diff options
-rw-r--r-- | src/mesa/main/fbobject.c | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 43b088685e6..cb2668186f4 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -886,6 +886,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, GLuint max_layer_count = 0, att_layer_count; bool is_layered = false; GLenum layer_tex_target = 0; + bool has_depth_attachment = false; + bool has_stencil_attachment = false; assert(_mesa_is_user_fbo(fb)); @@ -923,6 +925,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; fbo_incomplete(ctx, "depth attachment incomplete", -1); return; + } else if (att->Type != GL_NONE) { + has_depth_attachment = true; } } else if (i == -1) { @@ -932,6 +936,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; fbo_incomplete(ctx, "stencil attachment incomplete", -1); return; + } else if (att->Type != GL_NONE) { + has_stencil_attachment = true; } } else { @@ -1128,6 +1134,20 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, } } + /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says: + * + * "Depth and stencil attachments, if present, are the same image." + * + * This restriction is not present in the OpenGL ES2 spec. + */ + if (_mesa_is_gles3(ctx) && + has_stencil_attachment && has_depth_attachment && + !_mesa_has_depthstencil_combined(fb)) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; + fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1); + return; + } + /* Provisionally set status = COMPLETE ... */ fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; |