diff options
-rw-r--r-- | src/gallium/drivers/i965/Makefile | 4 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_defines.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_screen.h | 20 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_screen_tex_layout.c | 387 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_screen_texture.c | 196 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_constant_buffer.c | 151 | ||||
-rw-r--r-- | src/gallium/drivers/i965/intel_tex_layout.c | 137 |
7 files changed, 576 insertions, 322 deletions
diff --git a/src/gallium/drivers/i965/Makefile b/src/gallium/drivers/i965/Makefile index ae37d2d7022..d88f34cb7e2 100644 --- a/src/gallium/drivers/i965/Makefile +++ b/src/gallium/drivers/i965/Makefile @@ -56,9 +56,9 @@ C_SOURCES = \ brw_wm_sampler_state.c \ brw_wm_state.c \ brw_wm_surface_state.c \ + brw_screen_tex_layout.c \ brw_screen_surface.c \ brw_screen_texture.c \ - brw_batchbuffer.c \ - intel_tex_layout.c + brw_batchbuffer.c include ../../Makefile.template diff --git a/src/gallium/drivers/i965/brw_defines.h b/src/gallium/drivers/i965/brw_defines.h index 65cd71c939c..92c6b6edc33 100644 --- a/src/gallium/drivers/i965/brw_defines.h +++ b/src/gallium/drivers/i965/brw_defines.h @@ -842,8 +842,5 @@ (BRW_IS_G4X(brw) ? 384 : 256)) /* 512 bit units */ -#define BRW_TILING_NONE 0 -#define BRW_TILING_Y 1 -#define BRW_TILING_X 2 #endif diff --git a/src/gallium/drivers/i965/brw_screen.h b/src/gallium/drivers/i965/brw_screen.h index 844c6355d50..bd04e689d90 100644 --- a/src/gallium/drivers/i965/brw_screen.h +++ b/src/gallium/drivers/i965/brw_screen.h @@ -65,6 +65,11 @@ struct brw_buffer boolean is_user_buffer; }; +#define BRW_TILING_NONE 0 +#define BRW_TILING_Y 1 +#define BRW_TILING_X 2 + + struct brw_texture { struct pipe_texture base; @@ -72,10 +77,17 @@ struct brw_texture struct brw_winsys_buffer *bo; struct brw_surface_state ss; + unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; + unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS]; + + unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS]; + + boolean compressed; unsigned brw_target; unsigned pitch; unsigned tiling; unsigned cpp; + unsigned total_height; }; @@ -128,5 +140,13 @@ brw_surface_bo( struct pipe_surface *surface ); unsigned brw_surface_pitch( const struct pipe_surface *surface ); +/*********************************************************************** + * Internal functions + */ +GLboolean brw_texture_layout(struct brw_screen *brw_screen, + struct brw_texture *tex ); + + + #endif /* BRW_SCREEN_H */ diff --git a/src/gallium/drivers/i965/brw_screen_tex_layout.c b/src/gallium/drivers/i965/brw_screen_tex_layout.c new file mode 100644 index 00000000000..8377d30564b --- /dev/null +++ b/src/gallium/drivers/i965/brw_screen_tex_layout.c @@ -0,0 +1,387 @@ + +#include "pipe/p_format.h" + +#include "util/u_math.h" +#include "util/u_memory.h" + +#include "brw_screen.h" +#include "brw_debug.h" + +static int +brw_tex_pitch_align (struct brw_texture *tex, + int pitch) +{ + if (!tex->compressed) { + int pitch_align; + + switch (tex->tiling) { + case BRW_TILING_X: + pitch_align = 512; + break; + case BRW_TILING_Y: + pitch_align = 128; + break; + default: + /* XXX: Untiled pitch alignment of 64 bytes for now to allow + * render-to-texture to work in all cases. This should + * probably be replaced at some point by some scheme to only + * do this when really necessary, for example standalone + * render target views. + */ + pitch_align = 64; + break; + } + + pitch = align(pitch * tex->cpp, pitch_align); + pitch /= tex->cpp; + } + + return pitch; +} + + +static void +brw_tex_alignment_unit(enum pipe_format pf, + GLuint *w, GLuint *h) +{ + switch (pf) { + case PIPE_FORMAT_DXT1_RGB: + case PIPE_FORMAT_DXT1_RGBA: + case PIPE_FORMAT_DXT3_RGBA: + case PIPE_FORMAT_DXT5_RGBA: + case PIPE_FORMAT_DXT1_SRGB: + case PIPE_FORMAT_DXT1_SRGBA: + case PIPE_FORMAT_DXT3_SRGBA: + case PIPE_FORMAT_DXT5_SRGBA: + *w = 4; + *h = 4; + break; + + default: + *w = 4; + *h = 2; + break; + } +} + + +static void +brw_tex_set_level_info(struct