diff options
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 154 |
2 files changed, 72 insertions, 85 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index 5fe3d4561fc..67f02cfc3a4 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -1072,6 +1072,8 @@ intel_meta_draw_poly(struct intel_context *intel, union fi *vb; GLint i; + LOCK_HARDWARE(intel); + /* All 3d primitives should be emitted with INTEL_BATCH_CLIPRECTS, * otherwise the drawing origin (DR4) might not be set correctly. */ @@ -1089,6 +1091,7 @@ intel_meta_draw_poly(struct intel_context *intel, } INTEL_FIREVERTICES(intel); + UNLOCK_HARDWARE(intel); } void diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 808529b9e30..44a55bbed9c 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -387,102 +387,87 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask) { GLcontext *ctx = &intel->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; - drm_clip_rect_t clear; + GLuint buf; if (INTEL_DEBUG & DEBUG_BLIT) _mesa_printf("%s 0x%x\n", __FUNCTION__, mask); - LOCK_HARDWARE(intel); + intel->vtbl.install_meta_state(intel); - /* XXX FBO: was: intel->driDrawable->numClipRects */ - if (intel->numClipRects) { - GLint cx, cy, cw, ch; - GLuint buf; + /* Back and stencil cliprects are the same. Try and do both + * buffers at once: + */ + if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) { + struct intel_region *backRegion = + intel_get_rb_region(fb, BUFFER_BACK_LEFT); + struct intel_region *depthRegion = + intel_get_rb_region(fb, BUFFER_DEPTH); + const GLuint clearColor = (backRegion && backRegion->cpp == 4) + ? intel->ClearColor8888 : intel->ClearColor565; + + intel->vtbl.meta_draw_region(intel, backRegion, depthRegion); + + if (mask & BUFFER_BIT_BACK_LEFT) + intel->vtbl.meta_color_mask(intel, GL_TRUE); + else + intel->vtbl.meta_color_mask(intel, GL_FALSE); - intel->vtbl.install_meta_state(intel); + if (mask & BUFFER_BIT_STENCIL) + intel->vtbl.meta_stencil_replace(intel, + intel->ctx.Stencil.WriteMask[0], + intel->ctx.Stencil.Clear); + else + intel->vtbl.meta_no_stencil_write(intel); - /* Get clear bounds after locking */ - cx = fb->_Xmin; - cy = fb->_Ymin; - ch = fb->_Ymax - cx; - cw = fb->_Xmax - cy; + if (mask & BUFFER_BIT_DEPTH) + intel->vtbl.meta_depth_replace(intel); + else + intel->vtbl.meta_no_depth_write(intel); - /* note: regardless of 'all', cx, cy, cw, ch are now correct */ - clear.x1 = cx; - clear.y1 = cy; - clear.x2 = cx + cw; - clear.y2 = cy + ch; + intel_meta_draw_quad(intel, + fb->_Xmin, + fb->_Xmax, + fb->_Ymin, + fb->_Ymax, + intel->ctx.Depth.Clear, clearColor, + 0, 0, 0, 0); /* texcoords */ - /* Back and stencil cliprects are the same. Try and do both - * buffers at once: - */ - if (mask & - (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) { - struct intel_region *backRegion = - intel_get_rb_region(fb, BUFFER_BACK_LEFT); - struct intel_region *depthRegion = - intel_get_rb_region(fb, BUFFER_DEPTH); - const GLuint clearColor = (backRegion && backRegion->cpp == 4) - ? intel->ClearColor8888 : intel->ClearColor565; - - intel->vtbl.meta_draw_region(intel, backRegion, depthRegion); - - if (mask & BUFFER_BIT_BACK_LEFT) - intel->vtbl.meta_color_mask(intel, GL_TRUE); - else - intel->vtbl.meta_color_mask(intel, GL_FALSE); - - if (mask & BUFFER_BIT_STENCIL) - intel->vtbl.meta_stencil_replace(intel, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - else - intel->vtbl.meta_no_stencil_write(intel); - - if (mask & BUFFER_BIT_DEPTH) - intel->vtbl.meta_depth_replace(intel); - else - intel->vtbl.meta_no_depth_write(intel); - - /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the - * drawing origin may not be correctly emitted. - */ - intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */ - - mask &= - ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); - } + mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); + } - /* clear the remaining (color) renderbuffers */ - for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { - const GLuint bufBit = 1 << buf; - if (mask & bufBit) { - struct intel_renderbuffer *irbColor = - intel_renderbuffer(fb->Attachment[buf].Renderbuffer); - GLuint color = (irbColor->region->cpp == 4) - ? intel->ClearColor8888 : intel->ClearColor565; - - ASSERT(irbColor); - - intel->vtbl.meta_no_depth_write(intel); - intel->vtbl.meta_no_stencil_write(intel); - intel->vtbl.meta_color_mask(intel, GL_TRUE); - intel->vtbl.meta_draw_region(intel, irbColor->region, NULL); - - /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the - * drawing origin may not be correctly emitted. - */ - intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, 0, /* depth clear val */ - color, 0, 0, 0, 0); /* texcoords */ - - mask &= ~bufBit; - } - } + /* clear the remaining (color) renderbuffers */ + for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { + const GLuint bufBit = 1 << buf; + if (mask & bufBit) { + struct intel_renderbuffer *irbColor = + intel_renderbuffer(fb->Attachment[buf].Renderbuffer); + GLuint color = (irbColor->region->cpp == 4) + ? intel->ClearColor8888 : intel->ClearColor565; + + ASSERT(irbColor); - intel->vtbl.leave_meta_state(intel); - intel_batchbuffer_flush(intel->batch); + intel->vtbl.meta_no_depth_write(intel); + intel->vtbl.meta_no_stencil_write(intel); + intel->vtbl.meta_color_mask(intel, GL_TRUE); + intel->vtbl.meta_draw_region(intel, irbColor->region, NULL); + + /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the + * drawing origin may not be correctly emitted. + */ + intel_meta_draw_quad(intel, + fb->_Xmin, + fb->_Xmax, + fb->_Ymin, + fb->_Ymax, + 0, color, + 0, 0, 0, 0); /* texcoords */ + + mask &= ~bufBit; + } } - UNLOCK_HARDWARE(intel); + + intel->vtbl.leave_meta_state(intel); + intel_batchbuffer_flush(intel->batch); } /** @@ -775,7 +760,6 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv) intel = intel_context(ctx); if (ctx->Visual.doubleBufferMode) { - intelScreenPrivate *screen = intel->intelScreen; GLboolean missed_target; struct intel_framebuffer *intel_fb = dPriv->driverPrivate; int64_t ust; |