->count;
if (info->indexed && rctx->index_buffer.buffer) {
+ draw.start += rctx->index_buffer.offset / rctx->index_buffer.index_size;
draw.min_index = info->min_index;
draw.max_index = info->max_index;
+
+ r600_translate_index_buffer(rctx, &rctx->index_buffer.buffer,
+ &rctx->index_buffer.index_size,
+ rctx->index_buffer.offset, &draw.start,
+ info->count);
+
draw.index_size = rctx->index_buffer.index_size;
draw.index_buffer = rctx->index_buffer.buffer;
draw.index_buffer_offset = rctx->index_buffer.offset;
- assert(rctx->index_buffer.offset %
- rctx->index_buffer.index_size == 0);
r600_upload_index_buffer(rctx, &draw);
}
else {
diff --git a/src/gallium/drivers/r600/r600_hw_states.c b/src/gallium/drivers/r600/r600_hw_states.c
index bca78ee8deb..271bd1ac506 100644
--- a/src/gallium/drivers/r600/r600_hw_states.c
+++ b/src/gallium/drivers/r600/r600_hw_states.c
@@ -197,7 +197,7 @@ static void r600_rasterizer(struct r600_context *rctx, struct radeon_state *rsta
float offset_units = 0, offset_scale = 0;
char depth = 0;
unsigned offset_db_fmt_cntl = 0;
- unsigned tmp;
+ unsigned point_size;
unsigned prov_vtx = 1;
if (rctx->clip)
@@ -232,7 +232,8 @@ static void r600_rasterizer(struct r600_context *rctx, struct radeon_state *rsta
rctx->flat_shade = state->flatshade;
radeon_state_init(rstate, rscreen->rw, R600_STATE_RASTERIZER, 0, 0);
- rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] = 0x00000001;
+ rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] =
+ S_0286D4_FLAT_SHADE_ENA(1);
if (state->sprite_coord_enable) {
rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] |=
S_0286D4_PNT_SPRITE_ENA(1) |
@@ -247,9 +248,18 @@ static void r600_rasterizer(struct r600_context *rctx, struct radeon_state *rsta
}
rstate->states[R600_RASTERIZER__PA_CL_CLIP_CNTL] = 0;
if (clip) {
- rstate->states[R600_RASTERIZER__PA_CL_CLIP_CNTL] = S_028810_PS_UCP_MODE(3) | ((1 << clip->nr) - 1);
- rstate->states[R600_RASTERIZER__PA_CL_CLIP_CNTL] |= S_028810_ZCLIP_NEAR_DISABLE(clip->depth_clamp);
- rstate->states[R600_RASTERIZER__PA_CL_CLIP_CNTL] |= S_028810_ZCLIP_FAR_DISABLE(clip->depth_clamp);
+ /* Clip plane enable bits are stashed in the lower six bits of
+ * PA_CL_CLIP_CNTL, so just set all of the corresponding bits with a
+ * pinch of bit twiddling.
+ *
+ * PS_UCP_MODE 3 is "expand and clip as trifan," which is the same
+ * setting that we use on r300-r500. I believe that fglrx always uses
+ * this mode as well. */
+ rstate->states[R600_RASTERIZER__PA_CL_CLIP_CNTL] =
+ ((1 << clip->nr) - 1) |
+ S_028810_PS_UCP_MODE(3) |
+ S_028810_ZCLIP_NEAR_DISABLE(clip->depth_clamp) |
+ S_028810_ZCLIP_FAR_DISABLE(clip->depth_clamp);
}
rstate->states[R600_RASTERIZER__PA_SU_SC_MODE_CNTL] =
S_028814_PROVOKING_VTX_LAST(prov_vtx) |
@@ -263,18 +273,24 @@ static void r600_rasterizer(struct r600_context *rctx, struct radeon_state *rsta
S_02881C_USE_VTX_POINT_SIZE(state->point_size_per_vertex) |
S_02881C_VS_OUT_MISC_VEC_ENA(state->point_size_per_vertex);
rstate->states[R600_RASTERIZER__PA_CL_NANINF_CNTL] = 0x00000000;
- /* point size 12.4 fixed point */
- tmp = (unsigned)(state->point_size * 8.0);
- rstate->states[R600_RASTERIZER__PA_SU_POINT_SIZE] = S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp);
- rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] = 0x80000000;
- rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = 0x00000008;
+ /* Point size for PA_SU_POINT_SIZE and PA_SU_POINT_MINMAX is fixed-point,
+ * 12.4.
+ *
+ * For some reason, maximum point size is set to 0x8000 (2048.0) instead
+ * of the maximum value 0xFFF0 (4095.0). */
+ point_size = (unsigned)(state->point_size * 8.0);
+ rstate->states[R600_RASTERIZER__PA_SU_POINT_SIZE] =
+ S_028A00_HEIGHT(point_size) | S_028A00_WIDTH(point_size);
+ rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] =
+ S_028A04_MIN_SIZE(0) | S_028A04_MAX_SIZE(0x8000);
+ rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = S_028A08_WIDTH(8);
rstate->states[R600_RASTERIZER__PA_SC_LINE_STIPPLE] = 0x00000005;
rstate->states[R600_RASTERIZER__PA_SC_MPASS_PS_CNTL] = 0x00000000;
- rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = 0x00000400;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = S_028C00_LAST_PIXEL(1);
+ rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = fui(1);
+ rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = fui(1);
+ rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = fui(1);
+ rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = fui(1);
rstate->states[R600_RASTERIZER__PA_SU_POLY_OFFSET_DB_FMT_CNTL] = offset_db_fmt_cntl;
rstate->states[R600_RASTERIZER__PA_SU_POLY_OFFSET_CLAMP] = 0x00000000;
rstate->states[R600_RASTERIZER__PA_SU_POLY_OFFSET_FRONT_SCALE] = fui(offset_scale);
@@ -314,7 +330,8 @@ static void r600_scissor(struct r600_context *rctx, struct radeon_state *rstate)
rstate->states[R600_SCISSOR__PA_SC_WINDOW_OFFSET] = 0x00000000;
rstate->states[R600_SCISSOR__PA_SC_WINDOW_SCISSOR_TL] = tl;
rstate->states[R600_SCISSOR__PA_SC_WINDOW_SCISSOR_BR] = br;
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_RULE] = 0x0000FFFF;
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_RULE] =
+ S_02820C_CLIP_RULE(0xFFFF);
rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_0_TL] = tl;
rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_0_BR] = br;
rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_1_TL] = tl;
@@ -339,15 +356,22 @@ static void r600_viewport(struct r600_context *rctx, struct radeon_state *rstate
struct r600_screen *rscreen = rctx->screen;
radeon_state_init(rstate, rscreen->rw, R600_STATE_VIEWPORT, 0, 0);
- rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMIN_0] = 0x00000000;
- rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMAX_0] = 0x3F800000;
+ rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMIN_0] = fui(0);
+ rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMAX_0] = fui(1);
rstate->states[R600_VIEWPORT__PA_CL_VPORT_XSCALE_0] = fui(state->scale[0]);
rstate->states[R600_VIEWPORT__PA_CL_VPORT_YSCALE_0] = fui(state->scale[1]);
rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZSCALE_0] = fui(state->scale[2]);
rstate->states[R600_VIEWPORT__PA_CL_VPORT_XOFFSET_0] = fui(state->translate[0]);
rstate->states[R600_VIEWPORT__PA_CL_VPORT_YOFFSET_0] = fui(state->translate[1]);
rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZOFFSET_0] = fui(state->translate[2]);
- rstate->states[R600_VIEWPORT__PA_CL_VTE_CNTL] = 0x0000043F;
+ rstate->states[R600_VIEWPORT__PA_CL_VTE_CNTL] =
+ S_028818_VPORT_X_SCALE_ENA(1) |
+ S_028818_VPORT_X_OFFSET_ENA(1) |
+ S_028818_VPORT_Y_SCALE_ENA(1) |
+ S_028818_VPORT_Y_OFFSET_ENA(1) |
+ S_028818_VPORT_Z_SCALE_ENA(1) |
+ S_028818_VPORT_Z_OFFSET_ENA(1) |
+ S_028818_VTX_W0_FMT(1);
radeon_state_pm4(rstate);
}
@@ -368,9 +392,8 @@ static void r600_dsa(struct r600_context *rctx, struct radeon_state *rstate)
}
radeon_state_init(rstate, rscreen->rw, R600_STATE_DSA, 0, 0);
- db_shader_control = 0;
- db_shader_control |= S_02880C_DUAL_EXPORT_ENABLE(1);
- db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+ db_shader_control = S_02880C_DUAL_EXPORT_ENABLE(1) |
+ S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
rshader = &rctx->ps_shader->shader;
if (rshader->uses_kill)
@@ -384,35 +407,37 @@ static void r600_dsa(struct r600_context *rctx, struct radeon_state *rstate)
db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) |
S_028800_Z_WRITE_ENABLE(state->depth.writemask) |
S_028800_ZFUNC(state->depth.func);
- /* set stencil enable */
+ /* set stencil enable */
if (state->stencil[0].enabled) {
- db_depth_control |= S_028800_STENCIL_ENABLE(1);
- db_depth_control |= S_028800_STENCILFUNC(r600_translate_ds_func(state->stencil[0].func));
- db_depth_control |= S_028800_STENCILFAIL(r600_translate_stencil_op(state->stencil[0].fail_op));
- db_depth_control |= S_028800_STENCILZPASS(r600_translate_stencil_op(state->stencil[0].zpass_op));
- db_depth_control |= S_028800_STENCILZFAIL(r600_translate_stencil_op(state->stencil[0].zfail_op));
+ db_depth_control |= S_028800_STENCIL_ENABLE(1) |
+ S_028800_STENCILFUNC(r600_translate_ds_func(state->stencil[0].func)) |
+ S_028800_STENCILFAIL(r600_translate_stencil_op(state->stencil[0].fail_op)) |
+ S_028800_STENCILZPASS(r600_translate_stencil_op(state->stencil[0].zpass_op)) |
+ S_028800_STENCILZFAIL(r600_translate_stencil_op(state->stencil[0].zfail_op));
stencil_ref_mask = S_028430_STENCILMASK(state->stencil[0].valuemask) |
- S_028430_STENCILWRITEMASK(state->stencil[0].writemask);
- stencil_ref_mask |= S_028430_STENCILREF(stencil_ref->ref_value[0]);
+ S_028430_STENCILWRITEMASK(state->stencil[0].writemask) |
+ S_028430_STENCILREF(stencil_ref->ref_value[0]);
+
if (state->stencil[1].enabled) {
- db_depth_control |= S_028800_BACKFACE_ENABLE(1);
- db_depth_control |= S_028800_STENCILFUNC_BF(r600_translate_ds_func(state->stencil[1].func));
- db_depth_control |= S_028800_STENCILFAIL_BF(r600_translate_stencil_op(state->stencil[1].fail_op));
- db_depth_control |= S_028800_STENCILZPASS_BF(r600_translate_stencil_op(state->stencil[1].zpass_op));
- db_depth_control |= S_028800_STENCILZFAIL_BF(r600_translate_stencil_op(state->stencil[1].zfail_op));
- stencil_ref_mask_bf = S_028434_STENCILMASK_BF(state->stencil[1].valuemask) |
- S_028434_STENCILWRITEMASK_BF(state->stencil[1].writemask);
- stencil_ref_mask_bf |= S_028430_STENCILREF(stencil_ref->ref_value[1]);
+ db_depth_control |= S_028800_BACKFACE_ENABLE(1) |
+ S_028800_STENCILFUNC_BF(r600_translate_ds_func(state->stencil[1].func)) |
+ S_028800_STENCILFAIL_BF(r600_translate_stencil_op(state->stencil[1].fail_op)) |
+ S_028800_STENCILZPASS_BF(r600_translate_stencil_op(state->stencil[1].zpass_op)) |
+ S_028800_STENCILZFAIL_BF(r600_translate_stencil_op(state->stencil[1].zfail_op));
+ stencil_ref_mask_bf =
+ S_028434_STENCILMASK_BF(state->stencil[1].valuemask) |
+ S_028434_STENCILWRITEMASK_BF(state->stencil[1].writemask) |
+ S_028430_STENCILREF(stencil_ref->ref_value[1]);
}
}
alpha_test_control = 0;
alpha_ref = 0;
if (state->alpha.enabled) {
- alpha_test_control = S_028410_ALPHA_FUNC(state->alpha.func);
- alpha_test_control |= S_028410_ALPHA_TEST_ENABLE(1);
+ alpha_test_control = S_028410_ALPHA_FUNC(state->alpha.func) |
+ S_028410_ALPHA_TEST_ENABLE(1);
alpha_ref = fui(state->alpha.ref_value);
}
@@ -422,22 +447,22 @@ static void r600_dsa(struct r600_context *rctx, struct radeon_state *rstate)
S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
- query_running = false;
+ query_running = FALSE;
LIST_FOR_EACH_ENTRY(rquery, &rctx->query_list, list) {
if (rquery->state & R600_QUERY_STATE_STARTED) {
- query_running = true;
+ query_running = TRUE;
}
}
if (query_running) {
db_render_override |= S_028D10_NOOP_CULL_DISABLE(1);
- if (rscreen->chip_class == R700)
+ if (radeon_get_family_class(rscreen->rw) == R700)
db_render_control |= S_028D0C_R700_PERFECT_ZPASS_COUNTS(1);
}
rstate->states[R600_DSA__DB_STENCIL_CLEAR] = 0x00000000;
- rstate->states[R600_DSA__DB_DEPTH_CLEAR] = 0x3F800000;
+ rstate->states[R600_DSA__DB_DEPTH_CLEAR] = fui(1);
rstate->states[R600_DSA__SX_ALPHA_TEST_CONTROL] = alpha_test_control;
rstate->states[R600_DSA__DB_STENCILREFMASK] = stencil_ref_mask;
rstate->states[R600_DSA__DB_STENCILREFMASK_BF] = stencil_ref_mask_bf;
@@ -515,7 +540,7 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
struct r600_context *rctx = r600_context(ctx);
struct r600_screen *rscreen = rctx->screen;
const struct util_format_description *desc;
- struct r600_resource_texture *tmp;
+ struct r600_resource_texture *texture;
struct r600_resource *rbuffer;
unsigned format;
uint32_t word4 = 0, yuv_format = 0, pitch = 0;
@@ -539,15 +564,15 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
return;
}
radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, id, R600_SHADER_PS);
- tmp = (struct r600_resource_texture*)view->texture;
- rbuffer = &tmp->resource;
- if (tmp->depth) {
- r = r600_texture_from_depth(ctx, tmp, view->first_level);
+ texture = (struct r600_resource_texture*)view->texture;
+ rbuffer = &texture->resource;
+ if (texture->depth) {
+ r = r600_texture_from_depth(ctx, texture, view->first_level);
if (r) {
return;
}
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], tmp->uncompressed);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], tmp->uncompressed);
+ radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], texture->uncompressed);
+ radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], texture->uncompressed);
} else {
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rbuffer->bo);
@@ -558,8 +583,7 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
rstate->placement[3] = RADEON_GEM_DOMAIN_GTT;
- pitch = (tmp->pitch[0] / tmp->bpt);
- pitch = (pitch + 0x7) & ~0x7;
+ pitch = align(texture->pitch[0] / texture->bpt, 8);
/* FIXME properly handle first level != 0 */
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD0] =
@@ -572,8 +596,8 @@ static void r600_resource(struct pipe_context *ctx, struct radeon_state *rstate,
S_038004_TEX_HEIGHT(view->texture->height0 - 1) |
S_038004_TEX_DEPTH(view->texture->depth0 - 1) |
S_038004_DATA_FORMAT(format);
- rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD2] = tmp->offset[0] >> 8;
- rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD3] = tmp->offset[1] >> 8;
+ rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD2] = texture->offset[0] >> 8;
+ rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD3] = texture->offset[1] >> 8;
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD4] =
word4 |
S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_NORM) |
@@ -594,15 +618,17 @@ static void r600_cb_cntl(struct r600_context *rctx, struct radeon_state *rstate)
struct r600_screen *rscreen = rctx->screen;
const struct pipe_blend_state *pbs = &rctx->blend->state.blend;
int nr_cbufs = rctx->framebuffer->state.framebuffer.nr_cbufs;
- uint32_t color_control, target_mask, shader_mask;
+ uint32_t color_control, target_mask, shader_mask, shader_control;
int i;
target_mask = 0;
shader_mask = 0;
+ shader_control = 0;
color_control = S_028808_PER_MRT_BLEND(1);
for (i = 0; i < nr_cbufs; i++) {
shader_mask |= 0xf << (i * 4);
+ shader_control |= (1 << i);
}
if (pbs->logicop_enable) {
@@ -630,6 +656,8 @@ static void r600_cb_cntl(struct r600_context *rctx, struct radeon_state *rstate)
rstate->states[R600_CB_CNTL__CB_SHADER_MASK] = shader_mask;
rstate->states[R600_CB_CNTL__CB_TARGET_MASK] = target_mask;
rstate->states[R600_CB_CNTL__CB_COLOR_CONTROL] = color_control;
+ if (radeon_get_family_class(rscreen->rw) == R700)
+ rstate->states[R600_CB_CNTL__CB_SHADER_CONTROL] = shader_control;
rstate->states[R600_CB_CNTL__PA_SC_AA_CONFIG] = 0x00000000;
rstate->states[R600_CB_CNTL__PA_SC_AA_SAMPLE_LOCS_MCTX] = 0x00000000;
rstate->states[R600_CB_CNTL__PA_SC_AA_SAMPLE_LOCS_8S_WD1_MCTX] = 0x00000000;
@@ -831,21 +859,35 @@ static void r600_init_config(struct r600_context *rctx)
rctx->config.states[R600_CONFIG__SX_MISC] = 0x00000000;
if (family >= CHIP_RV770) {
- rctx->config.states[R600_CONFIG__SQ_DYN_GPR_CNTL_PS_FLUSH_REQ] = 0x00004000;
+ rctx->config.states[R600_CONFIG__SQ_DYN_GPR_CNTL_PS_FLUSH_REQ] =
+ S_008D8C_VS_PC_LIMIT_ENABLE(1);
rctx->config.states[R600_CONFIG__TA_CNTL_AUX] = 0x07000002;
rctx->config.states[R600_CONFIG__DB_DEBUG] = 0x00000000;
- rctx->config.states[R600_CONFIG__DB_WATERMARKS] = 0x00420204;
+ rctx->config.states[R600_CONFIG__DB_WATERMARKS] =
+ S_009838_DEPTH_FREE(4) |
+ S_009838_DEPTH_FLUSH(16) |
+ S_009838_DEPTH_PENDING_FREE(4) |
+ S_009838_DEPTH_CACHELINE_FREE(4);
rctx->config.states[R600_CONFIG__SPI_THREAD_GROUPING] = 0x00000000;
- rctx->config.states[R600_CONFIG__PA_SC_MODE_CNTL] = 0x00514000;
+ rctx->config.states[R600_CONFIG__PA_SC_MODE_CNTL] = 0x00500000 |
+ S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
+ S_028A4C_FORCE_EOV_REZ_ENABLE(1);
} else {
rctx->config.states[R600_CONFIG__SQ_DYN_GPR_CNTL_PS_FLUSH_REQ] = 0x00000000;
- rctx->config.states[R600_CONFIG__TA_CNTL_AUX] = 0x07000003;
+ rctx->config.states[R600_CONFIG__TA_CNTL_AUX] = 0x07000002 |
+ S_009508_DISABLE_CUBE_WRAP(1);
rctx->config.states[R600_CONFIG__DB_DEBUG] = 0x82000000;
- rctx->config.states[R600_CONFIG__DB_WATERMARKS] = 0x01020204;
- rctx->config.states[R600_CONFIG__SPI_THREAD_GROUPING] = 0x00000001;
- rctx->config.states[R600_CONFIG__PA_SC_MODE_CNTL] = 0x00004010;
+ rctx->config.states[R600_CONFIG__DB_WATERMARKS] =
+ S_009838_DEPTH_FREE(4) |
+ S_009838_DEPTH_FLUSH(16) |
+ S_009838_DEPTH_PENDING_FREE(4) |
+ S_009838_DEPTH_CACHELINE_FREE(16);
+ rctx->config.states[R600_CONFIG__SPI_THREAD_GROUPING] =
+ S_0286C8_PS_GROUPING(1);
+ rctx->config.states[R600_CONFIG__PA_SC_MODE_CNTL] =
+ S_028A4C_WALK_ORDER_ENABLE(1) |
+ S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1);
}
- rctx->config.states[R600_CONFIG__CB_SHADER_CONTROL] = 0x00000003;
rctx->config.states[R600_CONFIG__SQ_ESGS_RING_ITEMSIZE] = 0x00000000;
rctx->config.states[R600_CONFIG__SQ_GSVS_RING_ITEMSIZE] = 0x00000000;
rctx->config.states[R600_CONFIG__SQ_ESTMP_RING_ITEMSIZE] = 0x00000000;
@@ -869,7 +911,7 @@ static void r600_init_config(struct r600_context *rctx)
rctx->config.states[R600_CONFIG__VGT_GROUP_VECT_1_FMT_CNTL] = 0x00000000;
rctx->config.states[R600_CONFIG__VGT_GS_MODE] = 0x00000000;
rctx->config.states[R600_CONFIG__VGT_STRMOUT_EN] = 0x00000000;
- rctx->config.states[R600_CONFIG__VGT_REUSE_OFF] = 0x00000001;
+ rctx->config.states[R600_CONFIG__VGT_REUSE_OFF] = S_028AB4_REUSE_OFF(1);
rctx->config.states[R600_CONFIG__VGT_VTX_CNT_EN] = 0x00000000;
rctx->config.states[R600_CONFIG__VGT_STRMOUT_BUFFER_EN] = 0x00000000;
radeon_state_pm4(&rctx->config);
@@ -943,21 +985,24 @@ static int r600_ps_shader(struct r600_context *rctx, struct r600_context_state *
const struct pipe_rasterizer_state *rasterizer;
struct r600_shader *rshader = &rpshader->shader;
unsigned i, tmp, exports_ps, num_cout;
- boolean have_pos = FALSE;
+ boolean have_pos = FALSE, have_face = FALSE;
rasterizer = &rctx->rasterizer->state.rasterizer;
radeon_state_init(state, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_PS);
for (i = 0; i < rshader->ninput; i++) {
- tmp = S_028644_SEMANTIC(i);
- tmp |= S_028644_SEL_CENTROID(1);
+ tmp = S_028644_SEMANTIC(i) | S_028644_SEL_CENTROID(1);
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
have_pos = TRUE;
if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
+ rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
tmp |= S_028644_FLAT_SHADE(rshader->flat_shade);
}
+
+ if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
+ have_face = TRUE;
+
if (rasterizer->sprite_coord_enable & (1 << i)) {
tmp |= S_028644_PT_SPRITE_TEX(1);
}
@@ -968,25 +1013,33 @@ static int r600_ps_shader(struct r600_context *rctx, struct r600_context_state *
num_cout = 0;
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
- exports_ps |= 1;
+ exports_ps |= S_028854_EXPORT_Z(1);
else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
- exports_ps |= (1 << (num_cout+1));
num_cout++;
}
}
- if (!exports_ps) {
- /* always at least export 1 component per pixel */
- exports_ps = 2;
+ exports_ps |= S_028854_EXPORT_COLORS(num_cout);
+ if (exports_ps == 0) {
+ /* Always at least export 1 color component per pixel. */
+ exports_ps = S_028854_EXPORT_COLORS(1);
}
- state->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] = S_0286CC_NUM_INTERP(rshader->ninput) |
- S_0286CC_PERSP_GRADIENT_ENA(1);
+ state->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] =
+ S_0286CC_NUM_INTERP(rshader->ninput) |
+ S_0286CC_PERSP_GRADIENT_ENA(1);
+
if (have_pos) {
- state->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] |= S_0286CC_POSITION_ENA(1) |
- S_0286CC_BARYC_SAMPLE_CNTL(1);
- state->states[R600_PS_SHADER__SPI_INPUT_Z] |= 1;
+ state->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] |=
+ S_0286CC_POSITION_ENA(1) |
+ S_0286CC_BARYC_SAMPLE_CNTL(1);
+ state->states[R600_PS_SHADER__SPI_INPUT_Z] |=
+ S_0286D8_PROVIDE_Z_TO_SPI(1);
}
- state->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_1] = 0x00000000;
- state->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = S_028868_NUM_GPRS(rshader->bc.ngpr) |
+
+ state->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_1] =
+ S_0286D0_FRONT_FACE_ENA(have_face);
+
+ state->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] =
+ S_028868_NUM_GPRS(rshader->bc.ngpr) |
S_028868_STACK_SIZE(rshader->bc.nstack);
state->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = exports_ps;
radeon_ws_bo_reference(rscreen->rw, &state->bo[0], rpshader->bo);
@@ -1011,8 +1064,10 @@ static int r600_vs_shader(struct r600_context *rctx, struct r600_context_state *
tmp = i << ((i & 3) * 8);
state->states[R600_VS_SHADER__SPI_VS_OUT_ID_0 + i / 4] |= tmp;
}
- state->states[R600_VS_SHADER__SPI_VS_OUT_CONFIG] = S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2);
- state->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = S_028868_NUM_GPRS(rshader->bc.ngpr) |
+ state->states[R600_VS_SHADER__SPI_VS_OUT_CONFIG] =
+ S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2);
+ state->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] =
+ S_028868_NUM_GPRS(rshader->bc.ngpr) |
S_028868_STACK_SIZE(rshader->bc.nstack);
radeon_ws_bo_reference(rscreen->rw, &state->bo[0], rpshader->bo);
radeon_ws_bo_reference(rscreen->rw, &state->bo[1], rpshader->bo);
@@ -1151,20 +1206,31 @@ static void r600_texture_state_db(struct r600_screen *rscreen, struct r600_resou
static void r600_texture_state_viewport(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned level)
{
struct radeon_state *rstate = &rtexture->viewport[level];
+ float width, height;
radeon_state_init(rstate, rscreen->rw, R600_STATE_VIEWPORT, 0, 0);
+ width = rtexture->width[level] * 0.5;
+ height = rtexture->height[level] * 0.5;
+
/* set states (most default value are 0 and struct already
* initialized to 0, thus avoid resetting them)
*/
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_XOFFSET_0] = fui((float)rtexture->width[level]/2.0);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_XSCALE_0] = fui((float)rtexture->width[level]/2.0);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_YOFFSET_0] = fui((float)rtexture->height[level]/2.0);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_YSCALE_0] = fui((float)-rtexture->height[level]/2.0);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZOFFSET_0] = 0x3F000000;
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZSCALE_0] = 0x3F000000;
- rstate->states[R600_VIEWPORT__PA_CL_VTE_CNTL] = 0x0000043F;
- rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMAX_0] = 0x3F800000;
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_XOFFSET_0] = fui(width);
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_XSCALE_0] = fui(width);
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_YOFFSET_0] = fui(height);
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_YSCALE_0] = fui(height);
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZOFFSET_0] = fui(0.5);
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZSCALE_0] = fui(0.5);
+ rstate->states[R600_VIEWPORT__PA_CL_VTE_CNTL] =
+ S_028818_VPORT_X_SCALE_ENA(1) |
+ S_028818_VPORT_X_OFFSET_ENA(1) |
+ S_028818_VPORT_Y_SCALE_ENA(1) |
+ S_028818_VPORT_Y_OFFSET_ENA(1) |
+ S_028818_VPORT_Z_SCALE_ENA(1) |
+ S_028818_VPORT_Z_OFFSET_ENA(1) |
+ S_028818_VTX_W0_FMT(1);
+ rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMAX_0] = fui(1);
radeon_state_pm4(rstate);
}
@@ -1272,7 +1338,7 @@ void r600_set_constant_buffer_mem(struct pipe_context *ctx,
nconstant = buffer->width0 / 16;
size = ALIGN_DIVUP(nconstant, 16);
-
+
radeon_state_init(rstate, rscreen->rw, type, 0, shader_class);
rstate->states[R600_VS_CBUF__ALU_CONST_BUFFER_SIZE_VS_0] = size;
rstate->states[R600_VS_CBUF__ALU_CONST_CACHE_VS_0] = 0;
diff --git a/src/gallium/drivers/r600/r600_query.c b/src/gallium/drivers/r600/r600_query.c
index 12900cce114..6e50701de66 100644
--- a/src/gallium/drivers/r600/r600_query.c
+++ b/src/gallium/drivers/r600/r600_query.c
@@ -108,8 +108,7 @@ static void r600_query_result(struct pipe_context *ctx, struct r600_query *rquer
u32 *results;
int i;
- radeon_ws_bo_wait(rscreen->rw, rquery->buffer);
- results = radeon_ws_bo_map(rscreen->rw, rquery->buffer, 0, r600_context(ctx));
+ results = radeon_ws_bo_map(rscreen->rw, rquery->buffer, 0, ctx);
for (i = 0; i < rquery->num_results; i += 4) {
start = (u64)results[i] | (u64)results[i + 1] << 32;
end = (u64)results[i + 2] | (u64)results[i + 3] << 32;
@@ -133,7 +132,7 @@ static void r600_query_resume(struct pipe_context *ctx, struct r600_query *rquer
r600_query_result(ctx, rquery);
}
r600_query_begin(rctx, rquery);
- rquery->flushed = false;
+ rquery->flushed = FALSE;
}
static void r600_query_suspend(struct pipe_context *ctx, struct r600_query *rquery)
@@ -152,7 +151,7 @@ static void r600_begin_query(struct pipe_context *ctx, struct pipe_query *query)
rquery->state = R600_QUERY_STATE_STARTED;
rquery->num_results = 0;
- rquery->flushed = false;
+ rquery->flushed = FALSE;
r600_query_resume(ctx, rquery);
r = radeon_ctx_set_query_state(rctx->ctx, &rquery->rstate);
if (r == -EBUSY) {
@@ -232,7 +231,7 @@ static boolean r600_get_query_result(struct pipe_context *ctx,
if (!rquery->flushed) {
ctx->flush(ctx, 0, NULL);
- rquery->flushed = true;
+ rquery->flushed = TRUE;
}
r600_query_result(ctx, rquery);
*result = rquery->result;
diff --git a/src/gallium/drivers/r600/r600_resource.h b/src/gallium/drivers/r600/r600_resource.h
index 6ddb1ad32a7..cd1c31e82d0 100644
--- a/src/gallium/drivers/r600/r600_resource.h
+++ b/src/gallium/drivers/r600/r600_resource.h
@@ -103,7 +103,7 @@ static INLINE struct r600_resource_buffer *r600_buffer(struct pipe_resource *buf
static INLINE boolean r600_buffer_is_user_buffer(struct pipe_resource *buffer)
{
- return r600_buffer(buffer)->user_buffer ? true : false;
+ return r600_buffer(buffer)->user_buffer ? TRUE : FALSE;
}
#endif
diff --git a/src/gallium/drivers/r600/r600_screen.c b/src/gallium/drivers/r600/r600_screen.c
index 1711fabfc7a..d280a45bab7 100644
--- a/src/gallium/drivers/r600/r600_screen.c
+++ b/src/gallium/drivers/r600/r600_screen.c
@@ -242,39 +242,13 @@ struct pipe_screen *r600_screen_create(struct radeon *rw)
if (rscreen == NULL) {
return NULL;
}
-
+
/* don't enable mem constant for r600 yet */
rscreen->use_mem_constant = FALSE;
-
- switch (family) {
- case CHIP_R600:
- case CHIP_RV610:
- case CHIP_RV630:
- case CHIP_RV670:
- case CHIP_RV620:
- case CHIP_RV635:
- case CHIP_RS780:
- case CHIP_RS880:
- rscreen->chip_class = R600;
- break;
- case CHIP_RV770:
- case CHIP_RV730:
- case CHIP_RV710:
- case CHIP_RV740:
- rscreen->chip_class = R700;
- break;
- case CHIP_CEDAR:
- case CHIP_REDWOOD:
- case CHIP_JUNIPER:
- case CHIP_CYPRESS:
- case CHIP_HEMLOCK:
- rscreen->chip_class = EVERGREEN;
+ if (radeon_get_family_class(rw) == EVERGREEN) {
rscreen->use_mem_constant = TRUE;
- break;
- default:
- FREE(rscreen);
- return NULL;
}
+
radeon_set_mem_constant(rw, rscreen->use_mem_constant);
rscreen->rw = rw;
rscreen->screen.winsys = (struct pipe_winsys*)rw;
diff --git a/src/gallium/drivers/r600/r600_screen.h b/src/gallium/drivers/r600/r600_screen.h
index 4be77865fbd..502444f03ac 100644
--- a/src/gallium/drivers/r600/r600_screen.h
+++ b/src/gallium/drivers/r600/r600_screen.h
@@ -42,17 +42,10 @@ struct r600_transfer {
struct pipe_resource *linear_texture;
};
-enum chip_class {
- R600,
- R700,
- EVERGREEN,
-};
-
struct r600_screen {
struct pipe_screen screen;
struct radeon *rw;
- enum chip_class chip_class;
- boolean use_mem_constant;
+ boolean use_mem_constant;
};
static INLINE struct r600_screen *r600_screen(struct pipe_screen *screen)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 4da6850b0a9..e18c6ce6052 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -167,7 +167,7 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_context_state
if (rpshader->bo == NULL) {
return -ENOMEM;
}
- data = radeon_ws_bo_map(rscreen->rw, rpshader->bo, 0, rctx);
+ data = radeon_ws_bo_map(rscreen->rw, rpshader->bo, 0, ctx);
memcpy(data, rshader->bc.bytecode, rshader->bc.ndw * 4);
radeon_ws_bo_unmap(rscreen->rw, rpshader->bo);
/* build state */
@@ -514,7 +514,7 @@ int r600_shader_from_tgsi(const struct tgsi_token *tokens, struct r600_shader *s
output[i].barrier = 1;
output[i].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_PARAM;
output[i].array_base = 0;
- output[i].inst = V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_EXPORT;
+ output[i].inst = BC_INST(ctx.bc, V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_EXPORT);
noutput++;
}
}
@@ -926,38 +926,95 @@ static int tgsi_scs(struct r600_shader_ctx *ctx)
struct r600_bc_alu alu;
int r;
- r = tgsi_setup_trig(ctx, r600_src);
- if (r)
- return r;
-
+ /* We'll only need the trig stuff if we are going to write to the
+ * X or Y components of the destination vector.
+ */
+ if (likely(inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_XY)) {
+ r = tgsi_setup_trig(ctx, r600_src);
+ if (r)
+ return r;
+ }
/* dst.x = COS */
- memset(&alu, 0, sizeof(struct r600_bc_alu));
- alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_COS);
- r = tgsi_dst(ctx, &inst->Dst[0], 0, &alu.dst);
- if (r)
- return r;
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
+ memset(&alu, 0, sizeof(struct r600_bc_alu));
+ alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_COS);
+ r = tgsi_dst(ctx, &inst->Dst[0], 0, &alu.dst);
+ if (r)
+ return r;
- alu.src[0].sel = ctx->temp_reg;
- alu.src[0].chan = 0;
- alu.last = 1;
- r = r600_bc_add_alu(ctx->bc, &alu);
- if (r)
- return r;
+ alu.src[0].sel = ctx->temp_reg;
+ alu.src[0].chan = 0;
+ alu.last = 1;
+ r = r600_bc_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+ }
/* dst.y = SIN */
- memset(&alu, 0, sizeof(struct r600_bc_alu));
- alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_SIN);
- r = tgsi_dst(ctx, &inst->Dst[0], 1, &alu.dst);
- if (r)
- return r;
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
+ memset(&alu, 0, sizeof(struct r600_bc_alu));
+ alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_SIN);
+ r = tgsi_dst(ctx, &inst->Dst[0], 1, &alu.dst);
+ if (r)
+ return r;
+
+ alu.src[0].sel = ctx->temp_reg;
+ alu.src[0].chan = 0;
+ alu.last = 1;
+ r = r600_bc_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+ }
+
+ /* dst.z = 0.0; */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
+ memset(&alu, 0, sizeof(struct r600_bc_alu));
+
+ alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
+
+ r = tgsi_dst(ctx, &inst->Dst[0], 2, &alu.dst);
+ if (r)
+ return r;
+
+ alu.src[0].sel = V_SQ_ALU_SRC_0;
+ alu.src[0].chan = 0;
+
+ alu.last = 1;
+
+ r = r600_bc_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+
+ r = r600_bc_add_literal(ctx->bc, ctx->value);
+ if (r)
+ return r;
+ }
+
+ /* dst.w = 1.0; */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
+ memset(&alu, 0, sizeof(struct r600_bc_alu));
+
+ alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
+
+ r = tgsi_dst(ctx, &inst->Dst[0], 3, &alu.dst);
+ if (r)
+ return r;
+
+ alu.src[0].sel = V_SQ_ALU_SRC_1;
+ alu.src[0].chan = 0;
+
+ alu.last = 1;
+
+ r = r600_bc_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+
+ r = r600_bc_add_literal(ctx->bc, ctx->value);
+ if (r)
+ return r;
+ }
- alu.src[0].sel = ctx->temp_reg;
- alu.src[0].chan = 0;
- alu.last = 1;
- r = r600_bc_add_alu(ctx->bc, &alu);
- if (r)
- return r;
return 0;
}
@@ -1530,7 +1587,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
r = r600_bc_add_alu(ctx->bc, &alu);
if (r)
return r;
- src_not_temp = false;
+ src_not_temp = FALSE;
src_gpr = ctx->temp_reg;
}
@@ -1641,7 +1698,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
r = r600_bc_add_literal(ctx->bc, lit_vals);
if (r)
return r;
- src_not_temp = false;
+ src_not_temp = FALSE;
src_gpr = ctx->temp_reg;
}
@@ -2313,6 +2370,7 @@ static int tgsi_arl(struct r600_shader_ctx *ctx)
r = r600_bc_add_alu_type(ctx->bc, &alu, CTX_INST(V_SQ_CF_ALU_WORD1_SQ_CF_INST_ALU));
if (r)
return r;
+ ctx->bc->cf_last->r6xx_uses_waterfall = 1;
return 0;
}
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index 4dcdc492fc1..424f7a8913f 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -33,6 +33,10 @@
#include "r600_context.h"
#include "r600_resource.h"
+static void clean_flush(struct r600_context *rctx, struct radeon_state *flush);
+static int setup_cb_flush(struct r600_context *rctx, struct radeon_state *flush);
+static int setup_db_flush(struct r600_context *rctx, struct radeon_state *flush);
+
static struct r600_context_state *r600_new_context_state(unsigned type)
{
struct r600_context_state *rstate = CALLOC_STRUCT(r600_context_state);
@@ -378,6 +382,14 @@ static void r600_set_framebuffer_state(struct pipe_context *ctx,
struct r600_context_state *rstate;
int i;
+ if (rctx->framebuffer) {
+ for (i = 0; i < rctx->framebuffer->state.framebuffer.nr_cbufs; i++)
+ radeon_draw_unbind(&rctx->draw, &rctx->framebuffer->rstate[i+1]);
+ radeon_draw_unbind(&rctx->draw, &rctx->framebuffer->rstate[0]);
+ }
+ clean_flush(rctx, &rctx->hw_states.cb_flush);
+ clean_flush(rctx, &rctx->hw_states.db_flush);
+
r600_context_state_decref(rctx->framebuffer);
rstate = r600_new_context_state(pipe_framebuffer_type);
@@ -393,6 +405,10 @@ static void r600_set_framebuffer_state(struct pipe_context *ctx,
if (state->zsbuf) {
rctx->vtbl->db(rctx, &rstate->rstate[0], state);
}
+ /* setup flush states */
+ setup_cb_flush(rctx, &rctx->hw_states.cb_flush);
+ setup_db_flush(rctx, &rctx->hw_states.db_flush);
+
return;
}
@@ -511,7 +527,7 @@ void r600_init_state_functions(struct r600_context *rctx)
rctx->context.set_blend_color = r600_set_blend_color;
rctx->context.set_clip_state = r600_set_clip_state;
- if (rctx->screen->chip_class == EVERGREEN)
+ if (radeon_get_family_class(rctx->rw) == EVERGREEN)
rctx->context.set_constant_buffer = eg_set_constant_buffer;
else if (rctx->screen->use_mem_constant)
rctx->context.set_constant_buffer = r600_set_constant_buffer_mem;
@@ -554,6 +570,7 @@ struct r600_context_state *r600_context_state_decref(struct r600_context_state *
case pipe_framebuffer_type:
for (i = 0; i < rstate->state.framebuffer.nr_cbufs; i++) {
pipe_surface_reference(&rstate->state.framebuffer.cbufs[i], NULL);
+ radeon_state_fini(&rstate->rstate[i+1]);
}
pipe_surface_reference(&rstate->state.framebuffer.zsbuf, NULL);
break;
@@ -600,6 +617,17 @@ static void r600_bind_shader_sampler(struct r600_context *rctx, struct r600_shad
}
}
+static void clean_flush(struct r600_context *rctx, struct radeon_state *flush)
+{
+ struct r600_screen *rscreen = rctx->screen;
+ int i;
+
+ for (i = 0 ; i < flush->nbo; i++) {
+ radeon_ws_bo_reference(rscreen->rw, &flush->bo[i], NULL);
+ }
+ flush->nbo = 0;
+ radeon_state_fini(flush);
+}
static int setup_cb_flush(struct r600_context *rctx, struct radeon_state *flush)
{
@@ -658,10 +686,6 @@ int r600_context_hw_states(struct pipe_context *ctx)
rctx->vtbl->dsa(rctx, &rctx->hw_states.dsa);
rctx->vtbl->cb_cntl(rctx, &rctx->hw_states.cb_cntl);
- /* setup flushes */
- setup_db_flush(rctx, &rctx->hw_states.db_flush);
- setup_cb_flush(rctx, &rctx->hw_states.cb_flush);
-
/* bind states */
radeon_draw_bind(&rctx->draw, &rctx->config);
@@ -673,9 +697,6 @@ int r600_context_hw_states(struct pipe_context *ctx)
radeon_draw_bind(&rctx->draw, &rctx->hw_states.db_flush);
radeon_draw_bind(&rctx->draw, &rctx->hw_states.cb_flush);
- radeon_draw_bind(&rctx->draw, &rctx->hw_states.db_flush);
- radeon_draw_bind(&rctx->draw, &rctx->hw_states.cb_flush);
-
if (rctx->viewport) {
radeon_draw_bind(&rctx->draw, &rctx->viewport->rstate[0]);
}
diff --git a/src/gallium/drivers/r600/r600_state2.c b/src/gallium/drivers/r600/r600_state2.c
index 63cc19708b1..5269e6db912 100644
--- a/src/gallium/drivers/r600/r600_state2.c
+++ b/src/gallium/drivers/r600/r600_state2.c
@@ -40,7 +40,6 @@
#include <util/u_memory.h>
#include <util/u_inlines.h>
#include <pipebuffer/pb_buffer.h>
-#include "state_tracker/drm_driver.h"
#include "r600.h"
#include "r600d.h"
#include "r700_sq.h"
@@ -57,12 +56,6 @@ uint32_t r600_translate_texformat(enum pipe_format format,
#include "r600_state_inlines.h"
-enum chip_class {
- R600,
- R700,
- EVERGREEN,
-};
-
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
@@ -86,7 +79,6 @@ enum r600_pipe_state_id {
struct r600_screen {
struct pipe_screen screen;
struct radeon *radeon;
- unsigned chip_class;
};
struct r600_pipe_sampler_view {
@@ -206,7 +198,7 @@ static void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shade
r600_pipe_state_add_reg(rstate, R600_GROUP_CONTEXT,
R_028894_SQ_PGM_START_FS,
0x00000000, 0xFFFFFFFF, shader->bo);
- rctx->vs_rebuild = false;
+ rctx->vs_rebuild = FALSE;
}
static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader)
@@ -276,7 +268,7 @@ static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shade
r600_pipe_state_add_reg(rstate, R600_GROUP_CONTEXT,
R_0288CC_SQ_PGM_CF_OFFSET_PS,
0x00000000, 0xFFFFFFFF, NULL);
- rctx->ps_rebuild = false;
+ rctx->ps_rebuild = FALSE;
}
static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader)
@@ -685,8 +677,10 @@ static void r600_flush2(struct pipe_context *ctx, unsigned flags,
struct pipe_fence_handle **fence)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+#if 0
static int dc = 0;
char dname[256];
+#endif
if (!rctx->ctx.pm4_cdwords)
return;
@@ -1081,10 +1075,10 @@ static void r600_bind_rs_state(struct pipe_context *ctx, void *state)
return;
if (rctx->flatshade != rs->flatshade) {
- rctx->ps_rebuild = true;
+ rctx->ps_rebuild = TRUE;
}
if (rctx->sprite_coord_enable != rs->sprite_coord_enable) {
- rctx->ps_rebuild = true;
+ rctx->ps_rebuild = TRUE;
}
rctx->flatshade = rs->flatshade;
rctx->sprite_coord_enable = rs->sprite_coord_enable;
@@ -1217,8 +1211,7 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
bo[1] = radeon_ws_bo_incref(rscreen->rw, tmp->uncompressed);
#endif
}
- pitch = (tmp->pitch[0] / tmp->bpt);
- pitch = (pitch + 0x7) & ~0x7;
+ pitch = align(tmp->pitch[0] / tmp->bpt, 8);
/* FIXME properly handle first level != 0 */
r600_pipe_state_add_reg(rstate, R600_GROUP_RESOURCE, R_038000_RESOURCE0_WORD0,
@@ -1371,7 +1364,7 @@ static void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
rctx->vertex_elements = v;
if (v) {
v->refcount++;
- rctx->vs_rebuild = true;
+ rctx->vs_rebuild = TRUE;
}
}
@@ -1607,6 +1600,9 @@ static void r600_set_framebuffer_state(struct pipe_context *ctx,
/* unreference old buffer and reference new one */
rstate->id = R600_PIPE_STATE_FRAMEBUFFER;
for (int i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
+ pipe_surface_reference(&rctx->framebuffer.cbufs[i], NULL);
+ }
+ for (int i = 0; i < state->nr_cbufs; i++) {
pipe_surface_reference(&rctx->framebuffer.cbufs[i], state->cbufs[i]);
}
pipe_surface_reference(&rctx->framebuffer.zsbuf, state->zsbuf);
@@ -2189,27 +2185,6 @@ struct pipe_screen *r600_screen_create2(struct radeon *radeon)
return NULL;
}
- switch (family) {
- case CHIP_R600:
- case CHIP_RV610:
- case CHIP_RV630:
- case CHIP_RV670:
- case CHIP_RV620:
- case CHIP_RV635:
- case CHIP_RS780:
- case CHIP_RS880:
- rscreen->chip_class = R600;
- break;
- case CHIP_RV770:
- case CHIP_RV730:
- case CHIP_RV710:
- case CHIP_RV740:
- rscreen->chip_class = R700;
- break;
- default:
- FREE(rscreen);
- return NULL;
- }
rscreen->radeon = radeon;
rscreen->screen.winsys = (struct pipe_winsys*)radeon;
rscreen->screen.destroy = r600_destroy_screen;
diff --git a/src/gallium/drivers/r600/r600_state_inlines.h b/src/gallium/drivers/r600/r600_state_inlines.h
index b4c21d9e126..283f1e59b33 100644
--- a/src/gallium/drivers/r600/r600_state_inlines.h
+++ b/src/gallium/drivers/r600/r600_state_inlines.h
@@ -283,6 +283,10 @@ static inline uint32_t r600_translate_colorswap(enum pipe_format format)
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B4G4R4X4_UNORM:
return V_0280A0_SWAP_ALT;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ return V_0280A0_SWAP_STD;
+
/* 32-bit buffers. */
case PIPE_FORMAT_A8B8G8R8_SRGB:
@@ -310,6 +314,10 @@ static inline uint32_t r600_translate_colorswap(enum pipe_format format)
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return V_0280A0_SWAP_STD;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return V_0280A0_SWAP_STD;
+
case PIPE_FORMAT_R10G10B10A2_UNORM:
case PIPE_FORMAT_R10G10B10X2_SNORM:
case PIPE_FORMAT_B10G10R10A2_UNORM:
@@ -357,6 +365,9 @@ static INLINE uint32_t r600_translate_colorformat(enum pipe_format format)
case PIPE_FORMAT_B4G4R4X4_UNORM:
return V_0280A0_COLOR_4_4_4_4;
+ case PIPE_FORMAT_Z16_UNORM:
+ return V_0280A0_COLOR_16;
+
/* 32-bit buffers. */
case PIPE_FORMAT_A8B8G8R8_SRGB:
case PIPE_FORMAT_A8B8G8R8_UNORM:
@@ -383,6 +394,10 @@ static INLINE uint32_t r600_translate_colorformat(enum pipe_format format)
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return V_0280A0_COLOR_8_24;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return V_0280A0_COLOR_24_8;
+
case PIPE_FORMAT_R32_FLOAT:
return V_0280A0_COLOR_32_FLOAT;
diff --git a/src/gallium/drivers/r600/r600_states_inc.h b/src/gallium/drivers/r600/r600_states_inc.h
index de717f35368..1c8075ebdb5 100644
--- a/src/gallium/drivers/r600/r600_states_inc.h
+++ b/src/gallium/drivers/r600/r600_states_inc.h
@@ -15,35 +15,34 @@
#define R600_CONFIG__DB_WATERMARKS 10
#define R600_CONFIG__SX_MISC 11
#define R600_CONFIG__SPI_THREAD_GROUPING 12
-#define R600_CONFIG__CB_SHADER_CONTROL 13
-#define R600_CONFIG__SQ_ESGS_RING_ITEMSIZE 14
-#define R600_CONFIG__SQ_GSVS_RING_ITEMSIZE 15
-#define R600_CONFIG__SQ_ESTMP_RING_ITEMSIZE 16
-#define R600_CONFIG__SQ_GSTMP_RING_ITEMSIZE 17
-#define R600_CONFIG__SQ_VSTMP_RING_ITEMSIZE 18
-#define R600_CONFIG__SQ_PSTMP_RING_ITEMSIZE 19
-#define R600_CONFIG__SQ_FBUF_RING_ITEMSIZE 20
-#define R600_CONFIG__SQ_REDUC_RING_ITEMSIZE 21
-#define R600_CONFIG__SQ_GS_VERT_ITEMSIZE 22
-#define R600_CONFIG__VGT_OUTPUT_PATH_CNTL 23
-#define R600_CONFIG__VGT_HOS_CNTL 24
-#define R600_CONFIG__VGT_HOS_MAX_TESS_LEVEL 25
-#define R600_CONFIG__VGT_HOS_MIN_TESS_LEVEL 26
-#define R600_CONFIG__VGT_HOS_REUSE_DEPTH 27
-#define R600_CONFIG__VGT_GROUP_PRIM_TYPE 28
-#define R600_CONFIG__VGT_GROUP_FIRST_DECR 29
-#define R600_CONFIG__VGT_GROUP_DECR 30
-#define R600_CONFIG__VGT_GROUP_VECT_0_CNTL 31
-#define R600_CONFIG__VGT_GROUP_VECT_1_CNTL 32
-#define R600_CONFIG__VGT_GROUP_VECT_0_FMT_CNTL 33
-#define R600_CONFIG__VGT_GROUP_VECT_1_FMT_CNTL 34
-#define R600_CONFIG__VGT_GS_MODE 35
-#define R600_CONFIG__PA_SC_MODE_CNTL 36
-#define R600_CONFIG__VGT_STRMOUT_EN 37
-#define R600_CONFIG__VGT_REUSE_OFF 38
-#define R600_CONFIG__VGT_VTX_CNT_EN 39
-#define R600_CONFIG__VGT_STRMOUT_BUFFER_EN 40
-#define R600_CONFIG_SIZE 41
+#define R600_CONFIG__SQ_ESGS_RING_ITEMSIZE 13
+#define R600_CONFIG__SQ_GSVS_RING_ITEMSIZE 14
+#define R600_CONFIG__SQ_ESTMP_RING_ITEMSIZE 15
+#define R600_CONFIG__SQ_GSTMP_RING_ITEMSIZE 16
+#define R600_CONFIG__SQ_VSTMP_RING_ITEMSIZE 17
+#define R600_CONFIG__SQ_PSTMP_RING_ITEMSIZE 18
+#define R600_CONFIG__SQ_FBUF_RING_ITEMSIZE 19
+#define R600_CONFIG__SQ_REDUC_RING_ITEMSIZE 20
+#define R600_CONFIG__SQ_GS_VERT_ITEMSIZE 21
+#define R600_CONFIG__VGT_OUTPUT_PATH_CNTL 22
+#define R600_CONFIG__VGT_HOS_CNTL 23
+#define R600_CONFIG__VGT_HOS_MAX_TESS_LEVEL 24
+#define R600_CONFIG__VGT_HOS_MIN_TESS_LEVEL 25
+#define R600_CONFIG__VGT_HOS_REUSE_DEPTH 26
+#define R600_CONFIG__VGT_GROUP_PRIM_TYPE 27
+#define R600_CONFIG__VGT_GROUP_FIRST_DECR 28
+#define R600_CONFIG__VGT_GROUP_DECR 29
+#define R600_CONFIG__VGT_GROUP_VECT_0_CNTL 30
+#define R600_CONFIG__VGT_GROUP_VECT_1_CNTL 31
+#define R600_CONFIG__VGT_GROUP_VECT_0_FMT_CNTL 32
+#define R600_CONFIG__VGT_GROUP_VECT_1_FMT_CNTL 33
+#define R600_CONFIG__VGT_GS_MODE 34
+#define R600_CONFIG__PA_SC_MODE_CNTL 35
+#define R600_CONFIG__VGT_STRMOUT_EN 36
+#define R600_CONFIG__VGT_REUSE_OFF 37
+#define R600_CONFIG__VGT_VTX_CNT_EN 38
+#define R600_CONFIG__VGT_STRMOUT_BUFFER_EN 39
+#define R600_CONFIG_SIZE 40
#define R600_CONFIG_PM4 128
/* R600_CB_CNTL */
@@ -65,7 +64,8 @@
#define R600_CB_CNTL__CB_CLRCMP_DST 15
#define R600_CB_CNTL__CB_CLRCMP_MSK 16
#define R600_CB_CNTL__PA_SC_AA_MASK 17
-#define R600_CB_CNTL_SIZE 18
+#define R600_CB_CNTL__CB_SHADER_CONTROL 18
+#define R600_CB_CNTL_SIZE 19
#define R600_CB_CNTL_PM4 128
/* R600_RASTERIZER */
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 274679d1274..f60fe9f3169 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -73,7 +73,7 @@ static unsigned long r600_texture_get_offset(struct r600_resource_texture *rtex,
}
}
-static void r600_setup_miptree(struct r600_resource_texture *rtex)
+static void r600_setup_miptree(struct r600_resource_texture *rtex, enum chip_class chipc)
{
struct pipe_resource *ptex = &rtex->resource.base.b;
unsigned long w, h, pitch, size, layer_size, i, offset;
@@ -84,10 +84,17 @@ static void r600_setup_miptree(struct r600_resource_texture *rtex)
h = u_minify(ptex->height0, i);
h = util_next_power_of_two(h);
pitch = util_format_get_stride(ptex->format, align(w, 64));
- pitch = align(pitch, 256);
+ if (chipc == EVERGREEN)
+ pitch = align(pitch, 512);
+ else
+ pitch = align(pitch, 256);
layer_size = pitch * h;
- if (ptex->target == PIPE_TEXTURE_CUBE)
- size = layer_size * 6;
+ if (ptex->target == PIPE_TEXTURE_CUBE) {
+ if (chipc >= R700)
+ size = layer_size * 8;
+ else
+ size = layer_size * 6;
+ }
else
size = layer_size * u_minify(ptex->depth0, i);
rtex->offset[i] = offset;
@@ -116,7 +123,7 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
resource->base.vtbl = &r600_texture_vtbl;
pipe_reference_init(&resource->base.b.reference, 1);
resource->base.b.screen = screen;
- r600_setup_miptree(rtex);
+ r600_setup_miptree(rtex, radeon_get_family_class(radeon));
/* FIXME alignment 4096 enought ? too much ? */
resource->domain = r600_domain_from_usage(resource->base.b.bind);
@@ -315,7 +322,6 @@ void r600_texture_transfer_destroy(struct pipe_context *ctx,
void* r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_transfer* transfer)
{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct radeon_ws_bo *bo;
enum pipe_format format = transfer->resource->format;
@@ -325,12 +331,11 @@ void* r600_texture_transfer_map(struct pipe_context *ctx,
char *map;
int r;
- ctx->flush(ctx, 0, NULL);
if (rtransfer->linear_texture) {
bo = ((struct r600_resource *)rtransfer->linear_texture)->bo;
} else {
rtex = (struct r600_resource_texture*)transfer->resource;
- if (rtex->depth && rscreen->chip_class != EVERGREEN) {
+ if (rtex->depth && radeon_get_family_class(radeon) != EVERGREEN) {
r = r600_texture_from_depth(ctx, rtex, transfer->sr.level);
if (r) {
return NULL;
@@ -344,11 +349,10 @@ void* r600_texture_transfer_map(struct pipe_context *ctx,
transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
- map = radeon_ws_bo_map(radeon, bo, 0, r600_context(ctx));
+ map = radeon_ws_bo_map(radeon, bo, 0, ctx);
if (!map) {
return NULL;
}
- radeon_ws_bo_wait(radeon, bo);
return map + offset;
}
@@ -469,11 +473,13 @@ uint32_t r600_translate_texformat(enum pipe_format format,
result = V_0280A0_COLOR_16;
goto out_word4;
case PIPE_FORMAT_Z24X8_UNORM:
- result = V_0280A0_COLOR_8_24;
- goto out_word4;
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
result = V_0280A0_COLOR_8_24;
goto out_word4;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ result = V_0280A0_COLOR_24_8;
+ goto out_word4;
default:
goto out_unknown;
}
diff --git a/src/gallium/drivers/r600/r600d.h b/src/gallium/drivers/r600/r600d.h
index 07bfc0593e9..f1aa49c0f78 100644
--- a/src/gallium/drivers/r600/r600d.h
+++ b/src/gallium/drivers/r600/r600d.h
@@ -2112,6 +2112,9 @@
#define R_0286D4_SPI_INTERP_CONTROL_0 0x0286D4
#define R_028A48_PA_SC_MPASS_PS_CNTL 0x028A48
#define R_028C00_PA_SC_LINE_CNTL 0x028C00
+#define S_028C00_LAST_PIXEL(x) (((x) & 0x1) << 10)
+#define G_028C00_LAST_PIXEL(x) (((x) >> 10) & 0x1)
+#define C_028C00_LAST_PIXEL 0xFFFFFBFF
#define R_028C04_PA_SC_AA_CONFIG 0x028C04
#define R_028C1C_PA_SC_AA_SAMPLE_LOCS_MCTX 0x028C1C
#define R_028C48_PA_SC_AA_MASK 0x028C48
@@ -2125,7 +2128,16 @@
#define R_028814_PA_SU_SC_MODE_CNTL 0x028814
#define R_028A00_PA_SU_POINT_SIZE 0x028A00
#define R_028A04_PA_SU_POINT_MINMAX 0x028A04
+#define S_028A04_MIN_SIZE(x) (((x) & 0xFFFF) << 0)
+#define G_028A04_MIN_SIZE(x) (((x) >> 0) & 0xFFFF)
+#define C_028A04_MIN_SIZE 0xFFFF0000
+#define S_028A04_MAX_SIZE(x) (((x) & 0xFFFF) << 16)
+#define G_028A04_MAX_SIZE(x) (((x) >> 16) & 0xFFFF)
+#define C_028A04_MAX_SIZE 0x0000FFFF
#define R_028A08_PA_SU_LINE_CNTL 0x028A08
+#define S_028A08_WIDTH(x) (((x) & 0xFFFF) << 0)
+#define G_028A08_WIDTH(x) (((x) >> 0) & 0xFFFF)
+#define C_028A08_WIDTH 0xFFFF0000
#define R_028A0C_PA_SC_LINE_STIPPLE 0x028A0C
#define R_028DF8_PA_SU_POLY_OFFSET_DB_FMT_CNTL 0x028DF8
#define R_028DFC_PA_SU_POLY_OFFSET_CLAMP 0x028DFC
@@ -2134,6 +2146,27 @@
#define R_028E08_PA_SU_POLY_OFFSET_BACK_SCALE 0x028E08
#define R_028E0C_PA_SU_POLY_OFFSET_BACK_OFFSET 0x028E0C
#define R_028818_PA_CL_VTE_CNTL 0x028818
+#define S_028818_VPORT_X_SCALE_ENA(x) (((x) & 0x1) << 0)
+#define G_028818_VPORT_X_SCALE_ENA(x) (((x) >> 0 & 0x1)
+#define C_028818_VPORT_X_SCALE_ENA 0xFFFFFFFE
+#define S_028818_VPORT_X_OFFSET_ENA(x) (((x) & 0x1) << 1)
+#define G_028818_VPORT_X_OFFSET_ENA(x) (((x) >> 1 & 0x1)
+#define C_028818_VPORT_X_OFFSET_ENA 0xFFFFFFFD
+#define S_028818_VPORT_Y_SCALE_ENA(x) (((x) & 0x1) << 2)
+#define G_028818_VPORT_Y_SCALE_ENA(x) (((x) >> 2 & 0x1)
+#define C_028818_VPORT_Y_SCALE_ENA 0xFFFFFFFB
+#define S_028818_VPORT_Y_OFFSET_ENA(x) (((x) & 0x1) << 3)
+#define G_028818_VPORT_Y_OFFSET_ENA(x) (((x) >> 3 & 0x1)
+#define C_028818_VPORT_Y_OFFSET_ENA 0xFFFFFFF7
+#define S_028818_VPORT_Z_SCALE_ENA(x) (((x) & 0x1) << 4)
+#define G_028818_VPORT_Z_SCALE_ENA(x) (((x) >> 4 & 0x1)
+#define C_028818_VPORT_Z_SCALE_ENA 0xFFFFFFEF
+#define S_028818_VPORT_Z_OFFSET_ENA(x) (((x) & 0x1) << 5)
+#define G_028818_VPORT_Z_OFFSET_ENA(x) (((x) >> 5 & 0x1)
+#define C_028818_VPORT_Z_OFFSET_ENA 0xFFFFFFDF
+#define S_028818_VTX_W0_FMT(x) (((x) & 0x1) << 10)
+#define G_028818_VTX_W0_FMT(x) (((x) >> 10) & 0x1)
+#define C_028818_VTX_W0_FMT 0xFFFFFBFF
#define R_02843C_PA_CL_VPORT_XSCALE_0 0x02843C
#define R_028444_PA_CL_VPORT_YSCALE_0 0x028444
#define R_02844C_PA_CL_VPORT_ZSCALE_0 0x02844C
@@ -2199,6 +2232,12 @@
#define R_0286C0_SPI_PS_INPUT_CNTL_31 0x0286C0
#define R_028850_SQ_PGM_RESOURCES_PS 0x028850
#define R_028854_SQ_PGM_EXPORTS_PS 0x028854
+#define S_028854_EXPORT_COLORS(x) (((x) & 0xF) << 1)
+#define G_028854_EXPORT_COLORS(x) (((x) >> 1) & 0xF)
+#define C_028854_EXPORT_COLORS 0xFFFFFFE1
+#define S_028854_EXPORT_Z(x) (((x) & 0x1) << 0)
+#define G_028854_EXPORT_Z(x) (((x) >> 0) & 0x1)
+#define C_028854_EXPORT_Z 0xFFFFFFFE
#define R_008958_VGT_PRIMITIVE_TYPE 0x008958
#define R_028A7C_VGT_DMA_INDEX_TYPE 0x028A7C
#define R_028A88_VGT_DMA_NUM_INSTANCES 0x028A88
diff --git a/src/gallium/drivers/r600/radeon.h b/src/gallium/drivers/r600/radeon.h
index 5f9f21db1b4..a7e7982c195 100644
--- a/src/gallium/drivers/r600/radeon.h
+++ b/src/gallium/drivers/r600/radeon.h
@@ -79,6 +79,12 @@ enum radeon_family {
CHIP_LAST,
};
+enum chip_class {
+ R600,
+ R700,
+ EVERGREEN,
+};
+
enum {
R600_SHADER_PS = 1,
R600_SHADER_VS,
@@ -88,6 +94,7 @@ enum {
};
enum radeon_family radeon_get_family(struct radeon *rw);
+enum chip_class radeon_get_family_class(struct radeon *radeon);
void radeon_set_mem_constant(struct radeon *radeon, boolean state);
/* lowlevel WS bo */
@@ -100,9 +107,11 @@ void *radeon_ws_bo_map(struct radeon *radeon, struct radeon_ws_bo *bo, unsigned
void radeon_ws_bo_unmap(struct radeon *radeon, struct radeon_ws_bo *bo);
void radeon_ws_bo_reference(struct radeon *radeon, struct radeon_ws_bo **dst,
struct radeon_ws_bo *src);
-int radeon_ws_bo_wait(struct radeon *radeon, struct radeon_ws_bo *bo);
struct radeon_stype_info;
+
+/* currently limited to max buffers in a cb flush */
+#define RADEON_STATE_MAX_BO 8
/*
* states functions
*/
@@ -120,7 +129,7 @@ struct radeon_state {
u32 pm4_crc;
u32 pm4[128];
unsigned nbo;
- struct radeon_ws_bo *bo[4];
+ struct radeon_ws_bo *bo[RADEON_STATE_MAX_BO];
unsigned nreloc;
unsigned reloc_pm4_id[8];
unsigned reloc_bo_id[8];
@@ -212,5 +221,4 @@ enum r600_stype {
#define R600_QUERY_SIZE 1
#define R600_QUERY_PM4 128
-void r600_flush_ctx(void *data);
#endif
diff --git a/src/gallium/drivers/softpipe/sp_quad_depth_test.c b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
index 5590d408929..e9b92626176 100644
--- a/src/gallium/drivers/softpipe/sp_quad_depth_test.c
+++ b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
@@ -695,8 +695,9 @@ depth_test_quads_fallback(struct quad_stage *qs,
nr = alpha_test_quads(qs, quads, nr);
}
- if (qs->softpipe->depth_stencil->depth.enabled ||
- qs->softpipe->depth_stencil->stencil[0].enabled) {
+ if (qs->softpipe->framebuffer.zsbuf &&
+ (qs->softpipe->depth_stencil->depth.enabled ||
+ qs->softpipe->depth_stencil->stencil[0].enabled)) {
data.ps = qs->softpipe->framebuffer.zsbuf;
data.format = data.ps->format;
@@ -805,6 +806,9 @@ choose_depth_test(struct quad_stage *qs,
boolean occlusion = qs->softpipe->active_query_count;
+ if(!qs->softpipe->framebuffer.zsbuf)
+ depth = depthwrite = stencil = FALSE;
+
/* default */
qs->run = depth_test_quads_fallback;
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
index 0cd620189b7..781fe6334a5 100644
--- a/src/gallium/drivers/svga/svga_tgsi.c
+++ b/src/gallium/drivers/svga/svga_tgsi.c
@@ -203,7 +203,7 @@ svga_tgsi_translate( const struct svga_shader *shader,
emit.imm_start += key.vkey.num_zero_stride_vertex_elements;
}
- emit.nr_hw_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
+ emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
emit.in_main_func = TRUE;
diff --git a/src/gallium/drivers/svga/svga_tgsi_emit.h b/src/gallium/drivers/svga/svga_tgsi_emit.h
index b4e90a957d0..63ef7f867a6 100644
--- a/src/gallium/drivers/svga/svga_tgsi_emit.h
+++ b/src/gallium/drivers/svga/svga_tgsi_emit.h
@@ -62,7 +62,8 @@ struct svga_shader_emitter
int imm_start;
- int nr_hw_const;
+ int nr_hw_float_const;
+ int nr_hw_int_const;
int nr_hw_temp;
int insn_offset;
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index 72dccdf1502..f2591c5721a 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -197,22 +197,37 @@ translate_src_register( const struct svga_shader_emitter *emit,
break;
}
- /* Indirect addressing (for coninstant buffer lookups only)
+ /* Indirect addressing.
*/
- if (reg->Register.Indirect)
- {
- /* we shift the offset towards the minimum */
- if (svga_arl_needs_adjustment( emit )) {
- src.base.num -= svga_arl_adjustment( emit );
+ if (reg->Register.Indirect) {
+ if (emit->unit == PIPE_SHADER_FRAGMENT) {
+ /* Pixel shaders have only loop registers for relative
+ * addressing into inputs. Ignore the redundant address
+ * register, the contents of aL should be in sync with it.
+ */
+ if (reg->Register.File == TGSI_FILE_INPUT) {
+ src.base.relAddr = 1;
+ src.indirect = src_token(SVGA3DREG_LOOP, 0);
+ }
+ }
+ else {
+ /* Constant buffers only.
+ */
+ if (reg->Register.File == TGSI_FILE_CONSTANT) {
+ /* we shift the offset towards the minimum */
+ if (svga_arl_needs_adjustment( emit )) {
+ src.base.num -= svga_arl_adjustment( emit );
+ }
+ src.base.relAddr = 1;
+
+ /* Not really sure what should go in the second token:
+ */
+ src.indirect = src_token( SVGA3DREG_ADDR,
+ reg->Indirect.Index );
+
+ src.indirect.swizzle = SWIZZLE_XXXX;
+ }
}
- src.base.relAddr = 1;
-
- /* Not really sure what should go in the second token:
- */
- src.indirect = src_token( SVGA3DREG_ADDR,
- reg->Indirect.Index );
-
- src.indirect.swizzle = SWIZZLE_XXXX;
}
src = swizzle( src,
@@ -538,7 +553,7 @@ static boolean emit_def_const( struct svga_shader_emitter *emit,
static INLINE boolean
create_zero_immediate( struct svga_shader_emitter *emit )
{
- unsigned idx = emit->nr_hw_const++;
+ unsigned idx = emit->nr_hw_float_const++;
if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
idx, 0, 0, 0, 1 ))
@@ -553,7 +568,7 @@ create_zero_immediate( struct svga_shader_emitter *emit )
static INLINE boolean
create_loop_const( struct svga_shader_emitter *emit )
{
- unsigned idx = emit->nr_hw_const++;
+ unsigned idx = emit->nr_hw_int_const++;
if (!emit_def_const( emit, SVGA3D_CONST_TYPE_INT, idx,
255, /* iteration count */
@@ -571,7 +586,7 @@ create_loop_const( struct svga_shader_emitter *emit )
static INLINE boolean
create_sincos_consts( struct svga_shader_emitter *emit )
{
- unsigned idx = emit->nr_hw_const++;
+ unsigned idx = emit->nr_hw_float_const++;
if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT, idx,
-1.5500992e-006f,
@@ -581,7 +596,7 @@ create_sincos_consts( struct svga_shader_emitter *emit )
return FALSE;
emit->sincos_consts_idx = idx;
- idx = emit->nr_hw_const++;
+ idx = emit->nr_hw_float_const++;
if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT, idx,
-0.020833334f,
@@ -602,7 +617,7 @@ create_arl_consts( struct svga_shader_emitter *emit )
for (i = 0; i < emit->num_arl_consts; i += 4) {
int j;
- unsigned idx = emit->nr_hw_const++;
+ unsigned idx = emit->nr_hw_float_const++;
float vals[4];
for (j = 0; j < 4 && (j + i) < emit->num_arl_consts; ++j) {
vals[j] = emit->arl_consts[i + j].number;
@@ -1593,6 +1608,14 @@ static boolean emit_arl(struct svga_shader_emitter *emit,
const struct tgsi_full_instruction *insn)
{
++emit->current_arl;
+ if (emit->unit == PIPE_SHADER_FRAGMENT) {
+ /* MOVA not present in pixel shader instruction set.
+ * Ignore this instruction altogether since it is
+ * only used for loop counters -- and for that
+ * we reference aL directly.
+ */
+ return TRUE;
+ }
if (svga_arl_needs_adjustment( emit )) {
return emit_fake_arl( emit, insn );
} else {
@@ -2384,7 +2407,7 @@ static boolean make_immediate( struct svga_shader_emitter *emit,
float d,
struct src_register *out )
{
- unsigned idx = emit->nr_hw_const++;
+ unsigned idx = emit->nr_hw_float_const++;
if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
idx, a, b, c, d ))
diff --git a/src/gallium/include/state_tracker/sw_winsys.h b/src/gallium/include/state_tracker/sw_winsys.h
index d461dedb90e..0b11fe3beb9 100644
--- a/src/gallium/include/state_tracker/sw_winsys.h
+++ b/src/gallium/include/state_tracker/sw_winsys.h
@@ -97,7 +97,7 @@ struct sw_winsys
*/
struct sw_displaytarget *
(*displaytarget_from_handle)( struct sw_winsys *ws,
- const struct pipe_resource *template,
+ const struct pipe_resource *templat,
struct winsys_handle *whandle,
unsigned *stride );
diff --git a/src/gallium/state_trackers/d3d1x/Makefile b/src/gallium/state_trackers/d3d1x/Makefile
new file mode 100644
index 00000000000..6d55376be1d
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/Makefile
@@ -0,0 +1,11 @@
+SUBDIRS=d3dapi gd3dapi docs d3d1xstutil d3d1xshader gd3d1x gd3d11 gd3d10 dxgi dxgid3d11 dxgid3d10 progs
+
+all:
+ @for dir in $(SUBDIRS) ; do $(MAKE) -C "$$dir" || exit $?; done
+
+clean:
+ rm -f `find . -name \*.[oa]`
+ rm -f `find . -name depend`
+
+install:
+
diff --git a/src/gallium/state_trackers/d3d1x/Makefile.inc b/src/gallium/state_trackers/d3d1x/Makefile.inc
new file mode 100644
index 00000000000..1b9423b9d63
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/Makefile.inc
@@ -0,0 +1,19 @@
+TOP=../../../../..
+include $(TOP)/configs/current
+
+IDL=$(wildcard *.idl include/*.idl)
+IDL_H=$(IDL:.idl=.h)
+LD=$(CXX)
+
+include ../../../Makefile.template
+
+idl: $(IDL_H)
+
+%.h: %.idl
+ widl -I../gd3dapi -I../d3dapi -I../w32api -U /dev/null -H $@ $^
+
+%.svg: %.dot
+ dot -Tsvg -o $@ $<
+
+%.pdf: %.dot
+ dot -Tpdf -o $@ $<
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/Makefile b/src/gallium/state_trackers/d3d1x/d3d1xshader/Makefile
new file mode 100644
index 00000000000..8c8e2fb445f
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/Makefile
@@ -0,0 +1,7 @@
+LIBNAME=d3d1xshader
+CPP_SOURCES=$(wildcard src/*.cpp)
+LIBRARY_INCLUDES=-Iinclude -I../d3dapi -I../w32api
+PROGS=tools/fxdis
+LIBS=libd3d1xshader.a
+
+include ../Makefile.inc
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h
new file mode 100644
index 00000000000..06a078af6ec
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h
@@ -0,0 +1,112 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DXBC_H_
+#define DXBC_H_
+
+#include <stdint.h>
+#include <vector>
+#include <map>
+#include <iostream>
+#include "le32.h"
+
+#define FOURCC(a, b, c, d) ((uint32_t)(uint8_t)(a) | ((uint32_t)(uint8_t)(b) << 8) | ((uint32_t)(uint8_t)(c) << 16) | ((uint32_t)(uint8_t)(d) << 24 ))
+#define FOURCC_DXBC FOURCC('D', 'X', 'B', 'C')
+#define FOURCC_RDEF FOURCC('R', 'D', 'E', 'F')
+#define FOURCC_ISGN FOURCC('I', 'S', 'G', 'N')
+#define FOURCC_OSGN FOURCC('O', 'S', 'G', 'N')
+#define FOURCC_SHDR FOURCC('S', 'H', 'D', 'R')
+#define FOURCC_SHEX FOURCC('S', 'H', 'E', 'X')
+#define FOURCC_STAT FOURCC('S', 'T', 'A', 'T')
+
+/* this is always little-endian! */
+struct dxbc_chunk_header
+{
+ unsigned fourcc;
+ unsigned size;
+};
+
+/* this is always little-endian! */
+struct dxbc_chunk_signature : public dxbc_chunk_header
+{
+ uint32_t count;
+ uint32_t unk;
+ struct
+ {
+ uint32_t name_offset;
+ uint32_t semantic_index;
+ uint32_t system_value_type;
+ uint32_t component_type;
+ uint32_t register_num;
+ uint8_t mask;
+ uint8_t read_write_mask;
+ uint8_t stream; /* TODO: guess! */
+ uint8_t unused;
+ } elements[];
+};
+
+struct dxbc_container
+{
+ const void* data;
+ std::vector<dxbc_chunk_header*> chunks;
+ std::map<unsigned, unsigned> chunk_map;
+};
+
+struct dxbc_container_header
+{
+ unsigned fourcc;
+ uint32_t unk[4];
+ uint32_t one;
+ uint32_t total_size;
+ uint32_t chunk_count;
+};
+
+dxbc_container* dxbc_parse(const void* data, int size);
+std::ostream& operator <<(std::ostream& out, const dxbc_container& container);
+
+dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc);
+
+static inline dxbc_chunk_header* dxbc_find_shader_bytecode(const void* data, int size)
+{
+ dxbc_chunk_header* chunk;
+ chunk = dxbc_find_chunk(data, size, FOURCC_SHDR);
+ if(!chunk)
+ chunk = dxbc_find_chunk(data, size, FOURCC_SHEX);
+ return chunk;
+}
+
+static inline dxbc_chunk_signature* dxbc_find_signature(const void* data, int size, bool output)
+{
+ return (dxbc_chunk_signature*)dxbc_find_chunk(data, size, output ? FOURCC_OSGN : FOURCC_ISGN);
+}
+
+struct _D3D11_SIGNATURE_PARAMETER_DESC;
+typedef struct _D3D11_SIGNATURE_PARAMETER_DESC D3D11_SIGNATURE_PARAMETER_DESC;
+int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params);
+
+std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks);
+
+#endif /* DXBC_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/le32.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/le32.h
new file mode 100644
index 00000000000..923942a7786
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/le32.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef LE32_H_
+#define LE32_H_
+
+#include <stdint.h>
+#include <assert.h>
+
+#ifdef WORDS_BIGENDIAN
+static inline uint32_t bswap_le32(uint32_t v)
+{
+ return ((v & 0xff) << 24) | ((v & 0xff00) << 8) | ((v & 0xff0000) >> 8) | ((v & 0xff000000) >> 24);
+}
+#else
+static inline uint32_t bswap_le32(uint32_t v)
+{
+ return v;
+}
+#endif
+
+#endif /* LE32_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/tpf.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/tpf.h
new file mode 100644
index 00000000000..2761b794d59
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/tpf.h
@@ -0,0 +1,808 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TPF_H_
+#define TPF_H_
+
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include <memory>
+#include <vector>
+#include <map>
+#include <iostream>
+#include "le32.h"
+
+/* This is an independent implementation of definitions and tools for the
+ * "tokenized program format" (TPF) bytecode documented in the
+ * d3d11TokenizedProgramFormat.hpp header in the Windows Driver Development kit
+ */
+
+enum tpf_opcode {
+ // Shader Model 4.0 (Direct3D 10.0)
+
+ TPF_OPCODE_ADD,
+ TPF_OPCODE_AND,
+ TPF_OPCODE_BREAK,
+ TPF_OPCODE_BREAKC,
+ TPF_OPCODE_CALL,
+ TPF_OPCODE_CALLC,
+ TPF_OPCODE_CASE,
+ TPF_OPCODE_CONTINUE,
+ TPF_OPCODE_CONTINUEC,
+ TPF_OPCODE_CUT,
+ TPF_OPCODE_DEFAULT,
+ TPF_OPCODE_DERIV_RTX,
+ TPF_OPCODE_DERIV_RTY,
+ TPF_OPCODE_DISCARD,
+ TPF_OPCODE_DIV,
+ TPF_OPCODE_DP2,
+ TPF_OPCODE_DP3,
+ TPF_OPCODE_DP4,
+ TPF_OPCODE_ELSE,
+ TPF_OPCODE_EMIT,
+ TPF_OPCODE_EMITTHENCUT,
+ TPF_OPCODE_ENDIF,
+ TPF_OPCODE_ENDLOOP,
+ TPF_OPCODE_ENDSWITCH,
+ TPF_OPCODE_EQ,
+ TPF_OPCODE_EXP,
+ TPF_OPCODE_FRC,
+ TPF_OPCODE_FTOI,
+ TPF_OPCODE_FTOU,
+ TPF_OPCODE_GE,
+ TPF_OPCODE_IADD,
+ TPF_OPCODE_IF,
+ TPF_OPCODE_IEQ,
+ TPF_OPCODE_IGE,
+ TPF_OPCODE_ILT,
+ TPF_OPCODE_IMAD,
+ TPF_OPCODE_IMAX,
+ TPF_OPCODE_IMIN,
+ TPF_OPCODE_IMUL,
+ TPF_OPCODE_INE,
+ TPF_OPCODE_INEG,
+ TPF_OPCODE_ISHL,
+ TPF_OPCODE_ISHR,
+ TPF_OPCODE_ITOF,
+ TPF_OPCODE_LABEL,
+ TPF_OPCODE_LD,
+ TPF_OPCODE_LD_MS,
+ TPF_OPCODE_LOG,
+ TPF_OPCODE_LOOP,
+ TPF_OPCODE_LT,
+ TPF_OPCODE_MAD,
+ TPF_OPCODE_MIN,
+ TPF_OPCODE_MAX,
+ TPF_OPCODE_CUSTOMDATA,
+ TPF_OPCODE_MOV,
+ TPF_OPCODE_MOVC,
+ TPF_OPCODE_MUL,
+ TPF_OPCODE_NE,
+ TPF_OPCODE_NOP,
+ TPF_OPCODE_NOT,
+ TPF_OPCODE_OR,
+ TPF_OPCODE_RESINFO,
+ TPF_OPCODE_RET,
+ TPF_OPCODE_RETC,
+ TPF_OPCODE_ROUND_NE,
+ TPF_OPCODE_ROUND_NI,
+ TPF_OPCODE_ROUND_PI,
+ TPF_OPCODE_ROUND_Z,
+ TPF_OPCODE_RSQ,
+ TPF_OPCODE_SAMPLE,
+ TPF_OPCODE_SAMPLE_C,
+ TPF_OPCODE_SAMPLE_C_LZ,
+ TPF_OPCODE_SAMPLE_L,
+ TPF_OPCODE_SAMPLE_D,
+ TPF_OPCODE_SAMPLE_B,
+ TPF_OPCODE_SQRT,
+ TPF_OPCODE_SWITCH,
+ TPF_OPCODE_SINCOS,
+ TPF_OPCODE_UDIV,
+ TPF_OPCODE_ULT,
+ TPF_OPCODE_UGE,
+ TPF_OPCODE_UMUL,
+ TPF_OPCODE_UMAD,
+ TPF_OPCODE_UMAX,
+ TPF_OPCODE_UMIN,
+ TPF_OPCODE_USHR,
+ TPF_OPCODE_UTOF,
+ TPF_OPCODE_XOR,
+
+ // these have custom formats
+ TPF_OPCODE_DCL_RESOURCE,
+ TPF_OPCODE_DCL_CONSTANT_BUFFER,
+ TPF_OPCODE_DCL_SAMPLER,
+ TPF_OPCODE_DCL_INDEX_RANGE,
+ TPF_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY,
+ TPF_OPCODE_DCL_GS_INPUT_PRIMITIVE,
+ TPF_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT,
+ TPF_OPCODE_DCL_INPUT,
+ TPF_OPCODE_DCL_INPUT_SGV,
+ TPF_OPCODE_DCL_INPUT_SIV,
+ TPF_OPCODE_DCL_INPUT_PS,
+ TPF_OPCODE_DCL_INPUT_PS_SGV,
+ TPF_OPCODE_DCL_INPUT_PS_SIV,
+ TPF_OPCODE_DCL_OUTPUT,
+ TPF_OPCODE_DCL_OUTPUT_SGV,
+ TPF_OPCODE_DCL_OUTPUT_SIV,
+ TPF_OPCODE_DCL_TEMPS,
+ TPF_OPCODE_DCL_INDEXABLE_TEMP,
+ TPF_OPCODE_DCL_GLOBAL_FLAGS,
+
+ TPF_OPCODE_D3D10_COUNT, // this is really a reserved opcode...
+
+ // Shader Model 4.1 (Direct3D 10.1)
+
+ TPF_OPCODE_LOD,
+ TPF_OPCODE_GATHER4,
+ TPF_OPCODE_SAMPLE_POS,
+ TPF_OPCODE_SAMPLE_INFO,
+
+ TPF_OPCODE_D3D10_1_COUNT, // this is really a reserved opcode...
