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-rw-r--r--docs/MESA_program_debug.spec51
-rw-r--r--docs/enums.txt43
2 files changed, 46 insertions, 48 deletions
diff --git a/docs/MESA_program_debug.spec b/docs/MESA_program_debug.spec
index e9eaa82d897..646cd301787 100644
--- a/docs/MESA_program_debug.spec
+++ b/docs/MESA_program_debug.spec
@@ -18,7 +18,7 @@ Version
Last Modified Date: July 20, 2003
Author Revision: 1.0
- $Date: 2003/07/23 15:45:25 $ $Revision: 1.2 $
+ $Date: 2003/09/23 14:46:11 $ $Revision: 1.3 $
Number
@@ -50,7 +50,7 @@ Overview
user to register a callback function with the GL. The callback will
be called prior to executing each vertex or fragment program instruction.
- From within the callback, the user may issue glGet* commands to
+ From within the callback, the user may issue Get* commands to
query current GL state. The GetProgramRegisterfvMESA function allows
current program values to be queried (such as temporaries, input
attributes, and result registers).
@@ -72,8 +72,8 @@ Issues
1. Is this the right model for a debugger?
It seems prudent to minimize the scope of this extension and leave
- it up to the developer (or developer community) to write (a)
- debugger(s) that layer on top of this extension.
+ it up to the developer (or developer community) to write debuggers
+ that layer on top of this extension.
If the debugger were fully implemented within the GL it's not
clear how terminal and GUI-based interfaces would work, for
@@ -127,21 +127,21 @@ New Tokens
Accepted by the <cap> parameter of Enable, Disable, IsEnabled,
GetBooleanv, GetDoublev, GetFloatv and GetIntegerv:
- FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
- VERTEX_PROGRAM_CALLBACK_MESA 0x????
+ FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
+ VERTEX_PROGRAM_CALLBACK_MESA 0x8bb4
Accepted by the <pname> parameter GetBooleanv, GetDoublev,
GetFloatv and GetIntegerv:
- FRAGMENT_PROGRAM_POSITION_MESA 0x????
- VERTEX_PROGRAM_POSITION_MESA 0x????
+ FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
+ VERTEX_PROGRAM_POSITION_MESA 0x8bb4
Accepted by the <pname> parameter of GetPointerv:
- FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
- FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
- VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
- VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+ FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
+ FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
+ VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
+ VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
@@ -160,7 +160,8 @@ Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
In section 5.4 "Display Lists", page 202, add the following command
to the list of those that are not compiled into display lists:
- ProgramCallbackMESA.
+
+ ProgramCallbackMESA.
Add a new section 5.7 "Callback Functions"
@@ -170,11 +171,12 @@ Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
void ProgramCallbackMESA(enum target, programcallbackMESA callback,
void *data)
- registers a user-defined callback function with the GL. <target> may
- be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. Callbacks registered
- with these targets will be called prior to executing each instruction
- in the current fragment or vertex program, respectively. The callbacks
- are enabled and disabled by calling Enable or Disable with <cap>
+ registers a user-defined callback function with the GL. <target>
+ may be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. The enabled
+ callback functions registered with these targets will be called
+ prior to executing each instruction in the current fragment or
+ vertex program, respectively. The callbacks are enabled and
+ disabled by calling Enable or Disable with <cap>
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB.
The callback function's signature must match the typedef
@@ -216,16 +218,15 @@ State Requests)
float *v)
Is used to query the value of program variables and registers
- during program execution. GetProgramRegisterMESA may only be
+ during program execution. GetProgramRegisterfvMESA may only be
called from within a callback function registered with
ProgramCallbackMESA.
- <registerName> and <len> specify the string name of a program
- register (such as "R3"), input attribute (such as "vertex.color"),
- an output attribute (such as "result.texcoord[0]") or a user-
- defined identifier. The current value of that variable is
- returned as four floats in <v>.
-
+ <registerName> and <len> specify the name a variable, input
+ attribute, temporary, or result register in the program string.
+ The current value of the named variable is returned as four
+ values in <v>. If <name> doesn't exist in the program string,
+ the error INVALID_OPERATION is generated.
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
diff --git a/docs/enums.txt b/docs/enums.txt
index 80868159d0a..218391c30df 100644
--- a/docs/enums.txt
+++ b/docs/enums.txt
@@ -4,27 +4,12 @@ Blocks allocated to Mesa:
0x8BB0-0x8BBF
-
GL_MESA_packed_depth_stencil
- GL_DEPTH_STENCIL_MESA 0x8750
- GL_UNSIGNED_INT_24_8_MESA 0x8751
- GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
- GL_UNSIGNED_SHORT_15_1_MESA 0x8753
- GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
-
-
-GL_MESA_pack_invert.spec
- GL_PACK_INVERT_MESA 0x8758
-
-GL_MESA_program_debug.spec:
- GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
- GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
- GL_VERTEX_PROGRAM_POSITION_MESA 0x????
- GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
- GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_DEPTH_STENCIL_MESA 0x8750
+ GL_UNSIGNED_INT_24_8_MESA 0x8751
+ GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+ GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+ GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
GL_MESA_trace.spec:
GL_TRACE_ALL_BITS_MESA 0xFFFF
@@ -38,8 +23,20 @@ GL_MESA_trace.spec:
GL_TRACE_NAME_MESA 0x8756
MESA_ycbcr_texture.spec:
- GL_YCBCR_MESA 0x8757
- GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
- GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+ GL_YCBCR_MESA 0x8757
+ GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
+ GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+
+GL_MESA_pack_invert.spec
+ GL_PACK_INVERT_MESA 0x8758
+GL_MESA_program_debug.spec:
+ GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
+ GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
+ GL_VERTEX_PROGRAM_POSITION_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????