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-rw-r--r--src/compiler/glsl/link_interface_blocks.cpp6
-rw-r--r--src/compiler/glsl/link_varyings.cpp8
-rw-r--r--src/compiler/glsl/linker.cpp27
-rw-r--r--src/mesa/main/mtypes.h3
-rw-r--r--src/mesa/main/shaderapi.c2
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c2
6 files changed, 27 insertions, 21 deletions
diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
index 4e91abc274d..7037c7776de 100644
--- a/src/compiler/glsl/link_interface_blocks.cpp
+++ b/src/compiler/glsl/link_interface_blocks.cpp
@@ -64,7 +64,7 @@ interstage_member_mismatch(struct gl_shader_program *prog,
* interpolation qualifiers of variables of the same name do not
* match."
*/
- if (prog->IsES || prog->Version < 440)
+ if (prog->IsES || prog->data->Version < 440)
if (c->fields.structure[i].interpolation !=
p->fields.structure[i].interpolation)
return true;
@@ -83,7 +83,7 @@ interstage_member_mismatch(struct gl_shader_program *prog,
* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
* says that sample need not match for varyings.
*/
- if (!prog->IsES || prog->Version < 310)
+ if (!prog->IsES || prog->data->Version < 310)
if (c->fields.structure[i].centroid !=
p->fields.structure[i].centroid)
return true;
@@ -114,7 +114,7 @@ intrastage_match(ir_variable *a,
*/
if ((a->data.how_declared != ir_var_declared_implicitly ||
b->data.how_declared != ir_var_declared_implicitly) &&
- (!prog->IsES || prog->Version != 310 ||
+ (!prog->IsES || prog->data->Version != 310 ||
interstage_member_mismatch(prog, a->get_interface_type(),
b->get_interface_type())))
return false;
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 308d9c5b9e6..866570c8238 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -271,7 +271,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
* OpenGLES 3.0 drivers, so we relax the checking in all cases.
*/
if (false /* always skip the centroid check */ &&
- prog->Version < (prog->IsES ? 310 : 430) &&
+ prog->data->Version < (prog->IsES ? 310 : 430) &&
input->data.centroid != output->data.centroid) {
linker_error(prog,
"%s shader output `%s' %s centroid qualifier, "
@@ -326,7 +326,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
* and fragment shaders must match."
*/
if (input->data.invariant != output->data.invariant &&
- prog->Version < (prog->IsES ? 300 : 430)) {
+ prog->data->Version < (prog->IsES ? 300 : 430)) {
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
"but %s shader input %s invariant qualifier\n",
@@ -348,7 +348,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
*
*/
if (input->data.interpolation != output->data.interpolation &&
- prog->Version < 440) {
+ prog->data->Version < 440) {
linker_error(prog,
"%s shader output `%s' specifies %s "
"interpolation qualifier, "
@@ -2234,7 +2234,7 @@ assign_varying_locations(struct gl_context *ctx,
if (var && var->data.mode == ir_var_shader_in &&
var->data.is_unmatched_generic_inout) {
- if (!prog->IsES && prog->Version <= 120) {
+ if (!prog->IsES && prog->data->Version <= 120) {
/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
*
* Only those varying variables used (i.e. read) in
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 764938bdb6e..1aff5c7ffda 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -553,7 +553,7 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
*clip_distance_array_size = 0;
*cull_distance_array_size = 0;
- if (prog->Version >= (prog->IsES ? 300 : 130)) {
+ if (prog->data->Version >= (prog->IsES ? 300 : 130)) {
/* From section 7.1 (Vertex Shader Special Variables) of the
* GLSL 1.30 spec:
*
@@ -672,7 +672,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
* All GLSL ES Versions are similar to GLSL 1.40--failing to write to
* gl_Position is not an error.
*/
- if (prog->Version < (prog->IsES ? 300 : 140)) {
+ if (prog->data->Version < (prog->IsES ? 300 : 140)) {
find_assignment_visitor find("gl_Position");
find.run(shader->ir);
if (!find.variable_found()) {
@@ -1089,7 +1089,8 @@ cross_validate_globals(struct gl_shader_program *prog,
* In GLSL ES 3.00 and ES 3.20, precision qualifier for each block
* member should match.
