diff options
-rw-r--r-- | src/mesa/es/main/stubs.c | 23 | ||||
-rw-r--r-- | src/mesa/main/shaders.c | 28 | ||||
-rw-r--r-- | src/mesa/main/shaders.h | 11 |
3 files changed, 39 insertions, 23 deletions
diff --git a/src/mesa/es/main/stubs.c b/src/mesa/es/main/stubs.c index b829543cc01..65866917150 100644 --- a/src/mesa/es/main/stubs.c +++ b/src/mesa/es/main/stubs.c @@ -60,29 +60,6 @@ _vbo_Materialf(GLenum face, GLenum pname, GLfloat param) void GLAPIENTRY -_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, - GLint* range, GLint* precision) -{ - NEED_IMPLEMENT(); -} - - -void GLAPIENTRY -_mesa_ReleaseShaderCompiler(void) -{ - NEED_IMPLEMENT(); -} - - -void GLAPIENTRY -_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLint length) -{ - NEED_IMPLEMENT(); -} - - -void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x) { _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f); diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index f382680b443..f877320d699 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -739,3 +739,31 @@ _mesa_ValidateProgramARB(GLhandleARB program) ctx->Driver.ValidateProgram(ctx, program); } +#ifdef FEATURE_ES2 + +void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + + +void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + + +void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + +#endif diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h index 17339ccf623..6ab6d6bfeaf 100644 --- a/src/mesa/main/shaders.h +++ b/src/mesa/main/shaders.h @@ -232,5 +232,16 @@ extern void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +/* GLES 2.0 */ +extern void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision); + +extern void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void); + +extern void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length); #endif /* SHADERS_H */ |