brw_texture *tex, + GLuint level, + GLuint nr_images, + GLuint x, GLuint y, + GLuint w, GLuint h, GLuint d) +{ + assert(tex->base.width[level] == w); + assert(tex->base.height[level] == h); + assert(tex->base.depth[level] == d); + assert(tex->image_offset[level] == NULL); + assert(nr_images >= 1); + + if (BRW_DEBUG & DEBUG_TEXTURE) + debug_printf("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, + level, w, h, d, x, y, tex->level_offset[level]); + + + tex->level_offset[level] = (x + y * tex->pitch) * tex->cpp; + tex->nr_images[level] = nr_images; + + tex->image_offset[level] = MALLOC(nr_images * sizeof(GLuint)); + tex->image_offset[level][0] = 0; +} + + +static void +brw_tex_set_image_offset(struct brw_texture *tex, + GLuint level, GLuint img, + GLuint x, GLuint y, + GLuint offset) +{ + assert((x == 0 && y == 0) || img != 0 || level != 0); + assert(img < tex->nr_images[level]); + + if (BRW_DEBUG & DEBUG_TEXTURE) + debug_printf("%s level %d img %d pos %d,%d image_offset %x\n", + __FUNCTION__, level, img, x, y, + tex->image_offset[level][img]); + + tex->image_offset[level][img] = (x + y * tex->pitch) * tex->cpp + offset; +} + + + +static void brw_layout_2d( struct brw_texture *tex ) +{ + GLuint align_h = 2, align_w = 4; + GLuint level; + GLuint x = 0; + GLuint y = 0; + GLuint width = tex->base.width[0]; + GLuint height = tex->base.height[0]; + + tex->pitch = tex->base.width[0]; + brw_tex_alignment_unit(tex->base.format, &align_w, &align_h); + + if (tex->compressed) { + tex->pitch = align(tex->base.width[0], align_w); + } + + /* May need to adjust pitch to accomodate the placement of + * the 2nd mipmap. This occurs when the alignment + * constraints of mipmap placement push the right edge of the + * 2nd mipmap out past the width of its parent. + */ + if (tex->base.last_level > 0) { + GLuint mip1_width; + + if (tex->compressed) { + mip1_width = align(minify(tex->base.width[0]), align_w) + + align(minify(minify(tex->base.width[0])), align_w); + } else { + mip1_width = align(minify(tex->base.width[0]), align_w) + + minify(minify(tex->base.width[0])); + } + + if (mip1_width > tex->pitch) { + tex->pitch = mip1_width; + } + } + + /* Pitch must be a whole number of dwords, even though we + * express it in texels. + */ + tex->pitch = brw_tex_pitch_align (tex, tex->pitch); + tex->total_height = 0; + + for ( level = 0 ; level <= tex->base.last_level ; level++ ) { + GLuint img_height; + + brw_tex_set_level_info(tex, level, 1, x, y, width, height, 1); + + if (tex->compressed) + img_height = MAX2(1, height/4); + else + img_height = align(height, align_h); + + + /* Because the images are packed better, the final offset + * might not be the maximal one: + */ + tex->total_height = MAX2(tex->total_height, y + img_height); + + /* Layout_below: step right after second mipmap. + */ + if (level == 1) { + x += align(width, align_w); + } + else { + y += img_height; + } + + width = minify(width); + height = minify(height); + } +} + + +static boolean +brw_layout_cubemap_idgng( struct brw_texture *tex ) +{ + GLuint align_h = 2, align_w = 4; + GLuint level; + GLuint x = 0; + GLuint y = 0; + GLuint width = tex->base.width[0]; + GLuint height = tex->base.height[0]; + GLuint qpitch = 0; + GLuint y_pitch = 0; + + tex->pitch = tex->base.width[0]; + brw_tex_alignment_unit(tex->base.format, &align_w, &align_h); + y_pitch = align(height, align_h); + + if (tex->compressed) { + tex->pitch = align(tex->base.width[0], align_w); + } + + if (tex->base.last_level != 0) { + GLuint mip1_width; + + if (tex->compressed) { + mip1_width = (align(minify(tex->base.width[0]), align_w) + + align(minify(minify(tex->base.width[0])), align_w)); + } else { + mip1_width = (align(minify(tex->base.width[0]), align_w) + + minify(minify(tex->base.width[0]))); + } + + if (mip1_width > tex->pitch) { + tex->pitch = mip1_width; + } + } + + tex->pitch = brw_tex_pitch_align(tex, tex->pitch); + + if (tex->compressed) { + qpitch = ((y_pitch + + align(minify(y_pitch), align_h) + + 11 * align_h) / 4) * tex->pitch * tex->cpp; + + tex->total_height = ((y_pitch + + align(minify(y_pitch), align_h) + + 11 * align_h) / 4) * 6; + } else { + qpitch = (y_pitch + + align(minify(y_pitch), align_h) + + 11 * align_h) * tex->pitch * tex->cpp; + + tex->total_height = (y_pitch + + align(minify(y_pitch), align_h) + + 11 * align_h) * 6; + } + + for (level = 0; level <= tex->base.last_level; level++) { + GLuint img_height; + GLuint nr_images = 6; + GLuint q = 0; + + brw_tex_set_level_info(tex, level, nr_images, x, y, width, height, 1); + + for (q = 0; q < nr_images; q++) + brw_tex_set_image_offset(tex, level, q, x, y, q * qpitch); + + if (tex->compressed) + img_height = MAX2(1, height/4); + else + img_height = align(height, align_h); + + if (level == 1) { + x += align(width, align_w); + } + else { + y += img_height; + } + + width = minify(width); + height = minify(height); + } + + return TRUE; +} + + +static boolean +brw_layout_3d_cube( struct brw_texture *tex ) +{ + GLuint width = tex->base.width[0]; + GLuint height = tex->base.height[0]; + GLuint depth = tex->base.depth[0]; + GLuint pack_x_pitch, pack_x_nr; + GLuint pack_y_pitch; + GLuint level; + GLuint align_h = 2; + GLuint align_w = 4; + + tex->total_height = 0; + brw_tex_alignment_unit(tex->base.format, &align_w, &align_h); + + if (tex->compressed) { + tex->pitch = align(width, align_w); + pack_y_pitch = (height + 3) / 4; + } else { + tex->pitch = brw_tex_pitch_align(tex, tex->base.width[0]); + pack_y_pitch = align(tex->base.height[0], align_h); + } + + pack_x_pitch = width; + pack_x_nr = 1; + + for (level = 0 ; level <= tex->base.last_level ; level++) { + GLuint nr_images = tex->base.target == PIPE_TEXTURE_3D ? depth : 6; + GLint x = 0; + GLint y = 0; + GLint q, j; + + brw_tex_set_level_info(tex, level, nr_images, + 0, tex->total_height, + width, height, depth); + + for (q = 0; q < nr_images;) { + for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) { + brw_tex_set_image_offset(tex, level, q, x, y, 0); + x += pack_x_pitch; + } + + x = 0; + y += pack_y_pitch; + } + + + tex->total_height += y; + width = minify(width); + height = minify(height); + depth = minify(depth); + + if (tex->compressed) { + pack_y_pitch = (height + 3) / 4; + + if (pack_x_pitch > align(width, align_w)) { + pack_x_pitch = align(width, align_w); + pack_x_nr <<= 1; + } + } else { + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr <= tex->pitch); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + pack_y_pitch = align(pack_y_pitch, align_h); + } + } + } + + /* The 965's sampler lays cachelines out according to how accesses + * in the texture surfaces run, so they may be "vertical" through + * memory. As a result, the docs say in Surface Padding Requirements: + * Sampling Engine Surfaces that two extra rows of padding are required. + */ + if (tex->base.target == PIPE_TEXTURE_CUBE) + tex->total_height += 2; + + return TRUE; +} + + + +GLboolean brw_texture_layout(struct brw_screen *brw_screen, + struct brw_texture *tex ) +{ + switch (tex->base.target) { + case PIPE_TEXTURE_CUBE: + if (brw_screen->chipset.is_igdng) + brw_layout_cubemap_idgng( tex ); + else + brw_layout_3d_cube( tex ); + break; + + case PIPE_TEXTURE_3D: + brw_layout_3d_cube( tex ); + break; + + default: + brw_layout_2d( tex ); + break; + } + + if (BRW_DEBUG & DEBUG_TEXTURE) + debug_printf("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + tex->pitch, + tex->total_height, + tex->cpp, + tex->pitch * tex->total_height * tex->cpp ); + + return GL_TRUE; +} diff --git a/src/gallium/drivers/i965/brw_screen_texture.c b/src/gallium/drivers/i965/brw_screen_texture.c index 3d069add6fc..d527f22a8d3 100644 --- a/src/gallium/drivers/i965/brw_screen_texture.c +++ b/src/gallium/drivers/i965/brw_screen_texture.c @@ -196,185 +196,6 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling) } -GLboolean brw_miptree_layout(struct brw_context *brw, - struct intel_mipmap_tree *mt, - uint32_t tiling) -{ - /* XXX: these vary depending on image format: */ - /* GLint align_w = 4; */ - - switch (mt->target) { - case GL_TEXTURE_CUBE_MAP: - if (IS_IGDNG(brw->brw_screen->pci_id)) { - GLuint align_h = 2, align_w = 