+
+ // Shader Model 5.0 (Direct3D 11)
+
+ // HS subshader beginning markers
+ TPF_OPCODE_HS_DECLS,
+ TPF_OPCODE_HS_CONTROL_POINT_PHASE,
+ TPF_OPCODE_HS_FORK_PHASE,
+ TPF_OPCODE_HS_JOIN_PHASE,
+
+ TPF_OPCODE_EMIT_STREAM,
+ TPF_OPCODE_CUT_STREAM,
+ TPF_OPCODE_EMITTHENCUT_STREAM,
+ TPF_OPCODE_INTERFACE_CALL,
+
+ TPF_OPCODE_BUFINFO,
+ TPF_OPCODE_DERIV_RTX_COARSE,
+ TPF_OPCODE_DERIV_RTX_FINE,
+ TPF_OPCODE_DERIV_RTY_COARSE,
+ TPF_OPCODE_DERIV_RTY_FINE,
+ TPF_OPCODE_GATHER4_C,
+ TPF_OPCODE_GATHER4_PO,
+ TPF_OPCODE_GATHER4_PO_C,
+ TPF_OPCODE_RCP,
+ TPF_OPCODE_F32TOF16,
+ TPF_OPCODE_F16TOF32,
+ TPF_OPCODE_UADDC,
+ TPF_OPCODE_USUBB,
+ TPF_OPCODE_COUNTBITS,
+ TPF_OPCODE_FIRSTBIT_HI,
+ TPF_OPCODE_FIRSTBIT_LO,
+ TPF_OPCODE_FIRSTBIT_SHI,
+ TPF_OPCODE_UBFE,
+ TPF_OPCODE_IBFE,
+ TPF_OPCODE_BFI,
+ TPF_OPCODE_BFREV,
+ TPF_OPCODE_SWAPC,
+
+ // these have custom formats
+ TPF_OPCODE_DCL_STREAM,
+ TPF_OPCODE_DCL_FUNCTION_BODY,
+ TPF_OPCODE_DCL_FUNCTION_TABLE,
+ TPF_OPCODE_DCL_INTERFACE,
+
+ // these have custom formats
+ TPF_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT,
+ TPF_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT,
+ TPF_OPCODE_DCL_TESS_DOMAIN,
+ TPF_OPCODE_DCL_TESS_PARTITIONING,
+ TPF_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE,
+ TPF_OPCODE_DCL_HS_MAX_TESSFACTOR,
+ TPF_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
+ TPF_OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
+
+ // these have custom formats
+ TPF_OPCODE_DCL_THREAD_GROUP,
+ TPF_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED,
+ TPF_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW,
+ TPF_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED,
+ TPF_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW,
+ TPF_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED,
+ TPF_OPCODE_DCL_RESOURCE_RAW,
+ TPF_OPCODE_DCL_RESOURCE_STRUCTURED,
+
+ TPF_OPCODE_LD_UAV_TYPED,
+ TPF_OPCODE_STORE_UAV_TYPED,
+ TPF_OPCODE_LD_RAW,
+ TPF_OPCODE_STORE_RAW,
+ TPF_OPCODE_LD_STRUCTURED,
+ TPF_OPCODE_STORE_STRUCTURED,
+
+ TPF_OPCODE_ATOMIC_AND,
+ TPF_OPCODE_ATOMIC_OR,
+ TPF_OPCODE_ATOMIC_XOR,
+ TPF_OPCODE_ATOMIC_CMP_STORE,
+ TPF_OPCODE_ATOMIC_IADD,
+ TPF_OPCODE_ATOMIC_IMAX,
+ TPF_OPCODE_ATOMIC_IMIN,
+ TPF_OPCODE_ATOMIC_UMAX,
+ TPF_OPCODE_ATOMIC_UMIN,
+
+ TPF_OPCODE_IMM_ATOMIC_ALLOC,
+ TPF_OPCODE_IMM_ATOMIC_CONSUME,
+ TPF_OPCODE_IMM_ATOMIC_IADD,
+ TPF_OPCODE_IMM_ATOMIC_AND,
+ TPF_OPCODE_IMM_ATOMIC_OR,
+ TPF_OPCODE_IMM_ATOMIC_XOR,
+ TPF_OPCODE_IMM_ATOMIC_EXCH,
+ TPF_OPCODE_IMM_ATOMIC_CMP_EXCH,
+ TPF_OPCODE_IMM_ATOMIC_IMAX,
+ TPF_OPCODE_IMM_ATOMIC_IMIN,
+ TPF_OPCODE_IMM_ATOMIC_UMAX,
+ TPF_OPCODE_IMM_ATOMIC_UMIN,
+
+ TPF_OPCODE_SYNC,
+
+ TPF_OPCODE_DADD,
+ TPF_OPCODE_DMAX,
+ TPF_OPCODE_DMIN,
+ TPF_OPCODE_DMUL,
+ TPF_OPCODE_DEQ,
+ TPF_OPCODE_DGE,
+ TPF_OPCODE_DLT,
+ TPF_OPCODE_DNE,
+ TPF_OPCODE_DMOV,
+ TPF_OPCODE_DMOVC,
+
+ TPF_OPCODE_DTOF,
+ TPF_OPCODE_FTOD,
+
+ TPF_OPCODE_EVAL_SNAPPED,
+ TPF_OPCODE_EVAL_SAMPLE_INDEX,
+ TPF_OPCODE_EVAL_CENTROID,
+
+ TPF_OPCODE_DCL_GS_INSTANCE_COUNT,
+
+ TPF_OPCODE_D3D11_COUNT
+};
+
+extern const char* tpf_opcode_names[];
+
+enum tpf_file
+{
+ TPF_FILE_TEMP = 0,
+ TPF_FILE_INPUT = 1,
+ TPF_FILE_OUTPUT = 2,
+ TPF_FILE_INDEXABLE_TEMP = 3,
+ TPF_FILE_IMMEDIATE32 = 4, // one 32-bit value for each component follows
+ TPF_FILE_IMMEDIATE64 = 5, // one 64-bit value for each component follows
+ TPF_FILE_SAMPLER = 6,
+ TPF_FILE_RESOURCE = 7,
+ TPF_FILE_CONSTANT_BUFFER= 8,
+ TPF_FILE_IMMEDIATE_CONSTANT_BUFFER= 9,
+ TPF_FILE_LABEL = 10,
+ TPF_FILE_INPUT_PRIMITIVEID = 11,
+ TPF_FILE_OUTPUT_DEPTH = 12,
+ TPF_FILE_NULL = 13,
+
+ // Added in D3D10.1
+
+ TPF_FILE_RASTERIZER = 14,
+ TPF_FILE_OUTPUT_COVERAGE_MASK = 15,
+
+ // Added in D3D11
+
+ TPF_FILE_STREAM = 16,
+ TPF_FILE_FUNCTION_BODY = 17,
+ TPF_FILE_FUNCTION_TABLE = 18,
+ TPF_FILE_INTERFACE = 19,
+ TPF_FILE_FUNCTION_INPUT = 20,
+ TPF_FILE_FUNCTION_OUTPUT = 21,
+ TPF_FILE_OUTPUT_CONTROL_POINT_ID = 22,
+ TPF_FILE_INPUT_FORK_INSTANCE_ID = 23,
+ TPF_FILE_INPUT_JOIN_INSTANCE_ID = 24,
+ TPF_FILE_INPUT_CONTROL_POINT = 25,
+ TPF_FILE_OUTPUT_CONTROL_POINT = 26,
+ TPF_FILE_INPUT_PATCH_CONSTANT = 27,
+ TPF_FILE_INPUT_DOMAIN_POINT = 28,
+ TPF_FILE_THIS_POINTER = 29,
+ TPF_FILE_UNORDERED_ACCESS_VIEW = 30,
+ TPF_FILE_THREAD_GROUP_SHARED_MEMORY = 31,
+ TPF_FILE_INPUT_THREAD_ID = 32,
+ TPF_FILE_INPUT_THREAD_GROUP_ID = 33,
+ TPF_FILE_INPUT_THREAD_ID_IN_GROUP = 34,
+ TPF_FILE_INPUT_COVERAGE_MASK = 35,
+ TPF_FILE_INPUT_THREAD_ID_IN_GROUP_FLATTENED = 36,
+ TPF_FILE_INPUT_GS_INSTANCE_ID = 37,
+ TPF_FILE_OUTPUT_DEPTH_GREATER_EQUAL = 38,
+ TPF_FILE_OUTPUT_DEPTH_LESS_EQUAL = 39,
+ TPF_FILE_CYCLE_COUNTER = 40,
+
+ TPF_FILE_COUNT = 41,
+};
+
+extern const char* tpf_file_names[];
+extern const char* tpf_file_ms_names[];
+
+enum tpf_target
+{
+ TPF_TARGET_UNKNOWN = 0,
+ TPF_TARGET_BUFFER = 1,
+ TPF_TARGET_TEXTURE1D = 2,
+ TPF_TARGET_TEXTURE2D = 3,
+ TPF_TARGET_TEXTURE2DMS = 4,
+ TPF_TARGET_TEXTURE3D = 5,
+ TPF_TARGET_TEXTURECUBE = 6,
+ TPF_TARGET_TEXTURE1DARRAY = 7,
+ TPF_TARGET_TEXTURE2DARRAY = 8,
+ TPF_TARGET_TEXTURE2DMSARRAY = 9,
+ TPF_TARGET_TEXTURECUBEARRAY = 10,
+
+ // Added in D3D11
+ TPF_TARGET_RAW_BUFFER = 11,
+ TPF_TARGET_STRUCTURED_BUFFER = 12,
+};
+
+extern const char* tpf_target_names[];
+
+enum tpf_interpolation
+{
+ TPF_INTERPOLATION_UNDEFINED = 0,
+ TPF_INTERPOLATION_CONSTANT = 1,
+ TPF_INTERPOLATION_LINEAR = 2,
+ TPF_INTERPOLATION_LINEAR_CENTROID = 3,
+ TPF_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
+ TPF_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
+
+ // Added in D3D10.1
+ TPF_INTERPOLATION_LINEAR_SAMPLE = 6,
+ TPF_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
+};
+
+extern const char* tpf_interpolation_names[];
+
+enum tpf_sv
+{
+ TPF_SV_UNDEFINED,
+ TPF_SV_POSITION,
+ TPF_SV_CLIP_DISTANCE,
+ TPF_SV_CULL_DISTANCE,
+ TPF_SV_RENDER_TARGET_ARRAY_INDEX,
+ TPF_SV_VIEWPORT_ARRAY_INDEX,
+ TPF_SV_VERTEX_ID,
+ TPF_SV_PRIMITIVE_ID,
+ TPF_SV_INSTANCE_ID,
+ TPF_SV_IS_FRONT_FACE,
+ TPF_SV_SAMPLE_INDEX,
+
+ // Added in D3D11
+ TPF_SV_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR,
+ TPF_SV_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR,
+ TPF_SV_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR,
+ TPF_SV_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR,
+ TPF_SV_FINAL_QUAD_U_INSIDE_TESSFACTOR,
+ TPF_SV_FINAL_QUAD_V_INSIDE_TESSFACTOR,
+ TPF_SV_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR,
+ TPF_SV_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR,
+ TPF_SV_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR,
+ TPF_SV_FINAL_TRI_INSIDE_TESSFACTOR,
+ TPF_SV_FINAL_LINE_DETAIL_TESSFACTOR,
+ TPF_SV_FINAL_LINE_DENSITY_TESSFACTOR,
+};
+
+extern const char* tpf_sv_names[];
+
+struct tpf_token_version
+{
+ unsigned minor : 4;
+ unsigned major : 4;
+ unsigned format : 8;
+ unsigned type : 16;
+};
+
+struct tpf_token_instruction
+{
+ // we don't make it an union directly because unions can't be inherited from
+ union
+ {
+ // length and extended are always present, but they are only here to reduce duplication
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned _11_23 : 13;
+ unsigned length : 7;
+ unsigned extended : 1;
+ };
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned resinfo_return_type : 2;
+ unsigned sat : 1;
+ unsigned _14_17 : 4;
+ unsigned test_nz : 1; // bit 18
+ unsigned precise_mask : 4;
+ unsigned _23 : 1;
+ unsigned length : 7;
+ unsigned extended : 1;
+ } insn;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned threads_in_group : 1;
+ unsigned shared_memory : 1;
+ unsigned uav_group : 1;
+ unsigned uav_global : 1;
+ unsigned _15_17 : 3;
+ } sync;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned allow_refactoring : 1;
+ unsigned fp64 : 1;
+ unsigned early_depth_stencil : 1;
+ unsigned enable_raw_and_structured_in_non_cs : 1;
+ } dcl_global_flags;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned target : 5;
+ unsigned nr_samples : 7;
+ } dcl_resource;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned shadow : 1;
+ unsigned mono : 1;
+ } dcl_sampler;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned interpolation : 5;
+ } dcl_input_ps;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned dynamic : 1;
+ } dcl_constant_buffer;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned primitive : 6;
+ } dcl_gs_input_primitive;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned primitive_topology : 7;
+ } dcl_gs_output_primitive_topology;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned control_points : 6;
+ } dcl_input_control_point_count;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned control_points : 6;
+ } dcl_output_control_point_count;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned domain : 3; /* D3D_TESSELLATOR_DOMAIN */
+ } dcl_tess_domain;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned partitioning : 3; /* D3D_TESSELLATOR_PARTITIONING */
+ } dcl_tess_partitioning;
+ struct
+ {
+ unsigned opcode : 11;
+ unsigned primitive : 3; /* D3D_TESSELLATOR_OUTPUT_PRIMITIVE */
+ } dcl_tess_output_primitive;
+ };
+};
+
+enum tpf_token_instruction_extended_type
+{
+ TPF_TOKEN_INSTRUCTION_EXTENDED_TYPE_EMPTY = 0,
+ TPF_TOKEN_INSTRUCTION_EXTENDED_TYPE_SAMPLE_CONTROLS = 1,
+ TPF_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_DIM = 2,
+ TPF_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_RETURN_TYPE = 3,
+};
+
+union tpf_token_instruction_extended
+{
+ struct
+ {
+ unsigned type : 6;
+ unsigned _6_30 : 25;
+ unsigned extended :1;
+ };
+ struct
+ {
+ unsigned type : 6;
+ unsigned _6_8 : 3;
+ int offset_u : 4;
+ int offset_v : 4;
+ int offset_w : 4;
+ } sample_controls;
+ struct
+ {
+ unsigned type : 6;
+ unsigned target : 5;
+ } resource_target;
+ struct
+ {
+ unsigned type : 6;
+ unsigned x : 4;
+ unsigned y : 4;
+ unsigned z : 4;
+ unsigned w : 4;
+ } resource_return_type;
+};
+
+struct tpf_token_resource_return_type
+{
+ unsigned x : 4;
+ unsigned y : 4;
+ unsigned z : 4;
+ unsigned w : 4;
+};
+
+enum tpf_operand_comps
+{
+ TPF_OPERAND_COMPS_0 = 0,
+ TPF_OPERAND_COMPS_1 = 1,
+ TPF_OPERAND_COMPS_4 = 2,
+ TPF_OPERAND_COMPS_N = 3
+};
+
+enum tpf_operand_mode
+{
+ TPF_OPERAND_MODE_MASK = 0,
+ TPF_OPERAND_MODE_SWIZZLE = 1,
+ TPF_OPERAND_MODE_SCALAR = 2
+};
+
+enum tpf_operand_index_repr
+{
+ TPF_OPERAND_INDEX_REPR_IMM32 = 0,
+ TPF_OPERAND_INDEX_REPR_IMM64 = 1,
+ TPF_OPERAND_INDEX_REPR_REG = 2,
+ TPF_OPERAND_INDEX_REPR_REG_IMM32 = 3,
+ TPF_OPERAND_INDEX_REPR_REG_IMM64 = 4,
+};
+
+struct tpf_token_operand
+{
+ unsigned comps_enum : 2; /* tpf_operands_comps */
+ unsigned mode : 2; /* tpf_operand_mode */
+ unsigned sel : 8;
+ unsigned file : 8; /* tpf_file */
+ unsigned num_indices : 2;
+ unsigned index0_repr : 3; /* tpf_operand_index_repr */
+ unsigned index1_repr : 3; /* tpf_operand_index_repr */
+ unsigned index2_repr : 3; /* tpf_operand_index_repr */
+ unsigned extended : 1;
+};
+
+#define TPF_OPERAND_SEL_MASK(sel) ((sel) & 0xf)
+#define TPF_OPERAND_SEL_SWZ(sel, i) (((sel) >> ((i) * 2)) & 3)
+#define TPF_OPERAND_SEL_SCALAR(sel) ((sel) & 3)
+
+enum tpf_token_operand_extended_type
+{
+ TPF_TOKEN_OPERAND_EXTENDED_TYPE_EMPTY = 0,
+ TPF_TOKEN_OPERAND_EXTENDED_TYPE_MODIFIER = 1,
+};
+
+struct tpf_token_operand_extended
+{
+ unsigned type : 6;
+ unsigned neg : 1;
+ unsigned abs : 1;
+};
+
+union tpf_any
+{
+ double f64;
+ float f32;
+ int64_t i64;
+ int32_t i32;
+ uint64_t u64;
+ int64_t u32;
+};
+
+struct tpf_op;
+struct tpf_insn;
+struct tpf_dcl;
+struct tpf_program;
+std::ostream& operator <<(std::ostream& out, const tpf_op& op);
+std::ostream& operator <<(std::ostream& out, const tpf_insn& op);
+std::ostream& operator <<(std::ostream& out, const tpf_dcl& op);
+std::ostream& operator <<(std::ostream& out, const tpf_program& op);
+
+struct tpf_op
+{
+ uint8_t mode;
+ uint8_t comps;
+ uint8_t mask;
+ uint8_t num_indices;
+ uint8_t swizzle[4];
+ tpf_file file;
+ tpf_any imm_values[4];
+ bool neg;
+ bool abs;
+ struct
+ {
+ int64_t disp;
+ std::auto_ptr<tpf_op> reg;
+ } indices[3];
+
+ bool is_index_simple(unsigned i) const
+ {
+ return !indices[i].reg.get() && indices[i].disp >= 0 && (int64_t)(int32_t)indices[i].disp == indices[i].disp;
+ }
+
+ bool has_simple_index() const
+ {
+ return num_indices == 1 && is_index_simple(0);
+ }
+
+ tpf_op()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+
+ void dump();
+
+private:
+ tpf_op(const tpf_op& op)
+ {}
+};
+
+/* for sample_d */
+#define TPF_MAX_OPS 6
+
+struct tpf_insn : public tpf_token_instruction
+{
+ int8_t sample_offset[3];
+ uint8_t resource_target;
+ uint8_t resource_return_type[4];
+
+ unsigned num;
+ unsigned num_ops;
+ std::auto_ptr<tpf_op> ops[TPF_MAX_OPS];
+
+ tpf_insn()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+
+ void dump();
+
+private:
+ tpf_insn(const tpf_insn& op)
+ {}
+};
+
+struct tpf_dcl : public tpf_token_instruction
+{
+ std::auto_ptr<tpf_op> op;
+ union
+ {
+ unsigned num;
+ float f32;
+ tpf_sv sv;
+ struct
+ {
+ unsigned id;
+ unsigned expected_function_table_length;
+ unsigned table_length;
+ unsigned array_length;
+ } intf;
+ unsigned thread_group_size[3];
+ tpf_token_resource_return_type rrt;
+ struct
+ {
+ unsigned num;
+ unsigned comps;
+ } indexable_temp;
+ struct
+ {
+ unsigned stride;
+ unsigned count;
+ } structured;
+ };
+
+ void* data;
+
+ tpf_dcl()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+
+ ~tpf_dcl()
+ {
+ free(data);
+ }
+
+ void dump();
+
+private:
+ tpf_dcl(const tpf_dcl& op)
+ {}
+};
+
+struct tpf_program
+{
+ tpf_token_version version;
+ std::vector<tpf_dcl*> dcls;
+ std::vector<tpf_insn*> insns;
+
+ /* for ifs, the insn number of the else or endif if there is no else
+ * for elses, the insn number of the endif
+ * for endifs, the insn number of the if
+ * for loops, the insn number of the endloop
+ * for endloops, the insn number of the loop
+ * for all others, -1
+ */
+ std::vector<int> cf_insn_linked;
+
+ /* NOTE: sampler 0 is the unnormalized nearest sampler for LD/LD_MS, while
+ * sampler 1 is user-specified sampler 0
+ */
+ bool resource_sampler_slots_assigned;
+ std::vector<int> slot_to_resource;
+ std::vector<int> slot_to_sampler;
+ std::map<std::pair<int, int>, int> resource_sampler_to_slot;
+ std::map<int, int> resource_to_slot;
+
+ bool labels_found;
+ std::vector<int> label_to_insn_num;
+
+ tpf_program()
+ {
+ memset(&version, 0, sizeof(version));
+ labels_found = false;
+ resource_sampler_slots_assigned = false;
+ }
+
+ ~tpf_program()
+ {
+ for(std::vector<tpf_dcl*>::iterator i = dcls.begin(), e = dcls.end(); i != e; ++i)
+ delete *i;
+ for(std::vector<tpf_insn*>::iterator i = insns.begin(), e = insns.end(); i != e; ++i)
+ delete *i;
+ }
+
+ void dump();
+
+private:
+ tpf_program(const tpf_dcl& op)
+ {}
+};
+
+tpf_program* tpf_parse(void* tokens, int size);
+
+bool tpf_link_cf_insns(tpf_program& program);
+bool tpf_find_labels(tpf_program& program);
+bool tpf_allocate_resource_sampler_pairs(tpf_program& program);
+
+#endif /* TPF_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_assemble.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_assemble.cpp
new file mode 100644
index 00000000000..1021a8a1bd5
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_assemble.cpp
@@ -0,0 +1,59 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdlib.h>
+#include <string.h>
+#include "dxbc.h"
+
+std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks)
+{
+ size_t data_size = 0;
+ for(unsigned i = 0; i < num_chunks; ++i)
+ data_size += sizeof(uint32_t) + sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size);
+
+ size_t total_size = sizeof(dxbc_container_header) + data_size;
+ dxbc_container_header* header = (dxbc_container_header*)malloc(total_size);
+ if(!header)
+ return std::make_pair((void*)0, 0);
+
+ header->fourcc = bswap_le32(FOURCC_DXBC);
+ memset(header->unk, 0, sizeof(header->unk));
+ header->one = bswap_le32(1);
+ header->total_size = bswap_le32(total_size);
+ header->chunk_count = num_chunks;
+
+ uint32_t* chunk_offsets = (uint32_t*)(header + 1);
+ uint32_t off = sizeof(struct dxbc_container_header) + num_chunks * sizeof(uint32_t);
+ for(unsigned i = 0; i < num_chunks; ++i)
+ {
+ chunk_offsets[i] = bswap_le32(off);
+ unsigned chunk_full_size = sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size);
+ memcpy((char*)header + off, chunks[i], chunk_full_size);
+ off += chunk_full_size;
+ }
+
+ return std::make_pair((void*)header, total_size);
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_dump.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_dump.cpp
new file mode 100644
index 00000000000..a3feec74463
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_dump.cpp
@@ -0,0 +1,43 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <memory>
+#include <string.h>
+#include <iomanip>
+#include "dxbc.h"
+
+std::ostream& operator <<(std::ostream& out, const dxbc_container& container)
+{
+ for(unsigned i = 0; i < container.chunks.size(); ++i)
+ {
+ struct dxbc_chunk_header* chunk = container.chunks[i];
+ char fourcc_str[5];
+ memcpy(fourcc_str, &chunk->fourcc, 4);
+ fourcc_str[4] = 0;
+ out << "# DXBC chunk " << std::setw(2) << i << ": " << fourcc_str << " offset " << ((char*)chunk - (char*)container.data) << " size " << bswap_le32(chunk->size) << "\n";
+ }
+ return out;
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp
new file mode 100644
index 00000000000..4903e2c3b94
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp
@@ -0,0 +1,86 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <memory>
+#include "dxbc.h"
+#include <d3d11shader.h>
+#include <d3dcommon.h>
+
+dxbc_container* dxbc_parse(const void* data, int size)
+{
+ std::auto_ptr<dxbc_container> container(new dxbc_container());
+ container->data = data;
+ dxbc_container_header* header = (dxbc_container_header*)data;
+ uint32_t* chunk_offsets = (uint32_t*)(header + 1);
+ if(bswap_le32(header->fourcc) != FOURCC_DXBC)
+ return 0;
+ unsigned num_chunks = bswap_le32(header->chunk_count);
+ for(unsigned i = 0; i < num_chunks; ++i)
+ {
+ unsigned offset = bswap_le32(chunk_offsets[i]);
+ dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
+ unsigned fourcc = bswap_le32(chunk->fourcc);
+ container->chunk_map[fourcc] = i;
+ container->chunks.push_back(chunk);
+ }
+ return container.release();
+}
+
+dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc)
+{
+ dxbc_container_header* header = (dxbc_container_header*)data;
+ uint32_t* chunk_offsets = (uint32_t*)(header + 1);
+ if(bswap_le32(header->fourcc) != FOURCC_DXBC)
+ return 0;
+ unsigned num_chunks = bswap_le32(header->chunk_count);
+ for(unsigned i = 0; i < num_chunks; ++i)
+ {
+ unsigned offset = bswap_le32(chunk_offsets[i]);
+ dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
+ if(bswap_le32(chunk->fourcc) == fourcc)
+ return chunk;
+ }
+ return 0;
+}
+
+int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params)
+{
+ unsigned count = bswap_le32(sig->count);
+ *params = (D3D11_SIGNATURE_PARAMETER_DESC*)malloc(sizeof(D3D11_SIGNATURE_PARAMETER_DESC) * count);
+
+ for (unsigned i = 0; i < count; ++i)
+ {
+ D3D11_SIGNATURE_PARAMETER_DESC& param = (*params)[i];
+ param.SemanticName = (char*)&sig->count + bswap_le32(sig->elements[i].name_offset);
+ param.SemanticIndex = bswap_le32(sig->elements[i].semantic_index);
+ param.SystemValueType = (D3D_NAME)bswap_le32(sig->elements[i].system_value_type);
+ param.ComponentType = (D3D_REGISTER_COMPONENT_TYPE)bswap_le32(sig->elements[i].component_type);
+ param.Mask = sig->elements[i].mask;
+ param.ReadWriteMask = sig->elements[i].read_write_mask;
+ param.Stream = sig->elements[i].stream;
+ }
+ return count;
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_analyze.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_analyze.cpp
new file mode 100644
index 00000000000..a100ee5c3f5
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_analyze.cpp
@@ -0,0 +1,186 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <vector>
+#include <set>
+#include "tpf.h"
+
+#define check(x) do {if(!(x)) return false;} while(0)
+
+bool tpf_link_cf_insns(tpf_program& program)
+{
+ if(program.cf_insn_linked.size())
+ return true;
+
+ program.cf_insn_linked.resize(program.insns.size());
+ std::vector<int> cf_insn_linked;
+ memset(&cf_insn_linked[0], 0xff, cf_insn_linked.size() * sizeof(int));
+ std::vector<unsigned> cf_stack;
+ for(unsigned insn_num = 0; insn_num < program.insns.size(); ++insn_num)
+ {
+ unsigned v;
+ switch(program.insns[insn_num]->opcode)
+ {
+ case TPF_OPCODE_LOOP:
+ cf_stack.push_back(insn_num);
+ break;
+ case TPF_OPCODE_ENDLOOP:
+ check(!cf_stack.empty());
+ v = cf_stack.back();
+ check(program.insns[v]->opcode == TPF_OPCODE_LOOP);
+ cf_insn_linked[v] = insn_num;
+ cf_insn_linked[insn_num] = v;
+ cf_stack.pop_back();
+ break;
+ case TPF_OPCODE_IF:
+ case TPF_OPCODE_SWITCH:
+ cf_insn_linked[insn_num] = insn_num; // later changed
+ cf_stack.push_back(insn_num);
+ break;
+ case TPF_OPCODE_ELSE:
+ case TPF_OPCODE_CASE:
+ check(!cf_stack.empty());
+ v = cf_stack.back();
+ if(program.insns[insn_num]->opcode == TPF_OPCODE_ELSE)
+ check(program.insns[v]->opcode == TPF_OPCODE_IF);
+ else
+ check(program.insns[v]->opcode == TPF_OPCODE_SWITCH || program.insns[v]->opcode == TPF_OPCODE_CASE);
+ cf_insn_linked[insn_num] = cf_insn_linked[v]; // later changed
+ cf_insn_linked[v] = insn_num;
+ cf_stack.back() = insn_num;
+ break;
+ case TPF_OPCODE_ENDSWITCH:
+ case TPF_OPCODE_ENDIF:
+ check(!cf_stack.empty());
+ v = cf_stack.back();
+ if(program.insns[insn_num]->opcode == TPF_OPCODE_ENDIF)
+ check(program.insns[v]->opcode == TPF_OPCODE_IF || program.insns[v]->opcode == TPF_OPCODE_ELSE);
+ else
+ check(program.insns[v]->opcode == TPF_OPCODE_SWITCH || program.insns[v]->opcode == TPF_OPCODE_CASE);
+ cf_insn_linked[insn_num] = cf_insn_linked[v];
+ cf_insn_linked[v] = insn_num;
+ cf_stack.pop_back();
+ break;
+ }
+ }
+ check(cf_stack.empty());
+ program.cf_insn_linked.swap(cf_insn_linked);
+ return true;
+}
+
+bool tpf_find_labels(tpf_program& program)
+{
+ if(program.labels_found)
+ return true;
+
+ std::vector<int> labels;
+ for(unsigned insn_num = 0; insn_num < program.insns.size(); ++insn_num)
+ {
+ switch(program.insns[insn_num]->opcode)
+ {
+ case TPF_OPCODE_LABEL:
+ if(program.insns[insn_num]->num_ops > 0)
+ {
+ tpf_op& op = *program.insns[insn_num]->ops[0];
+ if(op.file == TPF_FILE_LABEL && op.has_simple_index())
+ {
+ unsigned idx = (unsigned)op.indices[0].disp;
+ if(idx >= labels.size())
+ labels.resize(idx + 1);
+ labels[idx] = insn_num;
+ }
+ }
+ break;
+ }
+ }
+ program.label_to_insn_num.swap(labels);
+ program.labels_found = true;
+ return true;
+}
+
+bool tpf_allocate_resource_sampler_pairs(tpf_program& program)
+{
+ if(program.resource_sampler_slots_assigned)
+ return true;
+
+ std::set<std::pair<int, int> > pairs;
+ std::set<int> resinfos;
+
+ for(unsigned insn_num = 0; insn_num < program.insns.size(); ++insn_num)
+ {
+ int resource = -1;
+ int sampler = -2;
+ for(unsigned i = 0; i < program.insns[insn_num]->num_ops; ++i)
+ {
+ tpf_op* op = program.insns[insn_num]->ops[i].get();
+ if(op)
+ {
+ if(op->file == TPF_FILE_RESOURCE)
+ {
+ if(!op->has_simple_index() || resource >= 0)
+ return false;
+ resource = (int)op->indices[0].disp;
+ }
+ if(op->file == TPF_FILE_SAMPLER)
+ {
+ if(!op->has_simple_index() || sampler >= 0)
+ return false;
+ sampler = (int)op->indices[0].disp;
+ }
+ }
+ }
+
+ unsigned opcode = program.insns[insn_num]->opcode;
+ if(opcode == TPF_OPCODE_LD || opcode == TPF_OPCODE_LD_MS)
+ sampler = -1;
+ if(sampler >= -1 && resource >= 0)
+ pairs.insert(std::make_pair(resource, sampler));
+ if(opcode == TPF_OPCODE_RESINFO)
+ resinfos.insert(resource);
+ }
+
+ for(std::set<std::pair<int, int> >::iterator i = pairs.begin(); i != pairs.end(); ++i)
+ {
+ program.resource_sampler_to_slot[*i] = program.slot_to_resource.size();
+ if(!program.resource_to_slot.count(i->first))
+ {
+ program.resource_to_slot[i->first] = program.slot_to_resource.size();
+ resinfos.erase(i->first);
+ }
+ program.slot_to_resource.push_back(i->first);
+ program.slot_to_sampler.push_back(i->second);
+ }
+
+ for(std::set<int>::iterator i = resinfos.begin(); i != resinfos.end(); ++i)
+ {
+ program.resource_sampler_to_slot[std::make_pair(*i, -1)] = program.slot_to_resource.size();
+ program.resource_to_slot[*i] = program.slot_to_resource.size();
+ program.slot_to_resource.push_back(*i);
+ program.slot_to_sampler.push_back(-1);
+ }
+ program.resource_sampler_slots_assigned = true;
+ return true;
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_dump.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_dump.cpp
new file mode 100644
index 00000000000..2e6e0949a8a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_dump.cpp
@@ -0,0 +1,222 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "tpf.h"
+
+// TODO: we should fix this to output the same syntax as fxc, if tpf_dump_ms_syntax is set
+
+bool tpf_dump_ms_syntax = true;
+
+std::ostream& operator <<(std::ostream& out, const tpf_op& op)
+{
+ if(op.neg)
+ out << '-';
+ if(op.abs)
+ out << '|';
+ if(op.file == TPF_FILE_IMMEDIATE32)
+ {
+ out << "l(";
+ for(unsigned i = 0; i < op.comps; ++i)
+ {
+ if(i)
+ out << ", ";
+ out << op.imm_values[i].f32;
+ }
+ out << ")";
+ }
+ else if(op.file == TPF_FILE_IMMEDIATE64)
+ {
+ out << "d(";
+ for(unsigned i = 0; i < op.comps; ++i)
+ {
+ if(i)
+ out << ", ";
+ out << op.imm_values[i].f64;
+ }
+ out << ")";
+ return out;
+ }
+ else
+ {
+ bool naked = false;
+ if(tpf_dump_ms_syntax)
+ {
+ switch(op.file)
+ {
+ case TPF_FILE_TEMP:
+ case TPF_FILE_INPUT:
+ case TPF_FILE_OUTPUT:
+ case TPF_FILE_CONSTANT_BUFFER:
+ case TPF_FILE_INDEXABLE_TEMP:
+ case TPF_FILE_UNORDERED_ACCESS_VIEW:
+ case TPF_FILE_THREAD_GROUP_SHARED_MEMORY:
+ naked = true;
+ break;
+ default:
+ naked = false;
+ break;
+ }
+ }
+
+ out << (tpf_dump_ms_syntax ? tpf_file_ms_names : tpf_file_names)[op.file];
+
+ if(op.indices[0].reg.get())
+ naked = false;
+
+ for(unsigned i = 0; i < op.num_indices; ++i)
+ {
+ if(!naked || i)
+ out << '[';
+ if(op.indices[i].reg.get())
+ {
+ out << *op.indices[i].reg;
+ if(op.indices[i].disp)
+ out << '+' << op.indices[i].disp;
+ }
+ else
+ out << op.indices[i].disp;
+ if(!naked || i)
+ out << ']';
+ }
+ if(op.comps)
+ {
+ switch(op.mode)
+ {
+ case TPF_OPERAND_MODE_MASK:
+ out << (tpf_dump_ms_syntax ? '.' : '!');
+ for(unsigned i = 0; i < op.comps; ++i)
+ {
+ if(op.mask & (1 << i))
+ out << "xyzw"[i];
+ }
+ break;
+ case TPF_OPERAND_MODE_SWIZZLE:
+ out << '.';
+ for(unsigned i = 0; i < op.comps; ++i)
+ out << "xyzw"[op.swizzle[i]];
+ break;
+ case TPF_OPERAND_MODE_SCALAR:
+ out << (tpf_dump_ms_syntax ? '.' : ':');
+ out << "xyzw"[op.swizzle[0]];
+ break;
+ }
+ }
+ }
+ if(op.abs)
+ out << '|';
+ return out;
+}
+
+std::ostream& operator <<(std::ostream& out, const tpf_dcl& dcl)
+{
+ out << tpf_opcode_names[dcl.opcode];
+ switch(dcl.opcode)
+ {
+ case TPF_OPCODE_DCL_GLOBAL_FLAGS:
+ if(dcl.dcl_global_flags.allow_refactoring)
+ out << " refactoringAllowed";
+ if(dcl.dcl_global_flags.early_depth_stencil)
+ out << " forceEarlyDepthStencil";
+ if(dcl.dcl_global_flags.fp64)
+ out << " enableDoublePrecisionFloatOps";
+ if(dcl.dcl_global_flags.enable_raw_and_structured_in_non_cs)
+ out << " enableRawAndStructuredBuffers";
+ break;
+ case TPF_OPCODE_DCL_INPUT_PS:
+ case TPF_OPCODE_DCL_INPUT_PS_SIV:
+ case TPF_OPCODE_DCL_INPUT_PS_SGV:
+ out << ' ' << tpf_interpolation_names[dcl.dcl_input_ps.interpolation];
+ break;
+ case TPF_OPCODE_DCL_TEMPS:
+ out << ' ' << dcl.num;
+ break;
+ default:
+ break;
+ }
+ if(dcl.op.get())
+ out << ' ' << *dcl.op;
+ switch(dcl.opcode)
+ {
+ case TPF_OPCODE_DCL_CONSTANT_BUFFER:
+ out << ", " << (dcl.dcl_constant_buffer.dynamic ? "dynamicIndexed" : "immediateIndexed");
+ break;
+ case TPF_OPCODE_DCL_INPUT_SIV:
+ case TPF_OPCODE_DCL_INPUT_SGV:
+ case TPF_OPCODE_DCL_OUTPUT_SIV:
+ case TPF_OPCODE_DCL_OUTPUT_SGV:
+ case TPF_OPCODE_DCL_INPUT_PS_SIV:
+ case TPF_OPCODE_DCL_INPUT_PS_SGV:
+ out << ", " << tpf_sv_names[dcl.num];
+ break;
+ }
+
+ return out;
+}
+
+std::ostream& operator <<(std::ostream& out, const tpf_insn& insn)
+{
+ out << tpf_opcode_names[insn.opcode];
+ if(insn.insn.sat)
+ out << "_sat";
+ for(unsigned i = 0; i < insn.num_ops; ++i)
+ {
+ if(i)
+ out << ',';
+ out << ' ' << *insn.ops[i];
+ }
+ return out;
+}
+
+std::ostream& operator <<(std::ostream& out, const tpf_program& program)
+{
+ out << "pvghdc"[program.version.type] << "s_" << program.version.major << "_" << program.version.minor << "\n";
+ for(unsigned i = 0; i < program.dcls.size(); ++i)
+ out << *program.dcls[i] << "\n";
+
+ for(unsigned i = 0; i < program.insns.size(); ++i)
+ out << *program.insns[i] << "\n";
+ return out;
+}
+
+void tpf_op::dump()
+{
+ std::cout << *this;
+}
+
+void tpf_insn::dump()
+{
+ std::cout << *this;
+}
+
+void tpf_dcl::dump()
+{
+ std::cout << *this;
+}
+
+void tpf_program::dump()
+{
+ std::cout << *this;
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_parse.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_parse.cpp
new file mode 100644
index 00000000000..a4f6cc6b661
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_parse.cpp
@@ -0,0 +1,424 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "tpf.h"
+#include "utils.h"
+
+#if 1
+#define check(x) assert(x)
+#define fail(x) assert(0 && (x))
+#else
+#define check(x) do {if(!(x)) throw(#x);} while(0)
+#define fail(x) throw(x)
+#endif
+
+struct tpf_parser
+{
+ unsigned* tokens;
+ unsigned* tokens_end;
+ tpf_program& program;
+
+ tpf_parser(tpf_program& program, void* p_tokens, unsigned size)
+ : program(program)
+ {
+ tokens = (unsigned*)p_tokens;
+ tokens_end = (unsigned*)((char*)p_tokens + size);
+ }
+
+ /* TODO: byteswap if machine is big endian */
+ uint32_t read32()
+ {
+ check(tokens < tokens_end);
+ return bswap_le32(*tokens++);
+ }
+
+ template<typename T>
+ void read_token(T* tok)
+ {
+ *(unsigned*)tok = read32();
+ }
+
+ uint64_t read64()
+ {
+ unsigned a = read32();
+ unsigned b = read32();
+ return (uint64_t)a | ((uint64_t)b << 32);
+ }
+
+ void skip(unsigned toskip)
+ {
+ tokens += toskip;
+ }
+
+ void read_op(tpf_op* pop)
+ {
+ tpf_op& op = *pop;
+ tpf_token_operand optok;
+ read_token(&optok);
+ assert(optok.file < TPF_FILE_COUNT);
+ op.swizzle[0] = 0;
+ op.swizzle[1] = 1;
+ op.swizzle[2] = 2;
+ op.swizzle[3] = 3;
+ op.mask = 0xf;
+ switch(optok.comps_enum)
+ {
+ case TPF_OPERAND_COMPS_0:
+ op.comps = 0;
+ break;
+ case TPF_OPERAND_COMPS_1:
+ op.comps = 1;
+ break;
+ case TPF_OPERAND_COMPS_4:
+ op.comps = 4;
+ op.mode = optok.mode;
+ switch(optok.mode)
+ {
+ case TPF_OPERAND_MODE_MASK:
+ op.mask = TPF_OPERAND_SEL_MASK(optok.sel);
+ break;
+ case TPF_OPERAND_MODE_SWIZZLE:
+ op.swizzle[0] = TPF_OPERAND_SEL_SWZ(optok.sel, 0);
+ op.swizzle[1] = TPF_OPERAND_SEL_SWZ(optok.sel, 1);
+ op.swizzle[2] = TPF_OPERAND_SEL_SWZ(optok.sel, 2);
+ op.swizzle[3] = TPF_OPERAND_SEL_SWZ(optok.sel, 3);
+ break;
+ case TPF_OPERAND_MODE_SCALAR:
+ op.swizzle[0] = op.swizzle[1] = op.swizzle[2] = op.swizzle[3] = TPF_OPERAND_SEL_SCALAR(optok.sel);
+ break;
+ }
+ break;
+ case TPF_OPERAND_COMPS_N:
+ fail("Unhandled operand component type");
+ }
+ op.file = (tpf_file)optok.file;
+ op.num_indices = optok.num_indices;
+
+ if(optok.extended)
+ {
+ tpf_token_operand_extended optokext;
+ read_token(&optokext);
+ if(optokext.type == 0)
+ {}
+ else if(optokext.type == 1)
+ {
+ op.neg = optokext.neg;
+ op.abs= optokext.abs;
+ }
+ else
+ fail("Unhandled extended operand token type");
+ }
+
+ for(unsigned i = 0; i < op.num_indices; ++i)
+ {
+ unsigned repr;
+ if(i == 0)
+ repr = optok.index0_repr;
+ else if(i == 1)
+ repr = optok.index1_repr;
+ else if(i == 2)
+ repr = optok.index2_repr;
+ else
+ fail("Unhandled operand index representation");
+ op.indices[0].disp = 0;
+ // TODO: is disp supposed to be signed here??
+ switch(repr)
+ {
+ case TPF_OPERAND_INDEX_REPR_IMM32:
+ op.indices[i].disp = (int32_t)read32();
+ break;
+ case TPF_OPERAND_INDEX_REPR_IMM64:
+ op.indices[i].disp = read64();
+ break;
+ case TPF_OPERAND_INDEX_REPR_REG:
+relative:
+ op.indices[i].reg.reset(new tpf_op());
+ read_op(&*op.indices[0].reg);
+ break;
+ case TPF_OPERAND_INDEX_REPR_REG_IMM32:
+ op.indices[i].disp = (int32_t)read32();
+ goto relative;
+ case TPF_OPERAND_INDEX_REPR_REG_IMM64:
+ op.indices[i].disp = read64();
+ goto relative;
+ }
+ }
+
+ if(op.file == TPF_FILE_IMMEDIATE32)
+ {
+ for(unsigned i = 0; i < op.comps; ++i)
+ op.imm_values[i].i32 = read32();
+ }
+ else if(op.file == TPF_FILE_IMMEDIATE64)
+ {
+ for(unsigned i = 0; i < op.comps; ++i)
+ op.imm_values[i].i64 = read64();
+ }
+ }
+
+ void do_parse()
+ {
+ read_token(&program.version);
+
+ unsigned lentok = read32();
+ tokens_end = tokens - 2 + lentok;
+
+ while(tokens != tokens_end)
+ {
+ tpf_token_instruction insntok;
+ read_token(&insntok);
+ unsigned* insn_end = tokens - 1 + insntok.length;
+ tpf_opcode opcode = (tpf_opcode)insntok.opcode;
+ check(opcode < TPF_OPCODE_D3D11_COUNT);
+
+ if(opcode == TPF_OPCODE_CUSTOMDATA)
+ {
+ unsigned customlen = read32() - 2;
+ skip(customlen);
+ continue;
+ }
+
+ if((opcode >= TPF_OPCODE_DCL_RESOURCE && opcode <= TPF_OPCODE_DCL_GLOBAL_FLAGS)
+ || (opcode >= TPF_OPCODE_DCL_STREAM && opcode <= TPF_OPCODE_DCL_RESOURCE_STRUCTURED))
+ {
+ tpf_dcl& dcl = *new tpf_dcl;
+ program.dcls.push_back(&dcl);
+ (tpf_token_instruction&)dcl = insntok;
+
+ tpf_token_instruction_extended exttok;
+ memcpy(&exttok, &insntok, sizeof(exttok));
+ while(exttok.extended)
+ {
+ read_token(&exttok);
+ }
+
+#define READ_OP_ANY dcl.op.reset(new tpf_op()); read_op(&*dcl.op);
+#define READ_OP(FILE) READ_OP_ANY
+ //check(dcl.op->file == TPF_FILE_##FILE);
+
+ switch(opcode)
+ {
+ case TPF_OPCODE_DCL_GLOBAL_FLAGS:
+ break;
+ case TPF_OPCODE_DCL_RESOURCE:
+ READ_OP(RESOURCE);
+ read_token(&dcl.rrt);
+ break;
+ case TPF_OPCODE_DCL_SAMPLER:
+ READ_OP(SAMPLER);
+ break;
+ case TPF_OPCODE_DCL_INPUT:
+ case TPF_OPCODE_DCL_INPUT_PS:
+ READ_OP(INPUT);
+ break;
+ case TPF_OPCODE_DCL_INPUT_SIV:
+ case TPF_OPCODE_DCL_INPUT_SGV:
+ case TPF_OPCODE_DCL_INPUT_PS_SIV:
+ case TPF_OPCODE_DCL_INPUT_PS_SGV:
+ READ_OP(INPUT);
+ dcl.sv = (tpf_sv)(uint16_t)read32();
+ break;
+ case TPF_OPCODE_DCL_OUTPUT:
+ READ_OP(OUTPUT);
+ break;
+ case TPF_OPCODE_DCL_OUTPUT_SIV:
+ case TPF_OPCODE_DCL_OUTPUT_SGV:
+ READ_OP(OUTPUT);
+ dcl.sv = (tpf_sv)(uint16_t)read32();
+ break;
+ case TPF_OPCODE_DCL_INDEX_RANGE:
+ READ_OP_ANY;
+ check(dcl.op->file == TPF_FILE_INPUT || dcl.op->file == TPF_FILE_OUTPUT);
+ dcl.num = read32();
+ break;
+ case TPF_OPCODE_DCL_TEMPS:
+ dcl.num = read32();
+ break;
+ case TPF_OPCODE_DCL_INDEXABLE_TEMP:
+ READ_OP(INDEXABLE_TEMP);
+ dcl.indexable_temp.num = read32();
+ dcl.indexable_temp.comps = read32();
+ break;
+ case TPF_OPCODE_DCL_CONSTANT_BUFFER:
+ READ_OP(CONSTANT_BUFFER);
+ break;
+ case TPF_OPCODE_DCL_GS_INPUT_PRIMITIVE:
+ case TPF_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY:
+ break;
+ case TPF_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT:
+ dcl.num = read32();
+ break;
+ case TPF_OPCODE_DCL_GS_INSTANCE_COUNT:
+ dcl.num = read32();
+ break;
+ case TPF_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT:
+ case TPF_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT:
+ case TPF_OPCODE_DCL_TESS_DOMAIN:
+ case TPF_OPCODE_DCL_TESS_PARTITIONING:
+ case TPF_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE:
+ break;
+ case TPF_OPCODE_DCL_HS_MAX_TESSFACTOR:
+ dcl.f32 = read32();
+ break;
+ case TPF_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
+ dcl.num = read32();
+ break;
+ case TPF_OPCODE_DCL_FUNCTION_BODY:
+ dcl.num = read32();
+ break;
+ case TPF_OPCODE_DCL_FUNCTION_TABLE:
+ dcl.num = read32();
+ dcl.data = malloc(dcl.num * sizeof(uint32_t));
+ for(unsigned i = 0; i < dcl.num; ++i)
+ ((uint32_t*)dcl.data)[i] = read32();
+ break;
+ case TPF_OPCODE_DCL_INTERFACE:
+ dcl.intf.id = read32();
+ dcl.intf.expected_function_table_length = read32();
+ {
+ uint32_t v = read32();
+ dcl.intf.table_length = v & 0xffff;
+ dcl.intf.array_length = v >> 16;
+ }
+ dcl.data = malloc(dcl.intf.table_length * sizeof(uint32_t));
+ for(unsigned i = 0; i < dcl.intf.table_length; ++i)
+ ((uint32_t*)dcl.data)[i] = read32();
+ break;
+ case TPF_OPCODE_DCL_THREAD_GROUP:
+ dcl.thread_group_size[0] = read32();
+ dcl.thread_group_size[1] = read32();
+ dcl.thread_group_size[2] = read32();
+ break;
+ case TPF_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED:
+ READ_OP(UNORDERED_ACCESS_VIEW);
+ read_token(&dcl.rrt);
+ break;
+ case TPF_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW:
+ READ_OP(UNORDERED_ACCESS_VIEW);
+ break;
+ case TPF_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED:
+ READ_OP(UNORDERED_ACCESS_VIEW);
+ dcl.structured.stride = read32();
+ break;
+ case TPF_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW:
+ READ_OP(THREAD_GROUP_SHARED_MEMORY);
+ dcl.num = read32();
+ break;
+ case TPF_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED:
+ READ_OP(THREAD_GROUP_SHARED_MEMORY);
+ dcl.structured.stride = read32();
+ dcl.structured.count = read32();
+ break;
+ case TPF_OPCODE_DCL_RESOURCE_RAW:
+ READ_OP(RESOURCE);
+ break;
+ case TPF_OPCODE_DCL_RESOURCE_STRUCTURED:
+ READ_OP(RESOURCE);
+ dcl.structured.stride = read32();
+ break;
+ case TPF_OPCODE_DCL_STREAM:
+ /* TODO: dcl_stream is undocumented: what is it? */
+ fail("Unhandled dcl_stream since it's undocumented");
+ default:
+ fail("Unhandled declaration");
+ }
+
+ check(tokens == insn_end);
+ }
+ else
+ {
+ tpf_insn& insn = *new tpf_insn;
+ program.insns.push_back(&insn);
+ (tpf_token_instruction&)insn = insntok;
+
+ tpf_token_instruction_extended exttok;
+ memcpy(&exttok, &insntok, sizeof(exttok));
+ while(exttok.extended)
+ {
+ read_token(&exttok);
+ if(exttok.type == TPF_TOKEN_INSTRUCTION_EXTENDED_TYPE_SAMPLE_CONTROLS)
+ {
+ insn.sample_offset[0] = exttok.sample_controls.offset_u;
+ insn.sample_offset[1] = exttok.sample_controls.offset_v;
+ insn.sample_offset[2] = exttok.sample_controls.offset_w;
+ }
+ else if(exttok.type == TPF_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_DIM)
+ insn.resource_target = exttok.resource_target.target;
+ else if(exttok.type == TPF_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_RETURN_TYPE)
+ {
+ insn.resource_return_type[0] = exttok.resource_return_type.x;
+ insn.resource_return_type[1] = exttok.resource_return_type.y;
+ insn.resource_return_type[2] = exttok.resource_return_type.z;
+ insn.resource_return_type[3] = exttok.resource_return_type.w;
+ }
+ }
+
+ switch(opcode)
+ {
+ case TPF_OPCODE_INTERFACE_CALL:
+ insn.num = read32();
+ break;
+ default:
+ break;
+ }
+
+ unsigned op_num = 0;
+ while(tokens != insn_end)
+ {
+ check(tokens < insn_end);
+ check(op_num < TPF_MAX_OPS);
+ insn.ops[op_num].reset(new tpf_op);
+ read_op(&*insn.ops[op_num]);
+ ++op_num;
+ }
+ insn.num_ops = op_num;
+ }
+ }
+ }
+
+ const char* parse()
+ {
+ try
+ {
+ do_parse();
+ return 0;
+ }
+ catch(const char* error)
+ {
+ return error;
+ }
+ }
+};
+
+tpf_program* tpf_parse(void* tokens, int size)
+{
+ tpf_program* program = new tpf_program;
+ tpf_parser parser(*program, tokens, size);
+ if(!parser.parse())
+ return program;
+ delete program;
+ return 0;
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_text.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_text.cpp
new file mode 100644
index 00000000000..94192c92792
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/tpf_text.cpp
@@ -0,0 +1,385 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+// generated with sed -re 's/TPF_WHATEVER_//; s/=.*//; s,//.*,,; s/,//; s/\s*//g;'|tr '[A-Z]' '[a-z]'|tr -s '\n'|sed -re 's/(.*)/\t"\1",/g'
+
+const char* tpf_opcode_names[] =
+{
+ "add",
+ "and",
+ "break",
+ "breakc",
+ "call",
+ "callc",
+ "case",
+ "continue",
+ "continuec",
+ "cut",
+ "default",
+ "deriv_rtx",
+ "deriv_rty",
+ "discard",
+ "div",
+ "dp2",
+ "dp3",
+ "dp4",
+ "else",
+ "emit",
+ "emitthencut",
+ "endif",
+ "endloop",
+ "endswitch",
+ "eq",
+ "exp",
+ "frc",
+ "ftoi",
+ "ftou",
+ "ge",
+ "iadd",
+ "if",
+ "ieq",
+ "ige",
+ "ilt",
+ "imad",
+ "imax",
+ "imin",
+ "imul",
+ "ine",
+ "ineg",
+ "ishl",
+ "ishr",
+ "itof",
+ "label",
+ "ld",
+ "ld_ms",
+ "log",
+ "loop",
+ "lt",
+ "mad",
+ "min",
+ "max",
+ "customdata",
+ "mov",
+ "movc",
+ "mul",
+ "ne",
+ "nop",
+ "not",
+ "or",
+ "resinfo",
+ "ret",
+ "retc",
+ "round_ne",
+ "round_ni",
+ "round_pi",
+ "round_z",
+ "rsq",
+ "sample",
+ "sample_c",
+ "sample_c_lz",
+ "sample_l",
+ "sample_d",
+ "sample_b",
+ "sqrt",
+ "switch",
+ "sincos",
+ "udiv",
+ "ult",
+ "uge",
+ "umul",
+ "umad",
+ "umax",
+ "umin",
+ "ushr",
+ "utof",
+ "xor",
+ "dcl_resource",
+ "dcl_constant_buffer",
+ "dcl_sampler",
+ "dcl_index_range",
+ "dcl_gs_output_primitive_topology",
+ "dcl_gs_input_primitive",
+ "dcl_max_output_vertex_count",
+ "dcl_input",
+ "dcl_input_sgv",
+ "dcl_input_siv",
+ "dcl_input_ps",
+ "dcl_input_ps_sgv",
+ "dcl_input_ps_siv",
+ "dcl_output",
+ "dcl_output_sgv",
+ "dcl_output_siv",
+ "dcl_temps",
+ "dcl_indexable_temp",
+ "dcl_global_flags",
+ "d3d10_count",
+ "lod",
+ "gather4",
+ "sample_pos",
+ "sample_info",
+ "d3d10_1_count",
+ "hs_decls",
+ "hs_control_point_phase",
+ "hs_fork_phase",
+ "hs_join_phase",
+ "emit_stream",
+ "cut_stream",
+ "emitthencut_stream",
+ "interface_call",
+ "bufinfo",
+ "deriv_rtx_coarse",
+ "deriv_rtx_fine",
+ "deriv_rty_coarse",
+ "deriv_rty_fine",
+ "gather4_c",
+ "gather4_po",
+ "gather4_po_c",
+ "rcp",
+ "f32tof16",
+ "f16tof32",
+ "uaddc",
+ "usubb",
+ "countbits",
+ "firstbit_hi",
+ "firstbit_lo",
+ "firstbit_shi",
+ "ubfe",
+ "ibfe",
+ "bfi",
+ "bfrev",
+ "swapc",
+ "dcl_stream",
+ "dcl_function_body",
+ "dcl_function_table",
+ "dcl_interface",
+ "dcl_input_control_point_count",
+ "dcl_output_control_point_count",
+ "dcl_tess_domain",
+ "dcl_tess_partitioning",
+ "dcl_tess_output_primitive",
+ "dcl_hs_max_tessfactor",
+ "dcl_hs_fork_phase_instance_count",
+ "dcl_hs_join_phase_instance_count",
+ "dcl_thread_group",
+ "dcl_unordered_access_view_typed",
+ "dcl_unordered_access_view_raw",
+ "dcl_unordered_access_view_structured",
+ "dcl_thread_group_shared_memory_raw",
+ "dcl_thread_group_shared_memory_structured",
+ "dcl_resource_raw",
+ "dcl_resource_structured",
+ "ld_uav_typed",
+ "store_uav_typed",
+ "ld_raw",
+ "store_raw",
+ "ld_structured",
+ "store_structured",
+ "atomic_and",
+ "atomic_or",
+ "atomic_xor",
+ "atomic_cmp_store",
+ "atomic_iadd",
+ "atomic_imax",
+ "atomic_imin",
+ "atomic_umax",
+ "atomic_umin",
+ "imm_atomic_alloc",
+ "imm_atomic_consume",
+ "imm_atomic_iadd",
+ "imm_atomic_and",
+ "imm_atomic_or",
+ "imm_atomic_xor",
+ "imm_atomic_exch",
+ "imm_atomic_cmp_exch",
+ "imm_atomic_imax",
+ "imm_atomic_imin",
+ "imm_atomic_umax",
+ "imm_atomic_umin",
+ "sync",
+ "dadd",
+ "dmax",
+ "dmin",
+ "dmul",
+ "deq",
+ "dge",
+ "dlt",
+ "dne",
+ "dmov",
+ "dmovc",
+ "dtof",
+ "ftod",
+ "eval_snapped",
+ "eval_sample_index",
+ "eval_centroid",
+ "dcl_gs_instance_count",
+ "d3d11_count",
+};
+
+const char* tpf_file_names[] =
+{
+ "temp",
+ "input",
+ "output",
+ "indexable_temp",
+ "immediate32",
+ "immediate64",
+ "sampler",
+ "resource",
+ "constant_buffer",
+ "immediate_constant_buffer",
+ "label",
+ "input_primitiveid",
+ "output_depth",
+ "null",
+ "rasterizer",
+ "output_coverage_mask",
+ "stream",
+ "function_body",
+ "function_table",
+ "interface",
+ "function_input",
+ "function_output",
+ "output_control_point_id",
+ "input_fork_instance_id",
+ "input_join_instance_id",
+ "input_control_point",
+ "output_control_point",
+ "input_patch_constant",
+ "input_domain_point",
+ "this_pointer",
+ "unordered_access_view",
+ "thread_group_shared_memory",
+ "input_thread_id",
+ "input_thread_group_id",
+ "input_thread_id_in_group",
+ "input_coverage_mask",
+ "input_thread_id_in_group_flattened",
+ "input_gs_instance_id",
+ "output_depth_greater_equal",
+ "output_depth_less_equal",
+ "cycle_counter",
+};
+
+const char* tpf_file_ms_names[] =
+{
+ "r",
+ "v",
+ "o",
+ "x",
+ "l",
+ "d",
+ "sampler",
+ "resource",
+ "cb",
+ "icb",
+ "label",
+ "vPrim",
+ "oDepth",
+ "null",
+ "rasterizer",
+ "oMask",
+ "stream",
+ "function_body",
+ "function_table",
+ "interface",
+ "function_input",
+ "function_output",
+ "vOutputControlPointID",
+ "vForkInstanceID",
+ "vJoinInstanceID",
+ "vicp",
+ "vocp",
+ "input_patch_constant",
+ "vDomain",
+ "this",
+ "u",
+ "g",
+ "vThreadID",
+ "vThreadGrouID",
+ "vThreadIDInGroup",
+ "vCoverage",
+ "vThreadIDInGroupFlattened",
+ "vGSInstanceID",
+ "oDepthGE",
+ "oDepthLE",
+ "vCycleCounter",
+};
+
+const char* tpf_target_names[] =
+{
+ "unknown",
+ "buffer",
+ "texture1d",
+ "texture2d",
+ "texture2dms",
+ "texture3d",
+ "texturecube",
+ "texture1darray",
+ "texture2darray",
+ "texture2dmsarray",
+ "texturecubearray",
+ "raw_buffer",
+ "structured_buffer",
+};
+
+const char* tpf_interpolation_names[] =
+{
+ "undefined",
+ "constant",
+ "linear",
+ "linear centroid",
+ "linear noperspective",
+ "linear noperspective centroid",
+ "linear sample",
+ "linear noperspective sample",
+};
+
+const char* tpf_sv_names[] =
+{
+ "undefined",
+ "position",
+ "clip_distance",
+ "cull_distance",
+ "render_target_array_index",
+ "viewport_array_index",
+ "vertex_id",
+ "primitive_id",
+ "instance_id",
+ "is_front_face",
+ "sample_index",
+ "final_quad_u_eq_0_edge_tessfactor",
+ "final_quad_v_eq_0_edge_tessfactor",
+ "final_quad_u_eq_1_edge_tessfactor",
+ "final_quad_v_eq_1_edge_tessfactor",
+ "final_quad_u_inside_tessfactor",
+ "final_quad_v_inside_tessfactor",
+ "final_tri_u_eq_0_edge_tessfactor",
+ "final_tri_v_eq_0_edge_tessfactor",
+ "final_tri_w_eq_0_edge_tessfactor",
+ "final_tri_inside_tessfactor",
+ "final_line_detail_tessfactor",
+ "final_line_density_tessfactor",
+};
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/utils.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/utils.h
new file mode 100644
index 00000000000..6e77b51175d
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/utils.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BYTESWAP_H_
+#define BYTESWAP_H_
+
+#include <stdint.h>
+#include <assert.h>
+
+#ifdef WORDS_BIGENDIAN
+static inline uint32_t le32_to_cpu(uint32_t v)
+{
+ return ((v & 0xff) << 24) | ((v & 0xff00) << 8) | ((v & 0xff0000) >> 8) | ((v & 0xff000000) >> 24);
+}
+#else
+static inline uint32_t le32_to_cpu(uint32_t v)
+{
+ return v;
+}
+#endif
+
+#endif /* BYTESWAP_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/tools/fxdis.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/tools/fxdis.cpp
new file mode 100644
index 00000000000..721f95fc8ac
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/tools/fxdis.cpp
@@ -0,0 +1,75 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "dxbc.h"
+#include "tpf.h"
+#include <iostream>
+#include <fstream>
+
+void usage()
+{
+ std::cerr << "Gallium Direct3D10/11 Shader Disassembler\n";
+ std::cerr << "This program is free software, released under a MIT-like license\n";
+ std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n";
+ std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n";
+ std::cerr << "\n";
+ std::cerr << "Usage: fxdis FILE\n";
+ std::cerr << std::endl;
+}
+
+int main(int argc, char** argv)
+{
+ if(argc < 2)
+ {
+ usage();
+ return 1;
+ }
+
+ std::vector<char> data;
+ std::ifstream in(argv[1]);
+ char c;
+ in >> std::noskipws;
+ while(in >> c)
+ data.push_back(c);
+ in.close();
+
+ dxbc_container* dxbc = dxbc_parse(&data[0], data.size());
+ if(dxbc)
+ {
+ std::cout << *dxbc;
+ dxbc_chunk_header* tpf_chunk = dxbc_find_shader_bytecode(&data[0], data.size());
+ if(tpf_chunk)
+ {
+ tpf_program* tpf = tpf_parse(tpf_chunk + 1, bswap_le32(tpf_chunk->size));
+ if(tpf)
+ {
+ std::cout << *tpf;
+ delete tpf;
+ }
+ }
+ delete dxbc;
+ }
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/Makefile b/src/gallium/state_trackers/d3d1x/d3d1xstutil/Makefile
new file mode 100644
index 00000000000..f986f8e5f19
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xstutil/Makefile
@@ -0,0 +1,5 @@
+LIBNAME=d3d1xstutil
+CPP_SOURCES=$(wildcard src/*.cpp)
+LIBRARY_INCLUDES=-Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../../../include -I../../../auxiliary
+
+include ../Makefile.inc
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h b/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
new file mode 100644
index 00000000000..f79cc72a5d7
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
@@ -0,0 +1,1073 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef D3D1XSTUTIL_H_
+#define D3D1XSTUTIL_H_
+
+#ifdef _MSC_VER
+#include <unordered_map>
+#include <unordered_set>
+#else
+#include <tr1/unordered_map>
+#include <tr1/unordered_set>
+namespace std
+{
+ using namespace tr1;
+}
+#endif
+#include <map>
+#include <utility>
+
+#define WIN32_LEAN_AND_MEAN
+#include <objbase.h>
+#include <guiddef.h>
+#include <specstrings.h>
+
+#ifdef __GNUC__
+#define ATTRIBUTE_UNUSED __attribute__((unused))
+#else
+#define ATTRIBUTE_UNUSED
+#endif
+
+// just replicate GUIDs in every object file to avoid the hassle of having to pull in a library for them
+#undef DEFINE_GUID
+#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ static const GUID name ATTRIBUTE_UNUSED = \
+ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+
+#include "galliumdxgi.h"
+#include <d3dcommon.h>
+
+extern "C"
+{
+#include <util/u_atomic.h>
+#include <pipe/p_format.h>
+#include <os/os_thread.h>
+}
+
+#include <assert.h>
+#ifdef min
+#undef min
+#endif
+#ifdef max
+#undef max
+#endif
+
+/* NOTE: this _depends_ on the vtable layout of the C++ compiler to be
+ * binary compatible with Windows.
+ * Furthermore some absurd vtable layout likely won't work at all, since
+ * we perform some casts which are probably not safe by the C++ standard.
+ *
+ * In particular, the GNU/Linux/Itanium/clang ABI and Microsoft ABIs will work,
+ * but others may not.
+ * If in doubt, just switch to the latest version of a widely used C++ compiler.
+ *
+ * DESIGN of the Gallium COM implementation
+ *
+ * This state tracker uses somewhat unusual C++ coding patterns,
+ * to implement the COM interfaces required by Direct3D.
+ *
+ * While it may seem complicated, the effect is that the result
+ * generally behaves as intuitively as possible: in particular pointer
+ * casts very rarely change the pointer value (only for secondary
+ * DXGI/Gallium interfaces)
+ *
+ * Implementing COM is on first sight very easy: after all, it just
+ * consists of a reference count, and a dynamic_cast<> equivalent.
+ *
+ * However, implementing objects with multiple interfaces is actually
+ * quite tricky.
+ * The issue is that the interface pointers can't be equal, since this
+ * would place incompatible constraints on the vtable layout and thus
+ * multiple inheritance (and the subobjects the C++ compiler creates
+ * with it) must be correctly used.
+ *
+ * Furthermore, we must have a single reference count, which means
+ * that a naive implementation won't work, and it's necessary to either
+ * use virtual inheritance, or the "mixin inheritance" model we use.
+ *
+ * This solution aims to achieve the following object layout:
+ * 0: pointer to vtable for primary interface
+ * 1: reference count
+ * ... main class
+ * ... vtable pointers for secondary interfaces
+ * ... implementation of subclasses assuming secondary interfaces
+ *
+ * This allows us to cast pointers by just reinterpreting the value in
+ * almost all cases.
+ *
+ * To achieve this, *all* non-leaf classes must have their parent
+ * or the base COM interface as a template parameter, since derived
+ * classes may need to change that to support an interface derived
+ * from the one implemented by the superclass.
+ *
+ * Note however, that you can cast without regard to the template
+ * parameter, because only the vtable layout depends on it, since
+ * interfaces have no data members.
+ *
+ * For this to work, DON'T USE VIRTUAL FUNCTIONS except to implement
+ * interfaces, since the vtable layouts would otherwise be mismatched.
+ * An exception are virtual functions called only from other virtual functions,
+ * which is currently only used for the virtual destructor.
+ *
+ * The base class is GalliumComObject<IFoo>, which implements the
+ * IUnknown interface, and inherits IFoo.
+ *
+ * To support multiple inheritance, we insert GalliumMultiComObject,
+ * which redirects the secondary interfaces to the GalliumComObject
+ * superclass.
+ *
+ * Gallium(Multi)PrivateDataComObject is like ComObject but also
+ * implements the Get/SetPrivateData functions present on several
+ * D3D/DXGI interfaces.
+ *
+ * Example class hierarchy:
+ *
+ * IUnknown
+ * (pure interface)
+ * |
+ * V
+ * IAnimal
+ * (pure interface)
+ * |
+ * V
+ * IDuck
+ * (pure interface)
+ * |
+ * V
+ * GalliumComObject<IDuck>
+ * (non-instantiable, only implements IUnknown)
+ * |
+ * V
+ * GalliumAnimal<IDuck>
+ * (non-instantiable, only implements IAnimal)
+ * |
+ * V
+ * GalliumDuck
+ * (concrete)
+ * |
+ * V
+ * GalliumMultiComObject<GalliumDuck, IWheeledVehicle> <- IWheeledVehicle <- IVehicle <- IUnknown (second version)
+ * (non-instantiable, only implements IDuck and the IUnknown of IWheeledVehicle)
+ * |
+ * V
+ * GalliumDuckOnWheels
+ * (concrete)
+ *
+ * This will produce the desired layout.
+ * Note that GalliumAnimal<IFoo>* is safely castable to GalliumAnimal<IBar>*
+ * by reinterpreting, as long as non-interface virtual functions are not used,
+ * and that you only call interface functions for the superinterface of IBar
+ * that the object actually implements.
+ *
+ * Instead, if GalliumDuck where to inherit both from GalliumAnimal
+ * and IDuck, then (IDuck*)gallium_duck and (IAnimal*)gallium_duck would
+ * have different pointer values, which the "base class as template parameter"
+ * trick avoids.
+ *
+ * The price we pay is that you MUST NOT have virtual functions other than those
+ * implementing interfaces (except for leaf classes) since the position of these
+ * would depend on the base interface.
+ * As mentioned above, virtual functions only called from interface functions
+ * are an exception, currently used only for the virtual destructor.
+ * If you want virtual functions anyway , put them in a separate interface class,
+ * multiply inherit from that and cast the pointer to that interface.
+ *
+ * You CAN however have virtual functions on any class which does not specify
+ * his base as a template parameter, or where you don't need to change the
+ * template base interface parameter by casting.
+ *
+ * --- The magic QueryInterface "delete this" trick ---
+ *
+ * When the reference count drops to 0, we must delete the class.
+ * The problem is, that we must call the right virtual destructor (i.e. on the right class).
+ * However, we would like to be able to call release() and nonatomic_release()
+ * non-virtually for performance (also, the latter cannot be called virtually at all, since
+ * IUnknown does not offer it).
+ *
+ * The naive solution would be to just add a virtual destructor and rely on it.
+ * However, this doesn't work due to the fact that as described above we perform casets
+ * with are unsafe regarding vtable layout.
+ * In particular, consider the case where we try to delete GalliumComObject<ID3D11Texture2D>
+ * with a pointer to GalliumComObject<ID3D11Resource>.
+ * Since we think that this is a GalliumComObject<ID3D11Resource>, we'll look for the
+ * destructor in the vtable slot immediately after the ID3D11Resource vtable, but this is
+ * actually an ID3D11Texture2D function implemented by the object!
+ *
+ * So, we must put the destructor somewhere else.
+ * We could add it as a data member, but it would be awkward and it would bloat the
+ * class.
+ * Thus, we use this trick: we reuse the vtable slot for QueryInterface, which is always at the
+ * same position.
+ * To do so, we define a special value for the first pointer argument, that triggers a
+ * "delete this".
+ * In addition to that, we add a virtual destructor to GalliumComObject.
+ * That virtual destructor will be called by QueryInterface, and since that is a virtual
+ * function, it will know the correct place for the virtual destructor.
+ *
+ * QueryInterface is already slow due to the need to compare several GUIDs, so the
+ * additional pointer test should not be significant.
+ *
+ * Of course the ideal solution would be telling the C++ compiler to put the
+ * destructor it in a negative vtable slot, but unfortunately GCC doesn't support that
+ * yet, and this method is almost as good as that.
+ */
+
+template<typename T>
+struct com_traits;
+
+#define COM_INTERFACE(intf, base) \
+template<> \
+struct com_traits<intf> \
+{ \
+ static REFIID iid() {return IID_##intf;} \
+ static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid() || com_traits<base>::is_self_or_ancestor(riid);} \
+};
+
+template<>
+struct com_traits<IUnknown>
+{
+ static REFIID iid() {return IID_IUnknown;}
+ static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid();}
+};
+
+#ifndef _MSC_VER
+#define __uuidof(T) (com_traits<T>::iid())
+#endif
+
+struct refcnt_t
+{
+ uint32_t refcnt;
+
+ refcnt_t(unsigned v = 1)
+ : refcnt(v)
+ {}
+
+ unsigned add_ref()
+ {
+ p_atomic_inc((int32_t*)&refcnt);
+ return refcnt;
+ }
+
+ unsigned release()
+ {
+ if(p_atomic_dec_zero((int32_t*)&refcnt))
+ return 0;
+ return refcnt;
+ }
+
+ void nonatomic_add_ref()
+ {
+ p_atomic_inc((int32_t*)&refcnt);
+ }
+
+ unsigned nonatomic_release()
+ {
+ if(p_atomic_dec_zero((int32_t*)&refcnt))
+ return 0;
+ else
+ return 1;
+ }
+};
+
+#if defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8)
+/* this should be safe because atomic ops are full memory barriers, and thus a sequence that does:
+ * ++one_refcnt;
+ * --other_refcnt;
+ * should never be reorderable (as seen from another CPU) to:
+ * --other_refcnt
+ * ++one_refcnt
+ *
+ * since one of the ops is atomic.
+ * If this weren't the case, a CPU could incorrectly destroy an object manipulated in that way by another one.
+ */
+struct dual_refcnt_t
+{
+ union
+ {
+ uint64_t refcnt;
+ struct
+ {
+ uint32_t atomic_refcnt;
+ uint32_t nonatomic_refcnt;
+ };
+ };
+
+ dual_refcnt_t(unsigned v = 1)
+ {
+ atomic_refcnt = v;
+ nonatomic_refcnt = 0;
+ }
+
+ bool is_zero()
+ {
+ if(sizeof(void*) == 8)
+ return *(volatile uint64_t*)&refcnt == 0ULL;
+ else
+ {
+ uint64_t v;
+ do
+ {
+ v = refcnt;
+ }
+ while(!__sync_bool_compare_and_swap(&refcnt, v, v));
+ return v == 0ULL;
+ }
+ }
+
+ unsigned add_ref()
+ {
+ //printf("%p add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
+ p_atomic_inc((int32_t*)&atomic_refcnt);
+ return atomic_refcnt + nonatomic_refcnt;
+ }
+
+ unsigned release()
+ {
+ //printf("%p release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
+ if(p_atomic_dec_zero((int32_t*)&atomic_refcnt) && !nonatomic_refcnt && is_zero())
+ return 0;
+ unsigned v = atomic_refcnt + nonatomic_refcnt;
+ return v ? v : 1;
+ }
+
+ void nonatomic_add_ref()
+ {
+ //printf("%p nonatomic_add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
+ ++nonatomic_refcnt;
+ }
+
+ unsigned nonatomic_release()
+ {
+ //printf("%p nonatomic_release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
+ if(!--nonatomic_refcnt && !atomic_refcnt && is_zero())
+ return 0;
+ return 1;
+ }
+};
+#else
+// this will result in atomic operations being used while they could have been avoided
+#ifdef __i386__
+#warning Compile for 586+ using GCC to improve the performance of the Direct3D 10/11 state tracker
+#endif
+typedef refcnt_t dual_refcnt_t;
+#endif
+
+#define IID_MAGIC_DELETE_THIS (*(const IID*)((intptr_t)-(int)(sizeof(IID) - 1)))
+
+template<typename Base = IUnknown, typename RefCnt = refcnt_t>
+struct GalliumComObject : public Base
+{
+ RefCnt refcnt;
+
+ GalliumComObject()
+ {}
+
+ /* DO NOT CALL this from externally called non-virtual functions in derived classes, since
+ * the vtable position depends on the COM interface being implemented
+ */
+ virtual ~GalliumComObject()
+ {}
+
+ inline ULONG add_ref()
+ {
+ return refcnt.add_ref();
+ }
+
+ inline ULONG release()
+ {
+ ULONG v = refcnt.release();
+ if(!v)
+ {
+ /* this will call execute "delete this", using the correct vtable slot for the destructor */
+ /* see the initial comment for an explaination of this magic trick */
+ this->QueryInterface(IID_MAGIC_DELETE_THIS, 0);
+ return 0;
+ }
+ return v;
+ }
+
+ inline void nonatomic_add_ref()
+ {
+ refcnt.nonatomic_add_ref();
+ }
+
+ inline void nonatomic_release()
+ {
+ if(!refcnt.nonatomic_release())
+ {
+ /* this will execute "delete this", using the correct vtable slot for the destructor */
+ /* see the initial comment for an explaination of this magic trick */
+ this->QueryInterface(IID_MAGIC_DELETE_THIS, 0);
+ }
+ }
+
+ inline HRESULT query_interface(REFIID riid, void **ppvObject)
+ {
+ if(com_traits<Base>::is_self_or_ancestor(riid))
+ {
+ // must be the virtual AddRef, since it is overridden by some classes
+ this->AddRef();
+ *ppvObject = this;
+ return S_OK;
+ }
+ else
+ return E_NOINTERFACE;
+ }
+
+ virtual ULONG STDMETHODCALLTYPE AddRef()
+ {
+ return add_ref();
+ }
+
+ virtual ULONG STDMETHODCALLTYPE Release()
+ {
+ return release();
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void **ppvObject)
+ {
+ /* see the initial comment for an explaination of this magic trick */
+ if(&riid == &IID_MAGIC_DELETE_THIS)
+ {
+ delete this;
+ return 0;
+ }
+ if(!this)
+ return E_INVALIDARG;
+ if(!ppvObject)
+ return E_POINTER;
+ return query_interface(riid, ppvObject);
+ }
+};
+
+template<typename BaseClass, typename SecondaryInterface>
+struct GalliumMultiComObject : public BaseClass, SecondaryInterface
+{
+ // we could avoid this duplication, but the increased complexity to do so isn't worth it
+ virtual ULONG STDMETHODCALLTYPE AddRef()
+ {
+ return BaseClass::add_ref();
+ }
+
+ virtual ULONG STDMETHODCALLTYPE Release()
+ {
+ return BaseClass::release();
+ }
+
+ inline HRESULT query_interface(REFIID riid, void **ppvObject)
+ {
+ HRESULT hr = BaseClass::query_interface(riid, ppvObject);
+ if(SUCCEEDED(hr))
+ return hr;
+ if(com_traits<SecondaryInterface>::is_self_or_ancestor(riid))
+ {
+ // must be the virtual AddRef, since it is overridden by some classes
+ this->AddRef();
+ *ppvObject = (SecondaryInterface*)this;
+ return S_OK;
+ }
+ else
+ return E_NOINTERFACE;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void **ppvObject)
+ {
+ /* see the initial comment for an explaination of this magic trick */
+ if(&riid == &IID_MAGIC_DELETE_THIS)
+ {
+ delete this;
+ return 0;
+ }
+ if(!this)
+ return E_INVALIDARG;
+ if(!ppvObject)
+ return E_POINTER;
+ return query_interface(riid, ppvObject);
+ }
+};
+
+template<typename T, typename Traits>
+struct refcnt_ptr
+{
+ T* p;
+
+ refcnt_ptr()
+ : p(0)
+ {}
+
+ void add_ref() {Traits::add_ref(p);}
+ void release() {Traits::release(p);}
+
+ template<typename U, typename UTraits>
+ refcnt_ptr(const refcnt_ptr<U, UTraits>& c)
+ {
+ *this = static_cast<U*>(c.ref());
+ }
+
+ ~refcnt_ptr()
+ {
+ release();
+ }
+
+ void reset(T* q)
+ {
+ release();
+ p = q;
+ }
+
+ template<typename U, typename UTraits>
+ refcnt_ptr& operator =(const refcnt_ptr<U, UTraits>& q)
+ {
+ return *this = q.p;
+ }
+
+ template<typename U>
+ refcnt_ptr& operator =(U* q)
+ {
+ release();
+ p = static_cast<T*>(q);
+ add_ref();
+ return *this;
+ }
+
+ T* ref()
+ {
+ add_ref();
+ return p;
+ }
+
+ T* steal()
+ {
+ T* ret = p;
+ p = 0;
+ return ret;
+ }
+
+ T* operator ->()
+ {
+ return p;
+ }
+
+ const T* operator ->() const
+ {
+ return p;
+ }
+
+ T** operator &()
+ {
+ assert(!p);
+ return &p;
+ }
+
+ bool operator !() const
+ {
+ return !p;
+ }
+
+ typedef T* refcnt_ptr::*unspecified_bool_type;
+
+ operator unspecified_bool_type() const
+ {
+ return p ? &refcnt_ptr::p : 0;
+ }
+};
+
+struct simple_ptr_traits
+{
+ static void add_ref(void* p) {}
+ static void release(void* p) {}
+};
+
+struct com_ptr_traits
+{
+ static void add_ref(void* p)
+ {
+ if(p)
+ ((IUnknown*)p)->AddRef();
+ }
+
+ static void release(void* p)
+ {
+ if(p)
+ ((IUnknown*)p)->Release();
+ }
+};
+
+template<typename T>
+struct ComPtr : public refcnt_ptr<T, com_ptr_traits>
+{
+ template<typename U, typename UTraits>
+ ComPtr& operator =(const refcnt_ptr<U, UTraits>& q)
+ {
+ return *this = q.p;
+ }
+
+ template<typename U>
+ ComPtr& operator =(U* q)
+ {
+ this->release();
+ this->p = static_cast<T*>(q);
+ this->add_ref();
+ return *this;
+ }
+};
+
+template<typename T, typename TTraits, typename U, typename UTraits>
+bool operator ==(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b)
+{
+ return a.p == b.p;
+}
+
+template<typename T, typename TTraits, typename U>
+bool operator ==(const refcnt_ptr<T, TTraits>& a, U* b)
+{
+ return a.p == b;
+}
+
+template<typename T, typename TTraits, typename U>
+bool operator ==(U* b, const refcnt_ptr<T, TTraits>& a)
+{
+ return a.p == b;
+}
+
+template<typename T, typename TTraits, typename U, typename UTraits>
+bool operator !=(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b)
+{
+ return a.p != b.p;
+}
+
+template<typename T, typename TTraits, typename U>
+bool operator !=(const refcnt_ptr<T, TTraits>& a, U* b)
+{
+ return a.p != b;
+}
+
+template<typename T, typename TTraits, typename U>
+bool operator !=(U* b, const refcnt_ptr<T, TTraits>& a)
+{
+ return a.p != b;
+}
+
+template<bool threadsafe>
+struct maybe_mutex_t;
+
+template<>
+struct maybe_mutex_t<true>
+{
+ pipe_mutex mutex;
+
+ void lock()
+ {
+ pipe_mutex_lock(mutex);
+ }
+
+ void unlock()
+ {
+ pipe_mutex_unlock(mutex);
+ }
+};
+
+template<>
+struct maybe_mutex_t<false>
+{
+ void lock()
+ {
+ }
+
+ void unlock()
+ {
+ }
+};
+
+typedef maybe_mutex_t<true> mutex_t;
+
+template<typename T>
+struct lock_t
+{
+ T& mutex;
+ lock_t(T& mutex)
+ : mutex(mutex)
+ {
+ mutex.lock();
+ }
+
+ ~lock_t()
+ {
+ mutex.unlock();
+ }
+};
+
+struct c_string
+{
+ const char* p;
+ c_string(const char* p)
+ : p(p)
+ {}
+
+ operator const char*() const
+ {
+ return p;
+ }
+};
+
+static inline bool operator ==(const c_string& a, const c_string& b)
+{
+ return !strcmp(a.p, b.p);
+}
+
+static inline bool operator !=(const c_string& a, const c_string& b)
+{
+ return strcmp(a.p, b.p);
+}
+
+#ifdef __GLIBCXX__
+namespace std
+{
+ namespace tr1
+ {
+ template<>
+ inline size_t hash<GUID>::operator()(GUID __val) const
+ {
+ return _Fnv_hash::hash(__val);
+ }
+
+ template<>
+ inline size_t hash<c_string>::operator()(c_string __val) const
+ {
+ return _Fnv_hash::hash(__val.p, strlen(__val.p));
+ }
+
+ template<typename T, typename U>
+ struct hash<std::pair<T, U> > : public std::unary_function<std::pair<T, U>, size_t>
+ {
+ size_t operator()(std::pair<T, U> __val) const;
+ };
+
+ template<typename T, typename U>
+ inline size_t hash<std::pair<T, U> >::operator()(std::pair<T, U> __val) const
+ {
+ std::pair<size_t, size_t> p;
+ p.first = hash<T>()(__val.first);
+ p.second = hash<U>()(__val.second);
+ return _Fnv_hash::hash(p);
+ }
+ }
+}
+#else
+#warning "You probably need to add a pair, C string and GUID hash implementation for your C++ library"
+#endif
+
+template<typename Base, typename RefCnt = refcnt_t>
+struct GalliumPrivateDataComObject : public GalliumComObject<Base, RefCnt>
+{
+ typedef std::unordered_map<GUID, std::pair<void*, unsigned> > private_data_map_t;
+ private_data_map_t private_data_map;
+ mutex_t private_data_mutex;
+
+ ~GalliumPrivateDataComObject()
+ {
+ for(private_data_map_t::iterator i = private_data_map.begin(), e = private_data_map.end(); i != e; ++i)
+ {
+ if(i->second.second == ~0u)
+ ((IUnknown*)i->second.first)->Release();
+ else
+ free(i->second.first);
+ }
+ }
+
+ HRESULT get_private_data(
+ __in REFGUID guid,
+ __inout UINT *pDataSize,
+ __out_bcount_opt(*pDataSize) void *pData)
+ {
+ lock_t<mutex_t> lock(private_data_mutex);
+ private_data_map_t::iterator i = private_data_map.find(guid);
+ *pDataSize = 0;
+ if(i == private_data_map.end())
+ return DXGI_ERROR_NOT_FOUND;
+ if(i->second.second == ~0u)
+ {
+ /* TODO: is GetPrivateData on interface data supposed to do this? */
+ if(*pDataSize < sizeof(void*))
+ return E_INVALIDARG;
+ if(pData)
+ {
+ memcpy(pData, &i->second.first, sizeof(void*));
+ ((IUnknown*)i->second.first)->AddRef();
+ }
+ *pDataSize = sizeof(void*);
+ }
+ else
+ {
+ unsigned size = std::min(*pDataSize, i->second.second);
+ if(pData)
+ memcpy(pData, i->second.first, size);
+ *pDataSize = size;
+ }
+ return S_OK;
+ }
+
+ HRESULT set_private_data(
+ __in REFGUID guid,
+ __in UINT DataSize,
+ __in_bcount_opt( DataSize ) const void *pData)
+ {
+ void* p = 0;
+
+ if(DataSize && pData)
+ {
+ p = malloc(DataSize);
+ if(!p)
+ return E_OUTOFMEMORY;
+ }
+
+ lock_t<mutex_t> lock(private_data_mutex);
+ std::pair<void*, unsigned>& v = private_data_map[guid];
+ if(v.first)
+ {
+ if(v.second == ~0u)
+ ((IUnknown*)v.first)->Release();
+ else
+ free(v.first);
+ }
+ if(DataSize && pData)
+ {
+ memcpy(p, pData, DataSize);
+ v.first = p;
+ v.second = DataSize;
+ }
+ else
+ private_data_map.erase(guid);
+ return S_OK;
+ }
+
+ HRESULT set_private_data_interface(
+ __in REFGUID guid,
+ __in_opt const IUnknown *pData)
+ {
+ lock_t<mutex_t> lock(private_data_mutex);
+ std::pair<void*, unsigned>& v = private_data_map[guid];
+ if(v.first)
+ {
+ if(v.second == ~0u)
+ ((IUnknown*)v.first)->Release();
+ else
+ free(v.first);
+ }
+ if(pData)
+ {
+ ((IUnknown*)pData)->AddRef();
+ v.first = (void*)pData;
+ v.second = ~0;
+ }
+ else
+ private_data_map.erase(guid);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ __in REFGUID guid,
+ __inout UINT *pDataSize,
+ __out_bcount_opt(*pDataSize) void *pData)
+ {
+ return get_private_data(guid, pDataSize, pData);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ __in REFGUID guid,
+ __in UINT DataSize,
+ __in_bcount_opt( DataSize ) const void *pData)
+ {
+ return set_private_data(guid, DataSize, pData);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ __in REFGUID guid,
+ __in_opt const IUnknown *pData)
+ {
+ return set_private_data_interface(guid, pData);
+ }
+};
+
+template<typename BaseClass, typename SecondaryInterface>
+struct GalliumMultiPrivateDataComObject : public GalliumMultiComObject<BaseClass, SecondaryInterface>
+{
+ // we could avoid this duplication, but the increased complexity to do so isn't worth it
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ __in REFGUID guid,
+ __inout UINT *pDataSize,
+ __out_bcount_opt(*pDataSize) void *pData)
+ {
+ return BaseClass::get_private_data(guid, pDataSize, pData);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ __in REFGUID guid,
+ __in UINT DataSize,
+ __in_bcount_opt( DataSize ) const void *pData)
+ {
+ return BaseClass::set_private_data(guid, DataSize, pData);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ __in REFGUID guid,
+ __in_opt const IUnknown *pData)
+ {
+ return BaseClass::set_private_data_interface(guid, pData);
+ }
+};
+
+#define DXGI_FORMAT_COUNT 100
+extern pipe_format dxgi_to_pipe_format[DXGI_FORMAT_COUNT];
+extern DXGI_FORMAT pipe_to_dxgi_format[PIPE_FORMAT_COUNT];
+
+void init_pipe_to_dxgi_format();
+
+COM_INTERFACE(IGalliumDevice, IUnknown);
+COM_INTERFACE(IGalliumAdapter, IUnknown);
+COM_INTERFACE(IGalliumResource, IUnknown);
+
+// used to make QueryInterface know the IIDs of the interface and its ancestors
+COM_INTERFACE(IDXGIObject, IUnknown)
+COM_INTERFACE(IDXGIDeviceSubObject, IDXGIObject)
+COM_INTERFACE(IDXGISurface, IDXGIDeviceSubObject)
+COM_INTERFACE(IDXGIOutput, IDXGIObject)
+COM_INTERFACE(IDXGIAdapter, IDXGIObject)
+COM_INTERFACE(IDXGISwapChain, IDXGIDeviceSubObject)
+COM_INTERFACE(IDXGIFactory, IDXGIObject)
+COM_INTERFACE(IDXGIDevice, IDXGIObject)
+COM_INTERFACE(IDXGIResource, IDXGIDeviceSubObject)
+COM_INTERFACE(IDXGISurface1, IDXGISurface)
+COM_INTERFACE(IDXGIDevice1, IDXGIDevice)
+COM_INTERFACE(IDXGIAdapter1, IDXGIAdapter)
+COM_INTERFACE(IDXGIFactory1, IDXGIFactory)
+
+template<typename Base>
+struct GalliumDXGIDevice : public GalliumMultiPrivateDataComObject<Base, IDXGIDevice>
+{
+ ComPtr<IDXGIAdapter> adapter;
+ int priority;
+ unsigned max_latency;
+
+ GalliumDXGIDevice(IDXGIAdapter* p_adapter)
+ {
+ adapter = p_adapter;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ __in REFIID riid,
+ __out void **ppParent)
+ {
+ return adapter.p->QueryInterface(riid, ppParent);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapter(
+ __out IDXGIAdapter **pAdapter)
+ {
+ *pAdapter = adapter.ref();
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency(
+ __in_ecount(NumResources) IUnknown *const *ppResources,
+ __out_ecount(NumResources) DXGI_RESIDENCY *pResidencyStatus,
+ UINT NumResources)
+ {
+ for(unsigned i = 0; i < NumResources; ++i)
+ pResidencyStatus[i] = DXGI_RESIDENCY_FULLY_RESIDENT;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(
+ INT Priority)
+ {
+ priority = Priority;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(
+ __out INT *pPriority)
+ {
+ *pPriority = priority;
+ return S_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
+ UINT *pMaxLatency
+ )
+ {
+ *pMaxLatency = max_latency;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
+ UINT MaxLatency)
+ {
+ max_latency = MaxLatency;
+ return S_OK;
+ }
+};
+
+COM_INTERFACE(ID3D10Blob, IUnknown);
+
+/* NOTE: ID3DBlob implementations may come from a Microsoft native DLL
+ * (e.g. d3dcompiler), or perhaps even from the application itself.
+ *
+ * Hence, never try to access the data/size members directly, which is why they are private.
+ * In internal code, use std::pair<void*, size_t> instead of this class.
