diff options
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index ea32924b3de..7da734c1d07 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -2278,10 +2278,10 @@ precision_qualifier_allowed(const glsl_type *type) * From this, we infer that GLSL 1.30 (and later) should allow precision * qualifiers on sampler types just like float and integer types. */ - return (type->is_float() - || type->is_integer() - || type->contains_opaque()) - && !type->without_array()->is_record(); + const glsl_type *const t = type->without_array(); + + return (t->is_float() || t->is_integer() || t->contains_opaque()) && + !t->is_record(); } const glsl_type * @@ -4994,13 +4994,8 @@ ast_declarator_list::hir(exec_list *instructions, state->check_precision_qualifiers_allowed(&loc); } - - /* If a precision qualifier is allowed on a type, it is allowed on - * an array of that type. - */ - if (!(this->type->qualifier.precision == ast_precision_none - || precision_qualifier_allowed(var->type->without_array()))) { - + if (this->type->qualifier.precision != ast_precision_none && + !precision_qualifier_allowed(var->type)) { _mesa_glsl_error(&loc, state, "precision qualifiers apply only to floating point" ", integer and opaque types"); |