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-rw-r--r--src/gallium/auxiliary/draw/draw_context.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h1
-rw-r--r--src/gallium/auxiliary/draw/draw_pt.c3
3 files changed, 0 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 4838b68ed17..5dc3358bd1d 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -49,8 +49,6 @@ struct draw_context *draw_create( void )
draw->use_sse = FALSE;
#endif
- draw->use_pt_shaders = GETENV( "GALLIUM_PT_SHADERS" ) != NULL;
-
/* create pipeline stages */
draw->pipeline.wide_line = draw_wide_line_stage( draw );
draw->pipeline.wide_point = draw_wide_point_stage( draw );
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index da94e697811..18ce6c0ec59 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -258,7 +258,6 @@ struct draw_context
boolean line_stipple; /**< do line stipple? */
boolean point_sprite; /**< convert points to quads for sprites? */
boolean use_sse;
- boolean use_pt_shaders; /* temporary flag to switch on pt shader paths */
/* If a prim stage introduces new vertex attributes, they'll be stored here
*/
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c
index b48d0cae9fb..941f6efbe48 100644
--- a/src/gallium/auxiliary/draw/draw_pt.c
+++ b/src/gallium/auxiliary/draw/draw_pt.c
@@ -68,9 +68,6 @@ draw_pt_arrays(struct draw_context *draw,
if (!draw->rasterizer->bypass_vs) {
opt |= PT_SHADE;
-
- if (!draw->use_pt_shaders)
- return FALSE;
}