diff options
-rw-r--r-- | builtins/110/smoothstep | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/builtins/110/smoothstep b/builtins/110/smoothstep new file mode 100644 index 00000000000..b4255ba78f1 --- /dev/null +++ b/builtins/110/smoothstep @@ -0,0 +1,224 @@ +((function smoothstep + (signature float + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) float x)) + ((declare () float t) + + (assign (constant bool (1)) (var_ref t) + (expression float max + (expression float min + (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t)))))))) + + (signature vec2 + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) vec2 x)) + ((declare () vec2 t) + (declare () vec2 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + (return (var_ref retval)) + )) + + (signature vec3 + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) vec3 x)) + ((declare () vec3 t) + (declare () vec3 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + + (assign (constant bool (1)) (swiz z (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) + (return (var_ref retval)) + )) + + + (signature vec4 + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) vec4 x)) + ((declare () vec4 t) + (declare () vec4 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + + (assign (constant bool (1)) (swiz z (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) + + (assign (constant bool (1)) (swiz w (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t))))))) + (return (var_ref retval)) + )) + + (signature vec2 + (parameters + (declare (in) vec2 edge0) + (declare (in) vec2 edge1) + (declare (in) vec2 x)) + ((declare () vec2 t) + (declare () vec2 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + (return (var_ref retval)) + )) + + (signature vec3 + (parameters + (declare (in) vec3 edge0) + (declare (in) vec3 edge1) + (declare (in) vec3 x)) + ((declare () vec3 t) + (declare () vec3 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + + (assign (constant bool (1)) (swiz z (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) + (return (var_ref retval)) + )) + + + (signature vec4 + (parameters + (declare (in) vec4 edge0) + (declare (in) vec4 edge1) + (declare (in) vec4 x)) + ((declare () vec4 t) + (declare () vec4 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + + (assign (constant bool (1)) (swiz z (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) + + (assign (constant bool (1)) (swiz w (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz w (var_ref x)) (swiz w (var_ref edge0))) (expression float - (swiz w (var_ref edge1)) (swiz w (var_ref edge0)))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t))))))) + (return (var_ref retval)) + )) + +)) + |