diff options
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 2 | ||||
-rw-r--r-- | src/mesa/swrast/s_lines.c | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 4ffa5b81fbb..aa78ef7b596 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -149,7 +149,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) line.dx = line.x1 - line.x0; line.dy = line.y1 - line.y0; line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); - line.halfWidth = 0.5F * ctx->Line.Width; + line.halfWidth = 0.5F * ctx->Line._Width; if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) return; diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 20d32b25a0c..56179bcc05a 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -68,7 +68,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) ASSERT(span->end < MAX_WIDTH); - width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); + width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); if (width & 1) start = width / 2; @@ -144,7 +144,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line.Width > 1.0) { \ + if (ctx->Line._Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -163,7 +163,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line.Width > 1.0) { \ + if (ctx->Line._Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -183,7 +183,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line.Width > 1.0) { \ + if (ctx->Line._Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -204,7 +204,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line.Width > 1.0) { \ + if (ctx->Line._Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -310,7 +310,7 @@ _swrast_choose_line( GLcontext *ctx ) USE(textured_line); } } - else if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0 + else if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line._Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ if (rgbmode) |