4; - GLuint level; - GLuint x = 0; - GLuint y = 0; - GLuint width = mt->width0; - GLuint height = mt->height0; - GLuint qpitch = 0; - GLuint y_pitch = 0; - - mt->pitch = mt->width0; - intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h); - y_pitch = ALIGN(height, align_h); - - if (mt->compressed) { - mt->pitch = ALIGN(mt->width0, align_w); - } - - if (mt->last_level != 0) { - GLuint mip1_width; - - if (mt->compressed) { - mip1_width = ALIGN(minify(mt->width0), align_w) - + ALIGN(minify(minify(mt->width0)), align_w); - } else { - mip1_width = ALIGN(minify(mt->width0), align_w) - + minify(minify(mt->width0)); - } - - if (mip1_width > mt->pitch) { - mt->pitch = mip1_width; - } - } - - mt->pitch = intel_miptree_pitch_align(intel, mt, tiling, mt->pitch); - - if (mt->compressed) { - qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * mt->pitch * mt->cpp; - mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6; - } else { - qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * mt->pitch * mt->cpp; - mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6; - } - - for (level = 0; level <= mt->last_level; level++) { - GLuint img_height; - GLuint nr_images = 6; - GLuint q = 0; - - intel_miptree_set_level_info(mt, level, nr_images, x, y, width, - height, 1); - - for (q = 0; q < nr_images; q++) - intel_miptree_set_image_offset_ex(mt, level, q, x, y, q * qpitch); - - if (mt->compressed) - img_height = MAX2(1, height/4); - else - img_height = ALIGN(height, align_h); - - if (level == 1) { - x += ALIGN(width, align_w); - } - else { - y += img_height; - } - - width = minify(width); - height = minify(height); - } - - break; - } - - case GL_TEXTURE_3D: { - GLuint width = mt->width0; - GLuint height = mt->height0; - GLuint depth = mt->depth0; - GLuint pack_x_pitch, pack_x_nr; - GLuint pack_y_pitch; - GLuint level; - GLuint align_h = 2; - GLuint align_w = 4; - - mt->total_height = 0; - intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h); - - if (mt->compressed) { - mt->pitch = ALIGN(width, align_w); - pack_y_pitch = (height + 3) / 4; - } else { - mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); - pack_y_pitch = ALIGN(mt->height0, align_h); - } - - pack_x_pitch = width; - pack_x_nr = 1; - - for (level = 0 ; level <= mt->last_level ; level++) { - GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6; - GLint x = 0; - GLint y = 0; - GLint q, j; - - intel_miptree_set_level_info(mt, level, nr_images, - 0, mt->total_height, - width, height, depth); - - for (q = 0; q < nr_images;) { - for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) { - intel_miptree_set_image_offset(mt, level, q, x, y); - x += pack_x_pitch; - } - - x = 0; - y += pack_y_pitch; - } - - - mt->total_height += y; - width = minify(width); - height = minify(height); - depth = minify(depth); - - if (mt->compressed) { - pack_y_pitch = (height + 3) / 4; - - if (pack_x_pitch > ALIGN(width, align_w)) { - pack_x_pitch = ALIGN(width, align_w); - pack_x_nr <<= 1; - } - } else { - if (pack_x_pitch > 4) { - pack_x_pitch >>= 1; - pack_x_nr <<= 1; - assert(pack_x_pitch * pack_x_nr <= mt->pitch); - } - - if (pack_y_pitch > 2) { - pack_y_pitch >>= 1; - pack_y_pitch = ALIGN(pack_y_pitch, align_h); - } - } - - } - /* The 965's sampler lays cachelines out according to how accesses - * in the texture surfaces run, so they may be "vertical" through - * memory. As a result, the docs say in Surface Padding Requirements: - * Sampling Engine Surfaces that two extra rows of padding are required. - * We don't know of similar requirements for pre-965, but given that - * those docs are silent on padding requirements in general, let's play - * it safe. - */ - if (mt->target == GL_TEXTURE_CUBE_MAP) - mt->total_height += 2; - break; - } - - default: - i945_miptree_layout_2d(intel, mt, tiling); - break; - } - DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, - mt->pitch, - mt->total_height, - mt->cpp, - mt->pitch * mt->total_height * mt->cpp ); - - return GL_TRUE; -} static void brw_create_texture( struct pipe_screen *screen, @@ -382,6 +203,21 @@ static