diff options
-rw-r--r-- | src/mesa/main/attrib.c | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index b98d40c65a2..6b6247b194a 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.4.1 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -618,18 +618,18 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); _mesa_set_enable(ctx, GL_TEXTURE_1D, - (GLboolean) (unit->Enabled & TEXTURE_1D_BIT ? GL_TRUE : GL_FALSE)); + (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); _mesa_set_enable(ctx, GL_TEXTURE_2D, - (GLboolean) (unit->Enabled & TEXTURE_2D_BIT ? GL_TRUE : GL_FALSE)); + (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); _mesa_set_enable(ctx, GL_TEXTURE_3D, - (GLboolean) (unit->Enabled & TEXTURE_3D_BIT ? GL_TRUE : GL_FALSE)); + (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); if (ctx->Extensions.ARB_texture_cube_map) { _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, - (GLboolean) (unit->Enabled & TEXTURE_CUBE_BIT ? GL_TRUE : GL_FALSE)); + (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); } if (ctx->Extensions.NV_texture_rectangle) { _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, - (GLboolean) (unit->Enabled & TEXTURE_RECT_BIT ? GL_TRUE : GL_FALSE)); + (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); } if (ctx->Extensions.SGI_texture_color_table) { _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI, @@ -645,10 +645,20 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->ObjectPlaneT); _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->ObjectPlaneR); _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->ObjectPlaneQ); - _mesa_TexGenfv(GL_S, GL_EYE_PLANE, unit->EyePlaneS); - _mesa_TexGenfv(GL_T, GL_EYE_PLANE, unit->EyePlaneT); - _mesa_TexGenfv(GL_R, GL_EYE_PLANE, unit->EyePlaneR); - _mesa_TexGenfv(GL_Q, GL_EYE_PLANE, unit->EyePlaneQ); + /* Eye plane done differently to avoid re-transformation */ + { + struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; + COPY_4FV(destUnit->EyePlaneS, unit->EyePlaneS); + COPY_4FV(destUnit->EyePlaneT, unit->EyePlaneT); + COPY_4FV(destUnit->EyePlaneR, unit->EyePlaneR); + COPY_4FV(destUnit->EyePlaneQ, unit->EyePlaneQ); + if (ctx->Driver.TexGen) { + ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->EyePlaneS); + ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->EyePlaneT); + ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->EyePlaneR); + ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->EyePlaneQ); + } + } _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, |