+ */
+class GalliumD3DBlob : public GalliumComObject<ID3DBlob>
+{
+ void* data;
+ size_t size;
+
+public:
+ GalliumD3DBlob(void* data, size_t size)
+ : data(data), size(size)
+ {}
+
+ ~GalliumD3DBlob()
+ {
+ free(data);
+ }
+
+ virtual LPVOID STDMETHODCALLTYPE GetBufferPointer()
+ {
+ return data;
+ }
+
+ virtual SIZE_T STDMETHODCALLTYPE GetBufferSize()
+ {
+ return size;
+ }
+};
+
+#endif /* D3D1XSTUTIL_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/dxgi_enums.cpp b/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/dxgi_enums.cpp
new file mode 100644
index 00000000000..da28e643848
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/dxgi_enums.cpp
@@ -0,0 +1,147 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <d3d1xstutil.h>
+
+/* D3D has to keep binary compatibility, so these tables will always work
+ * However, Gallium -> D3D conversion must use .[PIPE_xxx] = D3D11_xxx syntax */
+
+pipe_format dxgi_to_pipe_format[DXGI_FORMAT_COUNT] =
+{
+ PIPE_FORMAT_NONE,
+ PIPE_FORMAT_R32G32B32A32_FLOAT, /* TYPELESS */
+ PIPE_FORMAT_R32G32B32A32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED,
+ PIPE_FORMAT_R32G32B32_FLOAT, /* TYPELESS */
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_FLOAT, /* TYPELESS */
+ PIPE_FORMAT_R16G16B16A16_FLOAT,
+ PIPE_FORMAT_R16G16B16A16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SSCALED,
+ PIPE_FORMAT_R32G32_FLOAT, /* TYPELESS */
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, /* PIPE_FORMAT_R32G8X24_FLOAT_TYPELESS */
+ PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
+ PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, /* PIPE_FORMAT_R32_FLOAT_X8X24_TYPELESS */
+ PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, /* PIPE_FORMAT_X32_TYPELESS_G8X24_USCALED */
+ PIPE_FORMAT_R10G10B10A2_UNORM, /* TYPELESS */
+ PIPE_FORMAT_R10G10B10A2_UNORM,
+ PIPE_FORMAT_R10G10B10A2_USCALED,
+ PIPE_FORMAT_R11G11B10_FLOAT,
+ PIPE_FORMAT_R8G8B8A8_UNORM, /* TYPELESS */
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_SRGB,
+ PIPE_FORMAT_R8G8B8A8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SSCALED,
+ PIPE_FORMAT_R16G16_FLOAT, /* TYPELESS */
+ PIPE_FORMAT_R16G16_FLOAT,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R32_FLOAT, /* TYPELESS */
+ PIPE_FORMAT_Z32_FLOAT,
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED, /* PIPE_FORMAT_R24G8_TYPELESS */
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_FORMAT_Z24X8_UNORM, /* PIPE_FORMAT_R24_UNORM_X8_TYPELESS */
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED, /* PIPE_FORMAT_X24_TYPELESS_G8_USCALED */
+ PIPE_FORMAT_R8G8_UNORM, /* TYPELESS */
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R16_FLOAT, /* TYPELESS */
+ PIPE_FORMAT_R16_FLOAT,
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R8_UNORM, /* TYPELESS */
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_A8_UNORM,
+ PIPE_FORMAT_R1_UNORM,
+ PIPE_FORMAT_R9G9B9E5_FLOAT,
+ PIPE_FORMAT_R8G8_B8G8_UNORM,
+ PIPE_FORMAT_G8R8_G8B8_UNORM,
+ PIPE_FORMAT_DXT1_RGBA, /* TYPELESS */
+ PIPE_FORMAT_DXT1_RGBA,
+ PIPE_FORMAT_DXT1_SRGBA,
+ PIPE_FORMAT_DXT3_RGBA, /* TYPELESS */
+ PIPE_FORMAT_DXT3_RGBA,
+ PIPE_FORMAT_DXT3_SRGBA,
+ PIPE_FORMAT_DXT5_RGBA, /* TYPELESS */
+ PIPE_FORMAT_DXT5_RGBA,
+ PIPE_FORMAT_DXT5_SRGBA,
+ PIPE_FORMAT_RGTC1_UNORM, /* TYPELESS */
+ PIPE_FORMAT_RGTC1_UNORM,
+ PIPE_FORMAT_RGTC1_SNORM,
+ PIPE_FORMAT_RGTC2_UNORM, /* TYPELESS */
+ PIPE_FORMAT_RGTC2_UNORM,
+ PIPE_FORMAT_RGTC2_SNORM,
+ PIPE_FORMAT_B5G6R5_UNORM,
+ PIPE_FORMAT_B5G5R5A1_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_B8G8R8X8_UNORM,
+ PIPE_FORMAT_R10SG10SB10SA2U_NORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM, /* TYPELESS */
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_B8G8R8X8_UNORM, /* TYPELESS */
+ PIPE_FORMAT_B8G8R8X8_SRGB,
+ PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_TYPELESS */
+ PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_UF16 */
+ PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_SF16 */
+ PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_TYPELESS */
+ PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_UNORM */
+ PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_UNORM_SRGB */
+};
+
+DXGI_FORMAT pipe_to_dxgi_format[PIPE_FORMAT_COUNT];
+static int pipe_to_dxgi_format_initialized;
+void init_pipe_to_dxgi_format()
+{
+ if(!pipe_to_dxgi_format_initialized)
+ {
+ for(unsigned i = 0; i < DXGI_FORMAT_COUNT; ++i)
+ pipe_to_dxgi_format[dxgi_to_pipe_format[i]] = (DXGI_FORMAT)i;
+ pipe_to_dxgi_format[PIPE_FORMAT_NONE] = DXGI_FORMAT_UNKNOWN;
+ pipe_to_dxgi_format_initialized = 1;
+ }
+}
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/Makefile b/src/gallium/state_trackers/d3d1x/d3dapi/Makefile
new file mode 100644
index 00000000000..8b16b1bcbcf
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/Makefile
@@ -0,0 +1,4 @@
+all: idl
+
+include ../Makefile.inc
+
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl
new file mode 100644
index 00000000000..c371bbea134
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl
@@ -0,0 +1,1554 @@
+/*
+ * Copyright 2007 Andras Kovacs
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/* modified by Luca Barbieri on Sep 2010 to:
+ * - converted to using d3dcommon.idl
+ * - add missing D3D10_FORMAT_SUPPORT
+ * - add DXGI 1.1 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX, D3D10_RESOURCE_MISC_GDI_COMPATIBLE
+*/
+import "oaidl.idl";
+import "ocidl.idl";
+import "dxgi.idl";
+import "d3dcommon.idl";
+
+cpp_quote("#ifndef _D3D10_CONSTANTS")
+cpp_quote("#define _D3D10_CONSTANTS")
+const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
+const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
+const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
+const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
+const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
+const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
+const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
+const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
+const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
+const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
+const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
+const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
+const float D3D10_FLOAT32_MAX = 3.402823466e+38;
+const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
+const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
+const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
+const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
+const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
+const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
+const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
+const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
+const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
+const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
+const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
+const float D3D10_LINEAR_GAMMA = 1.0;
+const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
+const float D3D10_MAX_DEPTH = 1.0;
+const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
+const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
+const float D3D10_MIN_DEPTH = 0.0;
+const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
+const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
+const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
+const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
+const float D3D10_SRGB_GAMMA = 2.2;
+const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
+const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
+const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
+const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
+const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
+const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
+const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
+const float D3D_SPEC_VERSION = 1.050005;
+const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
+const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
+const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
+const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
+const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
+const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
+const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
+const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
+const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
+const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
+const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
+const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
+const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
+const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
+const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
+const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
+const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
+const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
+const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
+const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
+const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
+const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
+const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
+const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
+const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
+const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
+const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
+const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
+const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
+const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
+const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
+const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
+const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
+const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
+const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
+const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
+const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
+const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
+const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
+const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
+const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
+const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
+const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
+const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
+const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
+const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
+const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
+const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
+const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
+const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
+const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
+const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
+const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
+const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
+const unsigned int D3D10_REQ_MIP_LEVELS = 14;
+const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
+const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
+const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
+const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
+const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
+const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
+const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
+const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
+const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
+const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
+const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
+const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
+const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
+const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
+const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
+const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
+const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
+const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
+const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
+const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
+const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
+const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
+const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
+const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
+const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
+const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
+const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
+const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
+const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
+const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
+const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
+const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
+const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
+const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
+const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
+const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
+const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
+const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
+const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
+const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
+const unsigned int D3D_MAJOR_VERSION = 10;
+const unsigned int D3D_MINOR_VERSION = 0;
+const unsigned int D3D_SPEC_DATE_DAY = 8;
+const unsigned int D3D_SPEC_DATE_MONTH = 8;
+const unsigned int D3D_SPEC_DATE_YEAR = 2006;
+cpp_quote("#endif")
+
+const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
+const unsigned int _FACD3D10 = 0x87;
+const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
+const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
+const unsigned int D3D10_SDK_VERSION = 29;
+
+cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
+cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
+cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
+cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
+
+typedef enum D3D10_FORMAT_SUPPORT
+{
+ D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
+ D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
+ D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
+ D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
+ D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
+ D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
+ D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
+ D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
+ D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
+ D3D10_FORMAT_SUPPORT_MIP = 0x1000,
+ D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
+ D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
+ D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
+ D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
+ D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
+ D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
+ D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
+ D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
+} D3D10_FORMAT_SUPPORT;
+
+
+typedef enum D3D10_BLEND {
+ D3D10_BLEND_ZERO = 1,
+ D3D10_BLEND_ONE = 2,
+ D3D10_BLEND_SRC_COLOR = 3,
+ D3D10_BLEND_INV_SRC_COLOR = 4,
+ D3D10_BLEND_SRC_ALPHA = 5,
+ D3D10_BLEND_INV_SRC_ALPHA = 6,
+ D3D10_BLEND_DEST_ALPHA = 7,
+ D3D10_BLEND_INV_DEST_ALPHA = 8,
+ D3D10_BLEND_DEST_COLOR = 9,
+ D3D10_BLEND_INV_DEST_COLOR = 10,
+ D3D10_BLEND_SRC_ALPHA_SAT = 11,
+ D3D10_BLEND_BLEND_FACTOR = 14,
+ D3D10_BLEND_INV_BLEND_FACTOR = 15,
+ D3D10_BLEND_SRC1_COLOR = 16,
+ D3D10_BLEND_INV_SRC1_COLOR = 17,
+ D3D10_BLEND_SRC1_ALPHA = 18,
+ D3D10_BLEND_INV_SRC1_ALPHA = 19
+} D3D10_BLEND;
+
+typedef enum D3D10_BLEND_OP {
+ D3D10_BLEND_OP_ADD = 1,
+ D3D10_BLEND_OP_SUBTRACT,
+ D3D10_BLEND_OP_REV_SUBTRACT,
+ D3D10_BLEND_OP_MIN,
+ D3D10_BLEND_OP_MAX,
+} D3D10_BLEND_OP;
+
+typedef struct D3D10_BLEND_DESC {
+ BOOL AlphaToCoverageEnable;
+ BOOL BlendEnable[8];
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask[8];
+} D3D10_BLEND_DESC;
+
+typedef enum D3D10_DEPTH_WRITE_MASK {
+ D3D10_DEPTH_WRITE_MASK_ZERO,
+ D3D10_DEPTH_WRITE_MASK_ALL,
+} D3D10_DEPTH_WRITE_MASK;
+
+typedef enum D3D10_COMPARISON_FUNC {
+ D3D10_COMPARISON_NEVER = 1,
+ D3D10_COMPARISON_LESS,
+ D3D10_COMPARISON_EQUAL,
+ D3D10_COMPARISON_LESS_EQUAL,
+ D3D10_COMPARISON_GREATER,
+ D3D10_COMPARISON_NOT_EQUAL,
+ D3D10_COMPARISON_GREATER_EQUAL,
+ D3D10_COMPARISON_ALWAYS,
+} D3D10_COMPARISON_FUNC;
+
+typedef enum D3D10_STENCIL_OP {
+ D3D10_STENCIL_OP_KEEP = 1,
+ D3D10_STENCIL_OP_ZERO,
+ D3D10_STENCIL_OP_REPLACE,
+ D3D10_STENCIL_OP_INCR_SAT,
+ D3D10_STENCIL_OP_DECR_SAT,
+ D3D10_STENCIL_OP_INVERT,
+ D3D10_STENCIL_OP_INCR,
+ D3D10_STENCIL_OP_DECR,
+} D3D10_STENCIL_OP;
+
+typedef struct D3D10_DEPTH_STENCILOP_DESC {
+ D3D10_STENCIL_OP StencilFailOp;
+ D3D10_STENCIL_OP StencilDepthFailOp;
+ D3D10_STENCIL_OP StencilPassOp;
+ D3D10_COMPARISON_FUNC StencilFunc;
+} D3D10_DEPTH_STENCILOP_DESC;
+
+typedef struct D3D10_DEPTH_STENCIL_DESC {
+ BOOL DepthEnable;
+ D3D10_DEPTH_WRITE_MASK DepthWriteMask;
+ D3D10_COMPARISON_FUNC DepthFunc;
+ BOOL StencilEnable;
+ UINT8 StencilReadMask;
+ UINT8 StencilWriteMask;
+ D3D10_DEPTH_STENCILOP_DESC FrontFace;
+ D3D10_DEPTH_STENCILOP_DESC BackFace;
+} D3D10_DEPTH_STENCIL_DESC;
+
+typedef enum D3D10_FILL_MODE {
+ D3D10_FILL_WIREFRAME = 2,
+ D3D10_FILL_SOLID,
+} D3D10_FILL_MODE;
+
+typedef enum D3D10_CULL_MODE {
+ D3D10_CULL_NONE = 1,
+ D3D10_CULL_FRONT,
+ D3D10_CULL_BACK,
+} D3D10_CULL_MODE;
+
+typedef struct D3D10_RASTERIZER_DESC {
+ D3D10_FILL_MODE FillMode;
+ D3D10_CULL_MODE CullMode;
+ BOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ BOOL DepthClipEnable;
+ BOOL ScissorEnable;
+ BOOL MultisampleEnable;
+ BOOL AntialiasedLineEnable;
+} D3D10_RASTERIZER_DESC;
+
+typedef enum D3D10_FILTER {
+ D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
+ D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
+ D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
+ D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
+ D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D3D10_FILTER_ANISOTROPIC = 0x55,
+ D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
+ D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
+ D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
+ D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
+ D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
+ D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
+ D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
+ D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
+ D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
+ D3D10_FILTER_TEXT_1BIT = 0x80000000
+} D3D10_FILTER;
+
+typedef enum D3D10_TEXTURE_ADDRESS_MODE {
+ D3D10_TEXTURE_ADDRESS_WRAP = 1,
+ D3D10_TEXTURE_ADDRESS_MIRROR,
+ D3D10_TEXTURE_ADDRESS_CLAMP,
+ D3D10_TEXTURE_ADDRESS_BORDER,
+ D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
+} D3D10_TEXTURE_ADDRESS_MODE;
+
+typedef struct D3D10_SAMPLER_DESC {
+ D3D10_FILTER Filter;
+ D3D10_TEXTURE_ADDRESS_MODE AddressU;
+ D3D10_TEXTURE_ADDRESS_MODE AddressV;
+ D3D10_TEXTURE_ADDRESS_MODE AddressW;
+ FLOAT MipLODBias;
+ UINT MaxAnisotropy;
+ D3D10_COMPARISON_FUNC ComparisonFunc;
+ FLOAT BorderColor[4];
+ FLOAT MinLOD;
+ FLOAT MaxLOD;
+} D3D10_SAMPLER_DESC;
+
+typedef enum D3D10_COUNTER {
+ D3D10_COUNTER_GPU_IDLE,
+ D3D10_COUNTER_VERTEX_PROCESSING,
+ D3D10_COUNTER_GEOMETRY_PROCESSING,
+ D3D10_COUNTER_PIXEL_PROCESSING,
+ D3D10_COUNTER_OTHER_GPU_PROCESSING,
+ D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
+ D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
+ D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
+ D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
+ D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
+ D3D10_COUNTER_VS_MEMORY_LIMITED,
+ D3D10_COUNTER_VS_COMPUTATION_LIMITED,
+ D3D10_COUNTER_GS_MEMORY_LIMITED,
+ D3D10_COUNTER_GS_COMPUTATION_LIMITED,
+ D3D10_COUNTER_PS_MEMORY_LIMITED,
+ D3D10_COUNTER_PS_COMPUTATION_LIMITED,
+ D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
+ D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
+ D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
+} D3D10_COUNTER;
+
+typedef struct D3D10_COUNTER_DESC {
+ D3D10_COUNTER Counter;
+ UINT MiscFlags;
+} D3D10_COUNTER_DESC;
+
+typedef enum D3D10_COUNTER_TYPE {
+ D3D10_COUNTER_TYPE_FLOAT32,
+ D3D10_COUNTER_TYPE_UINT16,
+ D3D10_COUNTER_TYPE_UINT32,
+ D3D10_COUNTER_TYPE_UINT64,
+} D3D10_COUNTER_TYPE;
+
+typedef struct D3D10_COUNTER_INFO {
+ D3D10_COUNTER LastDeviceDependentCounter;
+ UINT NumSimultaneousCounters;
+ UINT8 NumDetectableParallelUnits;
+} D3D10_COUNTER_INFO;
+
+typedef enum D3D10_RESOURCE_DIMENSION {
+ D3D10_RESOURCE_DIMENSION_UNKNOWN,
+ D3D10_RESOURCE_DIMENSION_BUFFER,
+ D3D10_RESOURCE_DIMENSION_TEXTURE1D,
+ D3D10_RESOURCE_DIMENSION_TEXTURE2D,
+ D3D10_RESOURCE_DIMENSION_TEXTURE3D,
+} D3D10_RESOURCE_DIMENSION;
+
+typedef enum D3D10_USAGE {
+ D3D10_USAGE_DEFAULT,
+ D3D10_USAGE_IMMUTABLE,
+ D3D10_USAGE_DYNAMIC,
+ D3D10_USAGE_STAGING,
+} D3D10_USAGE;
+
+typedef struct D3D10_BUFFER_DESC {
+ UINT ByteWidth;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_BUFFER_DESC;
+
+typedef enum D3D10_MAP {
+ D3D10_MAP_READ = 1,
+ D3D10_MAP_WRITE,
+ D3D10_MAP_READ_WRITE,
+ D3D10_MAP_WRITE_DISCARD,
+ D3D10_MAP_WRITE_NO_OVERWRITE,
+} D3D10_MAP;
+
+typedef struct D3D10_TEXTURE1D_DESC {
+ UINT Width;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE1D_DESC;
+
+typedef struct D3D10_TEXTURE2D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE2D_DESC;
+
+typedef struct D3D10_TEXTURE3D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ DXGI_FORMAT Format;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE3D_DESC;
+
+typedef enum D3D10_DSV_DIMENSION
+{
+ D3D10_DSV_DIMENSION_UNKNOWN,
+ D3D10_DSV_DIMENSION_TEXTURE1D,
+ D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_DSV_DIMENSION_TEXTURE2D,
+ D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_DSV_DIMENSION_TEXTURE2DMS,
+ D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
+} D3D10_DSV_DIMENSION;
+
+typedef struct D3D10_TEX1D_DSV {
+ UINT MipSlice;
+} D3D10_TEX1D_DSV;
+
+typedef struct D3D10_TEX1D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_DSV;
+
+typedef struct D3D10_TEX2D_DSV {
+ UINT MipSlice;
+} D3D10_TEX2D_DSV;
+
+typedef struct D3D10_TEX2D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_DSV;
+
+typedef struct D3D10_TEX2DMS_DSV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_DSV;
+
+typedef struct D3D10_TEX2DMS_ARRAY_DSV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_DSV;
+
+typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_DSV_DIMENSION ViewDimension;
+ union {
+ D3D10_TEX1D_DSV Texture1D;
+ D3D10_TEX1D_ARRAY_DSV Texture1DArray;
+ D3D10_TEX2D_DSV Texture2D;
+ D3D10_TEX2D_ARRAY_DSV Texture2DArray;
+ D3D10_TEX2DMS_DSV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
+ } DUMMYUNIONNAME;
+} D3D10_DEPTH_STENCIL_VIEW_DESC;
+
+typedef enum D3D10_RTV_DIMENSION {
+ D3D10_RTV_DIMENSION_UNKNOWN,
+ D3D10_RTV_DIMENSION_BUFFER,
+ D3D10_RTV_DIMENSION_TEXTURE1D,
+ D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_RTV_DIMENSION_TEXTURE2D,
+ D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_RTV_DIMENSION_TEXTURE2DMS,
+ D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D10_RTV_DIMENSION_TEXTURE3D,
+} D3D10_RTV_DIMENSION;
+
+typedef struct D3D10_BUFFER_RTV {
+ UINT ElementOffset;
+ UINT ElementWidth;
+} D3D10_BUFFER_RTV;
+
+typedef struct D3D10_TEX1D_RTV {
+ UINT MipSlice;
+} D3D10_TEX1D_RTV;
+
+typedef struct D3D10_TEX1D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_RTV;
+
+typedef struct D3D10_TEX2D_RTV {
+ UINT MipSlice;
+} D3D10_TEX2D_RTV;
+
+typedef struct D3D10_TEX2D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_RTV;
+
+typedef struct D3D10_TEX2DMS_RTV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_RTV;
+
+typedef struct D3D10_TEX2DMS_ARRAY_RTV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_RTV;
+
+typedef struct D3D10_TEX3D_RTV {
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D10_TEX3D_RTV;
+
+typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_RTV_DIMENSION ViewDimension;
+ union {
+ D3D10_BUFFER_RTV Buffer;
+ D3D10_TEX1D_RTV Texture1D;
+ D3D10_TEX1D_ARRAY_RTV Texture1DArray;
+ D3D10_TEX2D_RTV Texture2D;
+ D3D10_TEX2D_ARRAY_RTV Texture2DArray;
+ D3D10_TEX2DMS_RTV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+ D3D10_TEX3D_RTV Texture3D;
+ } DUMMYUNIONNAME;
+} D3D10_RENDER_TARGET_VIEW_DESC;
+
+typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
+
+typedef struct D3D10_BUFFER_SRV {
+ UINT ElementOffset;
+ UINT ElementWidth;
+} D3D10_BUFFER_SRV;
+
+typedef struct D3D10_TEX1D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX1D_SRV;
+
+typedef struct D3D10_TEX1D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_SRV;
+
+typedef struct D3D10_TEX2D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX2D_SRV;
+
+typedef struct D3D10_TEX2D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_SRV;
+
+typedef struct D3D10_TEX2DMS_SRV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_SRV;
+
+typedef struct D3D10_TEX2DMS_ARRAY_SRV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_SRV;
+
+typedef struct D3D10_TEX3D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX3D_SRV;
+
+typedef struct D3D10_TEXCUBE_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEXCUBE_SRV;
+
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION ViewDimension;
+ union {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ } DUMMYUNIONNAME;
+} D3D10_SHADER_RESOURCE_VIEW_DESC;
+
+typedef struct D3D10_BOX {
+ UINT left;
+ UINT top;
+ UINT front;
+ UINT right;
+ UINT bottom;
+ UINT back;
+} D3D10_BOX;
+
+typedef struct D3D10_SUBRESOURCE_DATA {
+ const void *pSysMem;
+ UINT SysMemPitch;
+ UINT SysMemSlicePitch;
+} D3D10_SUBRESOURCE_DATA;
+
+typedef struct D3D10_SO_DECLARATION_ENTRY {
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ BYTE StartComponent;
+ BYTE ComponentCount;
+ BYTE OutputSlot;
+} D3D10_SO_DECLARATION_ENTRY;
+
+typedef enum D3D10_INPUT_CLASSIFICATION {
+ D3D10_INPUT_PER_VERTEX_DATA,
+ D3D10_INPUT_PER_INSTANCE_DATA,
+} D3D10_INPUT_CLASSIFICATION;
+
+typedef struct D3D10_INPUT_ELEMENT_DESC {
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ DXGI_FORMAT Format;
+ UINT InputSlot;
+ UINT AlignedByteOffset;
+ D3D10_INPUT_CLASSIFICATION InputSlotClass;
+ UINT InstanceDataStepRate;
+} D3D10_INPUT_ELEMENT_DESC;
+
+typedef enum D3D10_QUERY {
+ D3D10_QUERY_EVENT,
+ D3D10_QUERY_OCCLUSION,
+ D3D10_QUERY_TIMESTAMP,
+ D3D10_QUERY_TIMESTAMP_DISJOINT,
+ D3D10_QUERY_PIPELINE_STATISTICS,
+ D3D10_QUERY_OCCLUSION_PREDICATE,
+ D3D10_QUERY_SO_STATISTICS,
+ D3D10_QUERY_SO_OVERFLOW_PREDICATE,
+} D3D10_QUERY;
+
+typedef struct D3D10_QUERY_DESC {
+ D3D10_QUERY Query;
+ UINT MiscFlags;
+} D3D10_QUERY_DESC;
+
+typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
+
+typedef RECT D3D10_RECT;
+
+typedef struct D3D10_VIEWPORT {
+ INT TopLeftX;
+ INT TopLeftY;
+ UINT Width;
+ UINT Height;
+ FLOAT MinDepth;
+ FLOAT MaxDepth;
+} D3D10_VIEWPORT;
+
+typedef struct D3D10_MAPPED_TEXTURE2D {
+ void *pData;
+ UINT RowPitch;
+} D3D10_MAPPED_TEXTURE2D;
+
+typedef struct D3D10_MAPPED_TEXTURE3D {
+ void *pData;
+ UINT RowPitch;
+ UINT DepthPitch;
+} D3D10_MAPPED_TEXTURE3D;
+
+typedef enum D3D10_BIND_FLAG {
+ D3D10_BIND_VERTEX_BUFFER = 0x1,
+ D3D10_BIND_INDEX_BUFFER = 0x2,
+ D3D10_BIND_CONSTANT_BUFFER = 0x4,
+ D3D10_BIND_SHADER_RESOURCE = 0x8,
+ D3D10_BIND_STREAM_OUTPUT = 0x10,
+ D3D10_BIND_RENDER_TARGET = 0x20,
+ D3D10_BIND_DEPTH_STENCIL = 0x40
+} D3D10_BIND_FLAG;
+
+typedef enum D3D10_CPU_ACCESS_FLAG {
+ D3D10_CPU_ACCESS_WRITE = 0x10000,
+ D3D10_CPU_ACCESS_READ = 0x20000
+} D3D10_CPU_ACCESS_FLAG;
+
+typedef enum D3D10_RESOURCE_MISC_FLAG {
+ D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
+ D3D10_RESOURCE_MISC_SHARED = 0x2,
+ D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4,
+ D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L,
+ D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L
+} D3D10_RESOURCE_MISC_FLAG;
+
+typedef enum D3D10_MAP_FLAG {
+ D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
+} D3D10_MAP_FLAG;
+
+typedef enum D3D10_CLEAR_FLAG {
+ D3D10_CLEAR_DEPTH = 0x1,
+ D3D10_CLEAR_STENCIL = 0x2
+} D3D10_CLEAR_FLAG;
+
+typedef enum D3D10_COLOR_WRITE_ENABLE {
+ D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
+ D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
+ D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
+ D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
+ D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
+ D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
+} D3D10_COLOR_WRITE_ENABLE;
+
+typedef enum D3D10_TEXTURECUBE_FACE {
+ D3D10_TEXTURECUBE_FACE_POSITIVE_X,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
+ D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
+ D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
+} D3D10_TEXTURECUBE_FACE;
+
+typedef enum D3D10_ASYNC_GETDATA_FLAG {
+ D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
+} D3D10_ASYNC_GETDATA_FLAG;
+
+typedef enum D3D10_FILTER_TYPE {
+ D3D10_FILTER_TYPE_POINT,
+ D3D10_FILTER_TYPE_LINEAR
+} D3D10_FILTER_TYPE;
+
+typedef enum D3D10_QUERY_MISC_FLAG {
+ D3D10_QUERY_MISC_PREDICATEHINT = 0x1
+} D3D10_QUERY_MISC_FLAG;
+
+typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
+ UINT64 Frequency;
+ BOOL Disjoint;
+} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
+
+typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
+ UINT64 IAVertices;
+ UINT64 IAPrimitives;
+ UINT64 VSInvocations;
+ UINT64 GSInvocations;
+ UINT64 GSPrimitives;
+ UINT64 CInvocations;
+ UINT64 CPrimitives;
+ UINT64 PSInvocations;
+} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
+
+typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D10_QUERY_DATA_SO_STATISTICS;
+
+typedef enum D3D10_CREATE_DEVICE_FLAG {
+ D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
+ D3D10_CREATE_DEVICE_DEBUG = 0x2,
+ D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
+ D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
+} D3D10_CREATE_DEVICE_FLAG;
+
+/* Core */
+
+interface ID3D10Device;
+
+[
+ object,
+ local,
+ uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10DeviceChild : IUnknown
+{
+ void GetDevice(
+ [out] ID3D10Device **ppDevice);
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData);
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData);
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData);
+}
+
+/* Resource */
+
+[
+ object,
+ local,
+ uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Resource : ID3D10DeviceChild
+{
+ void GetType(
+ [out] D3D10_RESOURCE_DIMENSION *rType);
+ void SetEvictionPriority(
+ [in] UINT EvictionPriority);
+ UINT GetEvictionPriority();
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Buffer : ID3D10Resource
+{
+ HRESULT Map(
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] void **ppData);
+ void Unmap();
+ void GetDesc(
+ [out] D3D10_BUFFER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
+]
+interface ID3D10Texture1D : ID3D10Resource
+{
+ HRESULT Map(
+ [in] UINT Subresource,
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] void **ppData);
+ void Unmap(
+ [in] UINT Subresource);
+ void GetDesc(
+ [out] D3D10_TEXTURE1D_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
+]
+interface ID3D10Texture2D : ID3D10Resource
+{
+ HRESULT Map(
+ [in] UINT Subresource,
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
+ void Unmap(
+ [in] UINT Subresource);
+ void GetDesc(
+ [out] D3D10_TEXTURE2D_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
+]
+interface ID3D10Texture3D : ID3D10Resource
+{
+ HRESULT Map(
+ [in] UINT Subresource,
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
+ void Unmap(
+ [in] UINT Subresource);
+ void GetDesc(
+ [out] D3D10_TEXTURE3D_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
+]
+interface ID3D10View : ID3D10DeviceChild
+{
+ void GetResource(
+ [out] ID3D10Resource **ppResource);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10DepthStencilView : ID3D10View
+{
+ void GetDesc(
+ [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
+}
+
+
+[
+ object,
+ local,
+ uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10RenderTargetView : ID3D10View
+{
+ void GetDesc(
+ [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10ShaderResourceView : ID3D10View
+{
+ void GetDesc(
+ [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
+}
+
+/* Resource End */
+
+[
+ object,
+ local,
+ uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
+]
+interface ID3D10BlendState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_BLEND_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
+]
+interface ID3D10DepthStencilState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_DEPTH_STENCIL_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(6316be88-54cd-4040-ab44-20461bc81f68)
+]
+interface ID3D10GeometryShader : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10InputLayout : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
+]
+interface ID3D10PixelShader : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
+]
+interface ID3D10RasterizerState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_RASTERIZER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10SamplerState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_SAMPLER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10VertexShader : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Asynchronous : ID3D10DeviceChild
+{
+ void Begin();
+ void End();
+ HRESULT GetData(
+ [out] void *pData,
+ [in] UINT DataSize,
+ [in] UINT GetDataFlags);
+ UINT GetDataSize();
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Counter : ID3D10Asynchronous
+{
+ void GetDesc(
+ [out] D3D10_COUNTER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Query : ID3D10Asynchronous
+{
+ void GetDesc(
+ [out] D3D10_QUERY_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Predicate : ID3D10Query
+{
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Device : IUnknown
+{
+ void VSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppConstantBuffers);
+ void PSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
+ void PSSetShader(
+ [in] ID3D10PixelShader *pPixelShader);
+ void PSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in]ID3D10SamplerState *const *ppSamplers);
+ void VSSetShader(
+ [in] ID3D10VertexShader *pVertexShader);
+ void DrawIndexed(
+ [in] UINT IndexCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation);
+ void Draw(
+ [in] UINT VertexCount,
+ [in] UINT StartVertexLocation);
+ void PSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppConstantBuffers);
+ void IASetInputLayout(
+ [in] ID3D10InputLayout *pInputLayout);
+ void IASetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppVertexBuffers,
+ [in] const UINT *pStrides,
+ [in] const UINT *pOffsets);
+ void IASetIndexBuffer(
+ [in] ID3D10Buffer *pIndexBuffer,
+ [in] DXGI_FORMAT Format,
+ [in] UINT Offset);
+ void DrawIndexedInstanced(
+ [in] UINT IndexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation,
+ [in] UINT StartInstanceLocation);
+ void DrawInstanced(
+ [in] UINT VertexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartVertexLocation,
+ [in] UINT StartInstanceLocation);
+ void GSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppConstantBuffers);
+ void GSSetShader(
+ [in] ID3D10GeometryShader *pShader);
+ void IASetPrimitiveTopology(
+ [in] D3D10_PRIMITIVE_TOPOLOGY Topology);
+ void VSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
+ void VSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D10SamplerState *const *ppSamplers);
+ void SetPredication(
+ [in] ID3D10Predicate *pPredicate,
+ [in] BOOL PredicateValue);
+ void GSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
+ void GSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D10SamplerState *const *ppSamplers);
+ void OMSetRenderTargets(
+ [in] UINT NumViews,
+ [in] ID3D10RenderTargetView *const *ppRenderTargetViews,
+ [in] ID3D10DepthStencilView *pDepthStencilView);
+ void OMSetBlendState(
+ [in] ID3D10BlendState *pBlendState,
+ [in] const FLOAT BlendFactor[4],
+ [in] UINT SampleMask);
+ void OMSetDepthStencilState(
+ [in] ID3D10DepthStencilState *pDepthStencilState,
+ [in] UINT StencilRef);
+ void SOSetTargets(
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppSOTargets,
+ [in] const UINT *pOffsets);
+ void DrawAuto();
+ void RSSetState(
+ [in] ID3D10RasterizerState *pRasterizerState);
+ void RSSetViewports(
+ [in] UINT NumViewports,
+ [in] const D3D10_VIEWPORT *pViewports);
+ void RSSetScissorRects(
+ [in] UINT NumRects,
+ [in] const D3D10_RECT *pRects);
+ void CopySubresourceRegion(
+ [in] ID3D10Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] UINT DstX,
+ [in] UINT DstY,
+ [in] UINT DstZ,
+ [in] ID3D10Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] const D3D10_BOX *pSrcBox);
+ void CopyResource(
+ [in] ID3D10Resource *pDstResource,
+ [in] ID3D10Resource *pSrcResource);
+ void UpdateSubresource(
+ [in] ID3D10Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] const D3D10_BOX *pDstBox,
+ [in] const void *pSrcData,
+ [in] UINT SrcRowPitch,
+ [in] UINT SrcDepthPitch);
+ void ClearRenderTargetView(
+ [in] ID3D10RenderTargetView *pRenderTargetView,
+ [in] const FLOAT ColorRGBA[4]);
+ void ClearDepthStencilView(
+ [in] ID3D10DepthStencilView *pDepthStencilView,
+ [in] UINT ClearFlags,
+ [in] FLOAT Depth,
+ [in] UINT8 Stencil);
+ void GenerateMips(
+ [in] ID3D10ShaderResourceView *pShaderResourceView);
+ void ResolveSubresource(
+ [in] ID3D10Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] ID3D10Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] DXGI_FORMAT Format);
+ void VSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppConstantBuffers);
+ void PSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D10ShaderResourceView **ppShaderResourceViews);
+ void PSGetShader(
+ [out] ID3D10PixelShader **ppPixelShader);
+ void PSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D10SamplerState **ppSamplers);
+ void VSGetShader(
+ [out] ID3D10VertexShader **ppVertexShader);
+ void PSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppConstantBuffers);
+ void IAGetInputLayout(
+ [out] ID3D10InputLayout **ppInputLayout);
+ void IAGetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppVertexBuffers,
+ [out] UINT *pStrides,
+ [out] UINT *pOffsets);
+ void IAGetIndexBuffer(
+ [out] ID3D10Buffer **pIndexBuffer,
+ [out] DXGI_FORMAT *Format,
+ [out] UINT *Offset);
+ void GSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppConstantBuffers);
+ void GSGetShader(
+ [out] ID3D10GeometryShader **ppGeometryShader);
+ void IAGetPrimitiveTopology(
+ [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
+ void VSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D10ShaderResourceView **ppShaderResourceViews);
+ void VSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D10SamplerState **ppSamplers);
+ void GetPredication(
+ [out] ID3D10Predicate **ppPredicate,
+ [out] BOOL *pPredicateValue);
+ void GSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D10ShaderResourceView **ppShaderResourceViews);
+ void GSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D10SamplerState **ppSamplers);
+ void OMGetRenderTargets(
+ [in] UINT NumViews,
+ [out] ID3D10RenderTargetView **ppRenderTargetViews,
+ [out] ID3D10DepthStencilView **ppDepthStencilView);
+ void OMGetBlendState(
+ [out] ID3D10BlendState **ppBlendState,
+ [out] FLOAT BlendFactor[4],
+ [out] UINT *pSampleMask);
+ void OMGetDepthStencilState(
+ [out] ID3D10DepthStencilState **ppDepthStencilState,
+ [out] UINT *pStencilRef);
+ void SOGetTargets(
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppSOTargets,
+ [out] UINT *pOffsets);
+ void RSGetState(
+ [out] ID3D10RasterizerState **ppRasterizerState);
+ void RSGetViewports(
+ [in, out] UINT *NumViewports,
+ [out] D3D10_VIEWPORT *pViewports);
+ void RSGetScissorRects(
+ [in, out] UINT *NumRects,
+ [out] D3D10_RECT *pRects);
+ HRESULT GetDeviceRemovedReason();
+ HRESULT SetExceptionMode(
+ [in] UINT RaiseFlags);
+ UINT GetExceptionMode();
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData);
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData);
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData);
+ void ClearState();
+ void Flush();
+ HRESULT CreateBuffer(
+ [in] const D3D10_BUFFER_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Buffer **ppBuffer);
+ HRESULT CreateTexture1D(
+ [in] const D3D10_TEXTURE1D_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Texture1D **ppTexture1D);
+ HRESULT CreateTexture2D(
+ [in] const D3D10_TEXTURE2D_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Texture2D **ppTexture2D);
+ HRESULT CreateTexture3D(
+ [in] const D3D10_TEXTURE3D_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Texture3D **ppTexture3D);
+ HRESULT CreateShaderResourceView(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ [out] ID3D10ShaderResourceView **ppSRView);
+ HRESULT CreateRenderTargetView(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
+ [out] ID3D10RenderTargetView **ppRTView);
+ HRESULT CreateDepthStencilView(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ [out] ID3D10DepthStencilView **ppDepthStencilView);
+ HRESULT CreateInputLayout(
+ [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
+ [in] UINT NumElements,
+ [in] const void *pShaderBytecodeWithInputSignature,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10InputLayout **ppInputLayout);
+ HRESULT CreateVertexShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10VertexShader **ppVertexShader);
+ HRESULT CreateGeometryShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10GeometryShader **ppGeometryShader);
+ HRESULT CreateGeometryShaderWithStreamOutput(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
+ [in] UINT NumEntries,
+ [in] UINT OutputStreamStride,
+ [out] ID3D10GeometryShader **ppGeometryShader);
+ HRESULT CreatePixelShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10PixelShader **ppPixelShader);
+ HRESULT CreateBlendState(
+ [in] const D3D10_BLEND_DESC *pBlendStateDesc,
+ [out] ID3D10BlendState **ppBlendState);
+ HRESULT CreateDepthStencilState(
+ [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ [out] ID3D10DepthStencilState **ppDepthStencilState);
+ HRESULT CreateRasterizerState(
+ [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
+ [out] ID3D10RasterizerState **ppRasterizerState);
+ HRESULT CreateSamplerState(
+ [in] const D3D10_SAMPLER_DESC *pSamplerDesc,
+ [out] ID3D10SamplerState **ppSamplerState);
+ HRESULT CreateQuery(
+ [in] const D3D10_QUERY_DESC *pQueryDesc,
+ [out] ID3D10Query **ppQuery);
+ HRESULT CreatePredicate(
+ [in] const D3D10_QUERY_DESC *pPredicateDesc,
+ [out] ID3D10Predicate **ppPredicate);
+ HRESULT CreateCounter(
+ [in] const D3D10_COUNTER_DESC *pCounterDesc,
+ [out] ID3D10Counter **ppCounter);
+ HRESULT CheckFormatSupport(
+ [in] DXGI_FORMAT Format,
+ [out] UINT *pFormatSupport);
+ HRESULT CheckMultisampleQualityLevels(
+ [in] DXGI_FORMAT Format,
+ [in] UINT SampleCount,
+ [out] UINT *pNumQualityLevels);
+ void CheckCounterInfo(
+ [out] D3D10_COUNTER_INFO *pCounterInfo);
+ HRESULT CheckCounter(
+ [in] const D3D10_COUNTER_DESC *pDesc,
+ [out] D3D10_COUNTER_TYPE *pType,
+ [out] UINT *pActiveCounters,
+ [out] LPSTR szName,
+ [in, out] UINT *pNameLength,
+ [out] LPSTR szUnits,
+ [in, out] UINT *pUnitsLength,
+ [out] LPSTR szDescription,
+ [in, out] UINT *pDescriptionLength);
+ UINT GetCreationFlags();
+ HRESULT OpenSharedResource(
+ [in] HANDLE hResource,
+ [in] REFIID ReturnedInterface,
+ [out] void **ppResource);
+ void SetTextFilterSize(
+ [in] UINT Width,
+ [in] UINT Height);
+ void GetTextFilterSize(
+ [out] UINT *pWidth,
+ [out] UINT *pHeight);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Multithread : IUnknown
+{
+ void Enter();
+ void Leave();
+ BOOL SetMultithreadProtected(
+ [in] BOOL bMTProtect);
+ BOOL GetMultithreadProtected();
+}
+
+cpp_quote("#include \"d3d10misc.h\"")
+cpp_quote("#include \"d3d10shader.h\"")
+cpp_quote("#include \"d3d10effect.h\"")
+/* TODO: Include "d310sdklayers.h" as soon as it exists */
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl
new file mode 100644
index 00000000000..b507e098901
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl
@@ -0,0 +1,191 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "oaidl.idl";
+import "ocidl.idl";
+import "d3d10.idl";
+import "d3dcommon.idl";
+
+const unsigned int D3D10_1_SDK_VERSION = 0x20;
+
+cpp_quote("#ifndef _D3D10_1_CONSTANTS")
+cpp_quote("#define _D3D10_1_CONSTANTS")
+const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
+const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
+const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
+const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
+const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
+const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
+const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
+const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4;
+const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1;
+const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
+const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
+const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
+const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
+const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
+const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
+cpp_quote("#endif")
+
+typedef enum D3D10_FEATURE_LEVEL1
+{
+ D3D10_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D10_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D10_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D10_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D10_FEATURE_LEVEL_9_3 = 0x9300
+} D3D10_FEATURE_LEVEL1;
+
+typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
+{
+ BOOL BlendEnable;
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D10_RENDER_TARGET_BLEND_DESC1;
+
+typedef struct D3D10_BLEND_DESC1
+{
+ BOOL AlphaToCoverageEnable;
+ BOOL IndependentBlendEnable;
+ D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
+} D3D10_BLEND_DESC1;
+
+typedef struct D3D10_TEXCUBE_ARRAY_SRV1
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D10_TEXCUBE_ARRAY_SRV1;
+
+typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
+
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
+{
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION1 ViewDimension;
+ union
+ {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
+ } ;
+} D3D10_SHADER_RESOURCE_VIEW_DESC1;
+
+typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
+{
+ D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
+ D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
+} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
+
+[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")]
+interface ID3D10BlendState1 : ID3D10BlendState
+{
+ void GetDesc1(
+ [out] D3D10_BLEND_DESC1 *pDesc
+ );
+};
+
+[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")]
+interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
+{
+ void GetDesc1(
+ [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc
+ );
+};
+
+[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")]
+interface ID3D10Device1 : ID3D10Device
+{
+ HRESULT CreateShaderResourceView1(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ [out,optional] ID3D10ShaderResourceView1 **ppSRView
+ );
+
+ HRESULT CreateBlendState1(
+ [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ [out, optional] ID3D10BlendState1 **ppBlendState
+ );
+
+ D3D10_FEATURE_LEVEL1 GetFeatureLevel();
+};
+
+//cpp_quote("#include \"d3d10_1shader.h\"")
+
+typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE;
+
+HRESULT D3D10CreateDevice1(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D10_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in] D3D10_FEATURE_LEVEL1 HardwareLevel,
+ [in] UINT SDKVersion,
+ [out,optional] ID3D10Device1** ppDevice
+);
+
+typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(
+ [in,optional] IDXGIAdapter*,
+ D3D10_DRIVER_TYPE,
+ HMODULE,
+ UINT,
+ D3D10_FEATURE_LEVEL1 HardwareLevels,
+ UINT,
+ [in, optional] DXGI_SWAP_CHAIN_DESC*,
+ [out,optional] IDXGISwapChain**,
+ [out,optional] ID3D10Device1**
+);
+
+HRESULT D3D10CreateDeviceAndSwapChain1(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D10_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in] D3D10_FEATURE_LEVEL1 HardwareLevel,
+ [in] UINT SDKVersion,
+ [in,optional] DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ [out,optional] IDXGISwapChain** ppSwapChain,
+ [out,optional] ID3D10Device1** ppDevice
+);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h
new file mode 100644
index 00000000000..d2241e643e2
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3D10MISC_H__
+#define __D3D10MISC_H__
+
+#include "d3d10.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum D3D10_DRIVER_TYPE {
+ D3D10_DRIVER_TYPE_HARDWARE = 0,
+ D3D10_DRIVER_TYPE_REFERENCE = 1,
+ D3D10_DRIVER_TYPE_NULL = 2,
+ D3D10_DRIVER_TYPE_SOFTWARE = 3,
+ D3D10_DRIVER_TYPE_WARP = 5, // added by Luca Barbieri in Sep 2010
+} D3D10_DRIVER_TYPE;
+
+HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device);
+
+HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
+ IDXGISwapChain **swapchain, ID3D10Device **device);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __D3D10MISC_H__ */
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
new file mode 100644
index 00000000000..c4668a87dd2
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
@@ -0,0 +1,269 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "d3d10.idl";
+
+cpp_quote("#define D3D10_TX_VERSION(a, b) (('T' << 24) | ('X' << 16) | ((a) << 8) | (b)))")
+
+const unsigned int D3D10_SHADER_DEBUG = (1 << 0);
+const unsigned int D3D10_SHADER_SKIP_VALIDATION = (1 << 1);
+const unsigned int D3D10_SHADER_SKIP_OPTIMIZATION = (1 << 2);
+const unsigned int D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = (1 << 3);
+const unsigned int D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = (1 << 4);
+const unsigned int D3D10_SHADER_PARTIAL_PRECISION = (1 << 5);
+const unsigned int D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = (1 << 6);
+const unsigned int D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = (1 << 7);
+const unsigned int D3D10_SHADER_NO_PRESHADER = (1 << 8);
+const unsigned int D3D10_SHADER_AVOID_FLOW_CONTROL = (1 << 9);
+const unsigned int D3D10_SHADER_PREFER_FLOW_CONTROL = (1 << 10);
+const unsigned int D3D10_SHADER_ENABLE_STRICTNESS = (1 << 11);
+const unsigned int D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = (1 << 12);
+const unsigned int D3D10_SHADER_IEEE_STRICTNESS = (1 << 13);
+const unsigned int D3D10_SHADER_WARNINGS_ARE_ERRORS = (1 << 18);
+
+
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL0 = (1 << 14);
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0;
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL2 = ((1 << 14) | (1 << 15));
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL3 = (1 << 15);
+
+typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
+typedef D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO;
+
+
+typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
+typedef D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS;
+typedef D3D_SHADER_VARIABLE_FLAGS D3D10_SHADER_VARIABLE_FLAGS;
+typedef D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS;
+typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
+typedef D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE;
+typedef D3D_SHADER_INPUT_FLAGS D3D10_SHADER_INPUT_FLAGS;
+typedef D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS;
+typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
+typedef D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE;
+typedef D3D_SHADER_CBUFFER_FLAGS D3D10_SHADER_CBUFFER_FLAGS;
+typedef D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS;
+typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
+typedef D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE;
+typedef D3D_NAME D3D10_NAME;
+typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
+typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
+typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
+typedef ID3DInclude* LPD3D10INCLUDE;
+
+cpp_quote("#define D3D10_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
+cpp_quote("#define D3D10_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
+cpp_quote("#define D3D10_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
+
+typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+} D3D10_SIGNATURE_PARAMETER_DESC;
+
+typedef struct _D3D10_SHADER_BUFFER_DESC
+{
+ LPCSTR Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D10_SHADER_BUFFER_DESC;
+
+typedef struct _D3D10_SHADER_VARIABLE_DESC
+{
+ LPCSTR Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ LPVOID DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D10_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D10_SHADER_TYPE_DESC
+{
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ LPCSTR Name;
+} D3D10_SHADER_TYPE_DESC;
+
+typedef D3D_TESSELLATOR_DOMAIN D3D10_TESSELLATOR_DOMAIN;
+typedef D3D_TESSELLATOR_PARTITIONING D3D10_TESSELLATOR_PARTITIONING;
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D10_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D10_SHADER_DESC
+{
+ UINT Version;
+ LPCSTR Creator;
+ UINT Flags;
+
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+} D3D10_SHADER_DESC;
+
+typedef struct _D3D10_SHADER_INPUT_BIND_DESC
+{
+ LPCSTR Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D10_SHADER_INPUT_BIND_DESC;
+
+[local, object, uuid("C530AD7D-9B16-4395-A979-BA2ECFF83ADD")]
+interface ID3D10ShaderReflectionType
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_TYPE_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionType* GetMemberTypeByIndex(
+ [in] UINT Index
+ );
+
+ ID3D10ShaderReflectionType* GetMemberTypeByName(
+ [in] LPCSTR Name
+ );
+
+ LPCSTR GetMemberTypeName(
+ [in] UINT Index
+ );
+};
+
+interface ID3D10ShaderReflectionConstantBuffer;
+
+[object, local, uuid("1BF63C95-2650-405d-99C1-3636BD1DA0A1")]
+interface ID3D10ShaderReflectionVariable
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_VARIABLE_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionType* GetType();
+};
+
+[object, local, uuid("66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0")]
+interface ID3D10ShaderReflectionConstantBuffer
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_BUFFER_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionVariable* GetVariableByIndex(
+ [in] UINT Index
+ );
+
+ ID3D10ShaderReflectionVariable* GetVariableByName(
+ [in] LPCSTR Name
+ );
+};
+
+[object,local,uuid("D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA")]
+interface ID3D10ShaderReflection : IUnknown
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
+ [in] UINT Index
+ );
+
+ ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(
+ [in] LPCSTR Name
+ );
+
+ HRESULT GetResourceBindingDesc(
+ [in] UINT ResourceIndex,
+ [out] D3D10_SHADER_INPUT_BIND_DESC *pDesc
+ );
+
+ HRESULT GetInputParameterDesc(
+ [in] UINT ParameterIndex,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ HRESULT GetOutputParameterDesc
+ (
+ [in] UINT ParameterIndex,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+};
+
+HRESULT D3D10CompileShader(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs);
+HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly);
+LPCSTR D3D10GetPixelShaderProfile(ID3D10Device *pDevice);
+LPCSTR D3D10GetVertexShaderProfile(ID3D10Device *pDevice);
+LPCSTR D3D10GetGeometryShaderProfile(ID3D10Device *pDevice);
+HRESULT D3D10ReflectShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection **ppReflector);
+HRESULT D3D10PreprocessShader(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs);
+HRESULT D3D10GetInputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
+HRESULT D3D10GetOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
+HRESULT D3D10GetInputAndOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
+HRESULT D3D10GetShaderDebugInfo(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl
new file mode 100644
index 00000000000..5a57da36ee7
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl
@@ -0,0 +1,2492 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "oaidl.idl";
+import "ocidl.idl";
+import "dxgi.idl";
+import "d3dcommon.idl";
+
+const unsigned int D3D11_SDK_VERSION = 7;
+
+cpp_quote("#ifndef _D3D11_CONSTANTS")
+cpp_quote("#define _D3D11_CONSTANTS")
+const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
+const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
+const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
+const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
+const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8;
+const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
+const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
+const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
+const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
+const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
+const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
+const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
+const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
+const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
+const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
+const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
+const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
+const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
+const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
+const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
+const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
+const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
+const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
+const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
+const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
+const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
+const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
+const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
+const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
+const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
+const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
+const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
+const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
+const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
+const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
+const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
+const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
+const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
+const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
+const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
+const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
+const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
+const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
+const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
+const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
+const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
+const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
+const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
+const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
+const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
+const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192;
+const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64;
+const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1;
+const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1;
+const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1;
+const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
+const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
+const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
+const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
+const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0;
+const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
+const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0;
+const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
+const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16;
+const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0;
+const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
+const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
+const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0;
+const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0;
+const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0;
+const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0;
+const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
+const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
+const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0;
+const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
+const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
+const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
+const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
+const float D3D11_FLOAT32_MAX = 3.402823466e+38;
+const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
+const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
+const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
+const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055;
+const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92;
+const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055;
+const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
+const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
+const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
+const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
+const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32;
+const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32;
+const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
+const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32;
+const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
+const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0;
+const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
+const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
+const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32;
+const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
+const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
+const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
+const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
+const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
+const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
+const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
+const float D3D11_LINEAR_GAMMA = 1.0;
+const unsigned int D3D11_MAJOR_VERSION = 11;
+const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0;
+const float D3D11_MAX_DEPTH = 1.0;
+const unsigned int D3D11_MAX_MAXANISOTROPY = 16;
+const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
+const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34;
+const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
+const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0;
+const float D3D11_MIN_DEPTH = 0.0;
+const unsigned int D3D11_MIN_MAXANISOTROPY = 0;
+const unsigned int D3D11_MINOR_VERSION = 0;
+const float D3D11_MIP_LOD_BIAS_MAX = 15.99;
+const float D3D11_MIP_LOD_BIAS_MIN = -16.0;
+const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8;
+const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
+const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
+const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
+const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
+const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
+const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
+const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
+const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
+const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
+const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
+const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
+const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
+const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
+const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
+const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
+const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
+const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D11_REQ_MAXANISOTROPY = 16;
+const unsigned int D3D11_REQ_MIP_LEVELS = 15;
+const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
+const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
+const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
+const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25;
+const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
+const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
+const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
+const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
+const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
+const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
+const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
+const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
+const unsigned int D3D11_SHADER_MAJOR_VERSION = 5;
+const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535;
+const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
+const unsigned int D3D11_SHADER_MAX_INTERFACES = 253;
+const unsigned int D3D11_SHADER_MAX_TYPES = 65535;
+const unsigned int D3D11_SHADER_MINOR_VERSION = 0;
+const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
+const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
+const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
+const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
+const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4;
+const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
+const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
+const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
+const unsigned int D3D11_SO_STREAM_COUNT = 4;
+const unsigned int D3D11_SPEC_DATE_DAY = 04;
+const unsigned int D3D11_SPEC_DATE_MONTH = 06;
+const unsigned int D3D11_SPEC_DATE_YEAR = 2009;
+const unsigned int D3D11_SPEC_VERSION = 1.0;
+const float D3D11_SRGB_GAMMA = 2.2;
+const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
+const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
+const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4;
+const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055;
+const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
+const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
+const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
+const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
+const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
+const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
+const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4;
+const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
+const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
+const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
+const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
+const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
+const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
+const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
+const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
+const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
+const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
+const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0;
+const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
+const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
+const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767;
+const int D3D11_VIEWPORT_BOUNDS_MIN = -32768;
+const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
+const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
+const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
+cpp_quote("#endif")
+
+const unsigned int _FACD3D11 = 0x87C;
+const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1;
+
+cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))")
+cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))")
+cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)")
+cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)")
+cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)")
+cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)")
+
+typedef enum D3D11_INPUT_CLASSIFICATION
+{
+ D3D11_INPUT_PER_VERTEX_DATA,
+ D3D11_INPUT_PER_INSTANCE_DATA
+} D3D11_INPUT_CLASSIFICATION;
+
+const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
+
+typedef struct D3D11_INPUT_ELEMENT_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ DXGI_FORMAT Format;
+ UINT InputSlot;
+ UINT AlignedByteOffset;
+ D3D11_INPUT_CLASSIFICATION InputSlotClass;
+ UINT InstanceDataStepRate;
+} D3D11_INPUT_ELEMENT_DESC;
+
+typedef enum D3D11_FILL_MODE
+{
+ D3D11_FILL_WIREFRAME = 2,
+ D3D11_FILL_SOLID = 3
+} D3D11_FILL_MODE;
+
+typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
+
+typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
+
+typedef enum D3D11_CULL_MODE
+{
+ D3D11_CULL_NONE = 1,
+ D3D11_CULL_FRONT = 2,
+ D3D11_CULL_BACK = 3
+} D3D11_CULL_MODE;
+
+typedef struct D3D11_SO_DECLARATION_ENTRY
+{
+ UINT Stream;
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ BYTE StartComponent;
+ BYTE ComponentCount;
+ BYTE OutputSlot;
+} D3D11_SO_DECLARATION_ENTRY;
+
+typedef struct D3D11_VIEWPORT
+{
+ FLOAT TopLeftX;
+ FLOAT TopLeftY;
+ FLOAT Width;
+ FLOAT Height;
+ FLOAT MinDepth;
+ FLOAT MaxDepth;
+} D3D11_VIEWPORT;
+
+typedef enum D3D11_RESOURCE_DIMENSION
+{
+ D3D11_RESOURCE_DIMENSION_UNKNOWN,
+ D3D11_RESOURCE_DIMENSION_BUFFER,
+ D3D11_RESOURCE_DIMENSION_TEXTURE1D,
+ D3D11_RESOURCE_DIMENSION_TEXTURE2D,
+ D3D11_RESOURCE_DIMENSION_TEXTURE3D,
+} D3D11_RESOURCE_DIMENSION;
+
+typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
+
+typedef enum D3D11_DSV_DIMENSION
+{
+ D3D11_DSV_DIMENSION_UNKNOWN,
+ D3D11_DSV_DIMENSION_TEXTURE1D,
+ D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_DSV_DIMENSION_TEXTURE2D,
+ D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_DSV_DIMENSION_TEXTURE2DMS,
+ D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
+} D3D11_DSV_DIMENSION;
+
+
+typedef enum D3D11_RTV_DIMENSION
+{
+ D3D11_RTV_DIMENSION_UNKNOWN,
+ D3D11_RTV_DIMENSION_BUFFER,
+ D3D11_RTV_DIMENSION_TEXTURE1D,
+ D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_RTV_DIMENSION_TEXTURE2D,
+ D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_RTV_DIMENSION_TEXTURE2DMS,
+ D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D11_RTV_DIMENSION_TEXTURE3D
+} D3D11_RTV_DIMENSION;
+
+typedef enum D3D11_UAV_DIMENSION
+{
+ D3D11_UAV_DIMENSION_UNKNOWN,
+ D3D11_UAV_DIMENSION_BUFFER,
+ D3D11_UAV_DIMENSION_TEXTURE1D,
+ D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_UAV_DIMENSION_TEXTURE2D,
+ D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_UAV_DIMENSION_TEXTURE3D = 8
+} D3D11_UAV_DIMENSION;
+
+typedef enum D3D11_USAGE
+{
+ D3D11_USAGE_DEFAULT,
+ D3D11_USAGE_IMMUTABLE,
+ D3D11_USAGE_DYNAMIC,
+ D3D11_USAGE_STAGING
+} D3D11_USAGE;
+
+typedef enum D3D11_BIND_FLAG
+{
+ D3D11_BIND_VERTEX_BUFFER = 1,
+ D3D11_BIND_INDEX_BUFFER = 2,
+ D3D11_BIND_CONSTANT_BUFFER = 4,
+ D3D11_BIND_SHADER_RESOURCE = 8,
+ D3D11_BIND_STREAM_OUTPUT = 0x10,
+ D3D11_BIND_RENDER_TARGET = 0x20,
+ D3D11_BIND_DEPTH_STENCIL = 0x40,
+ D3D11_BIND_UNORDERED_ACCESS = 0x80
+} D3D11_BIND_FLAG;
+
+typedef enum D3D11_CPU_ACCESS_FLAG
+{
+ D3D11_CPU_ACCESS_WRITE = 0x10000,
+ D3D11_CPU_ACCESS_READ = 0x20000
+} D3D11_CPU_ACCESS_FLAG;
+
+typedef enum D3D11_RESOURCE_MISC_FLAG
+{
+ D3D11_RESOURCE_MISC_GENERATE_MIPS = 1,
+ D3D11_RESOURCE_MISC_SHARED = 2,
+ D3D11_RESOURCE_MISC_TEXTURECUBE = 4,
+ D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
+ D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
+ D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
+ D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
+ D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
+ D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200
+} D3D11_RESOURCE_MISC_FLAG;
+
+typedef enum D3D11_MAP
+{
+ D3D11_MAP_READ = 1,
+ D3D11_MAP_WRITE,
+ D3D11_MAP_READ_WRITE,
+ D3D11_MAP_WRITE_DISCARD,
+ D3D11_MAP_WRITE_NO_OVERWRITE
+} D3D11_MAP;
+
+typedef enum D3D11_MAP_FLAG
+{
+ D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
+} D3D11_MAP_FLAG;
+
+typedef enum D3D11_RAISE_FLAG
+{
+ D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1
+} D3D11_RAISE_FLAG;
+
+typedef
+enum D3D11_CLEAR_FLAG
+{
+ D3D11_CLEAR_DEPTH = 1,
+ D3D11_CLEAR_STENCIL = 2
+} D3D11_CLEAR_FLAG;
+
+typedef RECT D3D11_RECT;
+
+typedef struct D3D11_BOX
+{
+ UINT left;
+ UINT top;
+ UINT front;
+ UINT right;
+ UINT bottom;
+ UINT back;
+} D3D11_BOX;
+
+typedef enum D3D11_COMPARISON_FUNC
+{
+ D3D11_COMPARISON_NEVER = 1,
+ D3D11_COMPARISON_LESS,
+ D3D11_COMPARISON_EQUAL,
+ D3D11_COMPARISON_LESS_EQUAL,
+ D3D11_COMPARISON_GREATER,
+ D3D11_COMPARISON_NOT_EQUAL,
+ D3D11_COMPARISON_GREATER_EQUAL,
+ D3D11_COMPARISON_ALWAYS
+} D3D11_COMPARISON_FUNC;
+
+typedef enum D3D11_DEPTH_WRITE_MASK
+{
+ D3D11_DEPTH_WRITE_MASK_ZERO,
+ D3D11_DEPTH_WRITE_MASK_ALL
+} D3D11_DEPTH_WRITE_MASK;
+
+typedef enum D3D11_STENCIL_OP
+{
+ D3D11_STENCIL_OP_KEEP = 1,
+ D3D11_STENCIL_OP_ZERO,
+ D3D11_STENCIL_OP_REPLACE,
+ D3D11_STENCIL_OP_INCR_SAT,
+ D3D11_STENCIL_OP_DECR_SAT,
+ D3D11_STENCIL_OP_INVERT,
+ D3D11_STENCIL_OP_INCR,
+ D3D11_STENCIL_OP_DECR
+} D3D11_STENCIL_OP;
+
+typedef struct D3D11_DEPTH_STENCILOP_DESC
+{
+ D3D11_STENCIL_OP StencilFailOp;
+ D3D11_STENCIL_OP StencilDepthFailOp;
+ D3D11_STENCIL_OP StencilPassOp;
+ D3D11_COMPARISON_FUNC StencilFunc;
+} D3D11_DEPTH_STENCILOP_DESC;
+
+typedef struct D3D11_DEPTH_STENCIL_DESC
+{
+ BOOL DepthEnable;
+ D3D11_DEPTH_WRITE_MASK DepthWriteMask;
+ D3D11_COMPARISON_FUNC DepthFunc;
+ BOOL StencilEnable;
+ UINT8 StencilReadMask;
+ UINT8 StencilWriteMask;
+ D3D11_DEPTH_STENCILOP_DESC FrontFace;
+ D3D11_DEPTH_STENCILOP_DESC BackFace;
+} D3D11_DEPTH_STENCIL_DESC;
+
+
+typedef enum D3D11_BLEND
+{
+ D3D11_BLEND_ZERO = 1,
+ D3D11_BLEND_ONE,
+ D3D11_BLEND_SRC_COLOR,
+ D3D11_BLEND_INV_SRC_COLOR,
+ D3D11_BLEND_SRC_ALPHA,
+ D3D11_BLEND_INV_SRC_ALPHA,
+ D3D11_BLEND_DEST_ALPHA,
+ D3D11_BLEND_INV_DEST_ALPHA,
+ D3D11_BLEND_DEST_COLOR,
+ D3D11_BLEND_INV_DEST_COLOR ,
+ D3D11_BLEND_SRC_ALPHA_SAT,
+
+ D3D11_BLEND_BLEND_FACTOR = 14,
+ D3D11_BLEND_INV_BLEND_FACTOR,
+ D3D11_BLEND_SRC1_COLOR,
+ D3D11_BLEND_INV_SRC1_COLOR ,
+ D3D11_BLEND_SRC1_ALPHA,
+ D3D11_BLEND_INV_SRC1_ALPHA
+} D3D11_BLEND;
+
+typedef enum D3D11_BLEND_OP
+{
+ D3D11_BLEND_OP_ADD = 1,
+ D3D11_BLEND_OP_SUBTRACT,
+ D3D11_BLEND_OP_REV_SUBTRACT,
+ D3D11_BLEND_OP_MIN,
+ D3D11_BLEND_OP_MAX
+} D3D11_BLEND_OP;
+
+typedef enum D3D11_COLOR_WRITE_ENABLE
+{
+ D3D11_COLOR_WRITE_ENABLE_RED = 1,
+ D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
+ D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
+ D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
+ D3D11_COLOR_WRITE_ENABLE_ALL = 0xf
+} D3D11_COLOR_WRITE_ENABLE;
+
+typedef struct D3D11_RENDER_TARGET_BLEND_DESC
+{
+ BOOL BlendEnable;
+ D3D11_BLEND SrcBlend;
+ D3D11_BLEND DestBlend;
+ D3D11_BLEND_OP BlendOp;
+ D3D11_BLEND SrcBlendAlpha;
+ D3D11_BLEND DestBlendAlpha;
+ D3D11_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D11_RENDER_TARGET_BLEND_DESC;
+
+typedef struct D3D11_BLEND_DESC
+{
+ BOOL AlphaToCoverageEnable;
+ BOOL IndependentBlendEnable;
+ D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8];
+} D3D11_BLEND_DESC;
+
+typedef struct D3D11_RASTERIZER_DESC
+{
+ D3D11_FILL_MODE FillMode;
+ D3D11_CULL_MODE CullMode;
+ BOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ BOOL DepthClipEnable;
+ BOOL ScissorEnable;
+ BOOL MultisampleEnable;
+ BOOL AntialiasedLineEnable;
+} D3D11_RASTERIZER_DESC;
+
+typedef struct D3D11_SUBRESOURCE_DATA
+{
+ const void *pSysMem;
+ UINT SysMemPitch;
+ UINT SysMemSlicePitch;
+} D3D11_SUBRESOURCE_DATA;
+
+typedef struct D3D11_MAPPED_SUBRESOURCE
+{
+ void *pData;
+ UINT RowPitch;
+ UINT DepthPitch;
+} D3D11_MAPPED_SUBRESOURCE;
+
+typedef struct D3D11_BUFFER_DESC
+{
+ UINT ByteWidth;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+ UINT StructureByteStride;
+} D3D11_BUFFER_DESC;
+
+typedef struct D3D11_TEXTURE1D_DESC
+{
+ UINT Width;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE1D_DESC;
+
+typedef struct D3D11_TEXTURE2D_DESC
+{
+ UINT Width;
+ UINT Height;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE2D_DESC;
+
+typedef struct D3D11_TEXTURE3D_DESC
+{
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE3D_DESC;
+
+typedef enum D3D11_TEXTURECUBE_FACE
+{
+ D3D11_TEXTURECUBE_FACE_POSITIVE_X,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_X,
+ D3D11_TEXTURECUBE_FACE_POSITIVE_Y,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_Y,
+ D3D11_TEXTURECUBE_FACE_POSITIVE_Z,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
+} D3D11_TEXTURECUBE_FACE;
+
+typedef struct D3D11_BUFFER_SRV
+{
+ union
+ {
+ UINT FirstElement;
+ UINT ElementOffset;
+ };
+ union
+ {
+ UINT NumElements;
+ UINT ElementWidth;
+ };
+} D3D11_BUFFER_SRV;
+
+typedef enum D3D11_BUFFEREX_SRV_FLAG
+{
+ D3D11_BUFFEREX_SRV_FLAG_RAW = 1
+} D3D11_BUFFEREX_SRV_FLAG;
+
+typedef struct D3D11_BUFFEREX_SRV
+{
+ UINT FirstElement;
+ UINT NumElements;
+ UINT Flags;
+} D3D11_BUFFEREX_SRV;
+
+typedef struct D3D11_TEX1D_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX1D_SRV;
+
+typedef struct D3D11_TEX1D_ARRAY_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_SRV;
+
+typedef struct D3D11_TEX2D_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX2D_SRV;
+
+typedef struct D3D11_TEX2D_ARRAY_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_SRV;
+
+typedef struct D3D11_TEX3D_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX3D_SRV;
+
+typedef struct D3D11_TEXCUBE_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEXCUBE_SRV;
+
+typedef struct D3D11_TEXCUBE_ARRAY_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D11_TEXCUBE_ARRAY_SRV;
+
+typedef struct D3D11_TEX2DMS_SRV
+{
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_SRV;
+
+typedef struct D3D11_TEX2DMS_ARRAY_SRV
+{
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_SRV;
+
+typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_SRV_DIMENSION ViewDimension;
+ union
+ {
+ D3D11_BUFFER_SRV Buffer;
+ D3D11_TEX1D_SRV Texture1D;
+ D3D11_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D11_TEX2D_SRV Texture2D;
+ D3D11_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D11_TEX2DMS_SRV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D11_TEX3D_SRV Texture3D;
+ D3D11_TEXCUBE_SRV TextureCube;
+ D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
+ D3D11_BUFFEREX_SRV BufferEx;
+ };
+} D3D11_SHADER_RESOURCE_VIEW_DESC;
+
+
+typedef struct D3D11_BUFFER_RTV
+{
+ union
+ {
+ UINT FirstElement;
+ UINT ElementOffset;
+ };
+ union
+ {
+ UINT NumElements;
+ UINT ElementWidth;
+ };
+} D3D11_BUFFER_RTV;
+
+typedef struct D3D11_TEX1D_RTV
+{
+ UINT MipSlice;
+} D3D11_TEX1D_RTV;
+
+typedef struct D3D11_TEX1D_ARRAY_RTV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_RTV;
+
+typedef struct D3D11_TEX2D_RTV
+{
+ UINT MipSlice;
+} D3D11_TEX2D_RTV;
+
+typedef struct D3D11_TEX2DMS_RTV
+{
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_RTV;
+
+typedef struct D3D11_TEX2D_ARRAY_RTV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_RTV;
+
+typedef struct D3D11_TEX2DMS_ARRAY_RTV
+{
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_RTV;
+
+typedef struct D3D11_TEX3D_RTV
+{
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D11_TEX3D_RTV;
+
+typedef struct D3D11_RENDER_TARGET_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_RTV_DIMENSION ViewDimension;
+ union
+ {
+ D3D11_BUFFER_RTV Buffer;
+ D3D11_TEX1D_RTV Texture1D;
+ D3D11_TEX1D_ARRAY_RTV Texture1DArray;
+ D3D11_TEX2D_RTV Texture2D;
+ D3D11_TEX2D_ARRAY_RTV Texture2DArray;
+ D3D11_TEX2DMS_RTV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+ D3D11_TEX3D_RTV Texture3D;
+ };
+} D3D11_RENDER_TARGET_VIEW_DESC;
+
+typedef struct D3D11_TEX1D_DSV
+{
+ UINT MipSlice;
+} D3D11_TEX1D_DSV;
+
+typedef struct D3D11_TEX1D_ARRAY_DSV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_DSV;
+
+typedef struct D3D11_TEX2D_DSV
+{
+ UINT MipSlice;
+} D3D11_TEX2D_DSV;
+
+typedef struct D3D11_TEX2D_ARRAY_DSV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_DSV;
+
+typedef struct D3D11_TEX2DMS_DSV
+{
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_DSV;
+
+typedef struct D3D11_TEX2DMS_ARRAY_DSV
+{
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_DSV;
+
+typedef enum D3D11_DSV_FLAG
+{
+ D3D11_DSV_READ_ONLY_DEPTH = 1L,
+ D3D11_DSV_READ_ONLY_STENCIL = 2L
+} D3D11_DSV_FLAG;
+
+typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_DSV_DIMENSION ViewDimension;
+ UINT Flags;
+ union
+ {
+ D3D11_TEX1D_DSV Texture1D;
+ D3D11_TEX1D_ARRAY_DSV Texture1DArray;
+ D3D11_TEX2D_DSV Texture2D;
+ D3D11_TEX2D_ARRAY_DSV Texture2DArray;
+ D3D11_TEX2DMS_DSV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
+ };
+} D3D11_DEPTH_STENCIL_VIEW_DESC;
+
+typedef enum D3D11_BUFFER_UAV_FLAG
+{
+ D3D11_BUFFER_UAV_FLAG_RAW = 1,
+ D3D11_BUFFER_UAV_FLAG_APPEND = 2,
+ D3D11_BUFFER_UAV_FLAG_COUNTER = 4
+} D3D11_BUFFER_UAV_FLAG;
+
+typedef struct D3D11_BUFFER_UAV
+{
+ UINT FirstElement;
+ UINT NumElements;
+ UINT Flags;
+} D3D11_BUFFER_UAV;
+
+typedef struct D3D11_TEX1D_UAV
+{
+ UINT MipSlice;
+} D3D11_TEX1D_UAV;
+
+typedef struct D3D11_TEX1D_ARRAY_UAV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_UAV;
+
+typedef struct D3D11_TEX2D_UAV
+{
+ UINT MipSlice;
+} D3D11_TEX2D_UAV;
+
+typedef struct D3D11_TEX2D_ARRAY_UAV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_UAV;
+
+typedef struct D3D11_TEX3D_UAV
+{
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D11_TEX3D_UAV;
+
+typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_UAV_DIMENSION ViewDimension;
+ union
+ {
+ D3D11_BUFFER_UAV Buffer;
+ D3D11_TEX1D_UAV Texture1D;
+ D3D11_TEX1D_ARRAY_UAV Texture1DArray;
+ D3D11_TEX2D_UAV Texture2D;
+ D3D11_TEX2D_ARRAY_UAV Texture2DArray;
+ D3D11_TEX3D_UAV Texture3D;
+ };
+} D3D11_UNORDERED_ACCESS_VIEW_DESC;
+
+typedef enum D3D11_FILTER
+{
+ D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
+ D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1,
+ D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4,
+ D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5,
+ D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D3D11_FILTER_ANISOTROPIC = 0x55,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
+ D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
+ D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
+ D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
+} D3D11_FILTER;
+
+typedef enum D3D11_FILTER_TYPE
+{
+ D3D11_FILTER_TYPE_POINT,
+ D3D11_FILTER_TYPE_LINEAR
+} D3D11_FILTER_TYPE;
+
+const unsigned int D3D11_FILTER_TYPE_MASK = 3;
+const unsigned int D3D11_MIN_FILTER_SHIFT = 4;
+const unsigned int D3D11_MAG_FILTER_SHIFT = 2;
+const unsigned int D3D11_MIP_FILTER_SHIFT = 0;
+const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80;
+const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40;
+
+cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
+cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))")
+cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
+cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
+cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
+cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)")
+cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))")
+
+typedef enum D3D11_TEXTURE_ADDRESS_MODE
+{
+ D3D11_TEXTURE_ADDRESS_WRAP = 1,
+ D3D11_TEXTURE_ADDRESS_MIRROR = 2,
+ D3D11_TEXTURE_ADDRESS_CLAMP = 3,
+ D3D11_TEXTURE_ADDRESS_BORDER = 4,
+ D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
+} D3D11_TEXTURE_ADDRESS_MODE;
+
+typedef struct D3D11_SAMPLER_DESC
+{
+ D3D11_FILTER Filter;
+ D3D11_TEXTURE_ADDRESS_MODE AddressU;
+ D3D11_TEXTURE_ADDRESS_MODE AddressV;
+ D3D11_TEXTURE_ADDRESS_MODE AddressW;
+ FLOAT MipLODBias;
+ UINT MaxAnisotropy;
+ D3D11_COMPARISON_FUNC ComparisonFunc;
+ FLOAT BorderColor[ 4 ];
+ FLOAT MinLOD;
+ FLOAT MaxLOD;
+} D3D11_SAMPLER_DESC;
+
+typedef enum D3D11_FORMAT_SUPPORT
+{
+ D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
+ D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
+ D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
+ D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
+ D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
+ D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
+ D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
+ D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
+ D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
+ D3D11_FORMAT_SUPPORT_MIP = 0x1000,
+ D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
+ D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
+ D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
+ D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
+ D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
+ D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
+ D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
+ D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000
+} D3D11_FORMAT_SUPPORT;
+
+typedef enum D3D11_FORMAT_SUPPORT2
+{
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80
+} D3D11_FORMAT_SUPPORT2;
+
+typedef enum D3D11_ASYNC_GETDATA_FLAG
+{
+ D3D11_ASYNC_GETDATA_DONOTFLUSH = 1
+} D3D11_ASYNC_GETDATA_FLAG;
+
+typedef enum D3D11_QUERY
+{
+ D3D11_QUERY_EVENT,
+ D3D11_QUERY_OCCLUSION,
+ D3D11_QUERY_TIMESTAMP,
+ D3D11_QUERY_TIMESTAMP_DISJOINT,
+ D3D11_QUERY_PIPELINE_STATISTICS,
+ D3D11_QUERY_OCCLUSION_PREDICATE,
+ D3D11_QUERY_SO_STATISTICS,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE,
+ D3D11_QUERY_SO_STATISTICS_STREAM0,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
+ D3D11_QUERY_SO_STATISTICS_STREAM1,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
+ D3D11_QUERY_SO_STATISTICS_STREAM2,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
+ D3D11_QUERY_SO_STATISTICS_STREAM3,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
+} D3D11_QUERY;
+
+typedef enum D3D11_QUERY_MISC_FLAG
+{
+ D3D11_QUERY_MISC_PREDICATEHINT = 1
+} D3D11_QUERY_MISC_FLAG;
+
+typedef struct D3D11_QUERY_DESC
+{
+ D3D11_QUERY Query;
+ UINT MiscFlags;
+} D3D11_QUERY_DESC;
+
+typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
+{
+ UINT64 Frequency;
+ BOOL Disjoint;
+} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
+
+typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
+{
+ UINT64 IAVertices;
+ UINT64 IAPrimitives;
+ UINT64 VSInvocations;
+ UINT64 GSInvocations;
+ UINT64 GSPrimitives;
+ UINT64 CInvocations;
+ UINT64 CPrimitives;
+ UINT64 PSInvocations;
+ UINT64 HSInvocations;
+ UINT64 DSInvocations;
+ UINT64 CSInvocations;
+} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
+
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+
+typedef enum D3D11_COUNTER
+{
+ D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
+} D3D11_COUNTER;
+
+typedef enum D3D11_COUNTER_TYPE
+{
+ D3D11_COUNTER_TYPE_FLOAT32,
+ D3D11_COUNTER_TYPE_UINT16,
+ D3D11_COUNTER_TYPE_UINT32,
+ D3D11_COUNTER_TYPE_UINT64,
+} D3D11_COUNTER_TYPE;
+
+typedef struct D3D11_COUNTER_DESC
+{
+ D3D11_COUNTER Counter;
+ UINT MiscFlags;
+} D3D11_COUNTER_DESC;
+
+typedef struct D3D11_COUNTER_INFO
+{
+ D3D11_COUNTER LastDeviceDependentCounter;
+ UINT NumSimultaneousCounters;
+ UINT8 NumDetectableParallelUnits;
+} D3D11_COUNTER_INFO;
+
+typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
+{
+ D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
+ D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
+} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
+
+typedef enum D3D11_DEVICE_CONTEXT_TYPE
+{
+ D3D11_DEVICE_CONTEXT_IMMEDIATE,
+ D3D11_DEVICE_CONTEXT_DEFERRED,
+} D3D11_DEVICE_CONTEXT_TYPE;
+
+typedef struct D3D11_CLASS_INSTANCE_DESC
+{
+ UINT InstanceId;
+ UINT InstanceIndex;
+ UINT TypeId;
+ UINT ConstantBuffer;
+ UINT BaseConstantBufferOffset;
+ UINT BaseTexture;
+ UINT BaseSampler;
+ BOOL Created;
+} D3D11_CLASS_INSTANCE_DESC;
+
+typedef enum D3D11_FEATURE
+{
+ D3D11_FEATURE_THREADING,
+ D3D11_FEATURE_DOUBLES,
+ D3D11_FEATURE_FORMAT_SUPPORT,
+ D3D11_FEATURE_FORMAT_SUPPORT2,
+ D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
+} D3D11_FEATURE;
+
+typedef struct D3D11_FEATURE_DATA_THREADING
+{
+ BOOL DriverConcurrentCreates;
+ BOOL DriverCommandLists;
+} D3D11_FEATURE_DATA_THREADING;
+
+typedef struct D3D11_FEATURE_DATA_DOUBLES
+{
+ BOOL DoublePrecisionFloatShaderOps;
+} D3D11_FEATURE_DATA_DOUBLES;
+
+typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
+{
+ DXGI_FORMAT InFormat;
+ UINT OutFormatSupport;
+} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
+
+typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
+{
+ DXGI_FORMAT InFormat;
+ UINT OutFormatSupport2;
+} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
+
+typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
+{
+ BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
+} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
+
+interface ID3D11Device;
+
+[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")]
+interface ID3D11DeviceChild : IUnknown {
+ void GetDevice(
+ [out] ID3D11Device **ppDevice
+ );
+
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData
+ );
+
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData
+ );
+
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData
+ );
+};
+
+[object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")]
+interface ID3D11InputLayout : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")]
+interface ID3D11DepthStencilState : ID3D11DeviceChild {
+ void GetDesc(
+ [out] D3D11_DEPTH_STENCIL_DESC *pDesc
+ );
+};
+
+[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")]
+interface ID3D11BlendState : ID3D11DeviceChild {
+ void GetDesc(
+ [out] D3D11_BLEND_DESC *pDesc
+ );
+};
+
+[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")]
+interface ID3D11RasterizerState : ID3D11DeviceChild {
+ void GetDesc(
+ [out] D3D11_RASTERIZER_DESC *pDesc
+ );
+};
+
+[object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")]
+interface ID3D11SamplerState : ID3D11DeviceChild
+{
+ void GetDesc(
+ [out] D3D11_SAMPLER_DESC *pDesc
+ );
+
+};
+
+[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")]
+interface ID3D11Resource : ID3D11DeviceChild {
+ void GetType(
+ [out] D3D11_RESOURCE_DIMENSION *pResourceDimension
+ );
+
+ void SetEvictionPriority(
+ [in] UINT EvictionPriority
+ );
+
+ UINT GetEvictionPriority(
+ );
+};
+
+[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")]
+interface ID3D11Buffer : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_BUFFER_DESC *pDesc
+ );
+
+};
+
+[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")]
+interface ID3D11Texture1D : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_TEXTURE1D_DESC *pDesc
+ );
+};
+
+[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")]
+interface ID3D11Texture2D : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_TEXTURE2D_DESC *pDesc
+ );
+};
+
+[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")]
+interface ID3D11Texture3D : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_TEXTURE3D_DESC *pDesc
+ );
+};
+
+[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")]
+interface ID3D11View : ID3D11DeviceChild {
+ void GetResource(
+ [out] ID3D11Resource **ppResource
+ );
+
+};
+
+[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")]
+interface ID3D11ShaderResourceView : ID3D11View {
+ void GetDesc(
+ [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")]
+interface ID3D11RenderTargetView : ID3D11View
+{
+ void GetDesc(
+ [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")]
+interface ID3D11DepthStencilView : ID3D11View
+{
+ void GetDesc(
+ [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")]
+interface ID3D11UnorderedAccessView : ID3D11View
+{
+ void GetDesc(
+ [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")]
+interface ID3D11VertexShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")]
+interface ID3D11HullShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")]
+interface ID3D11DomainShader : ID3D11DeviceChild
+{
+};
+
+
+[object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")]
+interface ID3D11GeometryShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")]
+interface ID3D11PixelShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")]
+interface ID3D11ComputeShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")]
+interface ID3D11Asynchronous : ID3D11DeviceChild
+{
+ UINT GetDataSize();
+};
+
+[object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")]
+interface ID3D11Query : ID3D11Asynchronous
+{
+ void GetDesc(
+ [out] D3D11_QUERY_DESC *pDesc
+ );
+};
+
+[object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")]
+interface ID3D11Predicate : ID3D11Query
+{
+};
+
+[object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")]
+interface ID3D11Counter : ID3D11Asynchronous
+{
+ void GetDesc(
+ [out] D3D11_COUNTER_DESC *pDesc
+ );
+};
+
+interface ID3D11ClassLinkage;
+
+[object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")]
+interface ID3D11ClassInstance : ID3D11DeviceChild
+{
+ void GetClassLinkage(
+ [out] ID3D11ClassLinkage **ppLinkage
+ );
+
+ void GetDesc(
+ [out] D3D11_CLASS_INSTANCE_DESC *pDesc
+ );
+
+ void GetInstanceName(
+ [out] LPSTR pInstanceName,
+ [in, out] SIZE_T *pBufferLength
+ );
+
+ void GetTypeName(
+ [out] LPSTR pTypeName,
+ [in, out] SIZE_T *pBufferLength
+ );
+};
+
+[object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")]
+interface ID3D11ClassLinkage : ID3D11DeviceChild
+{
+ HRESULT GetClassInstance(
+ [in] LPCSTR pClassInstanceName,
+ [in] UINT InstanceIndex,
+ [out] ID3D11ClassInstance **ppInstance
+ );
+
+ HRESULT CreateClassInstance(
+ [in] LPCSTR pClassTypeName,
+ [in] UINT ConstantBufferOffset,
+ [in] UINT ConstantVectorOffset,
+ [in] UINT TextureOffset,
+ [in] UINT SamplerOffset,
+ [out] ID3D11ClassInstance **ppInstance
+ );
+};
+
+[object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")]
+interface ID3D11CommandList : ID3D11DeviceChild
+{
+ UINT GetContextFlags();
+};
+
+interface ID3D11DeviceContext;
+
+[object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")]
+interface ID3D11Device : IUnknown
+{
+ HRESULT CreateBuffer(
+ [in] const D3D11_BUFFER_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Buffer **ppBuffer
+ );
+
+ HRESULT CreateTexture1D(
+ [in] const D3D11_TEXTURE1D_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Texture1D **ppTexture1D
+ );
+
+ HRESULT CreateTexture2D(
+ [in] const D3D11_TEXTURE2D_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Texture2D **ppTexture2D
+ );
+
+ HRESULT CreateTexture3D(
+ [in] const D3D11_TEXTURE3D_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Texture3D **ppTexture3D
+ );
+
+ HRESULT CreateShaderResourceView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ [out] ID3D11ShaderResourceView **ppSRView
+ );
+
+ HRESULT CreateUnorderedAccessView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ [out] ID3D11UnorderedAccessView **ppUAView
+ );
+
+ HRESULT CreateRenderTargetView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ [out] ID3D11RenderTargetView **ppRTView
+ );
+
+ HRESULT CreateDepthStencilView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ [out] ID3D11DepthStencilView **ppDepthStencilView
+ );
+
+ HRESULT CreateInputLayout(
+ [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ [in] UINT NumElements,
+ [in] const void *pShaderBytecodeWithInputSignature,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D11InputLayout **ppInputLayout
+ );
+
+ HRESULT CreateVertexShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11VertexShader **ppVertexShader
+ );
+
+ HRESULT CreateGeometryShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11GeometryShader **ppGeometryShader
+ );
+
+ HRESULT CreateGeometryShaderWithStreamOutput(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ [in] UINT NumEntries,
+ [in] const UINT *pBufferStrides,
+ [in] UINT NumStrides,
+ [in] UINT RasterizedStream,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11GeometryShader **ppGeometryShader
+ );
+
+ HRESULT CreatePixelShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11PixelShader **ppPixelShader
+ );
+
+ HRESULT CreateHullShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11HullShader **ppHullShader
+ );
+
+ HRESULT CreateDomainShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11DomainShader **ppDomainShader
+ );
+
+ HRESULT CreateComputeShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11ComputeShader **ppComputeShader
+ );
+
+ HRESULT CreateClassLinkage(
+ [out] ID3D11ClassLinkage **ppLinkage
+ );
+
+ HRESULT CreateBlendState(
+ [in] const D3D11_BLEND_DESC *pBlendStateDesc,
+ [out] ID3D11BlendState **ppBlendState
+ );
+
+ HRESULT CreateDepthStencilState(
+ [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ [out] ID3D11DepthStencilState **ppDepthStencilState
+ );
+
+ HRESULT CreateRasterizerState(
+ [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ [out] ID3D11RasterizerState **ppRasterizerState
+ );
+
+ HRESULT CreateSamplerState(
+ [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
+ [out] ID3D11SamplerState **ppSamplerState
+ );
+
+ HRESULT CreateQuery(
+ [in] const D3D11_QUERY_DESC *pQueryDesc,
+ [out] ID3D11Query **ppQuery
+ );
+
+ HRESULT CreatePredicate(
+ [in] const D3D11_QUERY_DESC *pPredicateDesc,
+ [out] ID3D11Predicate **ppPredicate
+ );
+
+ HRESULT CreateCounter(
+ [in] const D3D11_COUNTER_DESC *pCounterDesc,
+ [out] ID3D11Counter **ppCounter
+ );
+
+ HRESULT CreateDeferredContext(
+ [in] UINT ContextFlags,
+ [out] ID3D11DeviceContext **ppDeferredContext
+ );
+
+ HRESULT OpenSharedResource(
+ [in] HANDLE hResource,
+ [in] REFIID ReturnedInterface,
+ [out] void **ppResource
+ );
+
+ HRESULT CheckFormatSupport(
+ [in] DXGI_FORMAT Format,
+ [out] UINT *pFormatSupport
+ );
+
+ HRESULT CheckMultisampleQualityLevels(
+ [in] DXGI_FORMAT Format,
+ [in] UINT SampleCount,
+ [out] UINT *pNumQualityLevels
+ );
+
+ void CheckCounterInfo(
+ [out] D3D11_COUNTER_INFO *pCounterInfo
+ );
+
+ HRESULT CheckCounter(
+ [in] const D3D11_COUNTER_DESC *pDesc,
+ [out] D3D11_COUNTER_TYPE *pType,
+ [out] UINT *pActiveCounters,
+ [out] LPSTR szName,
+ [in, out, optional] UINT *pNameLength,
+ [out] LPSTR szUnits,
+ [in, out, optional] UINT *pUnitsLength,
+ [out] LPSTR szDescription,
+ [in, out, optional] UINT *pDescriptionLength
+ );
+
+ HRESULT CheckFeatureSupport(
+ [in] D3D11_FEATURE Feature,
+ [out] void *pFeatureSupportData,
+ [in] UINT FeatureSupportDataSize
+ );
+
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData
+ );
+
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData
+ );
+
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData
+ );
+
+ D3D_FEATURE_LEVEL GetFeatureLevel();
+
+ UINT GetCreationFlags();
+
+ HRESULT GetDeviceRemovedReason();
+
+ void GetImmediateContext(
+ [out] ID3D11DeviceContext **ppImmediateContext
+ );
+
+ HRESULT SetExceptionMode(
+ [in] UINT RaiseFlags
+ );
+
+ UINT GetExceptionMode();
+};
+
+[object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")]
+interface ID3D11DeviceContext : ID3D11DeviceChild
+{
+ void VSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void PSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void PSSetShader(
+ [in] ID3D11PixelShader *pPixelShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void PSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void VSSetShader(
+ [in] ID3D11VertexShader *pVertexShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void DrawIndexed(
+ [in] UINT IndexCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation
+ );
+
+ void Draw(
+ [in] UINT VertexCount,
+ [in] UINT StartVertexLocation
+ );
+
+ HRESULT Map(
+ [in] ID3D11Resource *pResource,
+ [in] UINT Subresource,
+ [in] D3D11_MAP MapType,
+ [in] UINT MapFlags,
+ [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource
+ );
+
+ void Unmap(
+ [in] ID3D11Resource *pResource,
+ [in] UINT Subresource
+ );
+
+ void PSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void IASetInputLayout(
+ [in] ID3D11InputLayout *pInputLayout
+ );
+
+ void IASetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppVertexBuffers,
+ [in] const UINT *pStrides,
+ [in] const UINT *pOffsets
+ );
+
+ void IASetIndexBuffer(
+ [in] ID3D11Buffer *pIndexBuffer,
+ [in] DXGI_FORMAT Format,
+ [in] UINT Offset
+ );
+
+ void DrawIndexedInstanced(
+ [in] UINT IndexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation,
+ [in] UINT StartInstanceLocation
+ );
+
+ void DrawInstanced(
+ [in] UINT VertexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartVertexLocation,
+ [in] UINT StartInstanceLocation
+ );
+
+ void GSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void GSSetShader(
+ [in] ID3D11GeometryShader *pShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void IASetPrimitiveTopology(
+ [in] D3D11_PRIMITIVE_TOPOLOGY Topology
+ );
+
+ void VSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void VSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void Begin(
+ [in] ID3D11Asynchronous *pAsync
+ );
+
+ void End(
+ [in] ID3D11Asynchronous *pAsync
+ );
+
+ HRESULT GetData(
+ [in] ID3D11Asynchronous *pAsync,
+ [out] void *pData,
+ [in] UINT DataSize,
+ [in] UINT GetDataFlags
+ );
+
+ void SetPredication(
+ [in] ID3D11Predicate *pPredicate,
+ [in] BOOL PredicateValue
+ );
+
+ void GSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void GSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void OMSetRenderTargets(
+ [in] UINT NumViews,
+ [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
+ [in] ID3D11DepthStencilView *pDepthStencilView
+ );
+
+ void OMSetRenderTargetsAndUnorderedAccessViews(
+ [in] UINT NumRTVs,
+ [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
+ [in] ID3D11DepthStencilView *pDepthStencilView,
+ [in] UINT UAVStartSlot,
+ [in] UINT NumUAVs,
+ [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ [in] const UINT *pUAVInitialCounts
+ );
+
+ void OMSetBlendState(
+ [in] ID3D11BlendState *pBlendState,
+ [in] const FLOAT BlendFactor[ 4 ],
+ [in] UINT SampleMask
+ );
+
+ void OMSetDepthStencilState(
+ [in] ID3D11DepthStencilState *pDepthStencilState,
+ [in] UINT StencilRef
+ );
+
+ void SOSetTargets(
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppSOTargets,
+ [in] const UINT *pOffsets
+ );
+
+ void DrawAuto(
+ );
+
+ void DrawIndexedInstancedIndirect(
+ [in] ID3D11Buffer *pBufferForArgs,
+ [in] UINT AlignedByteOffsetForArgs
+ );
+
+ void DrawInstancedIndirect(
+ [in] ID3D11Buffer *pBufferForArgs,
+ [in] UINT AlignedByteOffsetForArgs
+ );
+
+ void Dispatch(
+ [in] UINT ThreadGroupCountX,
+ [in] UINT ThreadGroupCountY,
+ [in] UINT ThreadGroupCountZ
+ );
+
+ void DispatchIndirect(
+ [in] ID3D11Buffer *pBufferForArgs,
+ [in] UINT AlignedByteOffsetForArgs
+ );
+
+ void RSSetState(
+ [in] ID3D11RasterizerState *pRasterizerState
+ );
+
+ void RSSetViewports(
+ [in] UINT NumViewports,
+ [in] const D3D11_VIEWPORT *pViewports
+ );
+
+ void RSSetScissorRects(
+ [in] UINT NumRects,
+ [in] const D3D11_RECT *pRects
+ );
+
+ void CopySubresourceRegion(
+ [in] ID3D11Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] UINT DstX,
+ [in] UINT DstY,
+ [in] UINT DstZ,
+ [in] ID3D11Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] const D3D11_BOX *pSrcBox
+ );
+
+ void CopyResource(
+ [in] ID3D11Resource *pDstResource,
+ [in] ID3D11Resource *pSrcResource
+ );
+
+ void UpdateSubresource(
+ [in] ID3D11Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] const D3D11_BOX *pDstBox,
+ [in] const void *pSrcData,
+ [in] UINT SrcRowPitch,
+ [in] UINT SrcDepthPitch
+ );
+
+ void CopyStructureCount(
+ [in] ID3D11Buffer *pDstBuffer,
+ [in] UINT DstAlignedByteOffset,
+ [in] ID3D11UnorderedAccessView *pSrcView
+ );
+
+ void ClearRenderTargetView(
+ [in] ID3D11RenderTargetView *pRenderTargetView,
+ [in] const FLOAT ColorRGBA[ 4 ]
+ );
+
+ void ClearUnorderedAccessViewUint(
+ [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
+ [in] const UINT Values[ 4 ]
+ );
+
+ void ClearUnorderedAccessViewFloat(
+ [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
+ [in] const FLOAT Values[ 4 ]
+ );
+
+ void ClearDepthStencilView(
+ [in] ID3D11DepthStencilView *pDepthStencilView,
+ [in] UINT ClearFlags,
+ [in] FLOAT Depth,
+ [in] UINT8 Stencil
+ );
+
+ void GenerateMips(
+ [in] ID3D11ShaderResourceView *pShaderResourceView
+ );
+
+ void SetResourceMinLOD(
+ [in] ID3D11Resource *pResource,
+ [in] FLOAT MinLOD
+ );
+
+ FLOAT GetResourceMinLOD(
+ [in] ID3D11Resource *pResource
+ );
+
+ void ResolveSubresource(
+ [in] ID3D11Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] ID3D11Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] DXGI_FORMAT Format
+ );
+
+ void ExecuteCommandList(
+ [in] ID3D11CommandList *pCommandList,
+ [in] BOOL RestoreContextState
+ );
+
+ void HSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void HSSetShader(
+ [in] ID3D11HullShader *pHullShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void HSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void HSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void DSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void DSSetShader(
+ [in] ID3D11DomainShader *pDomainShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void DSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void DSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void CSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void CSSetUnorderedAccessViews(
+ [in] UINT StartSlot,
+ [in] UINT NumUAVs,
+ [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ [in] const UINT *pUAVInitialCounts
+ );
+
+ void CSSetShader(
+ [in] ID3D11ComputeShader *pComputeShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void CSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void CSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void VSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void PSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void PSGetShader(
+ [out] ID3D11PixelShader **ppPixelShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void PSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void VSGetShader(
+ [out] ID3D11VertexShader **ppVertexShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void PSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void IAGetInputLayout(
+ [out] ID3D11InputLayout **ppInputLayout
+ );
+
+ void IAGetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppVertexBuffers,
+ [out] UINT *pStrides,
+ [out] UINT *pOffsets
+ );
+
+ void IAGetIndexBuffer(
+ [out] ID3D11Buffer **pIndexBuffer,
+ [out] DXGI_FORMAT *Format,
+ [out] UINT *Offset
+ );
+
+ void GSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void GSGetShader(
+ [out] ID3D11GeometryShader **ppGeometryShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void IAGetPrimitiveTopology(
+ [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology
+ );
+
+ void VSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void VSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void GetPredication(
+ [out] ID3D11Predicate **ppPredicate,
+ [out] BOOL *pPredicateValue
+ );
+
+ void GSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void GSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void OMGetRenderTargets(
+ [in] UINT NumViews,
+ [out] ID3D11RenderTargetView **ppRenderTargetViews,
+ [out] ID3D11DepthStencilView **ppDepthStencilView
+ );
+
+ void OMGetRenderTargetsAndUnorderedAccessViews(
+ [in] UINT NumRTVs,
+ [out] ID3D11RenderTargetView **ppRenderTargetViews,
+ [out] ID3D11DepthStencilView **ppDepthStencilView,
+ [in] UINT UAVStartSlot,
+ [in] UINT NumUAVs,
+ [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews
+ );
+
+ void OMGetBlendState(
+ [out] ID3D11BlendState **ppBlendState,
+ [out] FLOAT BlendFactor[ 4 ],
+ [out] UINT *pSampleMask
+ );
+
+ void OMGetDepthStencilState(
+ [out] ID3D11DepthStencilState **ppDepthStencilState,
+ [out] UINT *pStencilRef
+ );
+
+ void SOGetTargets(
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppSOTargets
+ );
+
+ void RSGetState(
+ [out] ID3D11RasterizerState **ppRasterizerState
+ );
+
+ void RSGetViewports(
+ [in, out] /*_range*/ UINT *pNumViewports,
+ [out] D3D11_VIEWPORT *pViewports
+ );
+
+ void RSGetScissorRects(
+ [in, out] /*_range*/ UINT *pNumRects,
+ [out] D3D11_RECT *pRects
+ );
+
+ void HSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void HSGetShader(
+ [out] ID3D11HullShader **ppHullShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void HSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void HSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void DSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void DSGetShader(
+ [out] ID3D11DomainShader **ppDomainShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void DSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void DSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void CSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void CSGetUnorderedAccessViews(
+ [in] UINT StartSlot,
+ [in] UINT NumUAVs,
+ [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews
+ );
+
+ void CSGetShader(
+ [out] ID3D11ComputeShader **ppComputeShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void CSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void CSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void ClearState();
+
+ void Flush();
+
+ D3D11_DEVICE_CONTEXT_TYPE GetType();
+
+ UINT GetContextFlags();
+
+ HRESULT FinishCommandList(
+ [in] BOOL RestoreDeferredContextState,
+ [out] ID3D11CommandList **ppCommandList
+ );
+};
+
+cpp_quote("#include \"d3d10_1.h\"")
+cpp_quote("#include \"d3d10shader.h\"")
+cpp_quote("#include \"d3d10effect.h\"")
+/*cpp_quote("#include \"d3d10_1shader.h\"") */
+
+typedef enum D3D11_CREATE_DEVICE_FLAG
+{
+ D3D11_CREATE_DEVICE_SINGLETHREADED = 1,
+ D3D11_CREATE_DEVICE_DEBUG = 2,
+ D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4,
+ D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
+ D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20
+} D3D11_CREATE_DEVICE_FLAG;
+
+
+HRESULT D3D11CreateDevice(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels,
+ [in] UINT FeatureLevels,
+ [in] UINT SDKVersion,
+ [out,optional] ID3D11Device** ppDevice,
+ [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel,
+ [out,optional] ID3D11DeviceContext** ppImmediateContext
+);
+
+typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(
+ [in,optional] IDXGIAdapter*,
+ D3D_DRIVER_TYPE,
+ HMODULE,
+ UINT,
+ [in,optional] const D3D_FEATURE_LEVEL*,
+ UINT FeatureLevels,
+ UINT,
+ [in, optional] const DXGI_SWAP_CHAIN_DESC*,
+ [out,optional] IDXGISwapChain**,
+ [out,optional] ID3D11Device**,
+ [out,optional] D3D_FEATURE_LEVEL*,
+ [out,optional] ID3D11DeviceContext**
+);
+
+HRESULT D3D11CreateDeviceAndSwapChain(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels,
+ [in] UINT FeatureLevels,
+ [in] UINT SDKVersion,
+ [in,optional] const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ [out,optional] IDXGISwapChain** ppSwapChain,
+ [out,optional] ID3D11Device** ppDevice,
+ [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel,
+ [out,optional] ID3D11DeviceContext** ppImmediateContext
+);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
new file mode 100644
index 00000000000..09588a02f5a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
@@ -0,0 +1,287 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "d3dcommon.idl";
+
+typedef enum D3D11_SHADER_VERSION_TYPE
+{
+ D3D11_SHVER_PIXEL_SHADER,
+ D3D11_SHVER_VERTEX_SHADER,
+ D3D11_SHVER_GEOMETRY_SHADER,
+
+ D3D11_SHVER_HULL_SHADER,
+ D3D11_SHVER_DOMAIN_SHADER,
+ D3D11_SHVER_COMPUTE_SHADER,
+} D3D11_SHADER_VERSION_TYPE;
+
+cpp_quote("#define D3D11_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
+cpp_quote("#define D3D11_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
+cpp_quote("#define D3D11_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
+
+typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
+typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
+
+typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+ UINT Stream;
+} D3D11_SIGNATURE_PARAMETER_DESC;
+
+typedef struct _D3D11_SHADER_BUFFER_DESC
+{
+ LPCSTR Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D11_SHADER_BUFFER_DESC;
+
+typedef struct _D3D11_SHADER_VARIABLE_DESC
+{
+ LPCSTR Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ LPVOID DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D11_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D11_SHADER_TYPE_DESC
+{
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ LPCSTR Name;
+} D3D11_SHADER_TYPE_DESC;
+
+typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
+typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D11_SHADER_DESC
+{
+ UINT Version;
+ LPCSTR Creator;
+ UINT Flags;
+
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+ D3D_PRIMITIVE InputPrimitive;
+ UINT PatchConstantParameters;
+ UINT cGSInstanceCount;
+ UINT cControlPoints;
+ D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
+ D3D_TESSELLATOR_PARTITIONING HSPartitioning;
+ D3D_TESSELLATOR_DOMAIN TessellatorDomain;
+
+ UINT cBarrierInstructions;
+ UINT cInterlockedInstructions;
+ UINT cTextureStoreInstructions;
+} D3D11_SHADER_DESC;
+
+typedef struct _D3D11_SHADER_INPUT_BIND_DESC
+{
+ LPCSTR Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D11_SHADER_INPUT_BIND_DESC;
+
+[local, object, uuid("6e6ffa6a-9bae-4613-a51e-91652d508c21")]
+interface ID3D11ShaderReflectionType
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_TYPE_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionType* GetMemberTypeByIndex(
+ [in] UINT Index
+ );
+
+ ID3D11ShaderReflectionType* GetMemberTypeByName(
+ [in] LPCSTR Name
+ );
+
+ LPCSTR GetMemberTypeName(
+ [in] UINT Index
+ );
+
+ HRESULT IsEqual(
+ [in] ID3D11ShaderReflectionType* pType
+ );
+ ID3D11ShaderReflectionType* GetSubType();
+ ID3D11ShaderReflectionType* GetBaseClass();
+ UINT GetNumInterfaces();
+ ID3D11ShaderReflectionType* GetInterfaceByIndex(
+ [in] UINT uIndex
+ );
+ HRESULT IsOfType(
+ [in] ID3D11ShaderReflectionType* pType
+ );
+ HRESULT ImplementsInterface(
+ [in] ID3D11ShaderReflectionType* pBase
+ );
+};
+
+interface ID3D11ShaderReflectionConstantBuffer;
+
+[object, local, uuid("51f23923-f3e5-4bd1-91cb-606177d8db4c")]
+interface ID3D11ShaderReflectionVariable
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_VARIABLE_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionType* GetType();
+ ID3D11ShaderReflectionConstantBuffer* GetBuffer();
+
+ UINT GetInterfaceSlot(
+ [in] UINT uArrayIndex
+ );
+};
+
+[object, local, uuid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
+interface ID3D11ShaderReflectionConstantBuffer
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_BUFFER_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionVariable* GetVariableByIndex(
+ [in] UINT Index
+ );
+
+ ID3D11ShaderReflectionVariable* GetVariableByName(
+ [in] LPCSTR Name
+ );
+};
+
+[object,local,uuid("0a233719-3960-4578-9d7c-203b8b1d9cc1")]
+interface ID3D11ShaderReflection
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
+ [in] UINT Index
+ );
+
+ ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
+ [in] LPCSTR Name
+ );
+
+ HRESULT GetResourceBindingDesc(
+ [in] UINT ResourceIndex,
+ [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
+ );
+
+ HRESULT GetInputParameterDesc(
+ [in] UINT ParameterIndex,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ HRESULT GetOutputParameterDesc
+ (
+ [in] UINT ParameterIndex,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ HRESULT GetPatchConstantParameterDesc(
+ [in] UINT ParameterIndex,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionVariable* GetVariableByName(
+ [in] LPCSTR Name
+ );
+
+ HRESULT GetResourceBindingDescByName(
+ [in] LPCSTR Name,
+ [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
+ );
+
+ UINT GetMovInstructionCount();
+ UINT GetMovcInstructionCount();
+ UINT GetConversionInstructionCount();
+ UINT GetBitwiseInstructionCount();
+ D3D_PRIMITIVE GetGSInputPrimitive();
+ BOOL IsSampleFrequencyShader();
+ UINT GetNumInterfaceSlots();
+
+ HRESULT GetMinFeatureLevel(
+ [out] D3D_FEATURE_LEVEL* pLevel
+ );
+
+ UINT GetThreadGroupSize(
+ [out,optional] UINT* pSizeX,
+ [out,optional] UINT* pSizeY,
+ [out,optional] UINT* pSizeZ
+ );
+};
+
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
new file mode 100644
index 00000000000..71021b8a6c0
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
@@ -0,0 +1,704 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+typedef const void* LPCVOID;
+
+typedef enum D3D_DRIVER_TYPE
+{
+ D3D_DRIVER_TYPE_UNKNOWN,
+ D3D_DRIVER_TYPE_HARDWARE,
+ D3D_DRIVER_TYPE_REFERENCE,
+ D3D_DRIVER_TYPE_NULL,
+ D3D_DRIVER_TYPE_SOFTWARE,
+ D3D_DRIVER_TYPE_WARP,
+} D3D_DRIVER_TYPE;
+
+typedef enum D3D_FEATURE_LEVEL
+{
+ D3D_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D_FEATURE_LEVEL_9_3 = 0x9300,
+ D3D_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D_FEATURE_LEVEL_11_0 = 0xb000
+} D3D_FEATURE_LEVEL;
+
+typedef enum D3D_PRIMITIVE_TOPOLOGY
+{
+ D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
+
+ D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
+
+ D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
+
+ D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
+
+ D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
+} D3D_PRIMITIVE_TOPOLOGY;
+
+typedef enum D3D_PRIMITIVE
+{
+ D3D_PRIMITIVE_UNDEFINED = 0,
+ D3D_PRIMITIVE_POINT,
+ D3D_PRIMITIVE_LINE,
+ D3D_PRIMITIVE_TRIANGLE,
+
+ D3D_PRIMITIVE_LINE_ADJ = 6,
+ D3D_PRIMITIVE_TRIANGLE_ADJ,
+
+ D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
+
+ D3D10_PRIMITIVE_UNDEFINED = 0,
+ D3D10_PRIMITIVE_POINT,
+ D3D10_PRIMITIVE_LINE,
+ D3D10_PRIMITIVE_TRIANGLE,
+
+ D3D10_PRIMITIVE_LINE_ADJ = 6,
+ D3D10_PRIMITIVE_TRIANGLE_ADJ,
+
+ D3D11_PRIMITIVE_UNDEFINED = 0,
+ D3D11_PRIMITIVE_POINT,
+ D3D11_PRIMITIVE_LINE,
+ D3D11_PRIMITIVE_TRIANGLE,
+
+ D3D11_PRIMITIVE_LINE_ADJ = 6,
+ D3D11_PRIMITIVE_TRIANGLE_ADJ,
+
+ D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
+} D3D_PRIMITIVE;
+
+typedef enum D3D_SRV_DIMENSION
+{
+ D3D_SRV_DIMENSION_UNKNOWN = 0,
+ D3D_SRV_DIMENSION_BUFFER,
+ D3D_SRV_DIMENSION_TEXTURE1D,
+ D3D_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D_SRV_DIMENSION_TEXTURE2D,
+ D3D_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D_SRV_DIMENSION_TEXTURE2DMS,
+ D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D_SRV_DIMENSION_TEXTURE3D,
+ D3D_SRV_DIMENSION_TEXTURECUBE,
+ D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
+ D3D_SRV_DIMENSION_BUFFEREX,
+
+ D3D10_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_SRV_DIMENSION_BUFFER,
+ D3D10_SRV_DIMENSION_TEXTURE1D,
+ D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_SRV_DIMENSION_TEXTURE2D,
+ D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_SRV_DIMENSION_TEXTURE2DMS,
+ D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D10_SRV_DIMENSION_TEXTURE3D,
+ D3D10_SRV_DIMENSION_TEXTURECUBE,
+
+ D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_1_SRV_DIMENSION_BUFFER,
+ D3D10_1_SRV_DIMENSION_TEXTURE1D,
+ D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_1_SRV_DIMENSION_TEXTURE2D,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D10_1_SRV_DIMENSION_TEXTURE3D,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBE,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
+
+ D3D11_SRV_DIMENSION_UNKNOWN = 0,
+ D3D11_SRV_DIMENSION_BUFFER,
+ D3D11_SRV_DIMENSION_TEXTURE1D,
+ D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_SRV_DIMENSION_TEXTURE2D,
+ D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_SRV_DIMENSION_TEXTURE2DMS,
+ D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D11_SRV_DIMENSION_TEXTURE3D,
+ D3D11_SRV_DIMENSION_TEXTURECUBE,
+ D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
+ D3D11_SRV_DIMENSION_BUFFEREX,
+} D3D_SRV_DIMENSION;
+
+typedef struct _D3D_SHADER_MACRO
+{
+ LPCSTR Name;
+ LPCSTR Definition;
+} D3D_SHADER_MACRO;
+
+typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
+
+[object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)]
+interface ID3D10Blob : IUnknown
+{
+ LPVOID GetBufferPointer();
+ SIZE_T GetBufferSize();
+};
+
+typedef ID3D10Blob* LPD3D10BLOB;
+typedef ID3D10Blob ID3DBlob;
+typedef ID3DBlob* LPD3DBLOB;
+
+typedef enum _D3D_INCLUDE_TYPE
+{
+ D3D_INCLUDE_LOCAL = 0,
+ D3D_INCLUDE_SYSTEM,
+
+ D3D10_INCLUDE_LOCAL = 0,
+ D3D10_INCLUDE_SYSTEM,
+
+ D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
+} D3D_INCLUDE_TYPE;
+
+[object, local]
+interface ID3DInclude : IUnknown
+{
+ HRESULT Open(
+ [in] D3D_INCLUDE_TYPE IncludeType,
+ [in] LPCSTR pFileName,
+ [in] LPCVOID pParentData,
+ [out] LPCVOID *ppData,
+ [in] UINT *pBytes
+ );
+ HRESULT Close(
+ [in] LPCVOID pData
+ );
+};
+
+typedef enum _D3D_SHADER_VARIABLE_CLASS
+{
+ D3D_SVC_SCALAR = 0,
+ D3D_SVC_VECTOR,
+ D3D_SVC_MATRIX_ROWS,
+ D3D_SVC_MATRIX_COLUMNS,
+ D3D_SVC_OBJECT,
+ D3D_SVC_STRUCT,
+ D3D_SVC_INTERFACE_CLASS,
+ D3D_SVC_INTERFACE_POINTER,
+
+ D3D10_SVC_SCALAR = 0,
+ D3D10_SVC_VECTOR,
+ D3D10_SVC_MATRIX_ROWS,
+ D3D10_SVC_MATRIX_COLUMNS,
+ D3D10_SVC_OBJECT,
+ D3D10_SVC_STRUCT,
+ D3D11_SVC_INTERFACE_CLASS,
+ D3D11_SVC_INTERFACE_POINTER,
+ D3D_SVC_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_CLASS;
+
+typedef enum _D3D_SHADER_VARIABLE_FLAGS
+{
+ D3D_SVF_USERPACKED = 1,
+ D3D_SVF_USED = 2,
+ D3D_SVF_INTERFACE_POINTER = 4,
+ D3D_SVF_INTERFACE_PARAMETER = 8,
+
+ D3D10_SVF_USERPACKED = 1,
+ D3D10_SVF_USED = 2,
+ D3D10_SVF_INTERFACE_POINTER = 4,
+ D3D10_SVF_INTERFACE_PARAMETER = 8,
+
+ D3D_SVF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_FLAGS;
+
+typedef enum _D3D_SHADER_VARIABLE_TYPE
+{
+ D3D_SVT_VOID = 0,
+ D3D_SVT_BOOL,
+ D3D_SVT_INT,
+ D3D_SVT_FLOAT,
+ D3D_SVT_STRING,
+ D3D_SVT_TEXTURE,
+ D3D_SVT_TEXTURE1D,
+ D3D_SVT_TEXTURE2D,
+ D3D_SVT_TEXTURE3D,
+ D3D_SVT_TEXTURECUBE,
+ D3D_SVT_SAMPLER,
+ D3D_SVT_SAMPLER1D,
+ D3D_SVT_SAMPLER2D,
+ D3D_SVT_SAMPLER3D,
+ D3D_SVT_SAMPLERCUBE,
+ D3D_SVT_PIXELSHADER,
+ D3D_SVT_VERTEXSHADER,
+ D3D_SVT_PIXELFRAGMENT,
+ D3D_SVT_VERTEXFRAGMENT,
+ D3D_SVT_UINT,
+ D3D_SVT_UINT8,
+ D3D_SVT_GEOMETRYSHADER,
+ D3D_SVT_RASTERIZER,
+ D3D_SVT_DEPTHSTENCIL,
+ D3D_SVT_BLEND,
+ D3D_SVT_BUFFER,
+ D3D_SVT_CBUFFER,
+ D3D_SVT_TBUFFER,
+ D3D_SVT_TEXTURE1DARRAY,
+ D3D_SVT_TEXTURE2DARRAY,
+ D3D_SVT_RENDERTARGETVIEW,
+ D3D_SVT_DEPTHSTENCILVIEW,
+ D3D_SVT_TEXTURE2DMS,
+ D3D_SVT_TEXTURE2DMSARRAY,
+ D3D_SVT_TEXTURECUBEARRAY,
+ D3D_SVT_HULLSHADER,
+ D3D_SVT_DOMAINSHADER,
+ D3D_SVT_INTERFACE_POINTER,
+ D3D_SVT_COMPUTESHADER,
+ D3D_SVT_DOUBLE,
+ D3D_SVT_RWTEXTURE1D,
+ D3D_SVT_RWTEXTURE1DARRAY,
+ D3D_SVT_RWTEXTURE2D,
+ D3D_SVT_RWTEXTURE2DARRAY,
+ D3D_SVT_RWTEXTURE3D,
+ D3D_SVT_RWBUFFER,
+ D3D_SVT_BYTEADDRESS_BUFFER,
+ D3D_SVT_RWBYTEADDRESS_BUFFER,
+ D3D_SVT_STRUCTURED_BUFFER,
+ D3D_SVT_RWSTRUCTURED_BUFFER,
+ D3D_SVT_APPEND_STRUCTURED_BUFFER,
+ D3D_SVT_CONSUME_STRUCTURED_BUFFER,
+
+ D3D10_SVT_VOID = 0,
+ D3D10_SVT_BOOL,
+ D3D10_SVT_INT,
+ D3D10_SVT_FLOAT,
+ D3D10_SVT_STRING,
+ D3D10_SVT_TEXTURE,
+ D3D10_SVT_TEXTURE1D,
+ D3D10_SVT_TEXTURE2D,
+ D3D10_SVT_TEXTURE3D,
+ D3D10_SVT_TEXTURECUBE,
+ D3D10_SVT_SAMPLER,
+ D3D10_SVT_SAMPLER1D,
+ D3D10_SVT_SAMPLER2D,
+ D3D10_SVT_SAMPLER3D,
+ D3D10_SVT_SAMPLERCUBE,
+ D3D10_SVT_PIXELSHADER,
+ D3D10_SVT_VERTEXSHADER,
+ D3D10_SVT_PIXELFRAGMENT,
+ D3D10_SVT_VERTEXFRAGMENT,
+ D3D10_SVT_UINT,
+ D3D10_SVT_UINT8,
+ D3D10_SVT_GEOMETRYSHADER,
+ D3D10_SVT_RASTERIZER,
+ D3D10_SVT_DEPTHSTENCIL,
+ D3D10_SVT_BLEND,
+ D3D10_SVT_BUFFER,
+ D3D10_SVT_CBUFFER,
+ D3D10_SVT_TBUFFER,
+ D3D10_SVT_TEXTURE1DARRAY,
+ D3D10_SVT_TEXTURE2DARRAY,
+ D3D10_SVT_RENDERTARGETVIEW,
+ D3D10_SVT_DEPTHSTENCILVIEW,
+ D3D10_SVT_TEXTURE2DMS,
+ D3D10_SVT_TEXTURE2DMSARRAY,
+ D3D10_SVT_TEXTURECUBEARRAY,
+
+ D3D11_SVT_HULLSHADER,
+ D3D11_SVT_DOMAINSHADER,
+ D3D11_SVT_INTERFACE_POINTER,
+ D3D11_SVT_COMPUTESHADER,
+ D3D11_SVT_DOUBLE,
+ D3D11_SVT_RWTEXTURE1D,
+ D3D11_SVT_RWTEXTURE1DARRAY,
+ D3D11_SVT_RWTEXTURE2D,
+ D3D11_SVT_RWTEXTURE2DARRAY,
+ D3D11_SVT_RWTEXTURE3D,
+ D3D11_SVT_RWBUFFER,
+ D3D11_SVT_BYTEADDRESS_BUFFER,
+ D3D11_SVT_RWBYTEADDRESS_BUFFER,
+ D3D11_SVT_STRUCTURED_BUFFER,
+ D3D11_SVT_RWSTRUCTURED_BUFFER,
+ D3D11_SVT_APPEND_STRUCTURED_BUFFER,
+ D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
+
+ D3D_SVT_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_TYPE;
+
+typedef enum _D3D_SHADER_INPUT_FLAGS
+{
+ D3D_SIF_USERPACKED = 1,
+ D3D_SIF_COMPARISON_SAMPLER = 2,
+ D3D_SIF_TEXTURE_COMPONENT_0 = 4,
+ D3D_SIF_TEXTURE_COMPONENT_1 = 8,
+ D3D_SIF_TEXTURE_COMPONENTS = 12,
+
+ D3D10_SIF_USERPACKED = 1,
+ D3D10_SIF_COMPARISON_SAMPLER = 2,
+ D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
+ D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
+ D3D10_SIF_TEXTURE_COMPONENTS = 12,
+
+ D3D_SIF_FORCE_DWORD = 0x7fffffff
+ } D3D_SHADER_INPUT_FLAGS;
+
+typedef enum _D3D_SHADER_INPUT_TYPE
+{
+ D3D_SIT_CBUFFER = 0,
+ D3D_SIT_TBUFFER,
+ D3D_SIT_TEXTURE,
+ D3D_SIT_SAMPLER,
+ D3D_SIT_UAV_RWTYPED,
+ D3D_SIT_STRUCTURED,
+ D3D_SIT_UAV_RWSTRUCTURED,
+ D3D_SIT_BYTEADDRESS,
+ D3D_SIT_UAV_RWBYTEADDRESS,
+ D3D_SIT_UAV_APPEND_STRUCTURED,
+ D3D_SIT_UAV_CONSUME_STRUCTURED,
+ D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
+
+ D3D10_SIT_CBUFFER = 0,
+ D3D10_SIT_TBUFFER,
+ D3D10_SIT_TEXTURE,
+ D3D10_SIT_SAMPLER,
+
+ D3D11_SIT_UAV_RWTYPED,
+ D3D11_SIT_STRUCTURED,
+ D3D11_SIT_UAV_RWSTRUCTURED,
+ D3D11_SIT_BYTEADDRESS,
+ D3D11_SIT_UAV_RWBYTEADDRESS,
+ D3D11_SIT_UAV_APPEND_STRUCTURED,
+ D3D11_SIT_UAV_CONSUME_STRUCTURED,
+ D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
+ } D3D_SHADER_INPUT_TYPE;
+
+typedef enum _D3D_SHADER_CBUFFER_FLAGS
+{
+ D3D_CBF_USERPACKED = 1,
+
+ D3D10_CBF_USERPACKED = 1,
+
+ D3D_CBF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_CBUFFER_FLAGS;
+
+typedef enum _D3D_CBUFFER_TYPE
+{
+ D3D_CT_CBUFFER = 0,
+ D3D_CT_TBUFFER,
+ D3D_CT_INTERFACE_POINTERS,
+ D3D_CT_RESOURCE_BIND_INFO,
+
+ D3D10_CT_CBUFFER = 0,
+ D3D10_CT_TBUFFER,
+
+ D3D11_CT_CBUFFER = 0,
+ D3D11_CT_TBUFFER,
+ D3D11_CT_INTERFACE_POINTERS,
+ D3D11_CT_RESOURCE_BIND_INFO,
+} D3D_CBUFFER_TYPE;
+
+typedef enum D3D_NAME
+{
+ D3D_NAME_UNDEFINED = 0,
+ D3D_NAME_POSITION,
+ D3D_NAME_CLIP_DISTANCE,
+ D3D_NAME_CULL_DISTANCE,
+ D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
+ D3D_NAME_VIEWPORT_ARRAY_INDEX,
+ D3D_NAME_VERTEX_ID,
+ D3D_NAME_PRIMITIVE_ID,
+ D3D_NAME_INSTANCE_ID,
+ D3D_NAME_IS_FRONT_FACE,
+ D3D_NAME_SAMPLE_INDEX,
+ D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
+ D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
+ D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
+ D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
+ D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
+ D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
+
+ D3D_NAME_TARGET = 64,
+ D3D_NAME_DEPTH,
+ D3D_NAME_COVERAGE,
+ D3D_NAME_DEPTH_GREATER_EQUAL,
+ D3D_NAME_DEPTH_LESS_EQUAL,
+
+ D3D10_NAME_UNDEFINED = 0,
+ D3D10_NAME_POSITION,
+ D3D10_NAME_CLIP_DISTANCE,
+ D3D10_NAME_CULL_DISTANCE,
+ D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
+ D3D10_NAME_VIEWPORT_ARRAY_INDEX,
+ D3D10_NAME_VERTEX_ID,
+ D3D10_NAME_PRIMITIVE_ID,
+ D3D10_NAME_INSTANCE_ID,
+ D3D10_NAME_IS_FRONT_FACE,
+ D3D10_NAME_SAMPLE_INDEX,
+
+ D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
+ D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
+ D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
+ D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
+ D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
+ D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
+
+ D3D10_NAME_TARGET = 64,
+ D3D10_NAME_DEPTH ,
+ D3D10_NAME_COVERAGE,
+
+ D3D11_NAME_DEPTH_GREATER_EQUAL,
+ D3D11_NAME_DEPTH_LESS_EQUAL,
+} D3D_NAME;
+
+typedef enum D3D_RESOURCE_RETURN_TYPE
+{
+ D3D_RETURN_TYPE_UNORM = 1,
+ D3D_RETURN_TYPE_SNORM,
+ D3D_RETURN_TYPE_SINT,
+ D3D_RETURN_TYPE_UINT,
+ D3D_RETURN_TYPE_FLOAT,
+ D3D_RETURN_TYPE_MIXED,
+ D3D_RETURN_TYPE_DOUBLE,
+ D3D_RETURN_TYPE_CONTINUED,
+
+ D3D10_RETURN_TYPE_UNORM = 1,
+ D3D10_RETURN_TYPE_SNORM,
+ D3D10_RETURN_TYPE_SINT,
+ D3D10_RETURN_TYPE_UINT,
+ D3D10_RETURN_TYPE_FLOAT,
+ D3D10_RETURN_TYPE_MIXED,
+
+ D3D11_RETURN_TYPE_UNORM = 1,
+ D3D11_RETURN_TYPE_SNORM,
+ D3D11_RETURN_TYPE_SINT,
+ D3D11_RETURN_TYPE_UINT,
+ D3D11_RETURN_TYPE_FLOAT,
+ D3D11_RETURN_TYPE_MIXED,
+ D3D11_RETURN_TYPE_DOUBLE,
+ D3D11_RETURN_TYPE_CONTINUED,
+} D3D_RESOURCE_RETURN_TYPE;
+
+typedef enum D3D_REGISTER_COMPONENT_TYPE
+{
+ D3D_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D_REGISTER_COMPONENT_UINT32,
+ D3D_REGISTER_COMPONENT_SINT32,
+ D3D_REGISTER_COMPONENT_FLOAT32,
+
+ D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D10_REGISTER_COMPONENT_UINT32,
+ D3D10_REGISTER_COMPONENT_SINT32,
+ D3D10_REGISTER_COMPONENT_FLOAT32,
+} D3D_REGISTER_COMPONENT_TYPE;
+
+typedef enum D3D_TESSELLATOR_DOMAIN
+{
+ D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D_TESSELLATOR_DOMAIN_ISOLINE,
+ D3D_TESSELLATOR_DOMAIN_TRI,
+ D3D_TESSELLATOR_DOMAIN_QUAD,
+
+ D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D11_TESSELLATOR_DOMAIN_ISOLINE,
+ D3D11_TESSELLATOR_DOMAIN_TRI,
+ D3D11_TESSELLATOR_DOMAIN_QUAD,
+} D3D_TESSELLATOR_DOMAIN;
+
+typedef enum D3D_TESSELLATOR_PARTITIONING
+{
+ D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D_TESSELLATOR_PARTITIONING_INTEGER,
+ D3D_TESSELLATOR_PARTITIONING_POW2,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+
+ D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D11_TESSELLATOR_PARTITIONING_INTEGER,
+ D3D11_TESSELLATOR_PARTITIONING_POW2,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+} D3D_TESSELLATOR_PARTITIONING;
+
+typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
+{
+ D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D_TESSELLATOR_OUTPUT_POINT,
+ D3D_TESSELLATOR_OUTPUT_LINE,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+
+ D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D11_TESSELLATOR_OUTPUT_POINT,
+ D3D11_TESSELLATOR_OUTPUT_LINE,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
+
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl
new file mode 100644
index 00000000000..d268e43c0dd
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl
@@ -0,0 +1,470 @@
+/*
+ * Copyright 2007 Andras Kovacs
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */
+
+import "dxgitype.idl";
+
+const UINT _FACDXGI = 0x87a;
+
+cpp_quote("#define MAKE_DXGI_STATUS(x) MAKE_HRESULT(0, _FACDXGI, x)")
+cpp_quote("#define DXGI_STATUS_OCCLUDED MAKE_DXGI_STATUS(1)")
+cpp_quote("#define DXGI_STATUS_CLIPPED MAKE_DXGI_STATUS(2)")
+cpp_quote("#define DXGI_STATUS_NO_REDIRECTION MAKE_DXGI_STATUS(4)")
+cpp_quote("#define DXGI_STATUS_NO_DESKTOP_ACCESS MAKE_DXGI_STATUS(5)")
+cpp_quote("#define DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_STATUS(6)")
+cpp_quote("#define DXGI_STATUS_MODE_CHANGED MAKE_DXGI_STATUS(7)")
+cpp_quote("#define DXGI_STATUS_MODE_CHANGE_IN_PROGRESS MAKE_DXGI_STATUS(8)")
+
+cpp_quote("#define MAKE_DXGI_HRESULT(x) MAKE_HRESULT(1, _FACDXGI, x)")
+cpp_quote("#define DXGI_ERROR_INVALID_CALL MAKE_DXGI_HRESULT(1)")
+cpp_quote("#define DXGI_ERROR_NOT_FOUND MAKE_DXGI_HRESULT(2)")
+cpp_quote("#define DXGI_ERROR_MORE_DATA MAKE_DXGI_HRESULT(3)")
+cpp_quote("#define DXGI_ERROR_UNSUPPORTED MAKE_DXGI_HRESULT(4)")
+cpp_quote("#define DXGI_ERROR_DEVICE_REMOVED MAKE_DXGI_HRESULT(5)")
+cpp_quote("#define DXGI_ERROR_DEVICE_HUNG MAKE_DXGI_HRESULT(6)")
+cpp_quote("#define DXGI_ERROR_DEVICE_RESET MAKE_DXGI_HRESULT(7)")
+cpp_quote("#define DXGI_ERROR_WAS_STILL_DRAWING MAKE_DXGI_HRESULT(10)")
+cpp_quote("#define DXGI_ERROR_FRAME_STATISTICS_DISJOINT MAKE_DXGI_HRESULT(11)")
+cpp_quote("#define DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_HRESULT(12)")
+cpp_quote("#define DXGI_ERROR_DRIVER_INTERNAL_ERROR MAKE_DXGI_HRESULT(32)")
+cpp_quote("#define DXGI_ERROR_NONEXCLUSIVE MAKE_DXGI_HRESULT(33)")
+cpp_quote("#define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE MAKE_DXGI_HRESULT(34)")
+
+cpp_quote("#if 0")
+typedef HANDLE HMONITOR;
+typedef struct _LUID {
+ DWORD LowPart;
+ LONG HighPart;
+} LUID, *PLUID;
+cpp_quote("#endif")
+
+typedef UINT DXGI_USAGE;
+const DXGI_USAGE DXGI_USAGE_SHADER_INPUT = 0x10L;
+const DXGI_USAGE DXGI_USAGE_RENDER_TARGET_OUTPUT = 0x20L;
+const DXGI_USAGE DXGI_USAGE_BACK_BUFFER = 0x40L;
+const DXGI_USAGE DXGI_USAGE_SHARED = 0x80L;
+const DXGI_USAGE DXGI_USAGE_READ_ONLY = 0x100L;
+
+typedef enum DXGI_SWAP_EFFECT {
+ DXGI_SWAP_EFFECT_DISCARD = 0,
+ DXGI_SWAP_EFFECT_SEQUENTIAL = 1,
+} DXGI_SWAP_EFFECT;
+
+typedef enum DXGI_RESIDENCY {
+ DXGI_RESIDENCY_FULLY_RESIDENT = 1,
+ DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2,
+ DXGI_RESIDENCY_EVICTED_TO_DISK = 3,
+} DXGI_RESIDENCY;
+
+typedef struct DXGI_SURFACE_DESC {
+ UINT Width;
+ UINT Height;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+} DXGI_SURFACE_DESC;
+
+typedef struct DXGI_MAPPED_RECT {
+ INT Pitch;
+ BYTE *pBits;
+} DXGI_MAPPED_RECT;
+
+typedef struct DXGI_OUTPUT_DESC {
+ WCHAR DeviceName[32];
+ RECT DesktopCoordinates;
+ BOOL AttachedToDesktop;
+ DXGI_MODE_ROTATION Rotation;
+ HMONITOR Monitor;
+} DXGI_OUTPUT_DESC;
+
+typedef struct DXGI_FRAME_STATISTICS {
+ UINT PresentCount;
+ UINT PresentRefreshCount;
+ UINT SyncRefreshCount;
+ LARGE_INTEGER SyncQPCTime;
+ LARGE_INTEGER SyncGPUTime;
+} DXGI_FRAME_STATISTICS;
+
+typedef struct DXGI_ADAPTER_DESC {
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+} DXGI_ADAPTER_DESC;
+
+typedef struct DXGI_SWAP_CHAIN_DESC {
+ DXGI_MODE_DESC BufferDesc;
+ DXGI_SAMPLE_DESC SampleDesc;
+ DXGI_USAGE BufferUsage;
+ UINT BufferCount;
+ HWND OutputWindow;
+ BOOL Windowed;
+ DXGI_SWAP_EFFECT SwapEffect;
+ UINT Flags;
+} DXGI_SWAP_CHAIN_DESC;
+
+typedef struct DXGI_SHARED_RESOURCE {
+ HANDLE Handle;
+} DXGI_SHARED_RESOURCE;
+
+[
+ object,
+ local,
+ uuid(aec22fb8-76f3-4639-9be0-28eb43a67a2e)
+]
+interface IDXGIObject : IUnknown
+{
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT data_size,
+ [in] const void *data
+ );
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *object
+ );
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *data_size,
+ [out] void *data
+ );
+ HRESULT GetParent(
+ [in] REFIID riid,
+ [out] void **parent
+ );
+}
+
+[
+ object,
+ local,
+ uuid(3d3e0379-f9de-4d58-bb6c-18d62992f1a6)
+]
+interface IDXGIDeviceSubObject : IDXGIObject
+{
+ HRESULT GetDevice(
+ [in] REFIID riid,
+ [out] void **device
+ );
+}
+
+[
+ object,
+ local,
+ uuid(cafcb56c-6ac3-4889-bf47-9e23bbd260ec)
+]
+interface IDXGISurface : IDXGIDeviceSubObject
+{
+ HRESULT GetDesc(
+ [out] DXGI_SURFACE_DESC *desc
+ );
+ HRESULT Map(
+ [out] DXGI_MAPPED_RECT *mapped_rect,
+ [in] UINT flags
+ );
+ HRESULT Unmap(
+ );
+}
+
+[
+ object,
+ local,
+ uuid(ae02eedb-c735-4690-8d52-5a8dc20213aa)
+]
+interface IDXGIOutput : IDXGIObject
+{
+ HRESULT GetDesc(
+ [out] DXGI_OUTPUT_DESC *desc
+ );
+ HRESULT GetDisplayModeList(
+ [in] DXGI_FORMAT format,
+ [in] UINT flags,
+ [in, out] UINT *mode_count,
+ [out] DXGI_MODE_DESC *desc
+ );
+ HRESULT FindClosestMatchingMode(
+ [in] const DXGI_MODE_DESC *mode,
+ [out] DXGI_MODE_DESC *closest_match,
+ [in] IUnknown *device
+ );
+ HRESULT WaitForVBlank(
+ );
+ HRESULT TakeOwnership(
+ [in] IUnknown *device,
+ [in] BOOL exclusive
+ );
+ void ReleaseOwnership(
+ );
+ HRESULT GetGammaControlCapabilities(
+ [out] DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps
+ );
+ HRESULT SetGammaControl(
+ [in] const DXGI_GAMMA_CONTROL *gamma_control
+ );
+ HRESULT GetGammaControl(
+ [out] DXGI_GAMMA_CONTROL *gamma_control
+ );
+ HRESULT SetDisplaySurface(
+ [in] IDXGISurface *surface
+ );
+ HRESULT GetDisplaySurfaceData(
+ [in] IDXGISurface *surface
+ );
+ HRESULT GetFrameStatistics(
+ [out] DXGI_FRAME_STATISTICS *stats
+ );
+}
+
+[
+ object,
+ local,
+ uuid(2411e7e1-12ac-4ccf-bd14-9798e8534dc0)
+]
+interface IDXGIAdapter : IDXGIObject
+{
+ HRESULT EnumOutputs(
+ [in] UINT output_idx,
+ [in, out] IDXGIOutput **output
+ );
+ HRESULT GetDesc(
+ [out] DXGI_ADAPTER_DESC *desc
+ );
+ HRESULT CheckInterfaceSupport(
+ [in] REFGUID guid,
+ [out] LARGE_INTEGER *umd_version
+ );
+}
+
+[
+ object,
+ local,
+ uuid(310d36a0-d2e7-4c0a-aa04-6a9d23b8886a)
+]
+interface IDXGISwapChain : IDXGIDeviceSubObject
+{
+ HRESULT Present(
+ [in] UINT sync_interval,
+ [in] UINT flags
+ );
+ HRESULT GetBuffer(
+ [in] UINT buffer_idx,
+ [in] REFIID riid,
+ [in, out] void **surface
+ );
+ HRESULT SetFullscreenState(
+ [in] BOOL fullscreen,
+ [in] IDXGIOutput *target
+ );
+ HRESULT GetFullscreenState(
+ [out] BOOL *fullscreen,
+ [out] IDXGIOutput **target
+ );
+ HRESULT GetDesc(
+ [out] DXGI_SWAP_CHAIN_DESC *desc
+ );
+ HRESULT ResizeBuffers(
+ [in] UINT buffer_count,
+ [in] UINT width,
+ [in] UINT height,
+ [in] DXGI_FORMAT format,
+ [in] UINT flags
+ );
+ HRESULT ResizeTarget(
+ [in] const DXGI_MODE_DESC *target_mode_desc
+ );
+ HRESULT GetContainingOutput(
+ [out] IDXGIOutput **output
+ );
+ HRESULT GetFrameStatistics(
+ [out] DXGI_FRAME_STATISTICS *stats
+ );
+ HRESULT GetLastPresentCount(
+ [out] UINT *last_present_count
+ );
+}
+
+[
+ object,
+ local,
+ uuid(7b7166ec-21c7-44ae-b21a-c9ae321ae369)
+]
+interface IDXGIFactory : IDXGIObject
+{
+ HRESULT EnumAdapters(
+ [in] UINT adapter_idx,
+ [out] IDXGIAdapter **adapter
+ );
+ HRESULT MakeWindowAssociation(
+ [in] HWND window,
+ [in] UINT flags
+ );
+ HRESULT GetWindowAssociation(
+ [in] HWND *window
+ );
+ HRESULT CreateSwapChain(
+ [in] IUnknown *device,
+ [in] DXGI_SWAP_CHAIN_DESC *desc,
+ [out] IDXGISwapChain **swapchain
+ );
+ HRESULT CreateSoftwareAdapter(
+ [in] HMODULE swrast,
+ [out] IDXGIAdapter **adapter
+ );
+}
+
+[local] HRESULT CreateDXGIFactory(REFIID riid, void **factory);
+
+[
+ object,
+ local,
+ uuid(54ec77fa-1377-44e6-8c32-88fd5f44c84c)
+]
+interface IDXGIDevice : IDXGIObject
+{
+ HRESULT GetAdapter(
+ [out] IDXGIAdapter **adapter
+ );
+ HRESULT CreateSurface(
+ [in] const DXGI_SURFACE_DESC *desc,
+ [in] UINT surface_count,
+ [in] DXGI_USAGE usage,
+ [in] const DXGI_SHARED_RESOURCE *shared_resource,
+ [out] IDXGISurface **surface
+ );
+ HRESULT QueryResourceResidency(
+ [in] IUnknown *const *resources,
+ [out] DXGI_RESIDENCY *residency,
+ [in] UINT resource_count
+ );
+ HRESULT SetGPUThreadPriority(
+ [in] INT priority
+ );
+ HRESULT GetGPUThreadPriority(
+ [out] INT *priority
+ );
+}
+
+
+// BEGIN parts added for Gallium
+
+const unsigned int DXGI_MAP_READ = 1;
+const unsigned int DXGI_MAP_WRITE = 2;
+const unsigned int DXGI_MAP_DISCARD = 4;
+
+const unsigned int DXGI_CPU_ACCESS_NONE = 0;
+const unsigned int DXGI_CPU_ACCESS_DYNAMIC = 1;
+const unsigned int DXGI_CPU_ACCESS_READ_WRITE = 2;
+const unsigned int DXGI_CPU_ACCESS_SCRATCH = 3;
+const unsigned int DXGI_CPU_ACCESS_FIELD = 15;
+const unsigned int DXGI_USAGE_DISCARD_ON_PRESENT = 0x200;
+const unsigned int DXGI_USAGE_UNORDERED_ACCESS = 0x400;
+
+const unsigned int DXGI_PRESENT_TEST = 1;
+const unsigned int DXGI_PRESENT_DO_NOT_SEQUENCE = 2;
+const unsigned int DXGI_PRESENT_RESTART = 4;
+
+typedef enum DXGI_SWAP_CHAIN_FLAG
+{
+ DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 1,
+ DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 2,
+ DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 4
+} DXGI_SWAP_CHAIN_FLAG;
+
+typedef struct DXGI_ADAPTER_DESC1
+{
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+ UINT Flags;
+} DXGI_ADAPTER_DESC1;
+
+[object, local, uuid("035f3ab4-482e-4e50-b41f-8a7f8bd8960b")]
+interface IDXGIResource : IDXGIDeviceSubObject
+{
+ HRESULT GetSharedHandle(
+ [out] HANDLE *pSharedHandle
+ );
+
+ HRESULT GetUsage(
+ [out] DXGI_USAGE *pUsage
+ );
+
+ HRESULT SetEvictionPriority(
+ [in] UINT EvictionPriority
+ );
+
+ HRESULT GetEvictionPriority(
+ [out] UINT *pEvictionPriority
+ );
+};
+
+[object, local, uuid("4AE63092-6327-4c1b-80AE-BFE12EA32B86")]
+interface IDXGISurface1 : IDXGISurface
+{
+ HRESULT GetDC(
+ [in] BOOL Discard,
+ [out] HDC *phdc
+ );
+
+ HRESULT ReleaseDC(
+ [in, optional] RECT *pDirtyRect
+ );
+ };
+
+[object, local, uuid("77db970f-6276-48ba-ba28-070143b4392c")]
+interface IDXGIDevice1 : IDXGIDevice
+{
+ HRESULT SetMaximumFrameLatency(
+ [in] UINT MaxLatency
+ );
+
+ HRESULT GetMaximumFrameLatency(
+ [out] UINT *pMaxLatency
+ );
+};
+
+[object, local, uuid("29038f61-3839-4626-91fd-086879011a05")]
+interface IDXGIAdapter1 : IDXGIAdapter
+{
+ HRESULT GetDesc1(
+ [out] DXGI_ADAPTER_DESC1 *pDesc
+ );
+};
+
+[object, local, uuid("770aae78-f26f-4dba-a829-253c83d1b387")]
+interface IDXGIFactory1 : IDXGIFactory
+{
+ HRESULT EnumAdapters1(
+ [in] UINT Adapter,
+ [out] IDXGIAdapter1 **ppAdapter
+ );
+
+ BOOL IsCurrent();
+};
+
+[local] HRESULT CreateDXGIFactory1(REFIID riid, void **factory);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl
new file mode 100644
index 00000000000..28846e96014
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl
@@ -0,0 +1,129 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+typedef enum DXGI_FORMAT {
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_TYPELESS,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32_TYPELESS,
+ DXGI_FORMAT_R32G32B32_FLOAT,
+ DXGI_FORMAT_R32G32B32_UINT,
+ DXGI_FORMAT_R32G32B32_SINT,
+ DXGI_FORMAT_R16G16B16A16_TYPELESS,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R32G32_TYPELESS,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G8X24_TYPELESS,
+ DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ DXGI_FORMAT_X32_TYPELESS_G8X24_UINT,
+ DXGI_FORMAT_R10G10B10A2_TYPELESS,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R16G16_TYPELESS,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R32_TYPELESS,
+ DXGI_FORMAT_D32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_X24_TYPELESS_G8_UINT,
+ DXGI_FORMAT_R8G8_TYPELESS,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R16_TYPELESS,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R8_TYPELESS,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_R1_UNORM,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R8G8_B8G8_UNORM,
+ DXGI_FORMAT_G8R8_G8B8_UNORM,
+ DXGI_FORMAT_BC1_TYPELESS,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC2_TYPELESS,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ DXGI_FORMAT_BC3_TYPELESS,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ DXGI_FORMAT_BC4_TYPELESS,
+ DXGI_FORMAT_BC4_UNORM,
+ DXGI_FORMAT_BC4_SNORM,
+ DXGI_FORMAT_BC5_TYPELESS,
+ DXGI_FORMAT_BC5_UNORM,
+ DXGI_FORMAT_BC5_SNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8X8_UNORM,
+ DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM,
+ DXGI_FORMAT_B8G8R8A8_TYPELESS,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8X8_TYPELESS,
+ DXGI_FORMAT_B8G8R8X8_UNORM_SRGB,
+ DXGI_FORMAT_BC6H_TYPELESS,
+ DXGI_FORMAT_BC6H_UF16,
+ DXGI_FORMAT_BC6H_SF16,
+ DXGI_FORMAT_BC7_TYPELESS,
+ DXGI_FORMAT_BC7_UNORM,
+ DXGI_FORMAT_BC7_UNORM_SRGB,
+ DXGI_FORMAT_FORCE_UINT = 0xffffffff
+} DXGI_FORMAT;
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl
new file mode 100644
index 00000000000..95844076936
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl
@@ -0,0 +1,84 @@
+/*
+ * Copyright 2007 Andras Kovacs
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/* DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+import "dxgiformat.idl";
+
+typedef struct DXGI_SAMPLE_DESC {
+ UINT Count;
+ UINT Quality;
+} DXGI_SAMPLE_DESC;
+
+typedef enum DXGI_MODE_ROTATION {
+ DXGI_MODE_ROTATION_UNSPECIFIED = 0,
+ DXGI_MODE_ROTATION_IDENTITY = 1,
+ DXGI_MODE_ROTATION_ROTATE90 = 2,
+ DXGI_MODE_ROTATION_ROTATE180 = 3,
+ DXGI_MODE_ROTATION_ROTATE270 = 4,
+} DXGI_MODE_ROTATION;
+
+typedef enum DXGI_MODE_SCANLINE_ORDER {
+ DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0,
+ DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 1,
+ DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
+ DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3,
+} DXGI_MODE_SCANLINE_ORDER;
+
+typedef enum DXGI_MODE_SCALING {
+ DXGI_MODE_SCALING_UNSPECIFIED = 0,
+ DXGI_MODE_SCALING_CENTERED = 1,
+ DXGI_MODE_SCALING_STRETCHED = 2,
+} DXGI_MODE_SCALING;
+
+typedef struct DXGI_RATIONAL {
+ UINT Numerator;
+ UINT Denominator;
+} DXGI_RATIONAL;
+
+typedef struct DXGI_MODE_DESC {
+ UINT Width;
+ UINT Height;
+ DXGI_RATIONAL RefreshRate;
+ DXGI_FORMAT Format;
+ DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
+ DXGI_MODE_SCALING Scaling;
+} DXGI_MODE_DESC;
+
+typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES {
+ BOOL ScaleAndOffsetSupported;
+ float MaxConvertedValue;
+ float MinConvertedValue;
+ UINT NumGammaControlPoints;
+ float ControlPointPositions[1025];
+} DXGI_GAMMA_CONTROL_CAPABILITIES;
+
+typedef struct DXGI_RGB {
+ float Red;
+ float Green;
+ float Blue;
+} DXGI_RGB;
+
+typedef struct DXGI_GAMMA_CONTROL {
+ DXGI_RGB Scale;
+ DXGI_RGB Offset;
+ DXGI_RGB GammaCurve[1025];
+} DXGI_GAMMA_CONTROL;
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h b/src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h
new file mode 100644
index 00000000000..fbd390fbd39
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h
@@ -0,0 +1,25 @@
+#ifndef SPECSTRINGS_H
+#define SPECSTRINGS_H
+
+#define __in
+#define __in_opt
+#define __out
+#define __out_opt
+#define __inout
+#define __inout_opt
+#define __in_bcount(...)