*/
- if (prog->IsES && (prog->Version != 310 || !var->get_interface_type()) &&
+ if (prog->IsES && (prog->data->Version != 310 ||
+ !var->get_interface_type()) &&
existing->data.precision != var->data.precision) {
linker_error(prog, "declarations for %s `%s` have "
"mismatching precision qualifiers\n",
@@ -1831,7 +1832,8 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.BlendSupport = 0;
if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
- (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
+ (prog->data->Version < 150 &&
+ !prog->ARB_fragment_coord_conventions_enable))
return;
for (unsigned i = 0; i < num_shaders; i++) {
@@ -1910,7 +1912,8 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
/* No in/out qualifiers defined for anything but GLSL 1.50+
* geometry shaders so far.
*/
- if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
+ if (linked_shader->Stage != MESA_SHADER_GEOMETRY ||
+ prog->data->Version < 150)
return;
/* From the GLSL 1.50 spec, page 46:
@@ -2806,7 +2809,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
}
}
} else if (target_index == MESA_SHADER_FRAGMENT ||
- (prog->IsES && prog->Version >= 300)) {
+ (prog->IsES && prog->data->Version >= 300)) {
linker_error(prog, "overlapping location is assigned "
"to %s `%s' %d %d %d\n", string, var->name,
used_locations, use_mask, attr);
@@ -4355,10 +4358,12 @@ validate_sampler_array_indexing(struct gl_context *ctx,
"expressions is forbidden in GLSL %s %u";
/* Backend has indicated that it has no dynamic indexing support. */
if (no_dynamic_indexing) {
- linker_error(prog, msg, prog->IsES ? "ES" : "", prog->Version);
+ linker_error(prog, msg, prog->IsES ? "ES" : "",
+ prog->data->Version);
return false;
} else {
- linker_warning(prog, msg, prog->IsES ? "ES" : "", prog->Version);
+ linker_warning(prog, msg, prog->IsES ? "ES" : "",
+ prog->data->Version);
}
}
}
@@ -4790,7 +4795,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
- prog->Version = max_version;
+ prog->data->Version = max_version;
prog->IsES = prog->Shaders[0]->IsES;
/* Some shaders have to be linked with some other shaders present.
@@ -5021,8 +5026,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* with loop induction variable. This check emits a warning or error
* depending if backend can handle dynamic indexing.
*/
- if ((!prog->IsES && prog->Version < 130) ||
- (prog->IsES && prog->Version < 300)) {
+ if ((!prog->IsES && prog->data->Version < 130) ||
+ (prog->IsES && prog->data->Version < 300)) {
if (!validate_sampler_array_indexing(ctx, prog))
goto done;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 250877dd6b6..459725b029c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2653,6 +2653,8 @@ struct gl_shader_program_data
GLboolean Validated;
GLchar *InfoLog;
+ unsigned Version; /**< GLSL version used for linking */
+
/* Mask of stages this program was linked against */
unsigned linked_stages;
};
@@ -2827,7 +2829,6 @@ struct gl_shader_program
GLboolean _Used; /**< Ever used for drawing? */
GLboolean SamplersValidated; /**< Samplers validated against texture units? */
- unsigned Version; /**< GLSL version used for linking */
bool IsES; /**< True if this program uses GLSL ES */
/**
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 83ee0d4ca7d..92bbc743051 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1098,7 +1098,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
if (file) {
fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
shProg->IsES ? " ES" : "",
- shProg->Version / 100, shProg->Version % 100);
+ shProg->data->Version / 100, shProg->data->Version % 100);
if (shProg->SeparateShader)
fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
fprintf(file, "\n");
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index a1b1b889554..5fe042b37ab 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -113,7 +113,7 @@ update_textures(struct st_context *st,
GLuint unit;
struct gl_shader_program *shader =
st->ctx->_Shader->CurrentProgram[mesa_shader];
- unsigned glsl_version = shader ? shader->Version : 0;
+ unsigned glsl_version = shader ? shader->data->Version : 0;
enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
if (samplers_used == 0x0 && old_max == 0)