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-rw-r--r--src/glsl/ast_to_hir.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 1bca3ecf12a..34d61b8e752 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3010,27 +3010,26 @@ ast_jump_statement::hir(exec_list *instructions,
assert(state->current_function);
if (opt_return_value) {
- if (state->current_function->return_type->base_type ==
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return` with a value, in function `%s' "
- "returning void",
- state->current_function->function_name());
- }
-
ir_rvalue *const ret = opt_return_value->hir(instructions, state);
- assert(ret != NULL);
+
+ /* The value of the return type can be NULL if the shader says
+ * 'return foo();' and foo() is a function that returns void.
+ *
+ * NOTE: The GLSL spec doesn't say that this is an error. The type
+ * of the return value is void. If the return type of the function is
+ * also void, then this should compile without error. Seriously.
+ */
+ const glsl_type *const ret_type =
+ (ret == NULL) ? glsl_type::void_type : ret->type;
/* Implicit conversions are not allowed for return values. */
- if (state->current_function->return_type != ret->type) {
+ if (state->current_function->return_type != ret_type) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
"`return' with wrong type %s, in function `%s' "
"returning %s",
- ret->type->name,
+ ret_type->name,
state->current_function->function_name(),
state->current_function->return_type->name);
}