diff options
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_state.c | 70 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_state.c | 64 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_state.c | 42 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.h | 1 |
4 files changed, 95 insertions, 82 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index a53f120a817..f94de41a57b 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -301,6 +301,74 @@ i915DepthMask(GLcontext * ctx, GLboolean flag) i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE; } + + +/** + * Update the viewport transformation matrix. Depends on: + * - viewport pos/size + * - depthrange + * - window pos/size or FBO size + */ +static void +intelCalcViewport(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; + GLfloat *m = intel->ViewportMatrix.m; + GLfloat yScale, yBias; + + if (ctx->DrawBuffer->Name) { + /* User created FBO */ + struct intel_renderbuffer *irb + = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + if (irb && !irb->RenderToTexture) { + /* y=0=top */ + yScale = -1.0; + yBias = irb->Base.Height; + } + else { + /* y=0=bottom */ + yScale = 1.0; + yBias = 0.0; + } + } + else { + /* window buffer, y=0=top */ + yScale = -1.0; + yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F; + } + + m[MAT_SX] = v[MAT_SX]; + m[MAT_TX] = v[MAT_TX]; + + m[MAT_SY] = v[MAT_SY] * yScale; + m[MAT_TY] = v[MAT_TY] * yScale + yBias; + + m[MAT_SZ] = v[MAT_SZ] * depthScale; + m[MAT_TZ] = v[MAT_TZ] * depthScale; +} + + +/** Called from ctx->Driver.Viewport() */ +static void +intelViewport(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + intelCalcViewport(ctx); + + intel_viewport(ctx, x, y, width, height); +} + + +/** Called from ctx->Driver.DepthRange() */ +static void +intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) +{ + intelCalcViewport(ctx); +} + + /* ============================================================= * Polygon stipple * @@ -964,6 +1032,8 @@ i915InitStateFunctions(struct dd_function_table *functions) functions->StencilFuncSeparate = i915StencilFuncSeparate; functions->StencilMaskSeparate = i915StencilMaskSeparate; functions->StencilOpSeparate = i915StencilOpSeparate; + functions->DepthRange = intelDepthRange; + functions->Viewport = intelViewport; } diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c index 4aa43e5f3ab..8d96e9baec1 100644 --- a/src/mesa/drivers/dri/i915/intel_state.c +++ b/src/mesa/drivers/dri/i915/intel_state.c @@ -35,7 +35,6 @@ #include "intel_screen.h" #include "intel_context.h" -#include "intel_fbo.h" #include "intel_regions.h" #include "swrast/swrast.h" @@ -216,67 +215,6 @@ intelClearColor(GLcontext * ctx, const GLfloat color[4]) } -/** - * Update the viewport transformation matrix. Depends on: - * - viewport pos/size - * - depthrange - * - window pos/size or FBO size - */ -static void -intelCalcViewport(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; - GLfloat *m = intel->ViewportMatrix.m; - GLfloat yScale, yBias; - - if (ctx->DrawBuffer->Name) { - /* User created FBO */ - struct intel_renderbuffer *irb - = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); - if (irb && !irb->RenderToTexture) { - /* y=0=top */ - yScale = -1.0; - yBias = irb->Base.Height; - } - else { - /* y=0=bottom */ - yScale = 1.0; - yBias = 0.0; - } - } - else { - /* window buffer, y=0=top */ - yScale = -1.0; - yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F; - } - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX]; - - m[MAT_SY] = v[MAT_SY] * yScale; - m[MAT_TY] = v[MAT_TY] * yScale + yBias; - - m[MAT_SZ] = v[MAT_SZ] * depthScale; - m[MAT_TZ] = v[MAT_TZ] * depthScale; -} - -static void -intelViewport(GLcontext * ctx, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - intelCalcViewport(ctx); - - intel_viewport(ctx, x, y, width, height); -} - -static void -intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) -{ - intelCalcViewport(ctx); -} - /* Fallback to swrast for select and feedback. */ static void @@ -291,7 +229,5 @@ void intelInitStateFuncs(struct dd_function_table *functions) { functions->RenderMode = intelRenderMode; - functions->Viewport = intelViewport; - functions->DepthRange = intelDepthRange; functions->ClearColor = intelClearColor; } diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c index 67ef5f78c1a..0c9c6707f9d 100644 --- a/src/mesa/drivers/dri/i965/intel_state.c +++ b/src/mesa/drivers/dri/i965/intel_state.c @@ -38,7 +38,8 @@ #include "intel_regions.h" #include "swrast/swrast.h" -int intel_translate_shadow_compare_func( GLenum func ) +int +intel_translate_shadow_compare_func( GLenum func ) { switch(func) { case GL_NEVER: @@ -63,7 +64,8 @@ int intel_translate_shadow_compare_func( GLenum func ) return COMPAREFUNC_NEVER; } -int intel_translate_compare_func( GLenum func ) +int +intel_translate_compare_func( GLenum func ) { switch(func) { case GL_NEVER: @@ -88,7 +90,8 @@ int intel_translate_compare_func( GLenum func ) return COMPAREFUNC_ALWAYS; } -int intel_translate_stencil_op( GLenum op ) +int +intel_translate_stencil_op( GLenum op ) { switch(op) { case GL_KEEP: @@ -112,7 +115,8 @@ int intel_translate_stencil_op( GLenum op ) } } -int intel_translate_blend_factor( GLenum factor ) +int +intel_translate_blend_factor( GLenum factor ) { switch(factor) { case GL_ZERO: @@ -151,7 +155,8 @@ int intel_translate_blend_factor( GLenum factor ) return BLENDFACT_ZERO; } -int intel_translate_logic_op( GLenum opcode ) +int +intel_translate_logic_op( GLenum opcode ) { switch(opcode) { case GL_CLEAR: @@ -192,33 +197,36 @@ int intel_translate_logic_op( GLenum opcode ) } -static void intelClearColor(GLcontext *ctx, const GLfloat color[4]) +static void +intelClearColor(GLcontext *ctx, const GLfloat color[4]) { struct intel_context *intel = intel_context(ctx); + GLubyte clear[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(intel->clear_chan, color); + CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - intel->ClearColor8888 = INTEL_PACKCOLOR8888(intel->clear_chan[0], - intel->clear_chan[1], - intel->clear_chan[2], - intel->clear_chan[3]); - intel->ClearColor565 = INTEL_PACKCOLOR565(intel->clear_chan[0], - intel->clear_chan[1], - intel->clear_chan[2]); + /* compute both 32 and 16-bit clear values */ + intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1], + clear[2], clear[3]); + intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]); } - /* Fallback to swrast for select and feedback. */ -static void intelRenderMode( GLcontext *ctx, GLenum mode ) +static void +intelRenderMode( GLcontext *ctx, GLenum mode ) { struct intel_context *intel = intel_context(ctx); FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) ); } -void intelInitStateFuncs( struct dd_function_table *functions ) +void +intelInitStateFuncs( struct dd_function_table *functions ) { functions->RenderMode = intelRenderMode; functions->ClearColor = intelClearColor; diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 9a84451e7cb..18dc43c4a42 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -210,7 +210,6 @@ struct intel_context char *prevLockFile; int prevLockLine; - GLubyte clear_chan[4]; GLuint ClearColor565; GLuint ClearColor8888; |