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-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp3
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp8
3 files changed, 3 insertions, 10 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 4566aa92ecd..b12cf3d90c0 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2106,7 +2106,8 @@ do_common_optimization(exec_list *ir, bool linked,
OPT(do_minmax_prune, ir);
OPT(do_rebalance_tree, ir);
OPT(do_algebraic, ir, native_integers, options);
- OPT(do_lower_jumps, ir);
+ OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
+ options->EmitNoCont, options->EmitNoLoops);
OPT(do_vec_index_to_swizzle, ir);
OPT(lower_vector_insert, ir, false);
OPT(do_swizzle_swizzle, ir);
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 653b8221dee..0089e80faa3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2979,8 +2979,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
progress = do_common_optimization(ir, true, true,
options, ctx->Const.NativeIntegers)
|| progress;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 95992965ed8..af4dd0e6b7f 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6872,14 +6872,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
do {
- progress = false;
-
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
progress = do_common_optimization(ir, true, true, options,
- ctx->Const.NativeIntegers)
- || progress;
-
+ ctx->Const.NativeIntegers);
progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
options->MaxIfDepth, if_threshold) ||
progress;