+#define __in_bcount_opt(...)
+#define __in_ecount(...)
+#define __in_ecount_opt(...)
+#define __in_xcount(...)
+#define __in_xcount_opt(...)
+#define __out_bcount(...)
+#define __out_bcount_opt(...)
+#define __out_ecount(...)
+#define __out_ecount_opt(...)
+#define __out_ecount_part_opt(...)
+#define __in_range(...)
+#define __inout_range(...)
+#define __out_range(...)
+
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/docs/Makefile b/src/gallium/state_trackers/d3d1x/docs/Makefile
new file mode 100644
index 00000000000..ca1e3ce05dd
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/docs/Makefile
@@ -0,0 +1,4 @@
+all: module_dependencies.svg module_dependencies.pdf
+
+include ../Makefile.inc
+
diff --git a/src/gallium/state_trackers/d3d1x/docs/coding_style.txt b/src/gallium/state_trackers/d3d1x/docs/coding_style.txt
new file mode 100644
index 00000000000..a644a1323f3
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/docs/coding_style.txt
@@ -0,0 +1,85 @@
+The goal of these guidelines is to allow as much freedom as possible, while keeping the code buildable and pleasant to read.
+
+* Formatting
+
+- Indent with a single tab character. This is the best choice, since anyone can use the visual indentation he prefers by adjust the tab width setting in his editor.
+- Align multiline statements with an additional extra tab before each continuation line
+- Keep in mind that people can program with proportional fonts: hence, don't attempt to align anything not at the start of the line, since it's impossible
+- In general, there should never be two consecutive spaces in the source code
+- As a special exception, [in] and __in annotations are followed by two spaces to align them with [out] and __out if displayed with a fixed size font. This may be revisited.
+- There is no strict limit on line length, but try to not make lines too long, and insert a line break where it looks good
+
+* Language/platform features
+
+All language features of C++03 with TR1 and all the STL library may be used.
+Obviously, try to keep the code simple, readable and intuitive, code size small, and compilation time short where possible.
+Platform/compiler-specific extensions can be used if beneficial, protected by #ifs.
+
+C++0x is currently not used since it's unreleased and currently not well supported by clang.
+Once GCC, clang and Visual C++ all have very good or complete support, and ideally the standard is finalized, we can start taking advantage of it.
+Change this document once that happens.
+
+Boost is currently not used because it hasn't been necessary and it's best to keep things simple.
+If really necessary, add a dependency on it, but use it judiciously.
+
+C should be used only for old code, and preferably completely avoided.
+
+You can freely assume that char is 8-bit, short 16-bit and int 32-bit, that long and pointers are 32-bit or 64-bit, that long long is at least 64-bit, that float is 32-bit and that double is 64-bit.
+However, when you intend a specific size, int8_t, etc. are preferred.
+
+* Naming style
+
+ Code implementing public parts of Windows interfaces (and derived ones) should follow Windows naming conventions:
+ - Classes are like GalliumD3D11VertexShader
+ - Functions are like CreateVertexShader
+ - Variables are like ppVertexShader
+
+ Other code should follow Gallium/Linux/POSIX/STL/Boost naming conventions:
+ - Classes are like maybe_mutex_t
+ - Functions are like xs_create_shader
+ - Variables are like sampler_view
+
+ Template parameters are named accordingly to what looks best for the specific case.
+ Typically it will be FooBar for typename parameters and foo_bar for non-typename ones.
+
+ * Implementation style
+
+See the comments in d3d1xstutil.h for the COM implementation method.
+In particular, avoid multiple/virtual inheritance in favor of mixins where possible.
+
+Try to limit or avoid preprocessor magic and multiline macros and use templates instead where possible.
+Often, you can lessen the preprocessor magic by putting some of it in a template instantiated by the remaining magic.
+
+Forward declarations should not be used unless necessary.
+In particular C++ classes should be implemented "inline" and should you should almost never have a forward declaration of a class.
+To achieve this, you can opt to create an "interface class", which goes into an header or earlier in the C++ file, and an "implementation class" with goes in the C++ file.
+Alternatively, use global helpers with forward declaration.
+
+Order definitions so that forward declarations are not necessary (e.g. put main at the end of the file).
+
+Choose between "struct" or "class" depending on whether the first declared member is public or private, to save the explicit specifier.
+
+Try to use const appropriately, esp. as a qualifier for member functions.
+
+Try to avoid Microsoft-style TYPES like FLOAT, UINT, etc. in favor of the usual C types like float, unsigned.
+
+Where feasible, if a platform is missing a function/keyword, add a definition of it with the standard name, rather than inventing an "abstraction layer".
+
+Try to use typedefs for STL maps on which you need to declare iterations, as well as function pointers or other "weird" C types.
+
+ To iterate, use the following idiom from LLVM, which is optimal, unless end() is trivial:
+ for(iterator_type i = begin(), e = end(); i != e; ++i)
+ {}
+
+ Otherwise, you risk the compiler evaluating end() for each loop iteration.
+ If end() is trivial, use this:
+ for(iterator_type i = begin(); i != end(); ++i)
+ {}
+
+ Note the "++i" instead of the "i++" to avoid creating an unnecessary copy (esp. with overloaded operators).
+
+ Declare variables just before they are needed, and inside the for() header.
+ Usually, you should initialize variable in the declaration if that's the only assignment or if it is a default value, and as a separate assignment if not.
+
+Try to use C++ references (with const if appropriate) when the pointer must be non-null, and that type is not already customarily passed with a pointer.
+
diff --git a/src/gallium/state_trackers/d3d1x/docs/module_dependencies.dot b/src/gallium/state_trackers/d3d1x/docs/module_dependencies.dot
new file mode 100644
index 00000000000..3db6fb2167a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/docs/module_dependencies.dot
@@ -0,0 +1,25 @@
+digraph module_dependencies
+{
+ d3dapi -> w32api;
+ gd3dapi -> d3dapi;
+ progs -> d3dapi [style="dotted"];
+ progs -> gd3dapi [style="dotted"];
+ progs -> microsoft_directx_sdk [style="dotted"];
+ d3d1xstutil -> gd3dapi
+ d3d1xshader -> d3dapi
+ gd3d1x -> d3d1xshader;
+ gd3d1x -> d3d1xstutil;
+ gd3d10 -> gd3d1x;
+ gd3d11 -> gd3d1x;
+ dxgi -> d3d1xstutil;
+ dxgi -> gd3dapi;
+ dxgid3d10 -> gd3dapi;
+ dxgid3d11 -> gd3dapi;
+ "d3d11.dll" -> gd3d11;
+ "d3d11.dll" -> dxgid3d11;
+ "d3d10.dll" -> gd3d10;
+ "d3d10.dll" -> dxgid3d10;
+ "dxgi.dll" -> dxgi;
+ tools -> mstools
+ mstools -> microsoft_directx_sdk
+};
diff --git a/src/gallium/state_trackers/d3d1x/docs/source_layout.txt b/src/gallium/state_trackers/d3d1x/docs/source_layout.txt
new file mode 100644
index 00000000000..46e9f2d9832
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/docs/source_layout.txt
@@ -0,0 +1,17 @@
+Source layout and architecture of the Gallium D3D state tracker
+
+w32api is a link to Wine's include files for the Windows API
+d3dapi contains the headers for Direct3D 10.0, 10.1 and 11.0 (independently created, except d3d10 which is based on Wine)
+gd3dapi contains the Gallium COM state tracker API and extensions to the DXGI and Direct3D APIs, both for internal and external usage
+d3d1xshader is a standalone module with a parser, disassembler and utility routines for Direct3D 10/11 shaders using Shader Model 4/5 instructions encoded using Tokenized Program Format embedded in a DXBC chunked container (the data format produced by the HLSL compiler).
+mstools contains a downloader for the Microsoft HLSL compiler
+tools contains the shader compiler, currently wrapping the Microsoft HLSL compiler
+gd3d10 contains the implementation of Direct3D 10 and 10.1 with Gallium-specific entry points
+gd3d11 contains the implementation of Direct3D 11 with Gallium-specific entry points
+gd3d1x contains the shader translator and code not directly implementing Direct3D interfaces, but needed by those implementations
+dxgid3d10 contains the DXGI-based "official" entry points to Direct3D 10.0 and 10.1
+dxgid3d11 contains the DXGI-based "official" entry points to Direct3D 11
+dxgi contains the implementation of DXGI (currently over the EGL native interface)
+d3d1xstutil contains helper code shared among all the modules in the state tracker
+programs contains the Gallium Direct3D 11 demos, runnable either on the Microsoft or Gallium implementations
+docs contains documentation
diff --git a/src/gallium/state_trackers/d3d1x/dxgi/Makefile b/src/gallium/state_trackers/d3d1x/dxgi/Makefile
new file mode 100644
index 00000000000..323f6f7bbe7
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgi/Makefile
@@ -0,0 +1,17 @@
+LIBNAME=dxgi
+LIBRARY_INCLUDES=-Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
+LIBRARY_DEFINES=-DDXGI_DRIVER_SEARCH_DIR=\"$(EGL_DRIVER_INSTALL_DIR)\"
+CPP_SOURCES=$(wildcard src/*.cpp)
+
+include ../Makefile.inc
+
+ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
+LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_X11
+endif
+ifneq ($(findstring drm, $(EGL_PLATFORMS)),)
+LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_DRM
+endif
+ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),)
+LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_FBDEV
+endif
+
diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_loader.cpp b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_loader.cpp
new file mode 100644
index 00000000000..e5ba309fe41
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_loader.cpp
@@ -0,0 +1,206 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <[email protected]>
+ */
+
+#include "dxgi_private.h"
+#include <stdio.h>
+extern "C"
+{
+#include "state_tracker/drm_driver.h"
+#include "util/u_dl.h"
+}
+#define PIPE_PREFIX "pipe_"
+
+static const char *
+get_search_path(void)
+{
+ static const char *search_path;
+
+ if (!search_path) {
+ static char buffer[1024];
+ const char *p;
+ int ret;
+
+ p = getenv("DXGI_DRIVERS_PATH");
+ if(!p)
+ p = getenv("EGL_DRIVERS_PATH");
+#ifdef __unix__
+ if (p && (geteuid() != getuid() || getegid() != getgid())) {
+ p = NULL;
+ }
+#endif
+
+ if (p) {
+ ret = snprintf(buffer, sizeof(buffer),
+ "%s:%s", p, DXGI_DRIVER_SEARCH_DIR);
+ if (ret > 0 && ret < (int)sizeof(buffer))
+ search_path = buffer;
+ }
+ }
+ if (!search_path)
+ search_path = DXGI_DRIVER_SEARCH_DIR;
+
+ return search_path;
+}
+
+static void
+for_each_colon_separated(const char *search_path,
+ bool (*loader)(const char *, size_t, void *),
+ void *loader_data)
+{
+ const char *cur, *next;
+ size_t len;
+
+ cur = search_path;
+ while (cur) {
+ next = strchr(cur, ':');
+ len = (next) ? next - cur : strlen(cur);
+
+ if (!loader(cur, len, loader_data))
+ break;
+
+ cur = (next) ? next + 1 : NULL;
+ }
+}
+
+void
+for_each_in_search_path(bool (*callback)(const char *, size_t, void *),
+ void *callback_data)
+{
+ const char *search_path = get_search_path();
+ for_each_colon_separated(search_path, callback, callback_data);
+}
+
+static struct pipe_module {
+ boolean initialized;
+ char *name;
+ struct util_dl_library *lib;
+ const struct drm_driver_descriptor *drmdd;
+ struct pipe_screen *(*swrast_create_screen)(struct sw_winsys *);
+} pipe_modules[16];
+
+static bool
+dlopen_pipe_module_cb(const char *dir, size_t len, void *callback_data)
+{
+ struct pipe_module *pmod = (struct pipe_module *) callback_data;
+ char path[1024];
+ int ret;
+
+ if (len) {
+ ret = snprintf(path, sizeof(path),
+ "%.*s/" PIPE_PREFIX "%s" UTIL_DL_EXT, len, dir, pmod->name);
+ }
+ else {
+ ret = snprintf(path, sizeof(path),
+ PIPE_PREFIX "%s" UTIL_DL_EXT, pmod->name);
+ }
+ if (ret > 0 && ret < (int)sizeof(path)) {
+ pmod->lib = util_dl_open(path);
+ }
+
+ return !(pmod->lib);
+}
+
+static bool
+load_pipe_module(struct pipe_module *pmod, const char *name)
+{
+ pmod->name = strdup(name);
+ if (!pmod->name)
+ return FALSE;
+
+ for_each_in_search_path(dlopen_pipe_module_cb, (void *) pmod);
+ if (pmod->lib) {
+ pmod->drmdd = (const struct drm_driver_descriptor *)
+ util_dl_get_proc_address(pmod->lib, "driver_descriptor");
+
+ /* sanity check on the name */
+ if (pmod->drmdd && strcmp(pmod->drmdd->name, pmod->name) != 0)
+ pmod->drmdd = NULL;
+
+ /* swrast */
+ if (pmod->drmdd && !pmod->drmdd->driver_name) {
+ pmod->swrast_create_screen =
+ (struct pipe_screen *(*)(struct sw_winsys *))
+ util_dl_get_proc_address(pmod->lib, "swrast_create_screen");
+ if (!pmod->swrast_create_screen)
+ pmod->drmdd = NULL;
+ }
+
+ if (!pmod->drmdd) {
+ util_dl_close(pmod->lib);
+ pmod->lib = NULL;
+ }
+ }
+
+ return (pmod->drmdd != NULL);
+}
+
+
+static struct pipe_module *
+get_pipe_module(const char *name)
+{
+ struct pipe_module *pmod = NULL;
+ unsigned i;
+
+ if (!name)
+ return NULL;
+
+ for (i = 0; i < sizeof(pipe_modules) / sizeof(pipe_modules[0]); i++) {
+ if (!pipe_modules[i].initialized ||
+ strcmp(pipe_modules[i].name, name) == 0) {
+ pmod = &pipe_modules[i];
+ break;
+ }
+ }
+ if (!pmod)
+ return NULL;
+
+ if (!pmod->initialized) {
+ load_pipe_module(pmod, name);
+ pmod->initialized = TRUE;
+ }
+
+ return pmod;
+}
+
+struct native_display;
+
+struct pipe_screen *
+dxgi_loader_create_drm_screen(struct native_display* dpy, const char *name, int fd)
+{
+ struct pipe_module *pmod = get_pipe_module(name);
+ return (pmod && pmod->drmdd && pmod->drmdd->create_screen) ?
+ pmod->drmdd->create_screen(fd) : NULL;
+}
+
+struct pipe_screen *
+dxgi_loader_create_sw_screen(struct native_display* dpy, struct sw_winsys *ws)
+{
+ struct pipe_module *pmod = get_pipe_module("swrast");
+ return (pmod && pmod->swrast_create_screen) ?
+ pmod->swrast_create_screen(ws) : NULL;
+}
diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp
new file mode 100644
index 00000000000..69ddbc5a0c0
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp
@@ -0,0 +1,1314 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "dxgi_private.h"
+extern "C" {
+#include "native.h"
+#include <util/u_format.h>
+#include <util/u_inlines.h>
+#include <util/u_simple_shaders.h>
+#include <pipe/p_shader_tokens.h>
+}
+#include <iostream>
+#include <memory>
+
+struct GalliumDXGIOutput;
+struct GalliumDXGIAdapter;
+struct GalliumDXGISwapChain;
+struct GalliumDXGIFactory;
+
+static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** ppSwapChain);
+static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* adapter, const struct native_platform* platform, void* dpy, IDXGIAdapter1** ppAdapter);
+static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** ppOutput);
+static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain);
+
+template<typename Base = IDXGIObject, typename Parent = IDXGIObject>
+struct GalliumDXGIObject : public GalliumPrivateDataComObject<Base>
+{
+ ComPtr<Parent> parent;
+
+ GalliumDXGIObject(Parent* p_parent = 0)
+ {
+ this->parent = p_parent;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ __in REFIID riid,
+ __out void **ppParent)
+ {
+ return parent->QueryInterface(riid, ppParent);
+ }
+};
+
+static void* STDMETHODCALLTYPE identity_resolver(void* cookie, HWND hwnd)
+{
+ return (void*)hwnd;
+}
+
+struct GalliumDXGIFactory : public GalliumDXGIObject<IDXGIFactory1, IUnknown>
+{
+ HWND associated_window;
+ const struct native_platform* platform;
+ void* display;
+ PFNHWNDRESOLVER resolver;
+ void* resolver_cookie;
+
+ GalliumDXGIFactory(const struct native_platform* platform, void* display, PFNHWNDRESOLVER resolver, void* resolver_cookie)
+ : GalliumDXGIObject((IUnknown*)NULL), platform(platform), display(display), resolver(resolver ? resolver : identity_resolver), resolver_cookie(resolver_cookie)
+ {}
+
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapters(
+ UINT Adapter,
+ __out IDXGIAdapter **ppAdapter)
+ {
+ return EnumAdapters1(Adapter, (IDXGIAdapter1**)ppAdapter);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapters1(
+ UINT Adapter,
+ __out IDXGIAdapter1 **ppAdapter)
+ {
+ *ppAdapter = 0;
+ if(Adapter == 0)
+ {
+ return GalliumDXGIAdapterCreate(this, platform, display, ppAdapter);
+ }
+#if 0
+ // TODO: enable this
+ if(platform == native_get_x11_platform())
+ {
+ unsigned nscreens = ScreenCount((Display*)display);
+ if(Adapter < nscreens)
+ {
+ unsigned def_screen = DefaultScreen(display);
+ if(Adapter <= def_screen)
+ --Adapter;
+ *ppAdapter = GalliumDXGIAdapterCreate(this, platform, display, Adapter);
+ return S_OK;
+ }
+ }
+#endif
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+ /* TODO: this is a mysterious underdocumented magic API
+ * Can we have multiple windows associated?
+ * Can we have multiple windows associated if we use multiple factories?
+ * If so, what should GetWindowAssociation return?
+ * If not, does a new swapchain steal the association?
+ * Does this act for existing swapchains? For new swapchains?
+ */
+ virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation(
+ HWND WindowHandle,
+ UINT Flags)
+ {
+ /* TODO: actually implement, for Wine, X11 and KMS*/
+ associated_window = WindowHandle;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation(
+ __out HWND *pWindowHandle)
+ {
+ *pWindowHandle = associated_window;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ __in IUnknown *pDevice,
+ __in DXGI_SWAP_CHAIN_DESC *pDesc,
+ __out IDXGISwapChain **ppSwapChain)
+ {
+ return GalliumDXGISwapChainCreate(this, pDevice, *pDesc, ppSwapChain);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter(
+ HMODULE Module,
+ __out IDXGIAdapter **ppAdapter)
+ {
+ /* TODO: ignore the module, and just create a Gallium software screen */
+ *ppAdapter = 0;
+ return E_NOTIMPL;
+ }
+
+ /* TODO: support hotplug */
+ virtual BOOL STDMETHODCALLTYPE IsCurrent( void)
+ {
+ return TRUE;
+ }
+};
+
+struct GalliumDXGIAdapter
+ : public GalliumMultiComObject<
+ GalliumDXGIObject<IDXGIAdapter1, GalliumDXGIFactory>,
+ IGalliumAdapter>
+{
+ struct native_display* display;
+ const struct native_config** configs;
+ std::unordered_multimap<unsigned, unsigned> configs_by_pipe_format;
+ std::unordered_map<unsigned, unsigned> configs_by_native_visual_id;
+ const struct native_connector** connectors;
+ unsigned num_configs;
+ DXGI_ADAPTER_DESC1 desc;
+ std::vector<ComPtr<IDXGIOutput> > outputs;
+ int num_outputs;
+ struct native_event_handler handler;
+
+ GalliumDXGIAdapter(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy)
+ {
+ this->parent = factory;
+
+ handler.invalid_surface = handle_invalid_surface;
+ handler.new_drm_screen = dxgi_loader_create_drm_screen;
+ handler.new_sw_screen = dxgi_loader_create_sw_screen;
+ display = platform->create_display(dpy, &handler, this);
+ if(!display)
+ throw E_FAIL;
+ memset(&desc, 0, sizeof(desc));
+ std::string s = std::string("GalliumD3D on ") + display->screen->get_name(display->screen) + " by " + display->screen->get_vendor(display->screen);
+
+ /* hopefully no one will decide to use UTF-8 in Gallium name/vendor strings */
+ for(int i = 0; i < std::min((int)s.size(), 127); ++i)
+ desc.Description[i] = (WCHAR)s[i];
+
+ // TODO: add an interface to get these; for now, return mid/low values
+ desc.DedicatedVideoMemory = 256 << 20;
+ desc.DedicatedSystemMemory = 256 << 20;
+ desc.SharedSystemMemory = 1024 << 20;
+
+ // TODO: we should actually use an unique ID instead
+ *(void**)&desc.AdapterLuid = dpy;
+
+ configs = display->get_configs(display, (int*)&num_configs);
+ for(unsigned i = 0; i < num_configs; ++i)
+ {
+ if(configs[i]->window_bit)
+ {
+ configs_by_pipe_format.insert(std::make_pair(configs[i]->color_format, i));
+ configs_by_native_visual_id[configs[i]->native_visual_id] = i;
+ }
+ }
+
+ connectors = 0;
+ num_outputs = 0;
+
+ if(display->modeset)
+ {
+ int num_crtcs;
+
+ connectors = display->modeset->get_connectors(display, &num_outputs, &num_crtcs);
+ if(!connectors)
+ num_outputs = 0;
+ else if(!num_outputs)
+ {
+ free(connectors);
+ connectors = 0;
+ }
+ }
+ if(!num_outputs)
+ num_outputs = 1;
+ }
+
+ static void handle_invalid_surface(struct native_display *ndpy, struct native_surface *nsurf, unsigned int seq_num)
+ {
+ GalliumDXGISwapChainRevalidate((IDXGISwapChain*)nsurf->user_data);
+ }
+
+ ~GalliumDXGIAdapter()
+ {
+ free(configs);
+ free(connectors);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE EnumOutputs(
+ UINT Output,
+ __out IDXGIOutput **ppOutput)
+ {
+ if(Output >= (unsigned)num_outputs)
+ return DXGI_ERROR_NOT_FOUND;
+
+ if(connectors)
+ {
+ std::ostringstream ss;
+ ss << "Output #" << Output;
+ return GalliumDXGIOutputCreate(this, ss.str(), connectors[Output], ppOutput);
+ }
+ else
+ return GalliumDXGIOutputCreate(this, "Unique output", NULL, ppOutput);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ __out DXGI_ADAPTER_DESC *pDesc)
+ {
+ memcpy(pDesc, &desc, sizeof(*pDesc));
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc1(
+ __out DXGI_ADAPTER_DESC1 *pDesc)
+ {
+ memcpy(pDesc, &desc, sizeof(*pDesc));
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport(
+ __in REFGUID InterfaceName,
+ __out LARGE_INTEGER *pUMDVersion)
+ {
+ // these number was taken from Windows 7 with Catalyst 10.8: its meaning is unclear
+ if(InterfaceName == IID_ID3D11Device || InterfaceName == IID_ID3D10Device1 || InterfaceName == IID_ID3D10Device)
+ {
+ pUMDVersion->QuadPart = 0x00080011000a0411ULL;
+ return S_OK;
+ }
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+ pipe_screen* STDMETHODCALLTYPE GetGalliumScreen()
+ {
+ return display->screen;
+ }
+
+ pipe_screen* STDMETHODCALLTYPE GetGalliumReferenceSoftwareScreen()
+ {
+ // TODO: give a softpipe screen
+ return display->screen;
+ }
+
+ pipe_screen* STDMETHODCALLTYPE GetGalliumFastSoftwareScreen()
+ {
+ // TODO: give an llvmpipe screen
+ return display->screen;
+ }
+};
+
+
+struct GalliumDXGIOutput : public GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter>
+{
+ DXGI_OUTPUT_DESC desc;
+ const struct native_mode** modes;
+ DXGI_MODE_DESC* dxgi_modes;
+ unsigned num_modes;
+ const struct native_connector* connector;
+ DXGI_GAMMA_CONTROL* gamma;
+
+ GalliumDXGIOutput(GalliumDXGIAdapter* adapter, std::string name, const struct native_connector* connector = 0)
+ : GalliumDXGIObject(adapter), connector(connector)
+ {
+ memset(&desc, 0, sizeof(desc));
+ for(unsigned i = 0; i < std::min(name.size(), sizeof(desc.DeviceName) - 1); ++i)
+ desc.DeviceName[i] = name[i];
+ desc.AttachedToDesktop = TRUE;
+ /* TODO: should put an HMONITOR in desc.Monitor */
+
+ gamma = 0;
+ num_modes = 0;
+ modes = 0;
+ if(connector)
+ {
+ modes = parent->display->modeset->get_modes(parent->display, connector, (int*)&num_modes);
+ if(modes && num_modes)
+ {
+ dxgi_modes = new DXGI_MODE_DESC[num_modes];
+ for(unsigned i = 0; i < num_modes; ++i)
+ {
+ dxgi_modes[i].Width = modes[i]->width;
+ dxgi_modes[i].Height = modes[i]->height;
+ dxgi_modes[i].RefreshRate.Numerator = modes[i]->refresh_rate;
+ dxgi_modes[i].RefreshRate.Denominator = 1;
+ dxgi_modes[i].Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ dxgi_modes[i].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ }
+ }
+ else
+ {
+ if(modes)
+ {
+ free(modes);
+ modes = 0;
+ }
+ goto use_fake_mode;
+ }
+ }
+ else
+ {
+use_fake_mode:
+ dxgi_modes = new DXGI_MODE_DESC[1];
+ dxgi_modes[0].Width = 1920;
+ dxgi_modes[0].Height = 1200;
+ dxgi_modes[0].RefreshRate.Numerator = 60;
+ dxgi_modes[0].RefreshRate.Denominator = 1;
+ dxgi_modes[0].Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ dxgi_modes[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ }
+ }
+
+ ~GalliumDXGIOutput()
+ {
+ delete [] dxgi_modes;
+ free(modes);
+ if(gamma)
+ delete gamma;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ __out DXGI_OUTPUT_DESC *pDesc)
+ {
+ *pDesc = desc;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList(
+ DXGI_FORMAT EnumFormat,
+ UINT Flags,
+ __inout UINT *pNumModes,
+ __out_ecount_part_opt(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc)
+ {
+ /* TODO: should we return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE when we don't
+ * support modesetting instead of fake modes?
+ */
+ pipe_format format = dxgi_to_pipe_format[EnumFormat];
+ if(parent->configs_by_pipe_format.count(format))
+ {
+ if(!pDesc)
+ {
+ *pNumModes = num_modes;
+ return S_OK;
+ }
+
+ unsigned copy_modes = std::min(num_modes, *pNumModes);
+ for(unsigned i = 0; i < copy_modes; ++i)
+ {
+ pDesc[i] = dxgi_modes[i];
+ pDesc[i].Format = EnumFormat;
+ }
+ *pNumModes = num_modes;
+
+ if(copy_modes < num_modes)
+ return DXGI_ERROR_MORE_DATA;
+ else
+ return S_OK;
+ }
+ else
+ {
+ *pNumModes = 0;
+ return S_OK;
+ }
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode(
+ __in const DXGI_MODE_DESC *pModeToMatch,
+ __out DXGI_MODE_DESC *pClosestMatch,
+ __in_opt IUnknown *pConcernedDevice)
+ {
+ /* TODO: actually implement this */
+ DXGI_FORMAT dxgi_format = pModeToMatch->Format;
+ enum pipe_format format = dxgi_to_pipe_format[dxgi_format];
+ init_pipe_to_dxgi_format();
+ if(!parent->configs_by_pipe_format.count(format))
+ {
+ if(!pConcernedDevice)
+ return E_FAIL;
+ else
+ {
+ format = parent->configs[0]->color_format;
+ dxgi_format = pipe_to_dxgi_format[format];
+ }
+ }
+
+ *pClosestMatch = dxgi_modes[0];
+ pClosestMatch->Format = dxgi_format;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( void)
+ {
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE TakeOwnership(
+ __in IUnknown *pDevice,
+ BOOL Exclusive)
+ {
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE ReleaseOwnership( void)
+ {
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities(
+ __out DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps)
+ {
+ memset(pGammaCaps, 0, sizeof(*pGammaCaps));
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetGammaControl(
+ __in const DXGI_GAMMA_CONTROL *pArray)
+ {
+ if(!gamma)
+ gamma = new DXGI_GAMMA_CONTROL;
+ *gamma = *pArray;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaControl(
+ __out DXGI_GAMMA_CONTROL *pArray)
+ {
+ if(gamma)
+ *pArray = *gamma;
+ else
+ {
+ pArray->Scale.Red = 1;
+ pArray->Scale.Green = 1;
+ pArray->Scale.Blue = 1;
+ pArray->Offset.Red = 0;
+ pArray->Offset.Green = 0;
+ pArray->Offset.Blue = 0;
+ for(unsigned i = 0; i <= 1024; ++i)
+ pArray->GammaCurve[i].Red = pArray->GammaCurve[i].Green = pArray->GammaCurve[i].Blue = (float)i / 1024.0;
+ }
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface(
+ __in IDXGISurface *pScanoutSurface)
+ {
+ return E_NOTIMPL;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData(
+ __in IDXGISurface *pDestination)
+ {
+ return E_NOTIMPL;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ __out DXGI_FRAME_STATISTICS *pStats)
+ {
+ memset(pStats, 0, sizeof(*pStats));
+#ifdef _WIN32
+ QueryPerformanceCounter(&pStats->SyncQPCTime);
+#endif
+ return E_NOTIMPL;
+ }
+};
+
+/* Swap chain are rather complex, and Microsoft's documentation is rather
+ * lacking. As far as I know, this is the most thorough publicly available
+ * description of how swap chains work, based on multiple sources and
+ * experimentation.
+ *
+ * There are two modes (called "swap effects") that a swap chain can operate in:
+ * discard and sequential.
+ *
+ * In discard mode, things always look as if there is a single buffer, which
+ * you can get with GetBuffers(0).
+ * The 2D texture returned by GetBuffers(0) and can only be
+ * used as a render target view and for resource copies, since no CPU access
+ * flags are set and only the D3D11_BIND_RENDER_TARGET bind flag is set.
+ * On Present, it is copied to the actual display
+ * surface and the contents become undefined.
+ * D3D may internally use multiple buffers, but you can't observe this, except
+ * by looking at the buffer contents after Present (but those are undefined).
+ * If it uses multiple buffers internally, then it will normally use BufferCount buffers
+ * (this has latency implications).
+ * Discard mode seems to internally use a single buffer in windowed mode,
+ * even if DWM is enabled, and BufferCount buffers in fullscreen mode.
+ *
+ * In sequential mode, the runtime alllocates BufferCount buffers.
+ * You can get each with GetBuffers(n).
+ * GetBuffers(0) ALWAYS points to the backbuffer to be presented and has the
+ * same usage constraints as the discard mode.
+ * GetBuffer(n) with n > 0 points to resources that are identical to buffer 0, but
+ * are classified as "read-only resources" (due to DXGI_USAGE_READ_ONLY),
+ * meaning that you can't create render target views on them, or use them as
+ * a CopyResource/CopySubresourceRegion destination.
+ * It appears the only valid operation is to use them as a source for CopyResource
+ * and CopySubresourceRegion as well as just waiting for them to become
+ * buffer 0 again.
+ * Buffer n - 1 is always displayed on screen.
+ * When you call Present(), the contents of the buffers are rotated, so that buffer 0
+ * goes to buffer n - 1, and is thus displayed, and buffer 1 goes to buffer 0, becomes
+ * the accessible back buffer.
+ * The resources themselves are NOT rotated, so that you can still render on the
+ * same ID3D11Texture2D*, and views based on it, that you got before Present().
+ *
+ * Present seems to happen by either copying the relevant buffer into the window,
+ * or alternatively making it the current one, either by programming the CRTC or
+ * by sending the resource name to the DWM compositor.
+ *
+ * Hence, you can call GetBuffer(0) once and keep using the same ID3D11Texture2D*
+ * and ID3D11RenderTargetView* (and other views if needed) you got from it.
+ *
+ * If the window gets resized, DXGI will then "emulate" all successive presentations,
+ * by using a stretched blit automatically.
+ * Thus, you should handle WM_SIZE and call ResizeBuffers to update the DXGI
+ * swapchain buffers size to the new window size.
+ * Doing so requires you to release all GetBuffers() results and anything referencing
+ * them, including views and Direct3D11 deferred context command lists (this is
+ * documented).
+ *
+ * How does Microsoft implement the rotation behavior?
+ * It turns out that it does it by calling RotateResourceIdentitiesDXGI in the user-mode
+ * DDI driver.
+ * This will rotate the kernel buffer handle, or possibly rotate the GPU virtual memory
+ * mappings.
+ *
+ * The reason this is done by driver instead of by the runtime appears to be that
+ * this is necessary to support driver-provided command list support, since otherwise
+ * the command list would not always target the current backbuffer, since it would
+ * be done at the driver level, while only the runtime knows about the rotation.
+ *
+ * OK, so how do we implement this in Gallium?
+ *
+ * There are three strategies:
+ * 1. Use a single buffer, and always copy it to a window system provided buffer, or
+ * just give the buffer to the window system if it supports that
+ * 2. Rotate the buffers in the D3D1x implementation, and recreate and rebind the views.
+ * Don't support driver-provided command lists
+ * 3. Add this rotation functionality to the Gallium driver, with the idea that it would rotate
+ * remap GPU virtual memory, so that virtual address are unchanged, but the physical
+ * ones are rotated (so that pushbuffers remain valid).
+ * If the driver does not support this, either fall back to (1), or have a layer doing this,
+ * putting a deferred context layer over this intermediate layer.
+ *
+ * (2) is not acceptable since it prevents an optimal implementation.
+ * (3) is the ideal solution, but it is complicated.
+ *
+ * Hence, we implement (1) for now, and will switch to (3) later.
+ *
+ * Note that (1) doesn't really work for DXGI_SWAP_EFFECT_SEQUENTIAL with more
+ * than one buffer, so we just pretend we got asked for a single buffer in that case
+ * Fortunately, no one seems to rely on that, so we'll just not implement it at first, and
+ * later perform the rotation with blits.
+ * Once we switch to (3), we'll just use real rotation to do it..
+ *
+ * DXGI_SWAP_EFFECT_SEQUENTIAL with more than one buffer is of dubious use
+ * anyway, since you can only render or write to buffer 0, and other buffers can apparently
+ * be used only as sources for copies.
+ * I was unable to find any code using it either in DirectX SDK examples, or on the web.
+ *
+ * It seems the only reason you would use it is to not have to redraw from scratch, while
+ * also possibly avoid a copy compared to BufferCount == 1, assuming that your
+ * application is OK with having to redraw starting not from the last frame, but from
+ * one/two/more frames behind it.
+ *
+ * A better design would forbid the user specifying BufferCount explicitly, and
+ * would instead let the application give an upper bound on how old the buffer can
+ * become after presentation, with "infinite" being equivalent to discard.
+ * The runtime would then tell the application with frame number the buffer switched to
+ * after present.
+ * In addition, in a better design, the application would be allowed to specify the
+ * number of buffers available, having all them usable for rendering, so that things
+ * like video players could efficiently decode frames in parallel.
+ * Present would in such a better design gain a way to specify the number of buffers
+ * to present.
+ *
+ * Other miscellaneous info:
+ * DXGI_PRESENT_DO_NOT_SEQUENCE causes DXGI to hold the frame for another
+ * vblank interval without rotating the resource data.
+ *
+ * References:
+ * "DXGI Overview" in MSDN
+ * IDXGISwapChain documentation on MSDN
+ * "RotateResourceIdentitiesDXGI" on MSDN
+ * http://forums.xna.com/forums/p/42362/266016.aspx
+ */
+
+static float quad_data[] = {
+ -1, -1, 0, 0,
+ -1, 1, 0, 1,
+ 1, 1, 1, 1,
+ 1, -1, 1, 0,
+};
+
+struct dxgi_blitter
+{
+ pipe_context* pipe;
+ bool normalized;
+ void* fs;
+ void* vs;
+ void* sampler[2];
+ void* elements;
+ void* blend;
+ void* rasterizer;
+ void* zsa;
+ struct pipe_clip_state clip;
+ struct pipe_vertex_buffer vbuf;
+ struct pipe_draw_info draw;
+
+ dxgi_blitter(pipe_context* pipe)
+ : pipe(pipe)
+ {
+ //normalized = !!pipe->screen->get_param(pipe, PIPE_CAP_NPOT_TEXTURES);
+ // TODO: need to update buffer in unnormalized case
+ normalized = true;
+
+ struct pipe_rasterizer_state rs_state;
+ memset(&rs_state, 0, sizeof(rs_state));
+ rs_state.cull_face = PIPE_FACE_NONE;
+ rs_state.gl_rasterization_rules = 1;
+ rs_state.flatshade = 1;
+ rasterizer = pipe->create_rasterizer_state(pipe, &rs_state);
+
+ struct pipe_blend_state blendd;
+ blendd.rt[0].colormask = PIPE_MASK_RGBA;
+ blend = pipe->create_blend_state(pipe, &blendd);
+
+ struct pipe_depth_stencil_alpha_state zsad;
+ memset(&zsad, 0, sizeof(zsad));
+ zsa = pipe->create_depth_stencil_alpha_state(pipe, &zsad);
+
+ struct pipe_vertex_element velem[2];
+ memset(&velem[0], 0, sizeof(velem[0]) * 2);
+ velem[0].src_offset = 0;
+ velem[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ velem[1].src_offset = 8;
+ velem[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ elements = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
+
+ for(unsigned stretch = 0; stretch < 2; ++stretch)
+ {
+ struct pipe_sampler_state sampler_state;
+ memset(&sampler_state, 0, sizeof(sampler_state));
+ sampler_state.min_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
+ sampler_state.mag_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
+ sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler_state.normalized_coords = normalized;
+
+ sampler[stretch] = pipe->create_sampler_state(pipe, &sampler_state);
+ }
+
+ fs = util_make_fragment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_INTERPOLATE_LINEAR);
+
+ const unsigned semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
+ const unsigned semantic_indices[] = { 0, 0 };
+ vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices);
+
+ vbuf.buffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(quad_data));
+ vbuf.buffer_offset = 0;
+ vbuf.max_index = ~0;
+ vbuf.stride = 4 * sizeof(float);
+ pipe_buffer_write(pipe, vbuf.buffer, 0, sizeof(quad_data), quad_data);
+
+ memset(&clip, 0, sizeof(clip));
+
+ memset(&draw, 0, sizeof(draw));
+ draw.mode = PIPE_PRIM_QUADS;
+ draw.count = 4;
+ draw.instance_count = 1;
+ draw.max_index = ~0;
+ }
+
+ void blit(struct pipe_surface* surf, struct pipe_sampler_view* view, unsigned x, unsigned y, unsigned w, unsigned h)
+ {
+ struct pipe_framebuffer_state fb;
+ memset(&fb, 0, sizeof(fb));
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = surf;
+ fb.width = surf->width;
+ fb.height = surf->height;
+
+ struct pipe_viewport_state viewport;
+ float half_width = w * 0.5f;
+ float half_height = h * 0.5f;
+ viewport.scale[0] = half_width;
+ viewport.scale[1] = half_height;
+ viewport.scale[2] = 1.0f;
+ viewport.scale[3] = 1.0f;
+ viewport.translate[0] = x + half_width;
+ viewport.translate[1] = y + half_height;
+ viewport.translate[2] = 0.0f;
+ viewport.translate[3] = 1.0f;
+
+ bool stretch = view->texture->width0 != w || view->texture->height0 != h;
+ if(pipe->render_condition)
+ pipe->render_condition(pipe, 0, 0);
+ pipe->set_framebuffer_state(pipe, &fb);
+ pipe->bind_fragment_sampler_states(pipe, 1, &sampler[stretch]);
+ pipe->set_viewport_state(pipe, &viewport);
+ pipe->set_clip_state(pipe, &clip);
+ pipe->bind_rasterizer_state(pipe, rasterizer);
+ pipe->bind_depth_stencil_alpha_state(pipe, zsa);
+ pipe->bind_blend_state(pipe, blend);
+ pipe->bind_vertex_elements_state(pipe, elements);
+ pipe->set_vertex_buffers(pipe, 1, &vbuf);
+ pipe->bind_fs_state(pipe, fs);
+ pipe->bind_vs_state(pipe, vs);
+ if(pipe->bind_gs_state)
+ pipe->bind_gs_state(pipe, 0);
+ if(pipe->bind_stream_output_state)
+ pipe->bind_stream_output_state(pipe, 0);
+ pipe->set_fragment_sampler_views(pipe, 1, &view);
+
+ pipe->draw_vbo(pipe, &draw);
+ }
+
+ ~dxgi_blitter()
+ {
+ pipe->delete_blend_state(pipe, blend);
+ pipe->delete_rasterizer_state(pipe, rasterizer);
+ pipe->delete_depth_stencil_alpha_state(pipe, zsa);
+ pipe->delete_sampler_state(pipe, sampler[0]);
+ pipe->delete_sampler_state(pipe, sampler[1]);
+ pipe->delete_vertex_elements_state(pipe, elements);
+ pipe->delete_vs_state(pipe, vs);
+ pipe->delete_fs_state(pipe, fs);
+ pipe->screen->resource_destroy(pipe->screen, vbuf.buffer);
+ }
+};
+
+struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory>
+{
+ ComPtr<IDXGIDevice>dxgi_device;
+ ComPtr<IGalliumDevice>gallium_device;
+ ComPtr<GalliumDXGIAdapter> adapter;
+ ComPtr<IDXGIOutput> target;
+
+ struct native_surface* surface;
+ const struct native_config* config;
+
+ struct pipe_resource* resources[NUM_NATIVE_ATTACHMENTS];
+ int width;
+ int height;
+ unsigned seq_num;
+ bool ever_validated;
+ bool needs_validation;
+ unsigned present_count;
+
+ ComPtr<IDXGISurface> buffer0;
+ struct pipe_resource* gallium_buffer0;
+ struct pipe_sampler_view* gallium_buffer0_view;
+
+ DXGI_SWAP_CHAIN_DESC desc;
+
+ struct pipe_context* pipe;
+ bool owns_pipe;
+
+ BOOL fullscreen;
+
+ std::auto_ptr<dxgi_blitter> blitter;
+ bool formats_compatible;
+
+ GalliumDXGISwapChain(GalliumDXGIFactory* factory, IUnknown* p_device, const DXGI_SWAP_CHAIN_DESC& p_desc)
+ : GalliumDXGIObject(factory), desc(p_desc)
+ {
+ HRESULT hr;
+
+ hr = p_device->QueryInterface(IID_IGalliumDevice, (void**)&gallium_device);
+ if(!SUCCEEDED(hr))
+ throw hr;
+
+ hr = p_device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
+ if(!SUCCEEDED(hr))
+ throw hr;
+
+ hr = dxgi_device->GetAdapter((IDXGIAdapter**)&adapter);
+ if(!SUCCEEDED(hr))
+ throw hr;
+
+ void* win = factory->resolver(factory->resolver_cookie, desc.OutputWindow);
+
+ unsigned config_num;
+ if(!strcmp(factory->platform->name, "X11"))
+ {
+ XWindowAttributes xwa;
+ XGetWindowAttributes((Display*)factory->display, (Window)win, &xwa);
+ config_num = adapter->configs_by_native_visual_id[xwa.visual->visualid];
+ }
+ else
+ {
+ enum pipe_format format = dxgi_to_pipe_format[desc.BufferDesc.Format];
+ if(!adapter->configs_by_pipe_format.count(format))
+ {
+ if(adapter->configs_by_pipe_format.empty())
+ throw E_FAIL;
+ // TODO: choose the best match
+ format = (pipe_format)adapter->configs_by_pipe_format.begin()->first;
+ }
+ // TODO: choose the best config
+ config_num = adapter->configs_by_pipe_format.find(format)->second;
+ }
+
+ config = adapter->configs[config_num];
+ surface = adapter->display->create_window_surface(adapter->display, (EGLNativeWindowType)win, config);
+ surface->user_data = this;
+
+ width = 0;
+ height = 0;
+ seq_num = 0;
+ present_count = 0;
+ needs_validation = true;
+ ever_validated = false;
+
+ if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL && desc.BufferCount != 1)
+ {
+ std::cerr << "Gallium DXGI: if DXGI_SWAP_EFFECT_SEQUENTIAL is specified, only BufferCount == 1 is implemented, but " << desc.BufferCount << " was specified: ignoring this" << std::endl;
+ // change the returned desc, so that the application might perhaps notice what we did and react well
+ desc.BufferCount = 1;
+ }
+
+ pipe = gallium_device->GetGalliumContext();
+ owns_pipe = false;
+ if(!pipe)
+ {
+ pipe = adapter->display->screen->context_create(adapter->display->screen, 0);
+ owns_pipe = true;
+ }
+
+ blitter.reset(new dxgi_blitter(pipe));
+
+ formats_compatible = util_is_format_compatible(
+ util_format_description(dxgi_to_pipe_format[desc.BufferDesc.Format]),
+ util_format_description(config->color_format));
+ }
+
+ ~GalliumDXGISwapChain()
+ {
+ if(owns_pipe)
+ pipe->destroy(pipe);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ __in REFIID riid,
+ __out void **ppDevice)
+ {
+ return dxgi_device->QueryInterface(riid, ppDevice);
+ }
+
+ HRESULT create_buffer0()
+ {
+ HRESULT hr;
+ ComPtr<IDXGISurface> new_buffer0;
+ DXGI_USAGE usage = DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ if(desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD)
+ usage |= DXGI_USAGE_DISCARD_ON_PRESENT;
+ // for our blitter
+ usage |= DXGI_USAGE_SHADER_INPUT;
+
+ DXGI_SURFACE_DESC surface_desc;
+ surface_desc.Format = desc.BufferDesc.Format;
+ surface_desc.Width = desc.BufferDesc.Width;
+ surface_desc.Height = desc.BufferDesc.Height;
+ surface_desc.SampleDesc = desc.SampleDesc;
+ hr = dxgi_device->CreateSurface(&surface_desc, 1, usage, 0, &new_buffer0);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ ComPtr<IGalliumResource> gallium_resource;
+ hr = new_buffer0->QueryInterface(IID_IGalliumResource, (void**)&gallium_resource);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ struct pipe_resource* new_gallium_buffer0 = gallium_resource->GetGalliumResource();
+ if(!new_gallium_buffer0)
+ return E_FAIL;
+
+ buffer0.reset(new_buffer0.steal());
+ gallium_buffer0 = new_gallium_buffer0;
+ struct pipe_sampler_view templat;
+ memset(&templat, 0, sizeof(templat));
+ templat.texture = gallium_buffer0;
+ templat.swizzle_r = 0;
+ templat.swizzle_g = 1;
+ templat.swizzle_b = 2;
+ templat.swizzle_a = 3;
+ templat.format = gallium_buffer0->format;
+ gallium_buffer0_view = pipe->create_sampler_view(pipe, gallium_buffer0, &templat);
+ return S_OK;
+ }
+
+ bool validate()
+ {
+ unsigned new_seq_num;
+ needs_validation = false;
+
+ if(!surface->validate(surface, 1 << NATIVE_ATTACHMENT_BACK_LEFT, &new_seq_num, resources, &width, &height))
+ return false;
+
+ if(!ever_validated || seq_num != new_seq_num)
+ {
+ seq_num = new_seq_num;
+ ever_validated = true;
+ }
+ return true;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ UINT SyncInterval,
+ UINT Flags)
+ {
+ if(Flags & DXGI_PRESENT_TEST)
+ return S_OK;
+
+ if(!buffer0)
+ {
+ HRESULT hr = create_buffer0();
+ if(!SUCCEEDED(hr))
+ return hr;
+ }
+
+ if(needs_validation)
+ {
+ if(!validate())
+ return DXGI_ERROR_DEVICE_REMOVED;
+ }
+
+ bool db = !!(config->buffer_mask & NATIVE_ATTACHMENT_BACK_LEFT);
+ struct pipe_resource* dst = resources[db ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT];
+ struct pipe_resource* src = gallium_buffer0;
+ struct pipe_surface* dst_surface = 0;
+
+ /* TODO: sharing the context for blitting won't work correctly if queries are active
+ * Hopefully no one is crazy enough to keep queries active while presenting, expecting
+ * sensible results.
+ * We could alternatively force using another context, but that might cause inefficiency issues
+ */
+
+ /* Windows DXGI does not scale in an aspect-preserving way, but we do this
+ * by default, since we can and it's usually what you want
+ */
+ unsigned blit_x, blit_y, blit_w, blit_h;
+ float black[4] = {0, 0, 0, 0};
+
+ if(!formats_compatible || src->width0 != dst->width0 || dst->width0 != src->width0)
+ dst_surface = pipe->screen->get_tex_surface(pipe->screen, dst, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+
+ int delta = src->width0 * dst->height0 - dst->width0 * src->height0;
+ if(delta > 0)
+ {
+ blit_w = dst->width0;
+ blit_h = dst->width0 * src->height0 / src->width0;
+ }
+ else if(delta < 0)
+ {
+ blit_w = dst->height0 * src->width0 / src->height0;
+ blit_h = dst->height0;
+ }
+ else
+ {
+ blit_w = dst->width0;
+ blit_h = dst->height0;
+ }
+
+ blit_x = (dst->width0 - blit_w) >> 1;
+ blit_y = (dst->height0 - blit_h) >> 1;
+
+ if(blit_x)
+ pipe->clear_render_target(pipe, dst_surface, black, 0, 0, blit_x, dst->height0);
+ if(blit_y)
+ pipe->clear_render_target(pipe, dst_surface, black, 0, 0, dst->width0, blit_y);
+
+ if(formats_compatible && blit_w == src->width0 && blit_h == src->height0)
+ {
+ pipe_subresource sr;
+ sr.face = 0;
+ sr.level = 0;
+ pipe->resource_copy_region(pipe, dst, sr, 0, 0, 0, src, sr, 0, 0, 0, blit_w, blit_h);
+ }
+ else
+ {
+ blitter->blit(dst_surface, gallium_buffer0_view, blit_x, blit_y, blit_w, blit_h);
+ if(!owns_pipe)
+ gallium_device->RestoreGalliumState();
+ }
+
+ if(blit_w != dst->width0)
+ pipe->clear_render_target(pipe, dst_surface, black, blit_x + blit_w, 0, dst->width0 - blit_x - blit_w, dst->height0);
+ if(blit_h != dst->height0)
+ pipe->clear_render_target(pipe, dst_surface, black, 0, blit_y + blit_h, dst->width0, dst->height0 - blit_y - blit_h);
+
+ if(dst_surface)
+ pipe->screen->tex_surface_destroy(dst_surface);
+
+ if(db)
+ {
+ if(!surface->swap_buffers(surface))
+ return DXGI_ERROR_DEVICE_REMOVED;
+ }
+ else
+ {
+ if(!surface->flush_frontbuffer(surface))
+ return DXGI_ERROR_DEVICE_REMOVED;
+ }
+
+ ++present_count;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetBuffer(
+ UINT Buffer,
+ __in REFIID riid,
+ __out void **ppSurface)
+ {
+ if(Buffer > 0)
+ {
+ if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL)
+ std::cerr << "DXGI unimplemented: GetBuffer(n) with n > 0 not supported, returning buffer 0 instead!" << std::endl;
+ else
+ std::cerr << "DXGI error: in GetBuffer(n), n must be 0 for DXGI_SWAP_EFFECT_DISCARD\n" << std::endl;
+ }
+
+ if(!buffer0)
+ {
+ HRESULT hr = create_buffer0();
+ if(!SUCCEEDED(hr))
+ return hr;
+ }
+ return buffer0->QueryInterface(riid, ppSurface);
+ }
+
+ /* TODO: implement somehow */
+ virtual HRESULT STDMETHODCALLTYPE SetFullscreenState(
+ BOOL Fullscreen,
+ __in_opt IDXGIOutput *pTarget)
+ {
+ fullscreen = Fullscreen;
+ target = pTarget;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetFullscreenState(
+ __out BOOL *pFullscreen,
+ __out IDXGIOutput **ppTarget)
+ {
+ if(pFullscreen)
+ *pFullscreen = fullscreen;
+ if(ppTarget)
+ *ppTarget = target.ref();
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ __out DXGI_SWAP_CHAIN_DESC *pDesc)
+ {
+ *pDesc = desc;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeBuffers(
+ UINT BufferCount,
+ UINT Width,
+ UINT Height,
+ DXGI_FORMAT NewFormat,
+ UINT SwapChainFlags)
+ {
+ if(buffer0)
+ {
+ buffer0.p->AddRef();
+ ULONG v = buffer0.p->Release();
+ // we must fail if there are any references to buffer0 other than ours
+ if(v > 1)
+ return E_FAIL;
+ pipe_sampler_view_reference(&gallium_buffer0_view, 0);
+ buffer0 = (IUnknown*)NULL;
+ gallium_buffer0 = 0;
+ }
+
+ if(desc.SwapEffect != DXGI_SWAP_EFFECT_SEQUENTIAL)
+ desc.BufferCount = BufferCount;
+ desc.BufferDesc.Format = NewFormat;
+ desc.BufferDesc.Width = Width;
+ desc.BufferDesc.Height = Height;
+ desc.Flags = SwapChainFlags;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeTarget(
+ const DXGI_MODE_DESC *pNewTargetParameters)
+ {
+ /* TODO: implement */
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetContainingOutput(
+ __out IDXGIOutput **ppOutput)
+ {
+ *ppOutput = adapter->outputs[0].ref();
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ __out DXGI_FRAME_STATISTICS *pStats)
+ {
+ memset(pStats, 0, sizeof(*pStats));
+#ifdef _WIN32
+ QueryPerformanceCounter(&pStats->SyncQPCTime);
+#endif
+ pStats->PresentCount = present_count;
+ pStats->PresentRefreshCount = present_count;
+ pStats->SyncRefreshCount = present_count;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount(
+ __out UINT *pLastPresentCount)
+ {
+ *pLastPresentCount = present_count;
+ return S_OK;
+ }
+};
+
+static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain)
+{
+ ((GalliumDXGISwapChain*)swap_chain)->needs_validation = true;
+}
+
+static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy, IDXGIAdapter1** pAdapter)
+{
+ try
+ {
+ *pAdapter = new GalliumDXGIAdapter(factory, platform, dpy);
+ return S_OK;
+ }
+ catch(HRESULT hr)
+ {
+ return hr;
+ }
+}
+
+static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** pOutput)
+{
+ try
+ {
+ *pOutput = new GalliumDXGIOutput(adapter, name, connector);
+ return S_OK;
+ }
+ catch(HRESULT hr)
+ {
+ return hr;
+ }
+}
+
+static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** pSwapChain)
+{
+ try
+ {
+ *pSwapChain = new GalliumDXGISwapChain(factory, device, desc);
+ return S_OK;
+ }
+ catch(HRESULT hr)
+ {
+ return hr;
+ }
+}
+
+struct dxgi_binding
+{
+ const struct native_platform* platform;
+ void* display;
+ PFNHWNDRESOLVER resolver;
+ void* resolver_cookie;
+};
+
+static dxgi_binding dxgi_default_binding;
+static __thread dxgi_binding dxgi_thread_binding;
+
+void STDMETHODCALLTYPE GalliumDXGIUseNothing()
+{
+ dxgi_thread_binding.platform = 0;
+ dxgi_thread_binding.display = 0;
+ dxgi_thread_binding.resolver = 0;
+ dxgi_thread_binding.resolver_cookie = 0;
+}
+
+#ifdef GALLIUM_DXGI_USE_X11
+void STDMETHODCALLTYPE GalliumDXGIUseX11Display(Display* dpy, PFNHWNDRESOLVER resolver, void* resolver_cookie)
+{
+ dxgi_thread_binding.platform = native_get_x11_platform();
+ dxgi_thread_binding.display = dpy;
+ dxgi_thread_binding.resolver = resolver;
+ dxgi_thread_binding.resolver_cookie = resolver_cookie;
+}
+#endif
+
+#ifdef GALLIUM_DXGI_USE_DRM
+void STDMETHODCALLTYPE GalliumDXGIUseDRMCard(int fd)
+{
+ dxgi_thread_binding.platform = native_get_drm_platform();
+ dxgi_thread_binding.display = (void*)fd;
+ dxgi_thread_binding.resolver = 0;
+ dxgi_thread_binding.resolver_cookie = 0;
+}
+#endif
+
+#ifdef GALLIUM_DXGI_USE_FBDEV
+void STDMETHODCALLTYPE GalliumDXGIUseFBDev(int fd)
+{
+ dxgi_thread_binding.platform = native_get_fbdev_platform();
+ dxgi_thread_binding.display = (void*)fd;
+ dxgi_thread_binding.resolver = 0;
+ dxgi_thread_binding.resolver_cookie = 0;
+}
+#endif
+
+#ifdef GALLIUM_DXGI_USE_GDI
+void STDMETHODCALLTYPE GalliumDXGIUseHDC(HDC hdc, PFNHWNDRESOLVER resolver, void* resolver_cookie)
+{
+ dxgi_thread_binding.platform = native_get_gdi_platform();
+ dxgi_thread_binding.display = (void*)hdc;
+ dxgi_thread_binding.resolver = resolver;
+ dxgi_thread_binding.resolver_cookie = resolver_cookie;
+}
+#endif
+
+void STDMETHODCALLTYPE GalliumDXGIMakeDefault()
+{
+ dxgi_default_binding = dxgi_thread_binding;
+}
+
+ /* TODO: why did Microsoft add this? should we do something different for DXGI 1.0 and 1.1?
+ * Or perhaps what they actually mean is "only create a single factory in your application"?
+ * TODO: should we use a singleton here, so we never have multiple DXGI objects for the same thing? */
+ HRESULT STDMETHODCALLTYPE CreateDXGIFactory1(
+ __in REFIID riid,
+ __out void **ppFactory
+)
+ {
+ GalliumDXGIFactory* factory;
+ *ppFactory = 0;
+ if(dxgi_thread_binding.platform)
+ factory = new GalliumDXGIFactory(dxgi_thread_binding.platform, dxgi_thread_binding.display, dxgi_thread_binding.resolver, dxgi_thread_binding.resolver_cookie);
+ else if(dxgi_default_binding.platform)
+ factory = new GalliumDXGIFactory(dxgi_default_binding.platform, dxgi_default_binding.display, dxgi_default_binding.resolver, dxgi_default_binding.resolver_cookie);
+ else
+ factory = new GalliumDXGIFactory(native_get_x11_platform(), NULL, NULL, NULL);
+ HRESULT hres = factory->QueryInterface(riid, ppFactory);
+ factory->Release();
+ return hres;
+ }
+
+ HRESULT STDMETHODCALLTYPE CreateDXGIFactory(
+ __in REFIID riid,
+ __out void **ppFactory
+)
+ {
+ return CreateDXGIFactory1(riid, ppFactory);
+ }
diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_private.h b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_private.h
new file mode 100644
index 00000000000..30a69326357
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_private.h
@@ -0,0 +1,50 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DXGI_PRIVATE_H_
+#define DXGI_PRIVATE_H_
+
+#include <vector>
+#include <string>
+#include <sstream>
+
+#include "d3d1xstutil.h"
+
+#include <dxgi.h>
+#include <d3d11.h>
+#include <galliumcom.h>
+#include <galliumdxgi.h>
+#include <specstrings.h>
+
+struct native_display;
+
+struct pipe_screen *
+dxgi_loader_create_drm_screen(struct native_display* dpy, const char *name, int fd);
+
+struct pipe_screen *
+dxgi_loader_create_sw_screen(struct native_display* dpy, struct sw_winsys *ws);
+
+#endif /* DXGI_PRIVATE_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d10/Makefile b/src/gallium/state_trackers/d3d1x/dxgid3d10/Makefile
new file mode 100644
index 00000000000..85f41e81586
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgid3d10/Makefile
@@ -0,0 +1,4 @@
+LIBNAME=dxgid3d10
+CPP_SOURCES=$(wildcard *.cpp)
+LIBRARY_INCLUDES=-I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary
+include ../Makefile.inc
diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp b/src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp
new file mode 100644
index 00000000000..dd002261342
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp
@@ -0,0 +1,149 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d1xstutil.h"
+#include "galliumd3d10_1.h"
+#include <dxgi.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_context.h>
+
+HRESULT D3D10CreateDevice1(
+ __in_opt IDXGIAdapter *pAdapter,
+ __in D3D10_DRIVER_TYPE DriverType,
+ __in HMODULE Software,
+ __in unsigned Flags,
+ __in D3D10_FEATURE_LEVEL1 HardwareLevel,
+ __in unsigned SDKVersion,
+ __out_opt ID3D10Device1 **ppDevice
+)
+{
+ HRESULT hr;
+ ComPtr<IDXGIAdapter1> adapter_to_release;
+ if(!pAdapter)
+ {
+ ComPtr<IDXGIFactory1> factory;
+ hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory);
+ if(!SUCCEEDED(hr))
+ return hr;
+ hr = factory->EnumAdapters1(0, &adapter_to_release);
+ if(!SUCCEEDED(hr))
+ return hr;
+ pAdapter = adapter_to_release.p;
+ }
+ ComPtr<IGalliumAdapter> gallium_adapter;
+ hr = pAdapter->QueryInterface(IID_IGalliumAdapter, (void**)&gallium_adapter);
+ if(!SUCCEEDED(hr))
+ return hr;
+ struct pipe_screen* screen;
+ // TODO: what should D3D_DRIVER_TYPE_SOFTWARE return? fast or reference?
+ if(DriverType == D3D10_DRIVER_TYPE_REFERENCE)
+ screen = gallium_adapter->GetGalliumReferenceSoftwareScreen();
+ else if(DriverType == D3D10_DRIVER_TYPE_SOFTWARE || DriverType == D3D10_DRIVER_TYPE_WARP)
+ screen = gallium_adapter->GetGalliumFastSoftwareScreen();
+ else
+ screen = gallium_adapter->GetGalliumScreen();
+ if(!screen)
+ return E_FAIL;
+ struct pipe_context* context = screen->context_create(screen, 0);
+ if(!context)
+ return E_FAIL;
+ ComPtr<ID3D10Device1> device;
+ hr = GalliumD3D10DeviceCreate1(screen, context, TRUE, Flags, pAdapter, &device);
+ if(!SUCCEEDED(hr))
+ {
+ context->destroy(context);
+ return hr;
+ }
+ if(ppDevice)
+ *ppDevice = device.steal();
+ return S_OK;
+}
+
+HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(
+ __in_opt IDXGIAdapter* pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ unsigned Flags,
+ __in D3D10_FEATURE_LEVEL1 HardwareLevel,
+ unsigned SDKVersion,
+ __in_opt DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ __out_opt IDXGISwapChain** ppSwapChain,
+ __out_opt ID3D10Device1** ppDevice
+)
+{
+ ComPtr<ID3D10Device1> dev;
+ HRESULT hr;
+ hr = D3D10CreateDevice1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, &dev);
+ if(!SUCCEEDED(hr))
+ return hr;
+ if(ppSwapChain)
+ {
+ ComPtr<IDXGIFactory> factory;
+ ComPtr<IDXGIDevice> dxgi_device;
+ ComPtr<IDXGIAdapter> adapter;
+ hr = dev->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ hr = dxgi_device->GetAdapter(&adapter);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ adapter->GetParent(IID_IDXGIFactory, (void**)&factory);
+ hr = factory->CreateSwapChain(dev.p, (DXGI_SWAP_CHAIN_DESC*)pSwapChainDesc, ppSwapChain);
+ if(!SUCCEEDED(hr))
+ return hr;
+ }
+ if(ppDevice)
+ *ppDevice = dev.steal();
+ return hr;
+}
+
+HRESULT D3D10CreateDevice(
+ __in_opt IDXGIAdapter *pAdapter,
+ __in D3D10_DRIVER_TYPE DriverType,
+ __in HMODULE Software,
+ __in unsigned Flags,
+ __in unsigned SDKVersion,
+ __out_opt ID3D10Device **ppDevice
+)
+{
+ return D3D10CreateDevice1(pAdapter, DriverType, Software, Flags, D3D10_FEATURE_LEVEL_10_0, SDKVersion, (ID3D10Device1**)ppDevice);
+}
+
+HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
+ __in_opt IDXGIAdapter* pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ unsigned Flags,
+ unsigned SDKVersion,
+ __in_opt DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ __out_opt IDXGISwapChain** ppSwapChain,
+ __out_opt ID3D10Device** ppDevice
+)
+{
+ return D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, D3D10_FEATURE_LEVEL_10_0, SDKVersion, pSwapChainDesc, ppSwapChain, (ID3D10Device1**)ppDevice);
+}
diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d11/Makefile b/src/gallium/state_trackers/d3d1x/dxgid3d11/Makefile
new file mode 100644
index 00000000000..591d1bea940
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgid3d11/Makefile
@@ -0,0 +1,4 @@
+LIBNAME=dxgid3d11
+CPP_SOURCES=$(wildcard *.cpp)
+LIBRARY_INCLUDES=-I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary
+include ../Makefile.inc
diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp b/src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp
new file mode 100644
index 00000000000..86bb24baefd
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp
@@ -0,0 +1,135 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d1xstutil.h"
+#include "galliumd3d11.h"
+#include <dxgi.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_context.h>
+
+HRESULT D3D11CreateDevice(
+ __in_opt IDXGIAdapter *pAdapter,
+ __in D3D_DRIVER_TYPE DriverType,
+ __in HMODULE Software,
+ __in unsigned Flags,
+ __in_ecount_opt( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
+ __in unsigned FeatureLevels,
+ __in unsigned SDKVersion,
+ __out_opt ID3D11Device **ppDevice,
+ __out_opt D3D_FEATURE_LEVEL *pFeatureLevel,
+ __out_opt ID3D11DeviceContext **ppImmediateContext
+)
+{
+ HRESULT hr;
+ ComPtr<IDXGIAdapter1> adapter_to_release;
+ if(!pAdapter)
+ {
+ ComPtr<IDXGIFactory1> factory;
+ hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory);
+ if(!SUCCEEDED(hr))
+ return hr;
+ hr = factory->EnumAdapters1(0, &adapter_to_release);
+ if(!SUCCEEDED(hr))
+ return hr;
+ pAdapter = adapter_to_release.p;
+ }
+ ComPtr<IGalliumAdapter> gallium_adapter;
+ hr = pAdapter->QueryInterface(IID_IGalliumAdapter, (void**)&gallium_adapter);
+ if(!SUCCEEDED(hr))
+ return hr;
+ struct pipe_screen* screen;
+ // TODO: what should D3D_DRIVER_TYPE_SOFTWARE return? fast or reference?
+ if(DriverType == D3D_DRIVER_TYPE_REFERENCE)
+ screen = gallium_adapter->GetGalliumReferenceSoftwareScreen();
+ else if(DriverType == D3D_DRIVER_TYPE_SOFTWARE || DriverType == D3D_DRIVER_TYPE_WARP)
+ screen = gallium_adapter->GetGalliumFastSoftwareScreen();
+ else
+ screen = gallium_adapter->GetGalliumScreen();
+ if(!screen)
+ return E_FAIL;
+ struct pipe_context* context = screen->context_create(screen, 0);
+ if(!context)
+ return E_FAIL;
+ ComPtr<ID3D11Device> device;
+ hr = GalliumD3D11DeviceCreate(screen, context, TRUE, Flags, pAdapter, &device);
+ if(!SUCCEEDED(hr))
+ {
+ context->destroy(context);
+ return hr;
+ }
+ if(ppImmediateContext)
+ device->GetImmediateContext(ppImmediateContext);
+ if(pFeatureLevel)
+ *pFeatureLevel = device->GetFeatureLevel();
+ if(ppDevice)
+ *ppDevice = device.steal();
+ return S_OK;
+}
+
+HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
+ __in_opt IDXGIAdapter* pAdapter,
+ D3D_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ unsigned Flags,
+ __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
+ unsigned FeatureLevels,
+ unsigned SDKVersion,
+ __in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ __out_opt IDXGISwapChain** ppSwapChain,
+ __out_opt ID3D11Device** ppDevice,
+ __out_opt D3D_FEATURE_LEVEL* pFeatureLevel,
+ __out_opt ID3D11DeviceContext** ppImmediateContext )
+{
+ ComPtr<ID3D11Device> dev;
+ ComPtr<ID3D11DeviceContext> ctx;
+ HRESULT hr;
+ hr = D3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, (ID3D11Device**)&dev, pFeatureLevel, (ID3D11DeviceContext**)&ctx);
+ if(!SUCCEEDED(hr))
+ return hr;
+ if(ppSwapChain)
+ {
+ ComPtr<IDXGIFactory> factory;
+ ComPtr<IDXGIDevice> dxgi_device;
+ ComPtr<IDXGIAdapter> adapter;
+ hr = dev->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ hr = dxgi_device->GetAdapter(&adapter);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ adapter->GetParent(IID_IDXGIFactory, (void**)&factory);
+ hr = factory->CreateSwapChain(dev.p, (DXGI_SWAP_CHAIN_DESC*)pSwapChainDesc, ppSwapChain);
+ if(!SUCCEEDED(hr))
+ return hr;
+ }
+ if(ppDevice)
+ *ppDevice = dev.steal();
+ if(ppImmediateContext)
+ *ppImmediateContext = ctx.steal();
+ return hr;
+}
diff --git a/src/gallium/state_trackers/d3d1x/gd3d10/Makefile b/src/gallium/state_trackers/d3d1x/gd3d10/Makefile
new file mode 100644
index 00000000000..300149d384e
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d10/Makefile
@@ -0,0 +1,20 @@
+LIBNAME=gd3d10
+CPP_SOURCES=d3d10.generated.cpp
+LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
+
+GEN_D3D10=perl d3d10.pl
+
+include ../Makefile.inc
+
+d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h d3d10_misc.generated.h
+
+d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl
+ $(GEN_D3D10) $< > $@
+d3d10_objects.generated.h: ../gd3d11/d3d11_objects.h d3d10.pl
+ $(GEN_D3D10) $< > $@
+d3d10_screen.generated.h: ../gd3d11/d3d11_screen.h d3d10.pl
+ $(GEN_D3D10) $< > $@
+d3d10_context.generated.h: ../gd3d11/d3d11_context.h d3d10.pl
+ $(GEN_D3D10) $< > $@
+d3d10_misc.generated.h: ../gd3d11/d3d11_misc.h d3d10.pl
+ $(GEN_D3D10) $< > $@
diff --git a/src/gallium/state_trackers/d3d1x/gd3d10/d3d10.pl b/src/gallium/state_trackers/d3d1x/gd3d10/d3d10.pl
new file mode 100755
index 00000000000..4687b8365a6
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d10/d3d10.pl
@@ -0,0 +1,12 @@
+#!/usr/bin/perl
+while(<>)
+{
+ s/D3D11_SRV_DIMENSION_/D3D10_1_SRV_DIMENSION_/g;
+ s/D3D11/D3D10/g;
+ s/D3D10_SIGNATURE_PARAMETER_DESC/D3D11_SIGNATURE_PARAMETER_DESC/g;
+ s/D3D_FEATURE_LEVEL_/D3D10_FEATURE_LEVEL_/g;
+ s/D3D_FEATURE_LEVEL/D3D10_FEATURE_LEVEL1/g;
+ s/^#define API 11/#define API 10/;
+ s/^(#include "d3d1)1(_[^.]*)(.h")/${1}0$2.generated$3/;
+ print $_;
+}
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/Makefile b/src/gallium/state_trackers/d3d1x/gd3d11/Makefile
new file mode 100644
index 00000000000..650c11d3d0a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/Makefile
@@ -0,0 +1,6 @@
+LIBNAME=gd3d11
+CPP_SOURCES=d3d11.cpp
+LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
+
+include ../Makefile.inc
+
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp
new file mode 100644
index 00000000000..69dfd403f3d
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp
@@ -0,0 +1,237 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d1x_private.h"
+
+extern "C"
+{
+#include "util/u_gen_mipmap.h"
+#include "tgsi/tgsi_ureg.h"
+#include "cso_cache/cso_context.h"
+}
+
+
+// the perl script will change this to 10 for d3d10, and also do s/D3D11/D3D10 in the whole file
+#define API 11
+
+#if API >= 11
+#define DX10_ONLY(x)
+#else
+#define DX10_ONLY(x) x
+#endif
+
+typedef D3D10_MAPPED_TEXTURE3D D3D10_MAPPED_SUBRESOURCE;
+
+// used to make QueryInterface know the IIDs of the interface and its ancestors
+COM_INTERFACE(ID3D11DeviceChild, IUnknown)
+COM_INTERFACE(ID3D11InputLayout, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11DepthStencilState, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11BlendState, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11RasterizerState, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11SamplerState, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11Resource, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11Buffer, ID3D11Resource)
+COM_INTERFACE(ID3D11Texture1D, ID3D11Resource)
+COM_INTERFACE(ID3D11Texture2D, ID3D11Resource)
+COM_INTERFACE(ID3D11Texture3D, ID3D11Resource)
+COM_INTERFACE(ID3D11View, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View)
+COM_INTERFACE(ID3D11RenderTargetView, ID3D11View)
+COM_INTERFACE(ID3D11DepthStencilView, ID3D11View)
+COM_INTERFACE(ID3D11VertexShader, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11GeometryShader, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11PixelShader, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11Asynchronous, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11Query, ID3D11Asynchronous)
+COM_INTERFACE(ID3D11Predicate, ID3D11Query)
+COM_INTERFACE(ID3D11Counter, ID3D11Asynchronous)
+COM_INTERFACE(ID3D11Device, IUnknown)
+
+#if API >= 11
+COM_INTERFACE(ID3D11UnorderedAccessView, ID3D11View)
+COM_INTERFACE(ID3D11HullShader, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11DomainShader, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11ComputeShader, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11ClassInstance, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11ClassLinkage, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11CommandList, ID3D11DeviceChild)
+COM_INTERFACE(ID3D11DeviceContext, ID3D11DeviceChild)
+#else
+COM_INTERFACE(ID3D10BlendState1, ID3D10BlendState)
+COM_INTERFACE(ID3D10ShaderResourceView1, ID3D10ShaderResourceView)
+COM_INTERFACE(ID3D10Device1, ID3D10Device)
+#endif
+
+struct GalliumD3D11Screen;
+
+#if API >= 11
+static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe);
+static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context);
+static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context);
+static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* device);
+#endif
+
+static inline pipe_box d3d11_to_pipe_box(struct pipe_resource* resource, unsigned level, const D3D11_BOX* pBox)
+{
+ pipe_box box;
+ if(pBox)
+ {
+ box.x = pBox->left;
+ box.y = pBox->top;
+ box.z = pBox->front;
+ box.width = pBox->right - pBox->left;
+ box.height = pBox->bottom - pBox->top;
+ box.depth = pBox->back - pBox->front;
+ }
+ else
+ {
+ box.x = box.y = box.z = 0;
+ box.width = u_minify(resource->width0, level);
+ box.height = u_minify(resource->height0, level);
+ box.depth = u_minify(resource->depth0, level);
+ }
+ return box;
+}
+
+struct GalliumD3D11Caps
+{
+ bool so;
+ bool gs;
+ bool queries;
+ bool render_condition;
+ unsigned constant_buffers[D3D11_STAGES];
+ unsigned stages;
+};
+
+// used to avoid needing to have forward declarations of functions
+// this is called "screen" because in the D3D10 case it's only part of the device
+struct GalliumD3D11Screen
+ : public GalliumDXGIDevice<
+ GalliumMultiComObject<
+#if API >= 11
+ GalliumPrivateDataComObject<ID3D11Device>,
+#else
+ GalliumPrivateDataComObject<ID3D10Device1>,
+#endif
+ IGalliumDevice
+ >
+ >
+{
+ pipe_screen* screen;
+ pipe_context* immediate_pipe;
+ GalliumD3D11Caps screen_caps;
+
+#if API >= 11
+ ID3D11DeviceContext* immediate_context;
+ ID3D11DeviceContext* get_immediate_context()
+ {
+ return immediate_context;
+ }
+#else
+ GalliumD3D11Screen* get_immediate_context()
+ {
+ return this;
+ }
+#endif
+
+
+ GalliumD3D11Screen(pipe_screen* screen, struct pipe_context* immediate_pipe, IDXGIAdapter* adapter)
+ : GalliumDXGIDevice(adapter), screen(screen), immediate_pipe(immediate_pipe)
+ {
+ }
+
+#if API < 11
+ // we use a D3D11-like API internally
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource,
+ __in D3D11_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource) = 0;
+ virtual void STDMETHODCALLTYPE Begin(
+ __in ID3D11Asynchronous *pAsync) = 0;
+ virtual void STDMETHODCALLTYPE End(
+ __in ID3D11Asynchronous *pAsync) = 0;
+ virtual HRESULT STDMETHODCALLTYPE GetData(
+ __in ID3D11Asynchronous *pAsync,
+ __out_bcount_opt(DataSize) void *pData,
+ __in unsigned DataSize,
+ __in unsigned GetDataFlags) = 0;
+
+ // TODO: maybe we should use function overloading, but that might risk silent errors,
+ // and cannot be exported to a C interface
+ virtual void UnbindBlendState(ID3D11BlendState* state) = 0;
+ virtual void UnbindRasterizerState(ID3D11RasterizerState* state) = 0;
+ virtual void UnbindDepthStencilState(ID3D11DepthStencilState* state) = 0;
+ virtual void UnbindInputLayout(ID3D11InputLayout* state) = 0;
+ virtual void UnbindPixelShader(ID3D11PixelShader* state) = 0;
+ virtual void UnbindVertexShader(ID3D11VertexShader* state) = 0;
+ virtual void UnbindGeometryShader(ID3D11GeometryShader* state) = 0;
+ virtual void UnbindPredicate(ID3D11Predicate* predicate) = 0;
+ virtual void UnbindSamplerState(ID3D11SamplerState* state) = 0;
+ virtual void UnbindBuffer(ID3D11Buffer* buffer) = 0;
+ virtual void UnbindDepthStencilView(ID3D11DepthStencilView* view) = 0;
+ virtual void UnbindRenderTargetView(ID3D11RenderTargetView* view) = 0;
+ virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
+
+ void UnbindBlendState1(ID3D11BlendState1* state)
+ {
+ UnbindBlendState(state);
+ }
+ void UnbindShaderResourceView1(ID3D11ShaderResourceView1* view)
+ {
+ UnbindShaderResourceView(view);
+ }
+#endif
+};
+
+#include "d3d11_objects.h"
+#include "d3d11_screen.h"
+#include "d3d11_context.h"
+#include "d3d11_misc.h"
+
+#if API >= 11
+HRESULT STDMETHODCALLTYPE GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice)
+{
+ if(creation_flags & D3D11_CREATE_DEVICE_SINGLETHREADED)
+ *ppDevice = new GalliumD3D11ScreenImpl<false>(screen, context, owns_context, creation_flags, adapter);
+ else
+ *ppDevice = new GalliumD3D11ScreenImpl<true>(screen, context, owns_context, creation_flags, adapter);
+ return S_OK;
+}
+#else
+HRESULT STDMETHODCALLTYPE GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice)
+{
+ if(creation_flags & D3D10_CREATE_DEVICE_SINGLETHREADED)
+ *ppDevice = new GalliumD3D10Device<false>(screen, context, owns_context, creation_flags, adapter);
+ else
+ *ppDevice = new GalliumD3D10Device<true>(screen, context, owns_context, creation_flags, adapter);
+ return S_OK;
+}
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
new file mode 100644
index 00000000000..a8573cdf686
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
@@ -0,0 +1,2033 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* used to unbind things, we need 128 due to resources */
+static const void* zero_data[128];
+
+#define UPDATE_VIEWS_SHIFT (D3D11_STAGES * 0)
+#define UPDATE_SAMPLERS_SHIFT (D3D11_STAGES * 1)
+#define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2))
+
+#if API >= 11
+template<typename PtrTraits>
+struct GalliumD3D11DeviceContext :
+ public GalliumD3D11DeviceChild<ID3D11DeviceContext>
+{
+#else
+template<bool threadsafe>
+struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
+{
+ typedef simple_ptr_traits PtrTraits;
+ typedef GalliumD3D10Device GalliumD3D10DeviceContext;
+#endif
+
+ refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES];
+ refcnt_ptr<GalliumD3D11InputLayout, PtrTraits> input_layout;
+ refcnt_ptr<GalliumD3D11Buffer, PtrTraits> index_buffer;
+ refcnt_ptr<GalliumD3D11RasterizerState, PtrTraits> rasterizer_state;
+ refcnt_ptr<GalliumD3D11DepthStencilState, PtrTraits> depth_stencil_state;
+ refcnt_ptr<GalliumD3D11BlendState, PtrTraits> blend_state;
+ refcnt_ptr<GalliumD3D11DepthStencilView, PtrTraits> depth_stencil_view;
+ refcnt_ptr<GalliumD3D11Predicate, PtrTraits> render_predicate;
+
+ refcnt_ptr<GalliumD3D11Buffer, PtrTraits> constant_buffers[D3D11_STAGES][D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
+ refcnt_ptr<GalliumD3D11ShaderResourceView, PtrTraits> shader_resource_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+ refcnt_ptr<GalliumD3D11SamplerState, PtrTraits> samplers[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
+ refcnt_ptr<GalliumD3D11Buffer, PtrTraits> input_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
+ refcnt_ptr<GalliumD3D11RenderTargetView, PtrTraits> render_target_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
+ refcnt_ptr<GalliumD3D11Buffer, PtrTraits> so_targets[D3D11_SO_BUFFER_SLOT_COUNT];
+
+#if API >= 11
+ refcnt_ptr<ID3D11UnorderedAccessView, PtrTraits> cs_unordered_access_views[D3D11_PS_CS_UAV_REGISTER_COUNT];
+ refcnt_ptr<ID3D11UnorderedAccessView, PtrTraits> om_unordered_access_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
+#endif
+
+ D3D11_VIEWPORT viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+ D3D11_RECT scissor_rects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+ unsigned so_offsets[D3D11_SO_BUFFER_SLOT_COUNT];
+ D3D11_PRIMITIVE_TOPOLOGY primitive_topology;
+ DXGI_FORMAT index_format;
+ unsigned index_offset;
+ BOOL render_predicate_value;
+ float blend_color[4];
+ unsigned sample_mask;
+ unsigned stencil_ref;
+ bool depth_clamp;
+
+ void* default_input_layout;
+ void* default_rasterizer;
+ void* default_depth_stencil;
+ void* default_blend;
+ void* default_sampler;
+ void* ld_sampler;
+ void * default_shaders[D3D11_STAGES];
+
+ // derived state
+ int primitive_mode;
+ struct pipe_vertex_buffer vertex_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
+ struct pipe_resource* so_buffers[D3D11_SO_BUFFER_SLOT_COUNT];
+ struct pipe_sampler_view* sampler_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+ struct
+ {
+ void* ld; // accessed with a -1 index from v
+ void* v[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
+ } sampler_csos[D3D11_STAGES];
+ struct pipe_resource * buffers[D3D11_SO_BUFFER_SLOT_COUNT];
+ unsigned num_shader_resource_views[D3D11_STAGES];
+ unsigned num_samplers[D3D11_STAGES];
+ unsigned num_vertex_buffers;
+ unsigned num_render_target_views;
+ unsigned num_viewports;
+ unsigned num_scissor_rects;
+ unsigned num_so_targets;
+
+ struct pipe_context* pipe;
+ unsigned update_flags;
+
+ bool owns_pipe;
+ unsigned context_flags;
+
+ GalliumD3D11Caps caps;
+
+ cso_context* cso_ctx;
+ gen_mipmap_state* gen_mipmap;
+
+#if API >= 11
+#define SYNCHRONIZED do {} while(0)
+
+ GalliumD3D11DeviceContext(GalliumD3D11Screen* device, pipe_context* pipe, bool owns_pipe, unsigned context_flags = 0)
+ : GalliumD3D11DeviceChild(device), pipe(pipe), owns_pipe(owns_pipe), context_flags(context_flags)
+ {
+ caps = device->screen_caps;
+ init_context();
+ }
+
+ ~GalliumD3D11DeviceContext()
+ {
+ destroy_context();
+ }
+#else
+#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(this->mutex)
+
+ GalliumD3D10Device(pipe_screen* screen, pipe_context* pipe, bool owns_pipe, unsigned creation_flags, IDXGIAdapter* adapter)
+ : GalliumD3D10ScreenImpl<threadsafe>(screen, pipe, owns_pipe, creation_flags, adapter), pipe(pipe), owns_pipe(owns_pipe), context_flags(0)
+ {
+ caps = this->screen_caps;
+ init_context();
+ }
+
+ ~GalliumD3D10Device()
+ {
+ destroy_context();
+ }
+#endif
+
+ void init_context()
+ {
+ if(!pipe->begin_query)
+ caps.queries = false;
+ if(!pipe->render_condition)
+ caps.render_condition = false;
+ if(!pipe->bind_gs_state)
+ {
+ caps.gs = false;
+ caps.stages = 2;
+ }
+ if(!pipe->set_stream_output_buffers)
+ caps.so = false;
+
+ update_flags = 0;
+
+ // pipeline state
+ memset(viewports, 0, sizeof(viewports));
+ memset(scissor_rects, 0, sizeof(scissor_rects));
+ memset(so_offsets, 0, sizeof(so_offsets));
+ primitive_topology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
+ index_format = DXGI_FORMAT_UNKNOWN;
+ index_offset = 0;
+ render_predicate_value = 0;
+ memset(blend_color, 0, sizeof(blend_color));
+ sample_mask = ~0;
+ stencil_ref = 0;
+ depth_clamp = 0;
+
+ // derived state
+ primitive_mode = 0;
+ memset(vertex_buffers, 0, sizeof(vertex_buffers));
+ memset(so_buffers, 0, sizeof(so_buffers));
+ memset(sampler_views, 0, sizeof(sampler_views));
+ memset(sampler_csos, 0, sizeof(sampler_csos));
+ memset(num_shader_resource_views, 0, sizeof(num_shader_resource_views));
+ memset(num_samplers, 0, sizeof(num_samplers));
+ num_vertex_buffers = 0;
+ num_render_target_views = 0;
+ num_viewports = 0;
+ num_scissor_rects = 0;
+ num_so_targets = 0;
+
+ default_input_layout = pipe->create_vertex_elements_state(pipe, 0, 0);
+
+ struct pipe_rasterizer_state rasterizerd;
+ memset(&rasterizerd, 0, sizeof(rasterizerd));
+ rasterizerd.gl_rasterization_rules = 1;
+ rasterizerd.cull_face = PIPE_FACE_BACK;
+ default_rasterizer = pipe->create_rasterizer_state(pipe, &rasterizerd);
+
+ struct pipe_depth_stencil_alpha_state depth_stencild;
+ memset(&depth_stencild, 0, sizeof(depth_stencild));
+ depth_stencild.depth.enabled = TRUE;
+ depth_stencild.depth.writemask = 1;
+ depth_stencild.depth.func = PIPE_FUNC_LESS;
+ default_depth_stencil = pipe->create_depth_stencil_alpha_state(pipe, &depth_stencild);
+
+ struct pipe_blend_state blendd;
+ memset(&blendd, 0, sizeof(blendd));
+ blendd.rt[0].colormask = 0xf;
+ default_blend = pipe->create_blend_state(pipe, &blendd);
+
+ struct pipe_sampler_state samplerd;
+ memset(&samplerd, 0, sizeof(samplerd));
+ samplerd.normalized_coords = 1;
+ samplerd.min_img_filter = PIPE_TEX_FILTER_LINEAR;
+ samplerd.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
+ samplerd.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
+ samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samplerd.border_color[0] = 1.0f;
+ samplerd.border_color[1] = 1.0f;
+ samplerd.border_color[2] = 1.0f;
+ samplerd.border_color[3] = 1.0f;
+ samplerd.min_lod = -FLT_MAX;
+ samplerd.max_lod = FLT_MAX;
+ samplerd.max_anisotropy = 1;
+ default_sampler = pipe->create_sampler_state(pipe, &samplerd);
+
+ memset(&samplerd, 0, sizeof(samplerd));
+ samplerd.normalized_coords = 0;
+ samplerd.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samplerd.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samplerd.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ samplerd.min_lod = -FLT_MAX;
+ samplerd.max_lod = FLT_MAX;
+ samplerd.max_anisotropy = 1;
+ ld_sampler = pipe->create_sampler_state(pipe, &samplerd);
+
+ for(unsigned s = 0; s < D3D11_STAGES; ++s)
+ {
+ sampler_csos[s].ld = ld_sampler;
+ for(unsigned i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
+ sampler_csos[s].v[i] = default_sampler;
+ }
+
+ // TODO: should this really be empty shaders, or should they be all-passthrough?
