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-rw-r--r--src/gallium/drivers/r300/r300_context.c2
-rw-r--r--src/gallium/drivers/r300/r300_context.h2
-rw-r--r--src/gallium/drivers/r300/r300_state.c5
3 files changed, 3 insertions, 6 deletions
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c
index 233a32b53c5..c8510bc63e4 100644
--- a/src/gallium/drivers/r300/r300_context.c
+++ b/src/gallium/drivers/r300/r300_context.c
@@ -52,7 +52,7 @@ static boolean r300_draw_range_elements(struct pipe_context* pipe,
draw_set_mapped_constant_buffer(r300->draw,
r300->shader_constants[PIPE_SHADER_VERTEX].constants,
- r300->shader_constants[PIPE_SHADER_VERTEX].user_count *
+ r300->shader_constants[PIPE_SHADER_VERTEX].count *
(sizeof(float) * 4));
draw_arrays(r300->draw, mode, start, count);
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 69842259678..fc8a4498933 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -146,8 +146,6 @@ struct r300_constant_buffer {
/* Buffer of constants */
/* XXX first number should be raised */
float constants[32][4];
- /* Number of user-defined constants */
- unsigned user_count;
/* Total number of constants */
unsigned count;
};
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index bb4b4be50fb..a02fb34b2a7 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -138,7 +138,6 @@ static void
const struct pipe_constant_buffer* buffer)
{
struct r300_context* r300 = r300_context(pipe);
- int i = r300->shader_constants[shader].user_count;
/* This entire chunk of code seems ever-so-slightly baked.
* It's as if I've got pipe_buffer* matryoshkas... */
@@ -149,10 +148,10 @@ static void
map, buffer->buffer->size);
pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
- r300->shader_constants[shader].user_count =
+ r300->shader_constants[shader].count =
buffer->buffer->size / (sizeof(float) * 4);
} else {
- r300->shader_constants[shader].user_count = 0;
+ r300->shader_constants[shader].count = 0;
}
r300->dirty_state |= R300_NEW_CONSTANTS;