diff options
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 63 |
1 files changed, 44 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index 177ee20225a..b2787ee60ac 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -43,6 +43,12 @@ #include "intel_reg.h" #include "intel_span.h" +/* XXX we shouldn't include these headers in this file, but we need them + * for fallbackStrings, below. + */ +#include "i830_context.h" +#include "i915_context.h" + static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ); static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); @@ -825,30 +831,48 @@ static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ) /* Transition to/from hardware rasterization. */ /**********************************************************************/ -static char *fallbackStrings[] = { - "Texture", - "Draw buffer", - "Read buffer", - "Color mask", - "Render mode", - "Stencil", - "Stipple", - "User disable" +static struct { + GLuint bit; + const char *str; +} fallbackStrings[] = { + { INTEL_FALLBACK_DRAW_BUFFER, "Draw buffer" }, + { INTEL_FALLBACK_READ_BUFFER, "Read buffer" }, + { INTEL_FALLBACK_USER, "User" }, + { INTEL_FALLBACK_NO_BATCHBUFFER, "No Batchbuffer" }, + { INTEL_FALLBACK_NO_TEXMEM, "No Texmem" }, + { INTEL_FALLBACK_RENDERMODE, "Rendermode" }, + + { I830_FALLBACK_TEXTURE, "i830 texture" }, + { I830_FALLBACK_COLORMASK, "i830 colormask" }, + { I830_FALLBACK_STENCIL, "i830 stencil" }, + { I830_FALLBACK_STIPPLE, "i830 stipple" }, + { I830_FALLBACK_LOGICOP, "i830 logicop" }, + + { I915_FALLBACK_TEXTURE, "i915 texture" }, + { I915_FALLBACK_COLORMASK, "i915 colormask" }, + { I915_FALLBACK_STENCIL, "i915 stencil" }, + { I915_FALLBACK_STIPPLE, "i915 stipple" }, + { I915_FALLBACK_PROGRAM, "i915 program" }, + { I915_FALLBACK_LOGICOP, "i915 logicop" }, + { I915_FALLBACK_POLYGON_SMOOTH, "i915 polygon smooth" }, + { I915_FALLBACK_POINT_SMOOTH, "i915 point smooth" }, + + { 0, NULL } }; -static char *getFallbackString(GLuint bit) +static const char * +getFallbackString(GLuint bit) { - int i = 0; - while (bit > 1) { - i++; - bit >>= 1; + int i; + for (i = 0; fallbackStrings[i].bit; i++) { + if (fallbackStrings[i].bit == bit) + return fallbackStrings[i].str; } - return fallbackStrings[i]; + return "unknown fallback bit"; } - void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) { GLcontext *ctx = &intel->ctx; @@ -860,8 +884,8 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) if (oldfallback == 0) { intelFlush(ctx); if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "ENTER FALLBACK %x: %s\n", - bit, getFallbackString( bit )); + fprintf(stderr, "ENTER FALLBACK 0x%x: %s\n", + bit, getFallbackString(bit)); _swsetup_Wakeup( ctx ); intel->RenderIndex = ~0; } @@ -871,7 +895,8 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) if (oldfallback == bit) { _swrast_flush( ctx ); if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit )); + fprintf(stderr, "LEAVE FALLBACK 0x%x: %s\n", + bit, getFallbackString(bit)); tnl->Driver.Render.Start = intelRenderStart; tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; tnl->Driver.Render.Finish = intelRenderFinish; |