+ memset(default_shaders, 0, sizeof(default_shaders));
+ struct ureg_program *ureg;
+ ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ ureg_END(ureg);
+ default_shaders[PIPE_SHADER_FRAGMENT] = ureg_create_shader_and_destroy(ureg, pipe);
+
+ ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
+ ureg_END(ureg);
+ default_shaders[PIPE_SHADER_VERTEX] = ureg_create_shader_and_destroy(ureg, pipe);
+
+ cso_ctx = cso_create_context(pipe);
+ gen_mipmap = util_create_gen_mipmap(pipe, cso_ctx);
+
+ RestoreGalliumState();
+ }
+
+ void destroy_context()
+ {
+ util_destroy_gen_mipmap(gen_mipmap);
+ cso_destroy_context(cso_ctx);
+ pipe->delete_vertex_elements_state(pipe, default_input_layout);
+ pipe->delete_rasterizer_state(pipe, default_rasterizer);
+ pipe->delete_depth_stencil_alpha_state(pipe, default_depth_stencil);
+ pipe->delete_blend_state(pipe, default_blend);
+ pipe->delete_sampler_state(pipe, default_sampler);
+ pipe->delete_sampler_state(pipe, ld_sampler);
+ pipe->delete_fs_state(pipe, default_shaders[PIPE_SHADER_FRAGMENT]);
+ pipe->delete_vs_state(pipe, default_shaders[PIPE_SHADER_VERTEX]);
+ if(owns_pipe)
+ pipe->destroy(pipe);
+ }
+
+ virtual unsigned STDMETHODCALLTYPE GetContextFlags(void)
+ {
+ return context_flags;
+ }
+#if API >= 11
+#define SET_SHADER_EXTRA_ARGS , \
+ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, \
+ unsigned NumClassInstances
+#define GET_SHADER_EXTRA_ARGS , \
+ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, \
+ __inout_opt unsigned *pNumClassInstances
+#else
+#define SET_SHADER_EXTRA_ARGS
+#define GET_SHADER_EXTRA_ARGS
+#endif
+
+/* On Windows D3D11, SetConstantBuffers and SetShaderResources crash if passed a null pointer.
+ * Instead, you have to pass a pointer to nulls to unbind things.
+ * We do the same.
+ * TODO: is D3D10 the same?
+ */
+ template<unsigned s>
+ void xs_set_shader(GalliumD3D11Shader<>* shader)
+ {
+ if(shader != shaders[s].p)
+ {
+ shaders[s] = shader;
+ void* shader_cso = shader ? shader->object : default_shaders[s];
+ switch(s)
+ {
+ case PIPE_SHADER_VERTEX:
+ pipe->bind_vs_state(pipe, shader_cso);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ pipe->bind_fs_state(pipe, shader_cso);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pipe->bind_gs_state(pipe, shader_cso);
+ break;
+ }
+ update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s)) | (1 << (UPDATE_VIEWS_SHIFT + s));
+ }
+ }
+
+ template<unsigned s>
+ void xs_set_constant_buffers(unsigned start, unsigned count, GalliumD3D11Buffer *const *constbufs)
+ {
+ for(unsigned i = 0; i < count; ++i)
+ {
+ if(constbufs[i] != constant_buffers[s][i].p)
+ {
+ constant_buffers[s][i] = constbufs[i];
+ if(s < caps.stages && start + i < caps.constant_buffers[s])
+ pipe->set_constant_buffer(pipe, s, start + i, constbufs[i] ? constbufs[i]->resource : NULL);
+ }
+ }
+ }
+
+ template<unsigned s>
+ void xs_set_shader_resources(unsigned start, unsigned count, GalliumD3D11ShaderResourceView *const *srvs)
+ {
+ int last_different = -1;
+ for(unsigned i = 0; i < count; ++i)
+ {
+ if(shader_resource_views[s][start + i].p != srvs[i])
+ {
+ shader_resource_views[s][start + i] = srvs[i];
+ sampler_views[s][start + i] = srvs[i] ? srvs[i]->object : 0;
+ last_different = i;
+ }
+ }
+ if(last_different >= 0)
+ {
+ num_shader_resource_views[s] = std::max(num_shader_resource_views[s], start + last_different + 1);
+ update_flags |= 1 << (UPDATE_VIEWS_SHIFT + s);
+ }
+ }
+
+ template<unsigned s>
+ void xs_set_samplers(unsigned start, unsigned count, GalliumD3D11SamplerState *const *samps)
+ {
+ int last_different = -1;
+ for(unsigned i = 0; i < count; ++i)
+ {
+ if(samplers[s][start + i].p != samps[i])
+ {
+ samplers[s][start + i] = samps[i];
+ sampler_csos[s].v[start + i] = samps[i] ? samps[i]->object : default_sampler;
+ }
+ if(last_different >= 0)
+ {
+ num_samplers[s] = std::max(num_samplers[s], start + last_different + 1);
+ update_flags |= (UPDATE_SAMPLERS_SHIFT + s);
+ }
+ }
+ }
+
+#define IMPLEMENT_SHADER_STAGE(XS, Stage) \
+ virtual void STDMETHODCALLTYPE XS##SetShader( \
+ __in_opt ID3D11##Stage##Shader *pShader \
+ SET_SHADER_EXTRA_ARGS) \
+ { \
+ SYNCHRONIZED; \
+ xs_set_shader<D3D11_STAGE_##XS>((GalliumD3D11Shader<>*)pShader); \
+ } \
+ virtual void STDMETHODCALLTYPE XS##GetShader(\
+ __out ID3D11##Stage##Shader **ppShader \
+ GET_SHADER_EXTRA_ARGS) \
+ { \
+ SYNCHRONIZED; \
+ *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
+ } \
+ virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \
+ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) \
+ { \
+ SYNCHRONIZED; \
+ xs_set_constant_buffers<D3D11_STAGE_##XS>(StartSlot, NumBuffers, (GalliumD3D11Buffer *const *)ppConstantBuffers); \
+ } \
+ virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \
+ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) \
+ { \
+ SYNCHRONIZED; \
+ for(unsigned i = 0; i < NumBuffers; ++i) \
+ ppConstantBuffers[i] = constant_buffers[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+ } \
+ virtual void STDMETHODCALLTYPE XS##SetShaderResources(\
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \
+ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) \
+ { \
+ SYNCHRONIZED; \
+ xs_set_shader_resources<D3D11_STAGE_##XS>(StartSlot, NumViews, (GalliumD3D11ShaderResourceView *const *)ppShaderResourceViews); \
+ } \
+ virtual void STDMETHODCALLTYPE XS##GetShaderResources(\
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \
+ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) \
+ { \
+ SYNCHRONIZED; \
+ for(unsigned i = 0; i < NumViews; ++i) \
+ ppShaderResourceViews[i] = shader_resource_views[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+ } \
+ virtual void STDMETHODCALLTYPE XS##SetSamplers(\
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \
+ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) \
+ { \
+ SYNCHRONIZED; \
+ xs_set_samplers<D3D11_STAGE_##XS>(StartSlot, NumSamplers, (GalliumD3D11SamplerState *const *)ppSamplers); \
+ } \
+ virtual void STDMETHODCALLTYPE XS##GetSamplers( \
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \
+ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) \
+ { \
+ SYNCHRONIZED; \
+ for(unsigned i = 0; i < NumSamplers; ++i) \
+ ppSamplers[i] = samplers[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+ }
+
+#define DO_VS(x) x
+#define DO_GS(x) do {if(caps.gs) {x;}} while(0)
+#define DO_PS(x) x
+#define DO_HS(x)
+#define DO_DS(x)
+#define DO_CS(x)
+ IMPLEMENT_SHADER_STAGE(VS, Vertex)
+ IMPLEMENT_SHADER_STAGE(GS, Geometry)
+ IMPLEMENT_SHADER_STAGE(PS, Pixel)
+
+#if API >= 11
+ IMPLEMENT_SHADER_STAGE(HS, Hull)
+ IMPLEMENT_SHADER_STAGE(DS, Domain)
+ IMPLEMENT_SHADER_STAGE(CS, Compute)
+
+ virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs,
+ __in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ __in_ecount(NumUAVs) const unsigned *pUAVInitialCounts)
+ {
+ SYNCHRONIZED;
+ for(unsigned i = 0; i < NumUAVs; ++i)
+ cs_unordered_access_views[StartSlot + i] = ppUnorderedAccessViews[i];
+ }
+
+ virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs,
+ __out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+ {
+ SYNCHRONIZED;
+ for(unsigned i = 0; i < NumUAVs; ++i)
+ ppUnorderedAccessViews[i] = cs_unordered_access_views[StartSlot + i].ref();
+ }
+#endif
+
+ template<unsigned s>
+ void update_stage()
+ {
+ if(update_flags & (1 << (UPDATE_VIEWS_SHIFT + s)))
+ {
+ while(num_shader_resource_views[s] && !sampler_views[s][num_shader_resource_views[s] - 1]) \
+ --num_shader_resource_views[s];
+ if(s < caps.stages)
+ {
+ struct pipe_sampler_view* views_to_bind[PIPE_MAX_SAMPLERS];
+ unsigned num_views_to_bind = shaders[s] ? shaders[s]->slot_to_resource.size() : 0;
+ for(unsigned i = 0; i < num_views_to_bind; ++i)
+ {
+ views_to_bind[i] = sampler_views[s][shaders[s]->slot_to_resource[i]];
+ }
+ switch(s)
+ {
+ case PIPE_SHADER_VERTEX:
+ pipe->set_vertex_sampler_views(pipe, num_views_to_bind, views_to_bind);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ pipe->set_fragment_sampler_views(pipe, num_views_to_bind, views_to_bind);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pipe->set_geometry_sampler_views(pipe, num_views_to_bind, views_to_bind);
+ break;
+ }
+ }
+ }
+
+ if(update_flags & (1 << (UPDATE_SAMPLERS_SHIFT + s)))
+ {
+ while(num_samplers[s] && !sampler_csos[s].v[num_samplers[s] - 1])
+ --num_samplers[s];
+ if(s < caps.stages)
+ {
+ void* samplers_to_bind[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers_to_bind = shaders[s] ? shaders[s]->slot_to_sampler.size() : 0;
+ for(unsigned i = 0; i < num_samplers_to_bind; ++i)
+ {
+ // index can be -1 to access sampler_csos[s].ld
+ samplers_to_bind[i] = *(sampler_csos[s].v + shaders[s]->slot_to_sampler[i]);
+ }
+ switch(s)
+ {
+ case PIPE_SHADER_VERTEX:
+ pipe->bind_vertex_sampler_states(pipe, num_samplers_to_bind, samplers_to_bind);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ pipe->bind_fragment_sampler_states(pipe, num_samplers_to_bind, samplers_to_bind);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pipe->bind_geometry_sampler_states(pipe, num_samplers_to_bind, samplers_to_bind);
+ break;
+ }
+ }
+ }
+ }
+
+ void update_state()
+ {
+ update_stage<D3D11_STAGE_PS>();
+ update_stage<D3D11_STAGE_VS>();
+ update_stage<D3D11_STAGE_GS>();
+#if API >= 11
+ update_stage<D3D11_STAGE_HS>();
+ update_stage<D3D11_STAGE_DS>();
+ update_stage<D3D11_STAGE_CS>();
+#endif
+
+ if(update_flags & UPDATE_VERTEX_BUFFERS)
+ {
+ while(num_vertex_buffers && !vertex_buffers[num_vertex_buffers - 1].buffer)
+ --num_vertex_buffers;
+ pipe->set_vertex_buffers(pipe, num_vertex_buffers, vertex_buffers);
+ }
+
+ update_flags = 0;
+ }
+
+ virtual void STDMETHODCALLTYPE IASetInputLayout(
+ __in_opt ID3D11InputLayout *pInputLayout)
+ {
+ SYNCHRONIZED;
+ if(pInputLayout != input_layout.p)
+ {
+ input_layout = pInputLayout;
+ pipe->bind_vertex_elements_state(pipe, pInputLayout ? ((GalliumD3D11InputLayout*)pInputLayout)->object : default_input_layout);
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE IAGetInputLayout(
+ __out ID3D11InputLayout **ppInputLayout)
+ {
+ SYNCHRONIZED;
+ *ppInputLayout = input_layout.ref();
+ }
+
+ virtual void STDMETHODCALLTYPE IASetVertexBuffers(
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers,
+ __in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
+ __in_ecount(NumBuffers) const unsigned *pStrides,
+ __in_ecount(NumBuffers) const unsigned *pOffsets)
+ {
+ SYNCHRONIZED;
+ int last_different = -1;
+ for(unsigned i = 0; i < NumBuffers; ++i)
+ {
+ ID3D11Buffer* buffer = ppVertexBuffers[i];
+ if(buffer != input_buffers[StartSlot + i].p
+ || vertex_buffers[StartSlot + i].buffer_offset != pOffsets[i]
+ || vertex_buffers[StartSlot + i].stride != pOffsets[i]
+ )
+ {
+ input_buffers[StartSlot + i] = buffer;
+ vertex_buffers[StartSlot + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
+ vertex_buffers[StartSlot + i].buffer_offset = pOffsets[i];
+ vertex_buffers[StartSlot + i].stride = pStrides[i];
+ vertex_buffers[StartSlot + i].max_index = ~0;
+ last_different = i;
+ }
+ }
+ if(last_different >= 0)
+ {
+ num_vertex_buffers = std::max(num_vertex_buffers, StartSlot + NumBuffers);
+ update_flags |= UPDATE_VERTEX_BUFFERS;
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers,
+ __out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers,
+ __out_ecount_opt(NumBuffers) unsigned *pStrides,
+ __out_ecount_opt(NumBuffers) unsigned *pOffsets)
+ {
+ SYNCHRONIZED;
+ if(ppVertexBuffers)
+ {
+ for(unsigned i = 0; i < NumBuffers; ++i)
+ ppVertexBuffers[i] = input_buffers[StartSlot + i].ref();
+ }
+
+ if(pOffsets)
+ {
+ for(unsigned i = 0; i < NumBuffers; ++i)
+ pOffsets[i] = vertex_buffers[StartSlot + i].buffer_offset;
+ }
+
+ if(pStrides)
+ {
+ for(unsigned i = 0; i < NumBuffers; ++i)
+ pStrides[i] = vertex_buffers[StartSlot + i].stride;
+ }
+ }
+
+ void set_index_buffer()
+ {
+ pipe_index_buffer ib;
+ if(!index_buffer)
+ {
+ memset(&ib, 0, sizeof(ib));
+ }
+ else
+ {
+ if(index_format == DXGI_FORMAT_R32_UINT)
+ ib.index_size = 4;
+ else if(index_format == DXGI_FORMAT_R16_UINT)
+ ib.index_size = 2;
+ else
+ ib.index_size = 1;
+ ib.offset = index_offset;
+ ib.buffer = index_buffer ? ((GalliumD3D11Buffer*)index_buffer.p)->resource : 0;
+ }
+ pipe->set_index_buffer(pipe, &ib);
+ }
+
+ virtual void STDMETHODCALLTYPE IASetIndexBuffer(
+ __in_opt ID3D11Buffer *pIndexBuffer,
+ __in DXGI_FORMAT Format,
+ __in unsigned Offset)
+ {
+ SYNCHRONIZED;
+ if(index_buffer.p != pIndexBuffer || index_format != Format || index_offset != Offset)
+ {
+ index_buffer = pIndexBuffer;
+ index_format = Format;
+ index_offset = Offset;
+
+ set_index_buffer();
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
+ __out_opt ID3D11Buffer **pIndexBuffer,
+ __out_opt DXGI_FORMAT *Format,
+ __out_opt unsigned *Offset)
+ {
+ SYNCHRONIZED;
+ if(pIndexBuffer)
+ *pIndexBuffer = index_buffer.ref();
+ if(Format)
+ *Format = index_format;
+ if(Offset)
+ *Offset = index_offset;
+ }
+
+ virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
+ __in D3D11_PRIMITIVE_TOPOLOGY Topology)
+ {
+ SYNCHRONIZED;
+ if(primitive_topology != Topology)
+ {
+ if(Topology < D3D_PRIMITIVE_TOPOLOGY_COUNT)
+ primitive_mode = d3d_to_pipe_prim[Topology];
+ else
+ primitive_mode = 0;
+ primitive_topology = Topology;
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
+ __out D3D11_PRIMITIVE_TOPOLOGY *pTopology)
+ {
+ SYNCHRONIZED;
+ *pTopology = primitive_topology;
+ }
+
+ virtual void STDMETHODCALLTYPE DrawIndexed(
+ __in unsigned IndexCount,
+ __in unsigned StartIndexLocation,
+ __in int BaseVertexLocation)
+ {
+ SYNCHRONIZED;
+ if(update_flags)
+ update_state();
+
+ pipe_draw_info info;
+ info.mode = primitive_mode;
+ info.indexed = TRUE;
+ info.count = IndexCount;
+ info.start = StartIndexLocation;
+ info.index_bias = BaseVertexLocation;
+ info.min_index = 0;
+ info.max_index = ~0;
+ info.start_instance = 0;
+ info.instance_count = 1;
+
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ virtual void STDMETHODCALLTYPE Draw(
+ __in unsigned VertexCount,
+ __in unsigned StartVertexLocation)
+ {
+ SYNCHRONIZED;
+ if(update_flags)
+ update_state();
+
+ pipe_draw_info info;
+ info.mode = primitive_mode;
+ info.indexed = FALSE;
+ info.count = VertexCount;
+ info.start = StartVertexLocation;
+ info.index_bias = 0;
+ info.min_index = 0;
+ info.max_index = ~0;
+ info.start_instance = 0;
+ info.instance_count = 1;
+
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
+ __in unsigned IndexCountPerInstance,
+ __in unsigned InstanceCount,
+ __in unsigned StartIndexLocation,
+ __in int BaseVertexLocation,
+ __in unsigned StartInstanceLocation)
+ {
+ SYNCHRONIZED;
+ if(update_flags)
+ update_state();
+
+ pipe_draw_info info;
+ info.mode = primitive_mode;
+ info.indexed = TRUE;
+ info.count = IndexCountPerInstance;
+ info.start = StartIndexLocation;
+ info.index_bias = BaseVertexLocation;
+ info.min_index = 0;
+ info.max_index = ~0;
+ info.start_instance = StartInstanceLocation;
+ info.instance_count = InstanceCount;
+
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ virtual void STDMETHODCALLTYPE DrawInstanced(
+ __in unsigned VertexCountPerInstance,
+ __in unsigned InstanceCount,
+ __in unsigned StartVertexLocation,
+ __in unsigned StartInstanceLocation)
+ {
+ SYNCHRONIZED;
+ if(update_flags)
+ update_state();
+
+ pipe_draw_info info;
+ info.mode = primitive_mode;
+ info.indexed = FALSE;
+ info.count = VertexCountPerInstance;
+ info.start = StartVertexLocation;
+ info.index_bias = 0;
+ info.min_index = 0;
+ info.max_index = ~0;
+ info.start_instance = StartInstanceLocation;
+ info.instance_count = InstanceCount;
+
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ virtual void STDMETHODCALLTYPE DrawAuto(void)
+ {
+ if(!caps.so)
+ return;
+
+ SYNCHRONIZED;
+ if(update_flags)
+ update_state();
+
+ pipe->draw_stream_output(pipe, primitive_mode);
+ }
+
+ virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
+ __in ID3D11Buffer *pBufferForArgs,
+ __in unsigned AlignedByteOffsetForArgs)
+ {
+ SYNCHRONIZED;
+ if(update_flags)
+ update_state();
+
+ struct {
+ unsigned count;
+ unsigned instance_count;
+ unsigned start;
+ unsigned index_bias;
+ } data;
+
+ pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data);
+
+ pipe_draw_info info;
+ info.mode = primitive_mode;
+ info.indexed = TRUE;
+ info.start = data.start;
+ info.count = data.count;
+ info.index_bias = data.index_bias;
+ info.min_index = 0;
+ info.max_index = ~0;
+ info.start_instance = 0;
+ info.instance_count = data.instance_count;
+
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ virtual void STDMETHODCALLTYPE DrawInstancedIndirect(
+ __in ID3D11Buffer *pBufferForArgs,
+ __in unsigned AlignedByteOffsetForArgs)
+ {
+ SYNCHRONIZED;
+ if(update_flags)
+ update_state();
+
+ struct {
+ unsigned count;
+ unsigned instance_count;
+ unsigned start;
+ } data;
+
+ pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data);
+
+ pipe_draw_info info;
+ info.mode = primitive_mode;
+ info.indexed = FALSE;
+ info.start = data.start;
+ info.count = data.count;
+ info.index_bias = 0;
+ info.min_index = 0;
+ info.max_index = ~0;
+ info.start_instance = 0;
+ info.instance_count = data.instance_count;
+
+ pipe->draw_vbo(pipe, &info);
+ }
+
+#if API >= 11
+ virtual void STDMETHODCALLTYPE Dispatch(
+ __in unsigned ThreadGroupCountX,
+ __in unsigned ThreadGroupCountY,
+ __in unsigned ThreadGroupCountZ)
+ {
+// uncomment this when this is implemented
+// SYNCHRONIZED;
+// if(update_flags)
+// update_state();
+ }
+
+ virtual void STDMETHODCALLTYPE DispatchIndirect(
+ __in ID3D11Buffer *pBufferForArgs,
+ __in unsigned AlignedByteOffsetForArgs)
+ {
+// uncomment this when this is implemented
+// SYNCHRONIZED;
+// if(update_flags)
+// update_state();
+ }
+#endif
+
+ void set_clip()
+ {
+ SYNCHRONIZED;
+ pipe_clip_state clip;
+ clip.nr = 0;
+ clip.depth_clamp = depth_clamp;
+ pipe->set_clip_state(pipe, &clip);
+ }
+
+ virtual void STDMETHODCALLTYPE RSSetState(
+ __in_opt ID3D11RasterizerState *pRasterizerState)
+ {
+ SYNCHRONIZED;
+ if(pRasterizerState != rasterizer_state.p)
+ {
+ rasterizer_state = pRasterizerState;
+ pipe->bind_rasterizer_state(pipe, pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->object : default_rasterizer);
+ bool new_depth_clamp = pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->depth_clamp : false;
+ if(depth_clamp != new_depth_clamp)
+ {
+ depth_clamp = new_depth_clamp;
+ set_clip();
+ }
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE RSGetState(
+ __out ID3D11RasterizerState **ppRasterizerState)
+ {
+ SYNCHRONIZED;
+ *ppRasterizerState = rasterizer_state.ref();
+ }
+
+ void set_viewport()
+ {
+ // TODO: is depth correct? it seems D3D10/11 uses a [-1,1]x[-1,1]x[0,1] cube
+ pipe_viewport_state viewport;
+ float half_width = viewports[0].Width * 0.5f;
+ float half_height = viewports[0].Height * 0.5f;
+
+ viewport.scale[0] = half_width;
+ viewport.scale[1] = -half_height;
+ viewport.scale[2] = (viewports[0].MaxDepth - viewports[0].MinDepth);
+ viewport.scale[3] = 1.0f;
+ viewport.translate[0] = half_width + viewports[0].TopLeftX;
+ viewport.translate[1] = half_height + viewports[0].TopLeftY;
+ viewport.translate[2] = viewports[0].MinDepth;
+ viewport.translate[3] = 1.0f;
+ pipe->set_viewport_state(pipe, &viewport);
+ }
+
+ virtual void STDMETHODCALLTYPE RSSetViewports(
+ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumViewports,
+ __in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports)
+ {
+ SYNCHRONIZED;
+ if(NumViewports)
+ {
+ if(memcmp(&viewports[0], &pViewports[0], sizeof(viewports[0])))
+ {
+ viewports[0] = pViewports[0];
+ set_viewport();
+ }
+ for(unsigned i = 1; i < NumViewports; ++i)
+ viewports[i] = pViewports[i];
+ }
+ else if(num_viewports)
+ {
+ // TODO: what should we do here?
+ memset(&viewports[0], 0, sizeof(viewports[0]));
+ set_viewport();
+ }
+ num_viewports = NumViewports;
+ }
+
+ virtual void STDMETHODCALLTYPE RSGetViewports(
+ __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumViewports,
+ __out_ecount_opt(*pNumViewports) D3D11_VIEWPORT *pViewports)
+ {
+ SYNCHRONIZED;
+ if(pViewports)
+ {
+ unsigned i;
+ for(i = 0; i < std::min(*pNumViewports, num_viewports); ++i)
+ pViewports[i] = viewports[i];
+
+ memset(pViewports + i, 0, (*pNumViewports - i) * sizeof(D3D11_VIEWPORT));
+ }
+
+ *pNumViewports = num_viewports;
+ }
+
+ void set_scissor()
+ {
+ pipe_scissor_state scissor;
+ scissor.minx = scissor_rects[0].left;
+ scissor.miny = scissor_rects[0].top;
+ scissor.maxx = scissor_rects[0].right;
+ scissor.maxy = scissor_rects[0].bottom;
+ pipe->set_scissor_state(pipe, &scissor);
+ }
+
+ virtual void STDMETHODCALLTYPE RSSetScissorRects(
+ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumRects,
+ __in_ecount_opt(NumRects) const D3D11_RECT *pRects)
+ {
+ SYNCHRONIZED;
+ if(NumRects)
+ {
+ if(memcmp(&scissor_rects[0], &pRects[0], sizeof(scissor_rects[0])))
+ {
+ scissor_rects[0] = pRects[0];
+ set_scissor();
+ }
+ for(unsigned i = 1; i < NumRects; ++i)
+ scissor_rects[i] = pRects[i];
+ }
+ else if(num_scissor_rects)
+ {
+ // TODO: what should we do here?
+ memset(&scissor_rects[0], 0, sizeof(scissor_rects[0]));
+ set_scissor();
+ }
+
+ num_scissor_rects = NumRects;
+ }
+
+ virtual void STDMETHODCALLTYPE RSGetScissorRects(
+ __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumRects,
+ __out_ecount_opt(*pNumRects) D3D11_RECT *pRects)
+ {
+ SYNCHRONIZED;
+ if(pRects)
+ {
+ unsigned i;
+ for(i = 0; i < std::min(*pNumRects, num_scissor_rects); ++i)
+ pRects[i] = scissor_rects[i];
+
+ memset(pRects + i, 0, (*pNumRects - i) * sizeof(D3D11_RECT));
+ }
+
+ *pNumRects = num_scissor_rects;
+ }
+
+ virtual void STDMETHODCALLTYPE OMSetBlendState(
+ __in_opt ID3D11BlendState *pBlendState,
+ __in_opt const float BlendFactor[ 4 ],
+ __in unsigned SampleMask)
+ {
+ SYNCHRONIZED;
+ float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+
+ if(blend_state.p != pBlendState)
+ {
+ pipe->bind_blend_state(pipe, pBlendState ? ((GalliumD3D11BlendState*)pBlendState)->object : default_blend);
+ blend_state = pBlendState;
+ }
+
+ // Windows D3D11 does this, even though it's apparently undocumented
+ if(!BlendFactor)
+ BlendFactor = white;
+
+ if(memcmp(blend_color, BlendFactor, sizeof(blend_color)))
+ {
+ pipe->set_blend_color(pipe, (struct pipe_blend_color*)BlendFactor);
+ memcpy(blend_color, BlendFactor, sizeof(blend_color));
+ }
+
+ if(sample_mask != SampleMask)
+ {
+ pipe->set_sample_mask(pipe, sample_mask);
+ sample_mask = SampleMask;
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE OMGetBlendState(
+ __out_opt ID3D11BlendState **ppBlendState,
+ __out_opt float BlendFactor[ 4 ],
+ __out_opt unsigned *pSampleMask)
+ {
+ SYNCHRONIZED;
+ if(ppBlendState)
+ *ppBlendState = blend_state.ref();
+ if(BlendFactor)
+ memcpy(BlendFactor, blend_color, sizeof(blend_color));
+ if(pSampleMask)
+ *pSampleMask = sample_mask;
+ }
+
+ void set_stencil_ref()
+ {
+ struct pipe_stencil_ref sref;
+ sref.ref_value[0] = stencil_ref;
+ sref.ref_value[1] = stencil_ref;
+ pipe->set_stencil_ref(pipe, &sref);
+ }
+
+ virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
+ __in_opt ID3D11DepthStencilState *pDepthStencilState,
+ __in unsigned StencilRef)
+ {
+ SYNCHRONIZED;
+ if(pDepthStencilState != depth_stencil_state.p)
+ {
+ pipe->bind_depth_stencil_alpha_state(pipe, pDepthStencilState ? ((GalliumD3D11DepthStencilState*)pDepthStencilState)->object : default_depth_stencil);
+ depth_stencil_state = pDepthStencilState;
+ }
+
+ if(StencilRef != stencil_ref)
+ {
+ stencil_ref = StencilRef;
+ set_stencil_ref();
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
+ __out_opt ID3D11DepthStencilState **ppDepthStencilState,
+ __out_opt unsigned *pStencilRef)
+ {
+ SYNCHRONIZED;
+ if(*ppDepthStencilState)
+ *ppDepthStencilState = depth_stencil_state.ref();
+ if(pStencilRef)
+ *pStencilRef = stencil_ref;
+ }
+
+ void set_framebuffer()
+ {
+ struct pipe_framebuffer_state fb;
+ memset(&fb, 0, sizeof(fb));
+ if(depth_stencil_view)
+ {
+ struct pipe_surface* surf = ((GalliumD3D11DepthStencilView*)depth_stencil_view.p)->object;
+ fb.zsbuf = surf;
+ if(surf->width > fb.width)
+ fb.width = surf->width;
+ if(surf->height > fb.height)
+ fb.height = surf->height;
+ }
+ fb.nr_cbufs = num_render_target_views;
+ unsigned i;
+ for(i = 0; i < num_render_target_views; ++i)
+ {
+ if(render_target_views[i])
+ {
+ struct pipe_surface* surf = ((GalliumD3D11RenderTargetView*)render_target_views[i].p)->object;
+ fb.cbufs[i] = surf;
+ if(surf->width > fb.width)
+ fb.width = surf->width;
+ if(surf->height > fb.height)
+ fb.height = surf->height;
+ }
+ }
+
+ pipe->set_framebuffer_state(pipe, &fb);
+ }
+
+ /* TODO: the docs say that we should unbind conflicting resources (e.g. those bound for read while we are binding them for write too), but we aren't.
+ * Hopefully nobody relies on this happening
+ */
+
+ virtual void STDMETHODCALLTYPE OMSetRenderTargets(
+ __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews,
+ __in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
+ __in_opt ID3D11DepthStencilView *pDepthStencilView)
+ {
+ SYNCHRONIZED;
+ if(!ppRenderTargetViews)
+ NumViews = 0;
+ if(NumViews == num_render_target_views)
+ {
+ for(unsigned i = 0; i < NumViews; ++i)
+ {
+ if(ppRenderTargetViews[i] != render_target_views[i].p)
+ goto changed;
+ }
+ return;
+ }
+changed:
+ depth_stencil_view = pDepthStencilView;
+ unsigned i;
+ for(i = 0; i < NumViews; ++i)
+ {
+ render_target_views[i] = ppRenderTargetViews[i];
+#if API >= 11
+ om_unordered_access_views[i] = (ID3D11UnorderedAccessView*)NULL;
+#endif
+ }
+ for(; i < num_render_target_views; ++i)
+ render_target_views[i] = (ID3D11RenderTargetView*)NULL;
+ num_render_target_views = NumViews;
+ set_framebuffer();
+ }
+
+ virtual void STDMETHODCALLTYPE OMGetRenderTargets(
+ __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews,
+ __out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
+ __out_opt ID3D11DepthStencilView **ppDepthStencilView)
+ {
+ SYNCHRONIZED;
+ if(ppRenderTargetViews)
+ {
+ unsigned i;
+ for(i = 0; i < std::min(num_render_target_views, NumViews); ++i)
+ ppRenderTargetViews[i] = render_target_views[i].ref();
+
+ for(; i < NumViews; ++i)
+ ppRenderTargetViews[i] = 0;
+ }
+
+ if(ppDepthStencilView)
+ *ppDepthStencilView = depth_stencil_view.ref();
+ }
+
+#if API >= 11
+ /* TODO: what is this supposed to do _exactly_? are we doing the right thing? */
+ virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
+ __in unsigned NumRTVs,
+ __in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
+ __in_opt ID3D11DepthStencilView *pDepthStencilView,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot,
+ __in unsigned NumUAVs,
+ __in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ __in_ecount_opt(NumUAVs) const unsigned *pUAVInitialCounts)
+ {
+ SYNCHRONIZED;
+ if(NumRTVs != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
+ OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView);
+
+ if(NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
+ {
+ for(unsigned i = 0; i < NumUAVs; ++i)
+ {
+ om_unordered_access_views[UAVStartSlot + i] = ppUnorderedAccessViews[i];
+ render_target_views[UAVStartSlot + i] = (ID3D11RenderTargetView*)0;
+ }
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
+ __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumRTVs,
+ __out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
+ __out_opt ID3D11DepthStencilView **ppDepthStencilView,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) unsigned NumUAVs,
+ __out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+ {
+ SYNCHRONIZED;
+ if(ppRenderTargetViews)
+ OMGetRenderTargets(NumRTVs, ppRenderTargetViews, ppDepthStencilView);
+
+ if(ppUnorderedAccessViews)
+ {
+ for(unsigned i = 0; i < NumUAVs; ++i)
+ ppUnorderedAccessViews[i] = om_unordered_access_views[UAVStartSlot + i].ref();
+ }
+ }
+#endif
+
+ virtual void STDMETHODCALLTYPE SOSetTargets(
+ __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers,
+ __in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets,
+ __in_ecount_opt(NumBuffers) const unsigned *pOffsets)
+ {
+ SYNCHRONIZED;
+ unsigned i;
+ if(!ppSOTargets)
+ NumBuffers = 0;
+ bool changed = false;
+ for(i = 0; i < NumBuffers; ++i)
+ {
+ ID3D11Buffer* buffer = ppSOTargets[i];
+ if(buffer != so_targets[i].p || pOffsets[i] != so_offsets[i])
+ {
+ so_buffers[i] = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
+ so_targets[i] = buffer;
+ so_offsets[i] = pOffsets[i];
+ changed = true;
+ }
+ }
+ for(; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
+ {
+ if(so_targets[i].p || so_offsets[i])
+ {
+ changed = true;
+ so_targets[i] = (ID3D11Buffer*)0;
+ so_offsets[i] = 0;
+ }
+ }
+ num_so_targets = NumBuffers;
+
+ if(changed && caps.so)
+ pipe->set_stream_output_buffers(pipe, so_buffers, (int*)so_offsets, num_so_targets);
+ }
+
+ virtual void STDMETHODCALLTYPE SOGetTargets(
+ __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers,
+ __out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets
+#if API < 11
+ , __out_ecount(NumBuffers) UINT *pOffsets
+#endif
+ )
+ {
+ SYNCHRONIZED;
+ for(unsigned i = 0; i < NumBuffers; ++i)
+ {
+ ppSOTargets[i] = so_targets[i].ref();
+#if API < 11
+ pOffsets[i] = so_offsets[i];
+#endif
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE Begin(
+ __in ID3D11Asynchronous *pAsync)
+ {
+ SYNCHRONIZED;
+ if(caps.queries)
+ pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query);
+ }
+
+ virtual void STDMETHODCALLTYPE End(
+ __in ID3D11Asynchronous *pAsync)
+ {
+ SYNCHRONIZED;
+ if(caps.queries)
+ pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetData(
+ __in ID3D11Asynchronous *pAsync,
+ __out_bcount_opt(DataSize) void *pData,
+ __in unsigned DataSize,
+ __in unsigned GetDataFlags)
+ {
+ SYNCHRONIZED;
+ if(!caps.queries)
+ return E_NOTIMPL;
+
+ GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)pAsync;
+ void* data = alloca(async->data_size);
+ boolean ret = pipe->get_query_result(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query, !(GetDataFlags & D3D11_ASYNC_GETDATA_DONOTFLUSH), data);
+ if(pData)
+ memcpy(pData, data, std::min(async->data_size, DataSize));
+ return ret ? S_OK : S_FALSE;
+ }
+
+ void set_render_condition()
+ {
+ if(caps.render_condition)
+ {
+ if(!render_predicate)
+ pipe->render_condition(pipe, 0, 0);
+ else
+ {
+ GalliumD3D11Predicate* predicate = (GalliumD3D11Predicate*)render_predicate.p;
+ if(!render_predicate_value && predicate->desc.Query == D3D11_QUERY_OCCLUSION_PREDICATE)
+ {
+ unsigned mode = (predicate->desc.MiscFlags & D3D11_QUERY_MISC_PREDICATEHINT) ? PIPE_RENDER_COND_NO_WAIT : PIPE_RENDER_COND_WAIT;
+ pipe->render_condition(pipe, predicate->query, mode);
+ }
+ else
+ {
+ /* TODO: add inverted predication to Gallium*/
+ pipe->render_condition(pipe, 0, 0);
+ }
+ }
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE SetPredication(
+ __in_opt ID3D11Predicate *pPredicate,
+ __in BOOL PredicateValue)
+ {
+ SYNCHRONIZED;
+ if(render_predicate.p != pPredicate || render_predicate_value != PredicateValue)
+ {
+ render_predicate = pPredicate;
+ render_predicate_value = PredicateValue;
+ set_render_condition();
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE GetPredication(
+ __out_opt ID3D11Predicate **ppPredicate,
+ __out_opt BOOL *pPredicateValue)
+ {
+ SYNCHRONIZED;
+ if(ppPredicate)
+ *ppPredicate = render_predicate.ref();
+ if(pPredicateValue)
+ *pPredicateValue = render_predicate_value;
+ }
+
+ static pipe_subresource d3d11_to_pipe_subresource(struct pipe_resource* resource, unsigned subresource)
+ {
+ pipe_subresource sr;
+ if(subresource <= resource->last_level)
+ {
+ sr.level = subresource;
+ sr.face = 0;
+ }
+ else
+ {
+ unsigned levels = resource->last_level + 1;
+ sr.level = subresource % levels;
+ sr.face = subresource / levels;
+ }
+ return sr;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource,
+ __in D3D11_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D11_MAPPED_SUBRESOURCE *pMappedResource)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
+ if(resource->transfers.count(Subresource))
+ return E_FAIL;
+ pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, Subresource);
+ pipe_box box;
+ d3d11_to_pipe_box(resource->resource, sr.level, 0);
+ unsigned usage = 0;
+ if(MapType == D3D11_MAP_READ)
+ usage = PIPE_TRANSFER_READ;
+ else if(MapType == D3D11_MAP_WRITE)
+ usage = PIPE_TRANSFER_WRITE;
+ else if(MapType == D3D11_MAP_READ_WRITE)
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else if(MapType == D3D11_MAP_WRITE_DISCARD)
+ usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD;
+ else if(MapType == D3D11_MAP_WRITE_NO_OVERWRITE)
+ usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_NOOVERWRITE;
+ else
+ return E_INVALIDARG;
+ if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT)
+ usage |= PIPE_TRANSFER_DONTBLOCK;
+ struct pipe_transfer* transfer = pipe->get_transfer(pipe, resource->resource, sr, usage, &box);
+ if(!transfer) {
+ if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT)
+ return DXGI_ERROR_WAS_STILL_DRAWING;
+ else
+ return E_FAIL;
+ }
+ resource->transfers[Subresource] = transfer;
+ pipe->transfer_map(pipe, transfer);
+ pMappedResource->pData = transfer->data;
+ pMappedResource->RowPitch = transfer->stride;
+ pMappedResource->DepthPitch = transfer->slice_stride;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
+ std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(Subresource);
+ if(i != resource->transfers.end())
+ {
+ pipe->transfer_unmap(pipe, i->second);
+ pipe->transfer_destroy(pipe, i->second);
+ resource->transfers.erase(i);
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE CopySubresourceRegion(
+ __in ID3D11Resource *pDstResource,
+ __in unsigned DstSubresource,
+ __in unsigned DstX,
+ __in unsigned DstY,
+ __in unsigned DstZ,
+ __in ID3D11Resource *pSrcResource,
+ __in unsigned SrcSubresource,
+ __in_opt const D3D11_BOX *pSrcBox)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
+ GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
+ pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
+ pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource);
+ pipe_box box = d3d11_to_pipe_box(src->resource, subsrc.level, pSrcBox);
+ for(unsigned i = 0; i < box.depth; ++i)
+ {
+ pipe->resource_copy_region(pipe,
+ dst->resource, subdst, DstX, DstY, DstZ + i,
+ src->resource, subsrc, box.x, box.y, box.z + i,
+ box.width, box.height);
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE CopyResource(
+ __in ID3D11Resource *pDstResource,
+ __in ID3D11Resource *pSrcResource)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
+ GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
+ pipe_subresource sr;
+ unsigned faces = dst->resource->target == PIPE_TEXTURE_CUBE ? 6 : 1;
+
+ for(sr.face = 0; sr.face < faces; ++sr.face)
+ {
+ for(sr.level = 0; sr.level <= dst->resource->last_level; ++sr.level)
+ {
+ unsigned w = u_minify(dst->resource->width0, sr.level);
+ unsigned h = u_minify(dst->resource->height0, sr.level);
+ unsigned d = u_minify(dst->resource->depth0, sr.level);
+ for(unsigned i = 0; i < d; ++i)
+ {
+ pipe->resource_copy_region(pipe,
+ dst->resource, sr, 0, 0, i,
+ src->resource, sr, 0, 0, i,
+ w, h);
+ }
+ }
+ }
+ }
+
+ virtual void STDMETHODCALLTYPE UpdateSubresource(
+ __in ID3D11Resource *pDstResource,
+ __in unsigned DstSubresource,
+ __in_opt const D3D11_BOX *pDstBox,
+ __in const void *pSrcData,
+ __in unsigned SrcRowPitch,
+ __in unsigned SrcDepthPitch)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
+ pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
+ pipe_box box = d3d11_to_pipe_box(dst->resource, subdst.level, pDstBox);
+ pipe->transfer_inline_write(pipe, dst->resource, subdst, PIPE_TRANSFER_WRITE, &box, pSrcData, SrcRowPitch, SrcDepthPitch);
+ }
+
+#if API >= 11
+ virtual void STDMETHODCALLTYPE CopyStructureCount(
+ __in ID3D11Buffer *pDstBuffer,
+ __in unsigned DstAlignedByteOffset,
+ __in ID3D11UnorderedAccessView *pSrcView)
+ {
+ SYNCHRONIZED;
+ }
+#endif
+
+ virtual void STDMETHODCALLTYPE ClearRenderTargetView(
+ __in ID3D11RenderTargetView *pRenderTargetView,
+ __in const float ColorRGBA[4])
+ {
+ SYNCHRONIZED;
+ GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)pRenderTargetView);
+ pipe->clear_render_target(pipe, view->object, ColorRGBA, 0, 0, view->object->width, view->object->height);
+ }
+
+ virtual void STDMETHODCALLTYPE ClearDepthStencilView(
+ __in ID3D11DepthStencilView *pDepthStencilView,
+ __in unsigned ClearFlags,
+ __in float Depth,
+ __in UINT8 Stencil)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)pDepthStencilView);
+ unsigned flags = 0;
+ if(ClearFlags & D3D11_CLEAR_DEPTH)
+ flags |= PIPE_CLEAR_DEPTH;
+ if(ClearFlags & D3D11_CLEAR_STENCIL)
+ flags |= PIPE_CLEAR_STENCIL;
+ pipe->clear_depth_stencil(pipe, view->object, flags, Depth, Stencil, 0, 0, view->object->width, view->object->height);
+ }
+
+#if API >= 11
+ virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
+ __in ID3D11UnorderedAccessView *pUnorderedAccessView,
+ __in const unsigned Values[ 4 ])
+ {
+ SYNCHRONIZED;
+ }
+
+ virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
+ __in ID3D11UnorderedAccessView *pUnorderedAccessView,
+ __in const float Values[ 4 ])
+ {
+ SYNCHRONIZED;
+ }
+#endif
+
+ virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly()
+ {
+ pipe->bind_blend_state(pipe, blend_state.p ? blend_state.p->object : default_blend);
+ pipe->bind_depth_stencil_alpha_state(pipe, depth_stencil_state.p ? depth_stencil_state.p->object : default_depth_stencil);
+ pipe->bind_rasterizer_state(pipe, rasterizer_state.p ? rasterizer_state.p->object : default_rasterizer);
+ pipe->bind_vertex_elements_state(pipe, input_layout.p ? input_layout.p->object : default_input_layout);
+ pipe->bind_fs_state(pipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_FRAGMENT]);
+ pipe->bind_vs_state(pipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_VERTEX]);
+ if(caps.gs)
+ pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_shaders[PIPE_SHADER_GEOMETRY]);
+ set_framebuffer();
+ set_viewport();
+ set_clip();
+ set_render_condition();
+ // TODO: restore stream output
+
+ update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_PS));
+ }
+
+ virtual void STDMETHODCALLTYPE GenerateMips(
+ __in ID3D11ShaderResourceView *pShaderResourceView)
+ {
+ SYNCHRONIZED;
+
+ GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)pShaderResourceView;
+ if(caps.gs)
+ pipe->bind_gs_state(pipe, 0);
+ if(caps.so)
+ pipe->bind_stream_output_state(pipe, 0);
+ if(pipe->render_condition)
+ pipe->render_condition(pipe, 0, 0);
+ util_gen_mipmap(gen_mipmap, view->object, 0, 0, view->object->texture->last_level, PIPE_TEX_FILTER_LINEAR);
+ RestoreGalliumStateBlitOnly();
+ }
+
+ virtual void STDMETHODCALLTYPE RestoreGalliumState()
+ {
+ SYNCHRONIZED;
+ RestoreGalliumStateBlitOnly();
+
+ set_index_buffer();
+ set_stencil_ref();
+ pipe->set_blend_color(pipe, (struct pipe_blend_color*)blend_color);
+ pipe->set_sample_mask(pipe, sample_mask);
+
+ for(unsigned s = 0; s < 3; ++s)
+ {
+ unsigned num = std::min(caps.constant_buffers[s], (unsigned)D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
+ for(unsigned i = 0; i < num; ++i)
+ pipe->set_constant_buffer(pipe, s, i, constant_buffers[s][i].p ? constant_buffers[s][i].p->resource : 0);
+ }
+
+ if(caps.so)
+ pipe->set_stream_output_buffers(pipe, so_buffers, (int*)so_offsets, num_so_targets);
+
+ update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_VS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_VS));
+ update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_GS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_GS));
+
+ set_scissor();
+ }
+
+#if API >= 11
+ /* TODO: hack SRVs or sampler states to handle this, or add to Gallium */
+ virtual void STDMETHODCALLTYPE SetResourceMinLOD(
+ __in ID3D11Resource *pResource,
+ float MinLOD)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
+ if(resource->min_lod != MinLOD)
+ {
+ // TODO: actually do anything?
+ resource->min_lod = MinLOD;
+ }
+ }
+
+ virtual float STDMETHODCALLTYPE GetResourceMinLOD(
+ __in ID3D11Resource *pResource)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
+ return resource->min_lod;
+ }
+#endif
+
+ virtual void STDMETHODCALLTYPE ResolveSubresource(
+ __in ID3D11Resource *pDstResource,
+ __in unsigned DstSubresource,
+ __in ID3D11Resource *pSrcResource,
+ __in unsigned SrcSubresource,
+ __in DXGI_FORMAT Format)
+ {
+ SYNCHRONIZED;
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
+ GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
+ pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
+ pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource);
+ pipe->resource_resolve(pipe, dst->resource, subdst, src->resource, subsrc);
+ }
+
+#if API >= 11
+ virtual void STDMETHODCALLTYPE ExecuteCommandList(
+ __in ID3D11CommandList *pCommandList,
+ BOOL RestoreContextState)
+ {
+ SYNCHRONIZED;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE FinishCommandList(
+ BOOL RestoreDeferredContextState,
+ __out_opt ID3D11CommandList **ppCommandList)
+ {
+ SYNCHRONIZED;
+ return E_NOTIMPL;
+ }
+#endif
+
+ virtual void STDMETHODCALLTYPE ClearState(void)
+ {
+ SYNCHRONIZED;
+
+ // we qualify all calls so that we avoid virtual dispatch and might get them inlined
+ // TODO: make sure all this gets inlined, which might require more compiler flags
+ // TODO: optimize this
+#if API >= 11
+ GalliumD3D11DeviceContext::PSSetShader(0, 0, 0);
+ GalliumD3D11DeviceContext::GSSetShader(0, 0, 0);
+ GalliumD3D11DeviceContext::VSSetShader(0, 0, 0);
+ GalliumD3D11DeviceContext::HSSetShader(0, 0, 0);
+ GalliumD3D11DeviceContext::DSSetShader(0, 0, 0);
+ GalliumD3D11DeviceContext::CSSetShader(0, 0, 0);
+#else
+ GalliumD3D11DeviceContext::PSSetShader(0);
+ GalliumD3D11DeviceContext::GSSetShader(0);
+ GalliumD3D11DeviceContext::VSSetShader(0);
+#endif
+
+ GalliumD3D11DeviceContext::IASetInputLayout(0);
+ GalliumD3D11DeviceContext::IASetIndexBuffer(0, DXGI_FORMAT_UNKNOWN, 0);
+ GalliumD3D11DeviceContext::RSSetState(0);
+ GalliumD3D11DeviceContext::OMSetDepthStencilState(0, 0);
+ GalliumD3D11DeviceContext::OMSetBlendState(0, (float*)zero_data, ~0);
+ GalliumD3D11DeviceContext::SetPredication(0, 0);
+ GalliumD3D11DeviceContext::IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_UNDEFINED);
+
+ GalliumD3D11DeviceContext::PSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
+ GalliumD3D11DeviceContext::GSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
+ GalliumD3D11DeviceContext::VSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
+#if API >= 11
+ GalliumD3D11DeviceContext::HSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
+ GalliumD3D11DeviceContext::DSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
+ GalliumD3D11DeviceContext::CSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
+#endif
+
+ GalliumD3D11DeviceContext::IASetVertexBuffers(0, num_vertex_buffers, (ID3D11Buffer**)zero_data, (unsigned*)zero_data, (unsigned*)zero_data);
+#if API >= 11
+ GalliumD3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews(0, 0, 0 , 0, 0, 0, 0);
+#else
+ GalliumD3D11DeviceContext::OMSetRenderTargets(0, 0, 0 );
+#endif
+ GalliumD3D11DeviceContext::SOSetTargets(0, 0, 0);
+
+ GalliumD3D11DeviceContext::PSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_PS], (ID3D11ShaderResourceView**)zero_data);
+ GalliumD3D11DeviceContext::GSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_GS], (ID3D11ShaderResourceView**)zero_data);
+ GalliumD3D11DeviceContext::VSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_VS], (ID3D11ShaderResourceView**)zero_data);
+#if API >= 11
+ GalliumD3D11DeviceContext::HSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_HS], (ID3D11ShaderResourceView**)zero_data);
+ GalliumD3D11DeviceContext::DSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_DS], (ID3D11ShaderResourceView**)zero_data);
+ GalliumD3D11DeviceContext::CSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_CS], (ID3D11ShaderResourceView**)zero_data);
+#endif
+
+ GalliumD3D11DeviceContext::PSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_PS], (ID3D11SamplerState**)zero_data);
+ GalliumD3D11DeviceContext::GSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_GS], (ID3D11SamplerState**)zero_data);
+ GalliumD3D11DeviceContext::VSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_VS], (ID3D11SamplerState**)zero_data);
+#if API >= 11
+ GalliumD3D11DeviceContext::HSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_HS], (ID3D11SamplerState**)zero_data);
+ GalliumD3D11DeviceContext::DSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_DS], (ID3D11SamplerState**)zero_data);
+ GalliumD3D11DeviceContext::CSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_CS], (ID3D11SamplerState**)zero_data);
+#endif
+
+ GalliumD3D11DeviceContext::RSSetViewports(0, 0);
+ GalliumD3D11DeviceContext::RSSetScissorRects(0, 0);
+ }
+
+ virtual void STDMETHODCALLTYPE Flush(void)
+ {
+ SYNCHRONIZED;
+ pipe->flush(pipe, PIPE_FLUSH_FRAME, 0);
+ }
+
+ /* In Direct3D 10, if the reference count of an object drops to 0, it is automatically
+ * cleanly unbound from the pipeline.
+ * In Direct3D 11, the pipeline holds a reference.
+ *
+ * Note that instead of always scanning the pipeline on destruction, we could
+ * maintain the internal reference count on DirectX 10 and use it to check if an
+ * object is still bound.
+ * Presumably, on average, scanning is faster if the application is well written.
+ */
+#if API < 11
+#define IMPLEMENT_SIMPLE_UNBIND(name, member, gallium, def) \
+ void Unbind##name(ID3D11##name* state) \
+ { \
+ SYNCHRONIZED; \
+ if((void*)state == (void*)member.p) \
+ { \
+ member.p = 0; \
+ pipe->bind_##gallium##_state(pipe, default_##def); \
+ } \
+ }
+ IMPLEMENT_SIMPLE_UNBIND(BlendState, blend_state, blend, blend)
+ IMPLEMENT_SIMPLE_UNBIND(RasterizerState, rasterizer_state, rasterizer, rasterizer)
+ IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil)
+ IMPLEMENT_SIMPLE_UNBIND(InputLayout, input_layout, vertex_elements, input_layout)
+ IMPLEMENT_SIMPLE_UNBIND(PixelShader, shaders[D3D11_STAGE_PS], fs, shaders[D3D11_STAGE_PS])
+ IMPLEMENT_SIMPLE_UNBIND(VertexShader, shaders[D3D11_STAGE_VS], vs, shaders[D3D11_STAGE_VS])
+ IMPLEMENT_SIMPLE_UNBIND(GeometryShader, shaders[D3D11_STAGE_GS], gs, shaders[D3D11_STAGE_GS])
+
+ void UnbindPredicate(ID3D11Predicate* predicate)
+ {
+ SYNCHRONIZED;
+ if(predicate == render_predicate)
+ {
+ render_predicate.p = NULL;
+ render_predicate_value = 0;
+ pipe->render_condition(pipe, 0, 0);
+ }
+ }
+
+ void UnbindSamplerState(ID3D11SamplerState* state)
+ {
+ SYNCHRONIZED;
+ for(unsigned s = 0; s < D3D11_STAGES; ++s)
+ {
+ for(unsigned i = 0; i < num_samplers[s]; ++i)
+ {
+ if(samplers[s][i] == state)
+ {
+ samplers[s][i].p = NULL;
+ sampler_csos[s].v[i] = NULL;
+ update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s));
+ }
+ }
+ }
+ }
+
+ void UnbindBuffer(ID3D11Buffer* buffer)
+ {
+ SYNCHRONIZED;
+ if(buffer == index_buffer)
+ {
+ index_buffer.p = 0;
+ index_format = DXGI_FORMAT_UNKNOWN;
+ index_offset = 0;
+ struct pipe_index_buffer ib;
+ memset(&ib, 0, sizeof(ib));
+ pipe->set_index_buffer(pipe, &ib);
+ }
+
+ for(unsigned i = 0; i < num_vertex_buffers; ++i)
+ {
+ if(buffer == input_buffers[i])
+ {
+ input_buffers[i].p = 0;
+ memset(&vertex_buffers[num_vertex_buffers], 0, sizeof(vertex_buffers[num_vertex_buffers]));
+ update_flags |= UPDATE_VERTEX_BUFFERS;
+ }
+ }
+
+ for(unsigned s = 0; s < D3D11_STAGES; ++s)
+ {
+ for(unsigned i = 0; i < sizeof(constant_buffers) / sizeof(constant_buffers[0]); ++i)
+ {
+ if(constant_buffers[s][i] == buffer)
+ {
+ constant_buffers[s][i] = (ID3D10Buffer*)NULL;
+ pipe->set_constant_buffer(pipe, s, i, NULL);
+ }
+ }
+ }
+ }
+
+ void UnbindDepthStencilView(ID3D11DepthStencilView* view)
+ {
+ SYNCHRONIZED;
+ if(view == depth_stencil_view)
+ {
+ depth_stencil_view.p = NULL;
+ set_framebuffer();
+ }
+ }
+
+ void UnbindRenderTargetView(ID3D11RenderTargetView* view)
+ {
+ SYNCHRONIZED;
+ bool any_bound = false;
+ for(unsigned i = 0; i < num_render_target_views; ++i)
+ {
+ if(render_target_views[i] == view)
+ {
+ render_target_views[i].p = NULL;
+ any_bound = true;
+ }
+ }
+ if(any_bound)
+ set_framebuffer();
+ }
+
+ void UnbindShaderResourceView(ID3D11ShaderResourceView* view)
+ {
+ SYNCHRONIZED;
+ for(unsigned s = 0; s < D3D11_STAGES; ++s)
+ {
+ for(unsigned i = 0; i < num_shader_resource_views[s]; ++i)
+ {
+ if(shader_resource_views[s][i] == view)
+ {
+ shader_resource_views[s][i].p = NULL;
+ sampler_views[s][i] = NULL;
+ update_flags |= (1 << (UPDATE_VIEWS_SHIFT + s));
+ }
+ }
+ }
+ }
+#endif
+
+#undef SYNCHRONIZED
+};
+
+#if API >= 11
+/* This approach serves two purposes.
+ * First, we don't want to do an atomic operation to manipulate the reference
+ * count every time something is bound/unbound to the pipeline, since they are
+ * expensive.
+ * Fortunately, the immediate context can only be used by a single thread, so
+ * we don't have to use them, as long as a separate reference count is used
+ * (see dual_refcnt_t).
+ *
+ * Second, we want to avoid the Device -> DeviceContext -> bound DeviceChild -> Device
+ * garbage cycle.
+ * To avoid it, DeviceChild doesn't hold a reference to Device as usual, but adds
+ * one for each external reference count, while internal nonatomic_add_ref doesn't
+ * add any.
+ *
+ * Note that ideally we would to eliminate the non-atomic op too, but this is more
+ * complicated, since we would either need to use garbage collection and give up
+ * deterministic destruction (especially bad for large textures), or scan the whole
+ * pipeline state every time the reference count of object drops to 0, which risks
+ * pathological slowdowns.
+ *
+ * Since this microoptimization should matter relatively little, let's avoid it for now.
+ *
+ * Note that deferred contexts don't use this, since as a whole, they must thread-safe.
+ * Eliminating the atomic ops for deferred contexts seems substantially harder.
+ * This might be a problem if they are used in a one-shot multithreaded rendering
+ * fashion, where SMP cacheline bouncing on the reference count may be visible.
+ *
+ * The idea would be to attach a structure of reference counts indexed by deferred
+ * context id to each object. Ideally, this should be organized like ext2 block pointers.
+ *
+ * Every deferred context would get a reference count in its own cacheline.
+ * The external count is protected by a lock bit, and there is also a "lock bit" in each
+ * internal count.
+ *
+ * When the external count has to be dropped to 0, the lock bit is taken and all internal
+ * reference counts are scanned, taking a count of them. A flag would also be set on them.
+ * Deferred context manipulation would notice the flag, and update the count.
+ * Once the count goes to zero, the object is freed.
+ *
+ * The problem of this is that if the external reference count ping-pongs between
+ * zero and non-zero, the scans will take a lot of time.
+ *
+ * The idea to solve this is to compute the scans in a binary-tree like fashion, where
+ * each binary tree node would have a "determined bit", which would be invalidated
+ * by manipulations.
+ *
+ * However, all this complexity might actually be a loss in most cases, so let's just
+ * stick to a single atomic refcnt for now.
+ *
+ * Also, we don't even support deferred contexts yet, so this can wait.
+ */
+struct nonatomic_device_child_ptr_traits
+{
+ static void add_ref(void* p)
+ {
+ if(p)
+ ((GalliumD3D11DeviceChild<>*)p)->nonatomic_add_ref();
+ }
+
+ static void release(void* p)
+ {
+ if(p)
+ ((GalliumD3D11DeviceChild<>*)p)->nonatomic_release();
+ }
+};
+
+struct GalliumD3D11ImmediateDeviceContext
+ : public GalliumD3D11DeviceContext<nonatomic_device_child_ptr_traits>
+{
+ GalliumD3D11ImmediateDeviceContext(GalliumD3D11Screen* device, pipe_context* pipe, unsigned context_flags = 0)
+ : GalliumD3D11DeviceContext(device, pipe, context_flags)
+ {
+ // not necessary, but tests that the API at least basically works
+ ClearState();
+ }
+
+ /* we do this since otherwise we would have a garbage cycle between this and the device */
+ virtual ULONG STDMETHODCALLTYPE AddRef()
+ {
+ return this->device->AddRef();
+ }
+
+ virtual ULONG STDMETHODCALLTYPE Release()
+ {
+ return this->device->Release();
+ }
+
+ virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType()
+ {
+ return D3D11_DEVICE_CONTEXT_IMMEDIATE;
+ }
+};
+
+static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe)
+{
+ return new GalliumD3D11ImmediateDeviceContext(device, pipe, owns_pipe);
+}
+
+static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context)
+{
+ ((GalliumD3D11ImmediateDeviceContext*)context)->RestoreGalliumState();
+}
+
+static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context)
+{
+ ((GalliumD3D11ImmediateDeviceContext*)context)->RestoreGalliumStateBlitOnly();
+}
+
+static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* context)
+{
+ delete (GalliumD3D11ImmediateDeviceContext*)context;
+}
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
new file mode 100644
index 00000000000..39e41f19e5f
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
@@ -0,0 +1,87 @@
+#if API < 11
+HRESULT D3D10CreateBlob(
+ __in SIZE_T NumBytes,
+ __out LPD3D10BLOB *ppBuffer
+)
+{
+ void* data = malloc(NumBytes);
+ if(!data)
+ return E_OUTOFMEMORY;
+ *ppBuffer = new GalliumD3DBlob(data, NumBytes);
+ return S_OK;
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile(
+ __in ID3D10Device *pDevice
+)
+{
+ return "ps_4_0";
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile(
+ __in ID3D10Device *pDevice
+)
+{
+ return "vs_4_0";
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile(
+ __in ID3D10Device *pDevice
+)
+{
+ return "gs_4_0";
+}
+
+static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned num_chunks, ID3D10Blob** blob)
+{
+ std::pair<void*, size_t> p = dxbc_assemble(chunks, num_chunks);
+ if(!p.first)
+ return E_OUTOFMEMORY;
+ *blob = new GalliumD3DBlob(p.first, p.second);
+ return S_OK;
+}
+
+HRESULT D3D10GetInputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
+)
+{
+ dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+ if(!sig)
+ return E_FAIL;
+
+ return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob);
+}
+
+HRESULT D3D10GetOutputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
+)
+{
+ dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+ if(!sig)
+ return E_FAIL;
+
+ return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob);
+}
+
+HRESULT D3D10GetInputOutputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
+)
+{
+ dxbc_chunk_signature* sigs[2];
+ sigs[0] = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+ if(!sigs[0])
+ return E_FAIL;
+ sigs[1] = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+ if(!sigs[1])
+ return E_FAIL;
+
+ return dxbc_assemble_as_blob((dxbc_chunk_header**)&sigs, 2, ppSignatureBlob);
+}
+
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
new file mode 100644
index 00000000000..ad6b28fceb1
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
@@ -0,0 +1,715 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+template<typename Base = ID3D11DeviceChild>
+struct GalliumD3D11DeviceChild : public GalliumPrivateDataComObject<Base, dual_refcnt_t>
+{
+ GalliumD3D11Screen* device; // must not be null
+
+
+ // if this is called, the subclass constructor must set device itself
+ GalliumD3D11DeviceChild()
+ : device(0)
+ {}
+
+ GalliumD3D11DeviceChild(GalliumD3D11Screen* p_device)
+ {
+ // we store the reference count minus one in refcnt
+ device = p_device;
+ device->AddRef();
+ }
+
+ /* The purpose of this is to avoid cyclic garbage, since this won't hold
+ * a pointer to the device if it is only held by a pipeline binding in the immediate context
+ *
+ * TODO: we could only manipulate the device refcnt when atomic_refcnt == 0 changes,
+ * but this requires more complex atomic ops
+ */
+ inline ULONG add_ref()
+ {
+ device->AddRef();
+ return GalliumPrivateDataComObject<Base, dual_refcnt_t>::add_ref();
+ }
+
+ inline ULONG release()
+ {
+ device->Release();
+ return GalliumPrivateDataComObject<Base, dual_refcnt_t>::release();
+ }
+
+ virtual ULONG STDMETHODCALLTYPE AddRef()
+ {
+ return add_ref();
+ }
+
+ virtual ULONG STDMETHODCALLTYPE Release()
+ {
+ return release();
+ }
+
+ virtual void STDMETHODCALLTYPE GetDevice(
+ __out ID3D11Device **ppDevice
+ )
+ {
+ device->AddRef();
+ *ppDevice = device;
+ }
+};
+
+template<typename Base = ID3D11DeviceChild, typename Object = void>
+struct GalliumD3D11Object : public GalliumD3D11DeviceChild<Base>
+{
+ Object* object;
+ GalliumD3D11Object(GalliumD3D11Screen* device, Object* object)
+ : GalliumD3D11DeviceChild<Base>(device), object(object)
+ {}
+
+ virtual ~GalliumD3D11Object();
+};
+
+#define IMPLEMENT_OBJECT_DTOR(name, gallium) \
+template<> \
+GalliumD3D11Object<ID3D11##name, void>::~GalliumD3D11Object() \
+{ \
+ DX10_ONLY(device->Unbind##name(this)); \
+ device->immediate_pipe->delete_##gallium##_state(device->immediate_pipe, object); \
+}
+
+#define IMPLEMENT_VIEW_DTOR(name, gallium) \
+template<> \
+GalliumD3D11Object<ID3D11##name, struct pipe_##gallium>::~GalliumD3D11Object() \
+{ \
+ DX10_ONLY(device->Unbind##name(this)); \
+ pipe_##gallium##_reference(&object, 0); \
+}
+
+IMPLEMENT_OBJECT_DTOR(InputLayout, vertex_elements)
+IMPLEMENT_OBJECT_DTOR(DepthStencilState, depth_stencil_alpha)
+IMPLEMENT_OBJECT_DTOR(RasterizerState, rasterizer)
+IMPLEMENT_OBJECT_DTOR(SamplerState, sampler)
+IMPLEMENT_OBJECT_DTOR(BlendState, blend)
+IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
+IMPLEMENT_OBJECT_DTOR(PixelShader, fs)
+IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
+
+IMPLEMENT_VIEW_DTOR(ShaderResourceView, sampler_view)
+IMPLEMENT_VIEW_DTOR(RenderTargetView, surface)
+IMPLEMENT_VIEW_DTOR(DepthStencilView, surface)
+
+#if API >= 11
+// IMPLEMENT_VIEW_DTOR(UnorderedAccessView, surface);
+// IMPLEMENT_OBJECT_DTOR(HullShader, tcs);
+// IMPLEMENT_OBJECT_DTOR(DomainShader, tes);
+// IMPLEMENT_OBJECT_DTOR(ComputeShader, cs);
+#else
+IMPLEMENT_OBJECT_DTOR(BlendState1, blend)
+IMPLEMENT_VIEW_DTOR(ShaderResourceView1, sampler_view)
+#endif
+
+template<typename Base, typename Desc, typename Object = void>
+struct GalliumD3D11DescribedObject : public GalliumD3D11Object<Base, Object>
+{
+ Desc desc;
+ GalliumD3D11DescribedObject(GalliumD3D11Screen* device, Object* object, const Desc& desc)
+ : GalliumD3D11Object<Base, Object>(device, object), desc(desc)
+ {}
+
+ virtual void STDMETHODCALLTYPE GetDesc(Desc *pDesc)
+ {
+ memcpy(pDesc, &desc, sizeof(desc));
+ }
+};
+
+typedef GalliumD3D11Object<ID3D11InputLayout> GalliumD3D11InputLayout;
+typedef GalliumD3D11DescribedObject<ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC> GalliumD3D11DepthStencilState;
+typedef GalliumD3D11DescribedObject<ID3D11RasterizerState, D3D11_RASTERIZER_DESC> GalliumD3D11RasterizerStateBase;
+typedef GalliumD3D11DescribedObject<ID3D11SamplerState, D3D11_SAMPLER_DESC> GalliumD3D11SamplerState;
+
+#if API >= 11
+typedef GalliumD3D11DescribedObject<ID3D11BlendState, D3D11_BLEND_DESC> GalliumD3D11BlendState;
+#else
+typedef GalliumD3D10DescribedObject<ID3D10BlendState1, D3D10_BLEND_DESC> GalliumD3D10BlendStateBase;
+
+struct GalliumD3D10BlendState : public GalliumD3D10BlendStateBase
+{
+ static D3D10_BLEND_DESC convert_to_d3d10(const D3D10_BLEND_DESC1& desc1)
+ {
+ D3D10_BLEND_DESC desc;
+ desc.AlphaToCoverageEnable = desc1.AlphaToCoverageEnable;
+ desc.SrcBlend = desc1.RenderTarget[0].SrcBlend;
+ desc.DestBlend = desc1.RenderTarget[0].DestBlend;
+ desc.BlendOp = desc1.RenderTarget[0].BlendOp;
+ desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha;
+ desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha;
+ desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha;
+ for(unsigned i = 0; i < 8; ++i)
+ {
+ desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable;
+ desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask;
+ }
+ return desc;
+ }
+
+ D3D10_BLEND_DESC1 desc1;
+
+ GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC& desc)
+ : GalliumD3D10BlendStateBase(device, object, desc)
+ {
+ memset(&desc1, 0, sizeof(desc1));
+ desc1.AlphaToCoverageEnable = desc.AlphaToCoverageEnable;
+ desc1.RenderTarget[0].SrcBlend = desc.SrcBlend;
+ desc1.RenderTarget[0].DestBlend = desc.DestBlend;
+ desc1.RenderTarget[0].BlendOp = desc.BlendOp;
+ desc1.RenderTarget[0].SrcBlendAlpha = desc.SrcBlendAlpha;
+ desc1.RenderTarget[0].DestBlendAlpha = desc.DestBlendAlpha;
+ desc1.RenderTarget[0].BlendOpAlpha = desc.BlendOpAlpha;
+ for(unsigned i = 0; i < 8; ++i)
+ {
+ desc1.RenderTarget[i].BlendEnable = desc.BlendEnable[i];
+ desc1.RenderTarget[i].RenderTargetWriteMask = desc.RenderTargetWriteMask[i];
+ }
+ }
+
+ GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC1& desc)
+ : GalliumD3D10BlendStateBase(device, object, convert_to_d3d10(desc)), desc1(desc1)
+ {}
+
+ virtual void STDMETHODCALLTYPE GetDesc1(D3D10_BLEND_DESC1 *pDesc)
+ {
+ memcpy(pDesc, &desc1, sizeof(desc1));
+ }
+};
+#endif
+
+struct GalliumD3D11RasterizerState : public GalliumD3D11RasterizerStateBase
+{
+ bool depth_clamp;
+
+ GalliumD3D11RasterizerState(GalliumD3D11Screen* device, void* object, const D3D11_RASTERIZER_DESC& desc, bool depth_clamp)
+ : GalliumD3D11RasterizerStateBase(device, object, desc), depth_clamp(depth_clamp)
+ {}
+};
+
+template<typename Base = ID3D11DeviceChild>
+struct GalliumD3D11Shader : public GalliumD3D11Object<Base>
+{
+ std::vector<int> slot_to_resource;
+ std::vector<int> slot_to_sampler;
+
+ GalliumD3D11Shader(GalliumD3D11Screen* device, void* object)
+ : GalliumD3D11Object<Base>(device, object)
+ {}
+};
+
+typedef GalliumD3D11Shader<ID3D11VertexShader> GalliumD3D11VertexShader;
+typedef GalliumD3D11Shader<ID3D11GeometryShader> GalliumD3D11GeometryShader;
+typedef GalliumD3D11Shader<ID3D11PixelShader> GalliumD3D11PixelShader;
+
+#if API >= 11
+/*
+typedef GalliumD3D11Shader<ID3D11HullShader> GalliumD3D11HullShader;
+typedef GalliumD3D11Shader<ID3D11DomainShader> GalliumD3D11DomainShader;
+typedef GalliumD3D11Shader<ID3D11ComputeShader> GalliumD3D11ComputeShader;
+*/
+#endif
+
+template<typename Base = ID3D11Resource>
+struct GalliumD3D11ResourceBase : public GalliumD3D11DeviceChild<Base>
+{
+ unsigned eviction_priority;
+
+ virtual void STDMETHODCALLTYPE SetEvictionPriority(
+ __in unsigned EvictionPriority)
+ {
+ eviction_priority = EvictionPriority;
+ }
+
+ virtual unsigned STDMETHODCALLTYPE GetEvictionPriority()
+ {
+ return eviction_priority;
+ }
+};
+
+template<typename Real>
+struct GalliumDXGIResource : public IDXGIResource
+{
+ virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority(
+ __in unsigned EvictionPriority)
+ {
+ static_cast<Real*>(this)->eviction_priority = EvictionPriority;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(unsigned* pEvictionPriority)
+ {
+ *pEvictionPriority = static_cast<Real*>(this)->eviction_priority;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ __in REFIID riid,
+ __out void **ppParent)
+ {
+ if(!static_cast<Real*>(this)->device)
+ return E_NOINTERFACE;
+ return static_cast<Real*>(this)->device->QueryInterface(riid, ppParent);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ __in REFIID riid,
+ __out void **ppParent)
+ {
+ if(!static_cast<Real*>(this)->device)
+ return E_NOINTERFACE;
+ return static_cast<Real*>(this)->device->QueryInterface(riid, ppParent);
+ }
+};
+
+template<typename T>
+struct com_traits<GalliumDXGIResource<T> > : public com_traits<IDXGIResource>
+{};
+
+template<typename Base = ID3D11Resource>
+struct GalliumD3D11Resource
+ : public GalliumMultiComObject<
+ GalliumMultiPrivateDataComObject<
+ GalliumD3D11ResourceBase<Base>,
+ GalliumDXGIResource<GalliumD3D11Resource<Base> >
+ >,
+ IGalliumResource
+ >
+{
+ struct pipe_resource* resource;
+ std::unordered_map<unsigned, pipe_transfer*> transfers;
+ float min_lod;
+ DXGI_USAGE dxgi_usage;
+
+ GalliumD3D11Resource(GalliumD3D11Screen* device = 0, struct pipe_resource* resource = 0, unsigned dxgi_usage = 0)
+ : resource(resource), min_lod(0), dxgi_usage(dxgi_usage)
+ {
+ this->device = device;
+ if(device)
+ device->AddRef();
+ this->eviction_priority = 0;
+ }
+
+ ~GalliumD3D11Resource()
+ {
+ pipe_resource_reference(&resource, 0);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetUsage(
+ __out DXGI_USAGE *pUsage
+ )
+ {
+ *pUsage = this->dxgi_usage;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetSharedHandle(HANDLE *pSharedHandle)
+ {
+ return E_NOTIMPL;
+ }
+
+ virtual struct pipe_resource* STDMETHODCALLTYPE GetGalliumResource()
+ {
+ return resource;
+ }
+};
+
+template<typename Base, typename Desc, D3D11_RESOURCE_DIMENSION Dim>
+struct GalliumD3D11TypedResource : public GalliumD3D11Resource<Base>
+{
+ Desc desc;
+ GalliumD3D11TypedResource() {}
+ GalliumD3D11TypedResource(GalliumD3D11Screen* device, struct pipe_resource* resource, const Desc& desc, unsigned dxgi_usage)
+ : GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc)
+ {}
+ virtual void STDMETHODCALLTYPE GetType(
+ __out D3D11_RESOURCE_DIMENSION *pResourceDimension)
+ {
+ *pResourceDimension = Dim;
+ }
+ virtual void STDMETHODCALLTYPE GetDesc(Desc *pDesc)
+ {
+ memcpy(pDesc, &desc, sizeof(desc));
+ }
+};
+
+typedef GalliumD3D11TypedResource<ID3D11Texture1D, D3D11_TEXTURE1D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE1D> GalliumD3D11Texture1DBase;
+typedef GalliumD3D11TypedResource<ID3D11Texture2D, D3D11_TEXTURE2D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE2D> GalliumD3D11Texture2DBase;
+typedef GalliumD3D11TypedResource<ID3D11Texture3D, D3D11_TEXTURE3D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE3D> GalliumD3D11Texture3DBase;
+typedef GalliumD3D11TypedResource<ID3D11Buffer, D3D11_BUFFER_DESC, D3D11_RESOURCE_DIMENSION_BUFFER> GalliumD3D11BufferBase;
+
+#if API >= 11
+typedef GalliumD3D11BufferBase GalliumD3D11Buffer;
+typedef GalliumD3D11Texture1DBase GalliumD3D11Texture1D;
+typedef GalliumD3D11Texture2DBase GalliumD3D11Texture2D;
+typedef GalliumD3D11Texture3DBase GalliumD3D11Texture3D;
+#else
+struct GalliumD3D10Buffer : public GalliumD3D10BufferBase
+{
+ GalliumD3D10Buffer(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_BUFFER_DESC& desc, unsigned dxgi_usage)
+ : GalliumD3D10BufferBase(device, resource, desc, dxgi_usage)
+ {}
+
+ ~GalliumD3D10Buffer()
+ {
+ device->UnbindBuffer(this);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out void **ppData)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, 0, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ *ppData = msr.pData;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap()
+ {
+ device->Unmap(this, 0);
+ }
+};
+
+struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase
+{
+ GalliumD3D10Texture1D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE1D_DESC& desc, unsigned dxgi_usage)
+ : GalliumD3D10Texture1DBase(device, resource, desc, dxgi_usage)
+ {}
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __in unsigned Subresource,
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out void **ppData)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ *ppData = msr.pData;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in unsigned Subresource
+ )
+ {
+ device->Unmap(this, Subresource);
+ }
+};
+
+struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase
+{
+ GalliumD3D10Texture2D() {}
+ GalliumD3D10Texture2D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
+ : GalliumD3D10Texture2DBase(device, resource, desc, dxgi_usage)
+ {}
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __in unsigned Subresource,
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D10_MAPPED_TEXTURE2D *pMappedTex2D)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ pMappedTex2D->pData = msr.pData;
+ pMappedTex2D->RowPitch = msr.RowPitch;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in unsigned Subresource
+ )
+ {
+ device->Unmap(this, Subresource);
+ }
+};
+
+
+struct GalliumD3D10Texture3D : public GalliumD3D10Texture3DBase
+{
+ GalliumD3D10Texture3D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE3D_DESC& desc, unsigned dxgi_usage)
+ : GalliumD3D10Texture3DBase(device, resource, desc, dxgi_usage)
+ {}
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __in unsigned Subresource,
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D10_MAPPED_TEXTURE3D *pMappedTex3D)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ pMappedTex3D->pData = msr.pData;
+ pMappedTex3D->RowPitch = msr.RowPitch;
+ pMappedTex3D->DepthPitch = msr.DepthPitch;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in unsigned Subresource
+ )
+ {
+ device->Unmap(this, Subresource);
+ }
+};
+#endif
+
+struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D11Texture2D, IDXGISurface1>
+{
+ GalliumD3D11Surface(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
+ {
+ this->device = device;
+ this->device->AddRef();
+ this->resource = resource;
+ this->desc = desc;
+ this->dxgi_usage = dxgi_usage;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ __out DXGI_SURFACE_DESC *pDesc)
+ {
+ pDesc->Format = this->desc.Format;
+ pDesc->Width = this->desc.Width;
+ pDesc->Height = this->desc.Height;
+ pDesc->SampleDesc = this->desc.SampleDesc;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ __in REFIID riid,
+ __out void **ppParent)
+ {
+ if(!device)
+ return E_NOINTERFACE;
+ return device->QueryInterface(riid, ppParent);
+ }
+
+ /* TODO: somehow implement these */
+ virtual HRESULT STDMETHODCALLTYPE GetDC(
+ BOOL Discard,
+ __out HDC *phdc)
+ {
+ *phdc = 0;
+ return E_NOTIMPL;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
+ __in_opt RECT *pDirtyRect)
+ {
+ return E_NOTIMPL;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __out DXGI_MAPPED_RECT *pLockedRect,
+ unsigned MapFlags)
+ {
+ D3D11_MAP d3d_map;
+ if(MapFlags & DXGI_MAP_DISCARD)
+ d3d_map = D3D11_MAP_WRITE_DISCARD;
+ else
+ {
+ if(MapFlags & DXGI_MAP_READ)
+ {
+ if(MapFlags & DXGI_MAP_WRITE)
+ d3d_map = D3D11_MAP_READ_WRITE;
+ else
+ d3d_map = D3D11_MAP_READ;
+ }
+ else
+ d3d_map = D3D11_MAP_WRITE;
+ }
+ D3D11_MAPPED_SUBRESOURCE d3d_mapped;
+ HRESULT hres = this->device->get_immediate_context()->Map(this, 0, d3d_map, 0, &d3d_mapped);
+ pLockedRect->pBits = (uint8_t*)d3d_mapped.pData;
+ pLockedRect->Pitch = d3d_mapped.RowPitch;
+ return hres;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE Unmap(void)
+ {
+ this->device->get_immediate_context()->Unmap(this, 0);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ __in REFIID riid,
+ __out void **ppParent)
+ {
+ if(!device)
+ return E_NOINTERFACE;
+ return device->QueryInterface(riid, ppParent);
+ }
+};
+
+template<typename Base, typename Desc, typename Object>
+struct GalliumD3D11View : public GalliumD3D11DescribedObject<Base, Desc, Object>
+{
+ GalliumD3D11Resource<>* resource;
+ GalliumD3D11View(GalliumD3D11Screen* device, GalliumD3D11Resource<>* resource, Object* object, const Desc& desc)
+ : GalliumD3D11DescribedObject<Base, Desc, Object>(device, object, desc), resource(resource)
+ {
+ resource->AddRef();
+ }
+
+ ~GalliumD3D11View()
+ {
+ resource->Release();
+ }
+
+ virtual void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource)
+ {
+ resource->AddRef();
+ *ppResource = resource;
+ }
+};
+
+typedef GalliumD3D11View<ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, struct pipe_surface> GalliumD3D11DepthStencilView;
+typedef GalliumD3D11View<ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, struct pipe_surface> GalliumD3D11RenderTargetView;
+
+#if API >= 11
+typedef GalliumD3D11View<ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, struct pipe_sampler_view> GalliumD3D11ShaderResourceView;
+#else
+typedef GalliumD3D10View<ID3D10ShaderResourceView1, D3D10_SHADER_RESOURCE_VIEW_DESC1, struct pipe_sampler_view> GalliumD3D10ShaderResourceViewBase;
+
+struct GalliumD3D10ShaderResourceView : public GalliumD3D10ShaderResourceViewBase
+{
+ GalliumD3D10ShaderResourceView(GalliumD3D10Screen* device, GalliumD3D10Resource<>* resource, struct pipe_sampler_view* view, const D3D10_SHADER_RESOURCE_VIEW_DESC1& desc)
+ : GalliumD3D10ShaderResourceViewBase(device, resource, view, desc)
+ {}
+
+ virtual void STDMETHODCALLTYPE GetDesc1(D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc)
+ {
+ memcpy(pDesc, &desc, sizeof(*pDesc));
+ }
+
+ virtual void STDMETHODCALLTYPE GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc)
+ {
+ memcpy(pDesc, &desc, sizeof(*pDesc));
+ }
+};
+#endif
+
+template<typename Base = ID3D11Asynchronous>
+struct GalliumD3D11Asynchronous : public GalliumD3D11DeviceChild<Base>
+{
+ struct pipe_query* query;
+ unsigned data_size;
+
+ GalliumD3D11Asynchronous(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size)
+ : GalliumD3D11DeviceChild<Base>(device), query(query), data_size(data_size)
+ {}
+
+ ~GalliumD3D11Asynchronous()
+ {
+ this->device->immediate_pipe->destroy_query(this->device->immediate_pipe, query);
+ }
+
+ virtual unsigned STDMETHODCALLTYPE GetDataSize()
+ {
+ return data_size;
+ }
+
+#if API < 11
+ virtual void STDMETHODCALLTYPE Begin()
+ {
+ this->device->Begin(this);
+ }
+
+ virtual void STDMETHODCALLTYPE End()
+ {
+ this->device->End(this);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetData(
+ __out_bcount(DataSize) void *pData,
+ __in unsigned DataSize,
+ __in unsigned GetDataFlags)
+ {
+ return this->device->GetData(this, pData, DataSize, GetDataFlags);
+ }
+#endif
+};
+
+template<typename Base = ID3D11Asynchronous>
+struct GalliumD3D11QueryOrPredicate : public GalliumD3D11Asynchronous<Base>
+{
+ D3D11_QUERY_DESC desc;
+ GalliumD3D11QueryOrPredicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
+ : GalliumD3D11Asynchronous<Base>(device, query, data_size), desc(desc)
+ {}
+
+ virtual void STDMETHODCALLTYPE GetDesc(
+ __out D3D11_QUERY_DESC *pDesc)
+ {
+ *pDesc = desc;
+ }
+};
+
+struct GalliumD3D11Query : public GalliumD3D11QueryOrPredicate<ID3D11Query>
+{
+ GalliumD3D11Query(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
+ : GalliumD3D11QueryOrPredicate(device, query, data_size, desc)
+ {}
+};
+
+struct GalliumD3D11Predicate : public GalliumD3D11QueryOrPredicate<ID3D11Predicate>
+{
+ GalliumD3D11Predicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
+ : GalliumD3D11QueryOrPredicate(device, query, data_size, desc)
+ {}
+
+ ~GalliumD3D11Predicate()
+ {
+ DX10_ONLY(device->UnbindPredicate(this));
+ }
+};
+
+struct GalliumD3D11Counter : public GalliumD3D11Asynchronous<ID3D11Counter>
+{
+ D3D11_COUNTER_DESC desc;
+ GalliumD3D11Counter(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_COUNTER_DESC& desc)
+ : GalliumD3D11Asynchronous(device, query, data_size), desc(desc)
+ {}
+
+ virtual void STDMETHODCALLTYPE GetDesc(
+ __out D3D11_COUNTER_DESC *pDesc)
+ {
+ *pDesc = desc;
+ }
+};
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
new file mode 100644
index 00000000000..50039e388d5
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
@@ -0,0 +1,1447 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* These cap sets are much more correct than the ones in u_caps.c */
+/* TODO: it seems cube levels should be the same as 2D levels */
+
+/* DX 9_1 */
+static unsigned caps_dx_9_1[] = {
+ UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
+ UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
+ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8), /* 256 */
+ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
+ UTIL_CHECK_TERMINATE
+};
+
+/* DX 9_2 */
+static unsigned caps_dx_9_2[] = {
+ UTIL_CHECK_CAP(OCCLUSION_QUERY),
+ UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
+ UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
+ UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
+ UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
+ UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
+ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
+ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
+ UTIL_CHECK_TERMINATE
+};
+
+/* DX 9_3 */
+static unsigned caps_dx_9_3[] = {
+ UTIL_CHECK_CAP(OCCLUSION_QUERY),
+ UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
+ UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
+ UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
+ UTIL_CHECK_CAP(SM3),
+ //UTIL_CHECK_CAP(INSTANCING),
+ UTIL_CHECK_CAP(OCCLUSION_QUERY),
+ UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4),
+ UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */
+ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
+ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
+ UTIL_CHECK_TERMINATE
+};
+
+
+// this is called "screen" because in the D3D10 case it's only part of the device
+template<bool threadsafe>
+struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
+{
+ D3D_FEATURE_LEVEL feature_level;
+ int format_support[PIPE_FORMAT_COUNT];
+ unsigned creation_flags;
+ unsigned exception_mode;
+ maybe_mutex_t<threadsafe> mutex;
+
+/* TODO: Direct3D 11 specifies that fine-grained locking should be used if the driver supports it.
+ * Right now, I don't trust Gallium drivers to get this right.
+ */
+#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(mutex)
+
+ GalliumD3D11ScreenImpl(struct pipe_screen* screen, struct pipe_context* immediate_pipe, BOOL owns_immediate_pipe,unsigned creation_flags, IDXGIAdapter* adapter)
+ : GalliumD3D11Screen(screen, immediate_pipe, adapter), creation_flags(creation_flags)
+ {
+ memset(&screen_caps, 0, sizeof(screen_caps));
+ screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
+ screen_caps.so = !!screen->get_param(screen, PIPE_CAP_STREAM_OUTPUT);
+ screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY);
+ screen_caps.render_condition = screen_caps.queries;
+ for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
+ screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
+ screen_caps.stages = 0;
+ for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
+ {
+ if(!screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
+ break;
+ screen_caps.stages = i + 1;
+ }
+
+ memset(format_support, 0xff, sizeof(format_support));
+
+ float default_level;
+ /* don't even attempt to autodetect D3D10 level support, since it's just not fully implemented yet */
+ if(util_check_caps(screen, caps_dx_9_3))
+ default_level = 9.3;
+ else if(util_check_caps(screen, caps_dx_9_2))
+ default_level = 9.2;
+ else if(util_check_caps(screen, caps_dx_9_1))
+ default_level = 9.1;
+ else
+ {
+ _debug_printf("Warning: driver does not even meet D3D_FEATURE_LEVEL_9_1 features, advertising it anyway!\n");
+ default_level = 9.1;
+ }
+
+ char default_level_name[64];
+ sprintf(default_level_name, "%.1f", default_level);
+ float feature_level_number = atof(debug_get_option("D3D11_FEATURE_LEVEL", default_level_name));
+ if(!feature_level_number)
+ feature_level_number = default_level;
+
+#if API >= 11
+ if(feature_level_number >= 11.0f)
+ feature_level = D3D_FEATURE_LEVEL_11_0;
+ else
+#endif
+ if(feature_level_number >= 10.1f)
+ feature_level = D3D_FEATURE_LEVEL_10_1;
+ else if(feature_level_number >= 10.0f)
+ feature_level = D3D_FEATURE_LEVEL_10_0;
+ else if(feature_level_number >= 9.3f)
+ feature_level = D3D_FEATURE_LEVEL_9_3;
+ else if(feature_level_number >= 9.2f)
+ feature_level = D3D_FEATURE_LEVEL_9_2;
+ else
+ feature_level = D3D_FEATURE_LEVEL_9_1;
+
+#if API >= 11
+ immediate_context = GalliumD3D11ImmediateDeviceContext_Create(this, immediate_pipe, owns_immediate_pipe);
+#endif
+ }
+
+ ~GalliumD3D11ScreenImpl()
+ {
+#if API >= 11
+ GalliumD3D11ImmediateDeviceContext_Destroy(immediate_context);
+#endif
+ }
+
+ virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel(void)
+ {
+ return feature_level;
+ }
+
+ virtual unsigned STDMETHODCALLTYPE GetCreationFlags(void)
+ {
+ return creation_flags;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(void)
+ {
+ return S_OK;
+ }
+
+#if API >= 11
+ virtual void STDMETHODCALLTYPE GetImmediateContext(
+ __out ID3D11DeviceContext **ppImmediateContext)
+ {
+ immediate_context->AddRef();
+ *ppImmediateContext = immediate_context;
+ }
+#endif
+
+ virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(unsigned RaiseFlags)
+ {
+ exception_mode = RaiseFlags;
+ return S_OK;
+ }
+
+ virtual unsigned STDMETHODCALLTYPE GetExceptionMode(void)
+ {
+ return exception_mode;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CheckCounter(
+ __in const D3D11_COUNTER_DESC *pDesc,
+ __out D3D11_COUNTER_TYPE *pType,
+ __out unsigned *pActiveCounters,
+ __out_ecount_opt(*pNameLength) LPSTR szName,
+ __inout_opt unsigned *pNameLength,
+ __out_ecount_opt(*pUnitsLength) LPSTR szUnits,
+ __inout_opt unsigned *pUnitsLength,
+ __out_ecount_opt(*pDescriptionLength) LPSTR szDescription,
+ __inout_opt unsigned *pDescriptionLength)
+ {
+ return E_NOTIMPL;
+ }
+
+ virtual void STDMETHODCALLTYPE CheckCounterInfo(
+ __out D3D11_COUNTER_INFO *pCounterInfo)
+ {
+ /* none supported at the moment */
+ pCounterInfo->LastDeviceDependentCounter = (D3D11_COUNTER)0;
+ pCounterInfo->NumSimultaneousCounters = 0;
+ pCounterInfo->NumDetectableParallelUnits = 1;
+ }
+
+#if API >= 11
+ virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
+ D3D11_FEATURE Feature,
+ __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData,
+ unsigned FeatureSupportDataSize)
+ {
+ SYNCHRONIZED;
+
+ switch(Feature)
+ {
+ case D3D11_FEATURE_THREADING:
+ {
+ D3D11_FEATURE_DATA_THREADING* data = (D3D11_FEATURE_DATA_THREADING*)pFeatureSupportData;
+ if(FeatureSupportDataSize != sizeof(*data))
+ return E_INVALIDARG;
+
+ data->DriverCommandLists = FALSE;
+ data->DriverConcurrentCreates = FALSE;
+ return S_OK;
+ }
+ case D3D11_FEATURE_DOUBLES:
+ {
+ D3D11_FEATURE_DATA_DOUBLES* data = (D3D11_FEATURE_DATA_DOUBLES*)pFeatureSupportData;
+ if(FeatureSupportDataSize != sizeof(*data))
+ return E_INVALIDARG;
+
+ data->DoublePrecisionFloatShaderOps = FALSE;
+ return S_OK;
+ }
+ case D3D11_FEATURE_FORMAT_SUPPORT:
+ {
+ D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)pFeatureSupportData;
+ if(FeatureSupportDataSize != sizeof(*data))
+ return E_INVALIDARG;
+
+ return this->CheckFormatSupport(data->InFormat, &data->OutFormatSupport);
+ }
+ case D3D11_FEATURE_FORMAT_SUPPORT2:
+ {
+ D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)pFeatureSupportData;
+ if(FeatureSupportDataSize != sizeof(*data))
+ return E_INVALIDARG;
+
+ data->OutFormatSupport = 0;
+ /* TODO: should this be S_OK? */
+ return E_INVALIDARG;
+ }
+ case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
+ {
+ D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS* data = (D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS*)pFeatureSupportData;
+ if(FeatureSupportDataSize != sizeof(*data))
+ return E_INVALIDARG;
+
+ data->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
+ return S_OK;
+ }
+ default:
+ return E_INVALIDARG;
+ }
+ }
+#endif
+
+ virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
+ DXGI_FORMAT Format,
+ unsigned *pFormatSupport
+ )
+ {
+ SYNCHRONIZED;
+
+ /* TODO: MSAA, advanced features */
+ pipe_format format = dxgi_to_pipe_format[Format];
+ if(!format)
+ return E_INVALIDARG;
+
+ int support = format_support[format];
+ if(support < 0)
+ {
+ support = 0;
+ unsigned buffer = D3D11_FORMAT_SUPPORT_BUFFER | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
+ unsigned sampler_view = D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
+ if(util_format_is_depth_or_stencil(format))
+ sampler_view |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
+
+ /* TODO: do this properly when Gallium drivers actually support index/vertex format queries */
+ if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_VERTEX_BUFFER, 0)
+ || (screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_INDEX_BUFFER, 0)
+ || format == PIPE_FORMAT_R8_UNORM))
+ support |= buffer;
+ if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_STREAM_OUTPUT, 0))
+ support |= buffer | D3D11_FORMAT_SUPPORT_SO_BUFFER;
+ if(screen->is_format_supported(screen, format, PIPE_TEXTURE_1D, 0, PIPE_BIND_SAMPLER_VIEW, 0))
+ support |= D3D11_FORMAT_SUPPORT_TEXTURE1D | sampler_view;
+ if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, 0))
+ support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | sampler_view;
+ if(screen->is_format_supported(screen, format, PIPE_TEXTURE_CUBE, 0, PIPE_BIND_SAMPLER_VIEW, 0))
+ support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | sampler_view;
+ if(screen->is_format_supported(screen, format, PIPE_TEXTURE_3D, 0, PIPE_BIND_SAMPLER_VIEW, 0))
+ support |= D3D11_FORMAT_SUPPORT_TEXTURE3D | sampler_view;
+ if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET, 0))
+ support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE;
+ if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL, 0))
+ support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
+ if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DISPLAY_TARGET, 0))
+ support |= D3D11_FORMAT_SUPPORT_DISPLAY;
+ format_support[format] = support;
+ }
+ *pFormatSupport = support;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
+ DXGI_FORMAT Format,
+ unsigned SampleCount,
+ unsigned *pNumQualityLevels
+ )
+ {
+ SYNCHRONIZED;
+
+ *pNumQualityLevels = 0;
+ return S_OK;
+ }
+
+ template<typename T, typename U>
+ bool convert_blend_state(T& to, const U& from, unsigned BlendEnable, unsigned RenderTargetWriteMask)
+ {
+ if(invalid(0
+ || from.SrcBlend >= D3D11_BLEND_COUNT
+ || from.SrcBlendAlpha >= D3D11_BLEND_COUNT
+ || from.DestBlend >= D3D11_BLEND_COUNT
+ || from.DestBlendAlpha >= D3D11_BLEND_COUNT
+ || from.BlendOp >= 6
+ || from.BlendOpAlpha >= 6
+ || !from.BlendOp
+ || !from.BlendOpAlpha
+ ))
+ return false;
+
+ to.blend_enable = BlendEnable;
+
+ to.rgb_func = from.BlendOp - 1;
+ to.alpha_func = from.BlendOpAlpha - 1;
+
+ to.rgb_src_factor = d3d11_to_pipe_blend[from.SrcBlend];
+ to.alpha_src_factor = d3d11_to_pipe_blend[from.SrcBlendAlpha];
+ to.rgb_dst_factor = d3d11_to_pipe_blend[from.DestBlend];
+ to.alpha_dst_factor = d3d11_to_pipe_blend[from.DestBlendAlpha];
+
+ to.colormask = RenderTargetWriteMask & 0xf;
+ return true;
+ }
+
+#if API >= 11
+ virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
+ __in const D3D11_BLEND_DESC *pBlendStateDesc,
+ __out_opt ID3D11BlendState **ppBlendState
+ )
+#else
+ virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
+ __in const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ __out_opt ID3D10BlendState1 **ppBlendState
+ )
+#endif
+ {
+ SYNCHRONIZED;
+
+ pipe_blend_state state;
+ memset(&state, 0, sizeof(state));
+ state.alpha_to_coverage = !!pBlendStateDesc->AlphaToCoverageEnable;
+ state.independent_blend_enable = !!pBlendStateDesc->IndependentBlendEnable;
+ assert(PIPE_MAX_COLOR_BUFS >= 8);
+ for(unsigned i = 0; i < 8; ++i)
+ {
+ if(!convert_blend_state(
+ state.rt[i],
+ pBlendStateDesc->RenderTarget[i],
+ pBlendStateDesc->RenderTarget[i].BlendEnable,
+ pBlendStateDesc->RenderTarget[i].RenderTargetWriteMask))
+ return E_INVALIDARG;
+ }
+
+ if(!ppBlendState)
+ return S_FALSE;
+
+ void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
+ if(!object)
+ return E_FAIL;
+
+ *ppBlendState = new GalliumD3D11BlendState(this, object, *pBlendStateDesc);
+ return S_OK;
+ }
+
+#if API < 11
+ virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
+ __in const D3D10_BLEND_DESC *pBlendStateDesc,
+ __out_opt ID3D10BlendState **ppBlendState
+ )
+ {
+ SYNCHRONIZED;
+
+ pipe_blend_state state;
+ memset(&state, 0, sizeof(state));
+ state.alpha_to_coverage = !!pBlendStateDesc->AlphaToCoverageEnable;
+ assert(PIPE_MAX_COLOR_BUFS >= 8);
+ for(unsigned i = 0; i < 8; ++i)
+ {
+ if(!convert_blend_state(
+ state.rt[i],
+ *pBlendStateDesc,
+ pBlendStateDesc->BlendEnable[i],
+ pBlendStateDesc->RenderTargetWriteMask[i]))
+ return E_INVALIDARG;
+ }
+
+ for(unsigned i = 1; i < 8; ++i)
+ {
+ if(memcmp(&state.rt[0], &state.rt[i], sizeof(state.rt[0])))
+ {
+ state.independent_blend_enable = TRUE;
+ break;
+ }
+ }
+
+ void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
+ if(!object)
+ return E_FAIL;
+
+ *ppBlendState = new GalliumD3D11BlendState(this, object, *pBlendStateDesc);
+ return S_OK;
+ }
+#endif
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
+ __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilStateDesc,
+ __out_opt ID3D11DepthStencilState **ppDepthStencilState
+ )
+ {
+ SYNCHRONIZED;
+
+ pipe_depth_stencil_alpha_state state;
+ memset(&state, 0, sizeof(state));
+ state.depth.enabled = !!pDepthStencilStateDesc->DepthEnable;
+ state.depth.writemask = pDepthStencilStateDesc->DepthWriteMask;
+ state.depth.func = pDepthStencilStateDesc->DepthFunc - 1;
+ state.stencil[0].enabled = !!pDepthStencilStateDesc->StencilEnable;
+ state.stencil[0].writemask = pDepthStencilStateDesc->StencilWriteMask;
+ state.stencil[0].valuemask = pDepthStencilStateDesc->StencilReadMask;
+ state.stencil[0].zpass_op = d3d11_to_pipe_stencil_op[pDepthStencilStateDesc->FrontFace.StencilPassOp];
+ state.stencil[0].fail_op = d3d11_to_pipe_stencil_op[pDepthStencilStateDesc->FrontFace.StencilFailOp];
+ state.stencil[0].zfail_op = d3d11_to_pipe_stencil_op[pDepthStencilStateDesc->FrontFace.StencilDepthFailOp];
+ state.stencil[0].func = pDepthStencilStateDesc->FrontFace.StencilFunc - 1;
+ state.stencil[1].enabled = !!pDepthStencilStateDesc->StencilEnable;
+ state.stencil[1].writemask = pDepthStencilStateDesc->StencilWriteMask;
+ state.stencil[1].valuemask = pDepthStencilStateDesc->StencilReadMask;
+ state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[pDepthStencilStateDesc->BackFace.StencilPassOp];
+ state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[pDepthStencilStateDesc->BackFace.StencilFailOp];
+ state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[pDepthStencilStateDesc->BackFace.StencilDepthFailOp];
+ state.stencil[1].func = pDepthStencilStateDesc->BackFace.StencilFunc - 1;
+
+ if(!ppDepthStencilState)
+ return S_FALSE;
+
+ void* object = immediate_pipe->create_depth_stencil_alpha_state(immediate_pipe, &state);
+ if(!object)
+ return E_FAIL;
+
+ *ppDepthStencilState = new GalliumD3D11DepthStencilState(this, object, *pDepthStencilStateDesc);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
+ __in const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ __out_opt ID3D11RasterizerState **ppRasterizerState)
+ {
+ SYNCHRONIZED;
+
+ pipe_rasterizer_state state;
+ memset(&state, 0, sizeof(state));
+ state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */
+ state.fill_front = state.fill_back = (pRasterizerDesc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL;
+ if(pRasterizerDesc->CullMode == D3D11_CULL_FRONT)
+ state.cull_face = PIPE_FACE_FRONT;
+ else if(pRasterizerDesc->CullMode == D3D11_CULL_BACK)
+ state.cull_face = PIPE_FACE_BACK;
+ else
+ state.cull_face = PIPE_FACE_NONE;
+ state.front_ccw = !!pRasterizerDesc->FrontCounterClockwise;
+ /* TODO: is this correct? */
+ /* TODO: we are ignoring DepthBiasClamp! */
+ state.offset_tri = state.offset_line = state.offset_point = pRasterizerDesc->SlopeScaledDepthBias || pRasterizerDesc->DepthBias;
+ state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias;
+ state.offset_units = pRasterizerDesc->DepthBias;
+ state.scissor = !!pRasterizerDesc->ScissorEnable;
+ state.multisample = !!pRasterizerDesc->MultisampleEnable;
+ state.line_smooth = !!pRasterizerDesc->AntialiasedLineEnable;
+
+ /* TODO: is this correct? */
+ state.point_quad_rasterization = 1;
+
+ if(!ppRasterizerState)
+ return S_FALSE;
+
+ void* object = immediate_pipe->create_rasterizer_state(immediate_pipe, &state);
+ if(!object)
+ return E_FAIL;
+
+ *ppRasterizerState = new GalliumD3D11RasterizerState(this, object, *pRasterizerDesc, !pRasterizerDesc->DepthClipEnable);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
+ __in const D3D11_SAMPLER_DESC *pSamplerDesc,
+ __out_opt ID3D11SamplerState **ppSamplerState)
+ {
+ SYNCHRONIZED;
+
+ pipe_sampler_state state;
+ memset(&state, 0, sizeof(state));
+ state.normalized_coords = 1;
+ state.min_mip_filter = (pSamplerDesc->Filter & 1);
+ state.mag_img_filter = ((pSamplerDesc->Filter >> 2) & 1);
+ state.min_img_filter = ((pSamplerDesc->Filter >> 4) & 1);
+ if(pSamplerDesc->Filter & 0x40)
+ state.max_anisotropy = pSamplerDesc->MaxAnisotropy;
+ if(pSamplerDesc->Filter & 0x80)
+ {
+ state.compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ state.compare_func = pSamplerDesc->ComparisonFunc;
+ }
+ state.wrap_s = d3d11_to_pipe_wrap[pSamplerDesc->AddressU];
+ state.wrap_t = d3d11_to_pipe_wrap[pSamplerDesc->AddressV];
+ state.wrap_r = d3d11_to_pipe_wrap[pSamplerDesc->AddressW];
+ state.lod_bias = pSamplerDesc->MipLODBias;
+ memcpy(state.border_color, pSamplerDesc->BorderColor, sizeof(state.border_color));
+ state.min_lod = pSamplerDesc->MinLOD;
+ state.max_lod = pSamplerDesc->MaxLOD;
+
+ if(!ppSamplerState)
+ return S_FALSE;
+
+ void* object = immediate_pipe->create_sampler_state(immediate_pipe, &state);
+ if(!object)
+ return E_FAIL;
+
+ *ppSamplerState = new GalliumD3D11SamplerState(this, object, *pSamplerDesc);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
+ __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ __in_range(0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) unsigned NumElements,
+ __in const void *pShaderBytecodeWithInputSignature,
+ __in SIZE_T BytecodeLength,
+ __out_opt ID3D11InputLayout **ppInputLayout)
+ {
+ SYNCHRONIZED;
+
+ if(NumElements > D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT)
+ return E_INVALIDARG;
+ assert(D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT <= PIPE_MAX_ATTRIBS);
+
+ // putting semantics matching in the core API seems to be a (minor) design mistake
+
+ struct dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecodeWithInputSignature, BytecodeLength, false);
+ D3D11_SIGNATURE_PARAMETER_DESC* params;
+ unsigned num_params = dxbc_parse_signature(sig, &params);
+
+ typedef std::unordered_map<std::pair<c_string, unsigned>, unsigned> semantic_to_idx_map_t;
+ semantic_to_idx_map_t semantic_to_idx_map;
+ for(unsigned i = 0; i < NumElements; ++i)
+ semantic_to_idx_map[std::make_pair(c_string(pInputElementDescs[i].SemanticName), pInputElementDescs[i].SemanticIndex)] = i;
+
+ struct pipe_vertex_element elements[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
+
+ unsigned num_params_to_use = std::min(num_params, (unsigned)D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT);
+ for(unsigned i = 0; i < num_params_to_use; ++i)
+ {
+ int idx = -1;
+ semantic_to_idx_map_t::iterator iter = semantic_to_idx_map.find(std::make_pair(c_string(params[i].SemanticName), params[i].SemanticIndex));
+ if(iter != semantic_to_idx_map.end())
+ idx = iter->second;
+
+ // TODO: I kind of doubt Gallium drivers will like null elements; should we do something about it, either here, in the interface, or in the drivers?