void brw_create_texture( struct pipe_screen *screen, { + tex->compressed = pf_is_compressed(tex->base.format); + + if (intel->use_texture_tiling && compress_byte == 0 && + intel->intelScreen->kernel_exec_fencing) { + if (IS_965(intel->intelScreen->deviceID) && + (base_format == GL_DEPTH_COMPONENT || + base_format == GL_DEPTH_STENCIL_EXT)) + tiling = I915_TILING_Y; + else + tiling = I915_TILING_X; + } else + tiling = I915_TILING_NONE; + + + key.format = tex->base.format; key.pitch = tex->pitch; key.depth = tex->base.depth[0]; @@ -389,7 +225,7 @@ static void brw_create_texture( struct pipe_screen *screen, key.offset = 0; key.target = tex->brw_target; /* translated to BRW enum */ - //key.depthmode = 0; /* XXX: add this to gallium? or the state tracker? */ + //key.depthmode = 0; /* XXX: add this to gallium? or handle in the state tracker? */ key.last_level = tex->base.last_level; key.width = tex->base.depth[0]; key.height = tex->base.height[0]; diff --git a/src/gallium/drivers/i965/brw_wm_constant_buffer.c b/src/gallium/drivers/i965/brw_wm_constant_buffer.c new file mode 100644 index 00000000000..7d2533b1048 --- /dev/null +++ b/src/gallium/drivers/i965/brw_wm_constant_buffer.c @@ -0,0 +1,151 @@ +/* XXX: Constant buffers disabled + */ + + +/** + * Create the constant buffer surface. Vertex/fragment shader constants will be + * read from this buffer with Data Port Read instructions/messages. + */ +struct brw_winsys_buffer * +brw_create_constant_surface( struct brw_context *brw, + struct brw_surface_key *key ) +{ + const GLint w = key->width - 1; + struct brw_winsys_buffer *bo; + + memset(&surf, 0, sizeof(surf)); + + surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; + surf.ss0.surface_type = BRW_SURFACE_BUFFER; + surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; + + assert(key->bo); + surf.ss1.base_addr = key->bo->offset; /* reloc */ + + surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */ + surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */ + surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ + surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */ + brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */ + + bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE, + key, sizeof(*key), + &key->bo, key->bo ? 1 : 0, + &surf, sizeof(surf), + NULL, NULL); + + if (key->bo) { + /* Emit relocation to surface contents */ + brw->sws->bo_emit_reloc(bo, + I915_GEM_DOMAIN_SAMPLER, 0, + 0, + offsetof(struct brw_surface_state, ss1), + key->bo); + } + + return bo; +} + + + +/** + * Update the surface state for a WM constant buffer. + * The constant buffer will be (re)allocated here if needed. + */ +static void +brw_update_wm_constant_surface( struct brw_context *brw, + GLuint surf) +{ + struct brw_surface_key key; + struct brw_fragment_shader *fp = brw->curr.fragment_shader; + struct pipe_buffer *cbuf = brw->curr.fragment_constants; + int pitch = cbuf->size / (4 * sizeof(float)); + + /* If we're in this state update atom, we need to update WM constants, so + * free the old buffer and create a new one for the new contents. + */ + brw->sws->bo_unreference(fp->const_buffer); + fp->const_buffer = brw_wm_update_constant_buffer(brw); + + /* If there's no constant buffer, then no surface BO is needed to point at + * it. + */ + if (cbuf == NULL) { + drm_intel_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = NULL; + return; + } + + memset(&key, 0, sizeof(key)); + + key.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; + key.ss0.surface_type = BRW_SURFACE_BUFFER; + key.