diff options
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 46 |
1 files changed, 29 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 8a38ac12aa0..c34ebb0d91c 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -177,6 +177,30 @@ intelGetString(GLcontext * ctx, GLenum name) } } +static void +intel_flush_front(GLcontext *ctx) +{ + struct intel_context *intel = intel_context(ctx); + __DRIcontext *driContext = intel->driContext; + __DRIscreen *const screen = intel->intelScreen->driScrnPriv; + + if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) { + if (screen->dri2.loader && + (screen->dri2.loader->base.version >= 2) + && (screen->dri2.loader->flushFrontBuffer != NULL) && + driContext->driDrawablePriv && + driContext->driDrawablePriv->loaderPrivate) { + (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv, + driContext->driDrawablePriv->loaderPrivate); + + /* We set the dirty bit in intel_prepare_render() if we're + * front buffer rendering once we get there. + */ + intel->front_buffer_dirty = GL_FALSE; + } + } +} + static unsigned intel_bits_per_pixel(const struct intel_renderbuffer *rb) { @@ -203,8 +227,10 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) * real front buffer contents will get copied to the new fake front * buffer. */ - if (intel->is_front_buffer_rendering) + if (intel->is_front_buffer_rendering) { intel_flush(&intel->ctx, GL_FALSE); + intel_flush_front(&intel->ctx); + } /* Set this up front, so that in case our buffers get invalidated * while we're getting new buffers, we don't clobber the stamp and @@ -479,7 +505,6 @@ void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) { struct intel_context *intel = intel_context(ctx); - __DRIcontext *driContext = intel->driContext; if (intel->Fallback) _swrast_flush(ctx); @@ -489,21 +514,6 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) if (intel->batch->map != intel->batch->ptr) intel_batchbuffer_flush(intel->batch); - - if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) { - __DRIscreen *const screen = intel->intelScreen->driScrnPriv; - - if (screen->dri2.loader && - (screen->dri2.loader->base.version >= 2) - && (screen->dri2.loader->flushFrontBuffer != NULL) && - driContext->driDrawablePriv && - driContext->driDrawablePriv->loaderPrivate) { - (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv, - driContext->driDrawablePriv->loaderPrivate); - - intel->front_buffer_dirty = GL_FALSE; - } - } } void @@ -519,6 +529,8 @@ intel_glFlush(GLcontext *ctx) intel_flush(ctx, GL_TRUE); + intel_flush_front(ctx); + /* We're using glFlush as an indicator that a frame is done, which is * what DRI2 does before calling SwapBuffers (and means we should catch * people doing front-buffer rendering, as well).. |