+ // TODO: also, in which cases should we return errors? (i.e. duplicate semantics in vs, duplicate semantics in layout, unmatched semantic in vs, unmatched semantic in layout)
+ memset(&elements[i], 0, sizeof(elements[i]));
+ if(idx >= 0)
+ {
+ elements[i].src_format = dxgi_to_pipe_format[pInputElementDescs[idx].Format];
+ elements[i].src_offset = pInputElementDescs[idx].AlignedByteOffset;
+ elements[i].vertex_buffer_index = pInputElementDescs[idx].InputSlot;
+ elements[i].instance_divisor = pInputElementDescs[idx].InstanceDataStepRate;
+ }
+ }
+
+ free(params);
+
+ if(!ppInputLayout)
+ return S_FALSE;
+
+ void* object = immediate_pipe->create_vertex_elements_state(immediate_pipe, num_params_to_use, elements);
+ if(!object)
+ return E_FAIL;
+
+ *ppInputLayout = new GalliumD3D11InputLayout(this, object);
+ return S_OK;
+ }
+
+ static unsigned d3d11_to_pipe_bind_flags(unsigned BindFlags)
+ {
+ unsigned bind = 0;
+ if(BindFlags & D3D11_BIND_VERTEX_BUFFER)
+ bind |= PIPE_BIND_VERTEX_BUFFER;
+ if(BindFlags & D3D11_BIND_INDEX_BUFFER)
+ bind |= PIPE_BIND_INDEX_BUFFER;
+ if(BindFlags & D3D11_BIND_CONSTANT_BUFFER)
+ bind |= PIPE_BIND_CONSTANT_BUFFER;
+ if(BindFlags & D3D11_BIND_SHADER_RESOURCE)
+ bind |= PIPE_BIND_SAMPLER_VIEW;
+ if(BindFlags & D3D11_BIND_STREAM_OUTPUT)
+ bind |= PIPE_BIND_STREAM_OUTPUT;
+ if(BindFlags & D3D11_BIND_RENDER_TARGET)
+ bind |= PIPE_BIND_RENDER_TARGET;
+ if(BindFlags & D3D11_BIND_DEPTH_STENCIL)
+ bind |= PIPE_BIND_DEPTH_STENCIL;
+ return bind;
+ }
+
+ inline HRESULT create_resource(
+ pipe_texture_target target,
+ unsigned Width,
+ unsigned Height,
+ unsigned Depth,
+ unsigned MipLevels,
+ unsigned ArraySize,
+ DXGI_FORMAT Format,
+ const DXGI_SAMPLE_DESC* SampleDesc,
+ D3D11_USAGE Usage,
+ unsigned BindFlags,
+ unsigned CPUAccessFlags,
+ unsigned MiscFlags,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ DXGI_USAGE dxgi_usage,
+ struct pipe_resource** ppresource
+ )
+ {
+ if(invalid(Format >= DXGI_FORMAT_COUNT))
+ return E_INVALIDARG;
+ if(MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
+ {
+ if(target != PIPE_TEXTURE_2D)
+ return E_INVALIDARG;
+ target = PIPE_TEXTURE_CUBE;
+
+ if(ArraySize != 6)
+ return E_NOTIMPL;
+ }
+ else
+ {
+ if(ArraySize > 1)
+ return E_NOTIMPL;
+ ArraySize = 1;
+ }
+ /* TODO: msaa */
+ struct pipe_resource templat;
+ memset(&templat, 0, sizeof(templat));
+ templat.target = target;
+ templat.width0 = Width;
+ templat.height0 = Height;
+ templat.depth0 = Depth;
+ templat.last_level = MipLevels ? (MipLevels - 1) : 0;
+ templat.format = dxgi_to_pipe_format[Format];
+ templat.bind = d3d11_to_pipe_bind_flags(BindFlags);
+ if(CPUAccessFlags & D3D11_CPU_ACCESS_READ)
+ templat.bind |= PIPE_BIND_TRANSFER_READ;
+ if(CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)
+ templat.bind |= PIPE_BIND_TRANSFER_WRITE;
+ if(MiscFlags & D3D11_RESOURCE_MISC_SHARED)
+ templat.bind |= PIPE_BIND_SHARED;
+ if(MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
+ templat.bind |= PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE;
+ if(dxgi_usage & DXGI_USAGE_BACK_BUFFER)
+ templat.bind |= PIPE_BIND_DISPLAY_TARGET;
+ templat.usage = d3d11_to_pipe_usage[Usage];
+ if(invalid(!templat.format))
+ return E_NOTIMPL;
+
+ if(!ppresource)
+ return S_FALSE;
+
+ struct pipe_resource* resource = screen->resource_create(screen, &templat);
+ if(!resource)
+ return E_FAIL;
+ if(pInitialData)
+ {
+ for(unsigned slice = 0; slice < ArraySize; ++slice)
+ {
+ for(unsigned level = 0; level <= templat.last_level; ++level)
+ {
+ struct pipe_subresource sr;
+ sr.level = level;
+ sr.face = slice;
+ struct pipe_box box;
+ box.x = box.y = box.z = 0;
+ box.width = u_minify(Width, level);
+ box.height = u_minify(Height, level);
+ box.depth = u_minify(Depth, level);
+ immediate_pipe->transfer_inline_write(immediate_pipe, resource, sr, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_UNSYNCHRONIZED, &box, pInitialData->pSysMem, pInitialData->SysMemPitch, pInitialData->SysMemSlicePitch);
+ ++pInitialData;
+ }
+ }
+ }
+ *ppresource = resource;
+ return S_OK;
+ }
+
+ static unsigned d3d_to_dxgi_usage(unsigned bind, unsigned misc)
+ {
+ unsigned dxgi_usage = 0;
+ if(bind |= D3D11_BIND_RENDER_TARGET)
+ dxgi_usage |= DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ if(bind & D3D11_BIND_SHADER_RESOURCE)
+ dxgi_usage |= DXGI_USAGE_SHADER_INPUT;
+#if API >= 11
+ if(bind & D3D11_BIND_UNORDERED_ACCESS)
+ dxgi_usage |= DXGI_USAGE_UNORDERED_ACCESS;
+#endif
+ if(misc & D3D11_RESOURCE_MISC_SHARED)
+ dxgi_usage |= DXGI_USAGE_SHARED;
+ return dxgi_usage;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
+ __in const D3D11_TEXTURE1D_DESC *pDesc,
+ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Texture1D **ppTexture1D)
+ {
+ SYNCHRONIZED;
+
+ struct pipe_resource* resource;
+ DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(pDesc->BindFlags, pDesc->MiscFlags);
+ HRESULT hr = create_resource(PIPE_TEXTURE_1D, pDesc->Width, 1, 1, pDesc->MipLevels, pDesc->ArraySize, pDesc->Format, 0, pDesc->Usage, pDesc->BindFlags, pDesc->CPUAccessFlags, pDesc->MiscFlags, pInitialData, dxgi_usage, ppTexture1D ? &resource : 0);
+ if(hr != S_OK)
+ return hr;
+ *ppTexture1D = new GalliumD3D11Texture1D(this, resource, *pDesc, dxgi_usage);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
+ __in const D3D11_TEXTURE2D_DESC *pDesc,
+ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Texture2D **ppTexture2D)
+ {
+ SYNCHRONIZED;
+
+ struct pipe_resource* resource;
+ DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(pDesc->BindFlags, pDesc->MiscFlags);
+ HRESULT hr = create_resource(PIPE_TEXTURE_2D, pDesc->Width, pDesc->Height, 1, pDesc->MipLevels, pDesc->ArraySize, pDesc->Format, &pDesc->SampleDesc, pDesc->Usage, pDesc->BindFlags, pDesc->CPUAccessFlags, pDesc->MiscFlags, pInitialData, dxgi_usage, ppTexture2D ? &resource : 0);
+ if(hr != S_OK)
+ return hr;
+ if(pDesc->MipLevels == 1 && pDesc->ArraySize == 1)
+ *ppTexture2D = new GalliumD3D11Surface(this, resource, *pDesc, dxgi_usage);
+ else
+ *ppTexture2D = new GalliumD3D11Texture2D(this, resource, *pDesc, dxgi_usage);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
+ __in const D3D11_TEXTURE3D_DESC *pDesc,
+ __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Texture3D **ppTexture3D)
+ {
+ SYNCHRONIZED;
+
+ struct pipe_resource* resource;
+ DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(pDesc->BindFlags, pDesc->MiscFlags);
+ HRESULT hr = create_resource(PIPE_TEXTURE_3D, pDesc->Width, pDesc->Height, pDesc->Depth, pDesc->MipLevels, 1, pDesc->Format, 0, pDesc->Usage, pDesc->BindFlags, pDesc->CPUAccessFlags, pDesc->MiscFlags, pInitialData, dxgi_usage, ppTexture3D ? &resource : 0);
+ if(hr != S_OK)
+ return hr;
+ *ppTexture3D = new GalliumD3D11Texture3D(this, resource, *pDesc, dxgi_usage);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
+ __in const D3D11_BUFFER_DESC *pDesc,
+ __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Buffer **ppBuffer)
+ {
+ SYNCHRONIZED;
+
+#if API >= 11
+ if(pDesc->StructureByteStride > 1)
+ return E_NOTIMPL;
+#endif
+ struct pipe_resource* resource;
+ DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(pDesc->BindFlags, pDesc->MiscFlags);
+ HRESULT hr = create_resource(PIPE_BUFFER, pDesc->ByteWidth, 1, 1, 1, 1, DXGI_FORMAT_R8_UNORM, 0, pDesc->Usage, pDesc->BindFlags, pDesc->CPUAccessFlags, pDesc->MiscFlags, pInitialData, dxgi_usage, ppBuffer ? &resource : 0);
+ if(hr != S_OK)
+ return hr;
+ *ppBuffer = new GalliumD3D11Buffer(this, resource, *pDesc, dxgi_usage);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource(
+ __in struct pipe_resource* resource,
+ __out IUnknown** dxgi_resource)
+ {
+ SYNCHRONIZED;
+
+ /* TODO: maybe support others */
+ assert(resource->target == PIPE_TEXTURE_2D);
+ *dxgi_resource = 0;
+ D3D11_TEXTURE2D_DESC desc;
+ memset(&desc, 0, sizeof(desc));
+ desc.Width = resource->width0;
+ desc.Height = resource->height0;
+ init_pipe_to_dxgi_format();
+ desc.Format = pipe_to_dxgi_format[resource->format];
+ desc.SampleDesc.Count = resource->nr_samples;
+ desc.SampleDesc.Quality = 0;
+ desc.ArraySize = 1;
+ desc.MipLevels = resource->last_level + 1;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ if(resource->bind & PIPE_BIND_RENDER_TARGET)
+ desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
+ if(resource->bind & PIPE_BIND_DEPTH_STENCIL)
+ desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
+ if(resource->bind & PIPE_BIND_SAMPLER_VIEW)
+ desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
+ if(resource->bind & PIPE_BIND_SHARED)
+ desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
+ DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc.BindFlags, desc.MiscFlags);
+ if(desc.MipLevels == 1 && desc.ArraySize == 1)
+ *dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Surface(this, resource, desc, dxgi_usage);
+ else
+ *dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Texture2D(this, resource, desc, dxgi_usage);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSurface(
+ __in const DXGI_SURFACE_DESC *pDesc,
+ unsigned NumSurfaces,
+ DXGI_USAGE Usage,
+ __in_opt const DXGI_SHARED_RESOURCE *pSharedResource,
+ __out IDXGISurface **ppSurface)
+ {
+ SYNCHRONIZED;
+
+ D3D11_TEXTURE2D_DESC desc;
+ memset(&desc, 0, sizeof(desc));
+
+ struct pipe_resource* resource;
+ desc.Width = pDesc->Width;
+ desc.Height = pDesc->Height;
+ desc.Format = pDesc->Format;
+ desc.SampleDesc = pDesc->SampleDesc;
+ desc.ArraySize = NumSurfaces;
+ desc.MipLevels = 1;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ if(Usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
+ desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
+ if(Usage & DXGI_USAGE_SHADER_INPUT)
+ desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
+#if API >= 11
+ if(Usage & DXGI_USAGE_UNORDERED_ACCESS)
+ desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
+#endif
+ if(Usage & DXGI_USAGE_SHARED)
+ desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
+ HRESULT hr = create_resource(PIPE_TEXTURE_2D, pDesc->Width, pDesc->Height, 1, 1, NumSurfaces, pDesc->Format, &pDesc->SampleDesc, D3D11_USAGE_DEFAULT, desc.BindFlags, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE, desc.MiscFlags, 0, Usage, &resource);
+ if(hr != S_OK)
+ return hr;
+ *ppSurface = new GalliumD3D11Surface(this, resource, desc, Usage);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ __out_opt ID3D11ShaderResourceView **ppSRView)
+ {
+#if API >= 11
+ D3D11_SHADER_RESOURCE_VIEW_DESC def_desc;
+#else
+ if(pDesc->ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY)
+ return E_INVALIDARG;
+ D3D10_SHADER_RESOURCE_VIEW_DESC1 desc1;
+ memset(&desc1, 0, sizeof(desc1));
+ memcpy(&desc1, pDesc, sizeof(*pDesc));
+ return CreateShaderResourceView1(pResource, &desc1, (ID3D10ShaderResourceView1**)ppSRView);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ __out_opt ID3D10ShaderResourceView1 **ppSRView)
+ {
+ D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc;
+#endif
+ SYNCHRONIZED;
+
+ if(!pDesc)
+ {
+ struct pipe_resource* resource = ((GalliumD3D11Resource<>*)pResource)->resource;
+ init_pipe_to_dxgi_format();
+ memset(&def_desc, 0, sizeof(def_desc));
+ def_desc.Format = pipe_to_dxgi_format[resource->format];
+ switch(resource->target)
+ {
+ case PIPE_BUFFER:
+ def_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ def_desc.Buffer.ElementWidth = 1;
+#if API >= 11
+ def_desc.Buffer.NumElements = resource->width0;
+#endif
+ break;
+ case PIPE_TEXTURE_1D:
+ def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
+ def_desc.Texture1D.MipLevels = resource->last_level + 1;
+ break;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
+ def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ def_desc.Texture2D.MipLevels = resource->last_level + 1;
+ break;
+ case PIPE_TEXTURE_3D:
+ def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ def_desc.Texture3D.MipLevels = resource->last_level + 1;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ def_desc.TextureCube.MipLevels = resource->last_level + 1;
+ break;
+ default:
+ return E_INVALIDARG;
+ }
+ pDesc = &def_desc;
+ }
+
+ struct pipe_sampler_view templat;
+ memset(&templat, 0, sizeof(templat));
+ if(invalid(Format >= DXGI_FORMAT_COUNT))
+ return E_INVALIDARG;
+ templat.format = dxgi_to_pipe_format[pDesc->Format];
+ if(!templat.format)
+ return E_NOTIMPL;
+ templat.swizzle_r = PIPE_SWIZZLE_RED;
+ templat.swizzle_g = PIPE_SWIZZLE_GREEN;
+ templat.swizzle_b = PIPE_SWIZZLE_BLUE;
+ templat.swizzle_a = PIPE_SWIZZLE_ALPHA;
+
+ templat.texture = ((GalliumD3D11Resource<>*)pResource)->resource;
+ switch(pDesc->ViewDimension)
+ {
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ /* yes, this works for all of these types (but TODO: texture arrays) */
+ templat.first_level = pDesc->Texture1D.MostDetailedMip;
+ templat.last_level = templat.first_level + pDesc->Texture1D.MipLevels - 1;
+ break;
+ case D3D11_SRV_DIMENSION_BUFFER:
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ return E_NOTIMPL;
+ default:
+ return E_INVALIDARG;
+ }
+
+ if(!ppSRView)
+ return S_FALSE;
+
+ struct pipe_sampler_view* view = immediate_pipe->create_sampler_view(immediate_pipe, templat.texture, &templat);
+ if(!view)
+ return E_FAIL;
+ *ppSRView = new GalliumD3D11ShaderResourceView(this, (GalliumD3D11Resource<>*)pResource, view, *pDesc);
+ return S_OK;
+ }
+
+#if API >= 11
+ virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ __out_opt ID3D11UnorderedAccessView **ppUAView)
+ {
+ SYNCHRONIZED;
+
+ return E_NOTIMPL;
+
+ // remember to return S_FALSE and not crash if ppUAView == 0 and parameters are valid
+ }
+#endif
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ __out_opt ID3D11RenderTargetView **ppRTView)
+ {
+ SYNCHRONIZED;
+
+ D3D11_RENDER_TARGET_VIEW_DESC def_desc;
+ if(!pDesc)
+ {
+ struct pipe_resource* resource = ((GalliumD3D11Resource<>*)pResource)->resource;
+ init_pipe_to_dxgi_format();
+ memset(&def_desc, 0, sizeof(def_desc));
+ def_desc.Format = pipe_to_dxgi_format[resource->format];
+ switch(resource->target)
+ {
+ case PIPE_BUFFER:
+ def_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
+ def_desc.Buffer.ElementWidth = 1;
+#if API >= 11
+ def_desc.Buffer.NumElements = resource->width0;
+#endif
+ break;
+ case PIPE_TEXTURE_1D:
+ def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
+ break;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
+ def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ break;
+ case PIPE_TEXTURE_3D:
+ def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ def_desc.Texture3D.WSize = resource->depth0;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ def_desc.Texture2DArray.ArraySize = 6;
+ break;
+ default:
+ return E_INVALIDARG;
+ }
+ pDesc = &def_desc;
+ }
+
+ unsigned zslice = 0;
+ unsigned face = 0;
+ unsigned level;
+ enum pipe_format format;
+ if(invalid(pDesc->Format >= DXGI_FORMAT_COUNT))
+ return E_INVALIDARG;
+ format = dxgi_to_pipe_format[pDesc->Format];
+ if(!format)
+ return E_NOTIMPL;
+
+ switch(pDesc->ViewDimension)
+ {
+ case D3D11_RTV_DIMENSION_TEXTURE1D:
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ level = pDesc->Texture1D.MipSlice;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ level = pDesc->Texture3D.MipSlice;
+ zslice = pDesc->Texture3D.FirstWSlice;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ level = pDesc->Texture1DArray.MipSlice;
+ face = pDesc->Texture1DArray.FirstArraySlice;
+ break;
+ case D3D11_RTV_DIMENSION_BUFFER:
+ case D3D11_RTV_DIMENSION_TEXTURE2DMS:
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ return E_NOTIMPL;
+ default:
+ return E_INVALIDARG;
+ }
+
+ if(!ppRTView)
+ return S_FALSE;
+
+ struct pipe_surface* surface = screen->get_tex_surface(screen,
+ ((GalliumD3D11Resource<>*)pResource)->resource,
+ face, level, zslice, PIPE_BIND_RENDER_TARGET);
+ if(!surface)
+ return E_FAIL;
+ /* muhahahahaha, let's hope this actually works */
+ surface->format = format;
+ *ppRTView = new GalliumD3D11RenderTargetView(this, (GalliumD3D11Resource<>*)pResource, surface, *pDesc);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ __out_opt ID3D11DepthStencilView **ppDepthStencilView)
+ {
+ SYNCHRONIZED;
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC def_desc;
+ if(!pDesc)
+ {
+ struct pipe_resource* resource = ((GalliumD3D11Resource<>*)pResource)->resource;
+ init_pipe_to_dxgi_format();
+ memset(&def_desc, 0, sizeof(def_desc));
+ def_desc.Format = pipe_to_dxgi_format[resource->format];
+ switch(resource->target)
+ {
+ case PIPE_TEXTURE_1D:
+ def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
+ break;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
+ def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ def_desc.Texture2DArray.ArraySize = 6;
+ break;
+ default:
+ return E_INVALIDARG;
+ }
+ pDesc = &def_desc;
+ }
+
+ unsigned zslice = 0;
+ unsigned face = 0;
+ unsigned level;
+ enum pipe_format format;
+ if(invalid(pDesc->Format >= DXGI_FORMAT_COUNT))
+ return E_INVALIDARG;
+ format = dxgi_to_pipe_format[pDesc->Format];
+ if(!format)
+ return E_NOTIMPL;
+
+ switch(pDesc->ViewDimension)
+ {
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ level = pDesc->Texture1D.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ level = pDesc->Texture1DArray.MipSlice;
+ face = pDesc->Texture1DArray.FirstArraySlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ return E_NOTIMPL;
+ default:
+ return E_INVALIDARG;
+ }
+
+ if(!ppDepthStencilView)
+ return S_FALSE;
+
+ struct pipe_surface* surface = screen->get_tex_surface(screen,
+ ((GalliumD3D11Resource<>*)pResource)->resource,
+ face, level, zslice, PIPE_BIND_DEPTH_STENCIL);
+ if(!surface)
+ return E_FAIL;
+ /* muhahahahaha, let's hope this actually works */
+ surface->format = format;
+ *ppDepthStencilView = new GalliumD3D11DepthStencilView(this, (GalliumD3D11Resource<>*)pResource, surface, *pDesc);
+ return S_OK;
+ }
+
+ GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void *pShaderBytecode, SIZE_T BytecodeLength
+#if API >= 11
+ , __in_opt ID3D11ClassLinkage *pClassLinkage
+#endif
+ )
+ {
+ dxbc_chunk_header* tpf_chunk = dxbc_find_shader_bytecode(pShaderBytecode, BytecodeLength);
+ if(!tpf_chunk)
+ return 0;
+
+ std::auto_ptr<tpf_program> tpf(tpf_parse(tpf_chunk + 1, bswap_le32(tpf_chunk->size)));
+ if(!tpf.get())
+ return 0;
+
+ struct pipe_shader_state tgsi_shader;
+ memset(&tgsi_shader, 0, sizeof(tgsi_shader));
+ tgsi_shader.tokens = (const tgsi_token*)tpf_to_tgsi(*tpf);
+ if(!tgsi_shader.tokens)
+ return 0;
+
+ void* shader_cso;
+ GalliumD3D11Shader<>* shader;
+
+ switch(type)
+ {
+ case PIPE_SHADER_VERTEX:
+ shader_cso = immediate_pipe->create_vs_state(immediate_pipe, &tgsi_shader);
+ shader = (GalliumD3D11Shader<>*)new GalliumD3D11VertexShader(this, shader_cso);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ shader_cso = immediate_pipe->create_fs_state(immediate_pipe, &tgsi_shader);
+ shader = (GalliumD3D11Shader<>*)new GalliumD3D11PixelShader(this, shader_cso);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ shader_cso = immediate_pipe->create_gs_state(immediate_pipe, &tgsi_shader);
+ shader = (GalliumD3D11Shader<>*)new GalliumD3D11GeometryShader(this, shader_cso);
+ break;
+ default:
+ shader_cso = 0;
+ shader = 0;
+ break;
+ }
+
+ if(shader)
+ {
+ shader->slot_to_resource = tpf->slot_to_resource;
+ shader->slot_to_sampler = tpf->slot_to_sampler;
+ }
+
+ free((void*)tgsi_shader.tokens);
+ return shader;
+ }
+
+#if API >= 11
+#define CREATE_SHADER_ARGS \
+ __in const void *pShaderBytecode, \
+ __in SIZE_T BytecodeLength, \
+ __in_opt ID3D11ClassLinkage *pClassLinkage
+#define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength, pClassLinkage
+#else
+#define CREATE_SHADER_ARGS \
+ __in const void *pShaderBytecode, \
+ __in SIZE_T BytecodeLength
+#define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength
+#endif
+
+#define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \
+ virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
+ CREATE_SHADER_ARGS, \
+ __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \
+ { \
+ SYNCHRONIZED; \
+ GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS); \
+ if(!shader) \
+ return E_FAIL; \
+ if(pp##Stage##Shader) \
+ { \
+ *pp##Stage##Shader = shader; \
+ return S_OK; \
+ } \
+ else \
+ { \
+ shader->Release(); \
+ return S_FALSE; \
+ } \
+ }
+
+#define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \
+ virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
+ CREATE_SHADER_ARGS, \
+ __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \
+ { \
+ return E_NOTIMPL; \
+ }
+
+ IMPLEMENT_CREATE_SHADER(Vertex, VERTEX)
+ IMPLEMENT_CREATE_SHADER(Pixel, FRAGMENT)
+ IMPLEMENT_CREATE_SHADER(Geometry, GEOMETRY)
+#if API >= 11
+ IMPLEMENT_NOTIMPL_CREATE_SHADER(Hull)
+ IMPLEMENT_NOTIMPL_CREATE_SHADER(Domain)
+ IMPLEMENT_NOTIMPL_CREATE_SHADER(Compute)
+#endif
+
+ virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ __in_range(0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) unsigned NumEntries,
+#if API >= 11
+ __in_ecount_opt(NumStrides) const unsigned *pBufferStrides,
+ __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumStrides,
+ __in unsigned RasterizedStream,
+ __in_opt ID3D11ClassLinkage *pClassLinkage,
+#else
+ __in UINT OutputStreamStride,
+#endif
+ __out_opt ID3D11GeometryShader **ppGeometryShader)
+ {
+ SYNCHRONIZED;
+
+ if(!ppGeometryShader)
+ return S_FALSE;
+
+ return E_NOTIMPL;
+
+ // remember to return S_FALSE if ppGeometyShader == NULL and the shader is OK
+ }
+
+#if API >= 11
+ virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage(
+ __out ID3D11ClassLinkage **ppLinkage)
+ {
+ SYNCHRONIZED;
+
+ if(!ppLinkage)
+ return S_FALSE;
+
+ return E_NOTIMPL;
+ }
+#endif
+
+ virtual HRESULT STDMETHODCALLTYPE CreateQuery(
+ __in const D3D11_QUERY_DESC *pQueryDesc,
+ __out_opt ID3D11Query **ppQuery)
+ {
+ SYNCHRONIZED;
+
+ if(invalid(pQueryDesc->Query >= D3D11_QUERY_COUNT))
+ return E_INVALIDARG;
+ unsigned query_type = d3d11_to_pipe_query[pQueryDesc->Query];
+ if(!query_type)
+ return E_NOTIMPL;
+
+ if(ppQuery)
+ return S_FALSE;
+
+ struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
+ if(!query)
+ return E_FAIL;
+
+ *ppQuery = new GalliumD3D11Query(this, query, d3d11_query_size[pQueryDesc->Query], *pQueryDesc);
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
+ __in const D3D11_QUERY_DESC *pPredicateDesc,
+ __out_opt ID3D11Predicate **ppPredicate)
+ {
+ SYNCHRONIZED;
+
+ unsigned query_type;
+ switch(pPredicateDesc->Query)
+ {
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
+ return E_NOTIMPL;
+ case D3D11_QUERY_OCCLUSION_PREDICATE:
+ query_type = PIPE_QUERY_OCCLUSION_COUNTER;
+ break;
+ default:
+ return E_INVALIDARG;
+ }
+
+ if(ppPredicate)
+ return S_FALSE;
+
+ struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
+ if(!query)
+ return E_FAIL;
+
+ *ppPredicate = new GalliumD3D11Predicate(this, query, sizeof(BOOL), *pPredicateDesc);
+ return S_OK;
+ }
+
+
+ virtual HRESULT STDMETHODCALLTYPE CreateCounter(
+ __in const D3D11_COUNTER_DESC *pCounterDesc,
+ __out_opt ID3D11Counter **ppCounter)
+ {
+ SYNCHRONIZED;
+
+ return E_NOTIMPL;
+
+ // remember to return S_FALSE if ppCounter == NULL and everything is OK
+ }
+
+#if API >= 11
+ virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext(
+ unsigned ContextFlags,
+ __out_opt ID3D11DeviceContext **ppDeferredContext)
+ {
+ SYNCHRONIZED;
+
+ // TODO: this will have to be implemented using a new Gallium util module
+ return E_NOTIMPL;
+
+ // remember to return S_FALSE if ppCounter == NULL and everything is OK
+ }
+#endif
+
+ virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
+ __in HANDLE hResource,
+ __in REFIID ReturnedInterface,
+ __out_opt void **ppResource)
+ {
+ SYNCHRONIZED;
+
+ // TODO: the problem here is that we need to communicate dimensions somehow
+ return E_NOTIMPL;
+
+ // remember to return S_FALSE if ppCounter == NULL and everything is OK
+#if 0
+ struct pipe_resou rce templat;
+ struct winsys_handle handle;
+ handle.stride = 0;
+ handle.handle = hResource;
+ handle.type = DRM_API_HANDLE_TYPE_SHARED;
+ screen->resource_from_handle(screen, &templat, &handle);
+#endif
+ }
+
+#if API < 11
+ /* these are documented as "Not implemented".
+ * According to the UMDDI documentation, they apparently turn on a
+ * (Width + 1) x (Height + 1) convolution filter for 1-bit textures.
+ * Probably nothing uses these, assuming it has ever been implemented anywhere.
+ */
+ void STDMETHODCALLTYPE SetTextFilterSize(
+ __in UINT Width,
+ __in UINT Height
+ )
+ {}
+
+ virtual void STDMETHODCALLTYPE GetTextFilterSize(
+ __in UINT *Width,
+ __in UINT *Height
+ )
+ {}
+#endif
+
+#if API >= 11
+ virtual void STDMETHODCALLTYPE RestoreGalliumState()
+ {
+ GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(immediate_context);
+ }
+
+ virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly()
+ {
+ GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(immediate_context);
+ }
+#endif
+
+ virtual struct pipe_context* STDMETHODCALLTYPE GetGalliumContext(void)
+ {
+ return immediate_pipe;
+ }
+
+#undef SYNCHRONIZED
+};
diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/Makefile b/src/gallium/state_trackers/d3d1x/gd3d1x/Makefile
new file mode 100644
index 00000000000..924b2f17c54
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d1x/Makefile
@@ -0,0 +1,6 @@
+LIBNAME=gd3d1x
+CPP_SOURCES=$(wildcard *.cpp)
+LIBRARY_INCLUDES=-Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
+PROGS=tools/dxbc2tgsi
+LIBS=libgd3d1x.a ../d3d1xshader/libd3d1xshader.a ../../../auxiliary/libgallium.a -ldl
+include ../Makefile.inc
diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h b/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h
new file mode 100644
index 00000000000..6756b2112d8
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h
@@ -0,0 +1,101 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef D3D1X_PRIVATE_H_
+#define D3D1X_PRIVATE_H_
+
+#include <algorithm>
+#include <vector>
+#include <string>
+#include <float.h>
+
+#include "dxbc.h"
+#include "tpf.h"
+#include "tpf_to_tgsi.h"
+
+#include "d3d1xstutil.h"
+
+#include <d3d11.h>
+#include <d3d11shader.h>
+
+
+#include <specstrings.h>
+
+extern "C"
+{
+#include <pipe/p_defines.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_context.h>
+#include <util/u_inlines.h>
+#include <util/u_format.h>
+#include <util/u_caps.h>
+#include <util/u_debug.h>
+#include <os/os_thread.h>
+}
+
+#include "galliumdxgi.h"
+#include "galliumd3d10_1.h"
+#include "galliumd3d11.h"
+
+#ifdef CHECK
+#define invalid(x) unlikely(x)
+#else
+#define invalid(x) (0)
+#endif
+
+#define D3D10_STAGE_VS 0
+#define D3D10_STAGE_PS 1
+#define D3D10_STAGE_GS 2
+#define D3D10_STAGES 3
+
+#define D3D11_STAGE_VS 0
+#define D3D11_STAGE_PS 1
+#define D3D11_STAGE_GS 2
+#define D3D11_STAGE_HS 3
+#define D3D11_STAGE_DS 4
+#define D3D11_STAGE_CS 5
+#define D3D11_STAGES 6
+
+#define D3D11_BLEND_COUNT 20
+extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT];
+
+#define D3D11_USAGE_COUNT 4
+extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT];
+
+#define D3D11_STENCIL_OP_COUNT 9
+extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT];
+
+#define D3D11_TEXTURE_ADDRESS_COUNT 6
+extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT];
+
+#define D3D11_QUERY_COUNT 16
+extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT];
+extern unsigned d3d11_query_size[D3D11_QUERY_COUNT];
+
+#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65
+extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT];
+
+#endif /* D3D1X_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/d3d_enums.cpp b/src/gallium/state_trackers/d3d1x/gd3d1x/d3d_enums.cpp
new file mode 100644
index 00000000000..7932e438c99
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d1x/d3d_enums.cpp
@@ -0,0 +1,147 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d1x_private.h"
+
+unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT] =
+{
+ PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */
+ PIPE_BLENDFACTOR_ZERO,
+ PIPE_BLENDFACTOR_ONE,
+ PIPE_BLENDFACTOR_SRC_COLOR,
+ PIPE_BLENDFACTOR_INV_SRC_COLOR,
+ PIPE_BLENDFACTOR_SRC_ALPHA,
+ PIPE_BLENDFACTOR_INV_SRC_ALPHA,
+ PIPE_BLENDFACTOR_DST_ALPHA,
+ PIPE_BLENDFACTOR_INV_DST_ALPHA,
+ PIPE_BLENDFACTOR_DST_COLOR,
+ PIPE_BLENDFACTOR_INV_DST_COLOR,
+ PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
+ 0, /* absent in D3D11 */
+ 0, /* absent in D3D11 */
+ PIPE_BLENDFACTOR_CONST_COLOR,
+ PIPE_BLENDFACTOR_INV_CONST_COLOR,
+ PIPE_BLENDFACTOR_SRC1_COLOR,
+ PIPE_BLENDFACTOR_INV_SRC1_COLOR,
+ PIPE_BLENDFACTOR_SRC1_ALPHA,
+ PIPE_BLENDFACTOR_INV_SRC1_ALPHA
+};
+
+unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT] =
+{
+ PIPE_USAGE_DEFAULT,
+ PIPE_USAGE_IMMUTABLE,
+ PIPE_USAGE_DYNAMIC,
+ PIPE_USAGE_STAGING
+};
+
+unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] =
+{
+ PIPE_STENCIL_OP_KEEP,
+ PIPE_STENCIL_OP_KEEP,
+ PIPE_STENCIL_OP_ZERO,
+ PIPE_STENCIL_OP_REPLACE,
+ PIPE_STENCIL_OP_INCR,
+ PIPE_STENCIL_OP_DECR,
+ PIPE_STENCIL_OP_INVERT,
+ PIPE_STENCIL_OP_INCR_WRAP,
+ PIPE_STENCIL_OP_DECR_WRAP,
+};
+
+unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT] =
+{
+ PIPE_TEX_WRAP_REPEAT,
+ PIPE_TEX_WRAP_REPEAT,
+ PIPE_TEX_WRAP_MIRROR_REPEAT,
+ PIPE_TEX_WRAP_CLAMP_TO_EDGE,
+ PIPE_TEX_WRAP_CLAMP_TO_BORDER,
+ PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
+};
+
+unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT] =
+{
+ PIPE_QUERY_GPU_FINISHED,
+ PIPE_QUERY_OCCLUSION_COUNTER,
+ PIPE_QUERY_TIME_ELAPSED,
+ PIPE_QUERY_TIMESTAMP_DISJOINT,
+ 0, /* D3D11_QUERY_PIPELINE_STATISTICS */
+ PIPE_QUERY_OCCLUSION_COUNTER,
+ PIPE_QUERY_SO_STATISTICS,
+ 0, /* D3D11_QUERY_SO_OVERFLOW_PREDICATE */
+ /* per-stream SO queries */
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+unsigned d3d11_query_size[D3D11_QUERY_COUNT] =
+{
+ sizeof(BOOL),
+ sizeof(UINT64),
+ sizeof(UINT64),
+ sizeof(UINT64),
+ 0,
+ sizeof(BOOL),
+ sizeof(D3D11_QUERY_DATA_SO_STATISTICS),
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
+{
+ 0,
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINE_STRIP,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLE_STRIP,
+ PIPE_PRIM_LINES_ADJACENCY,
+ PIPE_PRIM_LINE_STRIP_ADJACENCY,
+ PIPE_PRIM_TRIANGLES_ADJACENCY,
+ PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
+ /* gap */
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0,
+ /* patches */
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/tools/dxbc2tgsi.cpp b/src/gallium/state_trackers/d3d1x/gd3d1x/tools/dxbc2tgsi.cpp
new file mode 100644
index 00000000000..2e5062f2ca3
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d1x/tools/dxbc2tgsi.cpp
@@ -0,0 +1,82 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "dxbc.h"
+#include "tpf.h"
+#include "../tpf_to_tgsi.h"
+#include "tgsi/tgsi_dump.h"
+#include <iostream>
+#include <fstream>
+
+void usage()
+{
+ std::cerr << "Gallium Direct3D10/11 Shader to TGSI converter\n";
+ std::cerr << "This program is free software, released under a MIT-like license\n";
+ std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n";
+ std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n";
+ std::cerr << "\n";
+ std::cerr << "Usage: dxbc2tgsi FILE\n";
+ std::cerr << std::endl;
+}
+
+int main(int argc, char** argv)
+{
+ if(argc < 2)
+ {
+ usage();
+ return 1;
+ }
+
+ std::vector<char> data;
+ std::ifstream in(argv[1]);
+ char c;
+ in >> std::noskipws;
+ while(in >> c)
+ data.push_back(c);
+ in.close();
+
+ dxbc_container* dxbc = dxbc_parse(&data[0], data.size());
+ if(dxbc)
+ {
+ std::cout << *dxbc;
+ dxbc_chunk_header* tpf_chunk = dxbc_find_shader_bytecode(&data[0], data.size());
+ if(tpf_chunk)
+ {
+ tpf_program* tpf = tpf_parse(tpf_chunk + 1, bswap_le32(tpf_chunk->size));
+ if(tpf)
+ {
+ const struct tgsi_token* tokens = (const struct tgsi_token*)tpf_to_tgsi(*tpf);
+ if(tokens)
+ {
+ std::cout << *tpf;
+ std::cout << "\n# TGSI program: " << std::endl;
+ tgsi_dump(tokens, 0);
+ }
+ }
+ }
+ delete dxbc;
+ }
+}
diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.cpp b/src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.cpp
new file mode 100644
index 00000000000..676c939aa00
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.cpp
@@ -0,0 +1,832 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "tpf.h"
+#include "tgsi/tgsi_ureg.h"
+#include <vector>
+
+#if 1
+#define check(x) assert(x)
+#define fail(x) assert(0 && (x))
+#else
+#define check(x) do {if(!(x)) throw(#x);} while(0)
+#define fail(x) throw(x)
+#endif
+
+static unsigned tpf_to_pipe_interpolation[] =
+{
+ TGSI_INTERPOLATE_PERSPECTIVE, /* UNDEFINED */
+ TGSI_INTERPOLATE_CONSTANT,
+ TGSI_INTERPOLATE_PERSPECTIVE, /* LINEAR */
+ TGSI_INTERPOLATE_PERSPECTIVE, /* LINEAR_CENTROID */
+ TGSI_INTERPOLATE_LINEAR, /* LINEAR_NOPERSPECTIVE */
+ TGSI_INTERPOLATE_LINEAR, /* LINEAR_NOPERSPECTIVE_CENTROID */
+
+ // Added in D3D10.1
+ TGSI_INTERPOLATE_PERSPECTIVE, /* LINEAR_SAMPLE */
+ TGSI_INTERPOLATE_LINEAR, /* LINEAR_NOPERSPECTIVE_SAMPLE */
+};
+
+static int tpf_to_pipe_sv[] =
+{
+ -1,
+ TGSI_SEMANTIC_POSITION,
+ -1, /*TGSI_SEMANTIC_CLIP_DISTANCE */
+ -1, /*TGSI_SEMANTIC_CULL_DISTANCE */
+ -1, /*TGSI_SEMANTIC_RENDER_TARGET_ARRAY_INDEX */
+ -1, /*TGSI_SEMANTIC_VIEWPORT_ARRAY_INDEX */
+ -1, /*TGSI_SEMANTIC_VERTEXID,*/
+ TGSI_SEMANTIC_PRIMID,
+ TGSI_SEMANTIC_INSTANCEID,
+ TGSI_SEMANTIC_FACE,
+ -1, /*TGSI_SEMANTIC_SAMPLE_INDEX*/
+};
+
+struct tpf_to_tgsi_converter
+{
+ struct ureg_program* ureg;
+ std::vector<struct ureg_dst> temps;
+ std::vector<struct ureg_dst> outputs;
+ std::vector<struct ureg_src> inputs;
+ std::vector<struct ureg_src> samplers;
+ std::vector<std::pair<unsigned, unsigned> > targets; // first is normal, second shadow/comparison
+ std::vector<unsigned> sampler_modes; // 0 = normal, 1 = shadow/comparison
+ std::vector<std::pair<unsigned, unsigned> > loops;
+ tpf_insn* insn;
+ struct tpf_program& program;
+ std::vector<unsigned> tpf_to_tgsi_insn_num;
+ std::vector<std::pair<unsigned, unsigned> > label_to_tpf_insn_num;
+ bool in_sub;
+ bool avoid_txf;
+ bool avoid_int;
+
+ tpf_to_tgsi_converter(struct tpf_program& program)
+ : program(program)
+ {
+ avoid_txf = true;
+ avoid_int = false;
+ }
+
+ struct ureg_dst _reg(tpf_op& op)
+ {
+ switch(op.file)
+ {
+ case TPF_FILE_NULL:
+ {
+ struct ureg_dst d;
+ memset(&d, 0, sizeof(d));
+ d.File = TGSI_FILE_NULL;
+ return d;
+ }
+ case TPF_FILE_TEMP:
+ check(op.has_simple_index());
+ check(op.indices[0].disp < temps.size());
+ return temps[op.indices[0].disp];
+ case TPF_FILE_OUTPUT:
+ check(op.has_simple_index());
+ check(op.indices[0].disp < outputs.size());
+ return outputs[op.indices[0].disp];
+ default:
+ check(0);
+ return ureg_dst_undef();
+ }
+ }
+
+ struct ureg_dst _dst(unsigned i = 0)
+ {
+ check(i < insn->num_ops);
+ tpf_op& op = *insn->ops[i];
+ check(op.mode == TPF_OPERAND_MODE_MASK || op.mode == TPF_OPERAND_MODE_SCALAR);
+ struct ureg_dst d = ureg_writemask(_reg(op), op.mask);
+ if(insn->insn.sat)
+ d = ureg_saturate(d);
+ return d;
+ }
+
+ struct ureg_src _src(unsigned i)
+ {
+ check(i < insn->num_ops);
+ tpf_op& op = *insn->ops[i];
+ struct ureg_src s;
+ switch(op.file)
+ {
+ case TPF_FILE_IMMEDIATE32:
+ s = ureg_imm4f(ureg, op.imm_values[0].f32, op.imm_values[1].f32, op.imm_values[2].f32, op.imm_values[3].f32);
+ break;
+ case TPF_FILE_INPUT:
+ check(op.has_simple_index());
+ check(op.indices[0].disp < inputs.size());
+ s = inputs[op.indices[0].disp];
+ break;
+ case TPF_FILE_CONSTANT_BUFFER:
+ // TODO: indirect addressing
+ check(op.num_indices == 2);
+ check(op.is_index_simple(0));
+ check(op.is_index_simple(1));
+ s = ureg_src_register(TGSI_FILE_CONSTANT, (unsigned)op.indices[1].disp);
+ s.Dimension = 1;
+ s.DimensionIndex = op.indices[0].disp;
+ break;
+ default:
+ s = ureg_src(_reg(op));
+ break;
+ }
+ if(op.mode == TPF_OPERAND_MODE_SWIZZLE || op.mode == TPF_OPERAND_MODE_SCALAR)
+ s = ureg_swizzle(s, op.swizzle[0], op.swizzle[1], op.swizzle[2], op.swizzle[3]);
+ else
+ {
+ /* immediates are masked to show needed values */
+ check(op.file == TPF_FILE_IMMEDIATE32 || op.file == TPF_FILE_IMMEDIATE64);
+ }
+ if(op.abs)
+ s = ureg_abs(s);
+ if(op.neg)
+ s = ureg_negate(s);
+ return s;
+ };
+
+ int _idx(tpf_file file, unsigned i = 0)
+ {
+ check(i < insn->num_ops);
+ tpf_op& op = *insn->ops[i];
+ check(op.file == file);
+ check(op.has_simple_index());
+ return (int)op.indices[0].disp;
+ }
+
+ int _texslot(bool have_sampler = true)
+ {
+ std::map<std::pair<int, int>, int>::iterator i;
+ i = program.resource_sampler_to_slot.find(std::make_pair(_idx(TPF_FILE_RESOURCE, 2), have_sampler ? _idx(TPF_FILE_SAMPLER, 3) : -1));
+ check(i != program.resource_sampler_to_slot.end());
+ return i->second;
+ }
+
+ unsigned tex_target(unsigned texslot)
+ {
+ unsigned mode = sampler_modes[program.slot_to_sampler[texslot]];
+ unsigned target;
+ if(mode)
+ target = targets[program.slot_to_resource[texslot]].second;
+ else
+ target = targets[program.slot_to_resource[texslot]].first;
+ check(target);
+ return target;
+ }
+
+ std::vector<struct ureg_dst> insn_tmps;
+
+ struct ureg_dst _tmp()
+ {
+ struct ureg_dst t = ureg_DECL_temporary(ureg);
+ insn_tmps.push_back(t);
+ return t;
+ }
+
+ struct ureg_dst _tmp(struct ureg_dst d)
+ {
+ if(d.File == TGSI_FILE_TEMPORARY)
+ return d;
+ else
+ return ureg_writemask(_tmp(), d.WriteMask);
+ }
+
+#define OP1_(d, g) case TPF_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1)); break
+#define OP2_(d, g) case TPF_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1), _src(2)); break
+#define OP3_(d, g) case TPF_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1), _src(2), _src(3)); break
+#define OP1(n) OP1_(n, n)
+#define OP2(n) OP2_(n, n)
+#define OP3(n) OP3_(n, n)
+#define OP_CF(d, g) case TPF_OPCODE_##d: ureg_##g(ureg, &label); label_to_tpf_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num])); break;
+
+ void translate_insns(unsigned begin, unsigned end)
+ {
+ for(unsigned insn_num = begin; insn_num < end; ++insn_num)
+ {
+ tpf_to_tgsi_insn_num[insn_num] = ureg_get_instruction_number(ureg);
+ unsigned label;
+ insn = program.insns[insn_num];
+ bool ok;
+ ok = true;
+ switch(insn->opcode)
+ {
+ // trivial instructions
+ case TPF_OPCODE_NOP:
+ break;
+ OP1(MOV);
+
+ // float
+ OP2(ADD);
+ OP2(MUL);
+ OP3(MAD);
+ OP2(DIV);
+ OP1(FRC);
+ OP1(RCP);
+ OP2(MIN);
+ OP2(MAX);
+ OP2_(LT, SLT);
+ OP2_(GE, SGE);
+ OP2_(EQ, SEQ);
+ OP2_(NE, SNE);
+
+ // bitwise
+ OP1(NOT);
+ OP2(AND);
+ OP2(OR);
+ OP2(XOR);
+
+ // special mathematical
+ OP2(DP2);
+ OP2(DP3);
+ OP2(DP4);
+ OP1(RSQ);
+ OP1_(LOG, LG2);
+ OP1_(EXP, EX2);
+
+ // rounding
+ OP1_(ROUND_NE, ROUND);
+ OP1_(ROUND_Z, TRUNC);
+ OP1_(ROUND_PI, CEIL);
+ OP1_(ROUND_NI, FLR);
+
+ // cross-thread
+ OP1_(DERIV_RTX, DDX);
+ OP1_(DERIV_RTX_COARSE, DDX);
+ OP1_(DERIV_RTX_FINE, DDX);
+ OP1_(DERIV_RTY, DDY);
+ OP1_(DERIV_RTY_COARSE, DDY);
+ OP1_(DERIV_RTY_FINE, DDY);
+ case TPF_OPCODE_EMIT:
+ ureg_EMIT(ureg);
+ break;
+ case TPF_OPCODE_CUT:
+ ureg_ENDPRIM(ureg);
+ break;
+ case TPF_OPCODE_EMITTHENCUT:
+ ureg_EMIT(ureg);
+ ureg_ENDPRIM(ureg);
+ break;
+
+ // non-trivial instructions
+ case TPF_OPCODE_MOVC:
+ /* CMP checks for < 0, but MOVC checks for != 0
+ * but fortunately, x != 0 is equivalent to -abs(x) < 0
+ * XXX: can test_nz apply to this?!
+ */
+ ureg_CMP(ureg, _dst(), ureg_negate(ureg_abs(_src(1))), _src(2), _src(3));
+ break;
+ case TPF_OPCODE_SQRT:
+ {
+ struct ureg_dst d = _dst();
+ struct ureg_dst t = _tmp(d);
+ ureg_RSQ(ureg, t, _src(1));
+ ureg_RCP(ureg, d, ureg_src(t));
+ break;
+ }
+ case TPF_OPCODE_SINCOS:
+ {
+ struct ureg_dst s = _dst(0);
+ struct ureg_dst c = _dst(1);
+ struct ureg_src v = _src(2);
+ if(s.File != TGSI_FILE_NULL)
+ ureg_SIN(ureg, s, v);
+ if(c.File != TGSI_FILE_NULL)
+ ureg_COS(ureg, c, v);
+ break;
+ }
+
+ // control flow
+ case TPF_OPCODE_DISCARD:
+ ureg_KIL(ureg, _src(0));
+ break;
+ OP_CF(LOOP, BGNLOOP);
+ OP_CF(ENDLOOP, ENDLOOP);
+ case TPF_OPCODE_BREAK:
+ ureg_BRK(ureg);
+ break;
+ case TPF_OPCODE_BREAKC:
+ // XXX: can test_nz apply to this?!
+ ureg_BREAKC(ureg, _src(0));
+ break;
+ case TPF_OPCODE_CONTINUE:
+ ureg_CONT(ureg);
+ break;
+ case TPF_OPCODE_CONTINUEC:
+ // XXX: can test_nz apply to this?!
+ ureg_IF(ureg, _src(0), &label);
+ ureg_CONT(ureg);
+ ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
+ ureg_ENDIF(ureg);
+ break;
+ case TPF_OPCODE_SWITCH:
+ ureg_SWITCH(ureg, _src(0));
+ break;
+ case TPF_OPCODE_CASE:
+ ureg_CASE(ureg, _src(0));
+ break;
+ case TPF_OPCODE_DEFAULT:
+ ureg_DEFAULT(ureg);
+ break;
+ case TPF_OPCODE_ENDSWITCH:
+ ureg_ENDSWITCH(ureg);
+ break;
+ case TPF_OPCODE_CALL:
+ ureg_CAL(ureg, &label);
+ label_to_tpf_insn_num.push_back(std::make_pair(label, program.label_to_insn_num[_idx(TPF_FILE_LABEL)]));
+ break;
+ case TPF_OPCODE_LABEL:
+ if(in_sub)
+ ureg_ENDSUB(ureg);
+ else
+ ureg_END(ureg);
+ ureg_BGNSUB(ureg);
+ in_sub = true;
+ break;
+ case TPF_OPCODE_RET:
+ if(in_sub || insn_num != (program.insns.size() - 1))
+ ureg_RET(ureg);
+ break;
+ case TPF_OPCODE_RETC:
+ ureg_IF(ureg, _src(0), &label);
+ if(insn->insn.test_nz)
+ ureg_RET(ureg);
+ ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
+ if(!insn->insn.test_nz)
+ {
+ ureg_ELSE(ureg, &label);
+ ureg_RET(ureg);
+ ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
+ }
+ ureg_ENDIF(ureg);
+ break;
+ OP_CF(ELSE, ELSE);
+ case TPF_OPCODE_ENDIF:
+ ureg_ENDIF(ureg);
+ break;
+ case TPF_OPCODE_IF:
+ if(insn->insn.test_nz)
+ {
+ ureg_IF(ureg, _src(0), &label);
+ label_to_tpf_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num]));
+ }
+ else
+ {
+ unsigned linked = program.cf_insn_linked[insn_num];
+ if(program.insns[linked]->opcode == TPF_OPCODE_ENDIF)
+ {
+ ureg_IF(ureg, _src(0), &label);
+ ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
+ ureg_ELSE(ureg, &label);
+ label_to_tpf_insn_num.push_back(std::make_pair(label, linked));
+ }
+ else
+ {
+ /* we have to swap the branches in this case (fun!)
+ * TODO: maybe just emit a SEQ 0?
+ * */
+ unsigned endif = program.cf_insn_linked[linked];
+
+ ureg_IF(ureg, _src(0), &label);
+ label_to_tpf_insn_num.push_back(std::make_pair(label, linked));
+
+ translate_insns(linked + 1, endif);
+
+ tpf_to_tgsi_insn_num[linked] = ureg_get_instruction_number(ureg);
+ ureg_ELSE(ureg, &label);
+ label_to_tpf_insn_num.push_back(std::make_pair(label, endif));
+
+ translate_insns(insn_num + 1, linked);
+
+ insn_num = endif - 1;
+ goto next;
+ }
+ }
+ break;
+ case TPF_OPCODE_RESINFO:
+ {
+ std::map<int, int>::iterator i;
+ i = program.resource_to_slot.find(_idx(TPF_FILE_RESOURCE, 2));
+ check(i != program.resource_to_slot.end());
+ unsigned texslot = i->second;
+
+ // no driver actually provides this, unfortunately
+ ureg_TXQ(ureg, _dst(), tex_target(texslot), _src(1), samplers[texslot]);
+ break;
+ };
+ // TODO: sample offset, sample index
+ case TPF_OPCODE_LD: // dst, coord_int, res; mipmap level in last coord_int arg (ouch)
+ case TPF_OPCODE_LD_MS:
+ {
+ unsigned texslot = _texslot(false);
+ unsigned dim;
+ switch(targets[texslot].first)
+ {
+ case TGSI_TEXTURE_1D:
+ dim = 1;
+ break;
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_RECT:
+ dim = 2;
+ break;
+ case TGSI_TEXTURE_3D:
+ dim = 3;
+ break;
+ default:
+ check(0);
+ }
+ struct ureg_dst tmp = _tmp();
+ if(avoid_txf)
+ {
+ struct ureg_src texcoord;
+ if(!avoid_int)
+ {
+ ureg_I2F(ureg, tmp, _src(1));
+ texcoord = ureg_src(tmp);
+ }
+ else
+ texcoord = _src(1);
+
+ ureg_TXL(ureg, _dst(), tex_target(texslot), ureg_swizzle(texcoord, 0, 1, 2, dim), samplers[texslot]);
+ }
+ else
+ ureg_TXF(ureg, _dst(), tex_target(texslot), ureg_swizzle(_src(1), 0, 1, 2, dim), samplers[texslot]);
+ break;
+ }
+ case TPF_OPCODE_SAMPLE: // dst, coord, res, samp
+ {
+ unsigned texslot = _texslot();
+ ureg_TEX(ureg, _dst(), tex_target(texslot), _src(1), samplers[texslot]);
+ break;
+ }
+ case TPF_OPCODE_SAMPLE_B: // dst, coord, res, samp, bias.x
+ {
+ unsigned texslot = _texslot();
+ struct ureg_dst tmp = _tmp();
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), _src(1));
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_swizzle(_src(4), 0, 0, 0, 0));
+ ureg_TXB(ureg, _dst(), tex_target(texslot), ureg_src(tmp), samplers[texslot]);
+ break;
+ }
+ case TPF_OPCODE_SAMPLE_C: // dst, coord, res, samp, comp.x
+ {
+ unsigned texslot = _texslot();
+ struct ureg_dst tmp = _tmp();
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XY), _src(1));
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_swizzle(_src(4), 0, 0, 0, 0));
+ ureg_TEX(ureg, _dst(), tex_target(texslot), ureg_src(tmp), samplers[texslot]);
+ break;
+ }
+ case TPF_OPCODE_SAMPLE_C_LZ: // dst, coord, res, samp, comp.x
+ {
+ unsigned texslot = _texslot();
+ struct ureg_dst tmp = _tmp();
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XY), _src(1));
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_swizzle(_src(4), 0, 0, 0, 0));
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_imm1f(ureg, 0.0));
+ ureg_TXL(ureg, _dst(), tex_target(texslot), ureg_src(tmp), samplers[texslot]);
+ break;
+ }
+ case TPF_OPCODE_SAMPLE_D: // dst, coord, res, samp, ddx, ddy
+ {
+ unsigned texslot = _texslot();
+ ureg_TXD(ureg, _dst(), tex_target(texslot), _src(1), samplers[texslot], _src(4), _src(5));
+ break;
+ }
+ case TPF_OPCODE_SAMPLE_L: // dst, coord, res, samp, bias.x
+ {
+ unsigned texslot = _texslot();
+ struct ureg_dst tmp = _tmp();
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), _src(1));
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_swizzle(_src(4), 0, 0, 0, 0));
+ ureg_TXL(ureg, _dst(), tex_target(texslot), ureg_src(tmp), samplers[texslot]);
+ break;
+ }
+ default:
+ ok = false;
+ break;
+ }
+
+ if(!ok && !avoid_int)
+ {
+ ok = true;
+ switch(insn->opcode)
+ {
+ // integer
+ OP1_(ITOF, I2F);
+ OP1_(FTOI, F2I);
+ OP2_(IADD, UADD);
+ OP1(INEG);
+ OP2_(IMUL, UMUL);
+ OP3_(IMAD, UMAD);
+ OP2_(ISHL, SHL);
+ OP2_(ISHR, ISHR);
+ OP2(IMIN);
+ OP2(IMAX);
+ OP2_(ILT, ISLT);
+ OP2_(IGE, ISGE);
+ OP2_(IEQ, USEQ);
+ OP2_(INE, USNE);
+
+ // unsigned
+ OP1_(UTOF, U2F);
+ OP1_(FTOU, F2U);
+ OP2(UMUL);
+ OP3(UMAD);
+ OP2(UMIN);
+ OP2(UMAX);
+ OP2_(ULT, USLT);
+ OP2_(UGE, USGE);
+ OP2(USHR);
+
+ case TPF_OPCODE_UDIV:
+ {
+ struct ureg_dst q = _dst(0);
+ struct ureg_dst r = _dst(1);
+ struct ureg_src a = _src(2);
+ struct ureg_src b = _src(3);
+ if(q.File != TGSI_FILE_NULL)
+ ureg_UDIV(ureg, q, a, b);
+ if(r.File != TGSI_FILE_NULL)
+ ureg_UMOD(ureg, r, a, b);
+ break;
+ }
+ default:
+ ok = false;
+ }
+ }
+
+ if(!ok && avoid_int)
+ {
+ ok = true;
+ switch(insn->opcode)
+ {
+ case TPF_OPCODE_ITOF:
+ case TPF_OPCODE_UTOF:
+ break;
+ OP1_(FTOI, TRUNC);
+ OP1_(FTOU, FLR);
+ // integer
+ OP2_(IADD, ADD);
+ OP2_(IMUL, MUL);
+ OP3_(IMAD, MAD);
+ OP2_(MIN, MIN);
+ OP2_(MAX, MAX);
+ OP2_(ILT, SLT);
+ OP2_(IGE, SGE);
+ OP2_(IEQ, SEQ);
+ OP2_(INE, SNE);
+
+ // unsigned
+ OP2_(UMUL, MUL);
+ OP3_(UMAD, MAD);
+ OP2_(UMIN, MIN);
+ OP2_(UMAX, MAX);
+ OP2_(ULT, SLT);
+ OP2_(UGE, SGE);
+
+ case TPF_OPCODE_INEG:
+ ureg_MOV(ureg, _dst(), ureg_negate(_src(1)));
+ break;
+ case TPF_OPCODE_ISHL:
+ {
+ struct ureg_dst d = _dst();
+ struct ureg_dst t = _tmp(d);
+ ureg_EX2(ureg, t, _src(2));
+ ureg_MUL(ureg, d, ureg_src(t), _src(1));
+ break;
+ }
+ case TPF_OPCODE_ISHR:
+ case TPF_OPCODE_USHR:
+ {
+ struct ureg_dst d = _dst();
+ struct ureg_dst t = _tmp(d);
+ ureg_EX2(ureg, t, ureg_negate(_src(2)));
+ ureg_MUL(ureg, t, ureg_src(t), _src(1));
+ ureg_FLR(ureg, d, ureg_src(t));
+ break;
+ }
+ case TPF_OPCODE_UDIV:
+ {
+ struct ureg_dst q = _dst(0);
+ struct ureg_dst r = _dst(1);
+ struct ureg_src a = _src(2);
+ struct ureg_src b = _src(3);
+ struct ureg_dst f = _tmp();
+ ureg_DIV(ureg, f, a, b);
+ if(q.File != TGSI_FILE_NULL)
+ ureg_FLR(ureg, q, ureg_src(f));
+ if(r.File != TGSI_FILE_NULL)
+ {
+ ureg_FRC(ureg, f, ureg_src(f));
+ ureg_MUL(ureg, r, ureg_src(f), b);
+ }
+ break;
+ }
+ default:
+ ok = false;
+ }
+ }
+
+ check(ok);
+
+ if(!insn_tmps.empty())
+ {
+ for(unsigned i = 0; i < insn_tmps.size(); ++i)
+ ureg_release_temporary(ureg, insn_tmps[i]);
+ insn_tmps.clear();
+ }
+next:;
+ }
+ }
+
+ void* do_translate()
+ {
+ unsigned processor;
+ switch(program.version.type)
+ {
+ case 0:
+ processor = TGSI_PROCESSOR_FRAGMENT;
+ break;
+ case 1:
+ processor = TGSI_PROCESSOR_VERTEX;
+ break;
+ case 2:
+ processor = TGSI_PROCESSOR_GEOMETRY;
+ break;
+ default:
+ fail("Tessellation and compute shaders not yet supported");
+ return 0;
+ }
+
+ if(!tpf_link_cf_insns(program))
+ fail("Malformed control flow");
+ if(!tpf_find_labels(program))
+ fail("Failed to locate labels");
+ if(!tpf_allocate_resource_sampler_pairs(program))
+ fail("Unsupported (indirect?) accesses to resources and/or samplers");
+
+ ureg = ureg_create(processor);
+
+ in_sub = false;
+
+ for(unsigned i = 0; i < program.slot_to_resource.size(); ++i)
+ samplers.push_back(ureg_DECL_sampler(ureg, i));
+
+ tpf_to_tgsi_insn_num.resize(program.insns.size());
+ for(unsigned insn_num = 0; insn_num < program.dcls.size(); ++insn_num)
+ {
+ tpf_dcl& dcl = *program.dcls[insn_num];
+ int idx = -1;
+ if(dcl.op.get() && dcl.op->has_simple_index())
+ idx = dcl.op->indices[0].disp;
+ switch(dcl.opcode)
+ {
+ case TPF_OPCODE_DCL_GLOBAL_FLAGS:
+ break;
+ case TPF_OPCODE_DCL_TEMPS:
+ for(unsigned i = 0; i < dcl.num; ++i)
+ temps.push_back(ureg_DECL_temporary(ureg));
+ break;
+ case TPF_OPCODE_DCL_INPUT:
+ check(idx >= 0);
+ if(inputs.size() <= (unsigned)idx)
+ inputs.resize(idx + 1);
+ if(processor == TGSI_PROCESSOR_VERTEX)
+ inputs[idx] = ureg_DECL_vs_input(ureg, idx);
+ else
+ check(0);
+ break;
+ case TPF_OPCODE_DCL_INPUT_PS:
+ check(idx >= 0);
+ if(inputs.size() <= (unsigned)idx)
+ inputs.resize(idx + 1);
+ inputs[idx] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, idx, tpf_to_pipe_interpolation[dcl.dcl_input_ps.interpolation]);
+ break;
+ case TPF_OPCODE_DCL_OUTPUT:
+ check(idx >= 0);
+ if(outputs.size() <= (unsigned)idx)
+ outputs.resize(idx + 1);
+ if(processor == TGSI_PROCESSOR_FRAGMENT)
+ outputs[idx] = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, idx);
+ else
+ outputs[idx] = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, idx);
+ break;
+ case TPF_OPCODE_DCL_INPUT_SIV:
+ case TPF_OPCODE_DCL_INPUT_SGV:
+ case TPF_OPCODE_DCL_INPUT_PS_SIV:
+ case TPF_OPCODE_DCL_INPUT_PS_SGV:
+ check(idx >= 0);
+ if(inputs.size() <= (unsigned)idx)
+ inputs.resize(idx + 1);
+ // TODO: is this correct?
+ inputs[idx] = ureg_DECL_system_value(ureg, idx, tpf_to_pipe_sv[dcl.sv], 0);
+ break;
+ case TPF_OPCODE_DCL_OUTPUT_SIV:
+ case TPF_OPCODE_DCL_OUTPUT_SGV:
+ check(idx >= 0);
+ if(outputs.size() <= (unsigned)idx)
+ outputs.resize(idx + 1);
+ check(tpf_to_pipe_sv[dcl.sv] >= 0);
+ outputs[idx] = ureg_DECL_output(ureg, tpf_to_pipe_sv[dcl.sv], 0);
+ break;
+ case TPF_OPCODE_DCL_RESOURCE:
+ check(idx >= 0);
+ if(targets.size() <= (unsigned)idx)
+ targets.resize(idx + 1);
+ switch(dcl.dcl_resource.target)
+ {
+ case TPF_TARGET_TEXTURE1D:
+ targets[idx].first = TGSI_TEXTURE_1D;
+ targets[idx].second = TGSI_TEXTURE_SHADOW1D;
+ break;
+ case TPF_TARGET_TEXTURE2D:
+ targets[idx].first = TGSI_TEXTURE_2D;
+ targets[idx].second = TGSI_TEXTURE_SHADOW2D;
+ break;
+ case TPF_TARGET_TEXTURE3D:
+ targets[idx].first = TGSI_TEXTURE_3D;
+ targets[idx].second = 0;
+ break;
+ case TPF_TARGET_TEXTURECUBE:
+ targets[idx].first = TGSI_TEXTURE_CUBE;
+ targets[idx].second = 0;
+ break;
+ default:
+ check(0);
+ }
+ break;
+ case TPF_OPCODE_DCL_SAMPLER:
+ check(idx >= 0);
+ if(sampler_modes.size() <= (unsigned)idx)
+ sampler_modes.resize(idx + 1);
+ check(!dcl.dcl_sampler.mono);
+ sampler_modes[idx] = dcl.dcl_sampler.shadow;
+ break;
+ case TPF_OPCODE_DCL_CONSTANT_BUFFER:
+ check(dcl.op->num_indices == 2);
+ check(dcl.op->is_index_simple(0));
+ check(dcl.op->is_index_simple(1));
+ idx = dcl.op->indices[0].disp;
+ ureg_DECL_constant2D(ureg, 0, (unsigned)dcl.op->indices[1].disp - 1, idx);
+ break;
+ default:
+ check(0);
+ }
+ }
+
+ translate_insns(0, program.insns.size());
+ tpf_to_tgsi_insn_num.push_back(ureg_get_instruction_number(ureg));
+ if(in_sub)
+ ureg_ENDSUB(ureg);
+ else
+ ureg_END(ureg);
+
+ for(unsigned i = 0; i < label_to_tpf_insn_num.size(); ++i)
+ ureg_fixup_label(ureg, label_to_tpf_insn_num[i].first, tpf_to_tgsi_insn_num[label_to_tpf_insn_num[i].second]);
+
+ const struct tgsi_token * tokens = ureg_get_tokens(ureg, 0);
+ ureg_destroy(ureg);
+ return (void*)tokens;
+ }
+
+ void* translate()
+ {
+ try
+ {
+ return do_translate();
+ }
+ catch(const char*)
+ {
+ return 0;
+ }
+ }
+};
+
+void* tpf_to_tgsi(struct tpf_program& program)
+{
+ tpf_to_tgsi_converter conv(program);
+ return conv.translate();
+}
diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.h b/src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.h
new file mode 100644
index 00000000000..68a30d2d2e4
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d1x/tpf_to_tgsi.h
@@ -0,0 +1,34 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TPF_TO_TGSI_H_
+#define TPF_TO_TGSI_H_
+
+#include "tpf.h"
+
+void* tpf_to_tgsi(struct tpf_program& program);
+
+#endif /* TPF_TO_TGSI_H_ */
diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/Makefile b/src/gallium/state_trackers/d3d1x/gd3dapi/Makefile
new file mode 100644
index 00000000000..8b16b1bcbcf
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3dapi/Makefile
@@ -0,0 +1,4 @@
+all: idl
+
+include ../Makefile.inc
+
diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumcom.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumcom.idl
new file mode 100644
index 00000000000..c42e10cb665
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumcom.idl
@@ -0,0 +1,76 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Header for all COM-based Gallium APIs and state trackers */
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+[object, local, uuid("481c9372-795f-4630-bd5b-1f46d33cc28b")]
+interface IGalliumAdapter : IUnknown
+{
+ struct pipe_screen* GetGalliumScreen();
+ struct pipe_screen* GetGalliumReferenceSoftwareScreen();
+ struct pipe_screen* GetGalliumFastSoftwareScreen();
+}
+
+[object, local, uuid("2c0f7e72-d9fe-4e7b-9fee-d476695ad5d9")]
+interface IGalliumDevice : IUnknown
+{
+ // turn Gallium resource into API resource
+ HRESULT OpenGalliumResource(
+ [in] struct pipe_resource* resource,
+ [out] IUnknown** api_resource
+ );
+
+ /* returns the Gallium context used by the device
+ * can return NULL if the device uses multiple contexts or doesn't want to implement GetGalliumContext()
+ * we have this function because often using one context is faster than using more (or it's the only working option)
+ */
+ struct pipe_context* GetGalliumContext();
+
+ // restore the context state after using the Gallium context for something else
+ // does nothing if GetGalliumContext returns null
+ void RestoreGalliumState();
+
+ /* like RestoreGalliumState, but ignores:
+ * - constant buffers
+ * - non-PS samplers and shader resource views
+ * - blend color, sample mask
+ * - scissor
+ * - index buffer
+ *
+ * This is intended to restore state after a blit-like operation.
+ */
+ void RestoreGalliumStateBlitOnly();
+};
+
+[object, local, uuid("61934787-7aea-412c-8c72-8afe6a33d622")]
+interface IGalliumResource : IUnknown
+{
+ struct pipe_resource* GetGalliumResource();
+};
+
diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d10_1.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d10_1.idl
new file mode 100644
index 00000000000..d2b72f56a1c
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d10_1.idl
@@ -0,0 +1,30 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "ocidl.idl";
+import "d3d10_1.idl";
+
+HRESULT GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice);
diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d11.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d11.idl
new file mode 100644
index 00000000000..640cbfa881a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d11.idl
@@ -0,0 +1,31 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "ocidl.idl";
+import "d3d11.idl";
+
+HRESULT GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice);
+
diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumdxgi.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumdxgi.idl
new file mode 100644
index 00000000000..9fbe5d01a7f
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumdxgi.idl
@@ -0,0 +1,77 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Header for the Gallium extensions to DXGI */
+
+import "galliumcom.idl";
+import "../d3dapi/dxgi.idl";
+
+/* These calls set the display system that will be associated
+ * to new DXGI factories created with CreateDXGIFactory and
+ * CreateDXGIFactory1 by the current thread.
+ *
+ * Existing factories and DXGI objects created from them are
+ * not affected.
+ *
+ * Gallium DXGI has both per-thread and per-process settings.
+ * If the per-thread display system has been set (i.e. a function
+ * of these was called, and the last one called was not UseNothing),
+ * it will be used.
+ * Otherwise, the per-process display system will be used if set, or
+ * and other the factory creation call may either fail, or use an
+ * user-specified default..
+ *
+ * The per-process setting can be altered by calling
+ * GalliumDXGIMakeDefault, which will set the per-process setting
+ * according to the current per-thread setting.
+ *
+ * GalliumDXGIUseNothing() is the initial state, which means that
+ * the per-process default should be used, and if that is "use nothing"
+ * too, the call will either fail or use a user-specified default.
+ *
+ * NOTE that setting the per-process default is NOT atomic and must
+ * not be done concurrently with other calls to GalliumDXGIMakeDefault,
+ * CreateDXGIFactory or CreateDXGIFactory1.
+ *
+ * The PFNHWNDRESOLVER function is passed HWNDs coming from
+ * the API user and must return window-system-specific values:
+ * - X11: Window*
+ * - GDI: HWND
+ */
+
+typedef struct _XDisplay Display;
+typedef void* (*PFNHWNDRESOLVER)(void*, HWND);
+
+void GalliumDXGIUseNothing();
+
+/* only a subset of these may be available, depending on platform and compilation options */
+void GalliumDXGIUseX11Display(Display* dpy, PFNHWNDRESOLVER resolver, void* resolver_cookie);
+void GalliumDXGIUseDRMCard(int fd);
+void GalliumDXGIUseFBDev(int fd);
+void GalliumDXGIUseHDC(HDC hdc, PFNHWNDRESOLVER resolver, void* resolver_cookie);
+
+void GalliumDXGIMakeDefault();
+
diff --git a/src/gallium/state_trackers/d3d1x/mstools/download-mstools b/src/gallium/state_trackers/d3d1x/mstools/download-mstools
new file mode 100755
index 00000000000..15a63171807
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/mstools/download-mstools
@@ -0,0 +1,73 @@
+#!/bin/bash
+ok=1
+for i in fxc.exe D3DCompiler_43.dll d3dx9_43.dll d3dx10_43.dll d3dx11_43.dll; do
+ if ! test -e "$i"; then
+ ok=
+ fi
+done
+
+if test -n "$ok"; then
+ exit 0
+fi
+
+echo "To compile HLSL shaders, the Microsoft HLSL compiler needs to be downloaded."
+echo
+echo "Downloading Microsoft DirectX June 2010 SDK and extracting files..."
+echo "Please wait, this will need to download and unpack a 600 MB file..."
+echo
+echo "The contribution of a free HLSL compiler would be greatly appreciated!"
+echo
+
+ok=1
+if ! which wget >/dev/null; then
+ echo "Error: wget is required to download the files"
+ echo "On Debian or Ubuntu, run the following command to install it:"
+ echo "sudo apt-get install wget"
+ echo
+ ok=
+fi
+
+if ! which cabextract >/dev/null; then
+ echo "Error: cabextract is required to unpack the files"
+ echo "On Debian or Ubuntu, run the following command to install it:"
+ echo "sudo apt-get install cabextract"
+ echo
+ ok=
+fi
+
+if test -z "$ok"; then
+ exit 1
+fi
+
+dxsdk_file="DXSDK_Jun10.exe"
+dxsdk_url="http://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe"
+dxsdk_size=599452800
+
+fxc_path="DXSDK/Utilities/bin/x86/fxc.exe"
+d3dcompiler_cab_path="DXSDK/Redist/Jun2010_D3DCompiler_43_x86.cab"
+d3dx9_cab_path="DXSDK/Redist/Jun2010_d3dx9_43_x86.cab"
+d3dx10_cab_path="DXSDK/Redist/Jun2010_d3dx10_43_x86.cab"
+d3dx11_cab_path="DXSDK/Redist/Jun2010_d3dx11_43_x86.cab"
+
+if test "$(stat -c '%s' "$dxsdk_file" 2>/dev/null)" != $dxsdk_size; then
+ wget --continue "$dxsdk_url"
+ if test "$(stat -c '%s' "$dxsdk_file" 2>/dev/null)" != $dxsdk_size; then
+ echo "Failed to download DirectX SDK: expected $dxsdk_file with size $dxsdk_size"
+ echo "Download manually from $dxsdk_url"
+ exit 1
+ fi
+fi
+
+for i in "$fxc_path" "$d3dcompiler_cab_path" "$d3dx9_cab_path" "$d3dx10_cab_path" "$d3dx11_cab_path"; do
+ if ! test -e "$i"; then
+ echo "Please wait, this may take several minutes because a 600 MB archive may need to be fully decompressed..."
+ cabextract -F "$i" "$dxsdk_file"
+ fi
+done
+
+for i in "$d3dcompiler_cab_path" "$d3dx9_cab_path" "$d3dx10_cab_path" "$d3dx11_cab_path"; do
+ cabextract -F "*.dll" "$i"
+done
+
+/bin/cp -dpf "$fxc_path" .
+
diff --git a/src/gallium/state_trackers/d3d1x/progs/Makefile b/src/gallium/state_trackers/d3d1x/progs/Makefile
new file mode 100644
index 00000000000..4766d3684d0
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/Makefile
@@ -0,0 +1,32 @@
+LIBRARY_INCLUDES = -Id3d10app -Id3d11app -I../gd3dapi -I../d3dapi -I../w32api
+LIBS= \
+ ../dxgi/libdxgi.a \
+ ../gd3d1x/libgd3d1x.a \
+ ../d3d1xshader/libd3d1xshader.a \
+ ../d3d1xstutil/libd3d1xstutil.a \
+ ../../egl/libegl.a \
+ ../../../auxiliary/libgallium.a \
+ ../../../winsys/sw/wrapper/libwsw.a \
+ ../../../winsys/sw/xlib/libws_xlib.a \
+ ../../../winsys/sw/dri/libswdri.a \
+ ../../../winsys/sw/fbdev/libfbdev.a \
+ ../../../../../lib/libEGL.so
+LIBS_D3D10 = ../dxgid3d10/libdxgid3d10.a ../gd3d10/libgd3d10.a $(LIBS)
+LIBS_D3D11 = ../dxgid3d11/libdxgid3d11.a ../gd3d11/libgd3d11.a $(LIBS)
+LDADD=-lGL -lXext -lXfixes -lX11 -ldrm -ldl
+
+all: bin/d3d10tri bin/d3d11tri bin/d3d11tex bin/d3d11gears
+include ../Makefile.inc
+
+bin/d3d10tri: d3d10app/d3d10x11main.o d3d10tri/d3d10tri.o $(LIBS_D3D10)
+ $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D10) -Wl,--end-group $(LDADD)
+
+bin/d3d11tri: d3d11app/d3d11x11main.o d3d11tri/d3d11tri.o $(LIBS_D3D11)
+ $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD)
+
+bin/d3d11tex: d3d11app/d3d11x11main.o d3d11tex/d3d11tex.o $(LIBS_D3D11)
+ $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD)
+
+bin/d3d11gears: d3d11app/d3d11x11main.o d3d11gears/d3d11gears.o $(LIBS_D3D11)
+ $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD)
+
diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d10tri.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d10tri.exe
new file mode 100755
index 00000000000..77ab03fcce0
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d10tri.exe
Binary files differ
diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11gears.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11gears.exe
new file mode 100755
index 00000000000..c2cd296a40f
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11gears.exe
Binary files differ
diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11spikysphere.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11spikysphere.exe
new file mode 100755
index 00000000000..c3bc667fb31
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11spikysphere.exe
Binary files differ
diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tex.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tex.exe
new file mode 100755
index 00000000000..0be5cb8dd72
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tex.exe
Binary files differ
diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tri.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tri.exe
new file mode 100755
index 00000000000..abada5484bd
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tri.exe
Binary files differ
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h
new file mode 100755
index 00000000000..c27e66ed54b
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h
@@ -0,0 +1,51 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef D3D10APP_H
+#define D3D10APP_H
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <objbase.h>
+#include <d3d10_1.h>
+#include <assert.h>
+#include <stdio.h>
+#include <float.h>
+
+#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
+
+struct d3d10_application
+{
+ virtual ~d3d10_application() {}
+
+ virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
+ virtual bool init(ID3D10Device* dev, int argc, char** argv) = 0;
+};
+
+/* this is the entry point you must provide */
+extern "C" d3d10_application* d3d10_application_create();
+
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp
new file mode 100755
index 00000000000..ac4798a108e
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp
@@ -0,0 +1,188 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INITGUID
+#include "d3d10app.h"
+#include "stdio.h"
+
+static d3d10_application* app;
+static IDXGISwapChain* swap_chain;
+static unsigned width, height;
+static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D10Device* dev;
+static ID3D10Device* ctx;
+static int frames = 0;
+static int buffer_count = 1;
+
+LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message)
+ {
+ case WM_SIZE:
+ width = lParam & 0xffff;
+ height = lParam >> 16;
+
+ swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
+ frames = 0;
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hwnd, message, wParam, lParam);
+ }
+ return 0;
+}
+
+int main(int argc, char** argv)
+{
+ HINSTANCE hInstance = GetModuleHandle(NULL);
+ WNDCLASSEXA wcex;
+
+ wcex.cbSize = sizeof(WNDCLASSEX);
+
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = hInstance;
+ wcex.hIcon = 0;
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
+ wcex.lpszMenuName = 0;
+ wcex.lpszClassName = "d3d10";
+ wcex.hIconSm = 0;
+
+ RegisterClassExA(&wcex);
+
+ HWND hwnd = CreateWindowA("d3d10", "d3d10", WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
+
+ if(!hwnd)
+ return FALSE;
+
+ RECT rc;
+ GetClientRect(hwnd, &rc );
+ width = rc.right - rc.left;
+ height = rc.bottom - rc.top;
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = hwnd;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = buffer_count;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
+
+ HRESULT hr;
+ if(1)
+ {
+ hr = D3D10CreateDeviceAndSwapChain(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev);
+ }
+ else
+ {
+ hr = D3D10CreateDeviceAndSwapChain1(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
+ feature_level,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ (ID3D10Device1**)&dev);
+ }
+
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
+ return 1;
+ }
+
+ ctx = dev;
+
+ app = d3d10_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ ShowWindow(hwnd, SW_SHOWDEFAULT);
+ UpdateWindow(hwnd);
+
+ LARGE_INTEGER freq;
+ QueryPerformanceFrequency(&freq);
+ double period = 1.0 / (double)freq.QuadPart;
+ LARGE_INTEGER ctime_li;
+ QueryPerformanceCounter(&ctime_li);
+ double start_time = ctime_li.QuadPart * period;
+
+ MSG msg;
+ for(;;)
+ {
+ if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ if(msg.message == WM_QUIT)
+ break;
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else if(width && height)
+ {
+ ID3D10Texture2D* tex;
+ static ID3D10RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ QueryPerformanceCounter(&ctime_li);
+ double ctime = (double)ctime_li.QuadPart * period - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ swap_chain->Present(0, 0);
+ rtv->Release();
+ tex->Release();
+ }
+ else
+ WaitMessage();
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp
new file mode 100755
index 00000000000..4ce3dcf1c56
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp
@@ -0,0 +1,164 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INITGUID
+#include "d3d10app.h"
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+#include <galliumdxgi.h>
+#include <sys/time.h>
+
+static d3d10_application* app;
+static IDXGISwapChain* swap_chain;
+unsigned width, height;
+DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D10Device* dev;
+static ID3D10Device* ctx;
+
+static int attributeList[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ None
+};
+
+double get_time()
+{
+ struct timeval tv;
+ gettimeofday(&tv, 0);
+ return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
+}
+
+int main(int argc, char** argv)
+{
+ Display* dpy = XOpenDisplay(0);
+ XVisualInfo* vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList);
+ Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ XSetWindowAttributes swa;
+ swa.colormap = cmap;
+ swa.border_pixel = 0;
+ swa.event_mask = StructureNotifyMask;
+ width = 512;
+ height = 512;
+ Window win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
+ XMapWindow(dpy, win);
+
+ GalliumDXGIUseX11Display(dpy, 0, 0);
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = (HWND)win;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = 3;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+
+ D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
+
+ HRESULT hr;
+ if(0)
+ {
+ hr = D3D10CreateDeviceAndSwapChain(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev);
+ }
+ else
+ {
+ hr = D3D10CreateDeviceAndSwapChain1(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED,
+ feature_level,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ (ID3D10Device1**)&dev);
+ }
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
+ return 1;
+ }
+ ctx = dev;
+
+ app = d3d10_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ double start_time = get_time();
+
+ MSG msg;
+ for(;;)
+ {
+ XEvent event;
+ if(XPending(dpy))
+ {
+ XNextEvent(dpy, &event);
+ if(event.type == DestroyNotify)
+ break;
+ switch(event.type)
+ {
+ case ConfigureNotify:
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ swap_chain->ResizeBuffers(3, width, height, format, 0);
+ break;
+ }
+ }
+ else if(width && height)
+ {
+ ID3D10Texture2D* tex;
+ ID3D10RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, IID_ID3D10Texture2D, (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ double ctime = get_time() - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ tex->Release();
+ rtv->Release();
+ swap_chain->Present(0, 0);
+ }
+ else
+ XPeekEvent(dpy, &event);
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp
new file mode 100755
index 00000000000..4e92f0a544c
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp
@@ -0,0 +1,118 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d10app.h"
+#include "d3d10tri.hlsl.ps.h"
+#include "d3d10tri.hlsl.vs.h"
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices[3] =
+{
+ {
+ { 0.0f, 0.9f, 0.5f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f }
+ },
+ {
+ { 0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 0.0f, 1.0f, 1.0f }
+ },
+ {
+ { -0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f }
+ },
+};
+
+struct d3d10tri : public d3d10_application
+{
+ ID3D10PixelShader* ps;
+ ID3D10VertexShader* vs;
+ ID3D10InputLayout* layout;
+ ID3D10Buffer* vb;
+
+ virtual bool init(ID3D10Device* dev, int argc, char** argv)
+ {
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), &vs));
+
+ D3D10_INPUT_ELEMENT_DESC elements[] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
+ D3D10_BUFFER_DESC bufferd;
+ bufferd.ByteWidth = sizeof(vertices);
+ bufferd.Usage = D3D10_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
+ bufferd.CPUAccessFlags = 0;
+ bufferd.MiscFlags = 0;
+
+ D3D10_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = vertices;
+ buffersd.SysMemPitch = sizeof(vertices);
+ buffersd.SysMemSlicePitch = sizeof(vertices);
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
+
+ return true;
+ }
+
+ virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ float clear_color[4] = {1, 0, 1, 1};
+ D3D10_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (unsigned)width;
+ vp.Height = (unsigned)height;
+ vp.MaxDepth = 1.0f;
+
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->ClearRenderTargetView(rtv, clear_color);
+
+ ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ctx->IASetInputLayout(layout);
+ unsigned stride = 2 * 4 * 4;
+ unsigned offset = 0;
+ ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
+
+ ctx->VSSetShader(vs);
+ ctx->PSSetShader(ps);
+
+ ctx->Draw(3, 0);
+ }
+};
+
+d3d10_application* d3d10_application_create()
+{
+ return new d3d10tri();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl
new file mode 100755
index 00000000000..6bdd448ce0a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl
@@ -0,0 +1,50 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float4 color : COLOR;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.color = input.color;
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ return input.color;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h
new file mode 100755
index 00000000000..3502d9f7292
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h
@@ -0,0 +1,112 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+mov o0.xyzw, v1.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 206, 120,
+ 117, 238, 118, 127, 10, 87,
+ 80, 75, 114, 198, 95, 2,
+ 120, 102, 1, 0, 0, 0,
+ 208, 1, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 20, 1, 0, 0,
+ 84, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 56, 0,
+ 0, 0, 64, 0, 0, 0,
+ 14, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h
new file mode 100755
index 00000000000..5c941d8a9f8
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyzw, v0.xyzw
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 190, 171,
+ 186, 20, 44, 105, 95, 129,
+ 137, 204, 223, 72, 251, 159,
+ 126, 176, 1, 0, 0, 0,
+ 28, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 220, 0,
+ 0, 0, 48, 1, 0, 0,
+ 160, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 72, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 67, 79, 76,
+ 79, 82, 0, 171, 79, 83,
+ 71, 78, 76, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 67, 79, 76, 79,
+ 82, 0, 171, 171, 83, 72,
+ 68, 82, 104, 0, 0, 0,
+ 64, 0, 1, 0, 26, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 30, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 1, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj
new file mode 100755
index 00000000000..f269e3bbc15
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj
@@ -0,0 +1,98 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d10tri</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d10tri.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d10app\d3d10app.h" />
+ <ClInclude Include="d3d10tri.hlsl.ps.h" />
+ <ClInclude Include="d3d10tri.hlsl.vs.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d10app\d3d10winmain.cpp" />
+ <ClCompile Include="d3d10tri.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h
new file mode 100755
index 00000000000..9eb69d6f5d8
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h
@@ -0,0 +1,51 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef D3D11APP_H
+#define D3D11APP_H
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <objbase.h>
+#include <d3d11.h>
+#include <assert.h>
+#include <stdio.h>
+#include <float.h>
+
+#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
+
+struct d3d11_application
+{
+ virtual ~d3d11_application() {}
+
+ virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
+ virtual bool init(ID3D11Device* dev, int argc, char** argv) = 0;
+};
+
+/* this is the entry point you must provide */
+extern "C" d3d11_application* d3d11_application_create();
+
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl
new file mode 100755
index 00000000000..4075160d170
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl
@@ -0,0 +1,53 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+Texture2D tex;
+sampler samp;
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float2 texcoord : TEXCOORD;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float2 texcoord : TEXCOORD;
+};
+
+VS2PS vs_blit(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.texcoord = input.texcoord;
+ return result;
+}
+
+float4 ps_blit(VS2PS input) : SV_TARGET
+{
+ return tex.Sample(samp, input.texcoord);
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h
new file mode 100755
index 00000000000..d034c872224
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h
@@ -0,0 +1,142 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// samp sampler NA NA 0 1
+// tex texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+sample o0.xyzw, v1.xyxx, t0.xyzw, s0
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_ps_blit[] =
+{
+ 68, 88, 66, 67, 183, 100,
+ 39, 89, 244, 20, 241, 39,
+ 36, 169, 159, 230, 234, 214,
+ 114, 11, 1, 0, 0, 0,
+ 72, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 212, 0, 0, 0, 44, 1,
+ 0, 0, 96, 1, 0, 0,
+ 204, 1, 0, 0, 82, 68,
+ 69, 70, 152, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 101, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 97, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 12, 0,
+ 0, 0, 115, 97, 109, 112,
+ 0, 116, 101, 120, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 57, 46,
+ 50, 57, 46, 57, 53, 50,
+ 46, 51, 49, 49, 49, 0,
+ 171, 171, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 100, 0, 0, 0,
+ 64, 0, 0, 0, 25, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 69, 0, 0, 9, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h
new file mode 100755
index 00000000000..8e884d92484
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h
@@ -0,0 +1,130 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11blit.hlsl.vs.h /Evs_blit /Tvs_4_0 d3d11blit.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+mov o0.xyzw, v0.xyzw
+mov o1.xy, v1.xyxx
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_vs_blit[] =
+{
+ 68, 88, 66, 67, 142, 11,
+ 173, 22, 73, 47, 224, 51,
+ 147, 83, 148, 177, 56, 17,
+ 72, 237, 1, 0, 0, 0,
+ 36, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 56, 1, 0, 0,
+ 168, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0,
+ 171, 171, 79, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 12, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 83, 72, 68, 82, 104, 0,
+ 0, 0, 64, 0, 1, 0,
+ 26, 0, 0, 0, 95, 0,
+ 0, 3, 242, 16, 16, 0,
+ 0, 0, 0, 0, 95, 0,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 103, 0,
+ 0, 4, 242, 32, 16, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 50, 32, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 30, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h
new file mode 100755
index 00000000000..3b0644a573d
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h
@@ -0,0 +1,424 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <vector>
+
+#include "d3d11blit.hlsl.ps.h"
+#include "d3d11blit.hlsl.vs.h"
+
+template<typename index_type = unsigned>
+struct triangle_list_indices : public std::vector<index_type>
+{
+ unsigned base;
+ bool flip;
+
+ triangle_list_indices()
+ : base(0), flip(false)
+ {}
+
+ void poly(unsigned a, unsigned b, unsigned c)
+ {
+ this->push_back(base + a);
+ this->push_back(base + (flip ? c : b));
+ this->push_back(base + (flip ? b : c));
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d)
+ {
+ poly(a, b, c);
+ poly(a, c, d);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e)
+ {
+ poly(a, b, c, d);
+ poly(a, d, e);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f)
+ {
+ poly(a, b, c, d, e);
+ poly(a, e, f);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g)
+ {
+ poly(a, b, c, d, e, f);
+ poly(a, f, g);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g, unsigned h)
+ {
+ poly(a, b, c, d, e, f, g);
+ poly(a, g, h);
+ }
+};
+
+struct mesh
+{
+ ID3D11InputLayout* layout;
+ ID3D11Buffer* buffer;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+ unsigned vertex_size;
+ unsigned draw_count;
+ DXGI_FORMAT index_format;
+ unsigned index_offset;
+
+ mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology,
+ const D3D11_INPUT_ELEMENT_DESC *elements, unsigned num_elements,
+ const void* vs, unsigned vs_size,
+ const void* vertices, unsigned vertex_size, unsigned num_vertices,
+ const void* indices = 0, unsigned index_size = 0, unsigned num_indices = 0)
+ : topology(topology), vertex_size(vertex_size), draw_count(index_size ? num_indices : num_vertices)
+ {
+ dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout);
+ if(index_size == 2)
+ index_format = DXGI_FORMAT_R16_UINT;
+ else if(index_size == 4)
+ index_format = DXGI_FORMAT_R32_UINT;
+ else
+ index_format = DXGI_FORMAT_UNKNOWN;
+ this->vertex_size = vertex_size;
+ index_offset = vertex_size * num_vertices;
+
+ D3D11_BUFFER_DESC bufferd;
+ memset(&bufferd, 0, sizeof(bufferd));
+ bufferd.Usage = D3D11_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ if(index_format)
+ bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER;
+ bufferd.ByteWidth = index_offset + index_format * num_indices;
+
+ char* data = (char*)malloc(bufferd.ByteWidth);
+ memcpy(data, vertices, vertex_size * num_vertices);
+ memcpy(data + index_offset, indices, index_size * num_indices);
+
+ D3D11_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = data;
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &buffer));
+ free(data);
+ }
+
+ ~mesh()
+ {
+ layout->Release();
+ buffer->Release();
+ }
+
+ void bind(ID3D11DeviceContext* ctx)
+ {
+ unsigned offset = 0;
+ ctx->IASetPrimitiveTopology(topology);
+ ctx->IASetInputLayout(layout);
+ if(index_format)
+ ctx->IASetIndexBuffer(buffer, index_format, index_offset);
+ ctx->IASetVertexBuffers(0, 1, &buffer, &vertex_size, &offset);
+ }
+
+ void draw_bound(ID3D11DeviceContext* ctx)
+ {
+ if(index_format)
+ ctx->DrawIndexed(draw_count, 0, 0);
+ else
+ ctx->Draw(draw_count, 0);
+ }
+
+ void bind_and_draw(ID3D11DeviceContext* ctx)
+ {
+ bind(ctx);
+ draw_bound(ctx);
+ }
+};
+
+mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
+{
+ float quad_data[] = {
+ -1, -1, 0, 1,
+ -1, 1, 0, 0,
+ 1, -1, 1, 1,
+ 1, 1, 1, 0,
+ };
+
+ D3D11_INPUT_ELEMENT_DESC elements[2] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+ elements, 2,
+ vs, vs_size,
+ quad_data, 4 * sizeof(float), 4,
+ 0, 0, 0);
+}
+
+struct d3d11_blitter
+{
+ mesh* quad;
+ ID3D11VertexShader* vs;
+ ID3D11PixelShader* ps;
+ ID3D11SamplerState* sampler[2];
+
+ d3d11_blitter(ID3D11Device* dev)
+ {
+ quad = create_tex_quad(dev, g_vs_blit, sizeof(g_vs_blit));
+
+ dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs);
+ dev->CreatePixelShader(g_ps_blit, sizeof(g_ps_blit), 0, &ps);
+
+ for(unsigned i = 0; i < 2; ++i)
+ {
+ D3D11_SAMPLER_DESC samplerd;
+ memset(&samplerd, 0, sizeof(samplerd));
+ samplerd.Filter = i ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ samplerd.AddressU = samplerd.AddressV = samplerd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ dev->CreateSamplerState(&samplerd, &sampler[i]);
+ }
+ }
+
+ void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
+ {
+ D3D11_VIEWPORT vp;
+ vp.TopLeftX = x;
+ vp.TopLeftY = y;
+ vp.Width = width;
+ vp.Height = height;
+ vp.MinDepth = 0;
+ vp.MaxDepth = 1;
+ ctx->RSSetViewports(1, &vp);
+ ctx->RSSetState(0);
+ ctx->OMSetBlendState(0, 0, ~0);
+ ctx->OMSetDepthStencilState(0, 0);
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->VSSetShader(vs, 0, 0);
+ ctx->PSSetShader(ps, 0, 0);
+ ctx->PSSetShaderResources(0, 1, &srv);
+ ctx->PSSetSamplers(0, 1, &sampler[!!linear]);
+ quad->bind(ctx);
+ }
+
+ void draw_bound(ID3D11DeviceContext* ctx)
+ {
+ quad->draw_bound(ctx);
+ }
+
+ void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
+ {
+ bind(ctx, srv, rtv, x, y, width, height, linear);
+ draw_bound(ctx);
+ unbind(ctx);
+ }
+
+ void unbind(ID3D11DeviceContext* ctx)
+ {
+ void* null = 0;
+ ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);
+ ctx->PSSetSamplers(0, 1, (ID3D11SamplerState**)&null);
+ }
+};
+
+template<typename T, unsigned n>
+struct vec_t
+{
+ T v[n];
+
+ T& operator [](unsigned i)
+ {
+ return v[i];
+ }
+
+ const T& operator [](unsigned i) const
+ {
+ return v[i];
+ }
+};
+
+template<typename T, unsigned n>
+vec_t<T, n> operator -(const vec_t<T, n> a)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = -a[i];
+ return r;
+}
+
+template<typename T, unsigned n>
+vec_t<T, n> operator +(const vec_t<T, n>& a, const vec_t<T, n>& b)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = a[i] + b[i];
+ return r;
+}
+
+template<typename T, unsigned n>
+vec_t<T, n>& operator +=(vec_t<T, n>& a, const vec_t<T, n>& b)
+{
+ for(unsigned i = 0; i < n; ++i)
+ a[i] += b[i];
+ return a;
+}
+
+template<typename T, unsigned r, unsigned c>
+struct mat_t : public vec_t<vec_t<T, r>, c>
+{};
+
+template<typename T, unsigned n>
+vec_t<T, n> operator *(const vec_t<T, n>& a, const T& b)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = a[i] * b;
+ return r;
+}
+
+template<typename T, unsigned n>
+vec_t<T, n> operator *(const T& b, const vec_t<T, n>& a)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = a[i] * b;
+ return r;
+}
+
+template<typename T, unsigned d, unsigned e>
+vec_t<T, e> operator *(const mat_t<T, e, d>& m, const vec_t<T, d>& b)
+{
+ vec_t<T, e> r;
+ r = m[0] * b[0];
+ for(unsigned i = 1; i < d; ++i)
+ r += m[i] * b[i];
+ return r;
+}
+
+template<typename T, unsigned d, unsigned e, unsigned f>
+mat_t<T, e, f> operator *(const mat_t<T, e, d>& m, const mat_t<T, d, f>& b)
+{
+ mat_t<T, e, f> r;
+ for(unsigned i = 0; i < d; ++i)
+ r[i] = m * b[i];
+ return r;
+}
+
+template<typename T>
+vec_t<T, 3> vec(T a, T b, T c)
+{
+ vec_t<T, 4> v;
+ v[0] = a;
+ v[1] = b;
+ v[2] = c;
+ return v;
+}
+
+template<typename T>
+vec_t<T, 4> vec(T a, T b, T c, T d)
+{
+ vec_t<T, 4> v;
+ v[0] = a;
+ v[1] = b;
+ v[2] = c;
+ v[3] = d;
+ return v;
+}
+
+typedef mat_t<float, 4, 4> float4x4;
+typedef mat_t<float, 4, 3> float4x3;
+typedef mat_t<float, 3, 4> float3x4;
+typedef mat_t<float, 3, 3> float3x3;
+
+typedef vec_t<float, 3> float3;
+typedef vec_t<float, 4> float4;
+
+template<typename T>
+mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval)
+{
+ T x = (2.0f * nearval) / (right - left);
+ T y = (2.0f * nearval) / (top - bottom);
+ T a = (right + left) / (right - left);
+ T b = (top + bottom) / (top - bottom);
+ T c = -(farval + nearval) / (farval - nearval);
+ T d = -(2.0f * farval * nearval) / (farval - nearval);
+ T _0 = (T)0;
+
+ mat_t<T, 4, 4> m;
+ m[0] = vec(x, _0, _0, _0);
+ m[1] = vec(_0, y, _0, _0);
+ m[2] = vec(a, b, c, (T)-1);
+ m[3] = vec(_0, _0, d, _0);
+ return m;
+}
+
+template<typename T>
+mat_t<T, 3, 3> mat3x3_diag(T v)
+{
+ mat_t<T, 3, 3> m;
+ T _0 = (T)0;
+ m[0] = vec(v, _0, _0);
+ m[1] = vec(_0, v, _0);
+ m[2] = vec(_0, _0, v);
+ return m;
+}
+
+template<typename T>
+mat_t<T, 4, 4> mat4x4_diag(T v)
+{
+ mat_t<T, 4, 4> m;
+ T _0 = (T)0;
+ m[0] = vec(v, _0, _0, _0);
+ m[1] = vec(_0, v, _0, _0);
+ m[2] = vec(_0, _0, v, _0);
+ m[3] = vec(_0, _0, _0, v);
+ return m;
+}
+
+template<typename T, unsigned n>
+mat_t<T, n, n> mat_push_rotate(const mat_t<T, n, n>& m, unsigned axis, T angle)
+{
+ T s = (T)sin(angle);
+ T c = (T)cos(angle);
+
+ mat_t<T, n, n> r = m;
+ unsigned a = (axis + 1) % 3;
+ unsigned b = (axis + 2) % 3;
+ r[a] = (m[a] * c) + (m[b] * s);
+ r[b] = -(m[a] * s) + (m[b] * c);
+ return r;
+}
+
+template<typename T, unsigned n>
+mat_t<T, n, n> mat_push_translate(const mat_t<T, n, n>& m, float x, float y, float z)
+{
+ mat_t<T, n, n> r = m;
+ vec_t<T, n> v;
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ if(n >= 4)
+ v[3] = (T)0;
+ r[3] += m * v;
+ return r;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp
new file mode 100755
index 00000000000..76903e57f09
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp
@@ -0,0 +1,172 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INITGUID
+#include "d3d11app.h"
+#include "stdio.h"
+
+static d3d11_application* app;
+static IDXGISwapChain* swap_chain;
+static unsigned width, height;
+static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D11Device* dev;
+static ID3D11DeviceContext* ctx;
+static int frames = 0;
+static int buffer_count = 1;
+
+LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message)
+ {
+ case WM_SIZE:
+ width = lParam & 0xffff;
+ height = lParam >> 16;
+
+ swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
+ frames = 0;
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hwnd, message, wParam, lParam);
+ }
+ return 0;
+}
+
+int main(int argc, char** argv)
+{
+ HINSTANCE hInstance = GetModuleHandle(NULL);
+ WNDCLASSEXA wcex;
+
+ wcex.cbSize = sizeof(WNDCLASSEX);
+
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = hInstance;
+ wcex.hIcon = 0;
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
+ wcex.lpszMenuName = 0;
+ wcex.lpszClassName = "d3d11";
+ wcex.hIconSm = 0;
+
+ RegisterClassExA(&wcex);
+
+ HWND hwnd = CreateWindowA("d3d11", "d3d11", WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
+
+ if(!hwnd)
+ return FALSE;
+
+ RECT rc;
+ GetClientRect(hwnd, &rc );
+ width = rc.right - rc.left;
+ height = rc.bottom - rc.top;
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = hwnd;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = buffer_count;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
+
+ HRESULT hr = D3D11CreateDeviceAndSwapChain(
+ NULL,
+ D3D_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D11_CREATE_DEVICE_SINGLETHREADED, // | D3D11_CREATE_DEVICE_DEBUG,
+ NULL,
+ 0,
+ D3D11_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev,
+ &feature_level,
+ &ctx);
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
+ return 1;
+ }
+
+ app = d3d11_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ ShowWindow(hwnd, SW_SHOWDEFAULT);
+ UpdateWindow(hwnd);
+
+ LARGE_INTEGER freq;
+ QueryPerformanceFrequency(&freq);
+ double period = 1.0 / (double)freq.QuadPart;
+ LARGE_INTEGER ctime_li;
+ QueryPerformanceCounter(&ctime_li);
+ double start_time = ctime_li.QuadPart * period;
+
+ MSG msg;
+ for(;;)
+ {
+ if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ if(msg.message == WM_QUIT)
+ break;
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else if(width && height)
+ {
+ ID3D11Texture2D* tex;
+ static ID3D11RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ QueryPerformanceCounter(&ctime_li);
+ double ctime = (double)ctime_li.QuadPart * period - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ swap_chain->Present(0, 0);
+ rtv->Release();
+ tex->Release();
+ }
+ else
+ WaitMessage();
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp
new file mode 100755
index 00000000000..9dcb32537e7
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp
@@ -0,0 +1,124 @@
+#define INITGUID
+#include "d3d11app.h"
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+#include <galliumdxgi.h>
+#include <sys/time.h>
+
+static d3d11_application* app;
+static IDXGISwapChain* swap_chain;
+unsigned width, height;
+DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D11Device* dev;
+static ID3D11DeviceContext* ctx;
+
+static int attributeList[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ None
+};
+
+double get_time()
+{
+ struct timeval tv;
+ gettimeofday(&tv, 0);
+ return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
+}
+
+int main(int argc, char** argv)
+{
+ Display* dpy = XOpenDisplay(0);
+ XVisualInfo* vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList);
+ Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ XSetWindowAttributes swa;
+ swa.colormap = cmap;
+ swa.border_pixel = 0;
+ swa.event_mask = StructureNotifyMask;
+ width = 512;
+ height = 512;
+ Window win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
+ XMapWindow(dpy, win);
+
+ GalliumDXGIUseX11Display(dpy, 0, 0);
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = (HWND)win;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = 3;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+
+ D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
+
+ HRESULT hr =D3D11CreateDeviceAndSwapChain(
+ NULL,
+ D3D_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D11_CREATE_DEVICE_SINGLETHREADED,
+ NULL,
+ 0,
+ D3D11_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev,
+ &feature_level,
+ &ctx);
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
+ return 1;
+ }
+
+ app = d3d11_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ double start_time = get_time();
+
+ MSG msg;
+ for(;;)
+ {
+ XEvent event;
+ if(XPending(dpy))
+ {
+ XNextEvent(dpy, &event);
+ if(event.type == DestroyNotify)
+ break;
+ switch(event.type)
+ {
+ case ConfigureNotify:
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ swap_chain->ResizeBuffers(3, width, height, format, 0);
+ break;
+ }
+ }
+ else if(width && height)
+ {
+ ID3D11Texture2D* tex;
+ ID3D11RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ double ctime = get_time() - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ tex->Release();
+ rtv->Release();
+ swap_chain->Present(0, 0);
+ }
+ else
+ XPeekEvent(dpy, &event);
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp
new file mode 100755
index 00000000000..32a63ae6dd5
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp
@@ -0,0 +1,573 @@
+/*
+* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+* Copyright (C) 2009-2010 Luca Barbieri All Rights Reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*.