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; + + key.bo = brw_buffer(cbuf)->bo; + + key.ss2.width = (pitch-1) & 0x7f; /* bits 6:0 of size or width */ + key.ss2.height = ((pitch-1) >> 7) & 0x1fff; /* bits 19:7 of size or width */ + key.ss3.depth = ((pitch-1) >> 20) & 0x7f; /* bits 26:20 of size or width */ + key.ss3.pitch = (pitch * 4 * sizeof(float)) - 1; /* ignored?? */ + brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */ + + + /* + printf("%s:\n", __FUNCTION__); + printf(" width %d height %d depth %d cpp %d pitch %d\n", + key.width, key.height, key.depth, key.cpp, key.pitch); + */ + + brw->sws->bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache, + BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, 1, + NULL); + if (brw->wm.surf_bo[surf] == NULL) { + brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key); + } + brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; +} + +/** + * Updates surface / buffer for fragment shader constant buffer, if + * one is required. + * + * This consumes the state updates for the constant buffer, and produces + * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for + * inclusion in the binding table. + */ +static void prepare_wm_constant_surface(struct brw_context *brw ) +{ + struct brw_fragment_program *fp = + (struct brw_fragment_program *) brw->fragment_program; + GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER; + + drm_intel_bo_unreference(fp->const_buffer); + fp->const_buffer = brw_wm_update_constant_buffer(brw); + + /* If there's no constant buffer, then no surface BO is needed to point at + * it. + */ + if (fp->const_buffer == 0) { + if (brw->wm.surf_bo[surf] != NULL) { + drm_intel_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = NULL; + brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; + } + return; + } + + brw_update_wm_constant_surface(ctx, surf); +} + +const struct brw_tracked_state brw_wm_constant_surface = { + .dirty = { + .mesa = (_NEW_PROGRAM_CONSTANTS), + .brw = (BRW_NEW_FRAGMENT_PROGRAM), + .cache = 0 + }, + .prepare = prepare_wm_constant_surface, +}; diff --git a/src/gallium/drivers/i965/intel_tex_layout.c b/src/gallium/drivers/i965/intel_tex_layout.c deleted file mode 100644 index 7e0ca553f2f..00000000000 --- a/src/gallium/drivers/i965/intel_tex_layout.c +++ /dev/null @@ -1,137 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - /* - * Authors: - * Keith Whitwell <[email protected]> - * Michel Dänzer <[email protected]> - */ - -#include "intel_tex_layout.h" - -void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h) -{ - switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: - *w = 8; - *h = 4; - break; - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - *w = 4; - *h = 4; - break; - - default: - *w = 4; - *h = 2; - break; - } -} - -void i945_miptree_layout_2d( struct intel_context *intel, - struct intel_mipmap_tree *mt, - uint32_t tiling ) -{ - GLuint align_h = 2, align_w = 4; - GLuint level; - GLuint x = 0; - GLuint y = 0; - GLuint width = mt->width0; - GLuint height = mt->height0; - - mt->pitch = mt->width0; - intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h); - - if (mt->compressed) { - mt->pitch = ALIGN(mt->width0, align_w); - } - - /* May need to adjust pitch to accomodate the placement of - * the 2nd mipmap. This occurs when the alignment - * constraints of mipmap placement push the right edge of the - * 2nd mipmap out past the width of its parent. - */ - if (mt->last_level) { - GLuint mip1_width; - - if (mt->compressed) { - mip1_width = ALIGN(minify(mt->width0), align_w) - + ALIGN(minify(minify(mt->width0)), align_w); - } else { - mip1_width = ALIGN(minify(mt->width0), align_w) - + minify(minify(mt->width0)); - } - - if (mip1_width > mt->pitch) { - mt->pitch = mip1_width; - } - } - - /* Pitch must be a whole number of dwords, even though we - * express it in texels. - */ - mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->pitch); - mt->total_height = 0; - - for ( level = 0 ; level <= mt->last_level ; level++ ) { - GLuint img_height; - - intel_miptree_set_level_info(mt, level, 1, x, y, width, - height, 1); - - if (mt->compressed) - img_height = MAX2(1, height/4); - else - img_height = ALIGN(height, align_h); - - - /* Because the images are packed better, the final offset - * might not be the maximal one: - */ - mt->total_height = MAX2(mt->total_height, y + img_height); - - /* Layout_below: step right after second mipmap. - */ - if (level == 1) { - x += ALIGN(width, align_w); - } - else { - y += img_height; - } - - width = minify(width); - height = minify(height); - } -} |