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-rw-r--r--src/gallium/drivers/vc4/vc4_tiling_lt.c55
1 files changed, 50 insertions, 5 deletions
diff --git a/src/gallium/drivers/vc4/vc4_tiling_lt.c b/src/gallium/drivers/vc4/vc4_tiling_lt.c
index d3a1d7bdd41..237396b1eae 100644
--- a/src/gallium/drivers/vc4/vc4_tiling_lt.c
+++ b/src/gallium/drivers/vc4/vc4_tiling_lt.c
@@ -114,14 +114,59 @@ vc4_load_utile(void *cpu, void *gpu, uint32_t cpu_stride, uint32_t cpp)
}
static void
-vc4_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp)
+vc4_store_utile(void *gpu, void *cpu, uint32_t cpu_stride, uint32_t cpp)
{
- uint32_t dst_stride = vc4_utile_stride(cpp);
+ uint32_t gpu_stride = vc4_utile_stride(cpp);
- for (uint32_t dst_offset = 0; dst_offset < 64; dst_offset += dst_stride) {
- memcpy(dst + dst_offset, src, dst_stride);
- src += src_stride;
+#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH)
+ if (gpu_stride == 8) {
+ __asm__ volatile (
+ /* Load each 8-byte line from cpu-side source,
+ * incrementing it by the stride each time.
+ */
+ "vld1.8 d0, [%1], %r2;\n"
+ "vld1.8 d1, [%1], %r2;\n"
+ "vld1.8 d2, [%1], %r2;\n"
+ "vld1.8 d3, [%1], %r2;\n"
+ "vld1.8 d4, [%1], %r2;\n"
+ "vld1.8 d5, [%1], %r2;\n"
+ "vld1.8 d6, [%1], %r2;\n"
+ "vld1.8 d7, [%1];\n"
+ /* Load from the GPU in one shot, no interleave, to
+ * d0-d7.
+ */
+ "vstm %0, {q0, q1, q2, q3};\n"
+ :
+ : "r"(gpu), "r"(cpu), "r"(cpu_stride)
+ : "q0", "q1", "q2", "q3");
+ } else {
+ assert(gpu_stride == 16);
+ __asm__ volatile (
+ /* Load each 16-byte line in 2 parts from the cpu-side
+ * destination. (vld1 can only store one d-register
+ * at a time).
+ */
+ "vld1.8 d0, [%1], %r3;\n"
+ "vld1.8 d1, [%2], %r3;\n"
+ "vld1.8 d2, [%1], %r3;\n"
+ "vld1.8 d3, [%2], %r3;\n"
+ "vld1.8 d4, [%1], %r3;\n"
+ "vld1.8 d5, [%2], %r3;\n"
+ "vld1.8 d6, [%1];\n"
+ "vld1.8 d7, [%2];\n"
+ /* Store to the GPU in one shot, no interleave. */
+ "vstm %0, {q0, q1, q2, q3};\n"
+ :
+ : "r"(gpu), "r"(cpu), "r"(cpu + 8), "r"(cpu_stride)
+ : "q0", "q1", "q2", "q3");
}
+#else
+ for (uint32_t gpu_offset = 0; gpu_offset < 64; gpu_offset += gpu_stride) {
+ memcpy(gpu + gpu_offset, cpu, gpu_stride);
+ cpu += cpu_stride;
+ }
+#endif
+
}
void