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+* This is a port of the infamous "glxgears" demo to straight EGL
+* Port by Dane Rushton 10 July 2005
+*
+* This a rewrite of the 'eglgears' demo in straight Gallium
+* Port by Luca Barbieri
+*
+* This a port of the 'galliumgears' demo to Direct3D 11
+* Port by Luca Barbieri
+*/
+
+#define _USE_MATH_DEFINES
+#include "d3d11app.h"
+#include "d3d11u.h"
+#include "d3d11gears.hlsl.ps.h"
+#include "d3d11gears.hlsl.vs.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <float.h>
+
+struct gear
+{
+ struct mesh* mesh;
+ float x;
+ float y;
+ float t0;
+ float wmul;
+ float4 color;
+};
+
+struct cbuf_t
+{
+ float4x4 projection;
+ float4x4 modelview;
+ float4 light;
+ float4 diffuse;
+ float4 specular;
+ float specular_power;
+ float padding[3];
+};
+
+struct gear gears[3];
+
+struct vertex
+{
+ float position[3];
+ float normal[3];
+
+ vertex(float x, float y, float z, float nx, float ny, float nz)
+ {
+ position[0] = x;
+ position[1] = y;
+ position[2] = z;
+ normal[0] = nx;
+ normal[1] = ny;
+ normal[2] = nz;
+ }
+};
+
+#define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
+
+static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
+{
+ int i, j, k;
+ float r0, r1, r2;
+ float da;
+ float nx, ny, nz;
+ int face;
+ int segs = 4;
+ int base_triangles = teeth * segs * 2 * 2;
+ int divs0 = (triangle_budget / base_triangles) - 1;
+ int divs = (divs0 > 0) ? divs0 : 1;
+ float* c = (float*)malloc(teeth * segs * sizeof(float));
+ float* s = (float*)malloc(teeth * segs * sizeof(float));
+ float* dc = (float*)malloc(teeth * segs * divs * sizeof(float));
+ float* ds = (float*)malloc(teeth * segs * divs * sizeof(float));
+ int num_vertices = teeth * segs * 2 * (3 + 2 * divs);
+ int num_triangles = base_triangles * (1 + divs);
+ printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
+ triangle_list_indices<> indices;
+ std::vector<vertex> vertices;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0f;
+ r2 = outer_radius + tooth_depth / 2.0f;
+
+ da = (float)(2.0 * M_PI / (teeth * segs * divs));
+ for(i = 0; i < teeth * segs * divs; ++i) {
+ float angle = da * i;
+ ds[i] = sin(angle);
+ dc[i] = cos(angle);
+ }
+
+ for(i = 0; i < teeth * segs; ++i) {
+ s[i] = ds[i * divs];
+ c[i] = dc[i * divs];
+ }
+
+ /* faces */
+ for(face = -1; face <= 1; face += 2) {
+ float z = width * face * 0.5f;
+ nx = 0.0f;
+ ny = 0.0f;
+ nz = (float)face;
+
+ indices.flip = face > 0;
+
+ assert(segs == 4);
+ for(i = 0; i < teeth; ++i) {
+ VERT(r1 * c[segs * i], r1 * s[segs * i], z);
+ VERT(r2 * c[segs * i + 1], r2 * s[segs * i + 1], z);
+ VERT(r2 * c[segs * i + 2], r2 * s[segs * i + 2], z);
+ VERT(r1 * c[segs * i + 3], r1 * s[segs * i + 3], z);
+ }
+
+ for(i = 0; i < teeth * segs * divs; ++i) {
+ VERT(r0 * dc[i], r0 * ds[i], z);
+ }
+
+ for(i = 0; i < teeth; ++i) {
+ for(j = i * segs; j < (i + 1) * segs; ++j) {
+ int nextj = j + 1;
+ if(nextj == teeth * segs)
+ nextj = 0;
+
+ for(k = j * divs; k < (j + 1) * divs; ++k) {
+ int nextk = k + 1;
+ if(nextk == teeth * segs * divs)
+ nextk = 0;
+ indices.poly(teeth * segs + k, j, teeth * segs + nextk);
+ }
+
+ indices.poly(teeth * segs + nextj * divs, j, nextj);
+ }
+ }
+
+ indices.base += teeth * segs * (1 + divs);
+ }
+
+ /* teeth faces */
+ indices.flip = true;
+ float z = width * 0.5f;
+
+ float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float));
+ nz = 0;
+ for(i = 0; i < teeth; i++) {
+ int next = i + 1;
+ if(next == teeth)
+ next = 0;
+
+ coords[0] = r1 * c[segs * i];
+ coords[1] = r1 * s[segs * i];
+ coords[2] = r2 * c[segs * i + 1];
+ coords[3] = r2 * s[segs * i + 1];
+ coords[4] = r2 * c[segs * i + 2];
+ coords[5] = r2 * s[segs * i + 2];
+ coords[6] = r1 * c[segs * i + 3];
+ coords[7] = r1 * s[segs * i + 3];
+ coords[8] = r1 * c[segs * next];
+ coords[9] = r1 * s[segs * next];
+
+ for(int j = 0; j < segs; ++j) {
+ float dx = coords[j * 2] - coords[j * 2 + 2];
+ float dy = coords[j * 2 + 1] - coords[j * 2 + 3];
+ float len = hypotf(dx, dy);
+ nx = -dy / len;
+ ny = dx / len;
+ VERT(coords[j * 2], coords[j * 2 + 1], z);
+ VERT(coords[j * 2], coords[j * 2 + 1], -z);
+ VERT(coords[j * 2 + 2], coords[j * 2 + 3], z);
+ VERT(coords[j * 2 + 2], coords[j * 2 + 3], -z);
+
+ indices.poly(0, 1, 3, 2);
+ indices.base += 4;
+ }
+ }
+ free(coords);
+
+ /* inner part - simulate a cylinder */
+ indices.flip = true;
+ for(i = 0; i < teeth * segs * divs; i++) {
+ int next = i + 1;
+ if(next == teeth * segs * divs)
+ next = 0;
+
+ nx = -dc[i];
+ ny = -ds[i];
+ VERT(r0 * dc[i], r0 * ds[i], -width * 0.5f);
+ VERT(r0 * dc[i], r0 * ds[i], width * 0.5f);
+
+ indices.poly(i * 2, i * 2 + 1, next * 2 + 1, next * 2);
+ }
+
+ indices.base += teeth * segs * divs * 2;
+ free(c);
+ free(s);
+ free(dc);
+ free(ds);
+
+ D3D11_INPUT_ELEMENT_DESC elements[2] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ elements, 2,
+ g_vs, sizeof(g_vs),
+ &vertices[0], sizeof(vertices[0]), vertices.size(),
+ &indices[0], sizeof(indices[0]), indices.size());
+}
+
+struct d3d11gears : public d3d11_application
+{
+ float view_rotx;
+ float view_roty;
+ float view_rotz;
+ int wireframe;
+ int triangles;
+ float speed;
+ float period;
+ unsigned impressions;
+ bool blue_only;
+
+ float last_time;
+
+ int cur_width;
+ int cur_height;
+
+ ID3D11DepthStencilView* zsv;
+ ID3D11RenderTargetView* offscreen_rtv;
+ ID3D11ShaderResourceView* offscreen_srv;
+
+ ID3D11Device* dev;
+ ID3D11BlendState* blend;
+ ID3D11DepthStencilState* zsa;
+
+ ID3D11PixelShader* ps;
+ ID3D11VertexShader* vs;
+ ID3D11Buffer* cb;
+
+ d3d11_blitter* blitter;
+
+ d3d11gears()
+ : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0)
+ {
+ view_rotx = (float)(M_PI / 9.0);
+ view_roty = (float)(M_PI / 6.0);
+ view_rotz = 0.0f;
+ wireframe = 0;
+ triangles = 3200;
+ speed = 1.0f;
+ period = -1.0f;
+ impressions = 1;
+ blue_only = false;
+ }
+
+ void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
+ {
+ for(unsigned i = blue_only ? 2 : 0; i < 3; ++i)
+ {
+ float4x4 m2 = modelview;
+ m2 = mat_push_translate(m2, gears[i].x, gears[i].y, 0.0f);
+ m2 = mat_push_rotate(m2, 2, angle * gears[i].wmul + gears[i].t0);
+
+ cbd.modelview = m2;
+ cbd.diffuse = gears[i].color;
+ cbd.specular = gears[i].color;
+ cbd.specular_power = 5.0f;
+
+ ctx->UpdateSubresource(cb, 0, 0, &cbd, 0, 0);
+
+ gears[i].mesh->bind_and_draw(ctx);
+ }
+ }
+
+ float get_angle(double time)
+ {
+ // designed so that 1 = original glxgears speed
+ float mod_speed = M_PI * 70.0f / 180.0f * speed;
+ if(period < 0)
+ return (float)(time * mod_speed);
+ else
+ return (float)(cos(time / period) * period * mod_speed);
+ }
+
+ void init_for_dimensions(unsigned width, unsigned height)
+ {
+ if(zsv)
+ zsv->Release();
+ ID3D11Texture2D* zsbuf;
+ D3D11_TEXTURE2D_DESC zsbufd;
+ memset(&zsbufd, 0, sizeof(zsbufd));
+ zsbufd.Width = width;
+ zsbufd.Height = height;
+ zsbufd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ zsbufd.ArraySize = 1;
+ zsbufd.MipLevels = 1;
+ zsbufd.SampleDesc.Count = 1;
+ zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
+ ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
+ zsbuf->Release();
+
+ ID3D11Texture2D* offscreen;
+ if(offscreen_rtv)
+ {
+ offscreen_rtv->Release();
+ offscreen_srv->Release();
+ offscreen_rtv = 0;
+ offscreen_srv = 0;
+ }
+
+ if(impressions > 1)
+ {
+ DXGI_FORMAT formats[] = {
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ };
+ DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; // this won't work well at all
+ unsigned needed_support = D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
+ for(unsigned i = 0; i < sizeof(formats); ++i)
+ {
+ unsigned support;
+ dev->CheckFormatSupport(DXGI_FORMAT_R32G32B32A32_FLOAT, &support);
+ if((support & needed_support) == needed_support)
+ {
+ format = formats[i];
+ break;
+ }
+ }
+
+
+ D3D11_TEXTURE2D_DESC offscreend;
+ memset(&offscreend, 0, sizeof(offscreend));
+ offscreend.Width = width;
+ offscreend.Height = height;
+
+ offscreend.Format = format;
+ offscreend.MipLevels = 1;
+ offscreend.ArraySize = 1;
+ offscreend.SampleDesc.Count = 1;
+ offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen));
+ ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv));
+ ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv));
+ offscreen->Release();
+ }
+
+ cur_width = width;
+ cur_height = height;
+ }
+
+ void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ if((int)width != cur_width || (int)height != cur_height)
+ init_for_dimensions(width, height);
+
+ float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f);
+ float black[4] = {0.0, 0.0, 0.0, 0};
+
+ float4x4 proj;
+ float4x4 m;
+
+ float xr = (float)width / (float)height;
+ float yr = 1.0f;
+ if(xr < 1.0f) {
+ yr /= xr;
+ xr = 1.0f;
+ }
+ proj = mat4x4_frustum(-xr, xr, -yr, yr, 5.0f, 60.0f);
+
+ m = mat4x4_diag(1.0f);
+ m = mat_push_translate(m, 0.0f, 0.0f, -40.0f);
+ m = mat_push_rotate(m, 0, view_rotx);
+ m = mat_push_rotate(m, 1, view_roty);
+ m = mat_push_rotate(m, 2, view_rotz);
+
+ cbuf_t cbd;
+
+ cbd.projection = proj;
+ cbd.light = lightpos;
+
+ float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions};
+
+ ID3D11RenderTargetView* render_rtv;
+ if(impressions == 1)
+ render_rtv = rtv;
+ else
+ render_rtv = offscreen_rtv;
+
+ ctx->RSSetViewports(1, &vp);
+ ctx->ClearRenderTargetView(render_rtv, black);
+
+ ctx->PSSetShader(ps, 0, 0);
+ ctx->VSSetShader(vs, 0, 0);
+
+ ctx->PSSetConstantBuffers(0, 1, &cb);
+ ctx->VSSetConstantBuffers(0, 1, &cb);
+
+ if(impressions == 1)
+ {
+ ctx->OMSetBlendState(0, 0, ~0);
+ ctx->OMSetDepthStencilState(0, 0);
+ ctx->OMSetRenderTargets(1, &rtv, zsv);
+ ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
+ draw_one(ctx, cbd, m, get_angle(time));
+ }
+ else
+ {
+ ctx->OMSetBlendState(blend, blend_factor, ~0);
+
+ float time_delta = (float)time - last_time;
+ float time_delta_per_impression = time_delta / impressions;
+ float base_time = last_time + time_delta_per_impression / 2;
+ for(unsigned impression = 0; impression < impressions; ++impression)
+ {
+ float impression_time = base_time + time_delta_per_impression * impression;
+
+ ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
+
+ // do early z-pass since we must not write any pixel more than once due to blending
+ for(unsigned pass = 0; pass < 2; ++pass)
+ {
+ if(pass == 0)
+ {
+ ctx->OMSetRenderTargets(0, 0, zsv);
+ ctx->OMSetDepthStencilState(0, 0);
+ }
+ else
+ {
+ ctx->OMSetRenderTargets(1, &render_rtv, zsv);
+ ctx->OMSetDepthStencilState(zsa, 0);
+ }
+
+ draw_one(ctx, cbd, m, get_angle(impression_time));
+ }
+ }
+
+ blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false);
+ }
+ last_time = (float)time;
+ }
+
+ bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ this->dev = dev;
+
+ for(char** p = argv + 1; *p; ++p) {
+ if(!strcmp(*p, "-w"))
+ wireframe = 1;
+ else if(!strcmp(*p, "-b"))
+ blue_only = true;
+ else if(!strcmp(*p, "-t"))
+ triangles = atoi(*++p);
+ else if(!strcmp(*p, "-m"))
+ impressions = (float)atof(*++p);
+ else if(!strcmp(*p, "-p"))
+ period = (float)atof(*++p);
+ else if(!strcmp(*p, "-s"))
+ speed = (float)atof(*++p);
+ else {
+ fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
+ fprintf(stderr, "d3d11gears is an enhanced port of glxgears to Direct3D 11\n");
+ fprintf(stderr, "\n");
+ //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
+ fprintf(stderr, "-w\t\twireframe mode\n");
+ fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
+ fprintf(stderr, "-m IMPRESSIONS\tmotion blur impressions (default is 1)\n");
+ fprintf(stderr, "-p PERIOD\tspeed reversal period (default is infinite)\n");
+ fprintf(stderr, "-s SPEED\tgear speed (default is 1.0)\n");
+ fprintf(stderr, "-b\tonly show blue gear (for faster motion blur)\n");
+ return false;
+ }
+ }
+
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+
+ gears[0].color = vec(0.8f, 0.1f, 0.0f, 1.0f);
+ gears[1].color = vec(0.0f, 0.8f, 0.2f, 1.0f);
+ gears[2].color = vec(0.2f, 0.2f, 1.0f, 1.0f);
+
+ gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
+ gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
+ gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
+
+ gears[0].x = -3.0f;
+ gears[0].y = -2.0f;
+ gears[0].wmul = 1.0f;
+ gears[0].t0 = 0.0 * M_PI / 180.0f;
+
+ gears[1].x = 3.1f;
+ gears[1].y = -2.0f;
+ gears[1].wmul = -2.0f;
+ gears[1].t0 = -9.0f * (float)M_PI / 180.0f;
+
+ gears[2].x = -3.1f;
+ gears[2].y = 4.2f;
+ gears[2].wmul = -2.0f;
+ gears[2].t0 = -25.0f * (float)M_PI / 180.0f;
+
+ D3D11_BUFFER_DESC bufferd;
+ memset(&bufferd, 0, sizeof(bufferd));
+ bufferd.ByteWidth = sizeof(cbuf_t);
+ bufferd.Usage = D3D11_USAGE_DEFAULT;
+ bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ ensure(dev->CreateBuffer(&bufferd, 0, &cb));
+
+ if(impressions > 1)
+ {
+ D3D11_BLEND_DESC blendd;
+ memset(&blendd, 0, sizeof(blendd));
+ blendd.RenderTarget[0].BlendEnable = TRUE;
+ blendd.RenderTarget[0].BlendOp = blendd.RenderTarget[0].BlendOpAlpha
+ = D3D11_BLEND_OP_ADD;
+ blendd.RenderTarget[0].SrcBlend = blendd.RenderTarget[0].SrcBlendAlpha
+ = D3D11_BLEND_BLEND_FACTOR;
+ blendd.RenderTarget[0].DestBlend = blendd.RenderTarget[0].DestBlendAlpha
+ = D3D11_BLEND_ONE;
+ blendd.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ ensure(dev->CreateBlendState(&blendd, &blend));
+
+ D3D11_DEPTH_STENCIL_DESC zsad;
+ memset(&zsad, 0, sizeof(zsad));
+ zsad.DepthEnable = TRUE;
+ zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
+ zsad.DepthFunc = D3D11_COMPARISON_EQUAL;
+ ensure(dev->CreateDepthStencilState(&zsad, &zsa));
+
+ blitter = new d3d11_blitter(dev);
+ }
+
+ return true;
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11gears();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl
new file mode 100755
index 00000000000..679d417cd78
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl
@@ -0,0 +1,75 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+cbuffer cb
+{
+ float4x4 proj;
+ float4x4 modelview;
+ float4 light;
+ float4 diffuse;
+ float4 specular;
+ float specular_power;
+};
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float3 normal : NORMAL;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float3 normal : NORMAL;
+ float3 eye : EYE;
+ float3 light : LIGHT;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+
+ float3 view = mul((float3x4)modelview, input.position);
+ result.position = mul((float4x4)proj, float4(view, 1));
+ result.light = light - view;
+ result.eye = -view;
+ result.normal = mul((float3x3)modelview, input.normal);
+
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ float3 nlight = normalize(input.light);
+ float3 nnormal = normalize(input.normal);
+
+ float diffuse_c = saturate(dot(nnormal, nlight));
+ float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
+
+ return diffuse * diffuse_c + specular * specular_c;
+}
+
+
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h
new file mode 100755
index 00000000000..890b1af276b
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h
@@ -0,0 +1,309 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11gears.hlsl.ps.h /Eps /Tps_4_0 d3d11gears.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb
+// {
+//
+// float4x4 proj; // Offset: 0 Size: 64 [unused]
+// float4x4 modelview; // Offset: 64 Size: 64 [unused]
+// float4 light; // Offset: 128 Size: 16 [unused]
+// float4 diffuse; // Offset: 144 Size: 16
+// float4 specular; // Offset: 160 Size: 16
+// float specular_power; // Offset: 176 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// NORMAL 0 xyz 1 NONE float xyz
+// EYE 0 xyz 2 NONE float xyz
+// LIGHT 0 xyz 3 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[12], immediateIndexed
+dcl_input_ps linear v1.xyz
+dcl_input_ps linear v2.xyz
+dcl_input_ps linear v3.xyz
+dcl_output o0.xyzw
+dcl_temps 3
+dp3 r0.x, v2.xyzx, v2.xyzx
+rsq r0.x, r0.x
+dp3 r0.y, v3.xyzx, v3.xyzx
+rsq r0.y, r0.y
+mul r0.yzw, r0.yyyy, v3.xxyz
+mad r1.xyz, v2.xyzx, r0.xxxx, r0.yzwy
+dp3 r0.x, r1.xyzx, r1.xyzx
+rsq r0.x, r0.x
+mul r1.xyz, r0.xxxx, r1.xyzx
+dp3 r0.x, v1.xyzx, v1.xyzx
+rsq r0.x, r0.x
+mul r2.xyz, r0.xxxx, v1.xyzx
+dp3_sat r0.x, r2.xyzx, r1.xyzx
+dp3_sat r0.y, r2.xyzx, r0.yzwy
+log r0.x, r0.x
+mul r0.x, r0.x, cb0[11].x
+exp r0.x, r0.x
+mul r1.xyzw, r0.xxxx, cb0[10].xyzw
+mad o0.xyzw, cb0[9].xyzw, r0.yyyy, r1.xyzw
+ret
+// Approximately 20 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 91, 23,
+ 206, 102, 23, 38, 122, 59,
+ 55, 123, 215, 57, 98, 213,
+ 215, 191, 1, 0, 0, 0,
+ 92, 5, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 192, 1, 0, 0, 80, 2,
+ 0, 0, 132, 2, 0, 0,
+ 224, 4, 0, 0, 82, 68,
+ 69, 70, 132, 1, 0, 0,
+ 1, 0, 0, 0, 64, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 80, 1, 0, 0, 60, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 99, 98, 0, 171, 60, 0,
+ 0, 0, 6, 0, 0, 0,
+ 88, 0, 0, 0, 192, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 232, 0,
+ 0, 0, 0, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 240, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1,
+ 0, 0, 64, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 240, 0, 0, 0,
+ 0, 0, 0, 0, 10, 1,
+ 0, 0, 128, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 32, 1,
+ 0, 0, 144, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 40, 1,
+ 0, 0, 160, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 49, 1,
+ 0, 0, 176, 0, 0, 0,
+ 4, 0, 0, 0, 2, 0,
+ 0, 0, 64, 1, 0, 0,
+ 0, 0, 0, 0, 112, 114,
+ 111, 106, 0, 171, 171, 171,
+ 3, 0, 3, 0, 4, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 111,
+ 100, 101, 108, 118, 105, 101,
+ 119, 0, 108, 105, 103, 104,
+ 116, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 100, 105, 102, 102, 117, 115,
+ 101, 0, 115, 112, 101, 99,
+ 117, 108, 97, 114, 0, 115,
+ 112, 101, 99, 117, 108, 97,
+ 114, 95, 112, 111, 119, 101,
+ 114, 0, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 57,
+ 46, 50, 57, 46, 57, 53,
+ 50, 46, 51, 49, 49, 49,
+ 0, 171, 171, 171, 73, 83,
+ 71, 78, 136, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 104, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 116, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 7, 7,
+ 0, 0, 123, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 127, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 3, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 78, 79, 82, 77,
+ 65, 76, 0, 69, 89, 69,
+ 0, 76, 73, 71, 72, 84,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 84, 2, 0, 0, 64, 0,
+ 0, 0, 149, 0, 0, 0,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 12, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 1, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 3, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 3, 0, 0, 0,
+ 16, 0, 0, 7, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 68, 0,
+ 0, 5, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 16, 0, 0, 7, 34, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 3, 0,
+ 0, 0, 70, 18, 16, 0,
+ 3, 0, 0, 0, 68, 0,
+ 0, 5, 34, 0, 16, 0,
+ 0, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 226, 0,
+ 16, 0, 0, 0, 0, 0,
+ 86, 5, 16, 0, 0, 0,
+ 0, 0, 6, 25, 16, 0,
+ 3, 0, 0, 0, 50, 0,
+ 0, 9, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 150, 7, 16, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 7, 18, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 68, 0, 0, 5,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 7, 114, 0, 16, 0,
+ 1, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 16, 0, 0, 7,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 1, 0, 0, 0, 70, 18,
+ 16, 0, 1, 0, 0, 0,
+ 68, 0, 0, 5, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 7,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 6, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 1, 0, 0, 0,
+ 16, 32, 0, 7, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 16, 32,
+ 0, 7, 34, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 150, 7, 16, 0, 0, 0,
+ 0, 0, 47, 0, 0, 5,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 128, 32, 0, 0, 0,
+ 0, 0, 11, 0, 0, 0,
+ 25, 0, 0, 5, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 8,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 6, 0, 16, 0,
+ 0, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 10, 0, 0, 0, 50, 0,
+ 0, 10, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 9, 0, 0, 0, 86, 5,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 20, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 17, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h
new file mode 100755
index 00000000000..3170d3a0b65
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h
@@ -0,0 +1,308 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11gears.hlsl.vs.h /Evs /Tvs_4_0 d3d11gears.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb
+// {
+//
+// float4x4 proj; // Offset: 0 Size: 64
+// float4x4 modelview; // Offset: 64 Size: 64
+// float4 light; // Offset: 128 Size: 16
+// float4 diffuse; // Offset: 144 Size: 16 [unused]
+// float4 specular; // Offset: 160 Size: 16 [unused]
+// float specular_power; // Offset: 176 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// NORMAL 0 xyz 1 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// NORMAL 0 xyz 1 NONE float xyz
+// EYE 0 xyz 2 NONE float xyz
+// LIGHT 0 xyz 3 NONE float xyz
+//
+vs_4_0
+dcl_constantbuffer cb0[9], immediateIndexed
+dcl_input v0.xyzw
+dcl_input v1.xyz
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyz
+dcl_output o2.xyz
+dcl_output o3.xyz
+dcl_temps 2
+mul r0.xyz, v0.yyyy, cb0[5].xyzx
+mad r0.xyz, cb0[4].xyzx, v0.xxxx, r0.xyzx
+mad r0.xyz, cb0[6].xyzx, v0.zzzz, r0.xyzx
+mad r0.xyz, cb0[7].xyzx, v0.wwww, r0.xyzx
+mul r1.xyzw, r0.yyyy, cb0[1].xyzw
+mad r1.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
+mad r1.xyzw, cb0[2].xyzw, r0.zzzz, r1.xyzw
+add o0.xyzw, r1.xyzw, cb0[3].xyzw
+mul r1.xyz, v1.yyyy, cb0[5].xyzx
+mad r1.xyz, cb0[4].xyzx, v1.xxxx, r1.xyzx
+mad o1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
+mov o2.xyz, -r0.xyzx
+add o3.xyz, -r0.xyzx, cb0[8].xyzx
+ret
+// Approximately 14 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 251, 82,
+ 65, 114, 135, 66, 139, 83,
+ 7, 10, 20, 121, 102, 38,
+ 44, 36, 1, 0, 0, 0,
+ 104, 5, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 192, 1, 0, 0, 16, 2,
+ 0, 0, 160, 2, 0, 0,
+ 236, 4, 0, 0, 82, 68,
+ 69, 70, 132, 1, 0, 0,
+ 1, 0, 0, 0, 64, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 80, 1, 0, 0, 60, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 99, 98, 0, 171, 60, 0,
+ 0, 0, 6, 0, 0, 0,
+ 88, 0, 0, 0, 192, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 232, 0,
+ 0, 0, 0, 0, 0, 0,
+ 64, 0, 0, 0, 2, 0,
+ 0, 0, 240, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1,
+ 0, 0, 64, 0, 0, 0,
+ 64, 0, 0, 0, 2, 0,
+ 0, 0, 240, 0, 0, 0,
+ 0, 0, 0, 0, 10, 1,
+ 0, 0, 128, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 32, 1,
+ 0, 0, 144, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 40, 1,
+ 0, 0, 160, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 49, 1,
+ 0, 0, 176, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 64, 1, 0, 0,
+ 0, 0, 0, 0, 112, 114,
+ 111, 106, 0, 171, 171, 171,
+ 3, 0, 3, 0, 4, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 111,
+ 100, 101, 108, 118, 105, 101,
+ 119, 0, 108, 105, 103, 104,
+ 116, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 100, 105, 102, 102, 117, 115,
+ 101, 0, 115, 112, 101, 99,
+ 117, 108, 97, 114, 0, 115,
+ 112, 101, 99, 117, 108, 97,
+ 114, 95, 112, 111, 119, 101,
+ 114, 0, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 57,
+ 46, 50, 57, 46, 57, 53,
+ 50, 46, 51, 49, 49, 49,
+ 0, 171, 171, 171, 73, 83,
+ 71, 78, 72, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 15,
+ 0, 0, 65, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 7, 7,
+ 0, 0, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 78,
+ 79, 82, 77, 65, 76, 0,
+ 79, 83, 71, 78, 136, 0,
+ 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 116, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 7, 8, 0, 0, 123, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 8, 0, 0, 127, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 3, 0, 0, 0,
+ 7, 8, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 78, 79,
+ 82, 77, 65, 76, 0, 69,
+ 89, 69, 0, 76, 73, 71,
+ 72, 84, 0, 171, 171, 171,
+ 83, 72, 68, 82, 68, 2,
+ 0, 0, 64, 0, 1, 0,
+ 145, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 9, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 114, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 114, 32,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 114, 32,
+ 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 114, 32,
+ 16, 0, 3, 0, 0, 0,
+ 104, 0, 0, 2, 2, 0,
+ 0, 0, 56, 0, 0, 8,
+ 114, 0, 16, 0, 0, 0,
+ 0, 0, 86, 21, 16, 0,
+ 0, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 50, 0,
+ 0, 10, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 6, 16,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 50, 0, 0, 10,
+ 114, 0, 16, 0, 0, 0,
+ 0, 0, 70, 130, 32, 0,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 166, 26, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 50, 0, 0, 10, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 130, 32, 0, 0, 0,
+ 0, 0, 7, 0, 0, 0,
+ 246, 31, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 242, 0, 16, 0,
+ 1, 0, 0, 0, 86, 5,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 50, 0, 0, 10, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 50, 0,
+ 0, 10, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 166, 10,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 0, 0, 0, 8,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 56, 0,
+ 0, 8, 114, 0, 16, 0,
+ 1, 0, 0, 0, 86, 21,
+ 16, 0, 1, 0, 0, 0,
+ 70, 130, 32, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 50, 0, 0, 10, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 130, 32, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 6, 16, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 50, 0,
+ 0, 10, 114, 32, 16, 0,
+ 1, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 166, 26,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 6,
+ 114, 32, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 128,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 9,
+ 114, 32, 16, 0, 3, 0,
+ 0, 0, 70, 2, 16, 128,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 70, 130, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 14, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.vcxproj
new file mode 100755
index 00000000000..eb2c37a9615
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.vcxproj
@@ -0,0 +1,100 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{706313AB-8F2C-48D2-9F67-31AA043F48C9}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d11gears</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
+ <ClCompile Include="d3d11gears.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d11gears.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d11app\d3d11app.h" />
+ <ClInclude Include="d3d11gears.hlsl.ps.h" />
+ <ClInclude Include="d3d11gears.hlsl.vs.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp
new file mode 100755
index 00000000000..31af95ca2c4
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp
@@ -0,0 +1,227 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define _USE_MATH_DEFINES
+#include "d3d11app.h"
+#include "d3d11spikysphere.hlsl.vs.h"
+#include "d3d11spikysphere.hlsl.hs.h"
+#include "d3d11spikysphere.hlsl.ds.h"
+#include "d3d11spikysphere.hlsl.ps.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <float.h>
+#include <D3DX10math.h>
+
+struct cb_frame_t
+{
+ D3DXMATRIX model;
+ D3DXMATRIX view_proj;
+ float disp_scale;
+ float disp_freq;
+ float tess_factor;
+};
+
+static float vertex_data[] =
+{
+ 1.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ 0.0, 1.0, 0.0,
+ -1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ 0.0, -1.0, 0.0,
+ 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ -1.0, 0.0, 0.0,
+ 0.0, -1.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ 0.0, 1.0, 0.0,
+ 1.0, 0.0, 0.0,
+ 0.0, 0.0, -1.0,
+
+ -1.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0,
+ 0.0, 0.0, -1.0,
+
+ 1.0, 0.0, 0.0,
+ 0.0, -1.0, 0.0,
+ 0.0, 0.0, -1.0,
+
+ 0.0, -1.0, 0.0,
+ -1.0, 0.0, 0.0,
+ 0.0, 0.0, -1.0,
+};
+
+struct d3d11spikysphere : public d3d11_application
+{
+ ID3D11Device* dev;
+ ID3D11PixelShader* ps;
+ ID3D11DomainShader* ds;
+ ID3D11HullShader* hs;
+ ID3D11VertexShader* vs;
+ ID3D11InputLayout* layout;
+ ID3D11Buffer* vb;
+ ID3D11RenderTargetView* rtv;
+ ID3D11DepthStencilView* zsv;
+ ID3D11Buffer* cb_frame;
+
+ int cur_width;
+ int cur_height;
+
+ d3d11spikysphere()
+ : cur_width(-1), cur_height(-1), zsv(0)
+ {}
+
+ bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ this->dev = dev;
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+ ensure(dev->CreateHullShader(g_hs, sizeof(g_hs), NULL, &hs));
+ ensure(dev->CreateDomainShader(g_ds, sizeof(g_ds), NULL, &ds));
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+
+ D3D11_INPUT_ELEMENT_DESC elements[1] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,
+ 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ ensure(dev->CreateInputLayout(elements, 1, g_vs, sizeof(g_vs), &layout));
+
+ D3D11_BUFFER_DESC bufferd;
+ bufferd.ByteWidth = sizeof(vertex_data);
+ bufferd.Usage = D3D11_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferd.CPUAccessFlags = 0;
+ bufferd.MiscFlags = 0;
+ bufferd.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = vertex_data;
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
+
+ D3D11_BUFFER_DESC cbd;
+ cbd.ByteWidth = (sizeof(cb_frame_t) + 15) & ~15;
+ cbd.Usage = D3D11_USAGE_DYNAMIC;
+ cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ cbd.MiscFlags = 0;
+ cbd.StructureByteStride = 0;
+
+ ensure(dev->CreateBuffer(&cbd, NULL, &cb_frame));
+ return true;
+ }
+
+ void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ if(width != cur_width || height != cur_height)
+ {
+ if(zsv)
+ zsv->Release();
+ ID3D11Texture2D* zsbuf;
+ D3D11_TEXTURE2D_DESC zsbufd;
+ memset(&zsbufd, 0, sizeof(zsbufd));
+ zsbufd.Width = width;
+ zsbufd.Height = height;
+ zsbufd.Format = DXGI_FORMAT_D32_FLOAT;
+ zsbufd.ArraySize = 1;
+ zsbufd.MipLevels = 1;
+ zsbufd.SampleDesc.Count = 1;
+ zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
+ ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
+ zsbuf->Release();
+ }
+
+ float black[4] = {0, 0, 0, 0};
+
+ D3D11_MAPPED_SUBRESOURCE map;
+ ensure(ctx->Map(cb_frame, 0, D3D11_MAP_WRITE_DISCARD, 0, &map));
+ cb_frame_t* cb_frame_data = (cb_frame_t*)map.pData;
+ D3DXMatrixIdentity(&cb_frame_data->model);
+
+ D3DXMATRIX view;
+ D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time));
+ D3DXVECTOR3 at(0, 0, 0);
+ D3DXVECTOR3 up(0, 1, 0);
+ D3DXMatrixLookAtLH(&view, &eye, &at, &up);
+ D3DXMATRIX proj;
+ D3DXMatrixPerspectiveLH(&proj, 1.1f, 1.1f, 1.0f, 3.0f);
+
+ cb_frame_data->view_proj = view * proj;
+ float min_tess_factor = 1.0f;
+ cb_frame_data->tess_factor = (1.0f - (float)cos(time)) * ((64.0f - min_tess_factor) / 2.0f) + min_tess_factor;
+ cb_frame_data->disp_scale = 0.9f;
+ //cb_frame_data->disp_scale = (sin(time) + 1.0) / 2.0;
+ cb_frame_data->disp_freq = 5.0f * (float)M_PI;
+ //cb_frame_data->disp_freq = (4.0 + 4.0 * cos(time / 5.0)) * PI;
+ ctx->Unmap(cb_frame, 0);
+
+ ctx->HSSetConstantBuffers(0, 1, &cb_frame);
+ ctx->DSSetConstantBuffers(0, 1, &cb_frame);
+
+ //ctx->OMSetBlendState(bs, black, ~0);
+ //ctx->OMSetDepthStencilState(dss, 0);
+ ctx->OMSetRenderTargets(1, &rtv, zsv);
+ //ctx->RSSetState(rs);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST);
+ ctx->IASetInputLayout(layout);
+ unsigned stride = 3 * 4;
+ unsigned offset = 0;
+ ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
+
+ ctx->VSSetShader(vs, NULL, 0);
+ ctx->HSSetShader(hs, NULL, 0);
+ ctx->DSSetShader(ds, NULL, 0);
+ ctx->GSSetShader(NULL, NULL, 0);
+ ctx->PSSetShader(ps, NULL, 0);
+
+ ctx->ClearRenderTargetView(rtv, black);
+ ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
+
+ ctx->Draw(3 * 8, 0);
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11spikysphere();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl
new file mode 100755
index 00000000000..1edf42f7693
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl
@@ -0,0 +1,193 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INPUT_PATCH_SIZE 3
+#define OUTPUT_PATCH_SIZE 3
+
+static const float PI = 3.141592653589793238462643f;
+
+cbuffer cb_frame
+{
+ float4x4 model;
+ float4x4 view_proj;
+ float disp_scale;
+ float disp_freq;
+ float tess_factor;
+};
+
+struct IA2VS
+{
+ float3 position : POSITION;
+};
+
+struct VS2HS
+{
+ float3 position : POSITION;
+};
+
+VS2HS vs(IA2VS input)
+{
+ VS2HS result;
+ result.position = input.position;
+ return result;
+}
+
+struct HS2DS_PATCH
+{
+ float tessouter[3] : SV_TessFactor;
+ float tessinner[1] : SV_InsideTessFactor;
+};
+
+struct HS2DS
+{
+ float3 position : POSITION;
+};
+
+HS2DS_PATCH hs_patch(InputPatch<VS2HS, INPUT_PATCH_SIZE> ip)
+{
+ HS2DS_PATCH result;
+
+ result.tessouter[0] = result.tessouter[1] = result.tessouter[2]
+ = result.tessinner[0] = tess_factor;
+ return result;
+}
+
+[domain("tri")]
+[partitioning("fractional_even")]
+[outputtopology("triangle_cw")]
+[outputcontrolpoints(OUTPUT_PATCH_SIZE)]
+[patchconstantfunc("hs_patch")]
+HS2DS hs(InputPatch<VS2HS, INPUT_PATCH_SIZE> p, uint i : SV_OutputControlPointID)
+{
+ HS2DS result;
+ result.position = p[i].position;
+ return result;
+}
+
+struct DS2PS
+{
+ float4 position : SV_POSITION;
+ float3 objpos : OBJPOS;
+ // float3 worldpos : WORLDPOS;
+ float3 objnormal : OBJNORMAL;
+ float3 worldnormal : WORLDNORMAL;
+};
+
+float3 dnormf_dt(float3 f, float3 dfdt)
+{
+ float ff = dot(f, f);
+ return (ff * dfdt - dot(f, dfdt) * f) / (ff * sqrt(ff));
+}
+
+float3 map(float3 p, float3 q, float3 r, float3 k)
+{
+ return normalize(p * k.x + q * k.y + r * k.z);
+}
+
+float3 dmap_du(float3 p, float3 q, float3 r, float3 k)
+{
+ return dnormf_dt(p * k.x + q * k.y + r * k.z, p);
+}
+
+float dispf(float v)
+{
+ return cos(v * disp_freq);
+}
+
+float ddispf(float v)
+{
+ return -sin(v * disp_freq) * disp_freq;
+}
+
+float disp(float3 k)
+{
+ return dispf(k.x) * dispf(k.y) * dispf(k.z);
+}
+
+float ddisp_du(float3 k)
+{
+ return ddispf(k.x) * dispf(k.y) * dispf(k.z);
+}
+
+float3 ddisp(float3 k)
+{
+ float3 f = float3(dispf(k.x), dispf(k.y), dispf(k.z));
+ return float3(ddispf(k.x) * f.y * f.z, ddispf(k.y) * f.z * f.x, ddispf(k.z) * f.x * f.y);
+}
+
+[domain("tri")]
+DS2PS ds(HS2DS_PATCH input,
+ float3 k : SV_DomainLocation,
+ const OutputPatch<HS2DS, OUTPUT_PATCH_SIZE> patch)
+{
+ DS2PS result;
+
+ float3 s = map(patch[0].position, patch[1].position, patch[2].position, k);
+ float3 d = 1.0 + disp(s) * disp_scale;
+ result.objpos = s * d;
+ result.objpos /= (1.0 + disp_scale);
+ float3 worldpos = mul(model, float4(result.objpos, 1.0f));
+ result.position = mul(view_proj, float4(worldpos, 1.0f));
+
+ float3 dd = ddisp(s) * disp_scale;
+
+ /*
+ float3 ds_du = dmap_du(patch[0].position, patch[1].position, patch[2].position, k);
+ float3 ds_dv = dmap_du(patch[1].position, patch[2].position, patch[0].position, k.yzx);
+ float3 ds_dw = dmap_du(patch[2].position, patch[0].position, patch[1].position, k.zxy);
+
+ float3 ds_dU = ds_du - ds_dw;
+ float3 ds_dV = ds_dv - ds_dw;
+
+ float3 dc_dU = s * dot(dd, ds_dU) + ds_dU * d;
+ float3 dc_dV = s * dot(dd, ds_dV) + ds_dV * d;
+ */
+
+ // this should be faster
+ float3 _u = normalize((abs(s.x) > abs(s.y)) ? float3(-s.z, 0, s.x) : float3(0, -s.z, s.y));
+ float3 _v = normalize(cross(s, _u));
+ float3 dc_dU = s * dot(dd, _u) + _u * d;
+ float3 dc_dV = s * dot(dd, _v) + _v * d;
+
+ result.objnormal = normalize(cross(dc_dU, dc_dV));
+ result.worldnormal = mul(model, result.objnormal);
+ return result;
+}
+
+float4 ps(DS2PS input) : SV_TARGET
+{
+ float3 pseudoambient = float3(0.4, 0.4, 0.6);
+ float3 diffuse = float3(0.6, 0.6, 0.4);
+ float3 light = normalize(float3(0, 1, -1));
+
+ float4 r;
+// r.xyz = normalize(input.objpos + 2 * input.objnormal);
+ r.xyz = pseudoambient * saturate(dot(normalize(input.objnormal), normalize(input.objpos)));
+ r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
+
+ r.w = 1;
+ return r;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h
new file mode 100755
index 00000000000..4ec1f6b87e3
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h
@@ -0,0 +1,623 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.ds.h /Eds /Tds_5_0 d3d11spikysphere.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb_frame
+// {
+//
+// float4x4 model; // Offset: 0 Size: 64
+// float4x4 view_proj; // Offset: 64 Size: 64
+// float disp_scale; // Offset: 128 Size: 4
+// float disp_freq; // Offset: 132 Size: 4
+// float tess_factor; // Offset: 136 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb_frame cbuffer NA NA 0 1
+//
+//
+//
+// Patch Constant signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TessFactor 0 x 0 TRIEDGE float
+// SV_TessFactor 1 x 1 TRIEDGE float
+// SV_TessFactor 2 x 2 TRIEDGE float
+// SV_InsideTessFactor 0 x 3 TRIINT float
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// OBJPOS 0 xyz 1 NONE float xyz
+// OBJNORMAL 0 xyz 2 NONE float xyz
+// WORLDNORMAL 0 xyz 3 NONE float xyz
+//
+// Tessellation Domain # of control points
+// -------------------- --------------------
+// Triangle 3
+//
+ds_5_0
+dcl_input_control_point_count 3
+dcl_tessellator_domain domain_tri
+dcl_globalFlags refactoringAllowed
+dcl_constantbuffer cb0[9], immediateIndexed
+dcl_input vDomain.xyz
+dcl_input vicp[3][0].xyz
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyz
+dcl_output o2.xyz
+dcl_output o3.xyz
+dcl_temps 5
+add r0.x, cb0[8].x, l(1.000000)
+mul r0.yzw, vDomain.yyyy, vicp[1][0].yyzx
+mad r0.yzw, vicp[0][0].yyzx, vDomain.xxxx, r0.yyzw
+mad r0.yzw, vicp[2][0].yyzx, vDomain.zzzz, r0.yyzw
+dp3 r1.x, r0.yzwy, r0.yzwy
+rsq r1.x, r1.x
+mul r0.yzw, r0.yyzw, r1.xxxx
+mul r1.xyz, r0.wyzw, cb0[8].yyyy
+sincos null, r2.xyz, r1.zxyz
+sincos r1.xyz, null, -r1.xyzx
+mul r1.xyz, r1.xyzx, cb0[8].yyyy
+mul r1.xyz, r2.zxyz, r1.xyzx
+mul r1.xyz, r2.xyzx, r1.xyzx
+mul r1.xyz, r1.xyzx, cb0[8].xxxx
+mul r1.w, r2.z, r2.y
+mul r1.w, r2.x, r1.w
+mad r1.w, r1.w, cb0[8].x, l(1.000000)
+mul r2.xyz, r0.wyzw, r1.wwww
+div r2.xyz, r2.xyzx, r0.xxxx
+mul r3.xyz, r2.yyyy, cb0[1].xyzx
+mad r3.xyz, cb0[0].xyzx, r2.xxxx, r3.xyzx
+mad r3.xyz, cb0[2].xyzx, r2.zzzz, r3.xyzx
+mov o1.xyz, r2.xyzx
+add r2.xyz, r3.xyzx, cb0[3].xyzx
+mul r3.xyzw, r2.yyyy, cb0[5].xyzw
+mad r3.xyzw, cb0[4].xyzw, r2.xxxx, r3.xyzw
+mad r2.xyzw, cb0[6].xyzw, r2.zzzz, r3.xyzw
+add o0.xyzw, r2.xyzw, cb0[7].xyzw
+mov r2.y, l(0)
+lt r0.x, |r0.y|, |r0.w|
+mul r2.xz, r0.zzwz, l(-1.000000, 0.000000, 1.000000, 0.000000)
+mov r2.w, r0.y
+movc r2.xyz, r0.xxxx, r2.zxyz, r2.wyxw
+dp3 r0.x, r2.xyzx, r2.xyzx
+rsq r0.x, r0.x
+mul r2.xyz, r0.xxxx, r2.xyzx
+mul r3.xyz, r0.wyzw, r2.xyzx
+mad r3.xyz, r0.zwyz, r2.yzxy, -r3.xyzx
+dp3 r0.x, r3.xyzx, r3.xyzx
+rsq r0.x, r0.x
+mul r3.xyz, r0.xxxx, r3.xyzx
+dp3 r0.x, r1.yzxy, r3.xyzx
+mul r3.xyz, r1.wwww, r3.xyzx
+mul r4.xyz, r1.wwww, r2.xyzx
+dp3 r1.x, r1.zxyz, r2.xyzx
+mad r1.xyz, r0.zwyz, r1.xxxx, r4.xyzx
+mad r0.xyz, r0.yzwy, r0.xxxx, r3.xyzx
+mul r2.xyz, r0.xyzx, r1.xyzx
+mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx
+dp3 r0.w, r0.xyzx, r0.xyzx
+rsq r0.w, r0.w
+mul r0.xyz, r0.wwww, r0.xyzx
+mov o2.xyz, r0.xyzx
+mul r1.xyz, r0.yyyy, cb0[1].xyzx
+mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz
+mad o3.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx
+ret
+// Approximately 57 instruction slots used
+#endif
+
+const BYTE g_ds[] =
+{
+ 68, 88, 66, 67, 0, 128,
+ 111, 5, 170, 61, 238, 30,
+ 169, 104, 139, 245, 182, 233,
+ 180, 255, 1, 0, 0, 0,
+ 112, 11, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 68, 2, 0, 0, 120, 2,
+ 0, 0, 12, 3, 0, 0,
+ 168, 3, 0, 0, 212, 10,
+ 0, 0, 82, 68, 69, 70,
+ 4, 2, 0, 0, 1, 0,
+ 0, 0, 104, 0, 0, 0,
+ 1, 0, 0, 0, 60, 0,
+ 0, 0, 0, 5, 83, 68,
+ 0, 1, 0, 0, 210, 1,
+ 0, 0, 82, 68, 49, 49,
+ 60, 0, 0, 0, 24, 0,
+ 0, 0, 32, 0, 0, 0,
+ 40, 0, 0, 0, 36, 0,
+ 0, 0, 12, 0, 0, 0,
+ 0, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 99, 98, 95, 102, 114, 97,
+ 109, 101, 0, 171, 171, 171,
+ 92, 0, 0, 0, 5, 0,
+ 0, 0, 128, 0, 0, 0,
+ 144, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 72, 1, 0, 0, 0, 0,
+ 0, 0, 64, 0, 0, 0,
+ 2, 0, 0, 0, 88, 1,
+ 0, 0, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 64, 0, 0, 0,
+ 64, 0, 0, 0, 2, 0,
+ 0, 0, 88, 1, 0, 0,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 134, 1, 0, 0,
+ 128, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 152, 1, 0, 0, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 188, 1, 0, 0, 132, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 152, 1,
+ 0, 0, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 198, 1,
+ 0, 0, 136, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 152, 1, 0, 0,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 109, 111, 100, 101,
+ 108, 0, 102, 108, 111, 97,
+ 116, 52, 120, 52, 0, 171,
+ 3, 0, 3, 0, 4, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 78, 1, 0, 0,
+ 118, 105, 101, 119, 95, 112,
+ 114, 111, 106, 0, 100, 105,
+ 115, 112, 95, 115, 99, 97,
+ 108, 101, 0, 102, 108, 111,
+ 97, 116, 0, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 145, 1, 0, 0, 100, 105,
+ 115, 112, 95, 102, 114, 101,
+ 113, 0, 116, 101, 115, 115,
+ 95, 102, 97, 99, 116, 111,
+ 114, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 57, 46, 50, 57, 46,
+ 57, 53, 50, 46, 51, 49,
+ 49, 49, 0, 171, 73, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 7, 7,
+ 0, 0, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 171,
+ 171, 171, 80, 67, 83, 71,
+ 140, 0, 0, 0, 4, 0,
+ 0, 0, 8, 0, 0, 0,
+ 104, 0, 0, 0, 0, 0,
+ 0, 0, 13, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 104, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 104, 0, 0, 0, 2, 0,
+ 0, 0, 13, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 118, 0, 0, 0, 0, 0,
+ 0, 0, 14, 0, 0, 0,
+ 3, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 83, 86, 95, 84, 101, 115,
+ 115, 70, 97, 99, 116, 111,
+ 114, 0, 83, 86, 95, 73,
+ 110, 115, 105, 100, 101, 84,
+ 101, 115, 115, 70, 97, 99,
+ 116, 111, 114, 0, 171, 171,
+ 79, 83, 71, 78, 148, 0,
+ 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 116, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 7, 8, 0, 0, 123, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 8, 0, 0, 133, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 3, 0, 0, 0,
+ 7, 8, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 79, 66,
+ 74, 80, 79, 83, 0, 79,
+ 66, 74, 78, 79, 82, 77,
+ 65, 76, 0, 87, 79, 82,
+ 76, 68, 78, 79, 82, 77,
+ 65, 76, 0, 171, 171, 171,
+ 83, 72, 69, 88, 36, 7,
+ 0, 0, 80, 0, 4, 0,
+ 201, 1, 0, 0, 147, 24,
+ 0, 1, 149, 16, 0, 1,
+ 106, 8, 0, 1, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 9, 0,
+ 0, 0, 95, 0, 0, 2,
+ 114, 192, 1, 0, 95, 0,
+ 0, 4, 114, 144, 33, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 114, 32,
+ 16, 0, 1, 0, 0, 0,
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+ 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 114, 32,
+ 16, 0, 3, 0, 0, 0,
+ 104, 0, 0, 2, 5, 0,
+ 0, 0, 0, 0, 0, 8,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 10, 128, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 56, 0,
+ 0, 7, 226, 0, 16, 0,
+ 0, 0, 0, 0, 86, 197,
+ 1, 0, 86, 146, 33, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 50, 0, 0, 9,
+ 226, 0, 16, 0, 0, 0,
+ 0, 0, 86, 146, 33, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 192, 1, 0,
+ 86, 14, 16, 0, 0, 0,
+ 0, 0, 50, 0, 0, 9,
+ 226, 0, 16, 0, 0, 0,
+ 0, 0, 86, 146, 33, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 166, 202, 1, 0,
+ 86, 14, 16, 0, 0, 0,
+ 0, 0, 16, 0, 0, 7,
+ 18, 0, 16, 0, 1, 0,
+ 0, 0, 150, 7, 16, 0,
+ 0, 0, 0, 0, 150, 7,
+ 16, 0, 0, 0, 0, 0,
+ 68, 0, 0, 5, 18, 0,
+ 16, 0, 1, 0, 0, 0,
+ 10, 0, 16, 0, 1, 0,
+ 0, 0, 56, 0, 0, 7,
+ 226, 0, 16, 0, 0, 0,
+ 0, 0, 86, 14, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0,
+ 56, 0, 0, 8, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 118, 14, 16, 0, 0, 0,
+ 0, 0, 86, 133, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 77, 0, 0, 6,
+ 0, 208, 0, 0, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 38, 9, 16, 0, 1, 0,
+ 0, 0, 77, 0, 0, 7,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 0, 208, 0, 0,
+ 70, 2, 16, 128, 65, 0,
+ 0, 0, 1, 0, 0, 0,
+ 56, 0, 0, 8, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 86, 133, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 7,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 38, 9, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 56, 0,
+ 0, 8, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 6, 128, 32, 0, 0, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 7, 130, 0,
+ 16, 0, 1, 0, 0, 0,
+ 42, 0, 16, 0, 2, 0,
+ 0, 0, 26, 0, 16, 0,
+ 2, 0, 0, 0, 56, 0,
+ 0, 7, 130, 0, 16, 0,
+ 1, 0, 0, 0, 10, 0,
+ 16, 0, 2, 0, 0, 0,
+ 58, 0, 16, 0, 1, 0,
+ 0, 0, 50, 0, 0, 10,
+ 130, 0, 16, 0, 1, 0,
+ 0, 0, 58, 0, 16, 0,
+ 1, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 8, 0, 0, 0, 1, 64,
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+ 56, 0, 0, 7, 114, 0,
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+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 86, 5, 16, 0,
+ 2, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 50, 0,
+ 0, 10, 114, 0, 16, 0,
+ 3, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6, 0,
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+ 0, 0, 50, 0, 0, 10,
+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 70, 130, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 166, 10, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 3, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 0, 0, 0, 8,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 3, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 56, 0,
+ 0, 8, 242, 0, 16, 0,
+ 3, 0, 0, 0, 86, 5,
+ 16, 0, 2, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 50, 0, 0, 10, 242, 0,
+ 16, 0, 3, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 6, 0, 16, 0, 2, 0,
+ 0, 0, 70, 14, 16, 0,
+ 3, 0, 0, 0, 50, 0,
+ 0, 10, 242, 0, 16, 0,
+ 2, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 166, 10,
+ 16, 0, 2, 0, 0, 0,
+ 70, 14, 16, 0, 3, 0,
+ 0, 0, 0, 0, 0, 8,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 2, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 7, 0, 0, 0, 54, 0,
+ 0, 5, 34, 0, 16, 0,
+ 2, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 49, 0, 0, 9, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 26, 0, 16, 128, 129, 0,
+ 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 128, 129, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 16, 0, 2, 0, 0, 0,
+ 166, 11, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 128, 191, 0, 0,
+ 0, 0, 0, 0, 128, 63,
+ 0, 0, 0, 0, 54, 0,
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+ 2, 0, 0, 0, 26, 0,
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+ 16, 0, 2, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
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+ 2, 0, 0, 0, 118, 12,
+ 16, 0, 2, 0, 0, 0,
+ 16, 0, 0, 7, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 68, 0,
+ 0, 5, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 56, 0,
+ 0, 7, 114, 0, 16, 0,
+ 3, 0, 0, 0, 118, 14,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 50, 0, 0, 10,
+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 230, 9, 16, 0,
+ 0, 0, 0, 0, 150, 4,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 128, 65, 0,
+ 0, 0, 3, 0, 0, 0,
+ 16, 0, 0, 7, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 70, 2, 16, 0,
+ 3, 0, 0, 0, 68, 0,
+ 0, 5, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 3, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 3, 0, 0, 0, 16, 0,
+ 0, 7, 18, 0, 16, 0,
+ 0, 0, 0, 0, 150, 4,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 56, 0, 0, 7,
+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 246, 15, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 3, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 4, 0, 0, 0,
+ 246, 15, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 16, 0,
+ 0, 7, 18, 0, 16, 0,
+ 1, 0, 0, 0, 38, 9,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 50, 0, 0, 9,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 230, 9, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 4, 0,
+ 0, 0, 50, 0, 0, 9,
+ 114, 0, 16, 0, 0, 0,
+ 0, 0, 150, 7, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 56, 0, 0, 7,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 50, 0, 0, 10, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 38, 9, 16, 0, 1, 0,
+ 0, 0, 150, 4, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 128, 65, 0, 0, 0,
+ 2, 0, 0, 0, 16, 0,
+ 0, 7, 130, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 68, 0, 0, 5,
+ 130, 0, 16, 0, 0, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 7, 114, 0, 16, 0,
+ 0, 0, 0, 0, 246, 15,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 114, 32, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 114, 0, 16, 0,
+ 1, 0, 0, 0, 86, 5,
+ 16, 0, 0, 0, 0, 0,
+ 70, 130, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 50, 0, 0, 10, 178, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 136, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 8, 16, 0,
+ 1, 0, 0, 0, 50, 0,
+ 0, 10, 114, 32, 16, 0,
+ 3, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 166, 10,
+ 16, 0, 0, 0, 0, 0,
+ 70, 3, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 148, 0,
+ 0, 0, 57, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 38, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h
new file mode 100755
index 00000000000..316bcdfedd7
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h
@@ -0,0 +1,297 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.hs.h /Ehs /Ths_5_0 d3d11spikysphere.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb_frame
+// {
+//
+// float4x4 model; // Offset: 0 Size: 64 [unused]
+// float4x4 view_proj; // Offset: 64 Size: 64 [unused]
+// float disp_scale; // Offset: 128 Size: 4 [unused]
+// float disp_freq; // Offset: 132 Size: 4 [unused]
+// float tess_factor; // Offset: 136 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb_frame cbuffer NA NA 0 1
+//
+//
+//
+// Patch Constant signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TessFactor 0 x 0 TRIEDGE float x
+// SV_TessFactor 1 x 1 TRIEDGE float x
+// SV_TessFactor 2 x 2 TRIEDGE float x
+// SV_InsideTessFactor 0 x 3 TRIINT float x
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+// Tessellation Domain # of control points
+// -------------------- --------------------
+// Triangle 3
+//
+// Tessellation Output Primitive Partitioning Type
+// ------------------------------ ------------------
+// Clockwise Triangles Even Fractional
+//
+hs_5_0
+hs_decls
+dcl_input_control_point_count 3
+dcl_output_control_point_count 3
+dcl_tessellator_domain domain_tri
+dcl_tessellator_partitioning partitioning_fractional_even
+dcl_tessellator_output_primitive output_triangle_cw
+dcl_globalFlags refactoringAllowed
+dcl_constantbuffer cb0[9], immediateIndexed
+hs_fork_phase
+dcl_hs_fork_phase_instance_count 3
+dcl_input vForkInstanceID
+dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
+dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
+dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
+dcl_temps 1
+dcl_indexrange o0.x 3
+mov r0.x, vForkInstanceID.x
+mov o[r0.x + 0].x, cb0[8].z
+ret
+hs_fork_phase
+dcl_output_siv o3.x, finalTriInsideTessFactor
+mov o3.x, cb0[8].z
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_hs[] =
+{
+ 68, 88, 66, 67, 174, 23,
+ 253, 184, 171, 234, 181, 122,
+ 114, 17, 23, 172, 69, 130,
+ 17, 19, 1, 0, 0, 0,
+ 212, 4, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 68, 2, 0, 0, 120, 2,
+ 0, 0, 172, 2, 0, 0,
+ 64, 3, 0, 0, 56, 4,
+ 0, 0, 82, 68, 69, 70,
+ 4, 2, 0, 0, 1, 0,
+ 0, 0, 104, 0, 0, 0,
+ 1, 0, 0, 0, 60, 0,
+ 0, 0, 0, 5, 83, 72,
+ 0, 1, 0, 0, 210, 1,
+ 0, 0, 82, 68, 49, 49,
+ 60, 0, 0, 0, 24, 0,
+ 0, 0, 32, 0, 0, 0,
+ 40, 0, 0, 0, 36, 0,
+ 0, 0, 12, 0, 0, 0,
+ 0, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 99, 98, 95, 102, 114, 97,
+ 109, 101, 0, 171, 171, 171,
+ 92, 0, 0, 0, 5, 0,
+ 0, 0, 128, 0, 0, 0,
+ 144, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 72, 1, 0, 0, 0, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 88, 1,
+ 0, 0, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 64, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 88, 1, 0, 0,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 134, 1, 0, 0,
+ 128, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 152, 1, 0, 0, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 188, 1, 0, 0, 132, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 152, 1,
+ 0, 0, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 198, 1,
+ 0, 0, 136, 0, 0, 0,
+ 4, 0, 0, 0, 2, 0,
+ 0, 0, 152, 1, 0, 0,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 109, 111, 100, 101,
+ 108, 0, 102, 108, 111, 97,
+ 116, 52, 120, 52, 0, 171,
+ 3, 0, 3, 0, 4, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 78, 1, 0, 0,
+ 118, 105, 101, 119, 95, 112,
+ 114, 111, 106, 0, 100, 105,
+ 115, 112, 95, 115, 99, 97,
+ 108, 101, 0, 102, 108, 111,
+ 97, 116, 0, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 145, 1, 0, 0, 100, 105,
+ 115, 112, 95, 102, 114, 101,
+ 113, 0, 116, 101, 115, 115,
+ 95, 102, 97, 99, 116, 111,
+ 114, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 57, 46, 50, 57, 46,
+ 57, 53, 50, 46, 51, 49,
+ 49, 49, 0, 171, 73, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 7, 7,
+ 0, 0, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 7, 8, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 171, 171, 171,
+ 80, 67, 83, 71, 140, 0,
+ 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0,
+ 0, 0, 0, 0, 0, 0,
+ 13, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 14, 0, 0, 104, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 14, 0, 0, 104, 0,
+ 0, 0, 2, 0, 0, 0,
+ 13, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 14, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 14, 0, 0, 0, 3, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 14, 0, 0, 83, 86,
+ 95, 84, 101, 115, 115, 70,
+ 97, 99, 116, 111, 114, 0,
+ 83, 86, 95, 73, 110, 115,
+ 105, 100, 101, 84, 101, 115,
+ 115, 70, 97, 99, 116, 111,
+ 114, 0, 171, 171, 83, 72,
+ 69, 88, 240, 0, 0, 0,
+ 80, 0, 3, 0, 60, 0,
+ 0, 0, 113, 0, 0, 1,
+ 147, 24, 0, 1, 148, 24,
+ 0, 1, 149, 16, 0, 1,
+ 150, 32, 0, 1, 151, 24,
+ 0, 1, 106, 8, 0, 1,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 9, 0, 0, 0, 115, 0,
+ 0, 1, 153, 0, 0, 2,
+ 3, 0, 0, 0, 95, 0,
+ 0, 2, 0, 112, 1, 0,
+ 103, 0, 0, 4, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 17, 0, 0, 0, 103, 0,
+ 0, 4, 18, 32, 16, 0,
+ 1, 0, 0, 0, 18, 0,
+ 0, 0, 103, 0, 0, 4,
+ 18, 32, 16, 0, 2, 0,
+ 0, 0, 19, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 91, 0, 0, 4,
+ 18, 32, 16, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 54, 0, 0, 4, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 112, 1, 0, 54, 0,
+ 0, 7, 18, 32, 144, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 62, 0, 0, 1,
+ 115, 0, 0, 1, 103, 0,
+ 0, 4, 18, 32, 16, 0,
+ 3, 0, 0, 0, 20, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 32, 16, 0, 3, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 148, 0,
+ 0, 0, 5, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h
new file mode 100755
index 00000000000..df0ad052880
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h
@@ -0,0 +1,211 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.ps.h /Eps /Tps_4_0 d3d11spikysphere.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// OBJPOS 0 xyz 1 NONE float xyz
+// OBJNORMAL 0 xyz 2 NONE float xyz
+// WORLDNORMAL 0 xyz 3 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyz
+dcl_input_ps linear v2.xyz
+dcl_input_ps linear v3.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+dp3 r0.x, v2.xyzx, v2.xyzx
+rsq r0.x, r0.x
+mul r0.xyz, r0.xxxx, v2.xyzx
+dp3 r0.w, v1.xyzx, v1.xyzx
+rsq r0.w, r0.w
+mul r1.xyz, r0.wwww, v1.xyzx
+dp3_sat r0.x, r0.xyzx, r1.xyzx
+dp3 r0.y, v3.xyzx, v3.xyzx
+rsq r0.y, r0.y
+mul r0.yz, r0.yyyy, v3.yyzy
+dp2_sat r0.y, l(0.707107, -0.707107, 0.000000, 0.000000), r0.yzyy
+mul r0.yzw, r0.yyyy, l(0.000000, 0.600000, 0.600000, 0.400000)
+mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy
+mov o0.w, l(1.000000)
+ret
+// Approximately 15 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 211, 117,
+ 143, 38, 226, 40, 181, 77,
+ 39, 255, 33, 137, 74, 241,
+ 40, 100, 1, 0, 0, 0,
+ 184, 3, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 40, 1,
+ 0, 0, 92, 1, 0, 0,
+ 60, 3, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 148, 0, 0, 0, 4, 0,
+ 0, 0, 8, 0, 0, 0,
+ 104, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 116, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 7, 7, 0, 0,
+ 123, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 133, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 3, 0,
+ 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 79, 66, 74, 80, 79, 83,
+ 0, 79, 66, 74, 78, 79,
+ 82, 77, 65, 76, 0, 87,
+ 79, 82, 76, 68, 78, 79,
+ 82, 77, 65, 76, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 216, 1,
+ 0, 0, 64, 0, 0, 0,
+ 118, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 1, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 3, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0,
+ 16, 0, 0, 7, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 68, 0,
+ 0, 5, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 16, 0,
+ 0, 7, 130, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 1, 0, 0, 0,
+ 70, 18, 16, 0, 1, 0,
+ 0, 0, 68, 0, 0, 5,
+ 130, 0, 16, 0, 0, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 7, 114, 0, 16, 0,
+ 1, 0, 0, 0, 246, 15,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 1, 0,
+ 0, 0, 16, 32, 0, 7,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 16, 0, 0, 7, 34, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 3, 0,
+ 0, 0, 70, 18, 16, 0,
+ 3, 0, 0, 0, 68, 0,
+ 0, 5, 34, 0, 16, 0,
+ 0, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 98, 0,
+ 16, 0, 0, 0, 0, 0,
+ 86, 5, 16, 0, 0, 0,
+ 0, 0, 86, 22, 16, 0,
+ 3, 0, 0, 0, 15, 32,
+ 0, 10, 34, 0, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 243, 4, 53, 63,
+ 243, 4, 53, 191, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 150, 5, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10,
+ 226, 0, 16, 0, 0, 0,
+ 0, 0, 86, 5, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 0,
+ 154, 153, 25, 63, 154, 153,
+ 25, 63, 205, 204, 204, 62,
+ 50, 0, 0, 12, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 205, 204, 204, 62, 205, 204,
+ 204, 62, 154, 153, 25, 63,
+ 0, 0, 0, 0, 150, 7,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 15, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 12, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h
new file mode 100755
index 00000000000..15a4663c0db
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h
@@ -0,0 +1,105 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+vs_4_0
+dcl_input v0.xyz
+dcl_output o0.xyz
+mov o0.xyz, v0.xyzx
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 71, 140,
+ 219, 201, 207, 71, 236, 3,
+ 158, 208, 157, 229, 54, 227,
+ 221, 132, 1, 0, 0, 0,
+ 176, 1, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 192, 0,
+ 0, 0, 244, 0, 0, 0,
+ 52, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 7, 7, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 7, 8, 0, 0, 80, 79,
+ 83, 73, 84, 73, 79, 78,
+ 0, 171, 171, 171, 83, 72,
+ 68, 82, 56, 0, 0, 0,
+ 64, 0, 1, 0, 14, 0,
+ 0, 0, 95, 0, 0, 3,
+ 114, 16, 16, 0, 0, 0,
+ 0, 0, 101, 0, 0, 3,
+ 114, 32, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 114, 32, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj
new file mode 100755
index 00000000000..0cf8c709d4e
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj
@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{64988608-72A3-4125-8A31-45E1EACE8F0A}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d11spikysphere</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
+ <ClCompile Include="d3d11spikysphere.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d11spikysphere.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d11app\d3d11app.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.ds.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.hs.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.ps.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.vs.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp
new file mode 100755
index 00000000000..db3742e2f12
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp
@@ -0,0 +1,116 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d11app.h"
+#include "d3d11u.h"
+#include "d3d11tex.hlsl.ps.h"
+#include "d3d11tex.hlsl.vs.h"
+#include "../data/cornell_box_image.h"
+#include "../data/tux_image.h"
+
+struct d3d11tex : public d3d11_application
+{
+ ID3D11PixelShader* ps;
+ ID3D11VertexShader* vs;
+ mesh* quad;
+ ID3D11ShaderResourceView* srv[2];
+ ID3D11SamplerState* samp[2];
+
+ virtual bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+
+ quad = create_tex_quad(dev, g_vs, sizeof(g_vs));
+
+ D3D11_TEXTURE2D_DESC texd;
+ memset(&texd, 0, sizeof(texd));
+ texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texd.Usage = D3D11_USAGE_IMMUTABLE;
+ texd.SampleDesc.Count = 1;
+ texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texd.Width = 32;
+ texd.Height = 32;
+ texd.ArraySize = 1;
+ texd.MipLevels = 1;
+
+ D3D11_SUBRESOURCE_DATA texsd;
+ texsd.SysMemPitch = 32 * 4;
+ texsd.SysMemSlicePitch = 32 * 32 * 4;
+
+ ID3D11Texture2D* tex;
+
+ texsd.pSysMem = g_cornell_box_image;
+ ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
+ ensure(dev->CreateShaderResourceView(tex, 0, &srv[0]));
+ tex->Release();
+
+ texsd.pSysMem = g_tux_image;
+ ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
+ ensure(dev->CreateShaderResourceView(tex, 0, &srv[1]));
+ tex->Release();
+
+ D3D11_SAMPLER_DESC sampd;
+ memset(&sampd, 0, sizeof(sampd));
+ sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.MinLOD = -FLT_MAX;
+ sampd.MaxLOD = FLT_MAX;
+
+ sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ dev->CreateSamplerState(&sampd, &samp[0]);
+
+ sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
+ dev->CreateSamplerState(&sampd, &samp[1]);
+ return true;
+ }
+
+ virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->VSSetShader(vs, NULL, 0);
+ ctx->PSSetShader(ps, NULL, 0);
+
+ ctx->PSSetShaderResources(0, 2, srv);
+ ctx->PSSetSamplers(0, 2, samp);
+
+ quad->bind_and_draw(ctx);
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11tex();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl
new file mode 100755
index 00000000000..1a6990cc396
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl
@@ -0,0 +1,66 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+Texture2D tex0;
+Texture2D tex1;
+sampler samp0;
+sampler samp1;
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float2 texcoord : TEXCOORD;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float2 texcoord : TEXCOORD;
+ float4 factors : FACTORS;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.texcoord = input.texcoord * 8;
+ result.factors.xy = input.texcoord;
+ result.factors.zw = 1 - input.texcoord;
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ float4 a0 = tex0.Sample(samp0, input.texcoord);
+ float4 a1 = tex0.Sample(samp1, input.texcoord);
+ float4 a = a0 * input.factors.z + a1 * input.factors.x;
+
+ float4 b0 = tex1.Sample(samp0, input.texcoord);
+ float4 b1 = tex1.Sample(samp1, input.texcoord);
+ float4 b = b0 * input.factors.z + b1 * input.factors.x;
+
+ return a * input.factors.w + b * input.factors.y;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h
new file mode 100755
index 00000000000..722ed9afd0f
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h
@@ -0,0 +1,234 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tex.hlsl.ps.h /Eps /Tps_4_0 d3d11tex.hlsl
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// samp0 sampler NA NA 0 1
+// samp1 sampler NA NA 1 1
+// tex0 texture float4 2d 0 1
+// tex1 texture float4 2d 1 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// FACTORS 0 xyzw 2 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_sampler s1, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t1
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v2.xyzw
+dcl_output o0.xyzw
+dcl_temps 3
+sample r0.xyzw, v1.xyxx, t1.xyzw, s1
+mul r0.xyzw, r0.xyzw, v2.xxxx
+sample r1.xyzw, v1.xyxx, t1.xyzw, s0
+mad r0.xyzw, r1.xyzw, v2.zzzz, r0.xyzw
+mul r0.xyzw, r0.xyzw, v2.yyyy
+sample r1.xyzw, v1.xyxx, t0.xyzw, s1
+mul r1.xyzw, r1.xyzw, v2.xxxx
+sample r2.xyzw, v1.xyxx, t0.xyzw, s0
+mad r1.xyzw, r2.xyzw, v2.zzzz, r1.xyzw
+mad o0.xyzw, r1.xyzw, v2.wwww, r0.xyzw
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 139, 203,
+ 114, 37, 104, 101, 201, 12,
+ 197, 147, 116, 98, 80, 214,
+ 173, 207, 1, 0, 0, 0,
+ 16, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 32, 1, 0, 0, 152, 1,
+ 0, 0, 204, 1, 0, 0,
+ 148, 3, 0, 0, 82, 68,
+ 69, 70, 228, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 178, 0, 0, 0, 156, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 162, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 168, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 12, 0, 0, 0, 173, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 12, 0, 0, 0,
+ 115, 97, 109, 112, 48, 0,
+ 115, 97, 109, 112, 49, 0,
+ 116, 101, 120, 48, 0, 116,
+ 101, 120, 49, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 73, 83, 71, 78, 112, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 101, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 15, 15, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 70, 65, 67, 84, 79,
+ 82, 83, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 192, 1, 0, 0,
+ 64, 0, 0, 0, 112, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 1, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 1, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 3, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 1, 0, 0, 0, 0, 96,
+ 16, 0, 1, 0, 0, 0,
+ 56, 0, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 6, 16, 16, 0,
+ 2, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 1, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 50, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
+ 166, 26, 16, 0, 2, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 7, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 86, 21, 16, 0, 2, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 1, 0,
+ 0, 0, 56, 0, 0, 7,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 6, 16,
+ 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 50, 0, 0, 9, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 14, 16, 0, 2, 0,
+ 0, 0, 166, 26, 16, 0,
+ 2, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
+ 50, 0, 0, 9, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 246, 31, 16, 0,
+ 2, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 11, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h
new file mode 100755
index 00000000000..0e3ebcd66d8
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h
@@ -0,0 +1,153 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tex.hlsl.vs.h /Evs /Tvs_4_0 d3d11tex.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+// FACTORS 0 xyzw 2 NONE float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_output o2.xyzw
+mov o0.xyzw, v0.xyzw
+mul o1.xy, v1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
+mad o2.xyzw, v1.xyxy, l(1.000000, 1.000000, -1.000000, -1.000000), l(0.000000, 0.000000, 1.000000, 1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 129, 141,
+ 49, 0, 46, 132, 26, 20,
+ 64, 38, 200, 86, 119, 202,
+ 172, 121, 1, 0, 0, 0,
+ 160, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 88, 1, 0, 0,
+ 36, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0,
+ 171, 171, 79, 83, 71, 78,
+ 112, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 12, 0, 0,
+ 101, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 70, 65, 67,
+ 84, 79, 82, 83, 0, 171,
+ 171, 171, 83, 72, 68, 82,
+ 196, 0, 0, 0, 64, 0,
+ 1, 0, 49, 0, 0, 0,
+ 95, 0, 0, 3, 242, 16,
+ 16, 0, 0, 0, 0, 0,
+ 95, 0, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 103, 0, 0, 4, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 50, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 10, 50, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 65, 0, 0,
+ 0, 65, 0, 0, 0, 0,
+ 0, 0, 0, 0, 50, 0,
+ 0, 15, 242, 32, 16, 0,
+ 2, 0, 0, 0, 70, 20,
+ 16, 0, 1, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 128, 63, 0, 0, 128, 63,
+ 0, 0, 128, 191, 0, 0,
+ 128, 191, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 128, 63,
+ 0, 0, 128, 63, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj
new file mode 100755
index 00000000000..ea6cc038687
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj
@@ -0,0 +1,98 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{14F73B97-2DC6-423E-97D9-64E3368713DC}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d11tex</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d11tex.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d11app\d3d11app.h" />
+ <ClInclude Include="d3d11tex.hlsl.ps.h" />
+ <ClInclude Include="d3d11tex.hlsl.vs.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
+ <ClCompile Include="d3d11tex.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp
new file mode 100755
index 00000000000..5622074e19d
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp
@@ -0,0 +1,120 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d11app.h"
+#include "d3d11tri.hlsl.ps.h"
+#include "d3d11tri.hlsl.vs.h"
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices[3] =
+{
+ {
+ { 0.0f, 0.9f, 0.5f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f }
+ },
+ {
+ { 0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 0.0f, 1.0f, 1.0f }
+ },
+ {
+ { -0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f }
+ },
+};
+
+struct d3d11tri : public d3d11_application
+{
+ ID3D11PixelShader* ps;
+ ID3D11VertexShader* vs;
+ ID3D11InputLayout* layout;
+ ID3D11Buffer* vb;
+
+ virtual bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+
+ D3D11_INPUT_ELEMENT_DESC elements[] =
+ {
+ // inverse order to make sure the implementation can properly parse the vertex shader signature
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
+ D3D11_BUFFER_DESC bufferd;
+ bufferd.ByteWidth = sizeof(vertices);
+ bufferd.Usage = D3D11_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferd.CPUAccessFlags = 0;
+ bufferd.MiscFlags = 0;
+ bufferd.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = vertices;
+ buffersd.SysMemPitch = sizeof(vertices);
+ buffersd.SysMemSlicePitch = sizeof(vertices);
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
+
+ return true;
+ }
+
+ virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ float clear_color[4] = {1, 0, 1, 1};
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->ClearRenderTargetView(rtv, clear_color);
+
+ ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ctx->IASetInputLayout(layout);
+ unsigned stride = 2 * 4 * 4;
+ unsigned offset = 0;
+ ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
+
+ ctx->VSSetShader(vs, NULL, 0);
+ ctx->PSSetShader(ps, NULL, 0);
+
+ ctx->Draw(3, 0);
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11tri();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl
new file mode 100755
index 00000000000..6bdd448ce0a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl
@@ -0,0 +1,50 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float4 color : COLOR;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.color = input.color;
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ return input.color;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h
new file mode 100755
index 00000000000..21f6141f380
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h
@@ -0,0 +1,112 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tri.hlsl.ps.h /Eps /Tps_4_0 d3d11tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+mov o0.xyzw, v1.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 206, 120,
+ 117, 238, 118, 127, 10, 87,
+ 80, 75, 114, 198, 95, 2,
+ 120, 102, 1, 0, 0, 0,
+ 208, 1, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 20, 1, 0, 0,
+ 84, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 56, 0,
+ 0, 0, 64, 0, 0, 0,
+ 14, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h
new file mode 100755
index 00000000000..edf18e01f76
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tri.hlsl.vs.h /Evs /Tvs_4_0 d3d11tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyzw, v0.xyzw
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 190, 171,
+ 186, 20, 44, 105, 95, 129,
+ 137, 204, 223, 72, 251, 159,
+ 126, 176, 1, 0, 0, 0,
+ 28, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 220, 0,
+ 0, 0, 48, 1, 0, 0,
+ 160, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 72, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 67, 79, 76,
+ 79, 82, 0, 171, 79, 83,
+ 71, 78, 76, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 67, 79, 76, 79,
+ 82, 0, 171, 171, 83, 72,
+ 68, 82, 104, 0, 0, 0,
+ 64, 0, 1, 0, 26, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 30, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 1, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.vcxproj
new file mode 100755
index 00000000000..3ed69fc6f2c
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.vcxproj
@@ -0,0 +1,99 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{1C11FC42-BFB5-4668-97F6-C5B564754F8F}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d11tri</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d11tri.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d11app\d3d11app.h" />
+ <ClInclude Include="d3d11tri.hlsl.ps.h" />
+ <ClInclude Include="d3d11tri.hlsl.vs.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
+ <ClCompile Include="d3d11tri.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/gallium/state_trackers/d3d1x/progs/data/cornell_box_image.h b/src/gallium/state_trackers/d3d1x/progs/data/cornell_box_image.h
new file mode 100755
index 00000000000..007b151f093
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/data/cornell_box_image.h
@@ -0,0 +1,1028 @@
+unsigned char g_cornell_box_image[] =
+{
+ 159, 93, 68, 255,
+ 171, 158, 120, 255,
+ 167, 153, 115, 255,
+ 167, 158, 121, 255,
+ 166, 161, 122, 255,
+ 164, 163, 122, 255,
+ 163, 166, 124, 255,
+ 165, 166, 125, 255,
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+};
+
diff --git a/src/gallium/state_trackers/d3d1x/progs/data/tux_image.h b/src/gallium/state_trackers/d3d1x/progs/data/tux_image.h
new file mode 100755
index 00000000000..53aeffa5582
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/data/tux_image.h
@@ -0,0 +1,1028 @@
+unsigned char g_tux_image[] =
+{
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+
diff --git a/src/gallium/state_trackers/d3d1x/progs/progs.sln b/src/gallium/state_trackers/d3d1x/progs/progs.sln
new file mode 100755
index 00000000000..13c2d6e581c
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/progs/progs.sln
@@ -0,0 +1,49 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "d3d11app", "d3d11app", "{77576C4F-7281-41FB-A5C7-D12707AB9ED0}"
+ ProjectSection(SolutionItems) = preProject
+ d3d11app\d3d11blit.hlsl = d3d11app\d3d11blit.hlsl
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11gears", "d3d11gears\d3d11gears.vcxproj", "{706313AB-8F2C-48D2-9F67-31AA043F48C9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tri", "d3d11tri\d3d11tri.vcxproj", "{1C11FC42-BFB5-4668-97F6-C5B564754F8F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11spikysphere", "d3d11spikysphere\d3d11spikysphere.vcxproj", "{64988608-72A3-4125-8A31-45E1EACE8F0A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tex", "d3d11tex\d3d11tex.vcxproj", "{14F73B97-2DC6-423E-97D9-64E3368713DC}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d10tri", "d3d10tri\d3d10tri.vcxproj", "{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.ActiveCfg = Debug|Win32
+ {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.Build.0 = Debug|Win32
+ {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Release|Win32.ActiveCfg = Release|Win32
+ {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Release|Win32.Build.0 = Release|Win32
+ {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Debug|Win32.Build.0 = Debug|Win32
+ {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Release|Win32.ActiveCfg = Release|Win32
+ {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Release|Win32.Build.0 = Release|Win32
+ {64988608-72A3-4125-8A31-45E1EACE8F0A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {64988608-72A3-4125-8A31-45E1EACE8F0A}.Debug|Win32.Build.0 = Debug|Win32
+ {64988608-72A3-4125-8A31-45E1EACE8F0A}.Release|Win32.ActiveCfg = Release|Win32
+ {64988608-72A3-4125-8A31-45E1EACE8F0A}.Release|Win32.Build.0 = Release|Win32
+ {14F73B97-2DC6-423E-97D9-64E3368713DC}.Debug|Win32.ActiveCfg = Debug|Win32
+ {14F73B97-2DC6-423E-97D9-64E3368713DC}.Debug|Win32.Build.0 = Debug|Win32
+ {14F73B97-2DC6-423E-97D9-64E3368713DC}.Release|Win32.ActiveCfg = Release|Win32
+ {14F73B97-2DC6-423E-97D9-64E3368713DC}.Release|Win32.Build.0 = Release|Win32
+ {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Debug|Win32.Build.0 = Debug|Win32
+ {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Release|Win32.ActiveCfg = Release|Win32
+ {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/src/gallium/state_trackers/d3d1x/tools/fxc b/src/gallium/state_trackers/d3d1x/tools/fxc
new file mode 100755
index 00000000000..0cf76a0af6e
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/tools/fxc
@@ -0,0 +1,16 @@
+#!/bin/bash
+dir="$(dirname "$0")/../mstools"
+(cd "$dir"; ./download-mstools)
+
+arch="$(uname -m)"
+if test "$arch" == i386 || test "$arch" == i486 || test "$arch" == i586 || test "$arch" == i686 || test "$arch" == x86_64; then
+ emu="wine"
+else
+ emu="qemu-i386 wine"
+fi
+exe="$dir/fxc.exe"
+if test "$#" == 0 || test "$1" == "--help"; then
+ exec $emu "$exe" "/?"
+else
+ exec $emu "$exe" "$@"
+fi
diff --git a/src/gallium/state_trackers/d3d1x/w32api b/src/gallium/state_trackers/d3d1x/w32api
new file mode 120000
index 00000000000..e47a1989e10
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/w32api
@@ -0,0 +1 @@
+/usr/include/wine/windows \ No newline at end of file
diff --git a/src/gallium/state_trackers/egl/Makefile b/src/gallium/state_trackers/egl/Makefile
index 4199d7c6baa..8dbfc5b8e56 100644
--- a/src/gallium/state_trackers/egl/Makefile
+++ b/src/gallium/state_trackers/egl/Makefile
@@ -24,9 +24,9 @@ x11_SOURCES = $(wildcard x11/*.c) \
x11_OBJECTS = $(x11_SOURCES:.c=.o)
-kms_INCLUDES = -I$(TOP)/src/gallium/winsys $(shell pkg-config --cflags-only-I libdrm)
-kms_SOURCES = $(wildcard kms/*.c)
-kms_OBJECTS = $(kms_SOURCES:.c=.o)
+drm_INCLUDES = -I$(TOP)/src/gallium/winsys $(shell pkg-config --cflags-only-I libdrm)
+drm_SOURCES = $(wildcard drm/*.c)
+drm_OBJECTS = $(drm_SOURCES:.c=.o)
fbdev_INCLUDES = -I$(TOP)/src/gallium/winsys/sw
@@ -34,8 +34,8 @@ fbdev_SOURCES = $(wildcard fbdev/*.c)
fbdev_OBJECTS = $(fbdev_SOURCES:.c=.o)
-ALL_INCLUDES = $(common_INCLUDES) $(x11_INCLUDES) $(kms_INCLUDES) $(fbdev_INCLUDES)
-ALL_SOURCES = $(common_SOURCES) $(x11_SOURCES) $(kms_SOURCES) $(fbdev_SOURCES)
+ALL_INCLUDES = $(common_INCLUDES) $(x11_INCLUDES) $(drm_INCLUDES) $(fbdev_INCLUDES)
+ALL_SOURCES = $(common_SOURCES) $(x11_SOURCES) $(drm_SOURCES) $(fbdev_SOURCES)
EGL_OBJECTS = $(common_OBJECTS)
EGL_CPPFLAGS = $(common_INCLUDES)
@@ -45,9 +45,9 @@ ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
EGL_OBJECTS += $(x11_OBJECTS)
EGL_CPPFLAGS += -DHAVE_X11_BACKEND
endif
-ifneq ($(findstring kms, $(EGL_PLATFORMS)),)
-EGL_OBJECTS += $(kms_OBJECTS)
-EGL_CPPFLAGS += -DHAVE_KMS_BACKEND
+ifneq ($(findstring drm, $(EGL_PLATFORMS)),)
+EGL_OBJECTS += $(drm_OBJECTS)
+EGL_CPPFLAGS += -DHAVE_DRM_BACKEND
endif
ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),)
EGL_OBJECTS += $(fbdev_OBJECTS)
@@ -87,8 +87,8 @@ $(common_OBJECTS): %.o: %.c
$(x11_OBJECTS): %.o: %.c
$(call egl-cc,x11)
-$(kms_OBJECTS): %.o: %.c
- $(call egl-cc,kms)
+$(drm_OBJECTS): %.o: %.c
+ $(call egl-cc,drm)
$(fbdev_OBJECTS): %.o: %.c
$(call egl-cc,fbdev)
diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c
index 33a838fb798..ce2b1f7bb94 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d.c
@@ -65,8 +65,8 @@ egl_g3d_get_platform(_EGLDriver *drv, _EGLPlatformType plat)
break;
case _EGL_PLATFORM_DRM:
plat_name = "DRM";
-#ifdef HAVE_KMS_BACKEND
- nplat = native_get_kms_platform();
+#ifdef HAVE_DRM_BACKEND
+ nplat = native_get_drm_platform();
#endif
break;
case _EGL_PLATFORM_FBDEV:
diff --git a/src/gallium/state_trackers/egl/common/native.h b/src/gallium/state_trackers/egl/common/native.h
index 9f34c517ef8..3c3f57e2670 100644
--- a/src/gallium/state_trackers/egl/common/native.h
+++ b/src/gallium/state_trackers/egl/common/native.h
@@ -227,7 +227,7 @@ const struct native_platform *
native_get_x11_platform(void);
const struct native_platform *
-native_get_kms_platform(void);
+native_get_drm_platform(void);
const struct native_platform *
native_get_fbdev_platform(void);
diff --git a/src/gallium/state_trackers/egl/drm/modeset.c b/src/gallium/state_trackers/egl/drm/modeset.c
new file mode 100644
index 00000000000..06a60770537
--- /dev/null
+++ b/src/gallium/state_trackers/egl/drm/modeset.c
@@ -0,0 +1,619 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <[email protected]>
+ */
+
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "egllog.h"
+
+#include "native_drm.h"
+
+static boolean
+drm_surface_validate(struct native_surface *nsurf, uint attachment_mask,
+ unsigned int *seq_num, struct pipe_resource **textures,
+ int *width, int *height)
+{
+ struct drm_surface *drmsurf = drm_surface(nsurf);
+
+ if (!resource_surface_add_resources(drmsurf->rsurf, attachment_mask))
+ return FALSE;
+ if (textures)
+ resource_surface_get_resources(drmsurf->rsurf, textures, attachment_mask);
+
+ if (seq_num)
+ *seq_num = drmsurf->sequence_number;
+ if (width)
+ *width = drmsurf->width;
+ if (height)
+ *height = drmsurf->height;
+
+ return TRUE;
+}
+
+/**
+ * Add textures as DRM framebuffers.
+ */
+static boolean
+drm_surface_init_framebuffers(struct native_surface *nsurf, boolean need_back)
+{
+ struct drm_surface *drmsurf = drm_surface(nsurf);
+ struct drm_display *drmdpy = drmsurf->drmdpy;
+ int num_framebuffers = (need_back) ? 2 : 1;
+ int i, err;
+
+ for (i = 0; i < num_framebuffers; i++) {
+ struct drm_framebuffer *fb;
+ enum native_attachment natt;
+ struct winsys_handle whandle;
+ uint block_bits;
+
+ if (i == 0) {
+ fb = &drmsurf->front_fb;
+ natt = NATIVE_ATTACHMENT_FRONT_LEFT;
+ }
+ else {
+ fb = &drmsurf->back_fb;
+ natt = NATIVE_ATTACHMENT_BACK_LEFT;
+ }
+
+ if (!fb->texture) {
+ /* make sure the texture has been allocated */
+ resource_surface_add_resources(drmsurf->rsurf, 1 << natt);
+ fb->texture =
+ resource_surface_get_single_resource(drmsurf->rsurf, natt);
+ if (!fb->texture)
+ return FALSE;
+ }
+
+ /* already initialized */
+ if (fb->buffer_id)
+ continue;
+
+ /* TODO detect the real value */
+ fb->is_passive = TRUE;
+
+ memset(&whandle, 0, sizeof(whandle));
+ whandle.type = DRM_API_HANDLE_TYPE_KMS;
+
+ if (!drmdpy->base.screen->resource_get_handle(drmdpy->base.screen,
+ fb->texture, &whandle))
+ return FALSE;
+
+ block_bits = util_format_get_blocksizebits(drmsurf->color_format);
+ err = drmModeAddFB(drmdpy->fd, drmsurf->width, drmsurf->height,
+ block_bits, block_bits, whandle.stride, whandle.handle,
+ &fb->buffer_id);
+ if (err) {
+ fb->buffer_id = 0;
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+static boolean
+drm_surface_flush_frontbuffer(struct native_surface *nsurf)
+{
+#ifdef DRM_MODE_FEATURE_DIRTYFB
+ struct drm_surface *drmsurf = drm_surface(nsurf);
+ struct drm_display *drmdpy = drmsurf->drmdpy;
+
+ if (drmsurf->front_fb.is_passive)
+ drmModeDirtyFB(drmdpy->fd, drmsurf->front_fb.buffer_id, NULL, 0);
+#endif
+
+ return TRUE;
+}
+
+static boolean
+drm_surface_swap_buffers(struct native_surface *nsurf)
+{
+ struct drm_surface *drmsurf = drm_surface(nsurf);
+ struct drm_crtc *drmcrtc = &drmsurf->current_crtc;
+ struct drm_display *drmdpy = drmsurf->drmdpy;
+ struct drm_framebuffer tmp_fb;
+ int err;
+
+ if (!drmsurf->back_fb.buffer_id) {
+ if (!drm_surface_init_framebuffers(&drmsurf->base, TRUE))
+ return FALSE;
+ }
+
+ if (drmsurf->is_shown && drmcrtc->crtc) {
+ err = drmModeSetCrtc(drmdpy->fd, drmcrtc->crtc->crtc_id,
+ drmsurf->back_fb.buffer_id, drmcrtc->crtc->x, drmcrtc->crtc->y,
+ drmcrtc->connectors, drmcrtc->num_connectors, &drmcrtc->crtc->mode);
+ if (err)
+ return FALSE;
+ }
+
+ /* swap the buffers */
+ tmp_fb = drmsurf->front_fb;
+ drmsurf->front_fb = drmsurf->back_fb;
+ drmsurf->back_fb = tmp_fb;
+
+ resource_surface_swap_buffers(drmsurf->rsurf,
+ NATIVE_ATTACHMENT_FRONT_LEFT, NATIVE_ATTACHMENT_BACK_LEFT, FALSE);
+ /* the front/back textures are swapped */
+ drmsurf->sequence_number++;
+ drmdpy->event_handler->invalid_surface(&drmdpy->base,
+ &drmsurf->base, drmsurf->sequence_number);
+
+ return TRUE;
+}
+
+static void
+drm_surface_wait(struct native_surface *nsurf)
+{
+ /* no-op */
+}
+
+static void
+drm_surface_destroy(struct native_surface *nsurf)
+{
+ struct drm_surface *drmsurf = drm_surface(nsurf);
+
+ if (drmsurf->current_crtc.crtc)
+ drmModeFreeCrtc(drmsurf->current_crtc.crtc);
+
+ if (drmsurf->front_fb.buffer_id)
+ drmModeRmFB(drmsurf->drmdpy->fd, drmsurf->front_fb.buffer_id);
+ pipe_resource_reference(&drmsurf->front_fb.texture, NULL);
+
+ if (drmsurf->back_fb.buffer_id)
+ drmModeRmFB(drmsurf->drmdpy->fd, drmsurf->back_fb.buffer_id);
+ pipe_resource_reference(&drmsurf->back_fb.texture, NULL);
+
+ resource_surface_destroy(drmsurf->rsurf);
+ FREE(drmsurf);
+}
+
+static struct drm_surface *
+drm_display_create_surface(struct native_display *ndpy,
+ const struct native_config *nconf,
+ uint width, uint height)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ struct drm_config *drmconf = drm_config(nconf);
+ struct drm_surface *drmsurf;
+
+ drmsurf = CALLOC_STRUCT(drm_surface);
+ if (!drmsurf)
+ return NULL;
+
+ drmsurf->drmdpy = drmdpy;
+ drmsurf->color_format = drmconf->base.color_format;
+ drmsurf->width = width;
+ drmsurf->height = height;
+
+ drmsurf->rsurf = resource_surface_create(drmdpy->base.screen,
+ drmsurf->color_format,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_SAMPLER_VIEW |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT);
+ if (!drmsurf->rsurf) {
+ FREE(drmsurf);
+ return NULL;
+ }
+
+ resource_surface_set_size(drmsurf->rsurf, drmsurf->width, drmsurf->height);
+
+ drmsurf->base.destroy = drm_surface_destroy;
+ drmsurf->base.swap_buffers = drm_surface_swap_buffers;
+ drmsurf->base.flush_frontbuffer = drm_surface_flush_frontbuffer;
+ drmsurf->base.validate = drm_surface_validate;
+ drmsurf->base.wait = drm_surface_wait;
+
+ return drmsurf;
+}
+
+/**
+ * Choose a CRTC that supports all given connectors.
+ */
+static uint32_t
+drm_display_choose_crtc(struct native_display *ndpy,
+ uint32_t *connectors, int num_connectors)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ int idx;
+
+ for (idx = 0; idx < drmdpy->resources->count_crtcs; idx++) {
+ boolean found_crtc = TRUE;
+ int i, j;
+
+ for (i = 0; i < num_connectors; i++) {
+ drmModeConnectorPtr connector;
+ int encoder_idx = -1;
+
+ connector = drmModeGetConnector(drmdpy->fd, connectors[i]);
+ if (!connector) {
+ found_crtc = FALSE;
+ break;
+ }
+
+ /* find an encoder the CRTC supports */
+ for (j = 0; j < connector->count_encoders; j++) {
+ drmModeEncoderPtr encoder =
+ drmModeGetEncoder(drmdpy->fd, connector->encoders[j]);
+ if (encoder->possible_crtcs & (1 << idx)) {
+ encoder_idx = j;
+ break;
+ }
+ drmModeFreeEncoder(encoder);
+ }
+
+ drmModeFreeConnector(connector);
+ if (encoder_idx < 0) {
+ found_crtc = FALSE;
+ break;
+ }
+ }
+
+ if (found_crtc)
+ break;
+ }
+
+ if (idx >= drmdpy->resources->count_crtcs) {
+ _eglLog(_EGL_WARNING,
+ "failed to find a CRTC that supports the given %d connectors",
+ num_connectors);
+ return 0;
+ }
+
+ return drmdpy->resources->crtcs[idx];
+}
+
+/**
+ * Remember the original CRTC status and set the CRTC
+ */
+static boolean
+drm_display_set_crtc(struct native_display *ndpy, int crtc_idx,
+ uint32_t buffer_id, uint32_t x, uint32_t y,
+ uint32_t *connectors, int num_connectors,
+ drmModeModeInfoPtr mode)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ struct drm_crtc *drmcrtc = &drmdpy->saved_crtcs[crtc_idx];
+ uint32_t crtc_id;
+ int err;
+
+ if (drmcrtc->crtc) {
+ crtc_id = drmcrtc->crtc->crtc_id;
+ }
+ else {
+ int count = 0, i;
+
+ /*
+ * Choose the CRTC once. It could be more dynamic, but let's keep it
+ * simple for now.
