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-rw-r--r-- | progs/tests/seccolor.c | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/progs/tests/seccolor.c b/progs/tests/seccolor.c new file mode 100644 index 00000000000..77fd40647ba --- /dev/null +++ b/progs/tests/seccolor.c @@ -0,0 +1,145 @@ +/* + * Exercise GL_EXT_secondary_color + */ + + +#define GL_GLEXT_PROTOTYPES +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> + +static int Width = 600; +static int Height = 200; +static GLfloat Near = 5.0, Far = 25.0; + + +static void Display( void ) +{ + GLfloat t; + + glClearColor(0.2, 0.2, 0.8, 0); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + for (t = 0.0; t <= 1.0; t += 0.25) { + GLfloat x = t * 10.0 - 5.0; + GLfloat g = t; + + /* top row: untextured */ + glColor3f(1, 0, 0); + glPushMatrix(); + glTranslatef(x, 1.2, 0); +#if defined(GL_EXT_secondary_color) + glSecondaryColor3fEXT(0, g, 0); +#endif + glBegin(GL_POLYGON); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glPopMatrix(); + + /* bottom row: textured */ + glColor3f(1, 1, 1); + glEnable(GL_TEXTURE_2D); + glPushMatrix(); + glTranslatef(x, -1.2, 0); +#if defined(GL_EXT_secondary_color) + glSecondaryColor3fEXT(0, g, 0); +#endif + glBegin(GL_POLYGON); + glTexCoord2f(0, 0); glVertex2f(-1, -1); + glTexCoord2f(1, 0); glVertex2f( 1, -1); + glTexCoord2f(1, 1); glVertex2f( 1, 1); + glTexCoord2f(0, 1); glVertex2f(-1, 1); + glEnd(); + glPopMatrix(); + glDisable(GL_TEXTURE_2D); + } + glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ + GLfloat ar = (float) width / (float) height; + Width = width; + Height = height; + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -15.0 ); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void Init( void ) +{ + GLubyte image[4*4][3]; + GLint i; + if (!glutExtensionSupported("GL_EXT_secondary_color")) { + printf("Sorry, this program requires GL_EXT_secondary_color\n"); + exit(1); + } + + /* setup red texture with one back texel */ + for (i = 0; i < 4*4; i++) { + if (i == 0) { + image[i][0] = 0; + image[i][1] = 0; + image[i][2] = 0; + } + else { + image[i][0] = 255; + image[i][1] = 0; + image[i][2] = 0; + } + } + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, + GL_RGB, GL_UNSIGNED_BYTE, image); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + +#if defined(GL_EXT_secondary_color) + glEnable(GL_COLOR_SUM_EXT); +#endif + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); + + printf("Squares should be colored from red -> orange -> yellow.\n"); + printf("Top row is untextured.\n"); + printf("Bottom row is textured (red texture with one black texel).\n"); + printf("Rows should be identical, except for lower-left texel.\n"); +} + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( Width, Height ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} |