+ */
+ crtc_id = drm_display_choose_crtc(&drmdpy->base,
+ connectors, num_connectors);
+
+ /* save the original CRTC status */
+ drmcrtc->crtc = drmModeGetCrtc(drmdpy->fd, crtc_id);
+ if (!drmcrtc->crtc)
+ return FALSE;
+
+ for (i = 0; i < drmdpy->num_connectors; i++) {
+ struct drm_connector *drmconn = &drmdpy->connectors[i];
+ drmModeConnectorPtr connector = drmconn->connector;
+ drmModeEncoderPtr encoder;
+
+ encoder = drmModeGetEncoder(drmdpy->fd, connector->encoder_id);
+ if (encoder) {
+ if (encoder->crtc_id == crtc_id) {
+ drmcrtc->connectors[count++] = connector->connector_id;
+ if (count >= Elements(drmcrtc->connectors))
+ break;
+ }
+ drmModeFreeEncoder(encoder);
+ }
+ }
+
+ drmcrtc->num_connectors = count;
+ }
+
+ err = drmModeSetCrtc(drmdpy->fd, crtc_id, buffer_id, x, y,
+ connectors, num_connectors, mode);
+ if (err) {
+ drmModeFreeCrtc(drmcrtc->crtc);
+ drmcrtc->crtc = NULL;
+ drmcrtc->num_connectors = 0;
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static boolean
+drm_display_program(struct native_display *ndpy, int crtc_idx,
+ struct native_surface *nsurf, uint x, uint y,
+ const struct native_connector **nconns, int num_nconns,
+ const struct native_mode *nmode)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ struct drm_surface *drmsurf = drm_surface(nsurf);
+ const struct drm_mode *drmmode = drm_mode(nmode);
+ uint32_t connector_ids[32];
+ uint32_t buffer_id;
+ drmModeModeInfo mode_tmp, *mode;
+ int i;
+
+ if (num_nconns > Elements(connector_ids)) {
+ _eglLog(_EGL_WARNING, "too many connectors (%d)", num_nconns);
+ num_nconns = Elements(connector_ids);
+ }
+
+ if (drmsurf) {
+ if (!drm_surface_init_framebuffers(&drmsurf->base, FALSE))
+ return FALSE;
+
+ buffer_id = drmsurf->front_fb.buffer_id;
+ /* the mode argument of drmModeSetCrtc is not constified */
+ mode_tmp = drmmode->mode;
+ mode = &mode_tmp;
+ }
+ else {
+ /* disable the CRTC */
+ buffer_id = 0;
+ mode = NULL;
+ num_nconns = 0;
+ }
+
+ for (i = 0; i < num_nconns; i++) {
+ struct drm_connector *drmconn = drm_connector(nconns[i]);
+ connector_ids[i] = drmconn->connector->connector_id;
+ }
+
+ if (!drm_display_set_crtc(&drmdpy->base, crtc_idx, buffer_id, x, y,
+ connector_ids, num_nconns, mode)) {
+ _eglLog(_EGL_WARNING, "failed to set CRTC %d", crtc_idx);
+
+ return FALSE;
+ }
+
+ if (drmdpy->shown_surfaces[crtc_idx])
+ drmdpy->shown_surfaces[crtc_idx]->is_shown = FALSE;
+ drmdpy->shown_surfaces[crtc_idx] = drmsurf;
+
+ /* remember the settings for buffer swapping */
+ if (drmsurf) {
+ uint32_t crtc_id = drmdpy->saved_crtcs[crtc_idx].crtc->crtc_id;
+ struct drm_crtc *drmcrtc = &drmsurf->current_crtc;
+
+ if (drmcrtc->crtc)
+ drmModeFreeCrtc(drmcrtc->crtc);
+ drmcrtc->crtc = drmModeGetCrtc(drmdpy->fd, crtc_id);
+
+ assert(num_nconns < Elements(drmcrtc->connectors));
+ memcpy(drmcrtc->connectors, connector_ids,
+ sizeof(*connector_ids) * num_nconns);
+ drmcrtc->num_connectors = num_nconns;
+
+ drmsurf->is_shown = TRUE;
+ }
+
+ return TRUE;
+}
+
+static const struct native_mode **
+drm_display_get_modes(struct native_display *ndpy,
+ const struct native_connector *nconn,
+ int *num_modes)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ struct drm_connector *drmconn = drm_connector(nconn);
+ const struct native_mode **nmodes_return;
+ int count, i;
+
+ /* delete old data */
+ if (drmconn->connector) {
+ drmModeFreeConnector(drmconn->connector);
+ FREE(drmconn->drm_modes);
+
+ drmconn->connector = NULL;
+ drmconn->drm_modes = NULL;
+ drmconn->num_modes = 0;
+ }
+
+ /* detect again */
+ drmconn->connector = drmModeGetConnector(drmdpy->fd, drmconn->connector_id);
+ if (!drmconn->connector)
+ return NULL;
+
+ count = drmconn->connector->count_modes;
+ drmconn->drm_modes = CALLOC(count, sizeof(*drmconn->drm_modes));
+ if (!drmconn->drm_modes) {
+ drmModeFreeConnector(drmconn->connector);
+ drmconn->connector = NULL;
+
+ return NULL;
+ }
+
+ for (i = 0; i < count; i++) {
+ struct drm_mode *drmmode = &drmconn->drm_modes[i];
+ drmModeModeInfoPtr mode = &drmconn->connector->modes[i];
+
+ drmmode->mode = *mode;
+
+ drmmode->base.desc = drmmode->mode.name;
+ drmmode->base.width = drmmode->mode.hdisplay;
+ drmmode->base.height = drmmode->mode.vdisplay;
+ drmmode->base.refresh_rate = drmmode->mode.vrefresh;
+ /* not all kernels have vrefresh = refresh_rate * 1000 */
+ if (drmmode->base.refresh_rate > 1000)
+ drmmode->base.refresh_rate = (drmmode->base.refresh_rate + 500) / 1000;
+ }
+
+ nmodes_return = MALLOC(count * sizeof(*nmodes_return));
+ if (nmodes_return) {
+ for (i = 0; i < count; i++)
+ nmodes_return[i] = &drmconn->drm_modes[i].base;
+ if (num_modes)
+ *num_modes = count;
+ }
+
+ return nmodes_return;
+}
+
+static const struct native_connector **
+drm_display_get_connectors(struct native_display *ndpy, int *num_connectors,
+ int *num_crtc)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ const struct native_connector **connectors;
+ int i;
+
+ if (!drmdpy->connectors) {
+ drmdpy->connectors =
+ CALLOC(drmdpy->resources->count_connectors, sizeof(*drmdpy->connectors));
+ if (!drmdpy->connectors)
+ return NULL;
+
+ for (i = 0; i < drmdpy->resources->count_connectors; i++) {
+ struct drm_connector *drmconn = &drmdpy->connectors[i];
+
+ drmconn->connector_id = drmdpy->resources->connectors[i];
+ /* drmconn->connector is allocated when the modes are asked */
+ }
+
+ drmdpy->num_connectors = drmdpy->resources->count_connectors;
+ }
+
+ connectors = MALLOC(drmdpy->num_connectors * sizeof(*connectors));
+ if (connectors) {
+ for (i = 0; i < drmdpy->num_connectors; i++)
+ connectors[i] = &drmdpy->connectors[i].base;
+ if (num_connectors)
+ *num_connectors = drmdpy->num_connectors;
+ }
+
+ if (num_crtc)
+ *num_crtc = drmdpy->resources->count_crtcs;
+
+ return connectors;
+}
+
+static struct native_surface *
+drm_display_create_scanout_surface(struct native_display *ndpy,
+ const struct native_config *nconf,
+ uint width, uint height)
+{
+ struct drm_surface *drmsurf;
+
+ drmsurf = drm_display_create_surface(ndpy, nconf, width, height);
+ return &drmsurf->base;
+}
+
+static struct native_display_modeset drm_display_modeset = {
+ .get_connectors = drm_display_get_connectors,
+ .get_modes = drm_display_get_modes,
+ .create_scanout_surface = drm_display_create_scanout_surface,
+ .program = drm_display_program
+};
+
+void
+drm_display_fini_modeset(struct native_display *ndpy)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ int i;
+
+ if (drmdpy->connectors) {
+ for (i = 0; i < drmdpy->num_connectors; i++) {
+ struct drm_connector *drmconn = &drmdpy->connectors[i];
+ if (drmconn->connector) {
+ drmModeFreeConnector(drmconn->connector);
+ FREE(drmconn->drm_modes);
+ }
+ }
+ FREE(drmdpy->connectors);
+ }
+
+ if (drmdpy->shown_surfaces) {
+ FREE(drmdpy->shown_surfaces);
+ drmdpy->shown_surfaces = NULL;
+ }
+
+ if (drmdpy->saved_crtcs) {
+ for (i = 0; i < drmdpy->resources->count_crtcs; i++) {
+ struct drm_crtc *drmcrtc = &drmdpy->saved_crtcs[i];
+
+ if (drmcrtc->crtc) {
+ /* restore crtc */
+ drmModeSetCrtc(drmdpy->fd, drmcrtc->crtc->crtc_id,
+ drmcrtc->crtc->buffer_id, drmcrtc->crtc->x, drmcrtc->crtc->y,
+ drmcrtc->connectors, drmcrtc->num_connectors,
+ &drmcrtc->crtc->mode);
+
+ drmModeFreeCrtc(drmcrtc->crtc);
+ }
+ }
+ FREE(drmdpy->saved_crtcs);
+ }
+
+ if (drmdpy->resources) {
+ drmModeFreeResources(drmdpy->resources);
+ drmdpy->resources = NULL;
+ }
+
+ drmdpy->base.modeset = NULL;
+}
+
+boolean
+drm_display_init_modeset(struct native_display *ndpy)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+
+ /* resources are fixed, unlike crtc, connector, or encoder */
+ drmdpy->resources = drmModeGetResources(drmdpy->fd);
+ if (!drmdpy->resources) {
+ _eglLog(_EGL_DEBUG, "Failed to get KMS resources. Disable modeset.");
+ return FALSE;
+ }
+
+ drmdpy->saved_crtcs =
+ CALLOC(drmdpy->resources->count_crtcs, sizeof(*drmdpy->saved_crtcs));
+ if (!drmdpy->saved_crtcs) {
+ drm_display_fini_modeset(&drmdpy->base);
+ return FALSE;
+ }
+
+ drmdpy->shown_surfaces =
+ CALLOC(drmdpy->resources->count_crtcs, sizeof(*drmdpy->shown_surfaces));
+ if (!drmdpy->shown_surfaces) {
+ drm_display_fini_modeset(&drmdpy->base);
+ return FALSE;
+ }
+
+ drmdpy->base.modeset = &drm_display_modeset;
+
+ return TRUE;
+}
diff --git a/src/gallium/state_trackers/egl/drm/native_drm.c b/src/gallium/state_trackers/egl/drm/native_drm.c
new file mode 100644
index 00000000000..f6dc5584370
--- /dev/null
+++ b/src/gallium/state_trackers/egl/drm/native_drm.c
@@ -0,0 +1,240 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2010 Chia-I Wu <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+
+#include "util/u_memory.h"
+#include "egllog.h"
+
+#include "native_drm.h"
+
+/* see get_drm_screen_name */
+#include <radeon_drm.h>
+#include "radeon/drm/radeon_drm.h"
+
+static boolean
+drm_display_is_format_supported(struct native_display *ndpy,
+ enum pipe_format fmt, boolean is_color)
+{
+ return ndpy->screen->is_format_supported(ndpy->screen,
+ fmt, PIPE_TEXTURE_2D, 0,
+ (is_color) ? PIPE_BIND_RENDER_TARGET :
+ PIPE_BIND_DEPTH_STENCIL, 0);
+}
+
+static const struct native_config **
+drm_display_get_configs(struct native_display *ndpy, int *num_configs)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ const struct native_config **configs;
+
+ /* first time */
+ if (!drmdpy->config) {
+ struct native_config *nconf;
+ enum pipe_format format;
+
+ drmdpy->config = CALLOC(1, sizeof(*drmdpy->config));
+ if (!drmdpy->config)
+ return NULL;
+
+ nconf = &drmdpy->config->base;
+
+ nconf->buffer_mask =
+ (1 << NATIVE_ATTACHMENT_FRONT_LEFT) |
+ (1 << NATIVE_ATTACHMENT_BACK_LEFT);
+
+ format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ if (!drm_display_is_format_supported(&drmdpy->base, format, TRUE)) {
+ format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ if (!drm_display_is_format_supported(&drmdpy->base, format, TRUE))
+ format = PIPE_FORMAT_NONE;
+ }
+ if (format == PIPE_FORMAT_NONE) {
+ FREE(drmdpy->config);
+ drmdpy->config = NULL;
+ return NULL;
+ }
+
+ nconf->color_format = format;
+
+ /* support KMS */
+ if (drmdpy->resources)
+ nconf->scanout_bit = TRUE;
+ }
+
+ configs = MALLOC(sizeof(*configs));
+ if (configs) {
+ configs[0] = &drmdpy->config->base;
+ if (num_configs)
+ *num_configs = 1;
+ }
+
+ return configs;
+}
+
+static int
+drm_display_get_param(struct native_display *ndpy,
+ enum native_param_type param)
+{
+ int val;
+
+ switch (param) {
+ default:
+ val = 0;
+ break;
+ }
+
+ return val;
+}
+
+static void
+drm_display_destroy(struct native_display *ndpy)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+
+ if (drmdpy->config)
+ FREE(drmdpy->config);
+
+ drm_display_fini_modeset(&drmdpy->base);
+
+ if (drmdpy->base.screen)
+ drmdpy->base.screen->destroy(drmdpy->base.screen);
+
+ if (drmdpy->fd >= 0)
+ close(drmdpy->fd);
+
+ FREE(drmdpy);
+}
+
+static const char *
+get_drm_screen_name(int fd, drmVersionPtr version)
+{
+ const char *name = version->name;
+
+ if (name && !strcmp(name, "radeon")) {
+ int chip_id;
+ struct drm_radeon_info info;
+
+ memset(&info, 0, sizeof(info));
+ info.request = RADEON_INFO_DEVICE_ID;
+ info.value = pointer_to_intptr(&chip_id);
+ if (drmCommandWriteRead(fd, DRM_RADEON_INFO, &info, sizeof(info)) != 0)
+ return NULL;
+
+ name = is_r3xx(chip_id) ? "r300" : "r600";
+ }
+
+ return name;
+}
+
+/**
+ * Initialize KMS and pipe screen.
+ */
+static boolean
+drm_display_init_screen(struct native_display *ndpy)
+{
+ struct drm_display *drmdpy = drm_display(ndpy);
+ drmVersionPtr version;
+ const char *name;
+
+ version = drmGetVersion(drmdpy->fd);
+ if (!version) {
+ _eglLog(_EGL_WARNING, "invalid fd %d", drmdpy->fd);
+ return FALSE;
+ }
+
+ name = get_drm_screen_name(drmdpy->fd, version);
+ if (name) {
+ drmdpy->base.screen =
+ drmdpy->event_handler->new_drm_screen(&drmdpy->base, name, drmdpy->fd);
+ }
+ drmFreeVersion(version);
+
+ if (!drmdpy->base.screen) {
+ _eglLog(_EGL_WARNING, "failed to create DRM screen");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static struct native_display *
+drm_create_display(int fd, struct native_event_handler *event_handler,
+ void *user_data)
+{
+ struct drm_display *drmdpy;
+
+ drmdpy = CALLOC_STRUCT(drm_display);
+ if (!drmdpy)
+ return NULL;
+
+ drmdpy->fd = fd;
+ drmdpy->event_handler = event_handler;
+ drmdpy->base.user_data = user_data;
+
+ if (!drm_display_init_screen(&drmdpy->base)) {
+ drm_display_destroy(&drmdpy->base);
+ return NULL;
+ }
+
+ drmdpy->base.destroy = drm_display_destroy;
+ drmdpy->base.get_param = drm_display_get_param;
+ drmdpy->base.get_configs = drm_display_get_configs;
+
+ drm_display_init_modeset(&drmdpy->base);
+
+ return &drmdpy->base;
+}
+
+static struct native_display *
+native_create_display(void *dpy, struct native_event_handler *event_handler,
+ void *user_data)
+{
+ int fd;
+
+ if (dpy) {
+ fd = dup((int) pointer_to_intptr(dpy));
+ }
+ else {
+ fd = open("/dev/dri/card0", O_RDWR);
+ }
+ if (fd < 0)
+ return NULL;
+
+ return drm_create_display(fd, event_handler, user_data);
+}
+
+static const struct native_platform drm_platform = {
+ "DRM", /* name */
+ native_create_display
+};
+
+const struct native_platform *
+native_get_drm_platform(void)
+{
+ return &drm_platform;
+}
diff --git a/src/gallium/state_trackers/egl/kms/native_kms.h b/src/gallium/state_trackers/egl/drm/native_drm.h
index cd8e4ff0b2d..03c4fe01dc1 100644
--- a/src/gallium/state_trackers/egl/kms/native_kms.h
+++ b/src/gallium/state_trackers/egl/drm/native_drm.h
@@ -23,8 +23,8 @@
* DEALINGS IN THE SOFTWARE.
*/
-#ifndef _NATIVE_KMS_H_
-#define _NATIVE_KMS_H_
+#ifndef _NATIVE_DRM_H_
+#define _NATIVE_DRM_H_
#include <xf86drm.h>
#include <xf86drmMode.h>
@@ -37,101 +37,110 @@
#include "common/native.h"
#include "common/native_helper.h"
-struct kms_config;
-struct kms_connector;
-struct kms_mode;
+struct drm_config;
+struct drm_crtc;
+struct drm_connector;
+struct drm_mode;
+struct drm_surface;
-struct kms_crtc {
- drmModeCrtcPtr crtc;
- uint32_t connectors[32];
- int num_connectors;
-};
-
-struct kms_display {
+struct drm_display {
struct native_display base;
struct native_event_handler *event_handler;
int fd;
- drmModeResPtr resources;
- struct kms_config *config;
+ struct drm_config *config;
- struct kms_connector *connectors;
+ /* for modesetting */
+ drmModeResPtr resources;
+ struct drm_connector *connectors;
int num_connectors;
- struct kms_surface **shown_surfaces;
+ struct drm_surface **shown_surfaces;
/* save the original settings of the CRTCs */
- struct kms_crtc *saved_crtcs;
+ struct drm_crtc *saved_crtcs;
+};
+
+struct drm_config {
+ struct native_config base;
};
-struct kms_framebuffer {
+struct drm_crtc {
+ drmModeCrtcPtr crtc;
+ uint32_t connectors[32];
+ int num_connectors;
+};
+
+struct drm_framebuffer {
struct pipe_resource *texture;
boolean is_passive;
uint32_t buffer_id;
};
-struct kms_surface {
+struct drm_surface {
struct native_surface base;
- struct kms_display *kdpy;
+ struct drm_display *drmdpy;
struct resource_surface *rsurf;
enum pipe_format color_format;
int width, height;
unsigned int sequence_number;
- struct kms_framebuffer front_fb, back_fb;
+ struct drm_framebuffer front_fb, back_fb;
boolean is_shown;
- struct kms_crtc current_crtc;
+ struct drm_crtc current_crtc;
};
-struct kms_config {
- struct native_config base;
-};
-
-struct kms_connector {
+struct drm_connector {
struct native_connector base;
uint32_t connector_id;
drmModeConnectorPtr connector;
- struct kms_mode *kms_modes;
+ struct drm_mode *drm_modes;
int num_modes;
};
-struct kms_mode {
+struct drm_mode {
struct native_mode base;
drmModeModeInfo mode;
};
-static INLINE struct kms_display *
-kms_display(const struct native_display *ndpy)
+static INLINE struct drm_display *
+drm_display(const struct native_display *ndpy)
{
- return (struct kms_display *) ndpy;
+ return (struct drm_display *) ndpy;
}
-static INLINE struct kms_surface *
-kms_surface(const struct native_surface *nsurf)
+static INLINE struct drm_config *
+drm_config(const struct native_config *nconf)
{
- return (struct kms_surface *) nsurf;
+ return (struct drm_config *) nconf;
}
-static INLINE struct kms_config *
-kms_config(const struct native_config *nconf)
+static INLINE struct drm_surface *
+drm_surface(const struct native_surface *nsurf)
{
- return (struct kms_config *) nconf;
+ return (struct drm_surface *) nsurf;
}
-static INLINE struct kms_connector *
-kms_connector(const struct native_connector *nconn)
+static INLINE struct drm_connector *
+drm_connector(const struct native_connector *nconn)
{
- return (struct kms_connector *) nconn;
+ return (struct drm_connector *) nconn;
}
-static INLINE struct kms_mode *
-kms_mode(const struct native_mode *nmode)
+static INLINE struct drm_mode *
+drm_mode(const struct native_mode *nmode)
{
- return (struct kms_mode *) nmode;
+ return (struct drm_mode *) nmode;
}
-#endif /* _NATIVE_KMS_H_ */
+boolean
+drm_display_init_modeset(struct native_display *ndpy);
+
+void
+drm_display_fini_modeset(struct native_display *ndpy);
+
+#endif /* _NATIVE_DRM_H_ */
diff --git a/src/gallium/state_trackers/egl/kms/native_kms.c b/src/gallium/state_trackers/egl/kms/native_kms.c
deleted file mode 100644
index 208f73306cb..00000000000
--- a/src/gallium/state_trackers/egl/kms/native_kms.c
+++ /dev/null
@@ -1,808 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.8
- *
- * Copyright (C) 2010 Chia-I Wu <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
-#include "util/u_debug.h"
-#include "util/u_memory.h"
-#include "util/u_inlines.h"
-#include "util/u_pointer.h"
-#include "util/u_string.h"
-#include "egllog.h"
-
-#include "native_kms.h"
-
-/* see get_drm_screen_name */
-#include <radeon_drm.h>
-#include "radeon/drm/radeon_drm.h"
-
-static boolean
-kms_surface_validate(struct native_surface *nsurf, uint attachment_mask,
- unsigned int *seq_num, struct pipe_resource **textures,
- int *width, int *height)
-{
- struct kms_surface *ksurf = kms_surface(nsurf);
-
- if (!resource_surface_add_resources(ksurf->rsurf, attachment_mask))
- return FALSE;
- if (textures)
- resource_surface_get_resources(ksurf->rsurf, textures, attachment_mask);
-
- if (seq_num)
- *seq_num = ksurf->sequence_number;
- if (width)
- *width = ksurf->width;
- if (height)
- *height = ksurf->height;
-
- return TRUE;
-}
-
-/**
- * Add textures as DRM framebuffers.
- */
-static boolean
-kms_surface_init_framebuffers(struct native_surface *nsurf, boolean need_back)
-{
- struct kms_surface *ksurf = kms_surface(nsurf);
- struct kms_display *kdpy = ksurf->kdpy;
- int num_framebuffers = (need_back) ? 2 : 1;
- int i, err;
-
- for (i = 0; i < num_framebuffers; i++) {
- struct kms_framebuffer *fb;
- enum native_attachment natt;
- struct winsys_handle whandle;
- uint block_bits;
-
- if (i == 0) {
- fb = &ksurf->front_fb;
- natt = NATIVE_ATTACHMENT_FRONT_LEFT;
- }
- else {
- fb = &ksurf->back_fb;
- natt = NATIVE_ATTACHMENT_BACK_LEFT;
- }
-
- if (!fb->texture) {
- /* make sure the texture has been allocated */
- resource_surface_add_resources(ksurf->rsurf, 1 << natt);
- fb->texture =
- resource_surface_get_single_resource(ksurf->rsurf, natt);
- if (!fb->texture)
- return FALSE;
- }
-
- /* already initialized */
- if (fb->buffer_id)
- continue;
-
- /* TODO detect the real value */
- fb->is_passive = TRUE;
-
- memset(&whandle, 0, sizeof(whandle));
- whandle.type = DRM_API_HANDLE_TYPE_KMS;
-
- if (!kdpy->base.screen->resource_get_handle(kdpy->base.screen,
- fb->texture, &whandle))
- return FALSE;
-
- block_bits = util_format_get_blocksizebits(ksurf->color_format);
- err = drmModeAddFB(kdpy->fd, ksurf->width, ksurf->height,
- block_bits, block_bits, whandle.stride, whandle.handle,
- &fb->buffer_id);
- if (err) {
- fb->buffer_id = 0;
- return FALSE;
- }
- }
-
- return TRUE;
-}
-
-static boolean
-kms_surface_flush_frontbuffer(struct native_surface *nsurf)
-{
-#ifdef DRM_MODE_FEATURE_DIRTYFB
- struct kms_surface *ksurf = kms_surface(nsurf);
- struct kms_display *kdpy = ksurf->kdpy;
-
- if (ksurf->front_fb.is_passive)
- drmModeDirtyFB(kdpy->fd, ksurf->front_fb.buffer_id, NULL, 0);
-#endif
-
- return TRUE;
-}
-
-static boolean
-kms_surface_swap_buffers(struct native_surface *nsurf)
-{
- struct kms_surface *ksurf = kms_surface(nsurf);
- struct kms_crtc *kcrtc = &ksurf->current_crtc;
- struct kms_display *kdpy = ksurf->kdpy;
- struct kms_framebuffer tmp_fb;
- int err;
-
- if (!ksurf->back_fb.buffer_id) {
- if (!kms_surface_init_framebuffers(&ksurf->base, TRUE))
- return FALSE;
- }
-
- if (ksurf->is_shown && kcrtc->crtc) {
- err = drmModeSetCrtc(kdpy->fd, kcrtc->crtc->crtc_id,
- ksurf->back_fb.buffer_id, kcrtc->crtc->x, kcrtc->crtc->y,
- kcrtc->connectors, kcrtc->num_connectors, &kcrtc->crtc->mode);
- if (err)
- return FALSE;
- }
-
- /* swap the buffers */
- tmp_fb = ksurf->front_fb;
- ksurf->front_fb = ksurf->back_fb;
- ksurf->back_fb = tmp_fb;
-
- resource_surface_swap_buffers(ksurf->rsurf,
- NATIVE_ATTACHMENT_FRONT_LEFT, NATIVE_ATTACHMENT_BACK_LEFT, FALSE);
- /* the front/back textures are swapped */
- ksurf->sequence_number++;
- kdpy->event_handler->invalid_surface(&kdpy->base,
- &ksurf->base, ksurf->sequence_number);
-
- return TRUE;
-}
-
-static void
-kms_surface_wait(struct native_surface *nsurf)
-{
- /* no-op */
-}
-
-static void
-kms_surface_destroy(struct native_surface *nsurf)
-{
- struct kms_surface *ksurf = kms_surface(nsurf);
-
- if (ksurf->current_crtc.crtc)
- drmModeFreeCrtc(ksurf->current_crtc.crtc);
-
- if (ksurf->front_fb.buffer_id)
- drmModeRmFB(ksurf->kdpy->fd, ksurf->front_fb.buffer_id);
- pipe_resource_reference(&ksurf->front_fb.texture, NULL);
-
- if (ksurf->back_fb.buffer_id)
- drmModeRmFB(ksurf->kdpy->fd, ksurf->back_fb.buffer_id);
- pipe_resource_reference(&ksurf->back_fb.texture, NULL);
-
- resource_surface_destroy(ksurf->rsurf);
- FREE(ksurf);
-}
-
-static struct kms_surface *
-kms_display_create_surface(struct native_display *ndpy,
- const struct native_config *nconf,
- uint width, uint height)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- struct kms_config *kconf = kms_config(nconf);
- struct kms_surface *ksurf;
-
- ksurf = CALLOC_STRUCT(kms_surface);
- if (!ksurf)
- return NULL;
-
- ksurf->kdpy = kdpy;
- ksurf->color_format = kconf->base.color_format;
- ksurf->width = width;
- ksurf->height = height;
-
- ksurf->rsurf = resource_surface_create(kdpy->base.screen,
- ksurf->color_format,
- PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_SAMPLER_VIEW |
- PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_SCANOUT);
- if (!ksurf->rsurf) {
- FREE(ksurf);
- return NULL;
- }
-
- resource_surface_set_size(ksurf->rsurf, ksurf->width, ksurf->height);
-
- ksurf->base.destroy = kms_surface_destroy;
- ksurf->base.swap_buffers = kms_surface_swap_buffers;
- ksurf->base.flush_frontbuffer = kms_surface_flush_frontbuffer;
- ksurf->base.validate = kms_surface_validate;
- ksurf->base.wait = kms_surface_wait;
-
- return ksurf;
-}
-
-/**
- * Choose a CRTC that supports all given connectors.
- */
-static uint32_t
-kms_display_choose_crtc(struct native_display *ndpy,
- uint32_t *connectors, int num_connectors)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- int idx;
-
- for (idx = 0; idx < kdpy->resources->count_crtcs; idx++) {
- boolean found_crtc = TRUE;
- int i, j;
-
- for (i = 0; i < num_connectors; i++) {
- drmModeConnectorPtr connector;
- int encoder_idx = -1;
-
- connector = drmModeGetConnector(kdpy->fd, connectors[i]);
- if (!connector) {
- found_crtc = FALSE;
- break;
- }
-
- /* find an encoder the CRTC supports */
- for (j = 0; j < connector->count_encoders; j++) {
- drmModeEncoderPtr encoder =
- drmModeGetEncoder(kdpy->fd, connector->encoders[j]);
- if (encoder->possible_crtcs & (1 << idx)) {
- encoder_idx = j;
- break;
- }
- drmModeFreeEncoder(encoder);
- }
-
- drmModeFreeConnector(connector);
- if (encoder_idx < 0) {
- found_crtc = FALSE;
- break;
- }
- }
-
- if (found_crtc)
- break;
- }
-
- if (idx >= kdpy->resources->count_crtcs) {
- _eglLog(_EGL_WARNING,
- "failed to find a CRTC that supports the given %d connectors",
- num_connectors);
- return 0;
- }
-
- return kdpy->resources->crtcs[idx];
-}
-
-/**
- * Remember the original CRTC status and set the CRTC
- */
-static boolean
-kms_display_set_crtc(struct native_display *ndpy, int crtc_idx,
- uint32_t buffer_id, uint32_t x, uint32_t y,
- uint32_t *connectors, int num_connectors,
- drmModeModeInfoPtr mode)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- struct kms_crtc *kcrtc = &kdpy->saved_crtcs[crtc_idx];
- uint32_t crtc_id;
- int err;
-
- if (kcrtc->crtc) {
- crtc_id = kcrtc->crtc->crtc_id;
- }
- else {
- int count = 0, i;
-
- /*
- * Choose the CRTC once. It could be more dynamic, but let's keep it
- * simple for now.
- */
- crtc_id = kms_display_choose_crtc(&kdpy->base,
- connectors, num_connectors);
-
- /* save the original CRTC status */
- kcrtc->crtc = drmModeGetCrtc(kdpy->fd, crtc_id);
- if (!kcrtc->crtc)
- return FALSE;
-
- for (i = 0; i < kdpy->num_connectors; i++) {
- struct kms_connector *kconn = &kdpy->connectors[i];
- drmModeConnectorPtr connector = kconn->connector;
- drmModeEncoderPtr encoder;
-
- encoder = drmModeGetEncoder(kdpy->fd, connector->encoder_id);
- if (encoder) {
- if (encoder->crtc_id == crtc_id) {
- kcrtc->connectors[count++] = connector->connector_id;
- if (count >= Elements(kcrtc->connectors))
- break;
- }
- drmModeFreeEncoder(encoder);
- }
- }
-
- kcrtc->num_connectors = count;
- }
-
- err = drmModeSetCrtc(kdpy->fd, crtc_id, buffer_id, x, y,
- connectors, num_connectors, mode);
- if (err) {
- drmModeFreeCrtc(kcrtc->crtc);
- kcrtc->crtc = NULL;
- kcrtc->num_connectors = 0;
-
- return FALSE;
- }
-
- return TRUE;
-}
-
-static boolean
-kms_display_program(struct native_display *ndpy, int crtc_idx,
- struct native_surface *nsurf, uint x, uint y,
- const struct native_connector **nconns, int num_nconns,
- const struct native_mode *nmode)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- struct kms_surface *ksurf = kms_surface(nsurf);
- const struct kms_mode *kmode = kms_mode(nmode);
- uint32_t connector_ids[32];
- uint32_t buffer_id;
- drmModeModeInfo mode_tmp, *mode;
- int i;
-
- if (num_nconns > Elements(connector_ids)) {
- _eglLog(_EGL_WARNING, "too many connectors (%d)", num_nconns);
- num_nconns = Elements(connector_ids);
- }
-
- if (ksurf) {
- if (!kms_surface_init_framebuffers(&ksurf->base, FALSE))
- return FALSE;
-
- buffer_id = ksurf->front_fb.buffer_id;
- /* the mode argument of drmModeSetCrtc is not constified */
- mode_tmp = kmode->mode;
- mode = &mode_tmp;
- }
- else {
- /* disable the CRTC */
- buffer_id = 0;
- mode = NULL;
- num_nconns = 0;
- }
-
- for (i = 0; i < num_nconns; i++) {
- struct kms_connector *kconn = kms_connector(nconns[i]);
- connector_ids[i] = kconn->connector->connector_id;
- }
-
- if (!kms_display_set_crtc(&kdpy->base, crtc_idx, buffer_id, x, y,
- connector_ids, num_nconns, mode)) {
- _eglLog(_EGL_WARNING, "failed to set CRTC %d", crtc_idx);
-
- return FALSE;
- }
-
- if (kdpy->shown_surfaces[crtc_idx])
- kdpy->shown_surfaces[crtc_idx]->is_shown = FALSE;
- kdpy->shown_surfaces[crtc_idx] = ksurf;
-
- /* remember the settings for buffer swapping */
- if (ksurf) {
- uint32_t crtc_id = kdpy->saved_crtcs[crtc_idx].crtc->crtc_id;
- struct kms_crtc *kcrtc = &ksurf->current_crtc;
-
- if (kcrtc->crtc)
- drmModeFreeCrtc(kcrtc->crtc);
- kcrtc->crtc = drmModeGetCrtc(kdpy->fd, crtc_id);
-
- assert(num_nconns < Elements(kcrtc->connectors));
- memcpy(kcrtc->connectors, connector_ids,
- sizeof(*connector_ids) * num_nconns);
- kcrtc->num_connectors = num_nconns;
-
- ksurf->is_shown = TRUE;
- }
-
- return TRUE;
-}
-
-static const struct native_mode **
-kms_display_get_modes(struct native_display *ndpy,
- const struct native_connector *nconn,
- int *num_modes)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- struct kms_connector *kconn = kms_connector(nconn);
- const struct native_mode **nmodes_return;
- int count, i;
-
- /* delete old data */
- if (kconn->connector) {
- drmModeFreeConnector(kconn->connector);
- FREE(kconn->kms_modes);
-
- kconn->connector = NULL;
- kconn->kms_modes = NULL;
- kconn->num_modes = 0;
- }
-
- /* detect again */
- kconn->connector = drmModeGetConnector(kdpy->fd, kconn->connector_id);
- if (!kconn->connector)
- return NULL;
-
- count = kconn->connector->count_modes;
- kconn->kms_modes = CALLOC(count, sizeof(*kconn->kms_modes));
- if (!kconn->kms_modes) {
- drmModeFreeConnector(kconn->connector);
- kconn->connector = NULL;
-
- return NULL;
- }
-
- for (i = 0; i < count; i++) {
- struct kms_mode *kmode = &kconn->kms_modes[i];
- drmModeModeInfoPtr mode = &kconn->connector->modes[i];
-
- kmode->mode = *mode;
-
- kmode->base.desc = kmode->mode.name;
- kmode->base.width = kmode->mode.hdisplay;
- kmode->base.height = kmode->mode.vdisplay;
- kmode->base.refresh_rate = kmode->mode.vrefresh;
- /* not all kernels have vrefresh = refresh_rate * 1000 */
- if (kmode->base.refresh_rate > 1000)
- kmode->base.refresh_rate = (kmode->base.refresh_rate + 500) / 1000;
- }
-
- nmodes_return = MALLOC(count * sizeof(*nmodes_return));
- if (nmodes_return) {
- for (i = 0; i < count; i++)
- nmodes_return[i] = &kconn->kms_modes[i].base;
- if (num_modes)
- *num_modes = count;
- }
-
- return nmodes_return;
-}
-
-static const struct native_connector **
-kms_display_get_connectors(struct native_display *ndpy, int *num_connectors,
- int *num_crtc)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- const struct native_connector **connectors;
- int i;
-
- if (!kdpy->connectors) {
- kdpy->connectors =
- CALLOC(kdpy->resources->count_connectors, sizeof(*kdpy->connectors));
- if (!kdpy->connectors)
- return NULL;
-
- for (i = 0; i < kdpy->resources->count_connectors; i++) {
- struct kms_connector *kconn = &kdpy->connectors[i];
-
- kconn->connector_id = kdpy->resources->connectors[i];
- /* kconn->connector is allocated when the modes are asked */
- }
-
- kdpy->num_connectors = kdpy->resources->count_connectors;
- }
-
- connectors = MALLOC(kdpy->num_connectors * sizeof(*connectors));
- if (connectors) {
- for (i = 0; i < kdpy->num_connectors; i++)
- connectors[i] = &kdpy->connectors[i].base;
- if (num_connectors)
- *num_connectors = kdpy->num_connectors;
- }
-
- if (num_crtc)
- *num_crtc = kdpy->resources->count_crtcs;
-
- return connectors;
-}
-
-static struct native_surface *
-kms_display_create_scanout_surface(struct native_display *ndpy,
- const struct native_config *nconf,
- uint width, uint height)
-{
- struct kms_surface *ksurf;
-
- ksurf = kms_display_create_surface(ndpy, nconf, width, height);
- return &ksurf->base;
-}
-
-static boolean
-kms_display_is_format_supported(struct native_display *ndpy,
- enum pipe_format fmt, boolean is_color)
-{
- return ndpy->screen->is_format_supported(ndpy->screen,
- fmt, PIPE_TEXTURE_2D, 0,
- (is_color) ? PIPE_BIND_RENDER_TARGET :
- PIPE_BIND_DEPTH_STENCIL, 0);
-}
-
-static const struct native_config **
-kms_display_get_configs(struct native_display *ndpy, int *num_configs)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- const struct native_config **configs;
-
- /* first time */
- if (!kdpy->config) {
- struct native_config *nconf;
- enum pipe_format format;
-
- kdpy->config = CALLOC(1, sizeof(*kdpy->config));
- if (!kdpy->config)
- return NULL;
-
- nconf = &kdpy->config->base;
-
- nconf->buffer_mask =
- (1 << NATIVE_ATTACHMENT_FRONT_LEFT) |
- (1 << NATIVE_ATTACHMENT_BACK_LEFT);
-
- format = PIPE_FORMAT_B8G8R8A8_UNORM;
- if (!kms_display_is_format_supported(&kdpy->base, format, TRUE)) {
- format = PIPE_FORMAT_A8R8G8B8_UNORM;
- if (!kms_display_is_format_supported(&kdpy->base, format, TRUE))
- format = PIPE_FORMAT_NONE;
- }
- if (format == PIPE_FORMAT_NONE) {
- FREE(kdpy->config);
- kdpy->config = NULL;
- return NULL;
- }
-
- nconf->color_format = format;
-
- /* support KMS */
- if (kdpy->resources)
- nconf->scanout_bit = TRUE;
- }
-
- configs = MALLOC(sizeof(*configs));
- if (configs) {
- configs[0] = &kdpy->config->base;
- if (num_configs)
- *num_configs = 1;
- }
-
- return configs;
-}
-
-static int
-kms_display_get_param(struct native_display *ndpy,
- enum native_param_type param)
-{
- int val;
-
- switch (param) {
- default:
- val = 0;
- break;
- }
-
- return val;
-}
-
-static void
-kms_display_destroy(struct native_display *ndpy)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- int i;
-
- if (kdpy->config)
- FREE(kdpy->config);
-
- if (kdpy->connectors) {
- for (i = 0; i < kdpy->num_connectors; i++) {
- struct kms_connector *kconn = &kdpy->connectors[i];
- if (kconn->connector) {
- drmModeFreeConnector(kconn->connector);
- FREE(kconn->kms_modes);
- }
- }
- FREE(kdpy->connectors);
- }
-
- if (kdpy->shown_surfaces)
- FREE(kdpy->shown_surfaces);
-
- if (kdpy->saved_crtcs) {
- for (i = 0; i < kdpy->resources->count_crtcs; i++) {
- struct kms_crtc *kcrtc = &kdpy->saved_crtcs[i];
-
- if (kcrtc->crtc) {
- /* restore crtc */
- drmModeSetCrtc(kdpy->fd, kcrtc->crtc->crtc_id,
- kcrtc->crtc->buffer_id, kcrtc->crtc->x, kcrtc->crtc->y,
- kcrtc->connectors, kcrtc->num_connectors,
- &kcrtc->crtc->mode);
-
- drmModeFreeCrtc(kcrtc->crtc);
- }
- }
- FREE(kdpy->saved_crtcs);
- }
-
- if (kdpy->resources)
- drmModeFreeResources(kdpy->resources);
-
- if (kdpy->base.screen)
- kdpy->base.screen->destroy(kdpy->base.screen);
-
- if (kdpy->fd >= 0)
- close(kdpy->fd);
-
- FREE(kdpy);
-}
-
-static const char *
-get_drm_screen_name(int fd, drmVersionPtr version)
-{
- const char *name = version->name;
-
- if (name && !strcmp(name, "radeon")) {
- int chip_id;
- struct drm_radeon_info info;
-
- memset(&info, 0, sizeof(info));
- info.request = RADEON_INFO_DEVICE_ID;
- info.value = pointer_to_intptr(&chip_id);
- if (drmCommandWriteRead(fd, DRM_RADEON_INFO, &info, sizeof(info)) != 0)
- return NULL;
-
- name = is_r3xx(chip_id) ? "r300" : "r600";
- }
-
- return name;
-}
-
-/**
- * Initialize KMS and pipe screen.
- */
-static boolean
-kms_display_init_screen(struct native_display *ndpy)
-{
- struct kms_display *kdpy = kms_display(ndpy);
- drmVersionPtr version;
- const char *name;
-
- version = drmGetVersion(kdpy->fd);
- if (!version) {
- _eglLog(_EGL_WARNING, "invalid fd %d", kdpy->fd);
- return FALSE;
- }
-
- name = get_drm_screen_name(kdpy->fd, version);
- if (name) {
- kdpy->base.screen =
- kdpy->event_handler->new_drm_screen(&kdpy->base, name, kdpy->fd);
- }
- drmFreeVersion(version);
-
- if (!kdpy->base.screen) {
- _eglLog(_EGL_WARNING, "failed to create DRM screen");
- return FALSE;
- }
-
- return TRUE;
-}
-
-static struct native_display_modeset kms_display_modeset = {
- .get_connectors = kms_display_get_connectors,
- .get_modes = kms_display_get_modes,
- .create_scanout_surface = kms_display_create_scanout_surface,
- .program = kms_display_program
-};
-
-static struct native_display *
-kms_create_display(int fd, struct native_event_handler *event_handler,
- void *user_data)
-{
- struct kms_display *kdpy;
-
- kdpy = CALLOC_STRUCT(kms_display);
- if (!kdpy)
- return NULL;
-
- kdpy->fd = fd;
- kdpy->event_handler = event_handler;
- kdpy->base.user_data = user_data;
-
- if (!kms_display_init_screen(&kdpy->base)) {
- kms_display_destroy(&kdpy->base);
- return NULL;
- }
-
- kdpy->base.destroy = kms_display_destroy;
- kdpy->base.get_param = kms_display_get_param;
- kdpy->base.get_configs = kms_display_get_configs;
-
- /* resources are fixed, unlike crtc, connector, or encoder */
- kdpy->resources = drmModeGetResources(kdpy->fd);
- if (kdpy->resources) {
- kdpy->saved_crtcs =
- CALLOC(kdpy->resources->count_crtcs, sizeof(*kdpy->saved_crtcs));
- if (!kdpy->saved_crtcs) {
- kms_display_destroy(&kdpy->base);
- return NULL;
- }
-
- kdpy->shown_surfaces =
- CALLOC(kdpy->resources->count_crtcs, sizeof(*kdpy->shown_surfaces));
- if (!kdpy->shown_surfaces) {
- kms_display_destroy(&kdpy->base);
- return NULL;
- }
-
- kdpy->base.modeset = &kms_display_modeset;
- }
- else {
- _eglLog(_EGL_DEBUG, "Failed to get KMS resources. Disable modeset.");
- }
-
- return &kdpy->base;
-}
-
-static struct native_display *
-native_create_display(void *dpy, struct native_event_handler *event_handler,
- void *user_data)
-{
- int fd;
-
- if (dpy) {
- fd = dup((int) pointer_to_intptr(dpy));
- }
- else {
- fd = open("/dev/dri/card0", O_RDWR);
- }
- if (fd < 0)
- return NULL;
-
- return kms_create_display(fd, event_handler, user_data);
-}
-
-static const struct native_platform kms_platform = {
- "KMS", /* name */
- native_create_display
-};
-
-const struct native_platform *
-native_get_kms_platform(void)
-{
- return &kms_platform;
-}
diff --git a/src/gallium/targets/SConscript.dri b/src/gallium/targets/SConscript.dri
index e5981c2461e..bc8d179e3d9 100644
--- a/src/gallium/targets/SConscript.dri
+++ b/src/gallium/targets/SConscript.dri
@@ -69,6 +69,7 @@ COMMON_DRI_DRM_OBJECTS = [
drienv.AppendUnique(LIBS = [
'expat',
+ 'talloc',
])
Export([
diff --git a/src/gallium/targets/dri-i915/SConscript b/src/gallium/targets/dri-i915/SConscript
index 6f9336b5ac1..172f92d6b82 100644
--- a/src/gallium/targets/dri-i915/SConscript
+++ b/src/gallium/targets/dri-i915/SConscript
@@ -11,6 +11,7 @@ env.ParseConfig('pkg-config --cflags --libs libdrm_intel')
env.Append(CPPDEFINES = ['GALLIUM_RBUG', 'GALLIUM_TRACE', 'GALLIUM_GALAHAD'])
env.Prepend(LIBS = [
+ ws_wrapper,
st_dri,
i915drm,
i915,
diff --git a/src/gallium/tests/python/samples/tri.py b/src/gallium/tests/python/samples/tri.py
index fed929d4200..6d17c88c057 100644
--- a/src/gallium/tests/python/samples/tri.py
+++ b/src/gallium/tests/python/samples/tri.py
@@ -88,8 +88,8 @@ def test(dev):
# rasterizer
rasterizer = Rasterizer()
- rasterizer.front_winding = PIPE_WINDING_CW
- rasterizer.cull_mode = PIPE_WINDING_NONE
+ rasterizer.front_ccw = False
+ rasterizer.cull_face = PIPE_FACE_NONE
rasterizer.scissor = 1
ctx.set_rasterizer(rasterizer)
@@ -161,8 +161,8 @@ def test(dev):
# vertex shader
vs = Shader('''
VERT
- DCL IN[0], POSITION, CONSTANT
- DCL IN[1], COLOR, CONSTANT
+ DCL IN[0]
+ DCL IN[1]
DCL OUT[0], POSITION, CONSTANT
DCL OUT[1], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
diff --git a/src/gallium/winsys/r600/drm/eg_states.h b/src/gallium/winsys/r600/drm/eg_states.h
index c26ba6c6cd0..518e05fefbb 100644
--- a/src/gallium/winsys/r600/drm/eg_states.h
+++ b/src/gallium/winsys/r600/drm/eg_states.h
@@ -371,24 +371,27 @@ static const struct radeon_register EG_names_GS_SAMPLER[] = {
};
static const struct radeon_register EG_names_PS_SAMPLER_BORDER[] = {
- {0x0000A400, 0, 0, "TD_PS_SAMPLER0_BORDER_RED"},
- {0x0000A404, 0, 0, "TD_PS_SAMPLER0_BORDER_GREEN"},
- {0x0000A408, 0, 0, "TD_PS_SAMPLER0_BORDER_BLUE"},
- {0x0000A40C, 0, 0, "TD_PS_SAMPLER0_BORDER_ALPHA"},
+ {0x0000A400, 0, 0, "TD_PS_SAMPLER0_BORDER_INDEX"},
+ {0x0000A404, 0, 0, "TD_PS_SAMPLER0_BORDER_RED"},
+ {0x0000A408, 0, 0, "TD_PS_SAMPLER0_BORDER_GREEN"},
+ {0x0000A40C, 0, 0, "TD_PS_SAMPLER0_BORDER_BLUE"},
+ {0x0000A410, 0, 0, "TD_PS_SAMPLER0_BORDER_ALPHA"},
};
static const struct radeon_register EG_names_VS_SAMPLER_BORDER[] = {
- {0x0000A600, 0, 0, "TD_VS_SAMPLER0_BORDER_RED"},
- {0x0000A604, 0, 0, "TD_VS_SAMPLER0_BORDER_GREEN"},
- {0x0000A608, 0, 0, "TD_VS_SAMPLER0_BORDER_BLUE"},
- {0x0000A60C, 0, 0, "TD_VS_SAMPLER0_BORDER_ALPHA"},
+ {0x0000A414, 0, 0, "TD_VS_SAMPLER0_BORDER_INDEX"},
+ {0x0000A418, 0, 0, "TD_VS_SAMPLER0_BORDER_RED"},
+ {0x0000A41C, 0, 0, "TD_VS_SAMPLER0_BORDER_GREEN"},
+ {0x0000A420, 0, 0, "TD_VS_SAMPLER0_BORDER_BLUE"},
+ {0x0000A424, 0, 0, "TD_VS_SAMPLER0_BORDER_ALPHA"},
};
static const struct radeon_register EG_names_GS_SAMPLER_BORDER[] = {
- {0x0000A800, 0, 0, "TD_GS_SAMPLER0_BORDER_RED"},
- {0x0000A804, 0, 0, "TD_GS_SAMPLER0_BORDER_GREEN"},
- {0x0000A808, 0, 0, "TD_GS_SAMPLER0_BORDER_BLUE"},
- {0x0000A80C, 0, 0, "TD_GS_SAMPLER0_BORDER_ALPHA"},
+ {0x0000A428, 0, 0, "TD_GS_SAMPLER0_BORDER_INDEX"},
+ {0x0000A42C, 0, 0, "TD_GS_SAMPLER0_BORDER_RED"},
+ {0x0000A430, 0, 0, "TD_GS_SAMPLER0_BORDER_GREEN"},
+ {0x0000A434, 0, 0, "TD_GS_SAMPLER0_BORDER_BLUE"},
+ {0x0000A438, 0, 0, "TD_GS_SAMPLER0_BORDER_ALPHA"},
};
static const struct radeon_register EG_names_CB[] = {
diff --git a/src/gallium/winsys/r600/drm/r600.c b/src/gallium/winsys/r600/drm/r600.c
index af9b9187ab1..fdcadffc532 100644
--- a/src/gallium/winsys/r600/drm/r600.c
+++ b/src/gallium/winsys/r600/drm/r600.c
@@ -32,6 +32,11 @@ enum radeon_family r600_get_family(struct radeon *r600)
return r600->family;
}
+enum chip_class r600_get_family_class(struct radeon *radeon)
+{
+ return radeon->chip_class;
+}
+
static int r600_get_device(struct radeon *r600)
{
struct drm_radeon_info info;
@@ -117,6 +122,37 @@ struct radeon *r600_new(int fd, unsigned device)
R600_ERR("unknown or unsupported chipset 0x%04X\n", r600->device);
break;
}
+
+ /* setup class */
+ switch (r600->family) {
+ case CHIP_R600:
+ case CHIP_RV610:
+ case CHIP_RV630:
+ case CHIP_RV670:
+ case CHIP_RV620:
+ case CHIP_RV635:
+ case CHIP_RS780:
+ case CHIP_RS880:
+ r600->chip_class = R600;
+ break;
+ case CHIP_RV770:
+ case CHIP_RV730:
+ case CHIP_RV710:
+ case CHIP_RV740:
+ r600->chip_class = R700;
+ break;
+ case CHIP_CEDAR:
+ case CHIP_REDWOOD:
+ case CHIP_JUNIPER:
+ case CHIP_CYPRESS:
+ case CHIP_HEMLOCK:
+ r600->chip_class = EVERGREEN;
+ break;
+ default:
+ R600_ERR("unknown or unsupported chipset 0x%04X\n", r600->device);
+ break;
+ }
+
return r600;
}
diff --git a/src/gallium/winsys/r600/drm/r600_drm.c b/src/gallium/winsys/r600/drm/r600_drm.c
index bbf53fcbdce..7a1a762f540 100644
--- a/src/gallium/winsys/r600/drm/r600_drm.c
+++ b/src/gallium/winsys/r600/drm/r600_drm.c
@@ -29,10 +29,7 @@
#include "util/u_inlines.h"
#include "util/u_debug.h"
#include "radeon_priv.h"
-#include "r600_screen.h"
-#include "r600_resource.h"
#include "r600_drm_public.h"
-#include "state_tracker/drm_driver.h"
struct radeon *r600_drm_winsys_create(int drmfd)
{
diff --git a/src/gallium/winsys/r600/drm/r600_priv.h b/src/gallium/winsys/r600/drm/r600_priv.h
index 7a9025ad3c2..d02562f17f3 100644
--- a/src/gallium/winsys/r600/drm/r600_priv.h
+++ b/src/gallium/winsys/r600/drm/r600_priv.h
@@ -38,6 +38,7 @@ struct radeon {
int refcount;
unsigned device;
unsigned family;
+ enum chip_class chip_class;
};
struct radeon *r600_new(int fd, unsigned device);
diff --git a/src/gallium/winsys/r600/drm/r600_state.c b/src/gallium/winsys/r600/drm/r600_state.c
index b04885a85f7..25dd8fe7d81 100644
--- a/src/gallium/winsys/r600/drm/r600_state.c
+++ b/src/gallium/winsys/r600/drm/r600_state.c
@@ -110,7 +110,7 @@ struct radeon_stype_info eg_stypes[] = {
{ R600_STATE_CBUF, 1, 0, r600_state_pm4_shader, { EG_SUB_PS(PS_CBUF), EG_SUB_VS(VS_CBUF) } },
{ R600_STATE_RESOURCE, 176, 0x20, r600_state_pm4_resource, { EG_SUB_PS(PS_RESOURCE), EG_SUB_VS(VS_RESOURCE), EG_SUB_GS(GS_RESOURCE), EG_SUB_FS(FS_RESOURCE)} },
{ R600_STATE_SAMPLER, 18, 0xc, r600_state_pm4_generic, { EG_SUB_PS(PS_SAMPLER), EG_SUB_VS(VS_SAMPLER), EG_SUB_GS(GS_SAMPLER) } },
- { R600_STATE_SAMPLER_BORDER, 18, 0x10, r600_state_pm4_generic, { EG_SUB_PS(PS_SAMPLER_BORDER), EG_SUB_VS(VS_SAMPLER_BORDER), EG_SUB_GS(GS_SAMPLER_BORDER) } },
+ { R600_STATE_SAMPLER_BORDER, 18, 0, r600_state_pm4_generic, { EG_SUB_PS(PS_SAMPLER_BORDER), EG_SUB_VS(VS_SAMPLER_BORDER), EG_SUB_GS(GS_SAMPLER_BORDER) } },
{ R600_STATE_CB0, 11, 0x3c, r600_state_pm4_generic, EG_SUB_NONE(CB) },
{ R600_STATE_QUERY_BEGIN, 1, 0, r600_state_pm4_query_begin, EG_SUB_NONE(VGT_EVENT) },
{ R600_STATE_QUERY_END, 1, 0, r600_state_pm4_query_end, EG_SUB_NONE(VGT_EVENT) },
@@ -304,6 +304,7 @@ static int r600_state_pm4_generic(struct radeon_state *state)
static void r600_state_pm4_with_flush(struct radeon_state *state, u32 flags, int bufs_are_cbs)
{
unsigned i, j, add, size;
+ uint32_t flags_cb;
state->nreloc = 0;
for (i = 0; i < state->nbo; i++) {
@@ -318,11 +319,12 @@ static void r600_state_pm4_with_flush(struct radeon_state *state, u32 flags, int
}
}
for (i = 0; i < state->nreloc; i++) {
+ flags_cb = flags;
size = (radeon_ws_bo_get_size(state->bo[state->reloc_bo_id[i]]) + 255) >> 8;
state->pm4[state->cpm4++] = PKT3(PKT3_SURFACE_SYNC, 3);
if (bufs_are_cbs)
- flags |= S_0085F0_CB0_DEST_BASE_ENA(1 << i);
- state->pm4[state->cpm4++] = flags;
+ flags_cb |= S_0085F0_CB0_DEST_BASE_ENA(1 << i);
+ state->pm4[state->cpm4++] = flags_cb;
state->pm4[state->cpm4++] = size;
state->pm4[state->cpm4++] = 0x00000000;
state->pm4[state->cpm4++] = 0x0000000A;
@@ -335,12 +337,14 @@ static void r600_state_pm4_with_flush(struct radeon_state *state, u32 flags, int
static int r600_state_pm4_cb0(struct radeon_state *state)
{
int r;
-
+ uint32_t sbu;
r = r600_state_pm4_generic(state);
if (r)
return r;
+
+ sbu = (2 << (state->stype->stype - R600_STATE_CB0));
state->pm4[state->cpm4++] = PKT3(PKT3_SURFACE_BASE_UPDATE, 0);
- state->pm4[state->cpm4++] = 0x00000002;
+ state->pm4[state->cpm4++] = sbu;
return 0;
}
diff --git a/src/gallium/winsys/r600/drm/r600_state2.c b/src/gallium/winsys/r600/drm/r600_state2.c
index f6fba0a8dc5..b3d618748d1 100644
--- a/src/gallium/winsys/r600/drm/r600_state2.c
+++ b/src/gallium/winsys/r600/drm/r600_state2.c
@@ -28,6 +28,7 @@
#include <string.h>
#include <stdlib.h>
#include <assert.h>
+#include "xf86drm.h"
#include "r600.h"
#include "r600d.h"
#include "r600_priv.h"
@@ -983,7 +984,7 @@ void r600_context_dump_bof(struct r600_context *ctx, const char *file)
goto out_err;
device_id = bof_int32(ctx->radeon->device);
if (device_id == NULL)
- return;
+ goto out_err;
if (bof_object_set(root, "device_id", device_id))
goto out_err;
bof_decref(device_id);
diff --git a/src/gallium/winsys/r600/drm/r600_states.h b/src/gallium/winsys/r600/drm/r600_states.h
index 50b25a99404..76e185ac035 100644
--- a/src/gallium/winsys/r600/drm/r600_states.h
+++ b/src/gallium/winsys/r600/drm/r600_states.h
@@ -31,7 +31,6 @@ static const struct radeon_register R600_names_CONFIG[] = {
{0x00009838, 0, 0, "DB_WATERMARKS"},
{0x00028350, 0, 0, "SX_MISC"},
{0x000286C8, 0, 0, "SPI_THREAD_GROUPING"},
- {0x000287A0, 0, 0, "CB_SHADER_CONTROL"},
{0x000288A8, 0, 0, "SQ_ESGS_RING_ITEMSIZE"},
{0x000288AC, 0, 0, "SQ_GSVS_RING_ITEMSIZE"},
{0x000288B0, 0, 0, "SQ_ESTMP_RING_ITEMSIZE"},
@@ -80,6 +79,7 @@ static const struct radeon_register R600_names_CB_CNTL[] = {
{0x00028C38, 0, 0, "CB_CLRCMP_DST"},
{0x00028C3C, 0, 0, "CB_CLRCMP_MSK"},
{0x00028C48, 0, 0, "PA_SC_AA_MASK"},
+ {0x000287A0, 0, 0, "CB_SHADER_CONTROL"},
};
static const struct radeon_register R600_names_RASTERIZER[] = {
@@ -401,7 +401,7 @@ static const struct radeon_register R600_names_GS_SAMPLER_BORDER[] = {
static const struct radeon_register R600_names_CB0[] = {
{0x00028040, 1, 0, "CB_COLOR0_BASE"},
- {0x000280A0, 0, 0, "CB_COLOR0_INFO"},
+ {0x000280A0, 1, 0, "CB_COLOR0_INFO"},
{0x00028060, 0, 0, "CB_COLOR0_SIZE"},
{0x00028080, 0, 0, "CB_COLOR0_VIEW"},
{0x000280E0, 1, 0, "CB_COLOR0_FRAG"},
@@ -411,7 +411,7 @@ static const struct radeon_register R600_names_CB0[] = {
static const struct radeon_register R600_names_CB1[] = {
{0x00028044, 1, 0, "CB_COLOR1_BASE"},
- {0x000280A4, 0, 0, "CB_COLOR1_INFO"},
+ {0x000280A4, 1, 0, "CB_COLOR1_INFO"},
{0x00028064, 0, 0, "CB_COLOR1_SIZE"},
{0x00028084, 0, 0, "CB_COLOR1_VIEW"},
{0x000280E4, 1, 0, "CB_COLOR1_FRAG"},
@@ -421,7 +421,7 @@ static const struct radeon_register R600_names_CB1[] = {
static const struct radeon_register R600_names_CB2[] = {
{0x00028048, 1, 0, "CB_COLOR2_BASE"},
- {0x000280A8, 0, 0, "CB_COLOR2_INFO"},
+ {0x000280A8, 1, 0, "CB_COLOR2_INFO"},
{0x00028068, 0, 0, "CB_COLOR2_SIZE"},
{0x00028088, 0, 0, "CB_COLOR2_VIEW"},
{0x000280E8, 1, 0, "CB_COLOR2_FRAG"},
@@ -431,7 +431,7 @@ static const struct radeon_register R600_names_CB2[] = {
static const struct radeon_register R600_names_CB3[] = {
{0x0002804C, 1, 0, "CB_COLOR3_BASE"},
- {0x000280AC, 0, 0, "CB_COLOR3_INFO"},
+ {0x000280AC, 1, 0, "CB_COLOR3_INFO"},
{0x0002806C, 0, 0, "CB_COLOR3_SIZE"},
{0x0002808C, 0, 0, "CB_COLOR3_VIEW"},
{0x000280EC, 1, 0, "CB_COLOR3_FRAG"},
@@ -441,7 +441,7 @@ static const struct radeon_register R600_names_CB3[] = {
static const struct radeon_register R600_names_CB4[] = {
{0x00028050, 1, 0, "CB_COLOR4_BASE"},
- {0x000280B0, 0, 0, "CB_COLOR4_INFO"},
+ {0x000280B0, 1, 0, "CB_COLOR4_INFO"},
{0x00028070, 0, 0, "CB_COLOR4_SIZE"},
{0x00028090, 0, 0, "CB_COLOR4_VIEW"},
{0x000280F0, 1, 0, "CB_COLOR4_FRAG"},
@@ -451,7 +451,7 @@ static const struct radeon_register R600_names_CB4[] = {
static const struct radeon_register R600_names_CB5[] = {
{0x00028054, 1, 0, "CB_COLOR5_BASE"},
- {0x000280B4, 0, 0, "CB_COLOR5_INFO"},
+ {0x000280B4, 1, 0, "CB_COLOR5_INFO"},
{0x00028074, 0, 0, "CB_COLOR5_SIZE"},
{0x00028094, 0, 0, "CB_COLOR5_VIEW"},
{0x000280F4, 1, 0, "CB_COLOR5_FRAG"},
@@ -461,7 +461,7 @@ static const struct radeon_register R600_names_CB5[] = {
static const struct radeon_register R600_names_CB6[] = {
{0x00028058, 1, 0, "CB_COLOR6_BASE"},
- {0x000280B8, 0, 0, "CB_COLOR6_INFO"},
+ {0x000280B8, 1, 0, "CB_COLOR6_INFO"},
{0x00028078, 0, 0, "CB_COLOR6_SIZE"},
{0x00028098, 0, 0, "CB_COLOR6_VIEW"},
{0x000280F8, 1, 0, "CB_COLOR6_FRAG"},
@@ -471,7 +471,7 @@ static const struct radeon_register R600_names_CB6[] = {
static const struct radeon_register R600_names_CB7[] = {
{0x0002805C, 1, 0, "CB_COLOR7_BASE"},
- {0x000280BC, 0, 0, "CB_COLOR7_INFO"},
+ {0x000280BC, 1, 0, "CB_COLOR7_INFO"},
{0x0002807C, 0, 0, "CB_COLOR7_SIZE"},
{0x0002809C, 0, 0, "CB_COLOR7_VIEW"},
{0x000280FC, 1, 0, "CB_COLOR7_FRAG"},
@@ -483,7 +483,7 @@ static const struct radeon_register R600_names_DB[] = {
{0x0002800C, 1, 0, "DB_DEPTH_BASE"},
{0x00028000, 0, 0, "DB_DEPTH_SIZE"},
{0x00028004, 0, 0, "DB_DEPTH_VIEW"},
- {0x00028010, 0, 0, "DB_DEPTH_INFO"},
+ {0x00028010, 1, 0, "DB_DEPTH_INFO"},
{0x00028D24, 0, 0, "DB_HTILE_SURFACE"},
{0x00028D34, 0, 0, "DB_PREFETCH_LIMIT"},
};
diff --git a/src/gallium/winsys/r600/drm/radeon.c b/src/gallium/winsys/r600/drm/radeon.c
index f39d020559c..c3d345fef92 100644
--- a/src/gallium/winsys/r600/drm/radeon.c
+++ b/src/gallium/winsys/r600/drm/radeon.c
@@ -30,6 +30,11 @@ enum radeon_family radeon_get_family(struct radeon *radeon)
return radeon->family;
}
+enum chip_class radeon_get_family_class(struct radeon *radeon)
+{
+ return radeon->chip_class;
+}
+
void radeon_set_mem_constant(struct radeon *radeon, boolean state)
{
radeon->use_mem_constant = state;
@@ -127,6 +132,37 @@ struct radeon *radeon_new(int fd, unsigned device)
break;
}
+ /* setup class */
+ switch (radeon->family) {
+ case CHIP_R600:
+ case CHIP_RV610:
+ case CHIP_RV630:
+ case CHIP_RV670:
+ case CHIP_RV620:
+ case CHIP_RV635:
+ case CHIP_RS780:
+ case CHIP_RS880:
+ radeon->chip_class = R600;
+ break;
+ case CHIP_RV770:
+ case CHIP_RV730:
+ case CHIP_RV710:
+ case CHIP_RV740:
+ radeon->chip_class = R700;
+ break;
+ case CHIP_CEDAR:
+ case CHIP_REDWOOD:
+ case CHIP_JUNIPER:
+ case CHIP_CYPRESS:
+ case CHIP_HEMLOCK:
+ radeon->chip_class = EVERGREEN;
+ break;
+ default:
+ fprintf(stderr, "%s unknown or unsupported chipset 0x%04X\n",
+ __func__, radeon->device);
+ break;
+ }
+
radeon->mman = pb_malloc_bufmgr_create();
if (!radeon->mman)
return NULL;
diff --git a/src/gallium/winsys/r600/drm/radeon_bo_pb.c b/src/gallium/winsys/r600/drm/radeon_bo_pb.c
index 6cc0f930335..897938c2caf 100644
--- a/src/gallium/winsys/r600/drm/radeon_bo_pb.c
+++ b/src/gallium/winsys/r600/drm/radeon_bo_pb.c
@@ -53,28 +53,45 @@ radeon_bo_pb_map_internal(struct pb_buffer *_buf,
unsigned flags, void *ctx)
{
struct radeon_bo_pb *buf = radeon_bo_pb(_buf);
-
- if (flags & PB_USAGE_DONTBLOCK) {
- if (p_atomic_read(&buf->bo->reference.count) > 1)
+ struct pipe_context *pctx = ctx;
+
+ if (flags & PB_USAGE_UNSYNCHRONIZED) {
+ if (!buf->bo->data && radeon_bo_map(buf->mgr->radeon, buf->bo)) {
return NULL;
- }
- if (buf->bo->data != NULL) {
+ }
LIST_DELINIT(&buf->maplist);
return buf->bo->data;
}
+ if (p_atomic_read(&buf->bo->reference.count) > 1) {
+ if (flags & PB_USAGE_DONTBLOCK) {
+ return NULL;
+ }
+ if (ctx) {
+ pctx->flush(pctx, 0, NULL);
+ }
+ }
+
if (flags & PB_USAGE_DONTBLOCK) {
uint32_t domain;
if (radeon_bo_busy(buf->mgr->radeon, buf->bo, &domain))
return NULL;
}
- if (p_atomic_read(&buf->bo->reference.count) > 1 && ctx) {
- r600_flush_ctx(ctx);
- }
- if (radeon_bo_map(buf->mgr->radeon, buf->bo)) {
- return NULL;
+ if (buf->bo->data != NULL) {
+ if (radeon_bo_wait(buf->mgr->radeon, buf->bo)) {
+ return NULL;
+ }
+ } else {
+ if (radeon_bo_map(buf->mgr->radeon, buf->bo)) {
+ return NULL;
+ }
+ if (radeon_bo_wait(buf->mgr->radeon, buf->bo)) {
+ radeon_bo_unmap(buf->mgr->radeon, buf->bo);
+ return NULL;
+ }
}
+
LIST_DELINIT(&buf->maplist);
return buf->bo->data;
}
@@ -218,7 +235,8 @@ struct pb_manager *radeon_bo_pbmgr_create(struct radeon *radeon)
void radeon_bo_pbmgr_flush_maps(struct pb_manager *_mgr)
{
struct radeon_bo_pbmgr *mgr = radeon_bo_pbmgr(_mgr);
- struct radeon_bo_pb *rpb, *t_rpb;
+ struct radeon_bo_pb *rpb = NULL;
+ struct radeon_bo_pb *t_rpb;
LIST_FOR_EACH_ENTRY_SAFE(rpb, t_rpb, &mgr->buffer_map_list, maplist) {
radeon_bo_unmap(mgr->radeon, rpb->bo);
diff --git a/src/gallium/winsys/r600/drm/radeon_priv.h b/src/gallium/winsys/r600/drm/radeon_priv.h
index c284f6aa7d1..85aea89c700 100644
--- a/src/gallium/winsys/r600/drm/radeon_priv.h
+++ b/src/gallium/winsys/r600/drm/radeon_priv.h
@@ -83,6 +83,7 @@ struct radeon {
int refcount;
unsigned device;
unsigned family;
+ enum chip_class chip_class;
unsigned nstype;
struct radeon_stype_info *stype;
unsigned max_states;
diff --git a/src/gallium/winsys/r600/drm/radeon_ws_bo.c b/src/gallium/winsys/r600/drm/radeon_ws_bo.c
index 8114526a14a..daaf2cbc51a 100644
--- a/src/gallium/winsys/r600/drm/radeon_ws_bo.c
+++ b/src/gallium/winsys/r600/drm/radeon_ws_bo.c
@@ -72,17 +72,6 @@ void radeon_ws_bo_reference(struct radeon *radeon, struct radeon_ws_bo **dst,
*dst = src;
}
-int radeon_ws_bo_wait(struct radeon *radeon, struct radeon_ws_bo *pb_bo)
-{
- /* TODO */
- struct radeon_bo *bo;
- bo = radeon_bo_pb_get_bo(pb_bo->pb);
- if (!bo)
- return 0;
- radeon_bo_wait(radeon, bo);
- return 0;
-}
-
unsigned radeon_ws_bo_get_handle(struct radeon_ws_bo *pb_bo)
{
struct radeon_bo *bo;
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index 44c31b6e627..d7bf90925cc 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -33,6 +33,20 @@ struct _mesa_glsl_parse_state;
struct YYLTYPE;
+/**
+ * \defgroup AST Abstract syntax tree node definitions
+ *
+ * An abstract syntax tree is generated by the parser. This is a fairly
+ * direct representation of the gramma derivation for the source program.
+ * No symantic checking is done during the generation of the AST. Only
+ * syntactic checking is done. Symantic checking is performed by a later
+ * stage that converts the AST to a more generic intermediate representation.
+ *
+ *@{
+ */
+/**
+ * Base class of all abstract syntax tree nodes
+ */
class ast_node {
public:
/* Callers of this talloc-based new need not call delete. It's
@@ -54,7 +68,14 @@ public:
talloc_free(table);
}
+ /**
+ * Print an AST node in something approximating the original GLSL code
+ */
virtual void print(void) const;
+
+ /**
+ * Convert the AST node to the high-level intermediate representation
+ */
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
@@ -91,19 +112,29 @@ public:
this->location.column = locp.first_column;
}
+ /**
+ * Source location of the AST node.
+ */
struct {
- unsigned source;
- unsigned line;
- unsigned column;
+ unsigned source; /**< GLSL source number. */
+ unsigned line; /**< Line number within the source string. */
+ unsigned column; /**< Column in the line. */
} location;
exec_node link;
protected:
+ /**
+ * The only constructor is protected so that only derived class objects can
+ * be created.
+ */
ast_node(void);
};
+/**
+ * Operators for AST expression nodes.
+ */
enum ast_operators {
ast_assign,
ast_plus, /**< Unary + operator. */
@@ -161,6 +192,9 @@ enum ast_operators {
ast_sequence
};
+/**
+ * Representation of any sort of expression.
+ */
class ast_expression : public ast_node {
public:
ast_expression(int oper, ast_expression *,
@@ -651,7 +685,7 @@ public:
ast_function *prototype;
ast_compound_statement *body;
};
-
+/*@}*/
extern void
_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state);
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 96385449bd6..0cbb4315ac0 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1534,17 +1534,12 @@ ast_type_specifier::glsl_type(const char **name,
{
const struct glsl_type *type;
- if ((this->type_specifier == ast_struct) && (this->type_name == NULL)) {
- /* FINISHME: Handle annonymous structures. */
- type = NULL;
- } else {
- type = state->symbols->get_type(this->type_name);
- *name = this->type_name;
+ type = state->symbols->get_type(this->type_name);
+ *name = this->type_name;
- if (this->is_array) {
- YYLTYPE loc = this->get_location();
- type = process_array_type(&loc, type, this->array_size, state);
- }
+ if (this->is_array) {
+ YYLTYPE loc = this->get_location();
+ type = process_array_type(&loc, type, this->array_size, state);
}
return type;
@@ -2705,7 +2700,6 @@ ast_struct_specifier::hir(exec_list *instructions,
}
}
-
/* Allocate storage for the structure fields and process the field
* declarations. As the declarations are processed, try to also convert
* the types to HIR. This ensures that structure definitions embedded in
@@ -2750,21 +2744,8 @@ ast_struct_specifier::hir(exec_list *instructions,
assert(i == decl_count);
- const char *name;
- if (this->name == NULL) {
- static unsigned anon_count = 1;
- char buf[32];
-
- snprintf(buf, sizeof(buf), "#anon_struct_%04x", anon_count);
- anon_count++;
-
- name = strdup(buf);
- } else {
- name = this->name;
- }
-
const glsl_type *t =
- glsl_type::get_record_instance(fields, decl_count, name);
+ glsl_type::get_record_instance(fields, decl_count, this->name);
YYLTYPE loc = this->get_location();
if (!state->symbols->add_type(name, t)) {
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 1e633e3f3a8..c904f4629f2 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -787,73 +787,73 @@ static const char *builtin_equal =
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
- " ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
- " ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
- " ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) bvec2 arg0)\n"
" (declare (in) bvec2 arg1))\n"
- " ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) bvec3 arg0)\n"
" (declare (in) bvec3 arg1))\n"
- " ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) bvec4 arg0)\n"
" (declare (in) bvec4 arg1))\n"
- " ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
- " ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
- " ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
- " ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
- " ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
- " ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
- " ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
@@ -1044,91 +1044,55 @@ static const char *builtin_greaterThan =
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
@@ -1138,91 +1102,55 @@ static const char *builtin_greaterThanEqual =
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
@@ -1280,91 +1208,55 @@ static const char *builtin_lessThan =
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
@@ -1374,91 +1266,55 @@ static const char *builtin_lessThanEqual =
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (w) (var_ref temp) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
@@ -2311,73 +2167,73 @@ static const char *builtin_notEqual =
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
- " ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
- " ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
- " ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) bvec2 arg0)\n"
" (declare (in) bvec2 arg1))\n"
- " ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) bvec3 arg0)\n"
" (declare (in) bvec3 arg1))\n"
- " ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) bvec4 arg0)\n"
" (declare (in) bvec4 arg1))\n"
- " ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
- " ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
- " ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
- " ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
- " ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
- " ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
- " ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
diff --git a/src/glsl/builtins/ir/equal b/src/glsl/builtins/ir/equal
index f6578dc1e32..a414b3e535f 100644
--- a/src/glsl/builtins/ir/equal
+++ b/src/glsl/builtins/ir/equal
@@ -3,71 +3,71 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) vec2 arg1))
- ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) vec3 arg0)
(declare (in) vec3 arg1))
- ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) vec4 arg0)
(declare (in) vec4 arg1))
- ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) bvec2 arg0)
(declare (in) bvec2 arg1))
- ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) bvec3 arg0)
(declare (in) bvec3 arg1))
- ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) bvec4 arg0)
(declare (in) bvec4 arg1))
- ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) ivec2 arg0)
(declare (in) ivec2 arg1))
- ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) ivec3 arg0)
(declare (in) ivec3 arg1))
- ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) ivec4 arg0)
(declare (in) ivec4 arg1))
- ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) uvec2 arg0)
(declare (in) uvec2 arg1))
- ((return (expression bvec2 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) uvec3 arg0)
(declare (in) uvec3 arg1))
- ((return (expression bvec3 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) uvec4 arg0)
(declare (in) uvec4 arg1))
- ((return (expression bvec4 all_equal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))
))
diff --git a/src/glsl/builtins/ir/greaterThan b/src/glsl/builtins/ir/greaterThan
index f5489008ed2..18af865288f 100644
--- a/src/glsl/builtins/ir/greaterThan
+++ b/src/glsl/builtins/ir/greaterThan
@@ -3,89 +3,53 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) vec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) vec3 arg0)
(declare (in) vec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) vec4 arg0)
(declare (in) vec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) ivec2 arg0)
(declare (in) ivec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) ivec3 arg0)
(declare (in) ivec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) ivec4 arg0)
(declare (in) ivec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) uvec2 arg0)
(declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) uvec3 arg0)
(declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) uvec4 arg0)
(declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))
))
diff --git a/src/glsl/builtins/ir/greaterThanEqual b/src/glsl/builtins/ir/greaterThanEqual
index d00354042a8..6d3bc892cb7 100644
--- a/src/glsl/builtins/ir/greaterThanEqual
+++ b/src/glsl/builtins/ir/greaterThanEqual
@@ -3,89 +3,53 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) vec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) vec3 arg0)
(declare (in) vec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) vec4 arg0)
(declare (in) vec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) ivec2 arg0)
(declare (in) ivec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) ivec3 arg0)
(declare (in) ivec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) ivec4 arg0)
(declare (in) ivec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) uvec2 arg0)
(declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) uvec3 arg0)
(declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) uvec4 arg0)
(declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))
))
diff --git a/src/glsl/builtins/ir/lessThan b/src/glsl/builtins/ir/lessThan
index e29288a972f..8401fe9db60 100644
--- a/src/glsl/builtins/ir/lessThan
+++ b/src/glsl/builtins/ir/lessThan
@@ -3,89 +3,53 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) vec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) vec3 arg0)
(declare (in) vec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) vec4 arg0)
(declare (in) vec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) ivec2 arg0)
(declare (in) ivec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) ivec3 arg0)
(declare (in) ivec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) ivec4 arg0)
(declare (in) ivec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) uvec2 arg0)
(declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) uvec3 arg0)
(declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) uvec4 arg0)
(declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))
))
diff --git a/src/glsl/builtins/ir/lessThanEqual b/src/glsl/builtins/ir/lessThanEqual
index 669f2341d44..c1cdd3fb605 100644
--- a/src/glsl/builtins/ir/lessThanEqual
+++ b/src/glsl/builtins/ir/lessThanEqual
@@ -3,89 +3,53 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) vec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) vec3 arg0)
(declare (in) vec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) vec4 arg0)
(declare (in) vec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) ivec2 arg0)
(declare (in) ivec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) ivec3 arg0)
(declare (in) ivec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) ivec4 arg0)
(declare (in) ivec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) uvec2 arg0)
(declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) uvec3 arg0)
(declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) uvec4 arg0)
(declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (x) (var_ref temp) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (y) (var_ref temp) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (z) (var_ref temp) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (w) (var_ref temp) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
+ ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))
))
diff --git a/src/glsl/builtins/ir/notEqual b/src/glsl/builtins/ir/notEqual
index d07cdbf41f1..abaf1914c9f 100644
--- a/src/glsl/builtins/ir/notEqual
+++ b/src/glsl/builtins/ir/notEqual
@@ -3,71 +3,71 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) vec2 arg1))
- ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) vec3 arg0)
(declare (in) vec3 arg1))
- ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) vec4 arg0)
(declare (in) vec4 arg1))
- ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) bvec2 arg0)
(declare (in) bvec2 arg1))
- ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) bvec3 arg0)
(declare (in) bvec3 arg1))
- ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) bvec4 arg0)
(declare (in) bvec4 arg1))
- ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) ivec2 arg0)
(declare (in) ivec2 arg1))
- ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) ivec3 arg0)
(declare (in) ivec3 arg1))
- ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) ivec4 arg0)
(declare (in) ivec4 arg1))
- ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))
(signature bvec2
(parameters
(declare (in) uvec2 arg0)
(declare (in) uvec2 arg1))
- ((return (expression bvec2 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))
(signature bvec3
(parameters
(declare (in) uvec3 arg0)
(declare (in) uvec3 arg1))
- ((return (expression bvec3 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))
(signature bvec4
(parameters
(declare (in) uvec4 arg0)
(declare (in) uvec4 arg1))
- ((return (expression bvec4 any_nequal (var_ref arg0) (var_ref arg1)))))
+ ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))
))
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 4ac062b42c1..33ea664bcd8 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -680,6 +680,11 @@ ast_struct_specifier::print(void) const
ast_struct_specifier::ast_struct_specifier(char *identifier,
ast_node *declarator_list)
{
+ if (identifier == NULL) {
+ static unsigned anon_count = 1;
+ identifier = talloc_asprintf(this, "#anon_struct_%04x", anon_count);
+ anon_count++;
+ }
name = identifier;
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
}
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index b3b15bb08ed..240e7cd49af 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -41,7 +41,31 @@ extern "C" {
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
+/**
+ * \defgroup IR Intermediate representation nodes
+ *
+ * @{
+ */
+
+/**
+ * Class tags
+ *
+ * Each concrete class derived from \c ir_instruction has a value in this
+ * enumerant. The value for the type is stored in \c ir_instruction::ir_type
+ * by the constructor. While using type tags is not very C++, it is extremely
+ * convenient. For example, during debugging you can simply inspect
+ * \c ir_instruction::ir_type to find out the actual type of the object.
+ *
+ * In addition, it is possible to use a switch-statement based on \c
+ * \c ir_instruction::ir_type to select different behavior for different object
+ * types. For functions that have only slight differences for several object
+ * types, this allows writing very straightforward, readable code.
+ */
enum ir_node_type {
+ /**
+ * Zero is unused so that the IR validator can detect cases where
+ * \c ir_instruction::ir_type has not been initialized.
+ */
ir_type_unset,
ir_type_variable,
ir_type_assignment,
@@ -156,9 +180,12 @@ protected:
};
+/**
+ * Variable storage classes
+ */
enum ir_variable_mode {
- ir_var_auto = 0,
- ir_var_uniform,
+ ir_var_auto = 0, /**< Function local variables and globals. */
+ ir_var_uniform, /**< Variable declared as a uniform. */
ir_var_in,
ir_var_out,
ir_var_inout,
@@ -209,6 +236,9 @@ public:
*/
unsigned component_slots() const;
+ /**
+ * Delcared name of the variable
+ */
const char *name;
/**
@@ -218,11 +248,28 @@ public:
*/
unsigned max_array_access;
+ /**
+ * Is the variable read-only?
+ *
+ * This is set for variables declared as \c const, shader inputs,
+ * and uniforms.
+ */
unsigned read_only:1;
unsigned centroid:1;
unsigned invariant:1;
+ /**
+ * Storage class of the variable.
+ *
+ * \sa ir_variable_mode
+ */
unsigned mode:3;
+
+ /**
+ * Interpolation mode for shader inputs / outputs
+ *
+ * \sa ir_variable_interpolation
+ */
unsigned interpolation:2;
/**
@@ -233,9 +280,13 @@ public:
*/
unsigned array_lvalue:1;
- /* ARB_fragment_coord_conventions */
+ /**
+ * \name ARB_fragment_coord_conventions
+ * @{
+ */
unsigned origin_upper_left:1;
unsigned pixel_center_integer:1;
+ /*@}*/
/**
* Storage location of the base of this variable
@@ -668,7 +719,8 @@ enum ir_expression_operation {
ir_binop_mod,
/**
- * \name Binary comparison operators
+ * \name Binary comparison operators which return a boolean vector.
+ * The type of both operands must be equal.
*/
/*@{*/
ir_binop_less,
@@ -724,9 +776,22 @@ public:
virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const;
+ /**
+ * Attempt to constant-fold the expression
+ *
+ * If the expression cannot be constant folded, this method will return
+ * \c NULL.
+ */
virtual ir_constant *constant_expression_value();
+ /**
+ * Determine the number of operands used by an expression
+ */
static unsigned int get_num_operands(ir_expression_operation);
+
+ /**
+ * Determine the number of operands used by an expression
+ */
unsigned int get_num_operands() const
{
return get_num_operands(operation);
@@ -813,6 +878,9 @@ public:
return callee->function_name();
}
+ /**
+ * Get the function signature bound to this function call
+ */
ir_function_signature *get_callee()
{
return callee;
@@ -977,11 +1045,11 @@ public:
* Texture sampling opcodes used in ir_texture
*/
enum ir_texture_opcode {
- ir_tex, /* Regular texture look-up */
- ir_txb, /* Texture look-up with LOD bias */
- ir_txl, /* Texture look-up with explicit LOD */
- ir_txd, /* Texture look-up with partial derivatvies */
- ir_txf /* Texel fetch with explicit LOD */
+ ir_tex, /**< Regular texture look-up */
+ ir_txb, /**< Texture look-up with LOD bias */
+ ir_txl, /**< Texture look-up with explicit LOD */
+ ir_txd, /**< Texture look-up with partial derivatvies */
+ ir_txf /**< Texel fetch with explicit LOD */
};
@@ -1384,9 +1452,17 @@ private:
ir_constant(void);
};
+/*@}*/
+
+/**
+ * Apply a visitor to each IR node in a list
+ */
void
visit_exec_list(exec_list *list, ir_visitor *visitor);
+/**
+ * Validate invariants on each IR node in a list
+ */
void validate_ir_tree(exec_list *instructions);
/**
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index aa84cf05725..18543a35aa1 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -141,6 +141,9 @@ ir_loop::clone(void *mem_ctx, struct hash_table *ht) const
ir_call *
ir_call::clone(void *mem_ctx, struct hash_table *ht) const
{
+ if (this->type == glsl_type::error_type)
+ return ir_call::get_error_instruction(mem_ctx);
+
exec_list new_parameters;
foreach_iter(exec_list_iterator, iter, this->actual_parameters) {
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index ec0e26de185..61a708f6e2d 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -623,36 +623,41 @@ ir_expression::constant_expression_value()
}
break;
case ir_binop_equal:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] == op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] == op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] == op[1]->value.f[0];
- break;
- default:
- assert(0);
+ assert(op[0]->type == op[1]->type);
+ for (unsigned c = 0; c < components; c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
}
break;
case ir_binop_nequal:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] != op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] != op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] != op[1]->value.f[0];
- break;
- default:
- assert(0);
+ assert(op[0]->type != op[1]->type);
+ for (unsigned c = 0; c < components; c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
}
break;
-
case ir_binop_all_equal:
data.b[0] = op[0]->has_value(op[1]);
break;
diff --git a/src/glsl/ir_function_can_inline.cpp b/src/glsl/ir_function_can_inline.cpp
index 8bb8e0d9ed7..f29f277ef4b 100644
--- a/src/glsl/ir_function_can_inline.cpp
+++ b/src/glsl/ir_function_can_inline.cpp
@@ -63,8 +63,11 @@ can_inline(ir_call *call)
v.run((exec_list *) &callee->body);
+ /* If the function is empty (no last instruction) or does not end with a
+ * return statement, we need to count the implicit return.
+ */
ir_instruction *last = (ir_instruction *)callee->body.get_tail();
- if (last && !last->as_return())
+ if (last == NULL || !last->as_return())
v.num_returns++;
return v.num_returns == 1;
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 58ab8aa58f8..912d1c0d709 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -124,7 +124,8 @@ ir_validate::visit_leave(ir_loop *ir)
" from: %p\n"
" to: %p\n"
" increment: %p\n",
- ir->counter, ir->from, ir->to, ir->increment);
+ (void *) ir->counter, (void *) ir->from, (void *) ir->to,
+ (void *) ir->increment);
abort();
}
@@ -139,7 +140,8 @@ ir_validate::visit_leave(ir_loop *ir)
" from: %p\n"
" to: %p\n"
" increment: %p\n",
- ir->counter, ir->from, ir->to, ir->increment);
+ (void *) ir->counter, (void *) ir->from, (void *) ir->to,
+ (void *) ir->increment);
abort();
}
}
diff --git a/src/glsl/lower_variable_index_to_cond_assign.cpp b/src/glsl/lower_variable_index_to_cond_assign.cpp
index 2044199d27b..68f30ca0ef8 100644
--- a/src/glsl/lower_variable_index_to_cond_assign.cpp
+++ b/src/glsl/lower_variable_index_to_cond_assign.cpp
@@ -258,6 +258,7 @@ public:
}
assert(!"Should not get here.");
+ return false;
}
ir_variable *convert_dereference_array(ir_dereference_array *orig_deref,
diff --git a/src/glx/dri2_glx.c b/src/glx/dri2_glx.c
index 8247588e76b..911298b37c8 100644
--- a/src/glx/dri2_glx.c
+++ b/src/glx/dri2_glx.c
@@ -118,6 +118,8 @@ dri2_destroy_context(struct glx_context *context)
struct dri2_context *pcp = (struct dri2_context *) context;
struct dri2_screen *psc = (struct dri2_screen *) context->psc;
+ driReleaseDrawables(&pcp->base);
+
if (context->xid)
glx_send_destroy_context(psc->base.dpy, context->xid);
@@ -158,7 +160,8 @@ dri2_unbind_context(struct glx_context *context, struct glx_context *new)
(*psc->core->unbindContext) (pcp->driContext);
- driReleaseDrawables(&pcp->base);
+ if (context == new)
+ driReleaseDrawables(&pcp->base);
}
static struct glx_context *
diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c
index 49b22a2dc72..cb98dd0b3a3 100644
--- a/src/mesa/drivers/dri/common/vblank.c
+++ b/src/mesa/drivers/dri/common/vblank.c
@@ -241,7 +241,7 @@ GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache )
* the first time the \c drmWaitVBlank fails. If \c drmWaitVBlank is
* successful, \c vbl_seq will be set the sequence value in the reply.
*
- * \param vbl Pointer to drmVBlank packet desribing how to wait.
+ * \param vbl Pointer to drmVBlank packet describing how to wait.
* \param vbl_seq Location to store the current refresh counter.
* \param fd File descriptor use to call into the DRM.
* \return Zero on success or -1 on failure.
diff --git a/src/mesa/drivers/dri/common/xmlconfig.c b/src/mesa/drivers/dri/common/xmlconfig.c
index 738b1ae97fd..bde6b23c7cf 100644
--- a/src/mesa/drivers/dri/common/xmlconfig.c
+++ b/src/mesa/drivers/dri/common/xmlconfig.c
@@ -206,7 +206,7 @@ static GLint strToI (const XML_Char *string, const XML_Char **tail, int base) {
*
* Works similar to strtod. Leading space is NOT skipped. The input
* number may have an optional sign. '.' is interpreted as decimal
- * point and may occor at most once. Optionally the number may end in
+ * point and may occur at most once. Optionally the number may end in
* [eE]<exponent>, where <exponent> is an integer as recognized by
* strToI. In that case the result is number * 10^exponent. After
* returning tail points to the first character that is not part of
@@ -728,7 +728,7 @@ static void parseDeviceAttr (struct OptConfData *data, const XML_Char **attr) {
for (i = 0; attr[i]; i += 2) {
if (!strcmp (attr[i], "driver")) driver = attr[i+1];
else if (!strcmp (attr[i], "screen")) screen = attr[i+1];
- else XML_WARNING("unkown device attribute: %s.", attr[i]);
+ else XML_WARNING("unknown device attribute: %s.", attr[i]);
}
if (driver && strcmp (driver, data->driverName))
data->ignoringDevice = data->inDevice;
@@ -748,7 +748,7 @@ static void parseAppAttr (struct OptConfData *data, const XML_Char **attr) {
for (i = 0; attr[i]; i += 2) {
if (!strcmp (attr[i], "name")) name = attr[i+1];
else if (!strcmp (attr[i], "executable")) exec = attr[i+1];
- else XML_WARNING("unkown application attribute: %s.", attr[i]);
+ else XML_WARNING("unknown application attribute: %s.", attr[i]);
}
if (exec && strcmp (exec, data->execName))
data->ignoringApp = data->inApp;
@@ -761,7 +761,7 @@ static void parseOptConfAttr (struct OptConfData *data, const XML_Char **attr) {
for (i = 0; attr[i]; i += 2) {
if (!strcmp (attr[i], "name")) name = attr[i+1];
else if (!strcmp (attr[i], "value")) value = attr[i+1];
- else XML_WARNING("unkown option attribute: %s.", attr[i]);
+ else XML_WARNING("unknown option attribute: %s.", attr[i]);
}
if (!name) XML_WARNING1 ("name attribute missing in option.");
if (!value) XML_WARNING1 ("value attribute missing in option.");
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 08069d71dd1..109c670c144 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -354,7 +354,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
case __DRI_BUFFER_ACCUM:
default:
fprintf(stderr,
- "unhandled buffer attach event, attacment type %d\n",
+ "unhandled buffer attach event, attachment type %d\n",
buffers[i].attachment);
return;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index eff1016c070..0fecdee66e2 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -262,7 +262,10 @@ update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
nouveau_update_renderbuffers(dri_ctx, draw);
_mesa_resize_framebuffer(ctx, fb, draw->w, draw->h);
+ /* Clean up references to the old framebuffer objects. */
context_dirty(ctx, FRAMEBUFFER);
+ context_bctx(ctx, FRAMEBUFFER);
+ FIRE_RING(context_chan(ctx));
}
GLboolean
@@ -283,10 +286,6 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
update_framebuffer(dri_ctx, dri_read,
&dri_ctx->dri2.read_stamp);
- /* Clean up references to the old framebuffer objects. */
- context_bctx(ctx, FRAMEBUFFER);
- FIRE_RING(context_chan(ctx));
-
/* Pass it down to mesa. */
_mesa_make_current(ctx, dri_draw->driverPrivate,
dri_read->driverPrivate);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index d86f78b4371..14c7b5f64b7 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -178,7 +178,7 @@ nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
}
static GLboolean
-teximage_fits(GLcontext *ctx, struct gl_texture_object *t, int level)
+teximage_fits(struct gl_texture_object *t, int level)
{
struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
struct gl_texture_image *ti = t->Image[0][level];
@@ -186,8 +186,7 @@ teximage_fits(GLcontext *ctx, struct gl_texture_object *t, int level)
if (!ti || !to_nouveau_teximage(ti)->surface.bo)
return GL_FALSE;
- if (context_chipset(ctx) < 0x10 &&
- level == t->BaseLevel && (s->offset & 0x7f))
+ if (level == t->BaseLevel && (s->offset & 0x7f))
return GL_FALSE;
return t->Target == GL_TEXTURE_RECTANGLE ||
@@ -202,7 +201,7 @@ validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
{
struct gl_texture_image *ti = t->Image[0][level];
- if (teximage_fits(ctx, t, level)) {
+ if (teximage_fits(t, level)) {
struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
@@ -290,8 +289,8 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
struct nouveau_texture *nt = to_nouveau_texture(t);
int i, last = get_last_level(t);
- if (!teximage_fits(ctx, t, t->BaseLevel) ||
- !teximage_fits(ctx, t, last))
+ if (!teximage_fits(t, t->BaseLevel) ||
+ !teximage_fits(t, last))
return GL_FALSE;
if (nt->dirty) {
@@ -314,8 +313,8 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
void
nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
{
- if (!teximage_fits(ctx, t, t->BaseLevel) ||
- !teximage_fits(ctx, t, get_last_level(t))) {
+ if (!teximage_fits(t, t->BaseLevel) ||
+ !teximage_fits(t, get_last_level(t))) {
texture_dirty(t);
relayout_texture(ctx, t);
nouveau_texture_validate(ctx, t);
@@ -377,7 +376,7 @@ nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
if (level == t->BaseLevel) {
- if (!teximage_fits(ctx, t, level))
+ if (!teximage_fits(t, level))
relayout_texture(ctx, t);
nouveau_texture_validate(ctx, t);
}
@@ -604,7 +603,7 @@ store_mipmap(GLcontext *ctx, GLenum target, int first, int last,
.BufferObj = ctx->Shared->NullBufferObj,
.Alignment = 1
};
- GLenum format = t->Image[0][first]->TexFormat;
+ GLenum format = t->Image[0][t->BaseLevel]->TexFormat;
unsigned base_format, type, comps;
int i;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index e5858f82684..e4415cbedb5 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -143,6 +143,7 @@ vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
}
render->attr_count = 0;
+ context_bctx(ctx, VERTEX);
}
/* Make some rendering decisions from the GL context. */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
index 4ac8327b871..b720089fbf0 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
@@ -55,24 +55,6 @@ get_tex_format(struct gl_texture_image *ti)
}
}
-static inline unsigned
-get_wrap_mode(unsigned wrap)
-{
- switch (wrap) {
- case GL_REPEAT:
- return 0x1;
- case GL_MIRRORED_REPEAT:
- return 0x2;
- case GL_CLAMP:
- case GL_CLAMP_TO_EDGE:
- return 0x3;
- case GL_CLAMP_TO_BORDER:
- return 0x4;
- default:
- assert(0);
- }
-}
-
void
nv04_emit_tex_obj(GLcontext *ctx, int emit)
{
@@ -106,8 +88,8 @@ nv04_emit_tex_obj(GLcontext *ctx, int emit)
t->LodBias, -16, 15) * 8;
}
- format |= get_wrap_mode(t->WrapT) << 28 |
- get_wrap_mode(t->WrapS) << 24 |
+ format |= nvgl_wrap_mode(t->WrapT) << 28 |
+ nvgl_wrap_mode(t->WrapS) << 24 |
ti->HeightLog2 << 20 |
ti->WidthLog2 << 16 |
lod_max << 12 |
diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c
index 9e7dcf0a88f..ce0103604c2 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_surface.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c
@@ -214,11 +214,6 @@ nv04_surface_copy_swizzle(GLcontext *ctx,
assert(_mesa_is_pow_two(dst->width) &&
_mesa_is_pow_two(dst->height));
- /* If area is too large to copy in one shot we must copy it in
- * POT chunks to meet alignment requirements */
- assert(sub_w == w || _mesa_is_pow_two(w));
- assert(sub_h == h || _mesa_is_pow_two(h));
-
nouveau_bo_marko(bctx, sifm, NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE,
src->bo, bo_flags | NOUVEAU_BO_RD);
nouveau_bo_marko(bctx, swzsurf, NV04_SWIZZLED_SURFACE_DMA_IMAGE,
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index 6dedb18c72b..6961ccbb450 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -225,7 +225,7 @@ nv10_emit_tex_obj(GLcontext *ctx, int emit)
bo_flags | NOUVEAU_BO_OR);
nouveau_bo_markl(bctx, celsius, NV10TCL_TX_OFFSET(i),
- s->bo, 0, bo_flags);
+ s->bo, s->offset, bo_flags);
BEGIN_RING(chan, celsius, NV10TCL_TX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index 2d45513bb4c..ea6b9b96db3 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -236,7 +236,7 @@ nv20_emit_tex_obj(GLcontext *ctx, int emit)
bo_flags | NOUVEAU_BO_OR);
nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
- s->bo, 0, bo_flags);
+ s->bo, s->offset, bo_flags);
BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
OUT_RING(chan, tx_wrap);
diff --git a/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c
index 3b2b06fc2bd..4f13e51bccd 100644
--- a/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c
+++ b/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c
@@ -74,7 +74,7 @@ static void use_temporary(struct r300_fragment_program_code *code, unsigned int
code->pixsize = index;
}
-static unsigned int use_source(struct r300_fragment_program_code* code, struct radeon_pair_instruction_source src)
+static unsigned int use_source(struct r300_fragment_program_code* code, struct rc_pair_instruction_source src)
{
if (src.File == RC_FILE_CONSTANT) {
return src.Index | (1 << 5);
diff --git a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c
index 54cff9169a4..bad16846964 100644
--- a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c
+++ b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c
@@ -198,7 +198,7 @@ static void use_temporary(struct r500_fragment_program_code* code, unsigned int
code->max_temp_idx = index;
}
-static unsigned int use_source(struct r500_fragment_program_code* code, struct radeon_pair_instruction_source src)
+static unsigned int use_source(struct r500_fragment_program_code* code, struct rc_pair_instruction_source src)
{
if (src.File == RC_FILE_CONSTANT) {
return src.Index | 0x100;
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c b/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
index 5269d659851..a33b2fde7b5 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
@@ -301,9 +301,9 @@ static int destructive_merge_instructions(
unsigned int arg;
int free_source;
unsigned int one_way = 0;
- struct radeon_pair_instruction_source srcp =
+ struct rc_pair_instruction_source srcp =
alpha->RGB.Src[srcp_src];
- struct radeon_pair_instruction_source temp;
+ struct rc_pair_instruction_source temp;
/* 2nd arg of 1 means this is an rgb source.
* 3rd arg of 0 means this is not an alpha source. */
free_source = rc_pair_alloc_source(rgb, 1, 0,
@@ -366,9 +366,9 @@ static int destructive_merge_instructions(
unsigned int arg;
int free_source;
unsigned int one_way = 0;
- struct radeon_pair_instruction_source srcp =
+ struct rc_pair_instruction_source srcp =
alpha->Alpha.Src[srcp_src];
- struct radeon_pair_instruction_source temp;
+ struct rc_pair_instruction_source temp;
/* 2nd arg of 0 means this is not an rgb source.
* 3rd arg of 1 means this is an alpha source. */
free_source = rc_pair_alloc_source(rgb, 0, 1,
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h b/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h
index e0061e454bf..01cdb154240 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h
@@ -55,52 +55,35 @@ struct radeon_compiler;
*/
#define RC_PAIR_PRESUB_SRC 3
-struct radeon_pair_instruction_source {
+struct rc_pair_instruction_source {
unsigned int Used:1;
unsigned int File:3;
unsigned int Index:RC_REGISTER_INDEX_BITS;
};
-struct radeon_pair_instruction_rgb {
- unsigned int Opcode:8;
- unsigned int DestIndex:RC_REGISTER_INDEX_BITS;
- unsigned int WriteMask:3;
- unsigned int Target:2;
- unsigned int OutputWriteMask:3;
- unsigned int Saturate:1;
-
- struct radeon_pair_instruction_source Src[4];
-
- struct {
- unsigned int Source:2;
- unsigned int Swizzle:9;
- unsigned int Abs:1;
- unsigned int Negate:1;
- } Arg[3];
+struct rc_pair_instruction_arg {
+ unsigned int Source:2;
+ unsigned int Swizzle:9;
+ unsigned int Abs:1;
+ unsigned int Negate:1;
};
-struct radeon_pair_instruction_alpha {
+struct rc_pair_sub_instruction {
unsigned int Opcode:8;
unsigned int DestIndex:RC_REGISTER_INDEX_BITS;
- unsigned int WriteMask:1;
- unsigned int Target:2;
- unsigned int OutputWriteMask:1;
+ unsigned int WriteMask:3;
+ unsigned int Target:2;
+ unsigned int OutputWriteMask:3;
unsigned int DepthWriteMask:1;
unsigned int Saturate:1;
- struct radeon_pair_instruction_source Src[4];
-
- struct {
- unsigned int Source:2;
- unsigned int Swizzle:3;
- unsigned int Abs:1;
- unsigned int Negate:1;
- } Arg[3];
+ struct rc_pair_instruction_source Src[4];
+ struct rc_pair_instruction_arg Arg[3];
};
struct rc_pair_instruction {
- struct radeon_pair_instruction_rgb RGB;
- struct radeon_pair_instruction_alpha Alpha;
+ struct rc_pair_sub_instruction RGB;
+ struct rc_pair_sub_instruction Alpha;
unsigned int WriteALUResult:2;
unsigned int ALUResultCompare:3;
@@ -108,7 +91,7 @@ struct rc_pair_instruction {
};
typedef void (*rc_pair_foreach_src_fn)
- (void *, struct radeon_pair_instruction_source *);
+ (void *, struct rc_pair_instruction_source *);
typedef enum {
RC_PAIR_SOURCE_NONE = 0,
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 1df165cf6a8..1fedc870285 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -331,6 +331,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
struct gl_texture_object *oldTex = *ptr;
ASSERT(valid_texture_object(oldTex));
+ (void) valid_texture_object; /* silence warning in release builds */
_glthread_LOCK_MUTEX(oldTex->Mutex);
ASSERT(oldTex->RefCount > 0);
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index 59f62ebd6c5..004036de98d 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.9
+ * Version: 7.10
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -33,9 +33,9 @@
/* Mesa version */
#define MESA_MAJOR 7
-#define MESA_MINOR 9
+#define MESA_MINOR 10
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.9-devel"
+#define MESA_VERSION_STRING "7.10-devel"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 29b92821f6d..f24dce79f65 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -582,7 +582,6 @@ struct statevar_element {
const char *field;
int tokens[STATE_LENGTH];
int swizzle;
- bool array_indexed;
};
static struct statevar_element gl_DepthRange_elements[] = {
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 124cd32e13e..cd5001475c9 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -240,6 +240,12 @@ get_texture_dims(GLenum target)
return 1;
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_2D_ARRAY_EXT:
return 2;
diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c
index f763a3aa8a4..b70ee5084dd 100644
--- a/src/mesa/x86/common_x86.c
+++ b/src/mesa/x86/common_x86.c
@@ -331,4 +331,6 @@ _mesa_get_x86_features(void)
#endif
#endif /* USE_X86_ASM */
+
+ (void) detection_debug;
}